Return to the Therra Spells Page
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Level | School | Subtype |
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Source |
| Cause Fear | 1 | Nec | Fea, Min | One creature of 5 HD or less flees for 1d4 rounds. | PHB |
| Corrupt Weapon | 1 | Trn | nil | Weapon strikes true against good foes. | PHB |
| Detect Fire | 1 | Div | Col | Detect fire within 60 ft. | FB |
| Divine Favour | 1 | Evc | nil | You gain +1 per three levels on attack and damage rolls. | PHB |
| Doom | 1 | Nec | Fea, Min | One subject takes -2 on attack rolls, saves, and checks. | PHB |
| Ease of Breath | 1 | Nec | Col | +20 inherent bonus on Fort saves to resist altitude sickness. | FB |
| Frostburn, Lesser | 1 | Nec | Col | Touch deals 1D12 frostburn damage +1/level (max +5). | FB |
| Magic Weapon | 1 | Trn | nil | Weapon gains +1 bonus. | PHB |
| Obscuring Mist | 1 | Cnj | Cre | Fog surrounds you. | PHB |
| Protection from Good/Law | 1 | Abj | varies | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. | PHB |
| Shivering Touch, Lesser | 1 | Nec | Col | Touch deals 1D6 Dex damage. | FB |
| Blood Snow | 2 | Nec | Col | Area of fallen snow drains 1D2 points of Con/round and causes nausea. | FB |
| Bull's Strength | 2 | Trn | nil | Subject gains +4 to Str for 1 min./level. | PHB |
| Chill Metal | 2 | Trn | Col | Cold metal damages those who touch it. | PHB |
| Conjure Ice Object | 2 | Cnj | Cre, Col | Conjures and object made of ice. | FB |
| Eagle's Splendour | 2 | Trn | nil | Subject gains +4 to Cha for 1 min./level. | PHB |
| Fog Cloud | 2 | Cnj | Cre | Fog obscures vision. | PHB |
| Frost Weapon | 2 | Trn | nil | Weapon gains frost special ability, +1D6 cold damage. | FB |
| Zone of Glacial Cold | 2 | Cnj | Col | Deals 1D6 cold damage to all creatures in area. | FB |
| Aura of Cold, Lesser |
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Intense cold deals 1D6 damage to creatures within 5 ft. |
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| Binding Snow | 3 | Trn | Col | Snow freezes, impeding movement. | FB |
| Ice Shape | 3 | Trn | Col | Scuplts ice into any shape. | FB |
| Meld into Ice | 3 | Trn | nil | You and your gear merge with ice. | FB |
| Shivering Touch | 3 | Nec | Col | Touch deals 3D6 Dex damage. | FB |
| Sleet Storm | 3 | Cnj | Cre, Col | Hampers vision and movement. | PHB |
| Boreal Wind | 4 | Evc | Col | Gust of cold wind deals 1D4 cold damage/level and knocks creatures back. | FB |
| Glacial Globe of Invulnerability | 4 | Abj | Col | Stops 1st through 3rd level fire spell effects and provides concealment. | FB |
| Frostburn | 4 | Nec | Col | Touch deals 3D12 frostburn damage +1/level (max +20). | FB |
| Hibernal Healing | 4 | Trn | Col | You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). | FB |
| Summon Giants | 4 | Cnj | Sum | Summons outsider giants to fight for you. | FB |
| Dispel Fire | 5 | Abj | Col | Cancels fire spells and effects. | FB |
| Dispel Good/Law | 5 | Abj | varies | +4 bonus against attacks. | PHB |
| Entomb | 5 | Evc | Col | Captures subjects in blocks of ice, suffocating them. | FB |
| Frostbite | 5 | Cnj | Cre, Col | Chilled air causes 6D6 cold damage and 2D6 Dex damage. | FB |
| Ice Storm | 5 | Evc | Col | Hail deals 5d6 damage in cylinder 40 ft. across. | PHB |
| Stoneskin | 5 | Abj | nil | Ignore 10 points of damage per attack. | PHB |
| Wall of Ice | 5 | Evc | Col | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. | PHB |