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Therran Dragonpacts

 

This page lists all dragonpacts available in Therra.

Source Books:
DrM = Dragon Magic

Breath of Winter's Doom (Silver, White):

Slot

Abilities Gained

Source
2 Obscuring mist 2/day DrM
3 Obscuring mist 3/day, protection from energy (cold) 1/day DrM
4 Obscuring mist 3/day, protection from energy (cold) 2/day DrM
5 Obscuring mist 3/day, protection from energy (cold) 3/day, ice storm 1/day DrM
6 Obscuring mist 3/day, protection from energy (cold) 3/day, ice storm 2/day DrM
7 Obscuring mist 3/day, protection from energy (cold) 3/day, ice storm 3/day, cone of cold 1/day DrM
8 Obscuring mist 3/day, protection from energy (cold) 3/day, ice storm 3/day, cone of cold 2/day

DrM
9 Obscuring mist 3/day, protection from energy (cold) 3/day, ice storm 3/day, cone of cold 3/day, polar ray 1/day DrM

Champion of the Golden Orb (Gold):

Slot

Abilities Gained

Source
2 Bless 2/day DrM
3 Bless 3/day, lesser restoration 1/day DrM
4 Bless 3/day, lesser restoration 2/day DrM
5 Bless 3/day, lesser restoration 3/day, fire shield (hot) 1/day DrM
6 Bless 3/day, lesser restoration 3/day, fire shield (hot) 2/day DrM
7 Bless 3/day, lesser restoration 3/day, fire shield (hot) 3/day, mass cure light wounds 1/day DrM
8 Bless 3/day, lesser restoration 3/day, fire shield (hot) 3/day, mass cure light wounds 2/day

DrM
9 Bless 3/day, lesser restoration 3/day, fire shield (hot) 3/day, mass cure light wounds 3/day, sunburst 1/day DrM

Devious Whispers of the Master (Green Red):

Slot

Abilities Gained

Source
2 Charm person 2/day DrM
3 Charm person 3/day, eagle's splendour 1/day DrM
4 Charm person 3/day, eagle's splendour 2/day DrM
5 Charm person 3/day, eagle's splendour 3/day, suggestion 1/day DrM
6 Charm person 3/day, eagle's splendour 3/day, suggestion 2/day DrM
7 Charm person 3/day, eagle's splendour 3/day, suggestion 3/day, dominate person 1/day DrM
8 Charm person 3/day, eagle's splendour 3/day, suggestion 3/day, dominate person 2/day

DrM
9 Charm person 3/day, eagle's splendour 3/day, suggestion 3/day, dominate person 3/day, mass charm monster 1/day DrM

Elusive Disciple of Dusk (Shadow):

Slot

Abilities Gained

Source
2 Expeditious retreat 2/day DrM
3 Expeditious retreat 3/day, nondetection 1/day DrM
4 Expeditious retreat 3/day, nondetection 2/day DrM
5 Expeditious retreat 3/day, nondetection 3/day, dimension door 1/day DrM
6 Expeditious retreat 3/day, nondetection 3/day, dimension door 2/day DrM
7 Expeditious retreat 3/day, nondetection 3/day, dimension door 3/day, shadow walk 1/day DrM
8 Expeditious retreat 3/day, nondetection 3/day, dimension door 3/day, shadow walk 2/day

DrM
9 Expeditious retreat 3/day, nondetection 3/day, dimension door 3/day, shadow walk 3/day, mass inflict critical wound 1/day DrM

Festering Corruptor of the Gloom (Black):

Slot

Abilities Gained

Source
2 Ray of enfeeblement 2/day DrM
3 Ray of enfeeblement 3/day, acid arrow 1/day DrM
4 Ray of enfeeblement 3/day, acid arrow 2/day DrM
5 Ray of enfeeblement 3/day, acid arrow 3/day, contagion 1/day DrM
6 Ray of enfeeblement 3/day, acid arrow 3/day, contagion 2/day DrM
7 Ray of enfeeblement 3/day, acid arrow 3/day, contagion 3/day, acid fog 1/day DrM
8 Ray of enfeeblement 3/day, acid arrow 3/day, contagion 3/day, acid fog 2/day

DrM
9 Ray of enfeeblement 3/day, acid arrow 3/day, contagion 3/day, acid fog 3/day, waves of exhaustion 1/day DrM

Flames of Crimson Wrath (Red):

Slot

Abilities Gained

Source
2 Burning hands 2/day DrM
3 Burning hands 3/day, protection from energy (fire) 1/day DrM
4 Burning hands 3/day, protection from energy (fire) 2/day DrM
5 Burning hands 3/day, protection from energy (fire) 2/day, fireball 1/day DrM
6 Burning hands 3/day, protection from energy (fire) 3/day, fireball 2/day DrM
7 Burning hands 3/day, protection from energy (fire) 3/day, fireball 3/day, eyebite 1/day DrM
8 Burning hands 3/day, protection from energy (fire) 3/day, fireball 3/day, eyebite 2/day

DrM
9 Burning hands 3/day, protection from energy (fire) 3/day, fireball 3/day, eyebite 3/day, incendiary cloud 1/day DrM

Friend of Wind and Rain (Brass, Bronze, Silver):

Slot

Abilities Gained

Source
2 Endure elements 2/day DrM
3 Endure elements 3/day, wind wall 1/day DrM
4 Endure elements 3/day, wind wall 2/day DrM
5 Endure elements 3/day, wind wall 3/day, fly 1/day DrM
6 Endure elements 3/day, wind wall 3/day, fly 2/day DrM
7 Endure elements 3/day, wind wall 3/day, fly 3/day, control weather 1/day DrM
8 Endure elements 3/day, wind wall 3/day, fly 3/day, control weather 2/day

DrM
9 Endure elements 3/day, wind wall 3/day, fly 3/day, control weather 3/day, whirlwind 1/day DrM

Lord of Hill and Mountain (Copper, Red):

Slot

Abilities Gained

Source
2 Spider climb 2/day DrM
3 Spider climb 3/day, bear's endurance 1/day DrM
4 Spider climb 3/day, bear's endurance 2/day DrM
5 Spider climb 3/day, bear's endurance 3/day, spike stones 1/day DrM
6 Spider climb 3/day, bear's endurance 3/day, spike stones 2/day DrM
7 Spider climb 3/day, bear's endurance 3/day, spike stones 3/day, stoneskin 1/day DrM
8 Spider climb 3/day, bear's endurance 3/day, spike stones 3/day, stoneskin 2/day

DrM
9 Spider climb 3/day, bear's endurance 3/day, spike stones 3/day, stoneskin 3/day, earthquake 1/day DrM

Master of Magical Defense (Fang):

Slot

Abilities Gained

Source
2 Shield 2/day DrM
3 Shield 3/day, dispel magic 1/day DrM
4 Shield 3/day, dispel magic 2/day DrM
5 Shield 3/day, dispel magic 3/day, lesser globe of invulnerability 1/day DrM
6 Shield 3/day, dispel magic 3/day, lesser globe of invulnerability 2/day DrM
7 Shield 3/day, dispel magic 3/day, lesser globe of invulnerability 3/day, repulsion 1/day DrM
8 Shield 3/day, dispel magic 3/day, lesser globe of invulnerability 3/day, repulsion 2/day

DrM
9 Shield 3/day, dispel magic 3/day, lesser globe of invulnerability 3/day, repulsion 3/day, spell turning 1/day DrM

Tyrant of the Desert Sun (Blue, Brass, Brown):

Slot

Abilities Gained

Source
2 Silent image 2/day DrM
3 Silent image 3/day, blur 1/day DrM
4 Silent image 3/day, blur 2/day DrM
5 Silent image 3/day, blur 3/day, hallucinatory terrain 1/day DrM
6 Silent image 3/day, blur 3/day, hallucinatory terrain 2/day DrM
7 Silent image 3/day, blur 3/day, hallucinatory terrain 3/day, waves of fatigue 1/day DrM
8 Silent image 3/day, blur 3/day, hallucinatory terrain 3/day, waves of fatigue 2/day

DrM
9 Silent image 3/day, blur 3/day, hallucinatory terrain 3/day, waves of fatigue 3/day, sunbeam 1/day DrM

Unrbidled Fury of the Storm (Blue, Bronze):

Slot

Abilities Gained

Source
2 Shocking grasp 2/day DrM
3 Shocking grasp 3/day, protection from energy (electricity) 1/day DrM
4 Shocking grasp 3/day, protection from energy (electricity) 2/day DrM
5 Shocking grasp 3/day, protection from energy (electricity) 3/day, call lightning 1/day DrM
6 Shocking grasp 3/day, protection from energy (electricity) 3/day, call lightning 2/day DrM
7 Shocking grasp 3/day, protection from energy (electricity) 3/day, call lightning 3/day, chain lightning 1/day DrM
8 Shocking grasp 3/day, protection from energy (electricity) 3/day, call lightning 3/day, chain lightning 2/day

DrM
9 Shocking grasp 3/day, protection from energy (electricity) 3/day, call lightning 3/day, chain lightning 3/day, maximized call lightning storm 1/day DrM

 

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