Return to the Therra Rules Page
This page lists all epic spells available in Therra.
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| Abj = Abjuration Cnj = Conjuration Div = Divination Enc = Enchantment Evc = Evocation Ill = Illusion Nec = Necromancy Trn = Transmutation |
Acd = Acid Amo = Amorian Cmp = Compulsion Col = Cold Cre = Creation Dea = Death Ear = Earth Ele = Electricity Elf = Elven High Magic Evl = Evil Fig = Figment Fir = Fire Hea = Healing Min = Mind-Affecting Son = Sonic Sum = Summoning Tel = Teleportation |
BoED = Book of Exalted Deeds EHB = Epic Level Handbook FB = Frostburn PGF = Player's Guide to Faerun RoD = Races of Destiny Sand = Sandstorm SW = Stormwrack |
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| Animus Blast |
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Engulf enemies in a ball of cold for 10D6 cold damage and animate up to twenty as skeletons. |
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| Animus Blizzard |
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Engulf enemies in a burst of cold for 20D6 cold damage and animate up to five as wights. |
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| Beast of a Thousand Legs |
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Create a tornado-spawning super-storm. |
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| Channel Celestial Paragon |
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Channel the power of a celestial paragon |
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| Cold Claws |
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Creates a blizzard in a 20 mile radius for 20 hours. |
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| Coldfire Blast |
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Blast all in 40 ft radius for 40D6 frostburn damage. |
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| Contingent Resurrection |
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Subject automatically resurrected if slain. |
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| Create Living Vault |
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You fashion a living vault attuned to you. |
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| Crown of Vermin |
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You have an aura of one thousand venemous vermin. |
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| Damnation |
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Send your foe to hell. |
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| Demise Unseen |
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Animated ghoul of slain victim fools its companions that all is well. |
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| Dire Drought |
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Deal 2D6 dessication damage in 1000 ft radius. |
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| Dire Winter |
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Target emanates bitter cold in 1000 ft radius for 20 hours. |
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| Dragon Knight (ritual) |
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An adult red dragon appears and attacks your enemies. |
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| Dragon Strike (ritual) |
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Ten adult red dragons appear and attack your enemies. |
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| Dreamscape |
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You physically travel the region of dreams. |
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| Eclipse |
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A solar eclipse follows you. |
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| Eidolon |
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Creates duplicate that shares your soul. |
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| Enslave |
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Subject is a permanent thrall. |
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| Epic Counterspell |
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Cancel another's epic spell. |
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| Epic Mage Armour |
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Subject gains +20 AC bonus. |
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| Epic Repulsion |
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One creature or object is warded against one type of creature. |
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| Epic Spell Reflection |
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Creature or object permanently warded against spells. |
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| Eternal Freedom (ritual) |
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Permanent immunity to many hold, stun, stasis, and other spells and effects. |
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| Gift of Alliance |
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Summons any type of creatures with up to 12 HD per 10 minutes of casting to fight for you. |
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| Global Warming |
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Pemanently increase region's temperature. |
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| Glorious Light of Renewal |
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Restores up to five dead creatures to life. |
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| Greater Ruin |
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Object or target takes 35D6 damage. |
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| Greater Spell Resistance (ritual) |
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Subject gains SR 35 for 20 hours. |
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| Hellball |
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You deal 10D6 each of acid, fire, electricity, and sonic damage; you take 10D6. |
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| Horrible Army of the Dead |
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Slays up to 80 HD of creatures and animates them as skeletons. |
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| Ice Age |
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You permanently drop the temperature by 100 degress in a 20 mile radius. |
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| Ice Fist |
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Encases victim in ice, causing 10D6+20 cold damage per round. |
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| Icerazor |
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Bolt of energy does 10D6 damage plus 20D6 cold damage. |
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| Kinetic Control |
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You store and redirect damage. |
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| Let Go of Me |
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Grappler takes 20D6 damage, you take 10D6. |
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| Living Lightning |
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Spell can cast itself, dealing 10D6 electricity damage to foe. |
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| Lord of Nightmares |
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You are possessed by a dream larve for 20 rounds and take 12D6 damage. |
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| Mass Frog |
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All in 40 ft radius are transformed into frogs. |
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| Momento Mori |
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A thought that kills. |
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| Mummy Dust |
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Create two large 18 HD mummies. |
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| Nailed to the Sky |
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Affix foe to the heavens. |
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| Origin of Species: Achaierai |
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Create a true-breeding creature. |
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| Part the Waters |
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Forces a path throuugh a body of water |
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| Peripety |
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Ranged attacks against you are reflected back on your attacker. |
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| Pestilence |
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Inflict slimy doom on all creatures and plants in a half-mile diameter area. |
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| Proctiv's Move Mountain |
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Shears off a mountaintop and inverts and levitates it. |
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| Rain of Fire |
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You create a 2 mile radius fire storm dealing 1 point of fire damage per round. |
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| Raise Island |
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You create a small island in the sea. |
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| River Dragon |
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Transforms a river into a black or bronze dragon. |
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| Ruin |
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Object or target takes 20D6 damage. |
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| Safe Time |
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You contingently duck damage in a static time stream for 1 round. |
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| Seas of Blood |
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Water becomes bloody and poisonous to non-evil creatures, and fiendish dire sharks appear. |
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| Song of Enevahr |
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Your singing grants +3 morale bonus on Will saves for allies and -2 on attack rolls, checks, and saves for enemies. |
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| Soul Dominion |
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You achieve remote control of the target. |
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| Soul Scry |
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You experience everything the target experiences. |
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| Spell Worm |
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Subject abandons all his spells. |
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| Starshine upon the People |
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Cures all creatures in 40 ft radius spread of disease, blindness, deafness, hit point damage, ability damage, poison, feeblemindedness, mental disorders, and magical ability penalties, grants +1 morale bonus on attack rolls. |
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| Summon Behemoth |
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A behemoth appears and attacks your enemies. |
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| Superb Dispelling |
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As greater dispel magic, but +40 on check. |
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| Time Duplicate |
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You and your future self exist together for 1 round. |
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| Tolodine's Killing Wind |
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Cloud deals 20D6 points of acid damage. |
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| Vengeful Gaze of God |
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Target takes 305D6 damage; you take 200D6. |
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| Verdigris |
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100 ft area overrun by tsunami of plant growth dealing 10D6 damage. |
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| Verdigris Tsunami (ritual) |
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1000 ft radius area overrun by permanent tsunami of plant growth dealing 40D6 damage. |
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| Volcano |
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Raise a small volcano. |
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