Return to the Therra Rules Page
This page lists all mundane weapons, armour, and equipment available in Therra, including poisons and special material components.
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AEG = Arms and Equipment
Guide BoED = Book of Exalted Deeds BoVD = Book of Vial Darkness CAdv = Complete Adventurer CM = Complete Mage CS = Complete Scoundrel CW = Complete Warrior DMG = Dungeon Master's Guide DotF = Defenders of the Faith DoU = Drow of the Underdark Drac = Draconomicon DS = Dungeonscape EPsH = Expanded Psionics Handbook FB = Frostburn FCHoA = Fiendish Codex - Hordes of the Abyss FRCS = Forgotten Realms Campaign Setting GW = Ghostwalk HoB = Heroes of Battle LM = Libris Mortis |
LoM = Lords of Madness MM5 = Monster Manual 5 MoF = Magic of Faerun MotW = Masters of the Wild OA = Oriental Adventures PHB = Player's Handbook PlaH = Planar Handbook RoDR = Races of the Dragon RoF = Races of Faerun RoS = Races of Stone RoW = Races of the Wild SaF = Sword and Fist Sand = Sandstorm SaS = Song and Silence SK = Serpent Kingdoms SS = Savage Species SW = Stormwrack TaB = Tome and Blood UD = Underdark |
Adventuring Gear
Armour
Clothing
Drugs
Hidden Spaces
Living Items
Mounts and Related Gear
Poisons and Ravages
Siege Engines and Ship Weapons
Special Substances and Items
Spell Components
Tools and Skill Kits
Torture and Execution Devices
Vehicles and Transport
Weapons
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Animal Call | 20 | - | Mimics specific animal, +1 to Survival checks when hunting that animal | AEG |
Armour Lubricant |
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Reduces armour check penalty by 1 for 1D4 hours |
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Armour Maintenance Kit | 1 | 1 | +2 to Craft (armoursmithing) checks to repair armour | AEG |
Ascender/Slider | 20 | 1 | +1 to Climb checks when using a single rope, can make controlled falls | AEG |
Backpack | 2 | 2 | nil | PHB |
Ball, Rubber |
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nil |
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Banner/Standard | 30+ | 10 | +2 to checks to Spot be seen from a distance | AEG |
Barbed Wire (50 ft) | 75 | 35 | DC 10 Ref save or suffer 1D3 damage when crossing | AEG |
Barrel | 2 | 30 | nil | PHB |
Basket | 0.4 | 1 | nil | PHB |
Bedroll | 0.1 | 5 | nil | PHB |
Bell | 1 | - | nil | PHB |
Blanket, Winter | 0.5 | 3 | nil | PHB |
Block and Tackle | 5 | 5 | nil | PHB |
Bolt Cutters | 6 | 5 | 15+Str damage to objects 1 inch thick or less | AEG |
Book, False | 30 | 2 | Hollowed out middle to secret small items | AEG |
Bottle, Wine | 2 | - | nil | PHB |
Brazier, Field Bronze | 4 | 5 | nil | DotF |
Brazier, Field Silver | 15 | 6 | nil | DotF |
Brazier, Large Bronze | 30 | 75 | nil | DotF |
Brazier, Large Gold | 110 | 160 | nil | DotF |
Brazier, Large Silver | 70 | 80 | nil | DotF |
Brazier, Medium Bronze | 17 | 25 | nil | DotF |
Brazier, Medium Gold | 70 | 60 | nil | DotF |
Brazier, Medium Silver | 30 | 30 | nil | DotF |
Breathing Hood |
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+8 save vs inhaled poisons, and protection against bad air |
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Brewmaker, Dwarven | 40 | 5 | Creates thin beer in 1 week | AEG |
Bucket | 0.5 | 2 | nil | PHB |
Cage, Diminutive | 10 | 13 | 10 hardness, 10 hp | AEG |
Cage, Tiny | 15 | 25 | 10 hardness, 15 hp | AEG |
Cage, Small | 25 | 75 | 10 hardness, 30 hp | AEG |
Cage, Medium | 50 | 100 | 10 hardness, 30 hp | AEG |
Cage, Large | 75 | 200 | 10 hardness, 30 hp | AEG |
Caltrops | 1 | 2 | Covers 5 ft square, BAB +0, damage 1 point plus half speed for 24 hours | PHB |
Caltrops, Crystal |
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As caltrops and release a sleep gas |
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Camouflage Netting, Colossal |
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Hide being or object in specific climate/terrain if stationary |
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Camouflage Netting, Gargantuan | 500 | 100 | Hide being or object in specific climate/terrain if stationary |
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Camouflage Netting, Huge | 200 | 30 | Hide being or object in specific climate/terrain if stationary |
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Camouflage Netting, Large | 100 | 10 | Hide being or object in specific climate/terrain if stationary |
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Camouflage Netting, Small or Medium | 25 | 3 | Hide being or object in specific climate/terrain if stationary |
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Camouflage Netting, Tiny or Smaller | 5 | 1 | Hide being or object in specific climate/terrain if stationary |
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Candelabra, Four, Gold | 25 | 1 | 10 ft for 1 hour | AEG |
Candelabra, Four, Silver | 10 | 0.5 | 10 ft for 1 hour | AEG |
Candelabra, Eight, Gold | 20 | 1 | 15 ft for 1 hour | AEG |
Candelabra, Eight, Silver | 35 | 2 | 15 ft for 1 hour | AEG |
Candelabra, Sixteen, Gold | 45 | 6 | 20 ft for 1 hour | AEG |
Candelabra, Sixteen, Silver | 25 | 3 | 20 ft for 1 hour | AEG |
Candle | 0.01 | - | 5 ft for 1 hour | PHB |
Candle, Insectbane | 0.1 | - | Nonmonstrous vermin will not approach within 5 ft, lasts 1 hour | AEG |
Candle Mold | 12 | 5 | Used to make candles | AEG |
Candlestick, Gold | 20 | 2 | nil | DotF |
Candlestick, Handheld Gold | 3 | 1 | nil | DotF |
Candlestick, Handheld Silver | 0.5 | 0.5 | nil | DotF |
Candlestick, Silver | 12 | 1 | nil | DotF |
Candle, Temple (per ft) |
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2 hours per inch |
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Candle, Timekeeping |
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Lasts 12 hours and has marks indicating time passage |
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Candle, Twelve-Hour |
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Lasts 12 hours |
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Canvas (sq yd) | 0.1 | 1 | nil | PHB |
Cargo Kite |
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Allows flying creature to tow along 250 lbs |
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Carry Net |
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Holds 100 lbs, used by raptorans |
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Case, Map or Scroll | 1 | 0.5 | nil | PHB |
Chain (10 ft) | 30 | 2 | Hardness 10, 5 hp, DC 26 Str check | PHB |
Chalk, 1 Piece | 0.01 | - | nil | PHB |
Chalk, Finder's |
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Makes marks that fade but can be Searched for |
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Chess Set (common) | 2 | 4 | nil | FRCS |
Chess Set (fine) | 25 | 7 | nil | FRCS |
Chest | 2 | 25 | nil | PHB |
Cinnabar Eye Cusps |
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Enhance vision in areas of faerzress |
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Crampons |
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+2 bonus to Balance checks on ice, +2 to Climb checks, -10 ft speed not on ice/snow |
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Crane, Portable, Str 22 | 30 | 75 | nil | AEG |
Crane, Portable, Str 24 | 60 | 120 | nil | AEG |
Crane, Portable, Str 28 | 120 | 250 | nil | AEG |
Crowbar | 2 | 5 | +2 to Str checks to pry open things | PHB |
Desk Clock |
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nil |
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Distillation Kit |
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Distills up to 1 gallon of water per day |
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Draughts Set | 1 | 2 | nil | FRCS |
Drill, Adamantine |
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Ignores 20 points of hardness |
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Drill, Iron |
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Ignores 10 points of hardness |
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Drill, Normal |
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Pentrates 6 inches of stone per hour, usable as improvised club or shortspear |
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Drill, Wood |
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Ignores 5 points of hardness |
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Drogue Wing |
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Falling wearer may glide and negate falling damage with proper conditions |
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Earplugs | 0.3 | - | +1 to saves vs sonic effects, -4 to Listen checks | AEG |
Elven Harp, Great |
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+1 bonus on Perform checks in addition to materwork bonus |
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Elven Harp, Hand |
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+1 bonus on Perform checks in addition to materwork bonus |
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Elven Harp, Lap |
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+1 bonus on Perform checks in addition to materwork bonus |
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Ether Harness | 20 | 2 | +2 to Use Ropes checks during ether cyclones | PlaH |
Filter Mask |
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+2 to saves against gases, megates suffocation effects of dust and sand and effects of magic dusts that require breathing in, lasts 4 hours |
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Finder's Glass |
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Large bonus to find marks left by finder's chalk |
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Fingerblades | 20 | - | +1 to Sleight of Hand checks to pick pockets | AEG |
Fireproof Parchment (sheet) | 0.8 | - | Does not catch fire | PlaH |
Fireproof Clothing | +50 | - | Does not catch fire | PlaH |
Firewood (per day) | 0.01 | 20 | nil | PHB |
Fishhook | 0.1 | - | nil | PHB |
Fishing Net, 25 ft sq | 4 | 5 | nil | PHB |
Fishing Tackle | 20 | 5 | +1 to Survival checks to gather food around bodies of water that contain fish | AEG |
Flask | 0.03 | 1.5 | nil | PHB |
Flint and Steel | 1 | - | 1 full round to light a torch | PHB |
Float Bladder |
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Keep afloat 1 Medium creature, -2 to Swim checks if deflated or punctured |
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Flotation Bags | 2 | 2 | +4 to Swim checks to remain on surface, -4 to Swim checks to move underwater | DS |
Flour Pouch |
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Can coat invisible creatures to note their position |
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Footsaw Trap |
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Clamps around victim's foot and saws into it if the victim moves |
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Fowler's Snare | 20 | 5 | +1 to Survival checks when catching fowl | AEG |
Game Board, Portable | 2+ | 1 | nil | AEG |
Glass Cutter | 2 | 1 | DC 15 Dex or Open Locks check to use quietly, makes hole 3-16 inches in diameter | AEG |
Grappling Hook | 1 | 4 | nil | PHB |
Grappling Hook, Collapsable | 3 | 2 | +4 to DC of Search checks to find hidden on a person | AEG |
Grappling Hook, Mithral |
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Can be thrown farther |
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Grappling Ladder (10 ft) | 40 | 8 | DC for any Climb check above 10 reduced to 10 | DS |
Grappling Ladder, Silk and Mithral |
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Easier to seat than standard ladders |
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Gravity Tent | 25 | 40 | Sleeps 4-8 in non-gravity environment | PlaH |
Guest Cloak |
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Glow brightly to darkvision, handed out by drow to visitors |
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Hacksaw, Adamantine |
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Lasts 40 rounds, ignores 25 points of hardness, 1 damage/round |
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Hacksaw, Common | 5 | 1 | Lasts 20 rounds, ignores hardness of normal metals, 1 damage/2 rounds | DS |
Hacksaw, Superior | 20 | 1 | Lasts 40 rounds, ignores hardness of normal metals, 1 damage/2 rounds | DS |
Hammer | 0.5 | 2 | nil | PHB |
Hammock | 0.5 | 1 | nil | AEG |
Hat Bicorne |
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nil |
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Hat, Tricorne |
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nil |
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Heat Mat | 45 | - | Can withstand hot items being placed upon it | AEG |
Holy Text | 10+ | 3+ | nil | AEG |
Honey Leather, 10 ft Square Tent | 120 | 20 | +4 to Survival checks against severe weather | RoW |
Honey Leather, 20 ft Square Tent | 240 | 40 | +4 to Survival checks against severe weather | RoW |
Honey Leather, Big Tarpaulin | 40 | 1 | +1 to Survival checks against severe weather, +2 if staionary | RoW |
Honey Leather, Medium Pup Tent | 60 | 5 | +4 to Survival checks against severe weather | RoW |
Honey Leather, Small Pup Tent | 30 | 2 | +4 to Survival checks against severe weather | RoW |
Honey Leather, Small Tarpaulin | 15 | 0.25 | +1 to Survival checks against severe weather, +2 if staionary | RoW |
Housebreaker Harness | 20 | 2 | +1 to Climb and Move Silently checks, -2 to Balance, Escape Artist, Hide, Jump, Sleight of Hand, and Tumble checks | AEG |
Hut, Portable |
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Improvised shelter taking 15 minutes to set up or tear down, 10 ft square |
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Ink (1 vial) | 8 | - | nil | PHB |
Inkpen | 0.1 | - | nil | PHB |
Insect Netting | 5 | 1 | Keeps away Fine vermin | AEG |
Jeweler's Loup | 20 | - | +1 to Appraise checks involving gems, jewelry, or detailed artwork | AEG |
Jug, Clay | 0.3 | 9 | nil | PHB |
Keg, Cask | 1 | 20 | nil | AEG |
Keg, Hand | 0.5 | 10 | nil | AEG |
Ladder, 10 ft | 0.05 | 20 | nil | PHB |
Lamp, Common | 0.1 | 1 | 15 ft for 6 hours | PHB |
Lantern, Bullseye | 12 | 3 | 60 ft cone for 6 hours | PHB |
Lantern, Fog-Cutter | 20 | 3 | 40 ft long and 10 ft wide cone regardless of fog or mist for 6 hours | AEG |
Lantern, Hooded | 7 | 2 | 30 ft for 6 hours | PHB |
Lard |
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Coat floor for grease effect or coat self for +5 bonus to Escape Artist checks and grapple checks to resist or escape grapples |
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Leash and Muzzle, Diminutive | 0.2 | - | Masterwork version costs +20 gp and grants +1 to Handle Animal checks | AEG |
Leash and Muzzle, Tiny | 0.4 | - | Masterwork version costs +20 gp and grants +1 to Handle Animal checks | AEG |
Leash and Muzzle, Small | 0.6 | - | Masterwork version costs +20 gp and grants +1 to Handle Animal checks | AEG |
Leash and Muzzle, Medium | 0.8 | - | Masterwork version costs +20 gp and grants +1 to Handle Animal checks | AEG |
Lock, Very Simple | 20 | 1 | DC 20 | PHB |
Lock, Average | 40 | 1 | DC 25 | PHB |
Lock, Good | 80 | 1 | DC 30 | PHB |
Lock, Superior | 150 | 1 | DC 40 | PHB |
Magnet, Small | 20 | 2 | nil | DS |
Manacles | 15 | 2 | DC 30 to escape, DC 26 to break | PHB |
Manacles, Adamantine | 2000 | 5 | DC 35 to escape, DC 52 to break |
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Manacles, Masterwork | 50 | 2 | DC 35 to escape, DC 28 to break | PHB |
Marbles | 0.2 | 2 | Balance check 15 to move through or fight in area, 5 ft square | AEG |
Mess Kit | 0.6 | 1 | nil | AEG |
Mill, Hand | 2 | 1 | nil | AEG |
Mirror, Small Steel | 10 | 0.5 | nil | PHB |
Mister |
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Delivers poison or potion with 5 ft range |
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Mobile Brace |
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Staff extends and locks from 5-11 ft and can support 400 lbs |
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Money Belt | 4 | - | DC to pick pockets is +5, holds 50 coins | AEG |
Mug/Tankard, Clay | 0.02 | 1 | nil | PHB |
Music Box | 35 | - | nil | AEG |
Net, Butterfly | 10 | 0.25 | Treat as net, with +2 bonus to capture Tiny or smaller creatures | AEG |
Oil (flask) | 0.1 | 1 | 5 ft square, 1D3 damage for 2 rounds | PHB |
Oilskin Suit |
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nil |
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Paper (sheet) | 0.4 | - | nil | PHB |
Parasol |
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+1 to Fort saves against dehydration, immunity to sun glare, limited protection from heat damage and sun hazards |
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Parchment (sheet) | 0.2 | - | nil | PHB |
Percolator | 1 | 1 | nil | AEG |
Periscope, Hand | 50 | 2 | nil | DS |
Pestle and Mortar | 5 | 1 | nil | AEG |
Pick, Miner's | 3 | 10 | nil | PHB |
Pitcher, Clay | 0.02 | 5 | nil | PHB |
Piton | 0.1 | 0.5 | nil | PHB |
Pole, 10 ft | 0.2 | 8 | nil | PHB |
Pole, Collapsible |
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2 ft pole can extend to 12 ft. |
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Pot, Iron | 0.5 | 10 | nil | PHB |
Potion Belt | 1 | 1 | Holds 6 potions or vials, retrieving is a swift action | FRCS |
Potion Belt, Masterwork | 60 | 1 | Holds 10 potions or vials, retrieving is a swift action | FRCS |
Potion Bladder (underdark) |
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Allows drinking of potion without provoking AoO |
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Potion Bladder (underwater) |
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Allows potions to be drunk underwater easily |
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Pouch, Belt | 1 | 0.5 | nil | PHB |
Pulley | 5 | 1 | 750 lb maximum load | AEG |
Quiver Scabbard | 10 | 2 | Quiver has a hidden scabbard capable of holding a Medium sized light weapon, +6 to DC of Search check to find the hidden weapon | AEG |
Ram, Portable | 10 | 20 | +2 to Str to break open a door, allows 2nd person to aid wihout rolling | PHB |
Rations, Trail (per day) | 0.5 | 1 | nil | PHB |
Rope Climber |
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Assists climbing up a rope (but not down), +5 to Climb checks but ascend at half normal climbing speed |
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Rope, Elven (20 ft) | 50 | 5 | DC 25 to burst, +3 to Use Rope checks | AEG |
Rope, Hempen (50 ft) | 1 | 10 | DC 23 to break | PHB |
Rope, Silk (50 ft) | 10 | 5 | DC 24 to break, +2 to Use Rope checks | PHB |
Sack | 0.1 | 0.5 | nil | PHB |
Sand Tube |
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Allows you to burrow into the sand and stay there, avoiding storms |
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Sashling |
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+2 to Sleight of Hand checks made to hide small objects on your body |
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Saw, Folding | 2 | 2 | Cuts 4 inches of soft wood or 2 inches of hard wood per round | AEG |
Scroll Organizer | 5 | 0.5 | Holds 15 scrolls | TaB |
Sealing Wax | 1 | 1 | nil | PHB |
Sewing Needle | 0.5 | - | nil | PHB |
Sextant |
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+2 bonus to Knowledge (geography) checks to set and hold course |
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Shoes, Silent | 10 | 1 | +1 to Move Silently checks | AEG |
Shriek Rock | 3 | 0.25 | Shriek when thrown, Listen DC is -5 to hear the rock | AEG |
Signal Whistle | 0.8 | - | nil | PHB |
Signet Ring | 5 | - | nil | PHB |
Skates |
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Full movement across ice with 5 ranks of Balance |
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Skis and Poles | 15 | 6 | Allows full movement across snow and ice, allows run on grades | FB |
Slate Board | 5 | 1 | nil | AEG |
Sledge | 1 | 10 | nil | PHB |
Snorkel | 1 | 0.5 | 1 ft long | AEG |
Snow Goggles | 2 | - | +2 to saves vs snow blilndness, bright light, or spells that target vision indirectly, -4 to Spot and Search checks | FB |
Snowshoes | 15 | 8 | Snow of any depth is considered a minor impediment | FB |
Soap (per lb) | 0.5 | 1 | nil | PHB |
Spade or Shovel | 2 | 8 | nil | PHB |
Sparker | 2 | - | Standard action to light a torch, 10 uses | AEG |
Spider Kit |
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Pads allow +2 bonus to Climb checks, legs allow climber to stop and free up his hands |
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Spider Poles | 35 | 8 | Forms 10 ft high ladder that can bear 200 lbs, +1 to Climb checks | AEG |
Spike, Iron |
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nil |
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Sprayer | 15 | 4 | Holds 3 pumps, sprays liquid in cloud 10 ft square | AEG |
Springwall | 60 | 1 | Springs into a wall that is hard to see and can entangle anyone running into it | AEG |
Spyglass | 1000 | 1 | nil | PHB |
Stilts | 5 | 8 | Balance DC 5 to use, 20 ft speed, +10 gp and +5 DC for each additional foot of height | AEG |
Stoneburners |
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Uses stoneburn acid to provide +2 bonus to Climb checks |
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Sun Lenses |
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Protects from being dazzled by bright light |
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Swimming Goggles |
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Extends vision in clear water |
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Table Case, Folding | 5 | 5 | nil | AEG |
Talis Deck | 2 | 0.25 | nil | FRCS |
Tarp | 5 | 30 | nil | AEG |
Teepee | 60 | 100 | Sleeps eight Medium humanoids | AEG |
Tent, Four Person | 20 | 40 | nil | AEG |
Tent, One Person | 5 | 10 | nil | AEG |
Tent, Pavillion | 100 | 300 | Open air canopy, can accommodate 25 Medium humanoids | AEG |
Tent, Two Person | 10 | 20 | nil | PHB |
Thieving Helmet | 10 | 1 | +1 to Listen checks | AEG |
Tools, Farming, Billhook | 5 | 2 | nil | AEG |
Tools, Farming, Hoe | 3 | 2 | nil | AEG |
Tools, Farming, Pitchfork | 2 | 4 | nil | AEG |
Tools, Farming, Post-hole Digger | 4 | 8 | nil | AEG |
Tools, Farming, Rake | 1 | 3 | nil | AEG |
Tongs, Metal | 3 | 4 | nil | AEG |
Torch | 0.01 | 1 | 20 ft for 1 hour | PHB |
Tree Stand | 15 | 5 | +2 to Hide checks in dense leaves against searchers on the ground, doubles spot range | AEG |
Tree Tent, Elven | 30 | 5 | +1 to Hide checks from being spotted from the ground, one-person tent suspended in trees | AEG |
Twine, Roll (50 ft) | 0.1 | - | nil | AEG |
Vial, Ink or Potion | 1 | 0.1 | nil | PHB |
Wagon Shield, Sniper |
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Protects wagons and other open topped vehicles, slits for firing |
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Wagon Shield, Standard |
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Protects wagons and other open topped vehicles |
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Wand Bracer |
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Holds up to 5 wands, calls a wand into your hand as a swift action (full round action to reset) |
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Waterproof Ink (vial) | 6 | - | Write underwater | PlaH |
Waterskin | 1 | 4 | nil | PHB |
Weight Suit | 20 | 100 | Counters penalties in light gravity environments | PlaH |
Whetstone | 0.02 | 1 | nil | PHB |
Wick, Candle (50 ft) | 0.2 | - | 1 inch burns in 30 seconds, may be used as a fuse | AEG |
Winch, Portable, Str 18 | 20 | 20 | nil | AEG |
Winch, Portable, Str 20 | 40 | 40 | nil | AEG |
Winch, Portable, Str 22 | 80 | 80 | nil | AEG |
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Armour Razors |
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see weapons |
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Armour Spikes |
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see weapons |
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Ashigaru Armour |
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nil |
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Banded Mail |
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nil |
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Bark Armour |
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nil |
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Battle Cloak, Gnome |
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Exotic shield, +4 to disarm |
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Battle Plate Armour |
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Exotic armour, dwarven armour |
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Bondleaf Wrap |
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Bonds with wearer after 24 hrs, used by elves and fey |
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Bone Armour |
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nil |
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Breastplate |
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nil |
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Brigandine |
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nil |
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Buckler |
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Use bow or crossbow while wearing, use melee weapon at -1 |
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Buckler, Beetle |
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May be detached into beetle that deflects arrows |
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Buoyancy |
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Armour check penalty not doubled for Swim checks |
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Camouflage |
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Set for specific terrain, +2 to Hide checks in that terrain |
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Chainmail |
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nil |
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Chain Shirt |
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nil |
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Chahar-aina |
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May be worn over padded, leather or chain shirt |
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Chameleon Leather |
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Masterwork, +2 to Hide checks |
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Chitin Armour |
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nil |
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Chitine Web |
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Lasts 3 months, then loses 1 AC per month unless maintained |
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Coral Armour |
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Custom fitted, check penalty is -5 for Swim, swim speed is -10 ft |
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Cord Armour |
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nil |
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Dastana |
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May be worn with padded, leather or chain shirt |
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Dendritic Crystal |
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Crystals grow around wearer in 8 hours, +2 to Survival checks to track wearer, favoured by dwarves |
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Dhenuka |
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Rhino (on Zzenduum) or elephant (in Morakki lands) hide, often enchanted |
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Fast-Donning Straps |
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No increase in check penalty when donning hastily |
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Feather Cloak |
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No -4 penalty on Fort saves for hot environments or on Con checks against heatstroke |
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Feeler Plate |
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Exotic armour, reduces miss chance for attacks on adjacent foes by 10% |
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Fins |
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-2 penalty to Fort saves against hot environments and to Con checks against heat strokes instead of -4 |
|
Forest Warden Shroud |
|
|
|
|
|
|
|
|
|
Ignore effect of undergrowth on Move Silently and Tumble checks |
|
Full Plate Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Gauntlet, Locked |
|
|
|
|
|
|
|
|
|
+10 to resist disarm, cannot use hand to cast spells |
|
Great Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Half-Plate Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Heavy Plate Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Hide Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Hooked Armour | Light | 65 | +3 | +4 | -2 | 15% | 30 | 20 | 20 | +5 to Climb checks |
|
Interlocking Plate Armour |
|
1750 |
|
|
|
|
|
|
|
Exotic armour, dwarven armour, +2 AC when moving no more than 5 ft |
|
Interlocking Scale Mail |
|
|
|
|
|
|
|
|
|
Exotic armour, dwarven armour, +2 AC when moving no more than 5 ft |
|
Kappa Shell |
|
|
|
|
|
|
|
|
|
Used by nezumi, +10 to AC and +4 to Ref saves (half or no damage) if user remains on all fours and moves at half speed |
|
Keel |
|
|
|
|
|
|
|
|
|
+2 bonus to Swim checks |
|
Lamellar Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Leather Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Leather Scale Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Living Coral Armour |
|
|
|
|
|
|
|
|
|
+500 gp for stinging polyps graft |
|
Mammoth Leather |
|
|
|
|
|
|
|
|
|
Exotic armour |
|
Mechanus Gear | Heavy | 1750 | +10 | +0 | -10 | 50% | 15 | 10 | 75 | nil | PlaH |
Moon-Ivy |
|
|
|
|
|
|
|
|
|
Armour grows and dies every night, may have special types for +500 gp, used by elves and fey |
|
Mountain Plate Armour |
|
|
|
|
|
|
|
|
|
Exotic armour, dwarven armour, dwarf's speed reduced as if a human, special materials do not lower category |
|
Mud Armour |
|
|
|
|
|
|
|
|
|
Favoured by jungle dwellers, lasts 1D2 days, 10 minutes to apply |
|
Muffling |
|
|
|
|
|
|
|
|
|
+2 to Move Silently checks |
|
Netcutter Spikes |
|
|
|
|
|
|
|
|
|
As armour spikes, +4 bonus on Str or Escape Artist checks to escape from entangling effects |
|
Nightscale |
|
|
|
|
|
|
|
|
|
nil |
|
Oil Chamber |
|
|
|
|
|
|
|
|
|
Armour or shield can be filled with magic or alchemical oil which can be sprayed on item as swift action (poison will spray on wielder) |
|
Padded Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Partial Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Quick-Escape |
|
|
|
|
|
|
|
|
|
Can be removed as standard action, x2 to don |
|
Riding Straps |
|
|
|
|
|
|
|
|
|
+1 bonus to Ride checks |
|
Ring Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Sanctified |
|
|
|
|
|
|
|
|
|
Armour or shield can serve as divine focus for cleric whose holy symbol is emblazoned upon it |
|
Scale Mail |
|
|
|
|
|
|
|
|
|
nil |
|
Sectioned Armour (full) | Heavy | 3000 | +8 | +1 | -5 | 35% | 20 | 15 | 60 | Convertible | PlaH |
Sectioned Armour (fully reduced) | Light | 3000 | +3 | +3 | -2 | 20% | 30 | 20 | 25 | Convertible | PlaH |
Sectioned Armour (partially reduced) | Medium | 3000 | +5 | +2 | -3 | 30% | 20 | 15 | 40 | Convertible | PlaH |
Serpentscale Mail |
|
|
|
|
|
|
|
|
|
Masterwork |
|
Sharkskin Armour |
|
|
|
|
|
|
|
|
|
Treated as spiked armour, +6 bonus to Escape Artist checks when bound with cuttable bindings, favoured by evil sea elves and some other aquatic races |
|
Shell Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Shield, Extreme Steel |
|
|
|
|
|
|
|
|
|
Exotic shield, cannot bash |
|
Shield, Extreme Wooden |
|
|
|
|
|
|
|
|
|
Exotic shield, cannot bash |
|
Shield, Gauntlet |
|
|
|
|
|
|
|
|
|
Exotic shield, may hold items or make somatic gestures with shield hand |
|
Shield, Grasping |
|
|
|
|
|
|
|
|
|
Spiked shield that can grasp, making a disarm attempt, full round to reset |
|
Shield, Light Steel | Shield | 9 | +1 | - | -1 | 5% | - | - | 6 | nil | PHB |
Shield, Light Wooden | Shield | 3 | +1 | - | -1 | 5% | - | - | 5 | nil | PHB |
Shield, Heavy Steel | Shield | 20 | +2 | - | -2 | 15% | - | - | 15 | nil | PHB |
Shield, Heavy Wooden | Shield | 7 | +2 | - | -2 | 15% | - | - | 10 | nil | PHB |
Shield, Hide |
|
|
|
|
|
|
|
|
|
-1 on attack rolls when using, may take total cover |
|
Shield, Rider's |
|
|
|
|
|
|
|
|
|
Exotic shield, shield protects rider and mount |
|
Shield Sheath |
|
|
|
|
|
|
|
|
|
Holds 1 light weapon, drawing is a free action |
|
Shield Spikes |
|
|
|
|
|
|
|
|
|
see weapons |
|
Shield, Stiletto |
|
|
|
|
|
|
|
|
|
Can switch from normal light wooden shield to spiked and back |
|
Shield, Tower Wooden | Shield | 30 | +4 | +2 | -10 | 50% | - | - | 45 | -2 on attack rolls when using, may take total cover | PHB |
Shield, Tower Steel |
|
|
|
|
|
|
|
|
|
-2 on attack rolls when using, may take total cover |
|
Siege Beetle Chitin |
|
|
|
|
|
|
|
|
|
Provides wearer resistance to electricity 5 and sonic 5 |
|
Signature Crest |
|
|
|
|
|
|
|
|
|
nil |
|
Silk Swathes |
|
|
|
|
|
|
|
|
|
No -4 penalty on Fort saves for hot environments or on Con checks against heatstroke, treated as full plate to don or remove |
|
Spidersilk Armour |
|
|
|
|
|
|
|
|
|
Exotic armour |
|
Splint Mail |
|
|
|
|
|
|
|
|
|
nil |
|
Stability Weights |
|
|
|
|
|
|
|
|
|
+2 to Balance checks, +2 to Str to resist bull rush or trip attempts, increase weight category by one |
|
Stone Armour, Dwarven |
|
|
|
|
|
|
|
|
|
Used by dwarves |
|
Stonemail |
|
|
|
|
|
|
|
|
|
nil |
|
Stone Plate |
|
|
|
|
|
|
|
|
|
nil |
|
Studded Leather Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Tentacled Hide |
|
|
|
|
|
|
|
|
|
+2 bonus to Str to trip opponents |
|
Tessen |
|
|
|
|
|
|
|
|
|
see weapons |
|
Thistledown Suit |
|
|
|
|
|
|
|
|
|
chain shirts and any medium or heavy armour made of metal |
|
Thunderhide Armour |
|
|
|
|
|
|
|
|
|
nil |
|
Thurkasian Breastplate |
|
|
|
|
|
|
|
|
|
Don and remove quicker |
|
Tumbler's Breastplate |
|
|
|
|
|
|
|
|
|
Exotic armour, +2 on Tumble checks |
|
Twist Cloth, Gnome |
|
|
|
|
|
|
|
|
|
Exotic armour, protects against touch attacks |
|
Wand Chamber |
|
|
|
|
|
|
|
|
|
Wand in shield chamber is ready and can be activated without dropping the shield |
|
Wicker |
|
|
|
|
|
|
|
|
|
nil |
|
Wood |
|
|
|
|
|
|
|
|
|
nil |
|
|
|
|
|
|
Animal Trainer's Outfit | 10 | 20 | As armour is +2 AC, +1 mDex, -7 check, 40% spell failure, spd 20/15 | AEG |
Artisan's Outfit | 1 | 4 | nil | PHB |
Beekeeper's Outfit | 9 | 4 | Prevents damage from ordinary vermin, +6 AC against attacks from stinging and biting Fine sized creatures | AEG |
Bodysuit, Black | 30 | 1 | +2 to Hide checks in dark situations | AEG |
Boots, Smuggler's | 10 | 1 | Heels can hold 1-2 Fine objects, inner lining can hold parchment or slender dagger | AEG |
Cleric's Vestment | 5 | 6 | nil | PHB |
Cold Weather Outfit | 8 | 7 | +5 to Fort saves vs exposure to cold weather | PHB |
Courtier's Outfit | 30 | 6 | nil | PHB |
Desert Outfit | 6 | 3 | Treated as light clothing and offers limited protection against some desert hazards | Sand |
Entertainer's Outfit | 3 | 4 | nil | PHB |
Explorer's Outfit | 10 | 8 | nil | PHB |
Fullcloth, Winter | 4 | 2 | Part of cold weather clothing, +1 to Fort saves vs exposure to cold weather | FB |
Fur Clothing |
|
|
+5 to Fort saves vs exposure to weather, increases armour check penalty by 2 |
|
Heatsuit Outfit | 20 | 15 | Prevents 3 ponts of letah or non-lethal damage/round from hot environments, eliminates -4 penalty to Fort saves for wearing heavy clothes | Sand |
Helmet, Miner's | 1 | 1 | Holds candle, 10 ft cone for 1 hour | AEG |
Hydration Suit |
|
|
As filter mask, eliminates need for Con checks to avoid dehydration, +2 steps to level of protection from heat dangers |
|
Monk's Outfit | 5 | 2 | nil | PHB |
Noble's Outfit | 75 | 10 | nil | PHB |
Peasant's Outfit | 0.1 | 2 | nil | PHB |
Royal Outfit | 200 | 15 | nil | PHB |
Scholar's Outfit | 5 | 6 | nil | PHB |
Spelunker's Outfit | 5 | 9 | nil | AEG |
Traveler's Outfit | 1 | 5 | nil | PHB |
Vest, Knife | 25 | 2 | Holds 10 daggers across the chest | AEG |
|
|
|
|
|
Agony (liquid pain) | 200 | 0.1 | Ingested drug, Fort DC 18, extreme addictiveness, can enhance Cha | BoVD |
Baccaran | 10 | 0.1 | Ingested drug, Fort DC 14, low addictiveness, can enhance Wis | BoVD |
Devilweed | 6 | 0.1 | Inhaled drug, Fort DC 15, low addictiveness, can enhance Str | BoVD |
Luhix | 2000 | 0.1 | Injury drug, Fort DC 25, vicious addictiveness, can enhance all abilities | BoVD |
Mordayn Vapour (dreammist) | 200 | 0.1 | Inhaled drug, Fort DC 17, high addictiveness, induces exotic visions | BoVD |
Mushroom Powder | 100 | 0.1 | Inhaled drug, Fort DC 15, medium addictiveness, can enhance Int and Cha | BoVD |
Redflower Leaves | 300 | 0.1 | Ingested drug, Fort DC 10, low addictiveness, can enhance attacks | BoVD |
Sannish | 15 | 0.1 | Ingested drug, Fort DC 9, medium addictiveness, can make user immune to pain | BoVD |
Terran Brandy | 500 | 1 | Ingested drug, Fort DC 19, low addictiveness, can increase caster level, magical drug | BoVD |
Vodare | 40 | 0.1 | Ingested drug, Fort DC 13, high addictiveness, can enhance Intimidate checks and protect vs fear | BoVD |
|
|
|
|
False Bottom | 50 | Hidden bottom in container | CS |
False Hold | 400 | Hidden location in ship | CS |
False Scabbard Tip | 10 | Hidden space in scabbard, +100 gp for quick-release mechanism | CS |
Hidden Flap | 1 | Hidden pocket in soft container | CS |
Hollow Book | 5 | Hidden space in book's pages | CS |
Hollow Boot Heal | 20 | Hidden space in boot heel | CS |
Inside Pocket | 1 | Extra pocket sewn into inner lining of garb | CS |
Lead Lining | 10 | Thwart detection of items within, adds 10% to weight, and can be applied to hard or soft containers | CS |
|
|
|
|
|
Green Air Bramble | 80 |
|
+2 bonus on Fort saves to resist inhaled poisons and sicknesses | CS |
Gut Mites | 50 |
|
Forces creature to disgorge swallowed victims and prohibits use of swallow ability | CS |
Jabberweed | 60 |
|
-4 penalty to all Listen checks within 100 ft | CS |
Rust Monster Wand | 160 |
|
Slowly rusts metal objects | CS |
Torch Bug Paste | 25 |
|
Coated object or creature glows as torch for 1 hour, or can be thrown at creature for a faerie fire effect for 1 hour | CS |
Torch Bug Tube | 30 |
|
Emits light as torch for 1 hour/day | CS |
|
|
|
|
|
|
Ashworm |
|
|
|
nil |
|
Barding, Huge | x8 | - | x5 | nil | OA |
Barding, Large | x4 | - | x2 | nil | PHB |
Barding, Medium |
|
|
|
nil |
|
Bit and Bridle | 2 | - | 1 | nil | PHB |
Camel, Dromdary |
|
|
|
nil |
|
Camel, Two-Humped |
|
|
|
nil |
|
Camel, War |
|
|
|
Trained for war |
|
Dog, Guard | 25 | - | - | nil | PHB |
Dog, Riding | 150 | - | - | Trained for war | PHB |
Donkey or Mule | 8 | - | - | nil | PHB |
Dust Twister |
|
|
|
Requires special Ride checks, cannot wear barding and requires no saddle |
|
Elephant | 2000 | - | - | nil | OA |
Elephant, War | 4000 | - | - | Trained for war | OA |
Elsewhale | 8000 | +50 | 60 tons | nil | PlaH |
Feed (per day) | 0.05 | - | 10 | nil | PHB |
Gaspar | 22500 | +25 | 10000 | nil | PlaH |
Horse, Heavy | 200 | - | - | nil | PHB |
Horse, Light | 75 | - | - | nil | PHB |
Horse, Pony | 30 | - | - | nil | PHB |
Horse, Heavy War | 400 | - | - | Trained for war | PHB |
Horse, Light War | 150 | - | - | Trained for war | PHB |
Horse, Warpony | 100 | - | - | Trained for war | PHB |
Howdah |
|
|
|
Fits 4 Medium riders |
|
Nightmare, Lesser | 5500 | +10 | 1800 | nil | PlaH |
Saddle, Masterwork Military |
|
|
|
+1 to Ride checks, +2 additional to Ride checks to stay in saddle |
|
Saddle, Masterwork Riding |
|
|
|
+1 to Ride checks |
|
Saddle, Military | 20 | - | 30 | +2 to Ride checks to stay in saddle | PHB |
Saddle, Pack | 5 | - | 15 | nil | PHB |
Saddle, Riding | 10 | - | 25 | nil | PHB |
Saddle, Burrower's Pack |
|
|
|
Rider straps in flush to burrower |
|
Saddle, Burrower's Riding |
|
|
|
Rider straps in flush to burrower |
|
Saddle, Exotic Military | 60 | - | 40 | +2 to Ride checks to stay in saddle | PHB |
Saddle, Exotic Pack | 15 | - | 20 | nil | PHB |
Saddle, Exotic Riding | 30 | - | 30 | nil | PHB |
Saddle, Flyer's Military |
|
|
|
Straps rider into saddle of flying or climbing mount |
|
Saddle, Flyer's Pack |
|
|
|
Straps rider into saddle of flying or climbing mount |
|
Saddle, Flyer's Riding |
|
|
|
Straps rider into saddle of flying or climbing mount |
|
Saddlebags | 4 | - | 8 | nil | PHB |
Stabling (per day) | - | 0.5 | - | nil | PHB |
Ur'Epona | 32000 | +5 | 2200 | nil | PlaH |
|
|
|
|
|
Aboleth Oil |
|
|
Contact poison, Fort DC 19, 0/transform (after 1D4+1 minutes, must remain moist of suffer 1D12 damage/10 minutes) |
|
Adlevine Extract |
|
|
Ingested poison, Fort DC 14, 1D4 Wis, gain +2 Con (1D10 minutes)/2D6 Wis |
|
Alforna | 75 | 0.1 | Injury poison, Fort DC 11, 1D2 Str/fatigue | AEG |
Amasstarte Smoke |
|
|
Inhaled poison, Fort DC 13, hold person (1D4 rounds)/slow (1D6 rounds), poisonous only to scaleless ones, cure light wounds when bathed in by scaled ones |
|
Anemis |
|
|
Contact poison, Fort DC 16, 1D4 Str/2Dr4 Str |
|
Arsenic |
|
|
Ingested poison, Fort DC 13, 1 Con/1D8 Con |
|
Asabi Mist |
|
|
Inhaled poison, Fort DC 12, 1D4 Con/1D4 Con |
|
Balor Bile | 1000 | 0.1 | Contact poison, Fort DC 25, 1D6 Str/1D6 Str | BoVD |
Banelar Essence | 300 | 0.1 | Injury poison, Fort DC 11, 2D4 Con/unconsciousness for 1D3 hours | AEG |
Basilisk Breath | 2500 | 0.1 | Inhaled poison, Fort DC 17, 1D6 Con/1D6 Con, affects outsiders otherwise immune to poison | BoVD |
Battasss Smoke |
|
|
Inhaled poison, Fort DC 15, 1D4 Wis/sleep (1D4+2 rounds), poisonous only to scaleless ones, +5 to Will saves and perfect Concentration when inhaled by scaled ones |
|
Bebilith Venom | 900 | 0.1 | Injury poison, Fort DC 20, 1D6 Con/2D6 Con | BoVD |
Black Adder Venom | 120 | 0.1 | Injury poison, Fort DC 11, 1D6 Con/1D6 Con | DMG |
Black Lotus Extract |
|
|
Contact poison, Fort DC 20, 3D6 Con/3D6 Con |
|
Blasphemix |
|
|
Injury poison, Fort DC 22, level check to cast divine spells/-1 CL divine spells for 12 hours |
|
Bloodroot | 100 | 0.1 | Injury poison, Fort DC 12, 0/1D4 Con+1D3 Wis | DMG |
Bloodwine |
|
|
Injury or Ingested Positoxin, Fort DC 11 injury or DC 9 ingested, 1D4 Cha/2D4 Cha |
|
Blue Frog Paste |
|
|
Contact poison, Fort DC 19, 1D4 Dex/paralysis (2D6 minutes) |
|
Blue Whinnis | 120 | 0.1 | Injury poison, Fort DC 14, 1 Con/unconscious for 1D3 hours | DMG |
Boneshard Paste |
|
|
Contact positoxin, Fort DC 13, 1 Str drain/1D4 Str drain |
|
Bonespear Poison Fusion |
|
|
Injury poison, Fort DC 25, 2D4 Str+2D4 Dex/2D4 Str+2D4 Dex |
|
Brain Dust |
|
|
Inhaled poison, Fort DC 12, confusion/1D4 Wis |
|
Burning Angel Wing Fumes | 2800 | 0.1 | Inhaled poison, Fort DC 18, 1D6 Cha/2D6 Cha | BoVD |
Burnt Othur Fumes |
|
|
Inhaled poison, Fort DC 18, 1 Con drain/3D6 Con |
|
Calling, The |
|
|
Ingested magic-infused posion, Fort DC 20, 2D6 Con/2D6 Con |
|
Carrion Crawler Brain Juice |
|
|
Contact poison, Fort DC 13, paralysis (2D6 minutes)/0 |
|
Cave Terror |
|
|
Ingested poison, Fort DC 20, confusion/1D4 Int |
|
Celestial Essence |
|
|
Injury Positoxin, Fort DC 14, 1D6 Wis/2D6 Wis |
|
Celestial Lightsblood Ravage | 2500 | 0.1 | Ingested ravage, Fort DC 20, 1D4 Dex/1D4 Con | BoED |
Centipede, Colossal Poison | 900 | 0.1 | Injury poison, Fort DC 23, 2D6 Dex/2D6 Dex | DS |
Centipede, Gargantuan Poison | 750 | 0.1 | Injury poison, Fort DC 17, 1D8 Dex/1D8 Dex (adjusted to fit in with Dungeonscape poison above) | BoVD |
Centipede, Huge Poison | 210 | 0.1 | Injury poison, Fort DC 14, 1D6 Dex/1D6 Dex (adjusted to fit in with Dungeonscape poison above) | BoVD |
Centipede, Large Poison | 150 | 0.1 | Injury poison, Fort DC 11, 1D4 Dex/1D4 Dex (adjusted to fit in with Dungeonscape poison above) | BoVD |
Centipede, Medium Poison | 110 | 0.1 | Injury poison, Fort DC 10, 1D3 Dex/1D3 Dex (adjusted to fit in with Dungeonscape poison above) | BoVD |
Centipede, Small Poison | 90 | 0.1 | Injury poison, Fort DC 10, 1D2 Dex/1D2 Dex (adjusted to fit in with Dungeonscape poison above) | DMG |
Centipede, Tiny Poison | 40 | 0.1 | Injury poison, Fort DC 10, 1 Dex/1 Dex (adjusted to fit in with Dungeonscape poison above) | BoVD |
Choldrith Toxin | 1200 | 0.1 | Injury poison, Fort DC 15, paralysis (2D6 minutes)/2D4 Con | AEG |
Conflagration Ooze Essence |
|
|
Contact poison, Fort 19, 1D4 Con+2D4 hp (fire)/1D4 Con+2D4 hp (fire) |
|
Creeping Nullscourge |
|
|
Injury magic-infused poison, Fort DC 20, 5 SR/5 SR |
|
Cretel Leaf Residue |
|
|
Ingested poison, Fort DC 14, 1D4 Con, gain +2 Dex (1D10 minutes)/1D6 Con |
|
Crippling Vine |
|
|
Contact poison, Fort DC 13, 1D4 Str+1D4 Con/0 |
|
Culum Powder |
|
|
Ingested poison, Fort DC 12, 1Dex/1D4 Dex |
|
Darklight Brew |
|
|
Injury poison, Fort DC 23, 2D6 Con + 1D6 Str/blinded |
|
Dark Reaver Powder |
|
|
Ingested poison, Fort DC 18, 2D6 Con/1D6 Con+1D6 Str |
|
Deathblade | 1800 | 0.1 | Injury poison, Fort DC 20, 1D6 Con/2D6 Con | DMG |
Devilseye | 1000 | 0.1 | Injury poison, Fort DC 21, 1 DR/1D3 SR, affects outsiders otherwise immune to poison | BoVD |
Dragon Bile |
|
|
Contact poison, Fort DC 26, 3D6 Str/0 |
|
Drow Poison | 75 | 0.1 | Injury poison, Fort DC 13, unconsciousness/unconsciousness for 2D4 hours | DMG |
Duthlah'hass Smoke |
|
|
Inhaled poison, Fort DC 16, feeblemind (2D6 minutes)/2D4 Dex, poisonous only to scaleless ones, puts scaled ones into deepsleep |
|
Ektharisss Smoke |
|
|
Inhaled poison, Fort DC 11, 1D6 Str/1D4 Str, poisonous only to scaleless ones, levitation for scaled ones |
|
Elemental Rime |
|
|
Injury poison, Fort DC 16, 1D4 Dex plus vulnerability to fire/1D4 Dex |
|
Eyeblast | 500 | 0.1 | Injury poison, Fort DC 22, blindness/blindness | BoVD |
Faele Smoke |
|
|
Inhaled poison, Fort DC 17, 2D6 Con/1D6 Con, poisonous only to scaleless ones, +4 to Fort saves and reduce damage taken by 1 per die for scaled ones |
|
Fang Dragon Venom | 300 | 0.1 | Injury poison, Fort DC 15, 1 Con drain/0 | AEG |
Faralin |
|
|
Ingested poison, Fort DC 14, 1D4 Dex, gain +2 Str (1D10 minutes)/1D6 Con |
|
Fish Glue |
|
|
Injury poison, Fort DC 14, 1D4 Dex/sickened |
|
Giant Wasp Poison | 210 | 0.1 | Injury poison, Fort DC 18, 1D6 Dex/1D6 Dex | DMG |
Golden Ice Ravage | 1200 | 0.1 | Contact ravage, Fort DC 14, 1D6 Dex/2D6 Dex | BoED |
Goodbye Kiss |
|
|
Ingested and injury poison, Fort DC 15, exhaustion/exhaustion or unconsciousness |
|
Gorgon's Hair |
|
|
Contact poison, Fort DC 16, 1D6 Str/1D4 Str |
|
Gravedust |
|
|
Contact positoxin, Fort DC 10, 1 Dex drain/1D4 Dex drain |
|
Gray Whinnis | 3000 | 0.1 | Injury poison, Fort DC 20, 1D4 Con/paralysis (1D6x10 minutes) | AEG |
Greenblood Oil | 100 | 0.1 | Injury poison, Fort DC 13, 1 Con/1D2 Con | DMG |
Greensickness |
|
|
Inhaled poison, Fort 33, 2D6 Str+1D4 Con/2D6 str+1D4 Con |
|
Haluroot |
|
|
Injury poison, Fort DC 13, 1D2 Wis/1D2 Wis |
|
Hooloond Smoke |
|
|
Inhaled poison, Fort DC 16, 1D6 damage/unconsciousness for 2D6 minutes, poisonous only to scaleless ones, heals scaled ones for 1D4+2 hit points |
|
Horror Weed Extract |
|
|
Contact poison, Fort DC 20, 1 Wis/2D4 Wis |
|
Id Moss |
|
|
Ingested poison, Fort DC 14, 1D4 Int/2D6 Int |
|
Illithid Mindscorch |
|
|
Inhaled poison, Fort DC 22, 1D6 Int/1D6 Int |
|
Insanity Mist |
|
|
Inhaled poison, Fort DC 15, 1D4 Wis/2D6 Wis |
|
Ishentav | 500 | 0.1 | Inhaled poison, Fort DC 13, 1D6 Str/1D6 Str | BoVD |
Jade Water Ravage | 350 | 0.1 | Injury ravage, Fort DC 14, 1D4 Wis/1D4 Int and Wis | BoED |
Jalasss Smoke |
|
|
Inhaled poison, Fort DC 16, 1D4 Int/1D6 Int, poisonous only to scaleless ones, banishes enchantments on scaled ones and makes them immune for 1D4 hours |
|
Laerisss Smoke |
|
|
Inhaled poison, Fort DC 14, 2D4 acid damage/2D6 damage, poisonous only to scaleless ones, +2 to Ref saves for scaled ones |
|
Lichbane |
|
|
Injury Positoxin, Fort DC 17, 1 Int drain and 1 Wis drain and 1 Cha drain/1D4 Int and 1D4 Wis and 1D4 Cha |
|
Lich Dust |
|
|
Ingested poison, Fort DC 17, 2D6 Str/1D6 Str |
|
Lifebane | 2000 | 0.1 | Injury poison, Fort DC 20, 1D6 Con/1D6 Con, vile damage | BoVD |
Liquid Mortality |
|
|
Injury Positoxin, Fort DC 20, 1D4 Str drain/2D4 Str drain |
|
Lockjaw |
|
|
Ingested poison, Fort DC 11, can't speak/2D6 Con |
|
Malyss Root Paste |
|
|
Contact poison, Fort DC 16, 1 Dex/2D4 Dex |
|
Megapede Poison |
|
|
Injury poison, Fort DC 44, 2D6 Con+1D4 Dex/2D6 Con+1D4 Dex |
|
Mesmer Paste |
|
|
Contact poison, Fort DC 15, dazzled/1D4 Int |
|
Mist of Nourn | 7000 | 0.1 | Inhaled poison, Fort DC 25, 1D8 Con/1D8 Con | BoVD |
Nitharit |
|
|
Contact poison, Fort DC 13, 0/3D6 Con |
|
Oil of Taggit |
|
|
Ingested poison, Fort DC 15, 0/unconsciousness for 1D3 hours |
|
Osssra Oils, Mixed Flaming |
|
|
Inhaled poison, Fort DC 22, 1D4 Dex/unconsciousness for 4D4 minutes, only affects scaleless ones, fog cloud |
|
Pit Fiend Venom |
|
|
Injury poison, Fort DC 27, 1D6 Con/Death |
|
Psychotropic Rot |
|
|
Ingested poison, Fort DC 15, 1D4 Wis/3D18 hp |
|
Purified Couatl Venom Ravage | 3000 | 0.1 | Injury ravage, Fort DC 16, 2D4 Str/4D4 Str | BoED |
Purple Worm Poison | 700 | 0.1 | Injury poison, Fort DC 24, 1D6 Str/2D6 Str | DMG |
Purple Worm Poison, Colossal |
|
|
Injury poison, Fort DC 27, 1D6 Str/2D6 Str |
|
Raeliss Smoke |
|
|
Inhaled poison, Fort DC 15, 1D6 Cha/1D6 Cha |
|
Redek Vine Extract | 1500 | 0.1 | Injury poison, Fort DC 17, 2D6 Dex/0 | AEG |
Retch |
|
|
Ingested poison, Fort DC 15, nausea/1D4 Con |
|
Rill Leaf | 120 | 0.1 | Injury poison, Fort DC 14, 1D2 Cha/1D4 Cha | AEG |
Roach Paste |
|
|
Injury poison, Fort DC 12, nausea/disease |
|
Roshon Vapour |
|
|
Inhaled poison, Fort DC 15, 1D4 Int/1D6 Dex+1 Dex drain |
|
Ruusstantar Smoke |
|
|
Inhaled poison, Fort DC 18, 2D4 damage/3D4 damage, poisonous only to scaleless ones, scaled ones gain 1D12 temporary hp (or 2D12 hp if bathed in ) |
|
Salvo |
|
|
Injury poison, Fort DC 15, 1D4 ability/1D4 ability (determined randomly) |
|
Sassone Leaf Residue |
|
|
Contact poison, Fort DC 16, 1D12 hp/1D6 Con |
|
Sasson Juice | 500 | 0.1 | Contact poison, Fort DC 18, 1D4 Dex/1D4 Dex | BoVD |
Scorcher Fumes |
|
|
Inhaled poison, Fort DC 18, lose scent/1D4 Wis |
|
Scorpion, Colossal Poison | 9900 | 0.1 | Injury poison, Fort DC 33, 1D10 Str/1D10 Str | DS |
Scorpion, Gargantuan Poison | 3300 | 0.1 | Injury poison, Fort DC 23, 1D8 Con/1D8 Con | DS |
Scorpion, Huge Poison | 1200 | 0.1 | Injury poison, Fort DC 18, 1D6 Con/1D6 Con (adjusted to fit in with Dungeonscape poison above) | BoVD |
Scorpion, Large Poison | 200 | 0.1 | Injury poison, Fort DC 14, 1D4 Con/1D4 Con (adjusted to fit in with Dungeonscape poison above) | DMG |
Scorpion, Medium Poison | 175 | 0.1 | Injury poison, Fort DC 13, 1D3 Con/1D3 Con (adjusted to fit in with Dungeonscape poison above) | BoVD |
Scorpion, Small Poison | 100 | 0.1 | Injury poison, Fort DC 12, 1D2 Con/1D2 Con (adjusted to fit in with Dungeonscape poison above) | BoVD |
Scorpion, Tiny Poison | 90 | 0.1 | Injury poison, Fort DC 12, 1 Con/1 Con (adjusted to fit in with Dungeonscape poison above) | BoVD |
Shadow Essence |
|
|
Injury poison, Fort DC 17, 1 Str drain/2D6 Str |
|
Shreef Oil |
|
|
Injury poison, Fort DC 12, 1D2 Str+1D2 Dex/1D2 Str |
|
Shrieking Terror Saliva |
|
|
Injury poison, Fort DC 19, unable to heal injury/- |
|
Sickstone Unguent |
|
|
Injury poison, Fort DC 19, 1D4 Con/1D4 Con drain |
|
Siren's Breath |
|
|
Inhaled poison, Fort DC 18, -5 penalty to Sense Motive and Will saves/-5 penalty to Sense Motive and Will saves |
|
Sleeping Weed |
|
|
Contact poison, Fort DC 13, slowed/1D4 Dex |
|
Sleep Poison |
|
|
Contact poison, Fort DC 17, unconsciousness for 1D3 rounds/unconsciousness for 1D3 hours |
|
Slow Death |
|
|
Injury poison, Fort DC 14, 1D6 hp per round (save each round, max 5 rounds)/nil |
|
Slow Swarming |
|
|
Ingested magic-infused poison, Fort DC 25, 1D2 Con + 1D6 Cha/1D2 Con |
|
Slow Taint |
|
|
Contact magic-infused poison, Fort DC 15, 10 ft speed/10 ft speed |
|
Spider, Colossal Poison | 1900 | 0.1 | Injury poison, Fort DC 28, 2D8 Str/1D8 Str | DS |
Spider, Gargantuan Poison | 850 | 0.1 | Injury poison, Fort DC 20, 2D6 Str/2D6 Str | DS |
Spider, Huge Poison | 500 | 0.1 | Injury poison, Fort DC 16, 1D8 Str/1D8 Str (adjusted to fit in with Dungeonscape poison above) | BoVD |
Spider, Large Poison | 175 | 0.1 | Injury poison, Fort DC 13, 1D6 Str/1D6 Str (adjusted to fit in with Dungeonscape poison above) | BoVD |
Spider, Medium Poison | 150 | 0.1 | Injury poison, Fort DC 12, 1D4 Str/1D4 Str (adjusted to fit in with Dungeonscape poison above) | DMG |
Spider, Small Poison | 100 | 0.1 | Injury poison, Fort DC 10, 1D3 Str/1D3 Str (adjusted to fit in with Dungeonscape poison above) | BoVD |
Spider, Tiny Poison | 90 | 0.1 | Injury poison, Fort DC 10, 1D2 Str/1D2 Str (adjusted to fit in with Dungeonscape poison above) | BoVD |
Sssartisss |
|
|
Injury poison, Fort DC 20, paralysis (2D6 minutes)/unconsciousness for 1D4 hours |
|
Striped Toadstool |
|
|
Ingested poison, Fort DC 11, 1 Wis/2D6 Wis+1D4 Int |
|
Stun Gas |
|
|
Inhaled poison, Fort DC 12, stun (1 round)/stun (1D4 rounds) |
|
Sufferfume | 1200 | 0.1 | Inhaled poison, Fort DC 20, 1 to all abilities/1 to all abilities | BoVD |
Sunlight Oil |
|
|
Contact positoxin, Fort DC 16, 1D3 Str drain/1D3 Dex drain and 1D3 Str drain |
|
Svaklor Venom |
|
|
Injury poison, Fort DC 24, paralysis/1D4 Con |
|
Svaklor Venom, Greater |
|
|
Injury poison, Fort DC 34, paralysis/1D6 Con |
|
Swarming Spiderbite |
|
|
Ingested magic-infused poison, Fort DC 22, 1D6 Con/2D6 Con |
|
Terinav Root |
|
|
Contact poison, Fort DC 16, 1D6 Dex/2D6 Dex |
|
Thever Fumes |
|
|
Inhaled poison, Fort DC 18, 0/blindness (permanent) |
|
Thever Paste |
|
|
Contact poison, Fort DC 12, 0/blindness (permanent) |
|
Ts'ous |
|
|
Injury poison, Fort DC 20, 4D4 damage/2D4 damage |
|
Ulathlasss Smoke |
|
|
Inhaled poison, Fort DC 20, 3D6 Str/paralysis (2D6 minutes), poisonous only to scaleless ones, scaled ones immune to effects of extreme heat and cold, reptiles in contact gain immunity to natural and magical fire and cold |
|
Underdark Blight |
|
|
Contact poison. Fort DC 20, 1 SR/1 SR |
|
Ungol Dust |
|
|
Inhaled poison, Fort DC 15, 1 Cha/1D6 Cha+1 Cha drain |
|
Unicorn Blood | 500 | 0.1 | Injury ravage, Fort DC 17, 1D3 Str/1D4 Str | BoED |
Urthanyk | 2000 | 0.1 | Inhaled poison, Fort DC 19, 1D6 Str/1D6 Str | BoVD |
Vapid Leaf Extract |
|
|
Injury poison, Fort DC 16, dazed (euphoric)/2D6 Int |
|
Vilestar | 6000 | 0.1 | Contact poison, Fort DC 24, 2D6 Str/2D6 Str, vile damage | BoVD |
Virile Madness |
|
|
Ingested poison, Fort DC 20, +1D2 Str and +1D2 Con, 1D4 Int and 1D4 Wis/+1D2 Str and +1D2 Con, 1D4 Int and 1D4 Wis (10 minutes) |
|
Wild Dwarf Knockout Poison | 150 | 0.1 | Injury poison, Fort DC 14, slow for 5 rounds/unconsciousness for 1 minute | RoF |
Wraith Sheen |
|
|
Contact poison, Fort DC 16, 1D2 Con/1D2 Con |
|
Wyvern Poison |
|
|
Injury poison, Fort DC 17, 2D6 Con/2D6 Con |
|
Wyvern Poison, Gargantuan |
|
|
Injury poison, Fort DC 21, 2D6 Con/2D6 Con |
|
Wyvern Poison, Huge |
|
|
Injury poison, Fort DC 19, 2D6 Con/2D6 Con |
|
Zealot's Blade |
|
|
Injury poison, Fort DC 14, 1D4 Con/1D4 Con (must be brewed for specific enemy type, otherwise +5 bonus to saves) |
|
Siege Engines and Ship Weapons:
|
|
|
|
|
|
|
|
|
|
Ballista, Heavy |
|
|
|
|
|
|
|
|
|
Ballista, Light | 500 | 400 |
|
|
|
|
|
|
HoB |
Ballista, Ship |
|
|
|
|
|
|
|
|
|
Battering Ram |
|
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|
|
|
|
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|
|
Bolt (Ballista, Heavy) |
|
|
|
|
|
|
|
|
|
Bolt (Ballista, Light) | 1 | 6 |
|
|
|
|
|
|
HoB |
Bombard, Great |
|
|
|
|
|
|
|
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Bombard, Light |
|
|
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|
Catapult, Ship |
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Firebomb |
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|
|
|
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|
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Firespout |
|
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|
|
|
|
|
|
|
Mangonel, Heavy | 800 | 3000 |
|
|
|
|
|
|
HoB |
Mangonel, Light |
|
|
|
|
|
|
|
|
|
Scorpion | 1250 | 2000 |
|
|
|
|
|
|
HoB |
Shot (Mangonel, Heavy) |
|
|
|
|
|
|
|
|
|
Shot (Mangonel, Light) | 0.3 | 30 |
|
|
|
|
|
|
HoB |
Shot (Scorpion) |
|
|
|
|
|
|
|
|
|
Shot (Trebuchet, Heavy) | 1 | 100 | 7D6 | 20 (x2) | - | - | - | - | HoB |
Shot (Trebuchet, Light) | 0.7 | 75 | 5D6 | 20 (x2) | - | - | - | - | HoB |
Siege Tower | 2000 | 5 tons |
|
|
|
|
|
|
HoB |
Stone (Mangonel, Heavy) | 2 | 75 |
|
|
|
|
|
|
HoB |
Stone (Mangonel, Light) |
|
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|
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|
|
|
|
|
Stone (Scorpion) |
|
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|
|
|
|
|
|
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Stone (Trebuchet, Heavy) | 4 | 150 | 14D6 | 20 (x2) | - | - | - | - | HoB |
Stone (Trebuchet, Light) | 3 | 100 | 10D6 | 20 (x2) | - | - | - | - | HoB |
Trebuchet (Heavy) |
|
|
|
|
|
|
|
|
|
Trebuchet (Light) | 1500 | 4 tons |
|
|
|
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|
|
HoB |
|
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|
|
Aboleth Mucus (vial) | 20 | 1 | Target loses ability to breathe air and breathes water instead for 3 hours | SS |
Acid (flask) | 10 | 1 | 1D6 damage, 1 splash damage | PHB |
Acid Neutralizer |
|
|
Neutralizes acid, stops lingering acid damage if worn |
|
Air Plant |
|
|
Produces enough air to sustain a Medium creature with air for 5 minutes |
|
Alchemical Sleep Gas | 30 | 1.25 | Fort save DC 15 or fall asleep for 1 minute, then save or sleep for 1D4 minutes | FRCS |
Alchemical Tooth |
|
|
Holds capsule or poison in concealed container |
|
Alchemist's Fire (flask) | 20 | 1 | 1D6 damage for 2 rounds, 1 splash damage for 1 round | PHB |
Alchemist's Mineral Acid (flask) |
|
|
1D6 vs earth creature, ignores stone hardness and does 1D6 damage for 3 rounds |
|
Anarchic Water | 50 | 1 | Damages lawful outsiders as if it were acid, 2D4 damage, 1 splash damage | PlaH |
Antitoxin (vial) | 50 | 0.1 | +5 to Fort saves vs poison for 1 hour | PHB |
Antitrait Grease (vial) | 50 | 0.1 | User ignores Cha check penalties imposed on aligned visitors to planes | PlaH |
Armourbright (flask) |
|
|
+2 to Fort saves to avoid heat dangers and +1 step to protection against heat in hot environments with a sun for 24 hours |
|
Armour Insulation (flask) |
|
|
+5 bonus to Fort saves vs exposure to cold weather for 24 hours |
|
Asherati Sand Sculpture |
|
|
object of art |
|
Atramen Oil (flask) | 50 | 1 | -4 to Fort saves for 1 minute, -1 to For saves for 1 minute splash | PlaH |
Auran Mask |
|
|
+5 bonus on Fort saves against inhaled toxins for 1 hour, breathe underwater for 10 minutes |
|
Axiomatic Water | 50 | 1 | Damages chaotic outsiders as if it were acid, 2D4 damage, 1 splash damage | PlaH |
Bahamut's Breath (flask) | 120 | 1 | Damages evil outsides for 2D4 damage, 1 damage on splash, heals good outsiders for 2D4 hp, 1 hp on splash | PlaH |
Bile Droppings (flask) |
|
|
Causes acid damage and a sickly stench |
|
Bitterleaf Oil |
|
|
Keeps scales shiny and healthy, heal 1 additional point of damage per HD with full night rest |
|
Blackeye (vial) |
|
|
Protects from sun glare for 4 hours |
|
Blackwater (flask) |
|
|
Taints 10 ft cube of water, any water breathing creature begins to drown |
|
Bladefire (flask) | 20 | 1 | +1 fire damage for 1D6 rounds from weapon, which also takes 1 fire damage/round | AEG |
Blasting Pellets (bag) |
|
|
1D6 sonic damage to any in a 5 ft square who break pellets |
|
Blend Cream |
|
|
+1 to Hide checks for 1 hour |
|
Blister Oil (vial) |
|
|
Touching item coated causes 1D4 damage and -2 on Ref saves and Dex based checks for 2D4 days |
|
Bloodflower Salve |
|
|
Cure light wounds to applicant when command word spoken, must be applied before the damage is taken |
|
Bottled Air |
|
|
Clears vapours and gas from a single square for 2D4 rounds |
|
Breathing Mask | 1000 | 5 | Breathe normally and ignore gases for 4 hours, crafted by desmodu | SS |
Brittlebone |
|
|
Skeleton loses AC but shatters into damaging splinters when destroyed |
|
Bullet, Acid | 10 | 0.25 | -2 to attack, +1D4 acid damage | AEG |
Bullet, Flame | 20 | 0.25 | -2 to attack, +1D4 fire damage | AEG |
Bullet, Priest's | 20 | 0.625 | -2 to attack, +1D4 damage to undead and evil outsiders from holy water | LM |
Cable (50 ft) | 25 | 2 | Made by desmodu | SS |
Cablespool | 125 | 2 | Made by desmodu | SS |
Camouflage Dye |
|
|
+4 to Hide checks in specific forest when applied to padded, leather, hide, or studded leather armour, takes 3 days to apply, favoured by wood elves |
|
Candle, Focusing | 100 | 1 | +1 bonus to Appraise, Decipher Script, Forgery, and Search checks | CAdv |
Candle, Restful | 100 | 1 | Heal twice as fast as normal | AEG |
Capsule, Antitoxin |
|
|
+1 bonus to Fort saves vs poison for 1 minute |
|
Capsule, Ironman |
|
|
May take normal actions when staggered for 1 round |
|
Capsule, Leap |
|
|
+4 bonus to Jump checks for 1 round |
|
Capsule Retainer |
|
|
May be worn inside the mouth and holds 1 capsule |
|
Capsule, Stability |
|
|
+4 bonus to Balance checks for 1 round |
|
Capsule, Strongarm |
|
|
+1 bonus on Str checks and weapon damage for 2 rounds, then fatigued |
|
Capsule, Swiftstride |
|
|
+5 ft to land speed for 2 rounds, then fatigued |
|
Catstink |
|
|
Causes DC 15 Survival check to avoid breaking trail when being tracked by scent |
|
Caveharp |
|
|
Masterwork (+2 to Perform checks), sound carries 1D6 miles down unobstructed tunnels |
|
Celestial Cloak | 1000 | 1 | Acid, cold, and electricity resistance 1 | PlaH |
Chaos Flask | 100 | 1 | Wis check to temporarily form chaos essence into object or creature | PlaH |
Clearbreath (vial) | 50 | 0.1 | +4 to Fort saves to resist unpleasant odors, lasts 1 hour | AEG |
Clearwater Tablet |
|
|
Cleans a gallon of water of disease, poison, and other toxins |
|
Crackle Powder |
|
|
-10 penalty on Move Silently checks in area for 1 hour |
|
Darkberry |
|
|
5 ft darkness for 2 rounds |
|
Darkoil (vial) |
|
|
Protects drowcraft weapons for 3 days and drowcraft armour for 1 day from sunlight |
|
Darkvision-Invisible Paint (jar) |
|
|
Makes marks invisible to darkvision |
|
Darkvision Powder (vial) | 10 | 0.1 | Cannot be seen by normal vision more than 10 ft away, very visible to darkvision | DoU |
Daystrider Capsule |
|
|
Allows humanoid to walk for 10 hours per day instead of 8 hours) |
|
Deep Draught |
|
|
Added to 1 gallon of water grants +5 to Heal checks to treat dehydration |
|
Defoliator (flask) | 20 | 1 | 2D4 damage to plant creatures and kills Medium or smaller normal plants, 1 splash damage and splash kills Small or smaller normal plants, wooden objects count as plants | AEG |
Dehydrated Food | 20 | 1 | Must consume twice as much water as normal | AEG |
Delver Slime (vial) | 150 | 1 | Target suffers 2D6 acid damage, metallic target suffers 4D8 damage, stone target suffers 8D10 damage, 1D6 splash damage against creatures | SS |
Disappearing Ink | 5 | 0.1 | Vanishes after an hour, heat reveals ink | TaB |
Ditherbomb (strong) |
|
|
1D4x1D6 acid damage in 10 ft radius (DC 12 half) |
|
Ditherbomb (weak) |
|
|
1D6 acid damage in 5 ft radius (DC 10 half) |
|
Ditherbomb (wyrm) |
|
|
1D6x1D8 acid damage in 15 ft radius (DC 15 half) |
|
Dragoncraft Blood Elixir |
|
|
+2 to Str or Cha and various powers |
|
Dwarfblind Stone | 50 | 1 | Those within 10 ft of impact must make DC 15 Ref save or lose darkvision for 10 minutes | DoU |
Earthsilk Jersey |
|
|
DR 1/slashing, may be worn under armour |
|
Earthsilk Rope (50 ft) |
|
|
DC 26 to burst |
|
Eggshell Grenade, Dust | 10 | - | 5 ft radius, blinds (Fort DC 10) for 1D4 rounds | OA |
Eggshell Grenade, Flashpowder | 60 | - | 10 ft radius, blinds (Fort DC 10) for 1D4 rounds | OA |
Eggshell, Pepper | 10 | - | Target stunned for 1 round unless he makes a DC 10 Fort save | OA |
Eggshell, Posion Smike | 150 | - | 10 ft radius, stinking cloud effect, DC 13 Fort save or become nauseated | OA |
Elemental Lodestone | 200 | 50 | 5 ft increment when thrown, 10 ft when slung | PlaH |
Embalming Fire |
|
|
Causes zombie to burst into flame when damaged, doing +1D6 fire damage on attacks |
|
Endurance Elixir |
|
|
Gain +4 bonus on all ability checks, skill checks, and saves to resist natural environment extremes for 12 hours |
|
Everburning Torch | 110 | 1 | Continual flame may be activated once on torch | PHB |
Fareye Oil |
|
|
+1 bonus to Spot checks for 1 minute |
|
Farflame Oil (flask) | 2 | 1 | Hooded lantern 40 ft for 3 hours, bullseye lantern 80 ft cone for 3 hours, burns for 1D4 damage for 1 round | AEG |
Fast Torch |
|
|
Lights torch as swift action, illuminates in 30 ft radius and burns in high winds or under water |
|
Feather Powder (vial) |
|
|
Target itches, suffering -1 to attacks, damage, saves, and checks for 1 minute, -2 for feathered creatures |
|
Felsul Flower Oil |
|
|
Perfume grants +1 to Cha-based checks to persuade others, 10 uses |
|
Ferrous Aqua |
|
|
1D6 damage and sicken creature with DR/cold iron |
|
Festering Bomb |
|
|
All within 20 ft exposed to filth fever |
|
Fire Beetle Lamp |
|
|
Shines like a common lamp for 6 days |
|
Firmament Stone |
|
|
Shows the passage of the sun or moon in the sky, allowing time to be told underground |
|
Flash Grenade |
|
|
When thrown into fire source, Fort save DC 10 to all within 10 ft or be blinded 1D4 rounds, daylight effect in 10 ft radius, favoured by deep gnomes |
|
Flash Paper | 5 | - | May not be thrown, target in reach dazzled (-1 to attacks) for 1 minute unless DC 10 Fort save | OA |
Flash Pellet |
|
|
Fort save DC 15 within 5 ft radius or be blinded for 1 round and dazzled for 1 round |
|
Flash Tube | 30 | 1 | Fort DC 13 within 60 ft or be blinded for 1D3 rounds | SS |
Fleetfoot (vial) | 50 | 0.1 | Run at 5 times speed for 10+Con bonus in rounds | AEG |
Fog Rock |
|
|
Mist in 10 ft cube when dropped in fresh water (providing concealment) |
|
Forger's Paper |
|
|
Paper can turn transparent, granting a +2 bonus to Forgery checks when copying a document |
|
Freeglide |
|
|
+1 bonus to Escape Artist checks for 1 hour |
|
Freeze Powder (vial) |
|
|
Instantly freezes liquid, creates ice on wet floors |
|
Frostbite Salve (jar) |
|
|
Suppresses 2 points of frostbite ability damage for 1 hour |
|
Frostfire | 40 | 1 | 1D6 cold damage for 2 rounds | SS |
Ghostoil (flask) | 50 | 1 | Weapon coated may strike incorporeal creatures normally for 2 rounds | LM |
Ghostwall Shellac (bottle) |
|
|
When mixed with water, any surface coated cannot be passed through by incorporeal creatures and surface exists on Ethereal Plane |
|
Glowpowder |
|
|
Glows for 1 minute, provides +2 to Search checks over area or +2 to Spot checks on person and reduces miss chance for invisible creatures to 20% |
|
Goliath Healing Kit |
|
|
12 uses, +4 to Heal checks made by goliath and earth-linked races |
|
Gravebane (flask) | 50 | 1 | Smoke in 5 ft square repels undead, who must make a DC 10 Will save to pass, lasts 1 minute | AEG |
Grell Crystal |
|
|
Expands and hardens into flat sheets when dropped in water |
|
Harness | 20 | 2 | Made by desmodu | SS |
Hawk's Ointment (vial) | 50 | - | +1 to Search and Spot checks for 2 minutes, then -2 to Search and Spot checks for 10 minutes | CAdv |
Healer's Balm |
|
|
+1 bonus to Heal checks for 1 minute |
|
Healing Salve |
|
|
Cures 1D8 damage |
|
Hearthfire (12 uses) |
|
|
24 hours of torch-like illumination when wet |
|
Hearthfire Lantern |
|
|
As hooded lantern, but with hearthfire cubes |
|
Herb, Cassil (dose) | 1 | - | Renders males infertile for 3D4 days | FRCS |
Herb, Nararoot (dose) | 0.2 | - | Renders females infertile for D4+2 or 2D4+4 days | FRCS |
Holy Water (flask) | 25 | 1 | 2D4 damage to undead or evil outsider, 1 splash damage | PHB |
Ice Chalk |
|
|
Makes temporary marks on any icy surface |
|
Instant Campfire |
|
|
Forms Tiny campfire in 1 round |
|
Instant Rope (flask) | 25 | 1 | Creates 30 ft rope in 2 rounds, lasts 1 hour | AEG |
Ironthorn Extract (flask) |
|
|
Increases clothing hardness to grant +1 armour bonus, +1 hardness for 1 week |
|
Jade Powder (flask) | 100 | 1 | Weapon coated does lethal damage to oni and ignores oni DR, lasts for 1 strike | OA |
Karras Stone Knife |
|
|
+1 bonus to Knowledge (religion) checks when sacrificing a living creature |
|
Keenear Powder |
|
|
+1 bonus to Listen checks for 1 minute |
|
Keepcool Salve (pot) |
|
|
+1 on Fort saves to resist damage from hot environments, +1 step to level of heat protection |
|
Lava Stone |
|
|
When contacts with lava forms a temporary floating stone that Medium or smaller creatures can step on |
|
Lava Stone, Greater |
|
|
As lava stone but Large creatures can use them |
|
Liquid Embers (flask) | 600 | 1 | Ranged touch range 10 ft, 3D6 fire damage for 2 rounds, 1D6 fire damage splash 1 round | PlaH |
Liquid Night |
|
|
Allows creature to ignore vulnerability to sunlight for 1 hour |
|
Liquid Salt (flask) |
|
|
Deals 2D6 dessication damage (2D8 to plants or water subtype) and splashes for 1D4 (1D6) |
|
Liquid Smoke (flask) | 20 | 1.25 | 10 ft cube of smoke for 1 round | OA |
Liquid Sunlight |
|
|
Glows as torch for 1 round, dazzles light sensitive creatures for 1 round, 1D6 damage to creatures harmed by daylight |
|
Lockslick (can) |
|
|
+2 bonus to open a lock or disable a trap or mechanism sprayed |
|
Lockslip Grease |
|
|
+1 bonus to Open Locks checks for 1 minute |
|
Longbreath (vial) | 50 | 0.1 | Inhaler can hold breath longer | AEG |
Mechanus Eye | 100 | - | +1 bonus to Search checks | PlaH |
Melt Powder (vial) |
|
|
Melts frozen liquids |
|
Moonblood |
|
|
+2 AC for 1 day |
|
Motelight (flask) | 20 | 1 | Creatures within 5 ft radius attempting to cast a spell must make a DC 5+spell level) Concentration check | AEG |
Mule Pollen |
|
|
+2 Str, -2 Int and Wis for 1D4x10 minutes, mildly addictive |
|
Nature's Draught (vial) | 50 | - | +1 to Handle Animal and Wild Empathy checks for 12 hours | CAdv |
Nerv (flask) |
|
|
+2 bonus on saves vs fear for 1 hour |
|
Ocanthus Knife | 450 | 1 | 2D6 damage for 1 strike for Medium knife | PlaH |
Oleum (flask) |
|
|
Substitute for material component for grease spell, usable as alchemist's fire, burns to create a smoke cloud, provides bonuses to Escape Artist checks against grappling |
|
Phantom Ink, Firelight | 10 | - | Disappears after 1 hour and requires the listed light to see | TaB |
Phantom Ink, Magical Light | 10 | - | Disappears after 1 hour and requires the listed light to see | TaB |
Phantom Ink, Moonlight | 10 | - | Disappears after 1 hour and requires the listed light to see | TaB |
Phantom Ink, Starlight | 10 | - | Disappears after 1 hour and requires the listed light and darkvision to see | TaB |
Polar Skin (flask) | 25 | 1 | Absorbs 5 points of cold damage before becoming useless, lasts 1 hour | FB |
Powdered Silver |
|
|
1D6 damage and sicken creature with DR/silver |
|
Powderhorn (32 shots) | 35 | 2 | Made by dwarves, 2 lbs of smokepowder | FRCS |
Powderkeg (240 shots) | 250 | 20 | Made by dwarves, 15 pounds of smokepowder | FRCS |
Pure Element, Air | 1000 | 1 | Object or creature weighs half, +2 to Climb and Jump checks, -2 to damage rolls, +2 Con to air elementals, 2D6 damage (ignores DR or hardness) to earth elementals and stone objects | PlaH |
Pure Element, Earth | 1000 | 1 | Object or creature weighs twice, -2 to balance, Climb, Jump, Ride, Swim, and Tumble checks, DR 1/adamantine, +2 Con to earth elementals, 2D6 damage (ignores DR) to air elementals | PlaH |
Pure Element, Fire | 1000 | 1 | Object or creature takes 1D6 fire damage and may catch fire (dealing 1D6 for 5 rounds), +2 Con to fire elementals, double damage to water elementals | PlaH |
Pure Element, Water | 1000 | 1 | DC 10 Con check or drown, +2 Con to water elementals, 2D6 damage to fire elementals | PlaH |
Razor Ice Powder (vial) |
|
|
Creates razor ice over area sprinkled, and grants +1 bonus to slashing damage to natural weapon of a cold subtype creature for 1 hour |
|
Red Helmthorn Berry |
|
|
Goodberry cast on it lasts 1 day longer than normal |
|
Red Tidewater | 25 | 0.5 | Blinds target and in splash and exposes to blinding sickness | PlaH |
Rust Cube |
|
|
Metal object or creature struck takes 1D6 damage for 3 rounds |
|
Scentbreaker | 5 | - | Potent for 1 hour, victim must make DC 18 Fort save or lose scent ability | TaB |
Screaming Flask |
|
|
Emits shriek in 15 ft cone, causing 1D8 sonic damage and deafens for 1 minute |
|
Sculptor's Slime (vial) | 750 | 4 | Craft (masonry) DC 10 to stone shape 25 cu ft of stone | SS |
Shadowtop Torch |
|
|
Torch burns for 2 hours and gives off little smoke |
|
Shapesand (Jug) |
|
|
Psychoactive sand can be shaped into usable items with one's mind |
|
Shedden (jar) |
|
|
+1 (or more for more powerful brews) natural armour bonus for 2 minutes |
|
Shriek Paste (flask) |
|
|
Shrieks when exposed to light |
|
Signal Torch | 1 | 1 | Burns with coloured flame | AEG |
Silverbark Sap |
|
|
+2 Fort saves vs poison for 1 hour |
|
Sleeping Fire (flask) | 40 | 1.25 | 1D3 damage for 2 rounds on contact | OA |
Sleepweed Pod |
|
|
Ranged touch attack (5 ft increment), Will save DC 12 or fall asleep for 1 minute |
|
Slumber Sand (flask) |
|
|
Target hit may fall asleep, when used as material component adds +2 HD to number of creatures affected by sleep type spell and +1 to save DC |
|
Smokestick | 20 | 0.5 | Creates smoke in 10 ft cube | PHB |
Softfoot |
|
|
+1 bonus to Move Silently checks for 1 hour |
|
Song Collar |
|
|
Fits on staff, when studied for 1 hour per day for 7 days, grants +2 to Perform check for a particular composition |
|
Sparkstone | 50 | 1 | 1D6 electricity damage to target, then half damage to creature within 5 ft | AEG |
Spelunker's Oil (flask) |
|
|
+2 bonus to Escape Artist checks but -5 to Climb checks |
|
Spore Flask | 1000 | 1 | Vrock spores cause 1D8 damage in 5 ft radius, 1D2 damage for next 10 rounds, countered as normal vrock spores | SS |
Stinkpot |
|
|
Creates a cloud of sickening vapour when set alight |
|
Stonebreaker Acid (flask) | 200 | 1 | Deals 3D10 damage to stone, ignoring hardness, then does 2D10 damage on next round (price increased to reflect potency) | AEG |
Stoneburn Acid (flask) |
|
|
2D6 damage to stone, ignoring hardness |
|
Storm Tears (vial) |
|
|
Heart's ease spell effect |
|
Sundark Goggles |
|
|
Negates light sensitivity, +2 save vs gaze attacks, -2 to Search and Spot checks with normal vision |
|
Sun Lantern | 162 | 3 | Holds sunrod, 60 ft cone for 6 hours | SS |
Sunrod | 2 | 1 | 30 ft for 6 hours | PHB |
Sunshade Lotion (flask) |
|
|
Protects from non-lethal damage from sunburn for 4 hours |
|
Suregrip |
|
|
+1 bonus to Climb checks for 1 minute |
|
Tanglefoot Bag | 50 | 4 | Entangles and slows on a ranged touch attack | PHB |
Thunderstone | 30 | 1 | 20 ft increment, deafens for 1 hour in 10 ft radius, DC 15 Fort save to avoid | PHB |
Tindertwig | 1 | - | Standard action to light a torch | PHB |
Touchstone Blade | +500 | - | Masterwork weapon that counts as portable object for planar touchstone | PlaH |
Toxic Tooth |
|
|
Holds poison in false tooth, attacks adjacent creature and wearer |
|
Trail Bar |
|
|
Equivalent of 1 day's worth of food |
|
Trollbane (vial) |
|
|
Any creature struck by a weapon coated with trollbane loses the benefit of its regeneration ability against that attack |
|
Verminbane (flask) | 20 | 1 | Smoke fills 5 ft square, vermin must make DC 15 Fort save to pass, lasts 1 hour | AEG |
Vicious Bleeder (flask) | 50 | 1 | Weapon coated with substance causes wounds that bleed for 2 rouonds, lasts 1 minute | AEG |
Vilegrip (vial) |
|
|
+2 to DC to avoid or break free of webs (including spell) for 1 hour in 10 ft cube |
|
Violated Horn |
|
|
Word of recall 1 time to site of violation ritual |
|
Weapon Capsule, Ghostlight |
|
|
Ignore miss chance against incorporeal creaure for 3 rounds |
|
Weapon Capsule, Quickflame |
|
|
+1D6 fire damage for 1 round |
|
Weapon Capsule, Quickfrost |
|
|
+1D6 frost damage for 1 round |
|
Weapon Capsule, Quicksilver |
|
|
Weapon treated as coated with silver (including -1 to damage) for 3 rounds |
|
Weapon Capsule, Quickspark |
|
|
+1D6 electricity damage for 1 round |
|
Weapon Capsule Retainer |
|
|
Holds a single weapon capsule |
|
Weapon Capsule Retainer, Triple |
|
|
Holds up to three weapon capsules |
|
Weeping Flask |
|
|
Produces water (8 ounces per hour) when opened |
|
Weeping Stone |
|
|
When touched to the face, creature becomes shaken for 1D6 rounds |
|
Weirwood |
|
|
Glows as candle for 1D4+1 rounds after leaving area of magical illumination |
|
Whale Grease (flask) |
|
|
Complete protection from hypothermia for 1 hour |
|
|
|
|
|
|
Agony (liquid pain) | 200 | 0.1 | Increases caster level of evil spell by +2 | BoVD |
Ambrosia (distilled joy) | 200 | 0.1 | +2 caster level of a good spell | BoED |
Angel Down |
|
|
Doubles duration of abjuration spell |
|
Angel Radiance | 20 | 0.1 | Sheds light as torch, +1 DC and caster level to overcome SR for banishment or dismissal or dispel evil against a fiend | BoED |
Angel's Blood |
|
|
+1 DC to evil spells |
|
Ashes of Power |
|
|
Two caster level checks when casting dispel magic, greater dispel magic, or break enchantment |
|
Aurial Sapphire |
|
|
Quicken any spell of air domain or with air descriptor |
|
Blink Dog Tooth | 30 | - | Good spell has 50% chance to gain ghost touch ability | BoED |
Celestial Blood | 20 | 0.1 | Celestial must be alive, 30% chance +2D6 damage from good spell to evil target | BoED |
Chromatic Dragon Heart | 6 | 0.1 | 30% chance +2D6 damage from evil spell to good target | BoVD |
Coldfire |
|
|
Cast spells requiring coldfire component |
|
Couatl Feather | 10 | - | 35% to increase caster level for good spell by +2 | BoED |
Couatl Scale | 16 | - | 30% chance good spell has DC +1 | BoED |
Crypt Powder |
|
|
+1 to CL and save DC of any spell targeting corpses or undead |
|
Demon Heart | 18 | 0.5 | 25% chance evil spell damage increased by 10% | BoVD |
Devil Heart | 20 | 0.5 | 10% chance evil spell remains prepared after casting | BoVD |
Devil's Eye |
|
|
+1 level to divination spell |
|
Doppelganger Bile |
|
|
Double duration of any spell granting invisibility or a bonus to Disguise checks |
|
Dragon Ruby |
|
|
Double the area of any spell with the fire descriptor |
|
Dragon's Tear |
|
|
+1 level to fire or mind-affecting spell |
|
Essence of Order |
|
|
Cures 1 point of mental ability damage caused by poison or disease, +1 save DC for spells with law descriptor |
|
Fairy Button |
|
|
Doubles area of illusion spell |
|
Fairy Dust |
|
|
Double duration of transmutation spell |
|
Feather of the Far Reaches |
|
|
+10 ft to speed (if spell improves movement) or +1 to CL of any travel domain spell |
|
Game of Fate |
|
|
+1 CL or double duration or restoration of spell as if pearl of power (all randomly determined) |
|
Golden Desert Honey |
|
|
Reduces summoning spell with casting time of 1 round to 1 standard action |
|
Guardinal Feather |
|
|
Must be freely given, +2 to energy resistance or AC bonus granted by a spell |
|
Hero's Tears |
|
|
+2 CL for spell with good descriptor |
|
Horn of Gorgon |
|
|
+2 to Str to any spell that increases Str by any means |
|
Humanoid Brain | 0.04 | 1.5 | 50% chance evil spell range is doubled | BoVD |
Humanoid Child's Eye | 0.02 | - | 20% chance evil spell duration is doubled | BoVD |
Humanoid Finger | 0.01 | - | 40% chance evil spell requiring touch attack gains +1 attack | BoVD |
Humanoid Heart | 0.1 | 0.5 | 25% chance evil spell gains DC +2 | BoVD |
Kiss of Discord |
|
|
Ingested poison, Fort DC 13, confusion 1D3 hours/nil, +2 CL to spell with chaos descriptor |
|
Lammasu Claw | 30 | 5 | 25% chance good spell damage increased by 10% | BoED |
Lillend Scale | 15 | - | 40% chance good spell requiring Will save has DC +1, for bard chance is 60% | BoED |
Metallic Dragon Heart | 7 | 0.1 | 30% chance evil spell gains +1 DC | BoVD |
Obaddis Leaf |
|
|
Double area and duration of any spell of plant domain or that specifically targets plants |
|
Pearl of the Waves |
|
|
Quicken any spell of water domain or with water descriptor |
|
Pegasus Feather | 40 | - | Caster of detect good or detect evil learns details faster | BoED |
Phoenix Feather | 40 | - | 10% chance good spell remains prepared after casting | BoED |
Possibility Dust | 100 | - | Double duration of creation spell | CM |
Primal Essence | 150 | - | Each pinch substitutes for 100 gp of material components | CM |
Scholar's Dreams |
|
|
Doubles range and duration of any knowledge domain spell |
|
Serpent's Tongue | 120 | - | Double duration of enchantment spell | CM |
Singing Shell | 200 | - | Double area of sonic spell or, if no area, then double range instead | CM |
Soil of Stone |
|
|
Doubles the duration of any earth domain spell or with the earth descriptor |
|
Soul in Larval Form | 250 | 5 | Evil spell gains +2 DC | BoVD |
Soul in Receptacle | 200 | - | +10 to caster level check vs SR for evil spell | BoVD |
Sunflower of Ularrin |
|
|
Doubles the area of any sun domain spell or with the light descriptor |
|
Talon of Yimik |
|
|
+2 CL to any animal domain spell or spell that specifically targets animals |
|
True Warrior's Blade |
|
|
+2 points of damage per spell level of any divine spell that deals hit point damage |
|
Twilight Green |
|
|
Ingested poison, Fort DC 14, 1D4 Con/1D4 Con, +1 point of damage per spell level for any spell that deals negative energy damage |
|
Unicorn Blood | 500 | 0.1 | 40% chance good spell requiring Fort save has DC +1, unicorn must be alive | BoED |
Unicorn Horn |
|
|
Taken from a unicorn that died naturally, transforms any spell with the healing descriptor from touch to a 30 ft ray |
|
Unicorn Horn (sliver) | 55 | - | 40% chance good spell requiring a touch attack gains +1 to attack | BoED |
Unicorn Tail Hair | 25 | - | 20% chance good spell duration is doubled | BoED |
Yugoloth Brain | 5 | 0.25 | 10% chance evil spell allows no save, 10% chance spell affects caster as well | BoVD |
|
|
|
|
|
Alchemist's Lab | 500 | 40 | +2 to Craft (alchemy) check | PHB |
Altar Case, Granite |
|
|
Travelling shrine |
|
Altar Case, Spruce |
|
|
Travelling shrine |
|
Altar Cloth, Dyed |
|
|
nil |
|
Altar Cloth, Gold Brocade |
|
|
nil |
|
Altar Cloth, Linen | 15 | - | nil | DotF |
Altar Cloth, Silk | 35 | - | nil | DotF |
Altar Cloth, Small | 3 | - | Suitable for altar case | DotF |
Altar Cloth, Velvet |
|
|
nil |
|
Animal Training Kit | 75 | 15 | +2 to Handle Animal checks to teach tricks, train for purpose, or rearing wild animals | CAdv |
Animal Training Pole |
|
|
+2 to Handle Animal checks to teach a task |
|
Arcane Lab |
|
|
+2 to Spellcraft checks to determine if a new spell is viable |
|
Arcane Library |
|
|
nil |
|
Artisan's Tools | 5 | 5 | nil | PHB |
Artisan's Tools, Masterwork | 55 | 5 | +2 to Craft checks | PHB |
Aspergillum, Gold |
|
|
Holds 3 vials of holy water, dispenses 1 vial as standard action as melee touch with no AoO |
|
Aspergillum, Iron | 5 | 3 | Holds 3 vials of holy water, dispenses 1 vial as standard action as melee touch with no AoO | FRCS |
Aspergillum, Silver | 50 | 3 | Holds 3 vials of holy water, dispenses 1 vial as standard action as melee touch with no AoO | FRCS |
Automated Footpad |
|
|
Creates distraction and can set off traps |
|
Balance Pole |
|
|
+2 bonus to Balance checks |
|
Bandoleer | 0.5 | 0.5 | Carries 8 small items | FRCS |
Bandoleer, Masterwork | 5 | 0.5 | Carries 12 small items | FRCS |
Camouflage Kit |
|
|
+2 bonus to Hide checks for 10 uses |
|
Candle, Vigil |
|
|
+1 to Heal checks when tending through the night |
|
Censer, Brass | 1 | 1 | nil | DotF |
Censer, Gold | 5 | 4 | nil | DotF |
Censer, Silver | 3 | 2 | nil | DotF |
Climber's Kit | 80 | 5 | +2 to Climb checks | PHB |
Cloak, Forester's |
|
|
+1 to Hide checks in forests |
|
Crossbow Sight, Gnome |
|
|
Targets two increments closer |
|
Differential Hourglass | 75 | 4 | Marks two varying rates of time | PlaH |
Disguise Kit | 50 | 8 | +2 to Disguise checks, 10 uses | PHB |
Double-Sided Clothes |
|
|
2 minutes to reverse clothing, provides +5 to Disguise checks |
|
Expandable Pole |
|
|
1 ft long can be expanded up to 11 ft |
|
Familiar Carrier, Fine | 8 | 8 | Provides cover for familiars | TaB |
Familiar Carrier, Diminutive | 15 | 40 | Provides cover for familiars | TaB |
Familiar Carrier, Tiny | 30 | 40 | Provides cover for familiars | TaB |
Familiar Carrier, Small | 60 | 90 | Provides cover for familiars | TaB |
Familiar Carrier, Medium | 120 | 200 | Provides cover for familiars | TaB |
Fireproof Spellbook | 50 | 5 | Does not catch fire | PlaH |
Forgery Kit | 40 | 5 | +2 to Forgery checks, 10 uses | CAdv |
Gorget, Plain |
|
|
+10 AC vs garotte attacks, -4 to checks to perform physical actions over an extended period of time |
|
Gorget, Spiked |
|
|
+10 AC vs garotte attacks, -4 to checks to perform physical actions over an extended period of time |
|
Healer's Kit | 50 | 1 | +2 to Heal checks, 10 uses | PHB |
Holly and Mistletoe | - | - | Divine focus for druid spells | PHB |
Holy Symbol, Bronze |
|
|
Divine focus for cleric spells and turn or rebuke undead |
|
Holy Symbol, Gold |
|
|
Divine focus for cleric spells and turn or rebuke undead |
|
Holy Symbol, Silver |
|
|
Divine focus for cleric spells and turn or rebuke undead |
|
Holy Symbol, Wooden | 1 | - | Divine focus for cleric spells and turn or rebuke undead | PHB |
Hourglass | 25 | 1 | nil | PHB |
Incense, Common |
|
|
nil |
|
Incense, Exotic |
|
|
nil |
|
Jester's Kit | 10 | 5 | +1 to Perform skills related to jesters and +1 to Disguise skill checks to avoid recognition | AEG |
Leather Collar, Decorated |
|
|
+4 AC vs garotte attacks, -2 to checks to perform physical actions over an extended period of time |
|
Leather Collar, Plain |
|
|
+4 AC vs garotte attacks, -2 to checks to perform physical actions over an extended period of time |
|
Listening Cone |
|
|
Listen checks through doors only at +2 DC and through stone walls only at +5 DC |
|
Longreach Tongs |
|
|
Reach 10 ft |
|
Magnifying Glass | 100 | - | Light fires as full round action in bright sunlight, +2 to certain Appraise checks | PHB |
Mechanical Burglar I | 2000 | 3 | Takes 1D10 rounds to pick lock, open DC 20 locks | SaS |
Mechanical Burglar II | 2500 | 3 | Takes 1D10 rounds to pick lock, open DC 25 locks | SaS |
Mechanical Burglar III | 3000 | 3 | Takes 1D10 rounds to pick lock, open DC 30 locks | SaS |
Mechanical Burglar IV | 4000 | 3 | Takes 1D10 rounds to pick lock, open DC 35 locks | SaS |
Musical Instrument, Common | 5 | 3 | nil | PHB |
Musical Instrument, Masterwork | 100 | 3 | +2 to Perform checks | PHB |
Navigator's Kit | 250 | 8 | +2 to Survival checks and Profession (sailor) to navigate at sea, +2 to Profession (cartographer) checks to make maps | AEG |
Ofudas, Shugenja's | 15 | 3 | Divine focus | OA |
Pack, Framed |
|
|
Pack and contents weigh 10% less, retrieving from pack is full round action |
|
Planar Atlas | 25 | 2 | +2 to Knowledge (planes) check | PlaH |
Portable Writing Desk |
|
|
nil |
|
Prayer Book or Scripture | 10 | 3 | nil | DotF |
Prayer Book or Scripture, Compact | 15 | 1 | nil | DotF |
Reading Lamp |
|
|
nil |
|
Reverse Lock |
|
|
Starts unlocked but appears locked, any successful open locks or opening magic locks it |
|
Robes, Desert |
|
|
+2 to Fort saves vs exposure to high temperatures |
|
Rubbing Kit |
|
|
Creates a copy of carvings and runes |
|
Scale, Merchant's | 2 | 1 | +2 to certain Appraise checks | PHB |
Scryer's Kit | 40 | 2 | +2 to DC of Will save vs scryer using this kit | AEG |
Secret Compartment | 15 | - | Search DC 20 to find, holds a spell component | TaB |
Secret Pocket | 5 | - | Search DC 20 to find, holds a spell component | TaB |
Sheath, Boot |
|
|
Conceals a Small or Tiny weapon, +4 to Sleight of Hand check to conceal the weapon |
|
Sheath, Wrist |
|
|
Holds a Tiny weapon or wand, move action to draw |
|
Snuffing Bell |
|
|
nil |
|
Spell Component Pouch | 5 | 2 | Assumed to contain any material components with no cost, not rare, and small enough | PHB |
Spellbook, Wizard's | 15 | 3 | 100 pages | PHB |
Spelunker's Kit |
|
|
+2 to Balance, Climb, Escape Artist, and Survival checks made ot navigate tough-to-access areas |
|
Swimmer's Kit | 15 | 5 | +2 to Swim checks, may not be worn with clothing or armour | AEG |
Thieves' Tools | 30 | 1 | nil | PHB |
Thieves' Tools, Longspoon |
|
|
-2 to checks using thieves' tools and +2 rounds, but allows use at range of 5 ft away and from side |
|
Thieves' Tools, Masterwork | 100 | 2 | +2 to Disable Device and Open Locks checks | PHB |
Thieves' Tools, Masterwork Longspoon |
|
|
As longspoon thieves' tools, but +2 bonus to checks |
|
Tool, Masterwork | 50 | 1 | +2 on related skill check | PHB |
True Divine Focus | 1000 | - | +1 to druid's effective caster level and caster level checks, last 1 week | PlaH |
True Holy Symbol | 500 | 1 | +2 sacred bonus to turning checks | PlaH |
Water Clock | 1000 | 200 | Accurate time to within 1 half hour | PHB |
Waterproofing |
|
|
Protects item from water damage for 24 hours |
|
Waterproof Spellbook | 30 | 4 | Unharmed by immersion in water | PlaH |
Torture and Execution Devices:
|
|
|
|
|
Branding Iron | 2 | 4 | +3 bonus, 1D3 damage | BoVD |
Crucifixion Cross | 1 | 50 | Execution DC 15, escape DC 28, botched damage - | BoVD |
Dagger | 2 | 1 | +4 bonus, 2D4 damage | BoVD |
Draw and Quarter | 0.3 | 1 | Execution DC 18, escape DC 25, botched damage 5D6 | BoVD |
Hanging Rope | 0.3 | 1 | Execution DC 18, escape DC Use Rope check, botched damage 1D3/round | BoVD |
Headsman's Axe | 20 | 20 | Execution DC 18, escape DC Use Rope check, botched damage coup de grace | BoVD |
Hot Lead | 0.1 | 1 | +3 bonus, 1D3 damage | BoVD |
Iron Maiden | 200 | 250 | Low/Moderate/Severe/Terminal, escape DC 27, +6/+8/+10/+12 bonus, 1/5/10/50 damage | BoVD |
Jaw Breaker | 10 | 1 | +4 bonus, 2D4 damage | BoVD |
Needle | 0.1 | - | +2 bonus, 1 damage | BoVD |
Pillory | 50 | 50 | Escape DC 20, +2 bonus, 1D6 damage | BoVD |
Rack | 150 | 200 | Escape DC 22, +5 bonus, 1 damage | BoVD |
Scalpel/Flenser | 4 | - | +4 bonus, 1D6 damage | BoVD |
Thumbscrew | 1 | 1 | +3 bonus, 1D2 damage | BoVD |
Tied Down | 0.1 | 1 | Escape DC Use Rope check, +0 bonus | BoVD |
Vehicles
and Transport (and Accessories):
|
|
|
|
Astral Skiff | 10000 | nil | PlaH |
Barge |
|
nil |
|
Caravel |
|
nil |
|
Carriage | 100 | 600 lbs | PHB |
Cart | 15 | 200 lbs | PHB |
Catamaran |
|
nil |
|
Chariot, Double |
|
600 lbs |
|
Chariot, Single |
|
300 lbs |
|
Cloudskate |
|
10 tons |
|
Cog |
|
nil |
|
Coldfire Ship |
|
Ice keel, coldfire engine, planar sails, 2 ballistae firing lightning bolts |
|
Coracle |
|
nil |
|
Davit, Huge |
|
hoist boat size Huge or smaller |
|
Davit, Large |
|
hoist boat size Large or smaller |
|
Dhow |
|
nil |
|
Dirigible |
|
nil |
|
Diving Bell |
|
nil |
|
Dromond |
|
nil |
|
Dugout |
|
nil |
|
Dwarven Tunneler |
|
20 tons |
|
Elf Wingship |
|
nil |
|
Ethereal Tunneler | 140000 | nil | PlaH |
Forest Crawler |
|
900 lbs, veil of obscurity when stationary for 1 round |
|
Frame Wheel |
|
4 tons |
|
Galley | 30000 | nil | SW |
Gate Zeppelin | 160000 | Opens a gate-like opening 1/day | PlaH |
Grappling Ramp |
|
nil |
|
Greatship |
|
nil |
|
Hang Glider |
|
nil |
|
Iceberg |
|
nil |
|
Ice Sled-Wagon |
|
400 lbs |
|
Ironclad |
|
nil |
|
Junk |
|
nil |
|
Kanto's Lament |
|
Cloud keel, lesser wind-favoured sails, planar sails, charts of certainty, 2 ballistae firing lightning bolts |
|
Keelboat | 3000 | nil | SW |
Launch |
|
nil |
|
Living Astral Ship | variable | Construct | PlaH |
Longship | 10000 | nil | SW |
Mobile Redoubt |
|
4 tons |
|
Nautilus |
|
submersible powered by Huge water elemental |
|
Netting, Colossal | 500 | nil | SW |
Netting, Gargantuan | 300 | nil | SW |
Netting, Huge | 150 | nil | SW |
Netting, Large | 50 | nil | SW |
Pinnace |
|
nil |
|
Planar Sailer | 25000 | nil | PlaH |
Raft |
|
nil |
|
Rowboat | 50 | 100 lbs | SW |
Oar | 2 | 10 lbs | PHB |
Ornithopter |
|
nil |
|
Sailing Ice Ship |
|
nil |
|
Sailing Ice Warship |
|
nil |
|
Sailing Ship | 10000 | nil | PHB |
Sand Galley |
|
100 tons |
|
Sand Schooner |
|
50 tons |
|
Sand Skiff |
|
500 lbs |
|
Shadow Carriage |
|
400 lbs, shadow walk 1/week, pulled by phantom steeds |
|
Siege Tower, Large |
|
16 tons |
|
Siege Tower, Small |
|
8 tons |
|
Skyberg |
|
nil |
|
Sled | 20 | 300 lbs | PHB |
Sledge |
|
2 tons |
|
Stagecoach |
|
750 lbs |
|
Submersible, Gnome |
|
nil |
|
Theurgeme |
|
nil |
|
Trireme |
|
nil |
|
Wagon | 35 | 400 lbs | PHB |
War Canoe |
|
nil |
|
Warship | 25000 | nil | PHB |
Worg Warsled |
|
900 lbs |
|
Yacht |
|
nil |
|
Zeppelin |
|
nil |
|
|
|
|
|
|
|
|
|
|
|
|
|
Ankus |
|
|
|
|
|
|
|
|
|
Reach weapon, may make trip attacks, non-lethal damage |
|
Annulat | Exotic | R | 30 | 1D4 | 1D6 | 19 (x2) | 30 | 0.5 | S | Proficient wielders reduce cover AC bonus by 2, favoured by neraphim |
|
Arrow |
|
|
|
|
|
|
|
|
|
nil |
|
Arrow, Alchemist's |
|
|
|
|
|
|
|
|
|
+1D4 fire damage 1 round after impact |
|
Arrow, Blunt | Ammo | - | 0.15 | - | - | - | -30/-50 | 0.15 | - | Non-lethal damage | RoW |
Arrow, Dragonsbreath |
|
|
|
|
|
|
|
|
|
+1 fire damage and target can catch on fire |
|
Arrow, Flight | Ammo | - | 8 | - | - | (x2) | +20 | 0.2 | - | Masterwork (+1 to attack) | RoF |
Arrow, Sea |
|
|
|
|
|
|
|
|
|
Negate -2 penalty per 5 ft of water when fired from aquatic longbow, considered masterwork but no attack bonus |
|
Arrow, Serpentstongue |
|
|
|
|
|
|
|
|
|
Full damage to objects with hardness 5 or less |
|
Arrow, Signal | Ammo | - | 0.5 | - | - | (x2) | - | 0.2 | - | Bird call when shot, -2 to attack | RoF |
Arrow, Swiftwing |
|
|
|
|
|
|
|
|
|
-1 per range increment instead of -2 |
|
Arrow, Thunder | Ammo | - | 2 | - | - | - | - | 0.2 | - | No damage, but tipped with thunderstone | AEG |
Aspergillum, Heavy |
|
|
|
|
|
|
|
|
|
Holds 3 flasks (usually holy water), may be used as normal aspergillum or set to release a flask on a hit |
|
Atlatl |
|
|
|
|
|
|
|
|
|
nil |
|
Atlatl Spear |
|
|
|
|
|
|
|
|
|
nil |
|
Axe, Orc Double |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Axe, Throwing |
|
|
|
|
|
|
|
|
|
nil |
|
Battleaxe |
|
|
|
|
|
|
|
|
|
nil |
|
Battle Gauntlet |
|
|
|
|
|
|
|
|
|
nil |
|
Battlehorn |
|
|
|
|
|
|
|
|
|
Double weapon, set vs charge |
|
Battlepick, Gnome |
|
|
|
|
|
|
|
|
|
Martial weapon for Small creatures |
|
Bayonet |
|
|
|
|
|
|
|
|
|
Attached to the neck of an instrument |
|
Blade Boot |
|
|
|
|
|
|
|
|
|
Monk weapon, +4 to Escape Artist checks against ropes |
|
Blade, Close Fighting |
|
|
|
|
|
|
|
|
|
Retracts from base weapon, usable as a dagger but both weapons attack at -2 when retracted, not a double weapon |
|
Bladed Gauntlet |
|
|
|
|
|
|
|
|
|
nil |
|
Blowgun |
|
|
|
|
|
|
|
|
|
nil |
|
Blowgun, Greater |
|
|
|
|
|
|
|
|
|
Uses same feats as blowgun |
|
Bola Flail |
|
|
|
|
|
|
|
|
|
+2 to disarm, may make trip attacks, may make ranged touch attack to trip |
|
Bolas |
|
|
|
|
|
|
|
|
|
May make trip attacks, non-lethal damage |
|
Bolas, Barbed |
|
|
|
|
|
|
|
|
|
May make trip attacks, uses same feats as bolas |
|
Bolt, Crossbow |
|
|
|
|
|
|
|
|
|
nil |
|
Bolt, Grapple |
|
|
|
|
|
|
|
|
|
100 ft of rope, used with grapple-firing crossbow |
|
Bolt, Repeating Crossbow |
|
|
|
|
|
|
|
|
|
nil |
|
Bolt, Tumbling |
|
|
|
|
|
|
|
|
|
+2 damage |
|
Bolt, Winch Crossbow |
|
|
|
|
|
|
|
|
|
Use with winch crossbow |
|
Bone Bow |
|
|
|
|
|
|
|
|
|
May be used as martial weapon at -4, counts as longbow for feat purposes, may have Str bonus as composite longbow |
|
Boomerang |
|
|
|
|
|
|
|
|
|
Non-lethal damage, returns to thrower on successful extra attack roll (kept this from CW) |
|
Boot Blade | Simple |
|
|
|
|
|
|
|
|
Hidden weapon, -2 to attack rolls, treated as dagger |
|
Bow Blade | Simple |
|
|
|
|
|
|
|
|
Attaches to a bow, -2 to attack rolls, treated as punching dagger |
|
Bow, Elvencraft |
|
|
|
|
|
|
|
|
|
Shortbow treated as club in melee, longbow treated as quarterstaff |
|
Buckler-Axe, Dwarven |
|
|
|
|
|
|
|
|
|
May be used as a buckler |
|
Bullet, Sling |
|
|
|
|
|
|
|
|
|
nil |
|
Butterfly Sword |
|
|
|
|
|
|
|
|
|
Monk weapon |
|
Caber |
|
|
|
|
|
|
|
|
|
Hurl at 10 square area and hit AC 15, success means those in area must move back 5 ft or suffer 2D6 damage |
|
Calculus, Gnome |
|
|
|
|
|
|
|
|
|
Hurls vials |
|
Chain |
|
|
|
|
|
|
|
|
|
Double weapon or reach weapon (may attack adjacent), may make trip attacks, +2 to disarm, usable with Weapon Finesse |
|
Chain-and-Dagger |
|
|
|
|
|
|
|
|
|
+2 to disarm, may make trip attacks at +2 |
|
Chain, Barbed |
|
|
|
|
|
|
|
|
|
nil |
|
Chain Lash |
|
|
|
|
|
|
|
|
|
Double weapon or reach weapon (may attack adjacent foes), may make trip attacks, +2 to disarm, usable with Weapon Finesse |
|
Chain, Spiked |
|
|
|
|
|
|
|
|
|
Reach weapon (but can attack adjacent), may make trip attacks, +2 to disarm, usable with Weapon Finesse |
|
Chakram |
|
|
|
|
|
|
|
|
|
nil |
|
Chatkcha |
|
|
|
|
|
|
|
|
|
Favoured by thri-kreen |
|
Chijiriki |
|
|
|
|
|
|
|
|
|
Double weapon, may make trip attacks |
|
Chuul Lasher |
|
|
|
|
|
|
|
|
|
Large only, 1D2 damage, reach weapon (15 ft but can attack adjacent areas), non-lethal damage, may make trip attacks, +2 to disarm, transmits Chuul's paralysis ability |
|
Claw Bracer |
|
|
|
|
|
|
|
|
|
Cannot be disarmed, wearer may cast spells normally |
|
Club |
|
|
|
|
|
|
|
|
|
nil |
|
Collapsing Crescent Fan |
|
|
|
|
|
|
|
|
|
+4 attack bonus against flat-footed foes |
|
Crossbow, Aquatic |
|
|
|
|
|
|
|
|
|
nil |
|
Crossbow Bayonet, Knife | Simple |
|
|
|
|
|
|
|
|
Attaches to crossbow (not hand), -2 to attack rolls, set vs charge, treated as shortspear |
|
Crossbow Bayonet, Sword | Simple |
|
|
|
|
|
|
|
|
Attaches to crossbow (not hand), -2 to attack rolls, set vs charge, treated as spear |
|
Crossbow, Covered Hand |
|
|
|
|
|
|
|
|
|
May be fired from any position |
|
Crossbow, Grapple-Firing |
|
|
|
|
|
|
|
|
|
Fires grapple tied to 100 ft of thin rope |
|
Crossbow, Great |
|
|
|
|
|
|
|
|
|
Full round to load, may only fire 1 handed with -4 penalty |
|
Crossbow, Hand |
|
|
|
|
|
|
|
|
|
Move action to load |
|
Crossbow, Heavy | Simple | R |
|
|
|
|
|
|
|
Full round to load, -4 to fire 1H |
|
Crossbow, Light | Simple | R |
|
|
|
|
|
|
|
Move action to load, -2 to fire 1H |
|
Crossbow, Repeating Heavy | Exotic | R | 250 | 1D8 | 1d10 | 19 (X2) | 120 | 12 | p | 5 bolt clip | PHB |
Crossbow, Repeating Light | Exotic | R | 250 | 1D6 | 1D8 | 19 (x2) | 80 | 6 | P | 5 bolt clip | PHB |
Crossbow, Winch |
|
|
|
|
|
|
|
|
|
Non-lethal damage, entangle Tiny to Large targets, full round to load |
|
Cutlass |
|
|
|
|
|
|
|
|
|
+2 to resist disarming |
|
Dagger |
|
|
|
|
|
|
|
|
|
+2 to Sleight of Hand to conceal |
|
Dagger, Barbed |
|
|
|
|
|
|
|
|
|
+2 to damage on sneak attacks if 5 ranks of Sleight of Hand, uses same feats as dagger |
|
Dagger, Punching |
|
|
|
|
|
|
|
|
|
nil |
|
Dart |
|
|
|
|
|
|
|
|
|
nil |
|
Dart, Acid |
|
|
|
|
|
|
|
|
|
+1D6 acid damage |
|
Dart, Barbed |
|
|
|
|
|
|
|
|
|
Favoured by lizardfolk |
|
Dart, Blowgun |
|
|
|
|
|
|
|
|
|
nil |
|
Dart, Greater Blowgun |
|
|
|
|
|
|
|
|
|
nil |
|
Dart, Stun |
|
|
|
|
|
|
|
|
|
Target stunned unless DC 12 Fort save is made |
|
Dart Thruster |
|
|
|
|
|
|
|
|
|
Holds 3 darts, move action to reload, favoured by deep gnomes |
|
Desert Throwing-Knife |
|
|
|
|
|
|
|
|
|
-2 penalty when used in melee |
|
Double Bow, Elven |
|
|
|
|
|
|
|
|
|
Usable as longbow with 1 arrow, load 2nd arrow as Move action, fire 2 arrows at target at -2 attack on single roll, critical or sneak attack applies to only 1arrow |
|
Duom |
|
|
|
|
|
|
|
|
|
Reach weapon (proficient users may attack adjacent), -2 to attack if used to attack a second adjacent opponent in same round as first opponent |
|
Eagle's Claw |
|
|
|
|
|
|
|
|
|
+1 bonus to Sleight of Hand checks to conceal this weapon |
|
Elbow Blade | Simple |
|
|
|
|
|
|
|
|
Hidden weapon, -2 to attack rolls, treated as punching dagger |
|
Entangling Pole |
|
|
|
|
|
|
|
|
|
Reach weapon, may be used to make a grapple attack against creature with clothing or shaggy fur, ineffective grappling vs heavy armour or creatures with no clothing or shaggy fur |
|
Falchion |
|
|
|
|
|
|
|
|
|
nil |
|
Falchion, Great |
|
|
|
|
|
|
|
|
|
nil |
|
Fingerlade |
|
|
|
|
|
|
|
|
|
+1D6 damage against flat-footed foe on first round of combat |
|
Flail |
|
|
|
|
|
|
|
|
|
+2 to disarm, may make trip attacks |
|
Flail, Dire |
|
|
|
|
|
|
|
|
|
Double weapon, +2 to disarm, may make trip attacks |
|
Flail, Heavy |
|
|
|
|
|
|
|
|
|
+2 to disarm, may make trip attacks |
|
Flutter Blade |
|
|
|
|
|
|
|
|
|
Change from piercing to slashing and back as move action |
|
Footbow |
|
|
|
|
|
|
|
|
|
Martial weapon for raptorans, may be made with Str bonus, may use both hands to use 1.5 times Str bonus, -4 attack bonus and must be prone to use on ground |
|
Foot Spike |
|
|
|
|
|
|
|
|
|
Raptoran weapon, land speed -5 ft, no 5 ft step, -4 on attack rolls while on the ground, attack with pair at end of a dive attack |
|
Fukimi-Bari |
|
|
|
|
|
|
|
|
|
Fire 3 per attack, no Str bonus |
|
Garrote, Cord |
|
|
|
|
|
|
|
|
|
Requires special garrote attack |
|
Garrote, Locking |
|
|
|
|
|
|
|
|
|
Requires special garrite attack, once locked does damage after wielder lets go |
|
Garrote, Wire |
|
|
|
|
|
|
|
|
|
Requires special garraote attack, damages wielder with no gloves |
|
Gauntlet |
|
|
|
|
|
|
|
|
|
Included with medium and heavy armours (exc breastplate) |
|
Gauntlet, Spiked |
|
|
|
|
|
|
|
|
|
Cannot be disarmed |
|
Gauntlet, Spring-loaded |
|
|
|
|
|
|
|
|
|
Move action to load |
|
Glaive |
|
|
|
|
|
|
|
|
|
Reach weapon |
|
Glot |
|
|
|
|
|
|
|
|
|
Range is 20 ft over smooth solid ground and 30 ft over smooth ice, may make ranged trip attacks |
|
Goad |
|
|
|
|
|
|
|
|
|
+2 to Handle Animal checks on Huge or larger animals if proficient, bludgeoning damage in nonlethal |
|
Goblin Stick |
|
|
|
|
|
|
|
|
|
Double weapon, may make trip attacks, favoured by bugbears |
|
Greataxe |
|
|
|
|
|
|
|
|
|
nil |
|
Greatbow |
|
|
|
|
|
|
|
|
|
May not be used while mounted, uses same feats as longbow |
|
Greatbow, Composite |
|
|
|
|
|
|
|
|
|
May not be used while mounted, may be made with Str bonus, uses same feats as composite longbow |
|
Greatclub |
|
|
|
|
|
|
|
|
|
nil |
|
Greathammer, Goliath |
|
|
|
|
|
|
|
|
|
+2 to sunder |
|
Greatspear |
|
|
|
|
|
|
|
|
|
Reach weapon |
|
Greatsword |
|
|
|
|
|
|
|
|
|
nil |
|
Greatsword, Mercurial |
|
|
|
|
|
|
|
|
|
Additional -3 to attacks when non-proficient |
|
Guisarme |
|
|
|
|
|
|
|
|
|
Reach weapon, may make trip attacks |
|
Gyrspike |
|
|
|
|
|
|
|
|
|
Double weapon, +2 to disarm, may make trip attacks |
|
Gythka |
|
|
|
|
|
|
|
|
|
Double weapon, favoured by thri-kreen |
|
Halberd |
|
|
|
|
|
|
|
|
|
Set vs charge, may make trip attacks |
|
Hammer, Double |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Hammer, Gnome Hooked |
|
|
|
|
|
|
|
|
|
Double weapon, may make trip attacks, martial weapon for gnomes |
|
Hammer, Light |
|
|
|
|
|
|
|
|
|
nil |
|
Hammer, Throwing |
|
|
|
|
|
|
|
|
|
nil |
|
Handaxe |
|
|
|
|
|
|
|
|
|
nil |
|
Hand Crossbow Blade | Simple |
|
|
|
|
|
|
|
|
Attaches to hand crossbow, -2 to attack rolls, treated as dagger |
|
Harpoon |
|
|
|
|
|
|
|
|
|
May lodge in target, slowing target and allowing attacker to hold target |
|
Helmet, Horned |
|
|
|
|
|
|
|
|
|
Double damage on charge, weapon has 0 ft reach |
|
Helmet, Spiked |
|
|
|
|
|
|
|
|
|
Double damage on charge, weapon has 0 ft reach |
|
Hilt Hollow |
|
|
|
- |
|
|
|
|
|
Hidden compartment in hilt can hold a vial or small component; when activated, compartment springs open depositing contents into the other hand as a swift action |
|
Holy Water Sprinkler |
|
|
|
|
|
|
|
|
|
As heavy mace, and can hold 1 pint of holy water which can splash victim 8 times on a hit or do a direct soaking 1 time on a hit. |
|
Howler Javelin |
|
|
|
|
|
|
|
|
|
All wielders are non-proficient, may lodge in target imposing -1 to attacks, saves, and checks, removing deals 1D6 damage |
|
Ice Axe |
|
|
|
|
|
|
|
|
|
+1 to Climb checks for non-proficient wielder, +4 for proficient, may be used as Martial weapon at -2 penalty |
|
Icechucker |
|
|
|
|
|
|
|
|
|
Fires icicles or javelins, full round action to reload |
|
Instrument Blade | Simple |
|
|
|
|
|
|
|
|
Hidden weapon, -2 to attack rolls, treated as dagger |
|
Iuak |
|
|
|
|
|
|
|
|
|
Ignores first 3 hardness points of objects |
|
Jambiya |
|
|
|
|
|
|
|
|
|
nil |
|
Javelin |
|
|
|
|
|
|
|
|
|
-4 if used in melee |
|
Javelin, Spinning |
|
|
|
|
|
|
|
|
|
Move action to tie javelin |
|
Jitte |
|
|
|
|
|
|
|
|
|
Monk weapon, +2 to disarm |
|
Jovar | Exotic | 2M | 500 | 2D4 | 2D6 | 18 (x2) | - | 13 | S | Favoured by archons | PlaH |
Kama |
|
|
|
|
|
|
|
|
|
Monk weapon, may make trip attacks |
|
Katana |
|
|
|
|
|
|
|
|
|
2H as martial weapon |
|
Kau Sin Ke |
|
|
|
|
|
|
|
|
|
nil |
|
Kawanaga |
|
|
|
|
|
|
|
|
|
Double weapon or reach weapon (may strike adjacent foes), may make trip attacks, +2 to disarm, usable with Weapon Finesse, acts as 10 ft rope and grappling hook |
|
Khopesh |
|
|
|
|
|
|
|
|
|
May make trip attacks |
|
Khopesh, Double |
|
|
|
|
|
|
|
|
|
Double weapon, may make trip attacks |
|
Knee Blade | Martial |
|
|
|
|
|
|
|
|
Hidden weapon, -2 to attack rolls, treat as short sword |
|
Kukri |
|
|
|
|
|
|
|
|
|
nil |
|
Kuo-Toa Harpoon |
|
|
|
|
|
|
|
|
|
May lodge in target, slowing target and allowing attacker to hold target |
|
Kusari-gama |
|
|
|
|
|
|
|
|
|
Double weapon or reach weapon (may attack adjacent), may make trip attacks, +2 to disarm, usable with Weapon Finesse |
|
Kylie |
|
|
|
|
|
|
|
|
|
nil |
|
Lajatang |
|
|
|
|
|
|
|
|
|
Double weapon, monk weapon |
|
Lance |
|
|
|
|
|
|
|
|
|
Reach weapon, double damage on charging mount, 1H mounted |
|
Lance, Flight |
|
|
|
|
|
|
|
|
|
Used by aarakocra, launched in flight, in melee treated as a shortspear |
|
Lancet, Gehennan | Martial | LM | 7 | 1D3 | 1D4 | 18 (x2) | - | 3 | P | nil | PlaH |
Lasso |
|
|
|
|
|
|
|
|
|
Ranged touch attack starts grapple, may make trip attacks, max range 30 ft |
|
Longaxe |
|
|
|
|
|
|
|
|
|
May be used as reach weapon in conjunction with Power Attack feat, uses same feats as greataxe |
|
Longbow |
|
|
|
|
|
|
|
|
|
May not be wielded mounted |
|
Longbow, Aquatic |
|
|
|
|
|
|
|
|
|
30 ft increment with Aquatic Shot feat |
|
Longbow, Composite |
|
|
|
|
|
|
|
|
|
May be made with Str bonus |
|
Longspear |
|
|
|
|
|
|
|
|
|
Reach weapon, set vs charge |
|
Longspear, Salamander |
|
|
|
|
|
|
|
|
|
All metal, set vs charge, reach weapon |
|
Longstaff |
|
|
|
|
|
|
|
|
|
Monk weapon, double weapon, prevents flanking when fighting defensively or full defense or Combat Expertise |
|
Longsword |
|
|
|
|
|
|
|
|
|
nil |
|
Longsword, Mercurial |
|
|
|
|
|
|
|
|
|
Additional -2 to attacks when non-proficient |
|
Lucerne Hammer |
|
|
|
|
|
|
|
|
|
Reach weapon |
|
Lynxpaw |
|
|
|
|
|
|
|
|
|
Double weapon, usable with Weapon Finesse, may make trip attacks, +2 to disarm |
|
Mace, Double |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Mace, Heavy |
|
|
|
|
|
|
|
|
|
nil |
|
Mace, Light |
|
|
|
|
|
|
|
|
|
nil |
|
Mancatcher |
|
|
|
|
|
|
|
|
|
Reach weapon, non-lethal damage, may grapple same size or smaller opponent and pull him to the ground |
|
Manople |
|
|
|
|
|
|
|
|
|
Worn on a hand, gives +1 shield bonus even while attacking if wielder proficient with weapon, 5% spell failure |
|
Manti |
|
|
|
|
|
|
|
|
|
Proficient users gain +1 AoO per round |
|
Maul |
|
|
|
|
|
|
|
|
|
2H as martial weapon |
|
Morningstar |
|
|
|
|
|
|
|
|
|
nil |
|
Muspelrule | Simple | LM | 2 | 1D3 | 1D4 | 19 (x2) | - | 1 | B | nil | PlaH |
Nagaika |
|
|
|
|
|
|
|
|
|
Reach weapon (15 ft, may also attack adjacent areas), +2 to disarm, may make trip attacks, no Str bonus, may be crafted to use Str bonus |
|
Nagamaki |
|
|
|
|
|
|
|
|
|
nil |
|
Naginata |
|
|
|
|
|
|
|
|
|
Reach weapon |
|
Needle, Blowgun |
|
|
|
|
|
|
|
|
|
nil |
|
Nekode |
|
|
|
|
|
|
|
|
|
Monk weapon, +1 to Climb checks, stacks with bonus from climber's kit, cannot be disarmed |
|
Net |
|
|
|
|
|
|
|
|
|
Entangle with ranged touch attack |
|
Ninja-to |
|
|
|
|
|
|
|
|
|
Sheath may be used as blowpipe |
|
Notbora |
|
|
|
|
|
|
|
|
|
Double weapon, 2H size Large only, 2D6/2D6 damage |
|
Nunchaku |
|
|
|
|
|
|
|
|
|
Monk weapon, +2 to disarm |
|
Oil Chamber |
|
|
|
|
|
|
|
|
|
Weapon can be filled with magic or alchemical oil which can be sprayed on weapon as swift action (poison will spray on wielder) |
|
Panther Claw |
|
|
|
|
|
|
|
|
|
+4 to disarm |
|
Pick, Dire |
|
|
|
|
|
|
|
|
|
2H as martial weapon, uses same feats as heavy pick |
|
Pick, Heavy |
|
|
|
|
|
|
|
|
|
nil |
|
Pick, Light |
|
|
|
|
|
|
|
|
|
nil |
|
Pincer Staff |
|
|
|
|
|
|
|
|
|
Reach weapon, target may be grappled and damaged each round |
|
Poleaxe, Heavy |
|
|
|
|
|
|
|
|
|
Reach weapon, set vs charge, uses same feats as halberd |
|
Quarterstaff |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Quickrazor, Gnome |
|
|
|
|
|
|
|
|
|
Attached to wrist, free action ot draw and resheath after each attack, -2 penalty if used normally, easy to conceal |
|
Ramhammer | Exotic | 2M | 100 | 1D8 | 1D10 | (x2) | - | 15 | B | Reach weapon but does not threaten area, wielding provokes AoO, make bullrush at +2 at reach | PlaH |
Ranseur |
|
|
|
|
|
|
|
|
|
Reach weapon, +2 to disarm |
|
Rapier |
|
|
|
|
|
|
|
|
|
Usable with Weapon Finesse, no 1.5 Str bonus with 2H |
|
Rapier, Quickblade |
|
|
|
|
|
|
|
|
|
+2 to disarm, +2 to Bluff checks to feint, usable with Weapon Finesse, no 1.5 Str bonus with 2H, uses same feats as rapier |
|
Razored Armour |
|
|
|
|
|
|
|
|
|
As spiked armour, but slashing |
|
Razored Shield, Heavy |
|
|
|
|
|
|
|
|
|
As spiked shield, but slashing |
|
Razored Shield, Light |
|
|
|
|
|
|
|
|
|
As spiked shield, but slashing |
|
Razor Skipdisk |
|
|
|
|
|
|
|
|
|
Range is 20 ft over smooth solid ground and 30 ft over smooth ice |
|
Ripper | Simple | 2M | 55 | 1D10 | 2D6 | 19 (x2) | - | 9 | P | nil | PlaH |
Ritiik |
|
|
|
|
|
|
|
|
|
May hook target, allowing trip attempts, causes damage when pulled free |
|
Saber |
|
|
|
|
|
|
|
|
|
+1 attack when mounted |
|
Sai |
|
|
|
|
|
|
|
|
|
Monk weapon, +4 to disarm |
|
Sang-kauw |
|
|
|
|
|
|
|
|
|
Double weapon, +1 to AC if only 1 end is used |
|
Sap |
|
|
|
|
|
|
|
|
|
Non-lethal damage |
|
Sapara |
|
|
|
|
|
|
|
|
|
May make trip attacks |
|
Sasumata |
|
|
|
|
|
|
|
|
|
Reach weapon, may grapple foe and pull him to the ground |
|
Scimitar |
|
|
|
|
|
|
|
|
|
nil |
|
Scimitar, Double |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Scimitar, Great |
|
|
|
|
|
|
|
|
|
2H as martial weapon |
|
Scissors Sword |
|
|
|
|
|
|
|
|
|
Six arms to wield, target may be grappled at +2, grappled foe takes 1D8/round |
|
Scorpion Claws |
|
|
|
|
|
|
|
|
|
Weight and cost for a pair, +4 bonus on grapple checks, grapple check does slashing damage, +4 on opposed checks to be disarmed |
|
Scorpion-tail Whip |
|
|
|
|
|
|
|
|
|
Deals non-lethal damage except on critical hit, may hold 1 dose of poison which is administered on a critical hit |
|
Scourge |
|
|
|
|
|
|
|
|
|
+2 to disarm |
|
Scythe |
|
|
|
|
|
|
|
|
|
May make trip attacks |
|
Scythe, Crescent |
|
|
|
|
|
|
|
|
|
Double weapon, +1 damage when used with Whirlwind Attack |
|
Sharktooth Staff |
|
|
|
|
|
|
|
|
|
Grapple equal or smaller sized targets, does weapon damage to grappled foe each round |
|
Shield, Heavy |
|
|
|
|
|
|
|
|
|
Provides no AC bonus when bashing |
|
Shield, Light |
|
|
|
|
|
|
|
|
|
Provides no AC bonus when bashing |
|
Shikome-zue |
|
|
|
|
|
|
|
|
|
When sheathed may be used as quarterstaff, set vs charge |
|
Shortbow | Martial | R | 30 | 1D4 | 1D6 | (x3) | 60 | 2 | P | nil | PHB |
Shortbow, Composite | Martial | R | 75 | 1D4 | 1D6 | (x3) | 70 | 2 | P | May be made with Str bonus | PHB |
Shortspear |
|
|
|
|
|
|
|
|
|
nil |
|
Shortspear, Salamander |
|
|
|
|
|
|
|
|
|
All metal, set vs charge |
|
Shotput, Orc |
|
|
|
|
|
|
|
|
|
nil |
|
Shuriken |
|
|
|
|
|
|
|
|
|
Monk weapon, treated as ammo |
|
Siangham |
|
|
|
|
|
|
|
|
|
Monk weapon |
|
Sickle |
|
|
|
|
|
|
|
|
|
May make trip attacks |
|
Sickle, Heavy | Simple | 1M | 12 | 1D6 | 1D8 | (x2) | - | 6 | S | nil | PlaH |
Skipping Blade |
|
|
|
|
|
|
|
|
|
nil |
|
Skiprock |
|
|
|
|
|
|
|
|
|
Attack adjacent target at -2, may be slung but without ricochet except from warsling by user proficient in both |
|
Sleeve Blade | Simple |
|
|
|
|
|
|
|
|
Hidden weapon, -2 to attack rolls, treated as dagger |
|
Sleeve, Weighted |
|
|
|
|
|
|
|
|
|
Move action to prepare for attack |
|
Sling |
|
|
|
|
|
|
|
|
|
Move action to load, Str bonus to dmg |
|
Snake Chain |
|
|
|
|
|
|
|
|
|
Reach weapon (may attack adjacent foes), may make trip attacks, +2 to disarm, wieldable by medusae |
|
Snap-Tong |
|
|
|
|
|
|
|
|
|
Grapple smaller opponent and deal damage while hold maintained. Rutterkin weapon. |
|
Spear |
|
|
|
|
|
|
|
|
|
Set vs charge |
|
Spear, Dwarven Double |
|
|
|
|
|
|
|
|
|
Double weapon, set vs charge |
|
Spiked Armour |
|
|
|
|
|
|
|
|
|
Deals damage in grapple |
|
Spiked Shield, Heavy |
|
|
|
|
|
|
|
|
|
Provides no AC bonus when bashing |
|
Spiked Shield, Light |
|
|
|
|
|
|
|
|
|
Provides no AC bonus when bashing |
|
Spike Shooter |
|
|
|
|
|
|
|
|
|
Modifies weapon with spike at end of pole to shoot spike, full round to reset |
|
Stabaxe | Martial | 1M | 5 | 1D4 | 1D6 | (x3) | - | 1 | P | nil | PlaH |
Steel Fins |
|
|
|
|
|
|
|
|
|
Monk weapon, cannot be disarmed, favoured by kuo-toa monitors |
|
Steelsword |
|
|
|
|
|
|
|
|
|
Masterwork (+1 attack), +2 bonus to sunder weapons |
|
Stingray Whip |
|
|
|
1D4 |
|
|
|
|
|
No damage to foe with +2 armour bonus or +4 natural armour bonus, usable with Weapon Finesse, residual poison damage |
|
Straightblade | Martial | 1M | 7 | 1D4 | 1D6 | 19 (x2) | - | 3 | S | nil | PlaH |
Stump Knife |
|
|
|
|
|
|
|
|
|
Attached to missing forelimb, double threat range vs foe you have damaged, cannot be disarmed |
|
Sugliin |
|
|
|
|
|
|
|
|
|
Full round action to attack, reach weapon |
|
Sword, Bastard |
|
|
|
|
|
|
|
|
|
2H as martial weapon |
|
Swordcatcher, Gnome |
|
|
|
|
|
|
|
|
|
+4 to disarm |
|
Sword, Elven Courtblade |
|
|
|
|
|
|
|
|
|
Usable with Weapon Finesse, uses same feats as greatsword | RoW |
Sword, Elven Lightblade |
|
|
|
|
|
|
|
|
|
Uses same feats as rapier or shortsword | RoW |
Sword, Elven Thinblade |
|
|
|
|
|
|
|
|
|
Usable with Weapon Finesse, uses same feats as rapier or longsword | RoW |
Sword, Short |
|
|
|
|
|
|
|
|
|
nil |
|
Sword, Short, Broadblade |
|
|
|
|
|
|
|
|
|
+2 dodge bonus to AC when fighting defensively, full defense, or Combat Expertise, uses same feats as short sword |
|
Sword, Two-Bladed |
|
|
|
|
|
|
|
|
|
Double weapon |
|
Tail Blade |
|
|
|
|
|
|
|
|
|
Requires tail |
|
Tail Club |
|
|
|
|
|
|
|
|
|
Requires tail |
|
Tail Scythe |
|
|
|
|
|
|
|
|
|
Requires tail, may make trip attacks |
|
Tail Spikes, Ratling |
|
|
|
|
|
|
|
|
|
Ratling or vanara may make additional tail attack at BAB, but all attacks are at -2 |
|
Tessen |
|
|
|
|
|
|
|
|
|
Lose AC bonus if used as weapon |
|
Three-Section Staff |
|
|
|
|
|
|
|
|
|
Monk weapon |
|
Thrombash |
|
|
|
|
|
|
|
|
|
Usable in melee as a martial weapon |
|
Throwing Iron |
|
|
|
|
|
|
|
|
|
nil |
|
Tiger Claws |
|
|
|
|
|
|
|
|
|
Monk weapon, cannot be disarmed |
|
Tigerskull Club |
|
|
|
|
|
|
|
|
|
May make trip attacks, +2 to disarm and trip |
|
Tonfa |
|
|
|
|
|
|
|
|
|
Monk weapon |
|
Tortoise Blade, Gnome |
|
|
|
|
|
|
|
|
|
May be used as a shield |
|
Tri-Blade | Exotic |
|
|
|
|
|
|
|
|
Rutterkin weapon. |
|
Trident |
|
|
|
|
|
|
|
|
|
Set vs charge |
|
Triple Dagger |
|
|
|
|
|
|
|
|
|
+3 to disarm when held in off hand |
|
Truncheon |
|
|
|
|
|
|
|
|
|
Non-lethal damage |
|
Unarmed Strike |
|
|
|
|
|
|
|
|
|
Non-lethal damage |
|
Urgosh, Dwarven |
|
|
|
|
|
|
|
|
|
Double weapon, set vs charge, martial weapon for dwarves |
|
Wakizashi |
|
|
|
|
|
|
|
|
|
Masterwork (+1 to attack) |
|
Wand Chamber |
|
|
|
|
- |
|
|
|
|
Wand in weapon chamber is ready and can be activated without dropping the weapon |
|
Waraxe, Dwarven |
|
|
|
|
|
|
|
|
|
2H as martial weapon (1H as martial for Large), martial weapon for dwarves |
|
Ward Cestus |
|
|
|
|
|
|
|
|
|
+1 to AC with Total Defense action, cannot be disarmed |
|
Warhammer |
|
|
|
|
|
|
|
|
|
nil |
|
Warmace |
|
|
|
|
|
|
|
|
|
2H as martial weapon, -1 to AC, uses same feats as heavy mace |
|
Warpike, Dwarven |
|
|
|
|
|
|
|
|
|
Reach weapon, set vs charge, may make trip atacks |
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Warsling |
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Damage assumes skiprock, normal bullet does 1D4/1D6 |
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Whip |
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Non-lethal damage, no damage to armoured, no Str bonus normally, reach weapon (15 ft but can attack adjacent areas) but does not threaten, wielding provokes AoO, usable with Weapon Finesse, may make trip attacks, +2 to disarm, may be crafted to add Str bonus |
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Whip Dagger |
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No Str bonus normally, may be crafted to add Str bonus, reach weapon (15 ft but can attack adjacent areas)may make trip attacks, +2 to disarm |
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