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THERRAN FEAT LISTING

Note: This listing includes all feats currently allowed in the World of Therra. These feats come from a variety of WOTC sourcebooks, all either official D&D rulebooks or supplements, or from official Faerun books. In some cases, feats have been left out of this listing if they are redundant, have no use (i.e. there is another better feat for the same benefits with no or fewer prerequisites), do not fit into the World of Therra, or just make no sense under 3.5 rules. A good many feats have been slightly modified to come in line with 3.5 rules. A few feats have had their names changed to better fit into Therra (e.g. Calashite Elementalist becomes Elementalist).

As Therra does not include ghosts from the Ghostwalk campaign, no Ghost feats are included herein. However, non-Ghost feats from the Ghostwalk book are listed below.

Feats have been classified into distinct types to help locate and choose them. In general, the type corresponds to the area that the feat aids or to which it pertains. However, in the case of Ancestor, Epic, Exalted, Monster, Psionic, Vile, and Wild feats, these were placed into their own categories because they are, on the whole, restricted to certain groups.

To save space, in some cases the prerequisites listed only include those necessary to advance from the previous feat in a feat chain. Thus, the reqrequisite for Mobility is simply listed as Dodge, and the fact that you also need a Dex of 13 is subsumed in the Dodge requirement.

Regional and 1st level prerequisites from Faerun feats have been removed for the most part, and specific regional names have always been removed. However, this listing is still an excellent resource even for DMs running in Faerun or Greyhawk.

Please email any additions, omissions, or errors to devincutler@yahoo.com.

Source Legend:
Arms = Arms and Equipment Guide
BoED = Book of Exalted Deeds
BoNS = Book of Nine Swords
BoVD = Book of Vile Darkness
CA = Complete Arcane
CAdv = Complete Adventurer
CC = Complete Champion
CD = Complete Divine
City = Cityscape
CM = Complete Mage
CP = Complete Psionic
CS = Complete Scoundrel
CW = Complete Warrior
DrM = Dragon Magic
DMG = Dungeon Master's Guide
DMG2 = Dungeon Master's Guide II
DoF = Defenders of the Faith
DoU = Drow of the Underdark
Dracon = Draconomicon
DS = Dungeonscape
Epic = Epic Level Handbook
FaP = Faiths and Pantheons
FB = Frostburn
FCHoA = Fiendish Codex - Hordes of the Abyss
FCToNH = Fiendish Codex - Tyrants of the Nine Hells
FRCS = Forgotten Realms Campaign Setting
GW = Ghostwalk
HoB = Heroes of Battle
HoH = Heroes of Horror
LM = Libris Mortis
LoM = Lords of Madness
MHB = Miniatures Handbook
MM = Monster Manual
MM3 = Monster Manual 3
MM4 = Monster Manual 4
MM5 = Monster Manual 5
MoF = Magic of Faerun
MoI = Magic of Incarnum
MoW = Masters of the Wild
OA = Oriental Adventures
PGF = Player's Guide to Faerun
PHB = Players' Handbook
PHB2 = Player's Handbook II
PlaH = Planar Handbook
Psionic = Psionics Handbook (Expanded)
RoD = Races of Destiny
RoDR = Races of the Dragon
RoF = Races of Faerun
RoS = Races of Stone
RoW = Races of the Wild
SaF = Sword and Fist
Sand = Sandstorm
SaS = Song and Silence
SBG = Stronghold Builder's Guidebook
SK = Serpent Kingdoms
SS = Savage Species
Stronghold = Stronghold Builder's Guidebook
SW = Stormwrack
TaB = Tome and Blood
Therran = Therran Feat
ToM = Tome of Magic
Underdark = Underdark
WoL = Weapons of Legacy

Sections:

Aberrant Feats
Abyssal Heritor Feats
Ambush Feats

Ancestor Feats
Bardic Music Feats
Breath Channeling Feats
Ceremony Feats

Combat Feats
Combat Form
Devil-Touched Feats

Divine Feats
Draconic Feats
Epic Feats
Exalted Feats
General Feats
Heritage Feats
Host Feats
Illithid Heritage Feats

Incarnum Feats
Item Creation Feats
Legacy Feats
Leader Feats
Luck Feats

Magic Feats
Metabreath Feats
Metamagic Feats
Metapsionic Feats
Monstrous Feats
Psionic Feats
Psionic Racial Feats
Racial Feats

Recitation Feats
Reserve Feats

Save Feats
Skill Boost Feats
Tactical Feats
Tainted Feats

Vile Feats
Weapon Style Feats
Wild Feats

Type

Name

Benefit

Prereqs
Source

Aberrant
Aberration Blood Grants bonus on skill, allows other aberrant feats Humanoid

LoM

Aberrant
Aberration Wild Shape Assume aberration form with wild shape Aberration Blood, wild shape ability

LoM
Aberrant Bestial Hide Gain +1 natural armour bonus per two aberrant feats Aberration Blood LoM
Aberrant Deepspawn Tentacles grant additional attacks Aberration Blood, one other aberrant feat LoM
Aberrant Durable Form Gain 2 hp per aberrant feat Aberration Blood LoM
Aberrant Inhuman Reach Increase natural reach by 5 ft, take -1 penalty on melee attack rolls Aberration Blood LoM
Aberrant Inhuman Vision Gain darkvision and bonus on Spot checks Aberration Blood LoM
Aberrant Scavenging Gullet +4 bonus against poison, eat anything Aberration Blood LoM
Aberrant Starspawn Wings grant flight, resistance to cold 5 Aberration Blood, one other aberrant feat LoM
Aberrant Warped Mind +1 bonus on Will saves per two aberrant feats Aberration Blood LoM
Aberrant Waterspawn Fins grant Swim bonuses, resistance to cold 5 Aberration Blood, one other aberrant feat LoM

Abyssal Heritor
Chaotic Spell Recall Recall one chaotic spell you had prepared as a swift action Any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Claws of the Beast Gain +1 bonus on damage rolls with natural weapons and unarmed strikes for each Abyssal Heritor feat None

FCHoA

Abyssal Heritor
Cloak of the Obyrith You gain DR 1/lawful, +1 per additional Abyssal Heritor feat Chaotic alignment

FCHoA

Abyssal Heritor
Demonic Skin Gain +1 bonus to natural armour, +1 additional bonus for every two Abyssal Heritor feats None

FCHoA

Abyssal Heritor
Demonic Sneak Attack Reroll a number of sneak attack damage dice equal to the number of Abyssal Heritor feats you possess Sneak attack class feature

FCHoA

Abyssal Heritor
Eyes of the Abyss Gain darkvision 60 ft, and bonus of +1 per Abyssal Heritor feat on Search and Spot checks Any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Heart of the Nabassu You ignore negative levels/day equal to the number of Abyssal Heritor feats you possess None

FCHoA

Abyssal Heritor
Keeper of Forbidden Lore Gain +1 bonus on Knowledge (planes), Spellcraft, and bardic knowledge checks for each Abyssal Heritor feat; Knowledge (planes) and Spellcraft are always class skills for you, and you can use them untrained Int 13

FCHoA

Abyssal Heritor
Otherworldly Countenance Gain bonus on Perform or Intimidate checks, and fascinate or sicken foes a number of times per day, equal to the number of Abyssal Heritor feats you possess Cha 15

FCHoA

Abyssal Heritor
Poison Talons Your unarmed strike becomes poisonous Claws of the Beast, any two other Abyssal Heritor feats

FCHoA

Abyssal Heritor
Precognitive Visions Gain a number of floating +1 insight bonuses (on saves, AC, attack rolls, or skill checks) equal to half the number of Abyssal Heritor feats you possess Wis 13, any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Primordial Scion Weapons you wield are treated as chaotic aligned and deal +1D6 damage to lawful targets per two Abyssal Heritor feats Chaotic alignment, any one Abyssal Heritor feat

FCHoA

Abyssal Heritor
Vestigial Wings Gain +2 bonus on Jump checks for every Abyssal Heritor feat; slow falls None

FCHoA

Ambush
Concussion Attack Trade 2D6 sneak attack damage to apply -2 penalty to opponent's Int checks and Wis checks Sneak attack +3D6 CS
Ambush Deafening Strike Trade 3D6 sneak attack damage to deafen target for 3 rounds Sneak attack +4D6 CS
Ambush Disemboweling Strike Trade 4D6 sneak attack damage to deal 1D4 Con damage Sneak attack +5D6, Weapon Focus (any slashing) CS
Ambush Eldritch Erosion Trade 3D6 sneak attack damage to reduce SR/PR by 5 Sneak attack +4D6, Knowledge (arcana) 1 CS

Ambush
Gloom Strike Trafe 2D6 sneak attack damage to impede target's vision for 3 rounds Sneak attack +3D6, darkness spell-like ability

DoU
Ambush Head Shot Trade 5D6 sneak attack damage to confuse target for 1 round Sneak attack +5D6, Weapon Focus (any bludgeoning) CS
Ambush Impeding Attack Trade 3D6 sneak attack damage to apply -2 penalty to opponent's Str checks and Dex checks Sneak attack +4D6 CS
Ambush Merciful Strike Trade 1D6 sneak attack damage to deal nonlethal damage Sneak attack +2D6 CS
Ambush Mind Drain Trade 1D6 sneak attack damage to drain power points Power point reserve, sneak attack +2D6 CS
Ambush Persistent Attacker Trade 4D6 sneak attack damage to allow sneak attack in next round Sneak attack +5D6 CS

Ambush
Sickening Strike Trade 1D6 sneak attack damage to sicken living target for 1 round Sneak attack +2D6

DoU

Ambush
Terrifying Strike Trade 1D6 sneak attack damage to render foe shaken for 1 round Intimidate 4, sneak attack +2D6

DoU
Ambush Throat Punch Trade 2D6 sneak attack damage to hinder target's speech for 3 rounds Improved unarmed strike, sneak attack +3D6 CS

Ambush
Venomous Strike Trade 1D6 sneak attack damage to increase poison DC by 2 Poison use, sneak attack +2D6

DoU
Ancestor Art of Fascination Fascinate with music or poetics None OA
Ancestor Attention to Detail +2 bonus on Sense Motive and Spot checks None OA
Ancestor Blood Sorcerer +3 to the DC of all blood sorcery but +3 to the DC of the Fort save to avoid tainting None OA
Ancestor Born Duelist +1 AC bonus from niten technique Member of niten master PrC OA
Ancestor Fearsome and Fearless +1 on Will saves against Fear and +1 DC to fear effects you cast None OA
Ancestor Gifted General +2 bonus on Initiative, +1 bonus on Fort saves None OA
Ancestor Great Diplomat +2 bonus on Diplomacy checks and +2 Leadership score None OA
Ancestor Great Stamina +2 bonus on checks made for physical effort over time and +1 hit point None OA
Ancestor Great Teamwork +4 bonus for flanking None OA
Ancestor Iaijutsu Master Use Iaijutsu Focus modifier in place of normal modifier None OA
Ancestor Improved Aid +4 bonus when aiding another's attack or AC None OA
Ancestor Kami's Intuition +2 bonus on Sense Motive checks and Int checks to figure things out None OA
Ancestor Karmic Twin +2 bonus on Cha checks and Cha-based skill checks; karmic tie to a twin None OA
Ancestor Keen Intellect +1 bonus on Int checks and +1 bonus on Knowledge and Search checks None OA
Ancestor Lion Spy +2 bonus on Disguise and Gather Information checks None OA
Ancestor Magic Lineage +2 bonus on Craft (alchemy) and Spellcraft checks None OA
Ancestor Magistrate's Mind +2 bonus on Knowledge (history) and Knowledge (nobility) checks None OA
Ancestor Many Masks +2 bonus on Disguise and Perform checks None OA
Ancestor Oni's Bane +3 bonus on caster level checks against outsider's SR but -2 penalty on Diplomacy checks None OA
Ancestor Power Attack - Iaijutsu +1D6 damage from Iaijutsu Focus check None OA
Ancestor Power Attack - Tainted Power Attack damage bonus increased by 50% None OA
Ancestor Powerful Voice +2 bonus on Diplomacy checks and Perform checks involving singing or speaking None OA
Ancestor Resist Taint +4 bonus on Fort saves against acquiring taint None OA
Ancestor Scholar of Nature +2 bonus on Craft (alchemy) and Heal checks None OA
Ancestor Sea Legs +2 bonus on Balance and Profession (sailor) checks None OA
Ancestor Silver Tongue +2 bonus on Diplomacy and Bluff checks None OA
Ancestor Soul of Honour Awareness of any action affecting honour or alignment None OA
Ancestor Soul of Loyalty +4 bonus to Will saves against compulsion effects None OA
Ancestor Soul of Sincerity +4 bonus on Sense Motive checks and -2 penalty on Bluff checks None OA
Ancestor Spell Power +1 to DC of spells 3/day None OA
Ancestor Spellcaster Support Aid another to add +2 to DC of allied Shugenja's spells None OA
Ancestor Strength of the Charger +2 bonus on Fort saves and +1 hit point None OA
Ancestor Strength of the Crab +1 bonus on attacks and saves against fear when fighting with a clan member None OA
Ancestor Warrior Shugenja +2 bonus on Concentration checks to cast defensively and +1 on Fort saves None OA

Bardic Music
Chant of Fortitude Bardic music keeps allies conscious at negative hit points Bardic music, Concentration 8, Perform 8

CAdv

Bardic Music
Chant of the Long Road Bardic music allows allies to move overland more quickly Bardic music, Perform 6

CS

Bardic Music
Chord of Distraction Bardic music renders target flat-footed against one ally Bardic music, Perform 9

CS

Bardic Music
Enchanting Song +1 to caster level and DC of enchantment spell if bardic music use spent Perform (any) 5, Spell Focus (enchantment), bardic music ability

RoS

Bardic Music
Epic of the Lost King Bardic music removes fatigue and exhaustion Bardic music, Perform 6

CS

Bardic Music
Inspire Spellpower Gain additional bardic music ability to increase allied caster level by 1 Perform (any) 8, bardic music ability

RoS

Bardic Music
Ironskin Chant Use bardic music to gain DR 5/- Bardic music, Concentration 12, Perform 12

CAdv

Bardic Music
Lyric Spell Spend bardic music uses to cast extra spells Bardic music, arcane spellcaster level 6, Perform 9

CAdv

Bardic Music
Metamagic Song Spend 1 bardic music usage per spell level increase to pay for metamagic feat Any two metamagic feats, bardic music ability

RoS

Bardic Music
Misleading Song Spend 1 bardic music usage to increase caster level and DC of illusion by 1 Perform (any) 5, Spell Focus (illusion), bardic music ability

RoS

Bardic Music
Sound of Silence Bardic music deafens a target Bardic music, Perform 9

CS

Bardic Music
Warning Shout Bardic music grants evasion, +5 morale bonus on next Ref save Bardic music, Perform 9, evasion

CS

Breath Channeling
Entangling Exhalation Channel breath weapon to entangle enemies Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Exhaled Barrier Channel breath weapon to create wall of energy Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Exhaled Immunity Channel breath weapon to grant immunity to energy type Dragonblood subtype, breath weapon

RoDR

Breath Channeling
Extra Exhalation Gain an additional use of your breath weapon Dragonblood subtype, breath weapon with limited uses per day

RoDR

Breath Channeling
Furious Inhalation Channel breath weapon to add energy damage to bite while raging Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon

RoDR

 Ceremony
Armour of Scales Grant natural AC bonus to allies Dragonblood subtype, Knowledge (religon) 4

DrM

Ceremony
Heart of Dragons Imbue allies with draconic power Dragonblood subtype, draconic feat, Knowledge (religion) 3

DrM

Ceremony
Ritual Blessing Gain warding rituals Good alignment, Knowledge (religion) 4

PHB2

Ceremony
Ritual Blood Bond Gain toughening rituals Orc or half-orc, Knowledge (religion) 4

PHB2

Ceremony
Slayer of Dragons Protect allies against dragon attacks Knowledge (religion) 4, no dragonblood subtype, no draconic feats

DrM

Ceremony
Words of Draconic Power Enhance allies' language-based abilities Knowledge (religion) 4, Speak Language (Draconic)

DrM
Combat Ability Focus +2 to DC for saves against a chosen special attack Special attack MM4

Combat
Able Sniper +2 bonus on ranged attacks against distant flat-footed targets, +4 bonus on Hide checks after sniping attack Dex 13, Hide 5

RoW

Combat
Acheron Flurry Standard action to limit foe to standard action or move action Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (planes) 4

PlaH

Combat
Acrobatic Strike +6 on next attack against opponent you tumble past Tumble 12

PHB2

Combat
Active Shield Defense Make AoOs without penalty when fighting defensively Proficiency with shields, Shield Specialization

PHB2

Combat
Adaptable Flanker Flank chosen foe from adjacent square Combat Reflexes, Vexing Flanker, BAB +4

PHB2

Combat
Adaptive Style Change readied maneuvers with a full round action. Crusader or swordsage or warblade level 1

BoNS

Combat
Adroit Flyby Attack Move before and after an attack while flying and do not provoke an AoO Fly speed 90, Flyby Attack, Hover or Wingover

Dracon

Combat
Aerial Superiority +1 dodge bonus against less maneuverable opponents None

RoW

Combat
Agile Shield Fighter Reduce two weapon penalties when using shield bash Proficiency with shields, Improved Shield Bash, Shield Specialization

PHB2

Combat
Aquatic Shot Use ranged weapons underwater more accurately Point Blank Shot

SW

Combat
Arcane Strike Sacrifice a spell for +1 on attacks and +1D4 damage per level of the spell Ability to cast 3rd level arcane spells, BAB +4

CW
Combat Area Attack Attack area as a standard action Str 19, Power Attack, huge size SS
Combat Armor Proficiency (medium) No armor check penalty on attack rolls Armor Proficiency (light) PHB
Combat Armor Proficiency (heavy) No armor check penalty on attack rolls Armor Proficiency (medium) PHB
Combat Armor Proficiency (light) No armor check penalty on attack rolls None PHB

Combat
Armour Specialization DR 2/- with chosen armour Proficiency with selected armour type, BAB +12

PHB2
Combat Arterial Strike Forego sneak damage to cause a bleeding wound BAB +4, sneak attack ability CW

Combat
Ascetic Hunter Monk and ranger levels stack for unarmed strike damage, favoured enemy bonus improves stunning DC Improved Unarmed Strike, favoured enemy

CAdv

Combat
Ascetic Knight Monk and paladin levels stack for unarmed strike and smite evil damage Improved Unarmed Strike, smite evil

CAdv

Combat
Ascetic Mage Monk and sorcerer levels stack for AC bonus (Cha based), sacrifice spell to gain bonus on unarmed strike Improved Unarmed Strike, spontaneous 2nd level arcane spells

CAdv

Combat
Ascetic Rogue Monk and rogue levels stack for sneak attack damage, unarmed strike neak attack gain improved stunning DC Improved Unarmed Strike, sneak attack

CAdv

Combat
Ascetic Stalker Monk and ninja levels stack for unarmed strike damage and ki pool Ki power, ki strike (magic)

CS

Combat
Avenging Strike Add Cha bonus on attack and damage against an evil outsider a few times per day Any good alignment

BoNS
Combat Awesome Blow Attack with a penalty of -4 has a chance to knock a foe 10 ft Str 25, Power Attack, Improved Bull Rush, size large or larger MM4
Combat Axeshield +2 dodge bonus to AC when making a full attack with a battleaxe Grimlock Underdark

Combat
Axiomatic Strike +2D6 unarmed damage against chaotic opponent Ki strike (lawful), Stunning Fist

CW

Combat
Ballista Proficiency No -4 penalty on attack rolls with ballistae None

HoB

Combat
Bane of the Unclean +2 bonus to attack, damage, touch AC, and saves vs beholderkin Beholder or aberrations as favoured enemy

LoM

Combat
Battle Dancer +2 on attacks while moving and using bardic music BAB +2, bardic music

PHB2
Combat Battlefield Inspiration Allies get +2 bonus on saves against fear effects Cha 13 MHB

Combat
Battle Hardened +4 bonus on saves against fear, +2 bonus to initiative checks Dwarf, BAB +4

RoS

Combat
Blade Meditation +1 damage on strikes, +2 on skill check, +1 save DC with discipline related weapons, skills, and maneuvers Concentration 1, BAB +4, one martial maneuver from any discipline

BoNS

Combat
Blazing Berserker Gain the fire subtype while raging Ability to rage

Sand
Combat Blind-Fight Reroll miss chance for concealment None PHB
Combat Blindsight 5-ft Radius Sense invisible opponents or opponents in darkness BAB +4, Blind-Fight, Wis 19 SaF

Combat
Block Arrow Deflect one ranged attack per round with shield Dex 13, Shield Proficiency

HoB
Combat Blooded +2 bonus on Initiative and Spot checks, ignore the effects of being shaken None PGF
Combat Blowhard Generate wind effects with breath Con 20, huge size, Power Attack SS

Combat
Bounding Assault Attack twice while using Spring Attack Dex 13, Dodge, Mobility, Spring Attack, BAB +12

PHB2
Combat Bowslinger +2 bonus on ranged attacks against flat-footed opponents BAB +1 Underdark

Combat
Brutal Strike Daze opponent with successful bludgeoning attack Str 13, Power Attack, BAB +6

PHB2

Combat
Brutal Throw Use Str rather than Dex to attack rolls with thrown weapons None

CAdv

Combat
Catfolk Pounce Gain full attack against a flat-footed target on a charge Catfolk, Dex 13

RoW
Combat Caustic Adaption Bite attacks against you deal 1D4 points of acid damage to biter Kuo-toa Underdark

Combat
Cautious Attack Gain +1 AC while readying an attack Wis 13, Dodge

DoU

Combat
Centaur Trample Gain a hoof attack against foes you overrun Centaur, Dex 15

RoW

Combat
Channeled Rage Use rage to improve Will saves Half Orc, ability to rage

RoD

Combat
Chaotic Mind Psionic insight bonuses of foes are nullified. Chaotic alignment, Cha 15, non-psionic

Psionic

Combat
Chariot Archey Penalties for firing ranged weapon while moving ae halved Chariot Combat, Handle Animal 1

SaF

Combat
Chariot Charge Double damage with melee weapon on a charge with chariot Chariot Combat, Chariot Sideswipe, Handle Animal 1

SaF

Combat
Chariot Combat Handle Animal check to negate hit on chariot steeds Handle Animal 1

SaF

Combat
Chariot Sideswipe May sideswipe foe and move on without provoking AoO Chariot Combat, Handle Animal 1

SaF

Combat
Chariot Trample Overrun opponent who cannot avoid and trample and run over knocked down foes Chariot Combat, Handle Animal 1

SaF
Combat Chink in the Armor Ignore half of armor bonuses after studying opponent Combat Expertise SaS
Combat Choke Hold Pinned opponent must make Fort save or fall unconscious Improved Unarmed Strike, Improved Grapple, Stunning Fist OA

Combat
Chosen Foe Gain +1 attack and AC against single foe None

DoU
Combat Circle Kick Gain a second unarmed attack against another opponent BAB +3, Improved Unarmed Strike, Dex 15 SaF
Combat Cleave Extra melee attack after dropping target Power Attack PHB

Combat
Clever Opportunist Spend immediate action to exchange places with foe Combat Reflexes

DoU
Combat Clever Wrestling Gain bonus to escape being grappled by larger creatures Small or medium size, Improved Unarmed Strike SW

Combat
Cloak Dance Spend an action to gain concealment Hide 10, Perform (dance) 2 

Psionic
Combat Close-Quarters Fighting Use counterattack to resist grapple BAB +3 CW

Combat
Combat Acrobat Gain new uses for Balance skill Balance 9, Tumble 9

PHB2
Combat Combat Expertise Trade attack bonus for AC (max 5 points) Int 13 PHB

Combat
Combat Intuition +1 to attack opponent you engaged in the preceding round Sense Motive 4, BAB +5

CAdv
Combat Combat Reflexes Additional AoO None PHB

Combat
Combat Tactician +2 on damage against foe you approach and attack Dex 13, Dodge, BAB +12

PHB2

Combat
Combat Tinkering +4 bonus on Concentrationwhen using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock None

DS

Combat
Cometary Collision Ready action to slam into charging foe Str 13, Improved Bull Rush, Power Attack

PHB2

Combat
Constant Guardian Take -2 penalty on attacks to grant +2 to AC for single ally within 10 feet None

DoU

Combat
Coordinated Shot Your ranged attacks ignore cover from allies Point Blank Shot, Precise Shot

HoB

Combat
Coordinated Strike +1 bonus on attacks when your animal companion or special mount attacks the same target Animal companion or special mount class feature, Handle Animal 5 ranks

RoW

Combat
Courageous Rally Make free rally check when you inspire courage Bardic music (inspire courage) class feature

HoB

Combat
Crossbow Sniper Half Dex bonus on crossbow damage, 60 ft skirmish or sneak attack Proficiency with hand, heavy, or light crossbow, Weapon Focus with hand, heavy, or light crossbow, BAB +1

PHB2
Combat Crush You can hurl your body onto opponents Huge size SS

Combat
Crushing Strike +1 on attacks per previous hit with bludgeon Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, melee Weapon mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon, BAB +14

PHB2
Combat Cumbrous Dodge +2 bonus to AC for encounter, then fatigued Dodge, Tumble 4 SS

Combat
Cunning Evasion Hide and move immediately after using evasion Hide 9, evasion

PHB2

Combat
Cunning Sidestep Bonus to avoid bull rush, trip, knock down, or push from a large or larger opponent Improved Unarmed Strike, Clever Wrestling, Small or medium size

Dracon

Combat
Curling Wave Strike Gain a trip attack Dex 13, Improved Trip

SW

Combat
Dancing Blade +1 bonus on attack rolls when fighting with rapier and using full attack action Proficient in rapier, Perform (dance) 1, BAB+1

GW
Combat Danger Sense Reroll initiative once per day Improved Initiative CAdv

Combat
Daring Outlaw Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak attack. Grace +1, sneak attack +2D6

CS

Combat
Daring Warrior Fighter and swashbuckler levels stack for grace, dodge bonus, and feats Grace +1, Weapon Specialization

CS
Combat Dash Speed +5 ft in light or no armour None CW
Combat Daunting Presence Overawe enemy to make it shaken Cha 13, BAB +1 LM

Combat
Dauntless Gain +5 hit points Dwarf or Orc

PGF
Combat Daylight Adaption No longer suffer effects of exposure to bright lights Creature with light sensitivity PGF

Combat
Deadeye Shot Ready action to fire, denying foe Dex bonus to AC on your next attack after ally hits foe Point Blank Shot, Precise Shot, BAB +4, skirmish or sneak attack ability

PHB2

Combat
Deadly Defense +1D6 damage with light weapons when fighting defensively None

CS

Combat
Deadly Precision Reroll 1s on sneak attack dice Dex 15, BAB +5

Psionic
Combat Death Blow Coup de grace is a standard action BAB +2, Improved Initiative CAdv

Combat
Defending Spirit Gain an initiative reroll, +2 dodge bonus to AC after reroll Watchful spirit class feature

CM

Combat
Defensive Archery +4 dodge bonus against attacks of opportunity Point Blank Shot

RoW
Combat Defensive Strike Attack opponent next round at +4 bonus if you are missed using total defense action Combat Expertise, Dex 13, Int 13, Dodge CW

Combat
Defensive Sweep Foe must move or provoke attack BAB +15

PHB2
Combat Defensive Throw Trip attempt after foe's attack misses Dex 13, Improved Unarmed Strike, Dodge, Combat Reflexes, Improved Trip CW
Combat Deflect Arrows Deflect one ranged attack per round Dex 13, Improved Unarmed Strike PHB
Combat Deft Opportunist +4 bonus on attack rolls when making AoO Dex 15, Combat Reflexes CAdv

Combat
Deft Strike Ignore armour and natural armour Int 13, Spot 10, Combat Expertise, sneak attack

CAdv

Combat
Desert Fire +1D6 skirmish damage when using a Desert Wind strike One Desert Wind strike

BoNS

Combat
Desert Wind Dodge Move 10 ft, +1 AC, +1 fire damage Dex 13, one Desert Wind maneuver

BoNS
Combat Destructive Rage +8 bonus to Str checks while raging to break open doors or break objects Ability to rage or frenzy CW

Combat
Devoted Bulwark +1 AC when foe damages you One Devoted Spirit maneuver

BoNS

Combat
Devoted Inquisitor Use smite evil and sneak attack together to daze a foe Smite evil, sneak attack

CAdv
Combat Diehard Remain conscious at -1 to -9 hp Endurance PHB
Combat Dirty Fighting +1D4 damage to melee attacks BAB +2 SaF
Combat Distracting Attack Your attack gives +1 bonus on other creatures' attacks against same target BAB +1 MHB

Combat
Diving Charge Gain extra damage when diving to attack while flying None

RoW
Combat Dodge +1 dodge bonus to AC against selected target Dex 13 PHB
Combat Double Hit Gain off-hand attack when making AoO Combat Reflexes, Improved Two-Weapon Fighting MHB

Combat
Dragonbane Single attack deals extra damage against dragons Dragonfoe, BAB +6

Dracon

Combat
Dragondoom Critical hits against dragons deal tremendous damage Dragonbane, BAB +10

Dracon

Combat
Dragonfoe You are more adept at attacking dragons Int 13

Dracon

Combat
Dragon Hunter Gain better defense against dragon's attacks Wis 13

Dracon 

Combat
Dragon Tail Gain a tail and tail attack Dragonblood subtype, 1st level only

RoDR

Combat
Dreadful Wrath Gain frightful presence when you attack Fighter or Barbarian

PGF

Combat
Driving Attack Proficiency with piercing weapon, Weapon Focus with piercing weapon, Melee Weapon Mastery (piercing), Weapon Specialization with piercing weapon, BAB +14 Bull rush with piercing weapon attack

PHB2
Combat Dual Strike Attack once with each hand as a standard action Improved Two-Weapon Fighting, Two-Weapon Fighting CAdv

Combat
Dutiful Guardian Exchange places with attacked ally Constant Guardian

DoU

Combat
Dwarven Armour Proficiency Proficient with battle plate, interlocking plate, interlocking scale, and mountain plate Dwarf, Armour proficiency (heavy)

RoS
Combat Eagle Claw Attack Strike opponent's weapon or shield with unarmed strike Improved Unarmed Strike, Improved Sunder, Wis 13 CW

Combat
Eagle's Fury Extra attack with the eagle's claw Dex 15, proficiency with weapon

Sand

Combat
Earth Adept +1 to weapon damage rolls if you and foe are touching the ground Con 13, Wis 13, Earth Sense

RoS
Combat Earth's Embrace Pinned opponent dealt critical damage, but you must remain immobile Improved Unarmed Strike, Improved Grapple or improved grab, Str 15 CW

Combat
Earth Fist +1 to attack rolls if you and foe are touching the ground Con 13, Wis 13, Earth Adept, Earth Sense

RoS

Combat
Efficient Defender +1 AC in light or medium armour, -1 armour check penalty Heavy armour proficiency

City
Combat Elemental Bloodline +4 save against poison, sleep, paralysis or stunning; 25% chance to degrade critical hit or sneak attack Base Fort save +4, genasi RoF
Combat Elf Hunter Bonus on damage and Improved Critical against one elf subrace Drow elf Underdark
Combat Endurance +4 bonus on checks or saves to resist nonlethal damage None PHB

Combat
Enduring Ki Spend extra use of ki to add 1 round to duration Ki power

CS
Combat Enhanced Adhesive +2 bonus on Ref and Str DCs against adhesive Kuo-toa Underdark

Combat
Evasive Reflexes Instantly take 5 ft step instead of an AoO Dex 13

BoNS
Combat Exotic Armor Proficiency No armor check penalty on attack rolls Armor proficiency of the appropriate type RoS

Combat
Exotic Shield Proficiency No armor check penalty on attack rolls Shield proficiency, BAB +1

RoS
Combat Exotic Weapon Proficiency No penalty on attacks with specific exotic weapon BAB +1 PHB

Combat
Expanded Ki Pool Gain three extra uses of your ki power Ki power

CS

Combat
Expeditious Dodge Gain +2 dodge bonus when you move 40 ft in a round Dex 13

RoW

Combat
Expert Siege Engineer +2 bonus on attack and damage with siege engines Profession (siege engineer) 8

HoB
Combat Expert Tactician All allies gain +2 attack and damage bonus for a round against a target you've hit with an attack of opportunity Dex 13, Combat Reflexes, BAB +2 CAdv
Combat Extend Rage Each rage lasts an additional 5 rounds Ability to rage or frenzy CW
Combat Extra Favoured Enemy Select additional favoured enemy and increase bonuses BAB +5, at least one favoured enemy MoW

Combat
Extra Granted Maneuver Ready one more maneuver from your maneuvers known Crusader level 1

BoNS
Combat Extra Rage Rage 2 more times per day Ability to rage or frenzy CW

Combat
Extra Readied Maneuver Ready one more maneuver from your maneuvers known Swordsage level 1

BoNS

Combat
Extra Smiting Smite 2 more times per day Smite ability, BAB +4

CW
Combat Extra Stunning Gain 3 extra stunning attacks per day BAB +2, Stunning Fist CW
Combat Eyes in the Back of Your Head Attackers do not gain flanking benefit BAB +1, Wis 13 CW

Combat
Fade into Violence Foes strike ally, not you, if your Bluff check succeeds Bluff 6, Hide 6

PHB2
Combat Falling Star Strike Unarmed strike can blind humanoid opponents Improved Unarmed Strike, BAB +4, Stunning Fist, Wis 17 OA

Combat
Falling Sun Attack Make Setting Sun strike a stunning attack, +1 to DC of stunning attacks and Setting Sun strikes Stunning Fist, one Settting Sun strike

BoNS
Combat Far Shot Increase range increment by 50% or 100% Point Blank Shot PHB
Combat Favoured Critical Double threat range against one favoured enemy BAB +5, at least one favoured enemy MoW

Combat
Favoured Power Attack Trade attack bonus for damage at greater rate against favoured enemies Favoured enemy, Power Attack, BAB +4

CW
Combat Feign Weakness Bluff check allows a flat-footed attack against foe's AoO BAB +2, Improved Unarmed Strike SaF

Combat
Fiery Fist Expend Stunning Fist use to cloak fists, feet in fiery energy for +1D6 damage Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2

Combat
Fiery Ki Defense Expend Stunning Fist use to cloak self in flame, damaging any who strike you Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2
Combat Fists of Iron +1D6 damage from unarmed attacks BAB +2, Improved Unarmed Strike, Stunning Fist CW

Combat
Flay Inflict painful wounds on unarmoured targets Str 13, Power Attack

PHB2

Combat
Fleet of Foot +10 ft to speed in light or no armour Must take at 1st level

PGF
Combat Flick of the Wrist Catch your opponent flat-footed by drawing your weapon and attacking in the same round Dex 17, Quick Draw, Sleight of Hand 5 RoW

Combat
Fling Ally Fling a smaller ally to target a square up to 5 increments away Str 19, Rock Hurling or racial ability to throw rocks, Large or larger or Goliath

RoS

Combat
Fling Enemy Fling a creature you have grappled Str 19, Rock Hurling or racial ability to throw rocks, Large or larger or Goliath

RoS
Combat Fling Enemy, Huge Fling a creature you have grappled Str 23, huge size, improved grab SS
Combat Flyby Attack Fly before and after a standard action Fly speed MM4
Combat Flying Kick +1D12 damage with unarmed strike in a charge Str 13, Power Attack, Improved Unarmed Strike, Jump 4 CW
Combat Foe Hunter Acquire a favoured enemy Must choose a foe endemic to the region PGF
Combat Foe Specialist +1D6 sneak attack damage against one creature type BAB +4, sneak attack +1D6 MHB

Combat
Forceful Staff Style May use a quarterstaff to make stunning attacks and may bullrush a stunned opponent Improved Unarmed Strike, Weapon Focus (quarterstaff)

GW
Combat Freezing the Lifeblood Paralyzing opponent with unarmed strike Improved Unarmed Strike, BAB +10, Stunning Fist, Wis 17 CW

Combat
Frozen Berserker Gain cold subtype while raging Barbarian rage ability

FB

Combat
Furious Charge Gain +4 attack bonus on charge attacks None

PGF

Combat
Ghost Scarred +2 on attacks, damage, saves against incorporeal undead Knowledge (religion) 8

LM

Combat
Ghost Smiting May use smite ability on incorporeal undead even if they do not normally qualify for smiting Wis 13, smite ability

GW

Combat
Gnoll Ferocity Gain bite attack for 1D6 points of damage Gnoll, rage or frenzy ability

RoW

Combat
Gnome Foe Killer +2 to weapon damage against kobolds and goblinoids Gnome

RoS
Combat Goad Cause target to attack only you Cha 13, BAB +1 CAdv
Combat Grappling Block Catch and pin an opponent's weapon with bare hands or special weapon Improved Unarmed Strike, Deflect Arrows, Int 13, Combat Expertise, Improved Disarm, Combat Reflexes OA
Combat Great Cleave No limit to cleave attacks each round Cleave, BAB +4 PHB
Combat Great Flyby Attack Make multiple flyby attacks in a round Fly speed, Flyby Attack SS

Combat
Greater Heavy Armour Optimization When wearing heavy armour, lower check penalty by 2 and +1 AC Armour Proficiency (heavy), Heavy Armour Optimization, BAB +8

RoS
Combat Greater Kiai Shout Panic opponents with Kiai Shout Cha 13, Kiai Shout, BAB +9 CW

Combat
Greater Manyshot Shoot 2 or more arrows simultaneously, even at separate targets Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6

Psionic
Combat Greater Powerful Charge Additional extra damage when you charge Powerful Charge, BAB +4 MHB
Combat Greater Resiliency DR increases by +1 DR as a class feature or innate ability CW
Combat Greater Sunder Inflict double damage when attacking opponent's weapon BAB +2, Improved Sunder SaF

Combat
Greater Two-Weapon Defense Gain shield bonus when fighting with two weapons Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting, BAB +11

CW
Combat Greater Two-Weapon Fighting Gain third off-hand attack Dex 19, Improved Two-Weapon Fighting, BAB +11 PHB
Combat Greater Weapon Focus +2 bonus on attack rolls with selected weapon Weapon Focus with weapon, Fighter level 8 PHB
Combat Greater Weapon Specialization +4 bonus on damage rolls with selected weapon Greater Weapon Focus with weapon, Weapon Specialization with weapon, Fighter level 12 PHB

Combat
Grenadier +1 on attacks and damage with splash weapons None

PHB2

Combat
Guerrilla Scout +1 bonus on initiative checks, Listen and Spot ranks cost 1 skill point None

HoB

Combat
Guerrilla Warrior Reduce light or medium armour check penalty by 1, Hide and Move Silently ranks cost 1 skill point None

HoB
Combat Hammer Fist Add 1.5 times Str bonus with unarmed strike Str 13, Improved Unarmed Strike, dwarf RoF
Combat Hamstring Forego sneak attack damage to reduce foe speed by half BAB +4, sneak attack ability CW

Combat
Hand Crossbow Focus +1 bonus on attack rolls with hand crossbow; reload as free action Proficiency with hand crossbow, BAB +1

DoU

Combat
Hasty Spirit Gain an initiative reroll, extra move action after using reroll Watchful spirit class feature

CM
Combat Headlong Rush Charge attack does double damage but all along path gain AoO Orc or half-orc, BAB +4 RoF

Combat
Hear the Unseen Pinpoint a target's location by sound, not sight Listen 5, Blind-Fight

CAdv

Combat
Heart of Incarnum Gain hp equal to your essentia pool Ability to bind a soulmeld to heart chakra

MoI

Combat
Heavy Armour Optimization When wearing heavy armour, lower check penalty by 1 and +1 AC Armour Proficiency (heavy), BAB +4

RoS

Combat
Heavy Lithoderms +1 natural AC Goliath

RoS

Combat
Hindering Opportunist Replace AoO with aid another Combat Reflexes, BAB +3

PHB2
Combat Hold the Line Make AoO against opponent that charges you BAB +2, Combat Reflexes CW
Combat Horse Nomad Gain proficiency with composite shortbow, light lance, and scimitar and +3 bonus on Ride checks Member of a horse riding nomadic society PGF
Combat Hurling Charge Throw weapon as part of a charge Quick Draw, BAB +6 MHB

Combat
Imperious Command Demoralized opponent cowers for 1 round, then shaken for 1 round Cha 15, Intimidate 8

DoU
Combat Improved Assume Supernatural Ability As Assume Supernatural Ability without suffering penalties Wis 17, Assume Supernatural Ability SS

Combat
Improved Buckler Defense Apply buckler's shield bonus to AC while using off-handed weapon Shield Proficiency

CW
Combat Improved Bull Rush +4 bonus on bull rush attempts; no AoO Power Attack PHB

Combat
Improved Combat Expertise Reduce your attack bonus to improve your AC up to your BAB Int 13, Combat Expertise, BAB +6

CW
Combat Improved Critical Double threat range of weapon Proficiency with weapon, BAB +8 PHB
Combat Improved Disarm +4 bonus on disarm attempts; no AoO Combat Expertise PHB

Combat
Improved Favoured Enemy +3 bonus on damage against favoured enemies BAB +5, favoured enemy ability

CW
Combat Improved Feint Feint in combat as move action Combat Expertise PHB
Combat Improved Flyby Attack Make flyby attack without incurring AoO Fly speed, Flyby Attack, Mobility SS
Combat Improved Grapple +4 bonus on grapple checks; no AoO Dex 13, Improved Unarmed Strike PHB
Combat Improved Initiative +4 bonus on initiative checks None PHB
Combat Improved Low Blow Using the Low Blow feat does not provoke an AoO Low Blow RoF

Combat
Improved Mounted Archery Reduce or eliminate attack penalties with ranged weapins while mounted Ride 1 rank, Mounted Archery, Mounted Combat

CW
Combat Improved Natural Armor Natural armor bonus increases by 1 Natural armor, Con 13 MM
Combat Improved Natural Attack Damage for a natural attack increases by one step Natural weapon, BAB +4 MM4
Combat Improved Overrun +4 bonus on overrun attempts; no AoO Power Attack PHB
Combat Improved Precise Shot Ignore less than total cover/concealment on ranged attacks Dex 19, Precise Shot, BAB +11 PHB

Combat
Improved Rapid Shot Ignore -2 penalty when using Rapid Shot Manyshot, Point Blank Shot, Rapid Shot

CW

Combat
Improved Rock Hurling Hurl rocks like a giant farther and with more accuracy Str 23, Rock Hurling, Large or larger or Goliath

RoS
Combat Improved Shield Bash Retain shield bonus to AC when shield bashing Shield Proficiency PHB
Combat Improved Shieldmate Bonus from Shieldmate increases by +1 Shieldmate, BAB +4 MHB

Combat
Improved Sigil (Aesh) Bonus on melee weapon damage with Weapon Focus Illumian, aesh power sigil

RoD

Combat
Improved Sigil (Uur) Bonus on ranged weapon damage against targets denied Dex bonus Illumian, uur power sigil

RoD

Combat
Improved Skirmish Move 20 ft to gain +2D6 points of damage, +2 AC Skirmish +2D6/+1 AC

CS

Combat
Improved Smiting Your smite gains an alignment for overcoming DR and +1D6 damage Cha 13, smite ability

CD
Combat Improved Sunder +4 bonus on sunder attempts; no AoO Power Attack PHB

Combat
Improved Toughness Gain hp equal to your current HD Base Fort save +2

MM4
Combat Improved Trip +4 bonus on trip attempts; no AoO Combat Expertise PHB

Combat
Improved Two-Weapon Defense Gain shield bonus when fighting with two weapons Dex 17, Two-Weapon Defense, Two-Weapon Fighting, BAB +6

CW
Combat Improved Two-Weapon Fighting Gain second off-hand attack Dex 17, Two-Weapon Fighting, BAB +6 PHB
Combat Improved Unarmed Strike Considered armed even when unarmed None PHB

Combat
Improved Weapon Familiarity Racial weapons are martial, not exotic BAB +1

RoS

Combat
Incarnum-Fortified Body Gain 2 hp per Incarnum feat None

MoI

Combat
Incorporeal Target Fighting Reroll miss chance against incorporeal creatures None

GW
Combat Instantaneous Rage Begin rage at any time Ability to rage or frenzy CW
Combat Intimidating Rage Intimidate enemy while raging to make it shaken Ability to rage or frenzy CW

Combat
Intimidating Strike Use Intimidate check with attack to shake opponent Intimidate 4

PHB2
Combat Involuntary Rage Rage after suffering massive damage Con 20, Toughness SS
Combat Karmic Strike AoO against opponent that hits you but suffer -4 penalty to AC Dex 13, Dodge, Combat Expertise CW
Combat Kiai Shout Shout causes opponents to become shaken BAB +1, Cha 13 CW

Combat
Ki Blast Expend Stunning Fist uses to throw ball of ki energy Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, BAB +8

PHB2

Combat
Killoren Destroyer Daze foes with you killoren smite attack Killoren

RoW

Combat
Knifefighter No penalty for using a light weapon to attack a grappled foe None

PGF

Combat
Knight of Lolth Gain various advantages when mounted on monstrous vermin Ride 1, Mounted Combat, Vermin Trainer

DoU

Combat
Knockback Free bull rush attempt against foe hit with Power Attack Improved Bull Rush, Power Attack, Large or larger or Goliath

RoS
Combat Knock-Down When you do 10 points of damage to opponent, gain a trip attack as a free action BAB +2, Improved Trip, Str 15 SaF

Combat
Kobold Foe Strike +1D6 damage against flanked or flat-footed dwarves, fey, and gnomes Kobold

RoDR

Combat
Kuo-Toan Monasticism When first strike of flurry hits, another flurry attack automatically hits Kuo-toa, flurry of blows

MM5

Combat
Large and in Charge Push back foe attempting to close Natural reach 10 ft, size Large or larger

Dracon 

Combat
Leap Attack Doubles damage by Power Attack on successful charge Jump 8, Power Attack

CAdv
Combat Lightning Fists Two extra attacks per round at -5 attack penalty Monk level 4, Dex 15 SaF
Combat Lolth's Meat Bonus on attack rolls, damage rolls, and saves after killing a creature with Int 3+ Drow elf Underdark
Combat Low Blow Flat-footed attack against a larger opponent that provokes an AoO Mobility, BAB +4 RoF

Combat
Lunging Strike Extend reach of one attack BAB +6

PHB2

Combat
Mad Foam Rager Once per rage or frenzy, delay spell or attack effect Rage or frenzy ability

PHB2
Combat Mage Slayer +1 bonus on Will saves; spellcaster you threaten cannot cast defensively Spellcraft 2 ranks, BAB +3 CA
Combat Mantis Leap Jump check allows charge attack with double Str modifier Monk level 7, Jump 5 SaF
Combat Manyshot Shoot two or more arrows simultaneously Dex 17, Rapid Shot, BAB +6 PHB

Combat
Markings of the Hunter Roll two initiative rolls and choose result Goliath, Auspicious Marking

RoS

Combat
Markings of the Warrior Roll two attack rolls and choose result 3/day Goliath, Auspicious Marking

RoS

Combat
Mark of Hleid Cleric is favoured class, +2 sacred bonus to AC against evil cold creatures, immunity to rimefire Patron deity must be Lothar

FB

Combat
Martial Stalker Fighter and ninja levels stack for ki pool, AC bonus, and feats Proficiency with all martial weapons, ki power

CS

Combat
Martial Stance Learn one martial stance One martial maneuver

BoNS

Combat
Martial Study Gain the use of a martial maneuver None

BoNS
Combat Martial Throw Special grapple to switch places with enemy Dex 17, Improved Unarmed Strike MHB
Combat Martial Weapon Proficiency No penalty on attacks with specific martial weapon None PHB

Combat
Master of Poisons Apply poison as a swift action and with no chance of poisoning yourself None

DoU

Combat
Master Spellthief Spellthief and arcane spellcaster levels stack for steal spell and arcane caster level; cast arcane spells in light armour Ability to cast 2nd level arcane spells, steal spells

CS

Combat
Melee Evasion While fighting defensively, negate foe's attack Dex 13, Int 13, Combat Expertise, Dodge

PHB2

Combat
Melee Weapon Mastery Gain Weapon Focus, Weapon Specialization benefits with multiple weapons Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, BAB +8

PHB2
Combat Militia Gain Martial Weapon Proficiency None PGF
Combat Mind Over Body Int or Cha modifier adds to hit points instead of Con at 1st level; gain +1 hit point for each metamagic feat you learn; if you cast arcane spells you gain +1 bonus to AC Must take at 1st level PGF

Combat
Mind-Shattering Strike Unarmed strike causes target to attack non-kuo-toa on its next turn Kuo-toa, Kuo-Toan Monasticism, Stunning Fist, flurry of blows

MM5
Combat Mobility +4 dodge bonus to AC against some AoO Dodge PHB
Combat Monkey Grip Use larger melee weapons at -2 penalty BAB +1 WoL

Combat
Mountain Warrior +1 damage in melee from higher ground, +1 attack with ranged weapon from higher ground, foes do not gain melee higher ground bonus, +2 to Balance checks on steep slopes Survival 5, BAB +3

RoS
Combat Mounted Archery Half penalty for ranged attacks while mounted Mounted combat PHB
Combat Mounted Combat Negate hits on mount with Ride check Ride 1 rank PHB

Combat
Mounted Mobility +4 dodge bonus to AC against some attacks of opportunity while mounted Mounted Combat, Ride 4

HoB
Combat Multiattack Secondary attacks with natural weapons take only a -2 penalty Three or more natural attacks MM4
Combat Multiweapon Fighting Penalties for fighting with multiple weapons are reduced Dex 13, three or more hands MM

Combat
Natural Leader +4 bonus on rally checks Cha 13

HoB

Combat
Necropotent +4 damage with selected weapon against undead Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 4

LM

Combat
Neraph Charge Charge attack denies Dex bonus to foe Wis 15, Knowledge (planes) 5

PlaH

Combat
Neraph Throw Thrown weapon attack denies Dex bonus to foe Dex 15, Knowledge (planes) 5

PlaH
Combat Node Defense Bonus to AC and saves near earth node Node Spellcasting, spellcaster level 1 Underdark
Combat Off-Hand Parry Gain +2 dodge bonus to AC instead of off-hand attack Dex 13, Two-Weapon Fighting, BAB +3, Proficiency with Weapon MoW

Combat
Overhead Thrust Make AoO against foe attacking from above Close-Quarters Fighting, Power Attack, BAB +6

Dracon

Combat
Oversized Two-Weapon Fighting Treat one-handed weapon in off hand as if light weapon Str 13, Two-Weapon Fighting

CAdv

Combat
Overwhelming Assault Gain bonus agaist adjacent foe not attacking you BAB +15

PHB2
Combat Pain Mastery Increase Str as you take massive damage Con 20, Toughness SS
Combat Pain Touch Victims of stun attack are nauseated for 1 round BAB +2, Stunning Fist, Wis 15 CW

Combat
Paralyzing Fists Multiple Stunning Fist attacks paralyze instead of stun Wis 15, Improved Unarmed Strike, Stunning Fist

DoU

Combat
Parrying Shield Add shield bonus to touch AC Shield proficiency

LoM

Combat
Penetrating Shot Your ranged attack targets every foe in 60 ft line Str 15, Point Blank Shot, BAB +10

PHB2

Combat
Phalanx Fighting Bonus to AC and Reflex saves while fighting in shield wall Proficiency with a heavy shield, BAB +1

CW

Combat
Pharaoh's Fist Foe and adjacent creatures stunned by thundering blow Str 15, Improved Unarmed Strike, Stunning First

Sand

Combat
Pierce Magical Concealment Ignore spell-based concealment of creatures you attack Con 13, Blind-Fight, Mage Slayer

CA

Combat
Pierce Magical Protection Ignore spell-based bonuses to AC Con 13, Mage Slayer

CA
Combat Pin Shield Render opponent's shield useless temporarily BAB +4, Two-Weapon Fighting CW

Combat
Plunging Shot +1D6 damage against targets below you Dex 13, Point Blank Shot

HoB
Combat Point Blank Shot +1 bonus on ranged attack and damage within 30 ft None PHB

Combat
Poison Expert Your poisons' save DC is 1 higher Poison use, Craft (poisonmaking) 8

CS

Combat
Poison Master Your poisons deal +1 damage/die Poison use, Craft (poisonmaking) 8, Poison Expert

CS
Combat Power Attack Trade attack bonus for damage (up to BAB) Str 13 PHB

Combat
Power Critical +4 bonus to confirm critical with one weapon Weapon Focus with weapon, BAB +4

CW
Combat Power Dive Dive and land on opponent, causing damage Str 15, fly speed (average maneuverability) Dracon

Combat
Powerful Charge Extra damage when you charge Medium or larger; BAB +1

MM4
Combat Power Lunge Gain twice Str modifier on a charge, but suffer AoO BAB +3, Power Attack SaF
Combat Power Throw Power Attack with thrown weapons Str 13, Brutal Throw, Power Attack CAdv
Combat Precise Shot No -4 penalty for shooting into melee Point Blank Shot PHB
Combat Prone Attack Attack from prone position without penalty and stand up BAB +2, Dex 15, Lightning Reflexes CW
Combat Pushback Push enemy back after melee attack Str 17, Improved Bull Rush, Power Attack MHB
Combat Quick Draw Draw weapon as free action BAB +1 PHB
Combat Quicker than the Eye Make a Bluff check to take a standard action unobserved Dex 19 SaS

Combat
Quick Reconnoiter Make Spot and Listen as free actions; +2 bonus on initiative checks Listen 5, Spot 5

DS

Combat
Quick Recovery Allows new saves against stun and daze None

LoM

Combat
Rampaging Bull Rush While raging, may knock down any foe bull rushed Improved Bull Rush, rage ability, Large or larger or Goliath

RoS

Combat
Ranged Disarm Use ranged weapon to disarm foe within 30 ft Dex 15, Point Blank Shot, Precise Shot, BAB +5

CW

Combat
Ranged Pin Use ranged weapon to grapple foe within 30 ft Dex 15, Point Blank Shot, Precise Shot, BAB +5

CW

Combat
Ranged Sunder Use ranged weapon to sunder foe's weapon at reduced damage penalty Dex 15, Point Blank Shot, Precise Shot, BAB +5, Ranged Pin

CW

Combat
Ranged Weapon Mastery Gain Weapon Focus, Weapon Specialization benefits with multiple weapons Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, BAB +8

PHB2

Combat
Rapid Assault +1D6 melee damage in first round of combat BAB +1

BoNS

Combat
Rapid Blitz Make third attack as part of Spring Attack Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, BAB +18

PHB2
Combat Rapid Reload Reload crossbow more quickly Weapon proficiency with crossbow PHB
Combat Rapid Shot One extra ranged attack each round Dex 13, Point Blank Shot PHB

Combat
Rapid Stunning Use one additional stunning attack per round Combat Reflexes, Stunning Fist, BAB +6

CW

Combat
Rattlesnake Strike Deal Con damage with your unarmed strike Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist

Sand

Combat
Razing Strike Spend a spell use to gain attack and damage bonuses against constructs or undead Ability to cast 3rd level arcane or divine spells, sneak attack

CAdv

Combat
Ready Shot Readied ranged attack deals +3D6 damage Point Blank Shot

HoB
Combat Reckless Charge Charges get +4 on attack rolls, but -4 penalty to AC BAB +1 MHB
Combat Reckless Offense Take -4 AC to gain +2 melee attack bonus BAB +1 Psionic

Combat
Reckless Rage +2 extra Str and Con while raging but -2 additional AC penalty Con 13, rage ability

RoS
Combat Resistance to Energy Resistance 5 against one energy type Base Fort save +8 MoW
Combat Resounding Blow Potential cowering effect on critical hit Str 13, Power Attack, Intimidate 7 BoED
Combat Ride-By Attack Move before and after a mounted charge Mounted combat PHB

Combat
Robilar's Gambit Grant foes bonus on attacks and damage, but their attacks provoke AoO Combat Reflexes, BAB +12

PHB2

Combat
Rock Hurling Throw rocks like a giant Str 19, Large or larger or Goliath

RoS
Combat Roll with It Gain DR 2/- Con 20, Toughness SS
Combat Roundabout Kick Additional attack against opponent who has suffered a critical unarmed strike Str 15, Power Attack, Improved Unarmed Strike CW
Combat Run Run at 5x normal speed, +4 bonus on running Jump checks None PHB

Combat
Sahuagin Flip Attack then withdraw in the same round Swim speed, Dex 13, Dodge

SW

Combat
Sand Dancer Blind foe with thrown sand during another attack Wis 13, Tumble 4

Sand

Combat
Sand Snare Foe is hindered in rising when knocked prone in sand Combat Expertise, Improved Trip

Sand

Combat
Sand Spinner Blind foes in 5 ft radius with thrown sand Wis 13, Tumble 8, Sand Dancer

Sand

Combat
Scorpion's Grasp Begin grapple with a melee strike Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple

Sand
Combat Scramble Avoid a potentially fatal attack Dex 15, small size or smaller, improved evasion SS

Combat
Sea Legs +2 bonus on shipboard Balance and Tumble checks, +1 initiative None

SW
Combat Second Wind Heal hit points equal to Con modifier 1/day None MHB

Combat
Serpent Fang Project your ki to deal unarmed damage 5 ft beyond your normal reach Wis 15, Improved Unarmed Strike, Stunning Fist

Sand

Combat
Sense Weakness Your attacks more easily overcome DR or hardness Combat Expertise, Weapon Focus

Dracon

Combat
Shadow Blade Use Dex modifier instead of Str modifier on damage rolls with Shadow Sun weapons One Shadow Hand maneuver

BoNS

Combat
Shadowborn Warior +2 initiative, +1 AC when in shadows or darkness Blind-Fight, Dodge

DoU

Combat
Shared Fury Your animal companion rages with you Animal companion class feature, rage class feature, Handle Animal 4 ranks

RoW
Combat Sharp-Shooting Halve opponent's cover bonus BAB +3, Point Blank Shot, Precise Shot CW
Combat Shield Charge Free trip attack with shield during charge BAB +3, Improved Shield Bash CW
Combat Shieldmate Your shield grants shield bonus to adjacent allies BAB +1 MHB

Combat
Shield Profiency No armor check penalty on attack rolls None

PHB

Combat
Shield Slam Use shield to daze opponent Improved Shield Bash, Shield Charge, BAB +6

CW

Combat
Shield Sling Use shield as ranged weapon Proficiency withh shields, Improved Shield Bash, Shield Specialization, BAB +9

PHB2

Combat
Shield Specialization Increase shield bonus by +1 Proficiency with shields

PHB2

Combat
Shield Wall Shield bonus increases by +2 when adjacent to shield wielder Shield Proficiency

HoB

Combat
Shield Ward Gan shield bonus to touch AC and against bull rush, disarm, grapple, overrun, and trip Proficiency with shields, Shield Specialization

PHB2

Combat
Short Haft Lose reach benefits, attack adjacent foes Proficiency with selected weapon, Weapon Focus with selected weapon, BAB +3

PHB2
Combat Shot on the Run Move before and after ranged attack Dex 13, Mobility, Point Blank Shot, BAB +4 PHB
Combat Sidestep Gain 5 ft step after making AoO Dex 15, Tumble 8, Mobility MHB

Combat
Sidestep Charge +4 bonus to AC against a charging foe Dex 13, Dodge

Psionic

Combat
Silencing Strike Foe you sneak attack is also silenced by spending a daily silence usage Whisper gnome, sneak attack ability

RoS
Combat Simple Weapon Proficiency No -4 penalty on attack rolls with simple weapons None PHB

Combat
Slashing Flurry Profiency with slashing weapon, Weapon Focus with slashing weapon, Melee Weapon Mastery (slashing), Weapon Specialization with slashing weapon, BAB +14 Gain extra attack with slashing weapon

PHB2

Combat
Snap Kick Make an extra attack, all attacks at -2 Improved Unarmed Strike, BAB +6

BoNS
Combat Snatch Arrows Catch a deflected range attack Dex 13, Deflect Arrows PHB
Combat Snatch Weapon Grab the weapon of an opponent you disarm Improved Disarm SaS

Combat
Spectral Skirmisher Gain bonuses while invisible BAB +6

PHB2
Combat Spirited Charge Double damage with mounted charge Ride-By Attack PHB
Combat Spring Attack Move before and after melee attack Mobility, Dodge, Dex 13, BAB +4 PHB

Combat
Staggering Critical Critical hit slows target for 1 round Improved Critical, BAB +12

DoU
Combat Staggering Strike Limit target to a single action for 1 round BAB +6, sneak attack ability CAdv

Combat
Stalwart Defense Foes provoke aid another action from you when they attack allies Combat Reflexes, Hindering Opportunist, BAB +9

PHB2

Combat
Stand Still AoO stops foe's movement Str 13

Psionic
Combat Stone Colossus Up to -5 penalty to attack for an equal bonus to AC Base Fort save +3, earth genasi MoF

Combat
Stone Rage  +1 to natural armour if rage begun while touching ground  Con 13, Wis 13, Earth Sense, rage ability 

 RoS

Combat
Stoneback If wielding a shield and proficient with it and if one side is solid wall, cannot be flanked Shield Proficiency, Tunnel Fighting

RoS
Combat Stoneblood 50% chance of stabilizing when dying Con 13, urdunnir MoF

Combat
Stone Power Trade attack bonus for temporary hit points Str 13, one Stone Dragon maneuver

BoNS
Combat Stonewalker Fist Ignore +4 of armor or shield bonus due to metal or stone armor or shields with fist attack Improved Unarmed Strike, urdunnir MoF
Combat Stunning Fist Stun opponent with unarmed strike Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 PHB
Combat Subduing Strike No penalty when dealing nonlethal damage; rogue's sneak attack deals nonlethal damage None BoED

Combat
Sudden Recovery Recover an expended maneuver as a swift action 1/day One martial maneuver

BoNS

Combat
Sugliin Mastery All attacks with a sugliin are a standard action BAB +5, Exotic Weapon Proficiency (sugliin)

FB

Combat
Superior Unarmed Strike Deal greater unarmed damage Improved Unarmed Strike, BAB +3

BoNS
Combat Supernatural Blow Gain extra dice on a critical and favoured enemy damage bonus against enemy immune to criticals BAB +7, favoured enemy immune to critical hits MoW

Combat
Supernatural Crusader +1 insight bonus on attack rolls and damage rolls against a creature with a supernatural special attack Knowledge (arcana) 2

ToM

Combat
Supernatural Instincts Creature using a supernatural ability provokes attack of opportunity from you Combat Reflexes

FCToNH

Combat
Supernatural Opportunist  Make an AoO against creature activating a supernatural ability Supernatural Crusader

ToM

Combat
Surprising Riposte Feinted target that takes damage becomes flat-footed Int 13, Combat Expertise, Improved Feint

DoU
Combat Swarmfighting Share same space with small ally and gain morale bonus to attacks Size small, Dex 13, BAB +1 CW

Combat
Swift Ambusher Rogue and scout levels stack for skirmish bonuses Skirmish +1D6/+1 AC, sneak attack +1D6

CS

Combat
Swift Hunter Ranger and scout levels stack for skirmish bonuses, favoured enemies Favoured enemy, skirmish +1D6/+1 AC

CS

Combat
Swift Tumbler Tumble at (1/2 speed + 10) ft Tumble 7

City

Combat
Swim-By Attack Attack as you swim past your opponent Swim speed

SW

Combat
Telling Blow Gain skirmish or sneak attack amage on critical hits Skirmish attack or sneak attack

PHB2
Combat Throw Anything Throw any weapon you can use at no penalty BAB +2, Dex 15, Proficiency with weapon CW
Combat Thug +2 bonus on Initiative and +2 bonus on Appraise and Intimidate checks None PGF
Combat Thunderclap Deafen or know down foes by clapping hands together Str 30, Improved Unarmed Strike, Power Attack SS

Combat
Tiger Blooded Knock smaller foes back while raging or wild shaped Ability to rage, wild shape, or shift; one Tiger Claw maneuver

BoNS

Combat
Tireless Ignore fatigue and reduce exhaustion to fatigued None

PGF

Combat
Titan Fighting Apply racial dodge bonus vs giants to subject of Dodge feat who is larger than you Dodge, racial dodge bonus to AC against giants

RoS

Combat
Tomb-Born Fortitude 25% crit resistance, no massive damage risk Nongood, Tomb-Tainted Soul

LM

Combat
Toothed Blow Your unarmed strikes avoid the usual underwater penalties Str 13, Improved Unarmed Strike

SW
Combat Toughness +3 hit points None PHB
Combat Tower Shield Proficiency No armor check penalty on attack rolls Shield Proficiency PHB
Combat Trample Target cannot avoid mounted overrun Mounted combat PHB

Combat
Treetopper +2 bonus on Balance and Climb checks; no loss of Dex bonus to AC and foes do not gain +2 bonus to attack rolls when you are attacked while climbing Elf or race that lives in trees

PGF

Combat
Tumbling Feint +5 on feint attempt after successful Tumble Bluff 4, Tumble 4

PHB2
Combat Tunnel Fighting No penalty on attacks or to Ac while squeezing BAB +1 DS

Combat
Tunnel Riding Rider and mount suffer no penalty in narrow spaces Mounted Combat, Tunnel Fighting

RoS
Combat Tunnelrunner Ignore speed reduction in narrow spaces Chitine or grimlock Underdark
Combat Twin Sword Style +2 armor bonus to AC against selected melee opponent when fighting with two blades None PGF
Combat Two-Weapon Defense Off-hand weapon grants +1 shield bonus to AC Two-Weapon Fighting PHB
Combat Two-Weapon Fighting Reduce two-weapon fighting penalties by 2 Dex 15 PHB

Combat
Two-Weapon Pounce Attack with both weapons when charging Dex 15, Two-Weapon Fighting, BAB +6

PHB2

Combat
Two-Weapon Rend Gain bonus damage if you hit with both weapons Dex 15, Two-Weapon Fighting, BAB +11

PHB2
Combat Unbalancing Strike Throw humanoid opponent off balance with unarmed strike Improved Unarmed Strike, Stunning Fist, Wis 15 OA

Combat
Underfoot Combat Occupy same square as a Large or larger creature, gaining +4 bonus to AC Small or smaller, Tumble 10

RoW

Combat
Undo Resistance Deal sneak attack with cold iron weapon and reduce creature's SR Sneak attack, sudden strike, or skirmish ability

FCToNH

Combat
Unnerving Calm Use Concentration in duel of wills, gain +2 bonus on attacks after successful duel for 1 round Concentration 1, one Diamond Mind strike

BoNS

Combat
Vengeful Spirit Gain initiative reroll, foe takes half damage dealt you Watchful spirit class feature

CM

Combat
Vengeful Surge When you save against a spell or spell-like or supernatural ability, gain +2 on damage against creature that targeted you for 1 round Iron Will

FCToNH

Combat
Verminfriend Cha check to prevent vermin from attacking you Drow

DoU

Combat
Versatile Combatant Reduced penalties for fighting with rapier and hand crossbow; hand crossbow attacks don't provoke AoO Dex 15, proficiency with rapier and hand crossbow

DoU

Combat
Versatile Unarmed Strike Deal bludgeoning, piercing, or slashing damage with unarmed strikes Improved Unarmed Strike

PHB2

Combat
Veteran Knowledge +5 bonus on Knowledge checks made to gain strategic advantage Knowledge (history) 1

HoB

Combat
Vexing Flanker +4 on attacks when flanking Combat Reflexes

PHB2
Combat Vicious Wound Bleeding wounds bleed more Combat Expertise, wounding special attack SS

Combat
Vital Recovery Heal 3 + level points of damage when you recover a maneuver Two martial maneuvers

BoNS

Combat
Water Splitting Stone +4 bonus on damage when striking foe that has DR Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, BAB +9

PHB2

Combat
Weakening Touch Cause foe's Strenth to drop by 6 for 1 minute Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +2

CW
Combat Weapon Finesse Use Dex instead of Str on attack rolls with light melee weapons Proficiency with weapon, BAB +1 PHB
Combat Weapon Focus +1 bonus on attack rolls with selected weapon Proficiency with weapon, BAB +1 PHB
Combat Weapon Specialization +2 bonus on damage rolls with selected weapon Weapon Focus with weapon, Fighter level 4 PHB

Combat
Weapon Supremacy Gain further abilities with chosen weapon Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Greater Weapon Specialization with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, Melee Weapon mastery with weapon type of selected weapon, fighter level 18

PHB2
Combat Whirlwind Attack One melee attack against each opponent within reach Dex 13, Combat Expertise, Spring Attack, BAB +4 PHB

Combat
White Raven Defense +1 bonus to AC while adjacent to ally; adjacent allies gain +1 AC while you wield a White Raven weapon One White Raven maneuver

BoNS
Combat Wisdom Breeds Caution Wis modifier adds to hit points instead of Con at 1st level; gain +1 hit point for each point of Wis gained thereafter Must take at 1st level Underdark

Combat
Wise to Your Ways Add favoured enemy bonus to saves against standard, extraordinary, spell-like, and supernatural abilities of your favoured enemy Favoured enemy

GW

Combat
Yondalla's Sense Add Wis bonus on initiative checks Halfling

RoW
Combat Zen Archery Use Wis modifier instead of Dex modifier making ranged attacks BAB +1, Wis 13 WoL

Combat Form
Combat Awareness Learn hit point totals of all adjacent creatures Wis 13, Blind-Fight, Combat Focus, BAB +12

PHB2

Combat Form
Combat Defense Change target of Dodge feat as immediate action Dex 13, Wis 13, Combat Focus, Dodge, BAB +6

PHB2

Combat Form
Combat Focus Enter meditative state to gain +2 bonus on Will saves Wis 13

PHB2

Combat Form
Combat Stability +4 against bull rush, disarm, grapple, overrun, and trip Wis 13, Combat Focus, BAB +3

PHB2

Combat Form
Combat Strike Expend combat focus to gain bonus on attacks and damage Wis 13, Combat Focus, any two other combat form feats, BAb +15

PHB2

Combat Form
Combat Vigour While in focus, gain fast healing 2 Wis 13, Combat Focus, BAB +9

PHB2

Devil-Touched
Devil's Aura Create aura of fear for 1 round Cha 13, Intimidate 9, Devil's Favour

FCToNH

Devil-Touched
Devil's Favour +2 bonus on attack, save, or check 1/day per devil-touched feat you have Pact with devil

FCToNH
Devil-Touched Devil's Flesh Gain bonus to natural armour, Intimidate based on number of devil-touched feats you have Con 15, Devil's Favour FCToNH
Devil-Touched Devil's Sight Gain darkvision 60 ft, and blindsight 30 ft for 5 rounds 1/day per devil-touched feat you have Wis 15, Devil's Favour FCToNH
Devil-Touched Devil's Stamina Gain 2 hp per devil-touched feat you have, and 1/day fast healing equal to number of devil-touched feats you have for 5 rounds Devil's Favour, base Fort save +3 FCToNH
Devil-Touched Devil's Tongue Daze one creature as standard action 1/day per devil-touched feat you have Cha 15, Devil's Favour FCToNH

Divine
Blackwater Invocation Make water within 30 ft radius bitterly cold Ability to channel negative energy

SW

Divine
Disciple of the Sun Spend an extra turn attempt to destroy undead instead of turning them Ability to turn or rebuke undead, good alignment

CD

Divine
Divine Accuracy Ignore miss chance for incorporealness Ability to turn or rebuke undead

LM

Divine
Divine Armour Expend turn/rebuke attempt to gain DR 5/- Divine caster level 5, ability to turn or rebuke undead

PHB2

Divine
Divine Censure Cause evil outsiders to becomes shaken Ability to turn undead, good alignment

FCToNH
Divine Divine Cleansing Spend turn attempt to grant +2 bonus on Fort saves Ability to turn or rebuke undead CW

Divine
Divine Damage Reduction Spend rebuke earth creatures attempt to gain DR 2/adamantine while touching ground Con 13, Wis 13, Earth Sense, Earth's Warding, ability to rebuke earth creatures

RoS

Divine
Divine Defiance Counter enemy's spell as an immediate action Divine caster level 3, ability to turn or rebuke undead

FCToNH

Divine
Divine Fortune Expend turn/rebuke attempt for +4 bonus on next save Divine caster level 5, ability to turn or rebuke undead

PHB2

Divine
Divine Intercession Spend three rebuke attempts to teleport 30 ft Turn or rebuke undead, Travel or Trickery domain

DoU

Divine
Divine Justice Deal +2D6 damage with melee attacks against evil outsiders for 1 round Ability to turn or rebuke undead

FCToNH

Divine
Divine Metamagic Spend turn/rebuke attempts to enhance spells with a metamagic feat you know Ability to turn or rebuke undead

CD
Divine Divine Might Spend turn check to add Cha modifier to weapon damage Ability to turn or rebuke undead, Str 13, Power Attack CW
Divine Divine Resistance Spend turn attempt to grant resistance fire, cold, and electricity 5 to allies Ability to turn or rebuke undead, Divine Cleansing CW
Divine Divine Shield Spend turn attempt to grant Cha modifier to Shield bonus Ability to turn or rebuke undead, Shield Proficiency CW

Divine
Divine Soultouch Gain 1 essentia, increase essentia capacity for 1 round Con 13, ability to turn or rebuke undead

MoI

Divine
Divine Spell Power Spend turn/rebuke attempts to increase your caster level Ability to turn or rebuke undead.

CD

Divine
Divine Spellshield Spend rebuke earth creatures attempt to give allies +2 bonus to saves vs spells and spell-like effects while touching ground Ability to rebuke earth creatures, racial bonus on saves against spells

RoS

Divine
Divine Spirit Instantly heal yourself while in a Devoted Spirit stance Ability to turn or rebuke undead, one Devoted Spirit stance

BoNS
Divine Divine Vigor Spend turn attempt to increase speed by 10 ft and gain +2 hp/level Ability to turn or rebuke undead CW

Divine
Divine Ward Increase range of spells from touch to short for ally Ability to turn or rebuke undead

PHB2

Divine
Domain Spontaneity Spend turn/rebuke attempt to spontaneously cast a domain spell Ability to turn or rebuke undead

CD

Divine
Dragonfire Channeling Spend turn/rebuke attempt to create cone of sacred fire Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals

DrM

Divine
Earth's Warding Spend rebuke earth creatures attempt to increase natural armour by +2 Con 13, Wis 13, Earth Sense, ability to rebuke earth creatures

RoS

Divine
Elemental Healing Spend turn/rebuke attempt to heal nearby elementals Ability to turn or rebuke elementals

CD

Divine
Elemental Smiting Spend turn/rebuke attempt to smite an elemental Ability to turn or rebuke elementals

CD

Divine
Glorious Weapons Allies' weapons gain an alignment for overcoming DR Ability to turn or rebuke undead

CD

Divine
Lolth's Boon Spend two rebuke attempts to grant vermin temporary hit points and +2 damage Rebuke undead, drow or Lolth as patron deity

DoU

Divine
Lolth's Caress Spend rebuke attempt to force saves against poison's secondary effect Rebuke undead, drow or Lolth as patron deity

DoU

Divine
Persistant Refusal Make another save against ongoing effect Ability to turn or rebuke undead

FCToNH

Divine
Pierce the Darkness Spend turn attempt to double range of darkvision Ability to turn undead, darkvision

RoS

Divine
Pious Defiance Gain bonus on Will saves equal to 1/2 character level as an immediate action Ability to turn or rebuke undead

FCToNH

Divine
Profane Agony Spend rebuke attempt to damage, sicken living foe within 30 ft Rebuke undead, Death or Destruction domain

DoU

Divine
Profane Aura Creatte mist that grants concealment, +2 AC for undead Divine caster level 9, ability to rebuke undead

PHB2

Divine
Profane Boost Nearby inflict spells are maximized for 1 round Ability to turn or rebuke undead

CD

Divine
Profane Lifeleech Steal 1D6 hp from nearby creatures Ability to rebuke undead

LM

Divine
Profane Vigour Grant 1D8 hp to nearby undead allies Cha 11, ability to rebuke undead

LM

Divine
Retrieve Spell Spend turn/rebuke attempts to regain a previously cast spell Any two divine feats, ability to turn or rebuke undead

CC

Divine
Roots of the Mountain Spend rebuke earth creatures attempt to root yourself to the spot while touching the ground Ability to rebuke earth creatures, stability racial trait

RoS

Divine
Sacred Boost Nearby cure spells are maximized for 1 round Ability to turn or rebuke undead

CD

Divine
Sacred Healing Allies gain fast healing 3 for a short time Ability to turn or rebuke undead, Heal 8 ranks

CD

Divine
Sacred Purification Expend turn attempt to heal living and harm undead Sacred Tending, ability to turn undead

PHB2

Divine
Sacred Radiance Expend turn attempt to create radius of light that soothes allies, hampers undead Divine caster level 9, ability to turn undead

PHB2

Divine
Sacred Tending Expend turn attempt for bonus on healing attempts Ability to turn undead

PHB2

Divine
Sacred Vengeance +2D6 points of damage on melee attacks against undead Ability to turn undead

LM

Divine
Sacred Vitality Gain immunity to ability damage, ability drain, and energy drain Ability to turn undead

LM

Divine
Sanctify Water Convert water within 20 ft radius into holy water Cha 13, ability to channel positive energy

SW

Divine
Spiritual Counter Spend turn/rebuke attempts to counterspell Any other divine feat, ability to turn or rebuke undead

CC

Divine
Spurn Death's Touch Heal ability damage, paralysis, negative level Ability to turn undead

LM

Divine
True Believer Gain +3 bonus on one save each day Worship one deity, alignment within one step of deity's

CD

Draconic  
Black Dragon Lineage Convert arcane spell slot into poisonous touch Draconic Heritage (black), sorcerer level 3

DrM

Draconic
Blue Dragon Lineage Convert arcane spell slot into orbs of lightning Draconic Heritage (blue), sorcerer level 3

DrM

Draconic
Brass Dragon Lineage Convert arcane spell slot into sleep effect Draconic Heritage (brass), sorcerer level 3

DrM

Draconic
Bronze Dragon Lineage Convert arcane spell slot to repel enemies Draconic Heritage (bronze), sorcerer level 3

DrM

Draconic
Copper Dragon Lineage Convert arcane spell slot into slow burst Draconic Heritage (copper), sorcerer level 3

DrM

Draconic
Draconic Arcane Grace Give up a spell slot for a bonus on a saving throw Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Armour Gain DR/magic when you cast arcane spells Draconic Heritage, sorcerer level 1

DrM

Draconic
Draconic Breath Convert spell energy into a breath weapon Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Claw Gain claws and make a swift claw attack when you cast a spell Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Flight After casting a spell, fly for the rest of your turn Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Heritage Gain dragonblood subtype, class skill, bonus on saves Sorcerer level 1 and a draconic-connected race

DrM/RoDR

Draconic
Draconic Knowledge Gain bonus on Knowledge skills; treat as class skills Draconic Heritage, sorcerer level 1

DrM

Draconic
Draconic Legacy Gain spells known based on your draconic heritage Any four draconic feats

RoDR

Draconic
Draconic Persuasion Spellcasting grants a bonus on select Cha-based skills Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Power +1 caster level and save DC for spells of the energy type associated with your draconic heritage Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Presence Render lower HD opponents shaken when you cast a spell Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Resistance Gain energy resistance based on number of draconic feats you have Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Senses Gain keen senses similar to a dragon's Cha 11, dragonblood subtype

DrM

Draconic
Draconic Skin Your natural armour increases by 1 Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Toughness Gain 2 hit points for each draconic feat you have Draconic Heritage, sorcerer level 1

RoDR

Draconic
Draconic Vigour Heal damage when you cast arcane spells Draconic Heritage, sorcerer level 1

DrM

Draconic
Dragonfire Assault Deal extra damage from Power Attack as fire damage Str 13, Cha 11, dragonblood subtype, Power Attack

DrM

Draconic
Dragonfire Channeling Spend turn/rebuke attempt to create cone of sacred fire Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals

DrM

Draconic
Dragonfire Inspiration Add fire damage to your allies' attacks Cha 11, dragonblood subtype, bardic music

DrM

Draconic
Dragonfire Strike Deal extra damage as fire damage Cha 11, dragonblood subtype, sneak attack/sudden strike/skirmish

DrM

Draconic
Gold Dragon Lineage Convert arcane spell slot into bonus on allies' saves Draconic Heritage (gold), sorcerer level 3

DrM

Draconic
Green Dragon Lineage Spend arcane spell slot to impose penalty on foe's next Will save Draconic Heritage (green), sorcerer level 3

DrM

Draconic
Red Dragon Lineage Convert arcane spell slot into cone of lingering fire Draconic Heritage (red), sorcerer level 3

DrM

Draconic
Silver Dragon Lineage Spend arcane spell slot to paralyze adjacent foes Draconic Heritage (silver), sorcerer level 3

DrM

Draconic
White Dragon Lineage Spend arcane spell slot to gain temporary hit points and resistance to cold Draconic Heritage (white), sorcerer level 3

DrM
Epic Additional Magic Item Space Wear more magic items None Epic
Epic Armor Skin +1 natural bonus to AC None CW
Epic Augmented Alchemy Create alchemical items that are much more powerful than normal Int 21, Craft (alchemy) 24 CAdv

Epic
Automaic Quicken Power Manifest all 1 level powers as quickened powers automatically Quicken Power, Psicraft 30, ability to manifest 9th level powers

CP
Epic Automatic Quicken Spell Cast all 0-1 level spells as quickened spells automatically Quicken Spell, Spellcraft 30, ability to cast 9th level spells CA
Epic Automatic Silent Spell Cast all 0-3 level spells as silent spells automatically Silent Spell, Spellcraft 24, ability to cast 9th level spells CA
Epic Automatic Still Spell Cast all 0-3 level spells as still spells automatically Still Spell, Spellcraft 27, ability to cast 9th level spells CA
Epic Bane of Enemies Treat any weapon wielded against favoured enemies as bane weapon Survival 24, 5 or more favoured enemy slots Epic
Epic Blinding Speed Act as if hasted 5/day Dex 25 Epic

Epic
Bonus Soulmeld +1 soulmeld shaped at any one time Ability to shape five soulmelds

MoI
Epic Bulwark of Defense Increased defensive stance bonus Con 25, defensive stance 3/day Epic
Epic Chaotic Rage Weapon wielded while raging treated as a chaotic weapon Rage 5/day, chaotic alignment Epic

Epic
Chosen Weapon Specialization Gain +2 bonus on weapon damage rolls when wielding your deity's chosen weapon War domain, Epic Prowess, Weapon Focus with deity's chosen weapon

PGF
Epic Colossal Wild Shape Wild shape into a colossal animal Dex 25 Epic
Epic Combat Archery No AoO when firing a bow when threatened Dodge, Mobility, Point Blank Shot CW

Epic
Combat Insight When wielding a melee weapon, add Int modifier instead of Str modifier to weapon damage Combat Expertise, Epic Prowess, BAB +15

CW
Epic Craft Epic Magic Arms and Armor Craft magic arms, armor, and shields that exceed normal limits Craft Magic Arms and Armour, Knowledge (arcana) 28, Spellcraft 28 Epic
Epic Craft Epic Rod Craft rods that exceed normal limits Craft Rod, Knowledge (arcana) 32, Spellcraft 32 Epic
Epic Craft Epic Staff Craft staves that exceed normal limits Craft Staff, Knowledge (arcana) 35, Spellcraft 35 Epic
Epic Craft Epic Wondrous Item Craft wondrous items that exceed normal limits Craft Wondrous Item, Knowledge (arcana) 26, Spellcraft 26 Epic
Epic Damage Reduction Gain DR 3/- Con 21 CW
Epic Deafening Song Use song or poetics to deafen enemies Perform 24, bardic music feature Epic
Epic Death of Enemies Favoured enemies must save or die on a critical hit Bane of Enemies Epic
Epic Devastating Critical Enemies must save or die on a critical hit with selected weapon Str 25, Overwhelming Critical Dracon
Epic Dexterous Fortitude Make Ref save instead of Fort save Dex 25, slippery mind class feature Epic
Epic Dexterous Will Make Ref save instead of Will save Dex 25, slippery mind class feature Epic
Epic Diminutive Wild Shape Use wild shape to take shape of diminutive animal Ability to wild shape into a huge animal Epic
Epic Dire Charge Make full attack when charging in first combat round Improved Initiative Dracon
Epic Distant Shot Throw or fire ranged weapon at any target in line of sight with no penalty for range Dex 25, Far Shot, Point Blank Shot, Spot 20 Epic

Epic
Divine Spell Penatration When casting divine spells of the chosen alignment, you gain a +4 bonus on caster level checks to overcome SR Wis 21, Improved Alignment-Based Casting, domain of chosen alignment, alignment matching chosen component, ability to cast 9th level divine spells

PGF
Epic Dragon Wild Shape Wild shape change into a dragon Wis 30, Knowledge (nature) 30, wild shape 6/day Epic
Epic Efficient Item Creation Selected item takes 1/10th normal time Item Creation feat, Knowledge (arcana) 24, Spellcraft 24 Epic
Epic Energy Resistance Gain 10 resistance to selected energy type None Epic

Epic
Enhance Effect Change any variables of a persistent spell effect in place as if casting the spell yourself Knoweldge (arcana) 30, Spellcraft 30, Skill Focus (Spellcraft), metamagic effect class ability

PGF
Epic Enhance Spell Increase damage cap of spells Maximize Spell CA

Epic
Epic Axiomatic Strike Deal +2D6 damage against chaotic opponents with anyw eapon you wield Smite anarchy class feature, any Lawful alignment

PGF

Epic
Epic Combat Expertise Take penalty of up to -5 to attack rolls and grant same number as bonus to AC to you and an adjacent friendly creature Int 19, Combat Expertise, BAB +21

CW

Epic
Epic Counterspell Counterspell any number of spells per round without readying an action Spellcraft 30, Combat Reflexes, Improved Counterspell, Improved Initiative, Quicken Spell, Reactive Counterspell

PGF

Epic
Epic Devotion +4 divine bonus on saves against spells of the chosen alignment component Wis 21, Iron Will, alignment different from the chosen component, patron deity who does not accept clerics who have the chosen component

CD
Epic Epic Dodge Automatically avoid all damage from 1 attack per round Dex 25, Dodge, Tumble 30, improved evasion, defensive roll class feature CAdv
Epic Epic Endurance +10 bonus on checks when performing extended physical actions Con 25, Endurance Epic

Epic
Epic Essentia You gain 3 points of essentia Ability to shape three soulmelds

MoI

Epic
Epic Expanded Knowledge Learn one additional power, even outside your discipline or class list. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic
Epic Epic Fortitude +4 bonus on Fort saves None Dracon
Epic Epic Inspiration Bonuses granted by bardic music are increased by +1 (or +1 HD for inspiure greatness) Cha 25, Perform 30, bardic music class feature Epic
Epic Epic Leadership Attract more powerful followers Cha 25, Leadership, leadership score 25 Epic

Epic
Epic Legacy Gain access to item's epic legacy abilities Character level 21, Least Legacy, Lesser Legacy, Greater Legacy, design (or learn) and perform the epic ritual associated witht the chosen item

WoL

Epic
Epic Manifestation Create and manifest powers that transcend 9th level powers Psicraft 24, Knowledge (psionics) 24, ability to manifest 9th level powers

Epic

Epic
Epic Power Penetration +2 bonus on manifester levek checks to overcome PR Greater Power Penetration, Power Penetration

CP
Epic Epic Prowess +1 bonus on all attacks None CW

Epic
Epic Psionic Endowment +1 to save DC when expending psionic focus Greater Psionic Endowment, Psionic Endowment, ability to manifest at least one 9th level power

CP

Epic
Epic Psionic Focus Use two feats when expending a psionic focus. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic
Epic Epic Reflexes +4 bonus on Ref saves None Dracon
Epic Epic Reputation +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate, and Perform checks None CAdv
Epic Epic Skill Focus +10 bonus on skill checks from selected skill 20 ranks in selected skill CAdv
Epic Epic Speed Speed +30 ft Dex 21, Run Epic
Epic Epic Spell Focus +1 to DC for saves against selected school of magic Greater Spell Focus, ability to cast 9th level spell in school chosen CA
Epic Epic Spell Penetration +2 bonus on caster level checks to overcome SR Greater Spell Penetration CA
Epic Epic Spellcasting Create and cast spells that transcend 9th level spells Spellcraft 24, Knowledge (arcana or religion or nature) 24, ability to cast 9th level (arcane or divine, corresponding to Knowledge ranks) spells Epic

Epic
Epic Sunder Double extra damage from Str when attacking an object, +4 to Str check when attempting to break an object Str 25, Epic Prowess, Improved Sunder, Power Attack

CW
Epic Epic Toughness +30 hit points None CW
Epic Epic Weapon Focus +2 bonus to attack rolls in the selected weapon Greater Weapon Focus and Weapon Focus in selected weapon CW
Epic Epic Weapon Specialization +4 to damage with selected weapon Epic Weapon Focus, Weapon Specialization Epic
Epic Epic Will +4 bonus on Will saves None Dracon
Epic Exceptional Deflection Deflect any ranged attack, including spells requiring ranged touch attack Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike Epic
Epic Extended Lifespan Increase age categories None Epic

Epic
Extra Chakra Bind Increase the number of chakras to which you can bind soulmelds by one Three chakra binds, ability to bind soulmelds to your lesser chakras

MoI
Epic Familiar Spell Familiar can use one of your spells as a spell-like ability Int 25 or Cha 25 (depending on primary spellcasting ability) Epic
Epic Fast Healing Gain fast healing 3 Con 25 Dracon
Epic Fine Wild Shape Use wild shape to turn into fine animal Ability to wild shape into diminutive creature Epic
Epic Forge Epic Ring Forge magic rings that exceed normal limits Forge Ring, Knowledge (arcana) 35, Spellcraft 35 Epic
Epic Gargantuan Wild Shape Use wild shape to take form of a gargantuan animal Ability to wild shape into a huge animal Epic
Epic Great Charisma +1 Cha None Epic
Epic Great Constitution +1 Con None Epic
Epic Great Dexterity +1 Dex None Epic
Epic Great Intelligence +1 Int None Epic
Epic Great Smiting Add twice level to damage with smite Cha 25, smite ability Epic
Epic Great Strength +1 Str None Epic
Epic Great Wisdom +1 Wis None Epic
Epic Group Inspiration Double number of allies affected by bardic music, you can choose different skills to inspire for different allies when imspiring competence Perform 30, bardic music ability CAdv
Epic Hindering Song Use song or poetics to hinder enemy spellcasters Deafening Song, Perform 27, bardic music class feature Epic
Epic Holy Strike Any weapon wielded is treated as a holy weapon Smite evil class feature, any good alignment CD
Epic Ignore Material Components Cast spells without any material components Eschew Materials, Spellcraft 25, ability to cast 9th level spells Epic
Epic Improved Alignment-Based Casting +3 caster levels when casting spells of an alignment equal to your domain Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen, ability to cast 9th level spells Epic
Epic Improved Arrow of Death +2 to DC of arrows of death Dex 19, Wis 19, Point Blank Shot, Precise Shot, arrow of death class feature Epic
Epic Improved Aura of Courage +8 bonus on saves against fear from aura of courage Cha 25, aura of courage class ability Epic
Epic Improved Aura of Despair -4 morale penalty to saves from aura of despair Cha 25, aura of despair class ability Epic
Epic Improved Combat Casting Gain bonus equal to 1/2 caster level on Concentration checks to cast defensively or while grappled Combat Casting, Concentration 25 CA

Epic
Improved Combat Manifestation Gain bonus equal to 1/2 caster level on Concentration checks to manifest defensively or while grappled Combat Manifestation, Concentration 25

CP

Epic
Improved Combat Reflexes Make an unlimited number of AoO during a round Dex 21, Combat Reflexes

Epic

Epic
Improved Cooperative Metamagic Apply Silent Spell, Still Spell, or Quicken Spell feats to an ally's spell Spellcraft 30, Silent Spell, Still Spell, Quicken Spell, cooperative metamagic class feature

PGF
Epic Improved Darkvision Double range of darkvision Darkvision Epic
Epic Improved Death Attack +2 to DC of death attack Death attack class feature, sneak attack +5D6 Epic
Epic Improved Elemental Wild Shape Wild shape into any elemental creature Wis 25, ability to wild shape into elemental Epic
Epic Improved Favoured Enemy +1 to bonus against all favoured enemies Five or more favoured enemy slots Epic
Epic Improved Heighten Spell Spells may be heightened beyond 9th level Heighten Spell, Spellcraft 20 Epic
Epic Improved Ki Strike +1 to effective enhancement bonus to unarmed strike Wis 25, Ki strike (adamantium) Epic
Epic Improved Low-Light Vision Double range of low-light vision Low-light vision Epic
Epic Improved Manifestation Gain 19 power points. Ability to manifest powers of the normal maximum level in at least one psionic class Psionic
Epic Improved Manyshot Number of arrows fired limited only by BAB Dex 19, BAB +21, Manyshot, Point Blank Shot, Rapid Shot Epic
Epic Improved Metamagic Reduce spell slot modifier by 1 (minimum +1 unless normally zero) Four metamagic feats, Spellcraft 30 Epic

Epic
Improved Metapsionics Metapsionic powers cost 2 less power points. Four metapsionic feats, Psicraft 30

Psionic

Epic
Improved Overchannel Greater improvement to manifester level when overchanneling, but at greater cost Overchannel, Psicraft 25

CP

Epic
Improved Skirmish Increase bonus to AC granted by skirmish ability if lower than extra dice of damage granted, otherwise increase extra dice granted by +1D6 Skirmish ability +4D6/+4 AC

CAdv

Epic
Improved Snatch Spell Enhance and control a snatched spell as though you had cast it Knowledge (arcana) 40, Spellcraft 40, Epic Skill Focus (Spellcraft), snatch spell class ability

PGF
Epic Improved Sneak Attack +1D6 to sneak attack damage Sneak attack +8D6 Epic
Epic Improved Spell Capacity Prepare spells that exceed normal spellcasting limits Ability to cast spells of normal maximum spell level in one spellcasting class Dracon

Epic
Improved Spellpool Access Increased chance of a spell being available in a spellpool Knowledge (arcana) 30, Spellcraft 30, ability to cast spells from a spellpool

PGF
Epic Improved Spell Resistance +2 to SR SR Epic
Epic Improved Stunning Fist +2 to DC of stunning attack Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist Epic

Epic
Improved Sudden Strike +1D6 to sudden strike damage Sudden strike ability +8D6

CAdv
Epic Improved Whirlwind Attack Attack one enemy as a standard action for each +5 of BAB Int 13, Dex 23, Whirlwind Attack, Combat Expertise Epic
Epic Incite Rage Incite rage in allies within 60 ft Cha 25, greater rage class feature Epic
Epic Infinite Deflection Deflect any number of ranged attacks Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike Epic

Epic
Inscribe Epic Rune You can inscribe runes that exceed the normal limits Int 19, Craft (any appropriate for runecasting) 24, Inscribe Rune

PGF
Epic Inspire Excellence Grant ability score bonus from bardic music Perform 30, bardic music class feature Epic
Epic Instant Reload Fire crossbow at full normal attack rate Quick Draw, Rapid Reload, Weapon Focus (crossbow type) Epic
Epic Intensify Spell Maximize and then double variable and numeric spell effects Empower Spell, Maximize Spell, Spellcraft 30, ability to cast 9th level spells Epic
Epic Keen Strike Unarmed strike has a critical threat range of 18-20 and is treated as a slashing weapon Str 23, Wis 23, Improved Critical (unarmed strike), ki strike (adamantium) Epic
Epic Lasting Inspiration Effects of bardic music last ten times as long Perform 25, bardic music class feature Epic

Epic
Legendary Acrobat Ignore check penalties for accelerated movement while balancing, accelerated tumbling, or running while balancing on a narrow surface or while tumbling Dex 21, Balance 24, Tumble 24

CAdv
Epic Legendary Climber Ignore check penalties for accelerated or rapid climbing or for combat climbing Dex 21, Balance 12, Climb 24 CAdv
Epic Legendary Commander Multiply followers of each level by ten Cha 25, Epic Leadership, Diplomacy 30, must rule own kingdom and have a stronghold Epic
Epic Legendary Leaper You need only move 5 ft to make a running jump Jump 24 CAdv
Epic Legendary Rider Ride any mount without penalty (even bareback), forego Ride check to control mount in combat, and control an untrained mount as a free action Ride 24 CW
Epic Legendary Tracker Track across water, underwater, or through air Wis 25, Track, Knowledge (nature) 30 ranks, Survival 30 CAdv
Epic Legendary Wrestler +10 bonus on grapple checks Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 Epic
Epic Lingering Damage Sneak attack damage lasts for two rounds Sneak attack +8D6, crippling strike class feature Epic

Epic
Magical Beast Companion Animal companion may be a magical beast Knowledge (nature) 24, wild shape 6/day

Epic

Epic
Magical Beast Wild Shape May change into the shape of a magical beast Wis 25, Knowledge (nature) 27, wild shape 6/day 

 CD
Epic Master Staff Substitute spell slot instead of using a charge on a staff Craft Staff, Spellcraft 30 CA
Epic Master Wand Substitute spell slot instead of using a charge on a wand Craft Wand, Spellcraft 15 CA
Epic Mighty Rage +8 bonus to Str and Con and +4 bonus to Will saves while raging Str 21, Con 21, greater rage class feature, rage 5/day Epic
Epic Mobile Defense Take 5 ft adjustment while in defensive stance Dex 15, Spring Attack, defensive stance 3/day class feature Epic
Epic Multispell Cast an additional quickened spell in a round Quicken Spell, ability to cast 9th level spells Epic
Epic Multiweapon Rend Rend opponents when fighting with more than two limbs Dex 15, BAB +9, three or more hands, Multiweapon Fighting Epic
Epic Music of the Gods Bardic music can influence creatures immune to mind-affecting effects Cha 25, Perform 30, bardic music class feature Epic
Epic Negative Energy Burst Use rebuke/command attempt to unleash wave of negative energy Cha 25, ability to rebuke or command undead, ability to cast inflict critical wounds, any evil alignment CD

Epic
Open Heart Chakra You can bind a soulmeld or magic item to your heart chakra Con 19, character level 21st

MoI

Epic
Open Soul Chakra You can now bind a soulmeld or magic item to your soul chakra Con 21, character level 24th

MoI
Epic Overwhelming Critical Deal extra damage on a critical hit Str 23, Great Cleave, Improved Critical, Power Attack, Weapon Focus (in selected weapon) Dracon
Epic Penetrate Damage Reduction Attacks made as if with chosen material None Epic
Epic Perfect Health Immune to nonmagical diseases as well as poisons with Fort save DC of 25 or less Con 25, Great Fortitude Epic
Epic Perfect Multiweapon Fighting Make as many attacks with off-hand weapons as with primary weapon Dex 25, three or more hands, Greater Multiweapon Fighting Epic
Epic Perfect Two-Weapon Fighting Make as many attacks with off-hand weapon as with primary weapon Dex 25, Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Two-Weapon Fighting CW
Epic Permanent Emanation Spell with emanation area from you can be made permanent Spellcraft 25, ability to cast the spell to be made permanent Epic
Epic Planar Turning Turn or rebuke outsiders as undead Wis 25, Cha 25, ability to turn or rebuke undead Epic
Epic Plant Wild Shape Use wild shape to take form of a plant Knowledge (nature) 24, wild shape 4/day Epic
Epic Polyglot Speak all languages Int 25, Speak Language (five languages) CAdv
Epic Positive Energy Aura Automatically turn every undead within 15 ft Cha 25, ability to turn undead, ability to cast dispel evil CD

Epic
Power Knowledge Learn two new powers from your class or discipline list. Ability to manifest powers of the normal maximum power level in one psionic class.

Psionic

Epic
Psicrystal Power Psicrystal may manifest a specific power of 8th level or lower. Int or Cha of 25 (depending on which is your key ability for manifesting)

Psionic
Epic Ranged Inspiration Double range of bardic music Perform 25, bardic music class feature Epic
Epic Rapid Inspiration Use bardic music inspiration as standard action Perform 25, bardic music class feature Epic

Epic
Rapid Meldshaping Reshape a soulmeld as a full-round action 1/day Meldshaper level 12, Knowledge (arcana) 15

MoI
Epic Reactive Countersong Begin countersong at any time Combat Reflexes, Perform 30, bardic music class feature Epic

Epic
Rebind Soulmeld Unbind a soulmeld bound to a chosen chakra once per day Meldshaper level 12, Double Chakra, Knowledge (arcana) 15

MoI
Epic Reflect Arrows Reflect arrow or ranged attacks on attacker Dex 25, Deflect Arrows, Improved Unarmed Strike Epic

Epic
Resist Death Amount of damage required to cause massive damage is doubled Character level 21 or HD 21

Epic
Epic Righteous Strike Unarmed strike treated as a lawful weapon Wis 19, Improved Unarmed Strike, Stunning Fist, any lawful alignment, ki strike (lawful) class feature Epic
Epic Ruinous Rage Ignore hardness of objects and double Str bonus against objects while in rage Str 25, Power Attack, Improved Sunder, rage 5/day Epic
Epic Scribe Epic Scroll Scribe scrolls that exceed normal limits Scribe Scroll, Knowledge (arcana) 24, Spellcraft 24 Epic
Epic Self-Concealment Attacks against you have 10% miss chance as long as you retain your Dex bonus Dex 30, Hide 30, Tumble 30, improved evasion Epic
Epic Shattering Strike Use Concentration check to break object with unarmed strike Epic Weapon Focus (unarmed strike), Concentration 25, ki strike +3 Epic
Epic Sneak Attack of Opportunity AoOs are considered sneak attacks Sneak attack +8D6, opportunist class feature Epic
Epic Spectral Strike Attacks deal damage normally to incorporeal creatures Wis 19, ability to turn or rebuke undead CD
Epic Spell Knowledge Learn two new arcane spells Ability to cast spells of maximum normal spell level of arcane spellcasting class Epic

Epic
Spellcasting Harrier Spellcaster you threaten subject to AoO at +4 attack bonus if he tries to cast defensively Combat Reflexes

Dracon
Epic Spell Opportunity Cast touch spell as AoO Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 25 Epic
Epic Spell Stowaway Gain benefits of selected spell or spell-like ability used near you Spellcraft 24 , caster level 12 Epic
Epic Spontaneous Domain Access Convert any prepared cleric spell to a domain spell Wis 25, Spellcraft 30, ability to cast 9th level divine spells Epic
Epic Storm of Throws Throw light weapons at each opponent within 30 ft Dex 23, Point Blank Shot, Quick Draw, Rapid Shot Epic
Epic Superior Initiative +8 bonus on Initiative checks Improved Initiative Epic
Epic Swarm of Arrows Fire arrows at full attack bonus at each opponent within 30 ft Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (bow type) Epic
Epic Tenacious Magic Selected spell is suppressed instead of dispelled by successful dispel check Spellcraft 15 Epic
Epic Terrifying Rage Panic enemies when raging Intimidate 25, rage 5/day Epic
Epic Thundering Rage Weapon wielded while in rage is treated as a thundering weapon Str 25, rage 5/day Epic
Epic Trap Sense Search check when passing within 5 ft of a trap Search 25, Spot 25, ability to find traps as a rogue Epic
Epic Two-Weapon Rend Rend opponents when fighting with two weapons Dex 15, BAB +9, Improved Two-Weapon Fighting Epic
Epic Uncanny Accuracy Ignore any cover bonus below complete or any concealment with ranged weapon Dex 21, Point Blank Shot, Improved Precise Shot, Spot 20, BAB +11 Epic
Epic Undead Mastery Command 10 times your level in HD of undead Cha 21, ability to rebuke or command undead CD
Epic Unholy Strike Any weapon wielded is treated as an unholy weapon Smite good class feature, any evil alignment CD
Epic Vermin Wild Shape Use wild shape to take form of vermin Knowledge (nature) 24, wild shape 6/day Epic
Epic Vorpal Strike Unarmed strike is considered to be a slashing vorpal weapon Str 25, Wis 25, Improved Critical (unarmed strike), Keen Strike, Stunning Fist, ki strike (adamantium) Epic
Epic Widen Aura of Courage Aura extends to 100 ft Cha 25, aura of courage class ability Epic
Epic Widen Aura of Despair Aura extends to 100 ft Cha 25, aura of despair class ability Epic

Epic
Wield Oversided Weapon Treat weapon as one size smaller and one category lighter Str 25, Monkey Grip, BAB +21

CW
Epic Zone of Animation Use rebuke undead attempt to animate undead Cha 25, Undead Mastery, ability to rebuke or command undead CD
Exalted Animal Friend +4 exalted bonus on wild empathy checks Cha 15, wild empathy class feature BoED
Exalted Celestial Familiar Additional familiar choices Ability to acquire a new familiar, minimum level requirement BoED
Exalted Celestial Mount Mount gains celestial creature template Paladin level 4 BoED
Exalted Consecrate Spell Trigger Use turning ability to add good descriptor to triggered spell Craft Wand or Craft Staff, ability to turn undead BoED
Exalted Exalted Companion Additional animal companion choices Ability to acquire a new animal companion, minimum level requirement BoED
Exalted Exalted Smite Weapon good-aligned when smiting evil Smite evil class ability BoED
Exalted Exalted Spell Resistance +4 to SR against evil spells and spell-like abilities of evil outsiders Cha 15, SR BoED
Exalted Exalted Turning Extra 3D6 damage when turning Ability to turn undead BoED
Exalted Exalted Wild Shape Additional wild shape options Wild shape class ability, wild shaping class level 8 BoED
Exalted Favoured of the Companions +1 luck bonus on any one roll or check None BoED
Exalted Fist of the Heavens +2 to Stunning Fist DC Wis 15, Sanctify Ki Strike, Stunning Fist BoED

Exalted
Freedom's Blessing +2 bonus on Escape Artist checks and +2 bonus to saves against effects that paralyze, hold, or entangle and gain another save against the effect next round Escape Artist 1, Nimbus of Light

PGF

Exalted
Gift of Discernment You can know if an action will adversely affect your alignment None

PGF
Exalted Gift of Faith +2 bonus on saves to resist fear and despair effects Wis 13 BoED
Exalted Hands of a Healer +2 bonus to Cha for lay on hands ability Cha 13, lay on hands class ability BoED
Exalted Holy Ki Strike +2D6 bonus on damage rolls against evil creatures Sanctify Ki Strike BoED
Exalted Holy Radiance Glow with light harmful to undead Cha 15, Nimbus of Light BoED
Exalted Holy Subdual Transform bonus and smite damage to nonlethal Subduing Strike BoED
Exalted Intuitive Attack Use Wis modifier instead of Str on attack rolls with simple and natural weapons BAB +1 BoED
Exalted Knight of Stars +1 luck bonus on any one roll or check None BoED
Exalted Nemesis Detect presence of favoured enemies Favoured enemy class ability BoED
Exalted Nimbus of Light +2 bonus on Diplomacy and Sense Motive checks with good creatures None BoED
Exalted Nymph's Kiss +2 bonus on Cha-related checks, +1 bonus on saves against spells, 1 extra skill point per level None BoED
Exalted Purify Spell Trigger Use turning ability to add good descriptor to spell trigger; neutral creatures take half damage, good creatures take no damage Craft Wand or Craft Staff, ability to turn undead BoED
Exalted Quell the Profane Potential Str damage to evil creature on critical hit Str 13, Power Attack, Resounding Blow, BAB +8 BoED
Exalted Ranged Smite Evil Smite evil with ranged attack Smite evil class ability BoED
Exalted Righteous Wrath Potential shaken effect against evil creatures Rage class ability BoED
Exalted Sacred Strike Sneak attacks deal D8s against evil creatures Sneak attack class ability BoED
Exalted Sacred Vow +2 perfection bonus on Diplomacy checks None BoED
Exalted Sanctify Ki Strike +1 or +1D4 bonus on unarmed damage rolls against evil creatures Cha 15, Improved Unarmed Strike, ki strike (lawful) BoED
Exalted Sanctify Martial Strike +1 or +1D4 bonus on weapon damage rolls against evil creatures Cha 15, Weapon Focus with the specified weapon BoED
Exalted Sanctify Natural Attack +1 or +1D4 bonus on natural attack damage rolls against evil creatures One or more natural weapon attacks, BAB +15 BoED
Exalted Sanctify Weapon Aligned weapon becomes sanctified Ability to cast align weapon BoED
Exalted Servant of the Heavens +1 luck bonus on any one roll or check None BoED
Exalted Stigmata Heal others' wounds by taking Con damage Nimbus of Light BoED
Exalted Touch of Golden Ice Evil creatures touched are ravaged by golden ice Con 13 BoED
Exalted Vow of Abstinence +4 perfection bonus on Fort saves against poison and drugs Sacred Vow BoED
Exalted Vow of Chastity +4 perfection bonus on Will saves against charms and phantasms Sacred Vow BoED
Exalted Vow of Nonviolence +4 bonus on save DCs of nondamaging spells Sacred Vow BoED
Exalted Vow of Obedience +4 perfection bonus on Will saves against compulsions Sacred Vow BoED
Exalted Vow of Peace Calming aura; +6 varied bonus to AC Vow of Nonviolence BoED
Exalted Vow of Poverty Bonuses to AC, ability scores, and saves; bonus feats Sacred Vow BoED
Exalted Vow of Purity +4 perfection bonus on Fort saves against disease and death effects Sacred Vow BoED
Exalted Words of Creation Ability to use Words of Creation Int 15, Cha 15, base Will save +5 BoED

General
Able Learner Cross-class skills cost less per rank Human or doppelganger

RoD
General Aftersight Invoke vision of the past Wolf Rider RoF

General
Agile Athlete Use Dex modifier for Climb and Jump checks Climb 1 rank, Jump 1 rank

RoW
General Animal Friends Gain animal companion Gnome RoF

General
Appraise Magic Value Use Appraise to determine magic item properties Appraise 5, Knowledge (arcana) 5, Spellcraft 5

CAdv

General
Apprentice Gain the benefit of being an apprentice 1st level only

DMG2

General
Bolster Resistance Undead gain +4 turn resistance Corpsecrafter

LM

General
Born Flyer +4 bonus on saves and checks to maneuver when aloft Dex 13

RoW
General Brachiation Swing through trees at normal land speed Climb 4, Jump 4 CAdv
General Breathing Link Give another creature the ability to breathe water Base Will save +2, aquatic elf or water genasi RoF

General
Buhnda Bred +8 bonus to Con when checking for intoxication or other effects related to alcohol 1st level, Thaneeri, Buhnda Clan member

Therran

General
Business Savvy +2 bonus on profit checks. +1 bonus on attack rolls, saves, and checks when resolving business-related events. Negotiator

DMG2

General
City Slicker Certain skills are class skills for you None

RoD

General
Complementary Insight Increase bonus from skill synergy to +3 Half Elf

RoD

General
Controlled Respiration  Remain out of water longer  Time limit on how long you can remain out of water, Endurance 

SS 

General
Corpsecrafter Undead gain +4 str and +2 hp per HD None

LM
General Creature Trainer Train exotic creatures of a specific type as if they were animals Handle Animal 8 Arms

General
Darkstalker Hide from creatures with extraordinary senses None

LoM

General
Deadly Chill Undead deal +1D6 cold damage on melee attacks Corpsecrafter

LM

General
Destruction Retribution Undead deal negative energy damage when killed Corpsecrafter

LM

General
Devoted Tracker Special mount becomes animal companion, and paladin and ranger levels stack for smite evil and wild empathy Track, smite evil, wild empathy

CAdv

General
Diverse Background You gain a second favoured class Half Human

RoD

General
Dragon Cohort Gain the service of a loyal dragon ally Character level 9, Speak Language (Draconic)

Dracon

General
Dragonfriend Good dragons regard you as an ally Cha 11, Speak Language (Draconic)

Dracon

General
Dragon Steed Gain dragonnel as a loyal mount Cha 13, Ride 8 ranks, Speak Language (Draconic)

Dracon

General
Dragonthrall Evil dragons regard you as an ally Speak Language (Draconic)

Dracon

General
Dragontouched Gain dragonblood subtype, other minor benefits Cha 11

DrM

General
Dragon Trainer Train dragons and draconic creatures Dragonblood subtype, Handle Animal 4, Speak Language (Draconic)

RoDR

General
Dragon Wings +10 bonus on Jump checks, glide speed 30 ft Dragonblood subtype, 1st level only

RoDR

General
Dragonwrought You are a dragonwrought kobold Kobold, 1st level only

RoDR

General
Dreamtelling Interpret the symbolism of a dream None

HoH
General Drow Eyes Darkvision increases to 120 ft Half-drow elf RoF

General
Earth Sense If touching ground, take move action to sense number of creatures on ground within 20 ft Con 13, Wis 13

RoS

General
Enduring Life Ignore penalties form negative levels None

LM

General
Expert Swimmer Hold your breath longer, swim faster Swim 4 ranks, Endurance

SW

General
Extra Contacts Increase your maximum number of contacts by 4 Cha 11

City

General
Extraordinary Trapsmith Reduce cost of making a trap by 25%; 50 % if kobold Craft (trapmaking) 9

RoDR

General
Extra Tricks The creaure can learn 3 more tricks than normal Animal or magical beast with Int 1 or 2, must know at least 1 trick

CAdv
General Faster Healing Recover lost hit points and ability points faster than normal Base Fort save +5 CW

General
Favoured You gain benefits to organization-related skills, as well as organization-specific advantages Membership in guild, organization, or church

City

General
Fearless Destiny Avoid death once per day Human or Half Human, Heroic Destiny, character level 6

RoD
General Fleet of Foot Make one direction change when running or charging Dex 15, Run CW

General
Flying Fish Leap Leap out of water without penalty Jump 8, Swim 4

SW

General
Focused Mind +2 bonus when taking 10 or taking 20 on Int checks Elf, Concentration 2

RoW

General
Great Captain Use aid another to assist everyone aboard your ship Profession (sailor) 7, Knowledge (geography) 7, Leadership

SW

General
Guardian Spirit Reoll initiative two times/day, reroll any save 1/day Watchful spirit class ability

CA

General
Guildmaster +2 bonus on associated skills, various membership benefits Favoured in Guild, Leadership, 1 guild-associated feat, followers and cohorts must qualify to join guild, one associated skill must be a class skill and at maximum ranks

DMG2

General
Hardened Flesh Undead gain +2 natural armour Corpsecrafter

LM

General
Heat Endurance +2 on saves against fire, heat protection 1 Base Fort save +2

Sand

General
Heavyweight Wings Fly with heavy armour or a heavy load Str 15, Reinforced Wings, wings and a glide or fly speed

RoDR

General
Heroic Destiny Add +1D6 to D20 roll once per day Human or Half Human

RoD
General Hover Creature may hover in place while flying Fly speed MM

General
Human Heritage You gain the human subtype and 4 skill points Half Human or Human Descended race

RoD

General
Improved Diversion Use Bluff to create a diversion, then Hide as a move action Bluff 4

CAdv

General
Improved Dragon Wings Gain fly speed Dragonblood subtype, Dragon Wings, 6 HD

RoDR
General Improved Flight Maneuverability increases by one step Natural fly speed RoW

General
Improved Heat Endurance Fire resistance 5, heat protection 3 Base Fort save +6, Heat Endurance

Sand
General Improved Scent Increases effects of scent ability Scent ability SS
General Improved Swimming Double your swimming speed Swim 6 CAdv

General
Inside Connection +4 bonus on checks to interact with a specific organization None

RoD
General Jack of All Trades Use any skill, even "Trained Only" ones Int 13 CAdv

General
Keen-Eared Scout Listen check reveals extra information about sound Listen 6, Alertness or Skill Focus (Listen)

PHB2

General
Killoren Hunter Pinpoint the location of living creatures Killoren

RoW

General
Kobold Endurance +4 bonus on Str checks, Con checks, and related checks Kobold

RoDR
General Landlord Gain small allowance to expand stronghold Character level 9 Stronghold
General Landwalker Triple how long you can stay out of water Aquatic elf SW

General
Lasting Life Purge negative levels with Will saves Endurance, Enduring Life

LM
General Leadership Attract cohorts and followers Character level 6th PHB

General
Lightfeet Move quietly, leaving behind few traces Elf, Dex 13, Balance 2, Move Silently 2

RoW

General
Master Manipulator Gain two new uses of Diplomacy skill Cha 13, Diplomacy 9

PHB2

General
Mentor You gain all the benefits of being a mentor 8 ranks in at least two of the four skills associated with your mentor category, Apprentice, you must have graduated from an apprenticeship

DMG2

General
Mercantile Background Sell adventuring goods at 75% price, gain extra starting equipment, buy limited items at 75% of price Must take at 1st level

PGF
General Might Makes Right Add Str bonus to leadership score Str 13, Leadership RoF

General
Mind Over Body Heal ability damage more quickly Con 13

Psionic
General Multicultural +4 bonus to all checks to alter attitude of selected race Speak Language of the race chosen SaS

General
Natural Bond Add +3 to effective druid level when determining animal companion's abilities Animal companion

CAdv

General
Nimble Bones Undead gain +4 to initiative and +10 ft/round Corpsecrafter

LM

General
Obscure Lore Gain +4 bonus on bardic knowledge or lore checks Bardic music or lore

CAdv

General
Open Minded Immediately gain 5 skill points None

CAdv

General
Ordered Chaos Your alignment is unaffected by Abyssal Heritor feats; items and effects treat you as chaotic Nonchaotic alignment, base Will save +4

FCHoA
General Outside Wings Gain wings, allowing you to fly Aasimar or tiefling, base Fort, Ref, and Will save +2, Celestial Bloodline or Fiendish Bloodline MoF

General
Poison Healer Any time you save against a poison, you heal damage equal to your Con bonus Great Fortitude, Con 13

FCHoA

General
Power Climb Gain altitude without losing speed Str 15, fly speed (average maneuverability)

Dracon 

General
Primary Contact Gain +1 bonus on one skill, and double the frequency of favours with one contact Favoured

City

General
Pure Soul Gain immunity to taint Non-evil alignment, no taint

HoH
General Pyro +1 damage per die and +5 to Reflex save to extinguish flames set by you None SaS

General
Quick Reconnoiter Spot and Listen as free actions, +2 on initiative checks Listen 5, Spot 5

CAdv

General
Rapid Metabolism Heal hit points more quickly Con 13

Psionic

General
Rapid Regeneration Regeneration increases by 1 Regeneraion ability

FCToNH
General Rapid Swimming Swim speed improves by 20 ft Fort save +2, natural swim speed SW

General
Reinforced Wings Fly with medium armour or a medium load Dragonblood subtype, Dragon Wings, 6 HD

RoDR

General
Resourceful Buyer Communities are considered larger for you when buying equipment None

RoD

General
Sand Camouflage Quickly bury yourself in sand to gain a Hide bonus Sandskimmer, Hide 5

Sand

General
Sandskimmer You can ignore some difficulties of moving on sand None

Sand

General
Savvy Rogue Your rogue special abilities improve Rogue level 10

CS

General
Scorpion's Instincts Become stealthy like a scorpion Dex 13, Hide 5

Sand

General
Scorpion's Sense Minor tremorsense Scorpion's Resolve

Sand

General
Scourge of the Seas Intimidate other ships with your sinister reputation Cha 15, Intimidate 5

SW

General
Smatterings You can communicate in languages you don't know Int 13

RoD

General
Snowrunner Move through snow at full speed, +5 competence bonus on Balance checks on ice Woodland stride ability

FB

General
Sociable Personality You may rerolls Diplomacy and Gather Information checks Half Elf, Cha 13

RoD

General
Special Dispensation You can carry and wear items banned by the local authority Favoured

City

General
Spider Companion Gain monstrous spider as companion Vermin Trainer, animal companion

DoU

General
Strong Stomache Reduce nauseated and sickened conditions by one step Con 13, Endurance

City

General
Thrall Bred Bonus to damage and saves when protecting charge Humanoid, Con 13

LoM

General
Tomb-Born Vitality Forego sleep, immunity to magic sleep effects Nongood, Tomb-Tainted Soul

LM
General Track Use Survival skill to track None PHB

General
Trap Engineer Bonuses when dealing with traps after the first Knowledge (architecture and engineering) 1, Knowledge (dungeoneering) 4

DS

General
Trap Sensitivity Sense mechanical traps as you sense secret doors Elf or trapfinding class feature, trap sense +2

DS

General
Trophy Collecter Gain bonuses from trophies you create and wear Craft (taxidermy) 6

PHB2

General
Truename Training Truespeak is always a class skill for you None

ToM
General Uncanny Scent Pinpoint location of a scent within 20 ft Scent ability, Improved Scent SS

General
Undead Leadership Attract undead followers and cohorts Character level 6, Knowledge (religion) 1, nongood

LM

General
Urban Tracking Use Gather Information to track down missing or wanted persons None

City

General
Vermin Trainer Train vermin creatures Drow, Handle Animal 4, Knowledge (religon) 4

DoU

General
Wanderer's Diplomacy Gain special social abilities Halfling or Bluff 4 and Diplomacy 4 and Sense Motive 4 

PHB2
General Water Adaption Breathe water and air equally well, gain swim speed 20 ft Aquatic Half-Elf SW
General Wingover Change direction quickly Fly speed MM
General Wolf Witch +2 bonus on Handle Animal and Survival checks; +2 bonus to Cha-based skill checks when dealing with other Wolf Riders Female, Cha 11, spellcaster level 1, society approval Faerun

Heritage
Air Heritage +2 bonus to Balance and Jump checks with light load, +30 ft fly speed None

PlaH

Heritage
Anarchic Heritage +4 to saves vs polymorph and petrification, +1 to saves vs spells or effects by lawful creatures Non-Lawful alignment

PlaH

Heritage
Axiomatic Heritage +4 to Will saves vs charm, +1 to saves vs spells or effects by chaotic creatures Non-Chaotic alignment

PlaH

Heritage
Celestial Heritage +4 to Fort saves vs disease, +1 to saves vs spells or effects by evil creatures Non-Evil alignment

PlaH

Heritage
Celestial Sorcerer Aura Expend spell slot to create righteous aura Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Heritage Gain bonus spell and a bonus on saves against electricity and petrification Sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Lance Expend spell slot to create energy bolt that harms evil creatures Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Lore add magic circle against evil, tongues, teleport to list of spells known Celestial Sorcerer Heritage, any two other celestial sorcerer heritage feats, sorcerer level 1

PHB2

Heritage
Celestial Sorcerer Wings Expend spell slot to fly for short period of time Celestial Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Earth Heritage +4 bonus on checks to avoid bull rush or trip when on the ground, +1 to damage rolls if you and foe are on the ground None

PlaH

Heritage
Fey Heritage +3 bonus on Will saves against enchantments Non-Lawful alignment

CM

Heritage
Fey Legacy Gain spell-like abilities Non-Lawful alignment, Fey Heritage, character level 9

CM

Heritage
Fey Power +1 to CL and save DC on enchantment spells, invocations Non-Lawful alignment, Fey Heritage

CM

Heritage
Fey Presence Gain spell-like abilities Non-Lawful alignment, Fey Heritage, character level 6

CM

Heritage
Fey Skin Gain DR/cold iron Non-Lawful alignment, Fey Heritage

CM

Heritage
Fiendish Heritage Gain bonus to saves against poison, spells by good creatures Non-Good alignment

CM

Heritage
Fiendish Legacy Gain spell-like abilities Non-Good alignment, Fiendish Heritage, character level 9

CM

Heritage
Fiendish Power +1 to CL and save DC on evil spells and invocations Non-Good alignment, Fiendish Heritage

CM

Heritage
Fiendish Presence Gain spell-like abilities Non-Good alignment, Fiendish Heritage, character level 6

CM

Heritage
Fiendish Resistance Gain acid and fire resistance Non-Good alignment, Fiendish Heritage

CM

Heritage
Fire Heritage +1 to initiative checks, unarmed attacks and natural weapons deal 1 point of fire damage None

PlaH

Heritage
Improved Elemental Heritage Resistance 5 for chosen energy, +2 bonus to saves vs spells with chosen descriptor Air or Earth or Fire or Water Heritage

PlaH

Heritage
Infernal Sorcerer Eyes Expend spell slot to see in darkness Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Heritage Gain bonus against fire and poison, +2 caster level with conjuratio (summoning) Sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Howl Expend spell slot to create cone of sonic energy Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Infernal Sorcerer Resistance Gain acid and cold resistance Infernal Sorcerer Heritage, sorcerer level 1

PHB2

Heritage
Natural Heavyweight Carrying capacity doubles, +2 bonus to Climb and Jump checks, -2 penalty to Balance, Ride, Swim, and Tumble checks None

PlaH

Heritage
Shadow Heritage +3 bonus to Hide and Move Silently checks when in area of darkness or shadow None

PlaH

Heritage
Water Heritage +4 to Con checks to hold breath, gains swim speed of 20 ft or +20 ft to swim speed None

PlaH

Host
Aggressive Mind Mind thrust or psionic daze 1/day None

CP

Host
Antagonist Energy ray or crystal shard 1/day None

CP

Host
Defensive Shell Force screen or empty mind 1/day None

CP

Host
Host Focus Use host abilities 1 extra time/day Any other host feat

CP

Host
Pacifist Deaden blow or entangling ectoplasm 1/day None

CP

Host
Spiritual Force Add Cha bonus to mind blade damage for 1 round Any other host feat, mind blade

CP

Host
Strength of Two +1 bonus on Will saves while psionically focused, or +5 for 1 round when focus expended Any other host feat

CP

Host
Telepathic Affinity Mindlink or detect psionics 1/day None

CP

Illithid Heritage
Greater Illithid Legacy Gain dispel psionics, psionic dominate as powers known Illithid Legacy, one other illithid feat, manifester level 7 CP

Illithid Heritage
Illithid Blast Convert power points into a mind blast Illithid Heritage, two other illithid feats, manifester level 5 CP

Illithid Heritage
Illithid Compulsion +1 manifester level and DC for cimpulsion powers Illithid Heritage CP

Illithid Heritage
Illithid Enthusiast Manifestation grants a bonus on select illithid skills Illithid Heritage CP

Illithid Heritage
Illithid Extraction Gain the ability to extract brains with your tentacles Illithid Heritage, Illithid Grapple (4) CP

Illithid Heritage
Illithid Grapple Gain a natural tentacle attack Illithid Heritage, one other illithid feat CP

Illithid Heritage
Illithid Heritage Gain illithid class skill and a bonus on saves Power point reserve of 1 or more CP

Illithid Heritage
Illithid Legacy Gain psionic charm and read thoughts as powers known Illithid Heritage, one other illithid feat, manifester level 3 CP

Illithid Heritage
Illithid Skin Your natural armour increases by 1 Illithid Heritage CP

Incarnum
Azure Emnity Add invested essentia to favoured enemy checks and damage Con 13, favoured enemy class feature

MoI

Incarnum
Azure Talent Gain 2 bonus power points per point of invested essentia Con 13, a power point reserve

MoI

Incarnum
Azure Touch Add invested essentia to class level to enhance healing Con 13, lay on hands or wholeness of body class feature

MoI

Incarnum
Azure Toughness Gain 3 temporary hp per point of invested essentia Con 13

MoI

Incarnum
Azure Turning Deal damage to undead with turn check Con 13, turn undead class feature

MoI

Incarnum
Azure Wild Shape Add invested essentia to natural weapon damage Con 13, wild shape class feature

MoI

Incarnum
Ceulean Fortitude Add invested essentia to Fort saves Con 13

MoI

Incarnum
Cerulean Reflexes Add invested essentia to Ref saves Con 13

MoI

Incarnum
Cerulean Will Add invested essentia to Will saves Con 13

MoI

Incarnum
Cobalt Charge Add invested essentia to charge attack and damage Con 13

MoI

Incarnum
Cobalt Critical Add invested essentia to melee critical threat confirmation rolls and critical damage Con 13

MoI

Incarnum
Cobalt Expertise Add invested essentia to AC and disarm, feint and trip rolls Con 13, Innt 13, Combat Expertise

MoI

Incarnum
Cobalt Power Add invested essentia to damage and bull rush, overrun, and sunder rolls Con 13, Str 13, Power Attack

MoI

Incarnum
Cobalt Precision Add invested essentia to ranged critical threat confirmation rolls and critical damage within 30 ft Con 13, Point Blank Shot

MoI

Incarnum
Cobalt Rage Add invested essentia to melee damage and Will saves Con 13, rage class feature

MoI

Incarnum
Healing Soul Heal your own wounds as swift action Con 13, Heal 1

MoI

Incarnum
Incarnum Spellshaping You can use incarnum spells Con 13, ability to cast 1st level spells

MoI

Incarnum
Indigo Strike Add invested essentia to skirmish, sneak attack, or sudden strike damage Con 13 and skirmish, sneak attack, or sudden strike class feature

MoI

Incarnum
Midnight Augmentation Use invested essentia to augment a psionic power Con 13, ability to manifest 2nd level psionic powers

MoI

Incarnum
Midnight Dodge Add invested essentia to AC against selected target Con 13, Dex 13

MoI

Incarnum
Midnight Metamagic Use invested essentia to add metamagic effect Con 13, ability to prepare and cast 1st level spells, any metamagic feat

MoI

Incarnum
Psycarnum Blade Add +1D6 per point of invested essentia to mind blade attack Con 13, ability to form a mind blade

MoI

Incarnum
Sapphire Fist Add invested essentia to stunning attack damage, save DC Con 13, Stunning Fist

MoI

Incarnum
Sapphire Smite Add invested essentia to smite damage and smites per day Con 13, ability to smite

MoI

Incarnum
Sapphire Sprint Add 5 ft per point of invested essentia to run speed Con 13

MoI

Incarnum
Soulsight Gain limited blindsense Con 13, Wis 13, Concentration 4

MoI

Incarnum
Soultouched Spellcasting Add invested essentia to dispel checks, caster level checks made to defeat SR Con 13

MoI
Item Creation Ancestral Relic Create personal magic item Any good alignment, character level 3 BoED
Item Creation Attune Gem Magically imbue gems to hold a spell until triggered Int 13, Craft (gemcutting) 1, arcane spellcaster level 3 MoF
Item Creation Brew Potion Create magic potions Caster level 3 PHB

Item Creation
Craft Aboleth Glyph Create a permanent glyph of warding that recharges Aboleth, cast level 5

LoM

Item Creation
Craft Cognizance Crystal  Create congizance crystals  Manifester level 3 

Psionic 
Item Creation Craft Construct Create magic constructs Craft Magic arms and Armor, Craft Wondrous Item MM4
Item Creation Craft Contingent Spell Attach semipermanent spells to a creature and set activation conditions Caster level 11 CA
Item Creation Craft Dorje Create dorjes Manifester level 5 Psionic
Item Creation Craft Magic Arms and Armor Create magic weapons, armor, and shields Caster level 5 PHB

Item Creation
Craft Psicrown Create psicrowns Manifester level 12

Psionic
Item Creation Craft Psionic Arms and Armor Create psionic arms and armour Manifester level 5 Psionic

Item Creation
Craft Psionic Construct Create psionic constructs Craft Psionic Arms and Armor, Craft Universal Item

Psionic

Item Creation
Craft Psionic Seal Create psionic seals Int 15, psionic ability (spell-like abilities described as psionics, psi-like abilities, or psionic powers), caster or manifester level 7

LoM
Item Creation Craft Rod Create magic rods Caster level 9 PHB

Item Creation
Craft Rune Circle Create rune circles Caster level 5

RoS

Item Creation
Craft Skull Talisman Create magic skull talismans Caster level 6

FB
Item Creation Craft Staff Create magic staves Caster level 12 PHB
Item Creation Craft Talisman Create magic fetishes Int 13, appropriate Craft skill, spellcaster level 1 OA
Item Creation Craft Universal Item Create psionic item Manifester level 3 Psionic
Item Creation Craft Wand Create magic wands Caster level 5 PHB
Item Creation Craft Wondrous Item Create magic wondrous items Caster level 3 PHB
Item Creation Create Crystal Weapon Create magic weapons from kuni crystal Spellcaster level 7, Craft Magic Arms and Armor, Craft (weapons) skill OA
Item Creation Create Infusion Create magic infusions Survival 4 ranks, spellcaster level 3 MoW

Item Creation
Create Portal Create magic portals Craft Wondrous Items

SBG

Item Creation
Dragoncrafter You can create dragoncraft items Knowledge (arcana) 2

Dracon
Item Creation Forge Ring Create magic rings Caster level 12 PHB

Item Creation
Graft Flesh Create and apply grafts Heal 10 ranks, some grafts require a certain race

LoM (SK, Underdark, FF)

Item Creation
Grell Alchemy Create grellcraft items Int 13, Knowledge (dungeoneering) 3, caster level 1

LoM

Item Creation
Imprint Stone Create power stones Manifester level 1

Psionic
Item Creation Inscribe Rune Cast any divine spell you have prepared as a rune Int 13, appropriate Craft skill, divine spellcaster level 3 PGF

Item Creation
Portal Master Create portal for 50% portal creation cost, stabilize malfunctioning portals. Craft Wondrous Item, Create Portal

PGF

Item Creation
Sanctify Relic Make magic items with a divine connection Any other item creation feat, caster level 7

CD

Item Creation
Scribe Martial Script Create martial scripts Crusader or swordsage level 1

BoNS
Item Creation Scribe Scroll Create magic scrolls Caster level 1 PHB
Item Creation Scribe Tattoo Create psionic tattoos Manifester level 3 Psionic

Leader
Extra Followers Lead twice as many followers Cha 13, Leadership

HoB
Leader Improved Cohort Your cohort's maximum level increases by 1 Cha 15, Leadership HoB
Leader Inspirational Leadership Your cohort and followers have exceptional morale Cha 17, Leadership HoB
Leader Practiced Cohorts Your cohort shares your teamwork benefits Cha 15, Leadership HoB

Legacy
Channel Legacy Expend legacy ability to gain bonus on attacks, saves, checks with daily limit use Least Legacy, legacy ability

WoL

Legacy
Curative Legacy Heal when activating legacy ability Least Legacy, legacy ability with daily use limit, ability to cast cure light wounds

WoL

Legacy
Empower Legacy Increase legacy ability's variable, numeric effects by 50% Least Legacy, spell-like or command- activated legacy ability

WoL

Legacy
Greater Legacy Gain access to item's greater legacy abilities Least Legacy, Lesser Legacy, character level 17, perform associated greater legacy ritual

WoL

Legacy
Least Legacy Gain access to item's least legacy abilities Character level 5, perform associated least legacy ritual

WoL

Legacy
Legacy Focus +1 bonus on save DCs against legacy abilities Least Legacy

WoL

Legacy
Lesser Legacy Gain access to item's lesser legacy abilities Least Legacy, character level 11, perform associated lesser legacy ritual

WoL

Legacy
Master Legacy +1 level for using legacy abilities Channel Legacy, Least Legacy, Use Magic Device 4

WoL

Legacy
Quicken Legacy Trigger legacy ability as a swift action Least legacy, spell-like or command- activated legacy ability

WoL

Legacy
Transfer Legacy Transfer ability from legacy item to another magic item with daily use limit Least Legacy, legacy ability

WoL

Luck
Advantageous Avoidance Expend luck reroll to force foe to reroll critical threat confirmation, or three luck rolls to force foe to reroll attack Character level 3, any luck feat CS
Luck Better Lucky than Good Expend luck reroll to treat natural 1 on attack as natural 20 instead Character level 6, any two luck feats CS
Luck Dumb Luck Expend luck reroll to treat natural 1 on save as natural 20 instead Character level 6, any two luck feats CS
Luck Fortuitous Strike Expend luck reroll to reroll attack, or two luck rerolls to reroll damage Character level 6, any luck feat CS
Luck Good Karma Expend luck reroll to redirect attack against ally to you Character level 3 CS
Luck Healer's Luck Reroll amount cured by healing spell None CS
Luck Lucky Break Reroll Str check to break item or burst door None CS
Luck Lucky Catch Reroll Balance, Climb, or Jump check None CS
Luck Lucky Fingers Reroll Disable Device, Open Lock, or Sleight of Hand check None CS
Luck Lucky Start Reroll initiative check None CS
Luck Magical Fortune Expend luck reroll to reroll damage dealt by spell, or two luck rerolls to rerolls caster level check Character level 3, any luck feat CS
Luck Make Your Own Luck Reroll a skill check Character level 6, any luck feat CS
Luck Miser's Fortune Your items get +5 bonus on saves; expend luck rerolls to force foe to reroll a sunder attack or Str check to damage a held or possessed object None CS
Luck Psychic Luck Expend luck reroll to reroll damage dealth by power, or two luck rerolls ro reroll manifester level check Manifester level 3, any luck feat CS
Luck Sly Fortune Reroll Hide, Move Silently, or Tumble check None CS
Luck Survivor's Luck Reroll a saving throw Character level 9, any luck feat CS
Luck Tempting Fate Rerolls stabilization check, expend luck reroll to avoid being killed Character level 6, any luck feat CS
Luck Third Time's the Charm Reroll again with Luck domain granted power Character level 3, any luck feat, Luck domain CS
Luck Unbelievable Luck Gain two luck rerolls and +2 luck bonus on worst save Any luck feat CS
Luck Victor's Luck Reroll critical threat confirmation None CS

Magic
Aberration Banemagic Spells deal additional damage against aberrations None

LoM
Magic Ability Focus +2 to the DC for all saves against a special attack Special attack MM

Magic
Alacritous Cogitation Spontaneously fill open slot with known spell Must prepare arcane spells

CM
Magic Animal Control Rebuke or command animals Animal Defiance, animal companion ability, wild empathy ability MoW
Magic Animal Defiance Turn animals as cleric turns undead Ability to cast detect animals or plants MoW

Magic
Antipsionic Magic +2 bonus on caster level checks to overcome psionic creature's power resistance Spellcraft 5, no psionic ability.

Psionic

Magic
Aquatic Spellcasting Spells work normally underwater None

LoM

Magic
Arcane Accompaniment Expend prepared spell or spell slot to extend duration of bardic music Perform 4, Arcane Flourish, arcane caster level 1, bardic music

PHB2

Magic
Arcane Consumption +2 save DC for one spell, Con penalty for 12 hours and fatigued Arcane Toughness, Toughness, arcane caster level 6

PHB2
Magic Arcane Defense +2 bonus to saves against spells of a chosen school Spell Focus in the chosen school TaB

Magic
Arcane Disciple Add spells from a domain to your class list Knowledge (religion) 4, Spellcraft 4, deity's alignment

CD

Magic
Arcane Flourish Expend spell to gain bonus on Perform check Perform 4, arcane caster level 1

PHB2

Magic
Arcane Mastery Take 10 on caster level checks Ability to cast arcane spells, use invocations, or use spell-like abilities

CA

Magic
Arcane Metamagic Apply selected metamagic feat to spells more quickly than normal Dragonblood subtype, Spellcraft 4, any metamagic feat, ability to spontaneously cast 1st level spells.

RoDR
Magic Arcane Preparation Prepare arcane spells ahead of time for faster metamagic casting Ability to cast arcane spells without preparation CA
Magic Arcane Schooling One arcane spellcasting class is a favoured class and you can activate spell trigger items Must take at 1st level PGF

Magic
Arcane Thesis +2 caster level, cheaper metamagic with one spell Knowledge (arcana) 9, ability to cast arcane spells

PHB2

Magic
Arcane Toughness Expend prepared spell or spell slot to heal when at or below 0 hit points Toughness, arcane caster level 3

PHB2

Magic
Arctic Priest Can swap out prepared spells for a specialized list of spells. Cold or Winter domain

FB
Magic Assume Supernatural Ability Learn to use one supernatural ability of a form you change into Wis 13, ability to assume a new form magically SS

Magic
At Home in the Deep You can see through darkness spells Darkness spell-like ability, darkvision

DoU

Magic
Augment Healing Healing spells do +2 per spell level Heal 4

CD
Magic Augment Summoning Summoned creatures gain +4 Str, +4 Con Spell Focus (conjuration) PHB

Magic
Bane Magic Spells deal 2D6 extra damage to specific creature type. None

HoH

Magic
Battle Blessing Cast paladin spells more quickly Ability to cast paladin spells

CC

Magic
Battle Caster Ignore arcane spell failure chance from heavier armour Ability to ignore arcane spell failure chance from armour

CA

Magic
Battle Casting +2 dodge bonus while casting spells Dex 13, Concentration 5, Combat Casting

RoW

Magic
Battle Magic Casting Each spell with a save cast in a round by possessors of this feat imposes a -1 penalty to future saves in the round Spellcraft 6, arcane caster level 3

MM5

Magic
Beckon the Frozen Summoned creatures gain cold subtype and +1D6 cold damage to attacks Augment Summoning, Spell Focus (conjuration)

FB

Magic
Bind Vestige Gain one power from a chosen 1st level vestige None

ToM

Magic
Blend into Shadows Spend darkness use to hide in plain sight Darkness spell-like ability

DoU

Magic
Blood Calls to Blood +2 save bonus against attacks from fiends Spontaneous arcane caster, fiend ancestor

HoH
Magic Bloodline of Fire +4 bonus on saves against fire; +2 to caster level for sorcerer spells with fire descriptor Must take at 1st level PGF

Magic
Bonded Familiar You and familiar shift damage after deadly attack Familiar

PHB2

Magic
Bonus Essentia Gain 1 or 2 points of essentia Con 13, character level 6th

MoI
Magic Boost Spell Resistance +2 profane bonus to innate spell resistance Any evil alignment BoVD
Magic Boost Spell-Like Ability Boost the DC of a spell-like ability by +2 3/day None BoVD

Magic
Breathing Link Share your breathe water ability with another Aquatic elf or water genasi, Will save +2

SW

Magic
Bright Sigil You can increase the illumination from your sigils Illumian

RoD

Magic
Burrow Friend +2 bonus on Handle Animal checks and wild empathy checks involving burrowing mammals, speak with animals with burrowing animals 1/day per Cha bonus Gnome, Cha 13

RoS

Magic
Captivating Melody Expend bardic music to increase the save DC of an enchantment or illusion spell Bardic music, ability to cast arcane spells

CM
Magic Celestial Bloodline Protection from evil 3/day and bless 1/day Aasimar, Base Fort, Ref, and Will save +1 RoF

Magic
Celestial Summoning Specialist Add a good aligned creatures to summoning lists Non-Evil alignment, Knowledge (planes) 2, Knowledge (religion) 2, ability to cast any summon monster spell

PlaH

Magic
Charm Immunity Immune to charm effects Racial bonus on saves vs charm, Charm Resistance

SK

Magic
Charm Resistance +3 saves vs charm effects Racial bonus on saves vs charm

SK

Magic
Chosen of Lothar Cleric is favoured class, cold damage gaze attack 1/day Patron deity must be Lothar

FB

Magic
Circle Magic You may participate in circle magic Divine spellcaster of any Lawful deity

GW

Magic
Cloudy Conjuration Conjurations accompanied by a cloud of sickening smoke Spell Focus (conjuration) or conjurer level 1

CM

Magic
Coercive Spell Creatures damaged by spell take -2 penalty on Will saves None

DoU

Magic
Cold Focus +1 bonus to save DCs against cold spells None

FB

Magic
Cold Spell Specialization Cold spells do +1 or +2 damage/die in cold weather Con 13, Snowcasting, Frozen Magic

FB
Magic Combat Casting +4 bonus on Concentration checks for defensive casting None PHB

Magic
Combat Familiar Familiar enters foe's square without provoking attack Arcane caster level 1, familiar

PHB2

Magic
Communicator Use arcane mark, message, comprehend languages as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA

Magic
Companion Spellbond Share spells with companion at greater range Animal companion

PHB2
Magic Consecrate Spell-Like Ability Adds good descriptor to spell-like ability Any good alignment BoED

Magic
Corrupt Arcane Studies +1 bonus to DC for sorcerer and wizard spells cast and on caster level checks to overcome SR with those spells. Suffer loss of 2 WIS and nightmares. Sorcerer or wizard level 3rd, non-good alignment

GW

Magic
Corrupt Spell Focus +1 to save DC for all corrupt spells you cast Non-good alignment

HoH
Magic Corrupt Spell-Like Ability Add evil descriptor to spell-like ability and make half the damage unholy Any evil alignment BoVD

Magic
Dampen Spell Reduce your save DC against foe's spell by expending spell or slot as immediate action Improved Counterspell

PHB2

Magic
Dazzling Fire Faerie fire dazzles subject Faerie fire spell-like ability

DoU

Magic
Dazzling Illusion Enemies within 30 ft dazzled when casting illusion spells Spell Focus (illusion) or illusionist level 1

CM

Magic
Deafening Spell Creatures damaged by spell are deafened for 1 round None

DoU

Magic
Deceptive Illumination Use silent image as a spell-like ability Dancing lights spell-like ability

DoU
Magic Deepening Darkness Use darkness ability 2 additional times per day and it becomes deeper darkness Able to create darkness as racial ability RoF

Magic
Delay Potion Delay the benefit of a potion to activate it later as a swift action Knowledge (arcana) 1

CM

Magic
Demon Mastery +2 bonus on Cha checks when using planar binding, summoning spells used to summon demons function at +1 caster level None

FCHoA

Magic
Devoted Performer Paladin and bard levels stack for smite evil and bardic music Bardic music, smite evil

CAdv

Magic
Dilate Aura Once/encounter, double range of your aura Aura ability

FCToNH

Magic
Disguise Spell Cast spells unobtrusively as part of a performance Perform 9, bardic music

CAdv

Magic
Disintegration Finesse May disintegrate a specific portion of target Dex 13, ability to cast disintegrate as a spell or use it as a spell-like or supernatural ability

LoM

Magic
Divine Energy Focus +2 bonus on turning checks and turning damage rolls and +2 cleric levels to determine if you destroy or command undead as opposed to turning or rebuking them Ability to turn or rebuke undead, Cha 13

GW
Magic Divine Magician Cast 1 divine spell as an arcane spell or vice versa per 2 spellcaster levels Ability to cast 2nd level spells RoF

Magic
Domain Focus +1 caster levels for one domain Access to relevant domain

CD

Magic
Dorje Mastery Gain 4 power points to augment dorje's effects Manifester level 9

CP

Magic
Double Chakra Two soulmelds an occupy and be bound to the same chakra Meldshaper level 9

MoI

Magic
Double Draconic Aura Project two draconic auras simultaneously Character level 12, ability to project two draconic auras

DrM

Magic
Double Wand Wielder Activate second wand by expending 2 charges Craft Wand, Two-Weapon Fighting

CA

Magic
Dragon Breath Use breath weapon every 1D4 rounds Half-dragon, 6 HD, breath weapon

RoDR

Magic
Dragon Familiar Choose wyrmling dragon as new familiar Cha 13, Speak Language (Draconic), arcane spellcaster level 7, ability to acquire a new familiar, compatible alignment

Dracon

Magic
Dragonsong Your verbal performances are enhanced Cha 13, Knowledge (arcana) 4, Perform 6, Speak Language (Draconic)

Dracon

Magic
Drift Magic Use of drift magic Knowledge (local [wasteland region]) 4, ability to cast spells

Sand

Magic
Dual Dorje Fight with two dorjes at the same time Craft Dorje, Two-Weapon Fighting

CP
Magic Duergar Mindshaper +1 spell power on enchantment spells and spell-like abilities Gray dwarf RoF
Magic Dwarf Dweomersmith +1 caster level when casting a spell that creates a weapon or enhances a weapon; magic weapons cost 5% less gold to fashion Dwarf RoF
Magic Dwarf Warder +1 caster level when casting a spell that creates a weapon or enhances a suit of armor or shield; magic armor or shields cost 5% less gold to fashion Dwarf MoF

Magic
Earth Spell While touching stone or earth, caster gains increased effects from Heighten Spell feat (does not work with air, water, or fire descriptor) Con 13, Wis 13, Earth Sense, Heighten Spell

RoS
Magic Eldritch Linguist +1 caster level when casting spells from the linguist list Ability to cast divine spells RoF

Magic
Elemental Adept Cast a spell from your chosen element spontaneously Elemental mastery class feature

CM
Magic Elementalist +1 caster level for spells from Fire or Air Tradition None RoF

Magic
Elemental Spellcasting +1 caster level for spells with an elemental descriptor Knowledge (planes) 2

PlaH

Magic
Elven Spell Lore Bonus on dispel attemps, alter energy type of spell Int 17 or elf, Knowledge (arcana) 12

PHB2
Magic Empower Spell-Like Ability Increase spell-like ability's variable, numeric effects by 50% Spell-like ability at caster level 6 MM

Magic
Empower Supernatural Ability Empower supernatural ability 1/day Supernatural ability, 6 HD

ToM
Magic Empower Turning Can turn more undead Ability to turn or rebuke undead LM

Magic
Empower Utterance You can delivery more powerful utterances truespeak 9, ability to speak utterances

ToM

Magic
Energy Abjuration Gain energy resistance when casting aburation spell Spell Focus (abjuration) or abjurer level 1

CM
Magic Enervative Healing Use life energy of an opponent to heal Fey'ri, ability to use enervation as a spell-like ability RoF

Magic
Enhanced Power Sigils Increase bonuses from power sigils by +1 Illumian, two power sigils

RoD

Magic
Enlarge Supernatural Ability Enlarge supernatural ability 1/day Supernatural ability, 4 HD

ToM

Magic
Enlarge Utterance You can use utterances at greater range Truespeak 6, ability to speak utterances

ToM
Magic Eschew Materials Cast spells without material components None PHB

Magic
Expanded Aura of Courage Your aura of courage expands to 60 ft Aura of courage class feature

HoB

Magic
Expanded Soulmeld Capacity +1 essentia capacity for one soulmeld Con 15, meldshaper level 1st

MoI

Magic
Expel Vestige Attempt to prematurely expel vestige 1/day Soul binding class feature

ToM

Magic
Extend Supernatural Ability Extend supernatural ability 1/day Supernatural ability, 4 HD

ToM

Magic
Extract Demonic Essence Siphon life force from a demon to halve XP cost when casting spells or creating items Any two item creation feats, Demon Mastery

FCHoA
Magic Extra Domain Spell Cast one of your domain spells an extra time Wis 15, access to one domain spell MHB

Magic
Extra Edge +1 bonus to warmage edge ability, plus 1/4 warmage levels Warmage level 4

CA

Magic
Extra Invocation Learn an additional invocation of one grade less than current highest grade Ability to use lesser invocations

CA
Magic Extra Music Gain additional bardic music usage 4/day Bardic music ability CAdv

Magic
Extraordinary Concentration Concentrate on a spell as a move action or swift action Concentration 15

CAdv

Magic
Extraordinary Spell Aim Exclude one creature from spell area Spellcraft 15

CAdv

Magic
Extra Silence Use racial silence ability 3+Cha bonus/day Whisper gnome

RoS
Magic Extra Slot Gain an extra spell slot up to one level lower than current highest level Caster level 4 CA
Magic Extra Smiting Gain an additional smite attempt per day Smite ability, class level 4 DoF
Magic Extra Spell Learn an additional spell up to one level lower than current highest level Caster level 3 CA

Magic
Extra Spell Secret Permanently Enlarge, Extend, Still, or Silence one spell Spell secret class ability, ability to cast 2nd level spells

CA
Magic Extra Turning Can turn or rebuke 4 more times per day Ability to rebuke or turn creatures PHB
Magic Eyes of Light Fire searing light from eyes 1/day Aasimar, Celestial Bloodline RoF

Magic
Fade into Darkness Use darkness to gain +5 bonus on Hide checks Darkness spell-like ability

DoU

Magic
Faith in the Frost Successful turn or rebuke causes cold damage Ability to turn or rebuke creatures, Cold or Winter domain

FB
Magic Familiar Spell One extra spell per day stored in familiar's mind Ability to acquire a familiar, Spell Mastery Underdark

Magic
Fascinating Illumination Use hypnotic pattern as a spell-like ability Dancing lights spell-like ability

DoU

Magic
Favoured Magic Foe Magic is more effective against a particular creature type Knowledge 6 or favoured enemy class feature

CM

Magic
Favoured Vestige +1 binder level with specific vestige Soul binding class feature

ToM

Magic
Favoured Vestige Focus +1 DC with favoured vestige abilities Favoured Vestige

ToM

Magic
Fearsome Necromancy Necromancy spells leave foes shaken Spell Focus (necromancy) or necromancer level 1

CM
Magic Fiendish Bloodline Protection from good 3/day and bane 1/day Fey'ri, tanarukk, tiefling, base Fort, Rex, and Will save +2 RoF

Magic
Fiendish Summoning Specialist Add evil aligned creatures to summoning lists Non-Good alignment, Knowledge (planes) 2, Knowledge (religion) 2, ability to cast any summon monster spell

PlaH

Magic
Focused Lexicon Your utterances are more effective against onen creature type Truespeak 6, ability to speak utterances

ToM

Magic
Forgeheart Gain resistance to fire 5 Dwarf

PGF

Magic
Frightful Presence Gain frightful presence ability Cha 15, Intimidate 9

Dracon

Magic
Frostfell Prodigy You gain additional bonus spells in cold weather Con 13, Snowcasting, Frozen Magic, Cold Focus

FB

Magic
Frozen Magic Cold spells have higher caster levels in cold weather Con 13, Snowcasting

FB
Magic Genie Lore +1 to DC of saves for any arcane spells with a chosen energy descriptor Morakki from Wylag Desert or Eastern Wastes RoF

Magic
Gift of the Spider Queen Invoke various effects by sacrificing two or three of your daily spell-like abilities Drow

DoU
Magic Gnome Phantasist Illusion (pattern and phantasm) spells and spell-like abilities gain +1 spell power Gnome RoF
Magic Gnome Trickster Illusion (glamer) spells and spell-like abilities gain +1 spell power Gnome MoF

Magic
Graft Flesh You can apply grafts of a certain type Heal 10

LM

Magic
Greater Cold Focus +2 bonus to save DCs against cold spells Cold Focus

FB

Magic
Greater Corrupt Spell Focus +2 to save DC for all corrupt spells you cast Corrupt Spell Focus, non-good alignment

HoH
Magic Greater Spell Focus +2 bonus on save DCs against specific school of magic Spell Focus PHB
Magic Greater Spell Penetration +4 bonus on caster level checks to defeat SR Spell Penetration PHB
Magic Green Ear Affect plants with your bardic music ability Bardic music ability, Perform 10 CAdv
Magic Halfling Wandermage +1 caster level when casting wandermage spells Halfling, Wizard level 1 RoF

Magic
Haunting Melody Bardic music inspires fear Bardic music class feature, Perform 9

HoH
Magic Healing Flames Use control flame ability to heal Base Will save +3, fire genasi or tanarukk RoF

Magic
Heighten Spell-Like Ability Use spell-like ability at higher level up tp 3/day Spell-like ability at caster level 6 or higher

CA
Magic Heighten Turning Can turn more powerful undead Cha 13, Extra Turning LM
Magic Highborn Drow Detect good, detect magic, levitate 1/day Drow, base Will save +2 RoF

Magic
Hostile Mind Automatically deal damage to telepathic foes Cha 15, nonpsionic

Psionic

Magic
Ice Harmonics Shatter ice with your voice Bardic music ability, Perform (sing) 6

FB

Magic
Icy Calling Summoned frostfell creatures are stronger in cold weather Con 13, Snowcasting

FB

Magic
Ignore Special Requirements Ignore special requirements when summoning vestiges Soul binding class feature

ToM

Magic
Improved Binding +2 binder level when determining eligible vestiges Soul binding class feature

ToM

Magic
Improved Bind Vestige Bind one vestige of up to 5th level Bind Vestige

ToM

Magic
Improved Cold Endurance Resistance to Cold 5 Base Fort save +6, Cold Endurance

FB
Magic Improved Counterspell Counterspell with spell of same school None PHB
Magic Improved Energy Resistance +5 resistance to a type of energy Naturally resistant to a form of energy RoF

Magic
Improved Essentia Capacity +1 essentia capacity for incarnum feats Con 15, essentia pool 2

MoI
Magic Improved Familiar Gain better familiar Ability to acquire a new familiar, compatible alignment, sufficient high arcane caster level DMG/CS

Magic
Improved Frosty Touch Frosty touch ability does 2 cold damage Uldra

FB

Magic
Improved Hostile Mind Deal 4D6 damage to telepathic aggressors Cah 15, Hostile Mind

CP
Magic Improved Levitation Use levitation ability in 10 minute increments Naturally able to levitate as a spell-like ability RoF

Magic
Improved Oneiromancy Gain access to new dream-related spells Oneiromancy, Dream Telling, spellcaster

HoH

Magic
Improved Sigil (Krau) You can cast some spells at higher CL Illumian, krau power sigil

RoD
Magic Improved Turning +1 level for turning checks Ability to rebuke or turn creatures PHB
Magic Infernal Bargainer +2 caster level to certain spells and bonuses to planar binding and planar ally Outsider RoF
Magic Innate Spell Use spell as a spell-like ability 1/round Quicken Spell, Silent Spell, Still Spell CA

Magic
Insightful Use detect magic, detect secret doors, read magic as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA

Magic
Insightful Divination Gain bonus on initiative, save when casting divination spell Spell Focus (divination) or diviner level 1

CM

Magic
Instinctive Darkness Use darkness as an immediate action; no attack of opportunity Darkness spell-like ability

DoU

Magic
Intensify Darkness Use darkness to cast deeper darkness Darkness spell-like ability

DoU

Magic
Judged by Ularinn Gain various special favours of Ularinn Patron deity Ularinn, ritual

Sand
Magic Light to Daylight Use light ability 2 additional times per day and light is treated as a daylight spell Ability to use light as a spell-like ability RoF

Magic
Light of Ularinn Turned or rebuked undead takes 2D6 fire damage Ability to turn or rebuke undead, access to the Sun domain

Sand
Magic Lightbringer Use 3 turn attempts to gain +2 spell power Able to cast divine spells, able to turn undead RoF
Magic Lingering Song Extend the duration of your bardic music effects Bardic music ability CAdv
Magic Lolth's Blessing Clairaudience/clairvoyance, detect lie, dispel magic, and suggestion 1/day Drow, Wis 15, able to cast level 3 divine spells, worshiper of Lolth RoF

Magic
Lurking Familiar Familiar can hide in your square Combat Familiar, arcane caster level 6

PHB2
Magic Lycanthropic Spell You complete the verbal and somatic components of spells while in lycanthropic animal form Lycanthrope, Improved Control Shape or Control Shape 8 FaP
Magic Magical Artisan 75% cost in raw materials and XP for selected item creation Any item creation feat PGF
Magic Magical Training May cast several 0-level arcane spells as a wizard or sorcerer Int 10 or Cha 10 (sorcery limited to races that can take sorcerer class) PGF

Magic
Magic Device Attunement Attune to item to avoid making Use Magic Device checks Use Magic Device 1

CM

Magic
Magic in the Blood You may use any racial spell-like abilities usable 1/day three times a day Racial spell-like ability usable 1/day

PGF

Magic
Magic of the Land Draw on nature's power to infuse your spells with positive energy, curing 2 points of damage per spell level Ability to cast 1st level spells, Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks

RoW
Magic Malign Spell Focus +2 to DC for saves against spells with the evil descriptor Any evil alignment BoVD

Magic
Markings of the Magi Roll two caster level checks and choose result 3/day Goliath, Auspicious Marking

RoS

Magic
Master of Shadow Gain one extra use of dancing lights, darkness, faerie fire Drow

DoU

Magic
Master of Undeath Control one additional undead that you create Knowledge (religion) 5

CM

Magic
Maximize Spell-Like Ability Maximize spell-like ability's variable numeric effects up to 3/day Spell-like ability at caster level 6 or higher

CA

Magic
Melodic Casting Use Perform in place of Concentration, cast spells while using bardic music Perform 4, Spellcraft 4, bardic music class feature

CM

Magic
Mental Resistance Gain mental resistance to some damaging powers Base Will save +2, nonpsionic

Psionic

Magic
Metamagic School Focus Reduce the cost of adding metamagic feats to spells of a chosen school of magic Spell Focus (chosen school) or specialist wizard

CM

Magic
Metamagic Spell Trigger Use metamagic feats with spell trigger items Any metamagic feat, Use Magic Device or Spellcraft 15

CM

Magic
Mindsight May pinpoint the location of a non-mindless creature and learn its Int and type Telepathy special quality

LoM

Magic
Minor Utterance of the Evolving Mind Learn one 1st level utterance Truespeak 6

ToM
Magic Missionary +1 caster level from selected list of divine spells, or +2 if actively proselytizing Ability to cast divine spells RoF

Magic
Mobile Spellcasting Cast a spell and move at the same time Concentration 8

CAdv
Magic Mortalbane +2D6 damage to damaging spell-like abilities 5/day None BoVD

Magic
Mother Cyst Internal undead cyst allows access to special spells Caster level 1, Knowledge (religion) 2

LM
Magic Mounted Casting +10 Concentration checks to cast while mounted Ride 1 rank, Mounted Combat MHB

Magic
Music of the Outer Spheres Bardic music can sicken, vitalize, or lull aberrations Perform (any) 11, bard level 9

LoM
Magic Natural Spell Cast spells while in wild shape Wis 13, Ability to use wild shape PHB

Magic
Natural Trickster Access to disguise self or silent image or ventriloquism 1/day as spell-like ability Gnome, Cha 13

RoS

Magic
Necromantic Might Undead in your presence gain +2 on attack rolls and damage rolls Necromantic Presence

LM

Magic
Necromantic Presence Undead in your presence gain +4 turn resistance None

LM

Magic
Necropolis Born Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA

Magic
Neocarnum Acolyte +1 profane bonus on necrocarnum soulmelds Ability to shape soulmelds, non-Good alignment

MoI

Magic
Night Haunt Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA
Magic Node Sensitive Automatically sense earth nodes None Underdark
Magic Node Spellcasting Access node magic Spellcaster level 1 Underdark
Magic Node Store Store a spell in an earth node Node Spellcasting, spellcaster level 1 Underdark

Magic
Nonverbal Spell Cast verbal spells without enunciating None

PlaH

Magic
Obscure Personal Truename Your personal truename is hard to pronounce and difficuult to uncover through research None

ToM

Magic
Obtain Familiar Obtain a familiar in the same manner as a sorcerer or wizard Knowledge (arcana) 4, arcane caster level 3

CA

Magic
Oneiromancy Avoid casting mishaps in nightmare realms, gain Spell Focus (enchantment and illusion) in dreamscape, spells cast a dream selses deal nonlethal damage Dreamtelling, spellcaster

HoH

Magic
Open Greater Chakra Bind a soulmeld or magic item to a greater chakra Con 17, character level 18th

MoI

Magic
Open Least Chakra Bind a soulmeld or magic item to a least chakra Con 13, character level 6th

MoI

Magic
Open Lesser Chakra Bind a soulmeld or magic item to a lesser chakra Con 15, character level 12th

MoI

Magic
Personal Touchstone Gain greater power from planar touchstone PlanarTouchstone, object native to plane, Knowledge (planes) 8

PlaH

Magic
Personal Truename Backlash Those who fail to say your personal truename might take damage Obscure Personal Truename, 15 HD

ToM

Magic
Petrification Immunity Immune to petrification effects Racial bonus on saves vs petrification, Petrification Resistance

SK

Magic
Petrification Resistance +3 to saves vs petrification Racial bonus on saves vs petrification

SK

Magic
Piercing Evocation 10 points of energy damage from evocation spells becomes untyped damage Spell Focus (evocation) or evoker level 1

CM

Magic
Planar Familiar Add planar creatures to familiar list Ability to acquire a new familiar, compatible alignment, Knowledge (planes) 5

PlaH

Magic
Planar Touchstone Establish link with planar touchstone Object native to plane, Knowledge (planes) 8

PlaH
Magic Plant Control Rebuke or command plants Plant Defiance, ability to cast speak with plants MoW
Magic Plant Defiance Turn plants as cleric turns undead Ability to cast detect animals or plants MoW

Magic
Poison Spell Add poison to a melee touch spell as though it were a weapon None

DoU
Magic Portal Sensitive Detect nearby portals Deep Imaskar or gloaming Underdark

Magic
Practical Metamagic Reduce metamagic feat's spell level increase by one Dragonblood subtype, Spellcraft 8, any metamagic feat, ability to spontaneously cast 3rd level spells

RoDR

Magic
Practiced Binder Gain a second power from a bound vestige Bind Vestige

ToM

Magic
Practiced Spellcaster Your caster level is +4 but not above your HD Spellcraft 4

CA

Magic
Priest of the Waste Spontaneously cast certain waste-related spells Access to Fire, Sun, Travel, or Water domain

Sand
Magic Primitive Caster Add material components to spells to raise a spell's effective level. None FB

Magic
Psionic Hole Drain away psionic foes' focus and power points Con 15, nonpsionic

Psionic

Magic
Psionic Mastery Take 10 on manifester level checks Able to manifest powers or use psi-like abilities

CP

Magic
Psithief Steal power points instead of spells; gain new class skills Manifester level 1, steal spell

CS

Magic
Psychic Refusal SR increases by 4 against mind-affecting spells and effects SR, Iron Will

DoU
Magic Purify Spell-Like Ability Adds good descriptor to spell-like ability; neutral creatures take half damage, good creatures take no damage Any good alignment BoED
Magic Quick Change Reduce time to change forms Dex 15, alternate form special quality SS
Magic Quicken Spell-Like Ability Use spell-like abilities as a swift action Spell-like ability at caster level 10 MM4
Magic Quicken Turning Turn or rebuke undead as a swift action Ability to turn or rebuke undead LM

Magic
Quicken Utterance You can deliver an utterance as a swift action Truespeak 12, ability to speak utterances

ToM

Magic
Radiant Flicker Use faerie fire to grant target concealment Dazzling Fire, faerie fire spell-like ability

DoU

Magic
Ranged Recall Reroll missed spell or spell-like ranged attack at -5 penalty Spellcraft 4, Point Blank Shot, Weapon Focus (ranged spell)

CM

Magic
Ranged Spell Specialization +2 bonus on damage rolls with ranged spells Weapon Focus (ranged spell), caster level 4

CA

Magic
Rapid Metamagic Apply metamagic feats without increasing casting time Spellcraft 12, ability to spontaneously cast spells

CM

Magic
Rapid Pact Making 1/day bind vestige as a full-round action Expel Vestige, Intimidate 8

ToM

Magic
Rapid Recovery Reuse abilities of favoured vestige faster Favoured Vestige

ToM
Magic Reactive Counterspell Counterspell a spell even if no readied action Improved Counterspell, Improved Initiative PGF

Magic
Reactive Resistance Lower SR as an immediate action SR

DoU

Magic
Reckless Wand Wielder Increase wand's caster level by expending an additional charge Craft Wand, Use Magic Device 1

CA
Magic Requiem Bardic music affects undead Bardic music ability, Perform (any) 8 LM
Magic Resistance to Energy Increase resistance to one type of energy by 10 Resistance to the energy type chosen SS
Magic Reverberation +2 to DC of saves against sonic attacks Sonic special attack SS
Magic Runesmith Make runes to replace material components Craft (runes) 4 RoF
Magic Sacred Tattoo +1 to DC for saves and +1 to caster level checks on spells cast in an area consecrated/desecrated or hallowed/unhallowed to your deity Cleric level 1 MoF
Magic Shadow Shield +2 bonus to saves against spells and spell-like abilities with the shadow descriptor None MoF

Magic
Shadow Trickster +1 bonus on save DCs of illusions while in a Shadow Hand stance Caster level 1, one Shadow Hand stance

BoNS

Magic
Shape Soulmeld You can shape a single soulmeld Con 13

MoI

Magic
Share Soulmeld Share soulmelds with familiar, animal companion, or special mount Ability to shape soulmeld, share spells class feature

MoI

Magic
Shielded Casting No AoO for casting in combat if wielding a light, heavy, or tower shield Concentration 5, Combat Casting, Shield Proficiency

RoS

Magic
Ship's Mage Spells you cast aboard your ship gain +1 caster level Profession (sailor) 2, Spellcraft 4

SW

Magic
Skilled Pact Making +4 bonus on binding checks Base Will save +4, soul binding class feature

ToM
Magic Signature Spell Spontaneously convert prepared arcane spells to chosen spell Spell Mastery PGF

Magic
Smite Fiery Foe Add Cha modifier on attack roll and character level to damage against creatures with fire subtype Smite ability

FB

Magic
Snowcasting Add cold descriptor to spell Con 13

FB

Magic
Snowflake Wardance Add Cha modifier on attack rolls with one-handed slashing melee weapons Bardic music ability, Perform (dance) 6

FB

Magic
Somatic Weaponry Cast spells with somatic components while hands are full Concentration 5, Spellcraft 5

CM

Magic
Song of the White Raven Use inspire courage as swift action while in a White Raven stance Bardic music (inspire courage), one White Raven maneuver

BoNS

Magic
Soul of the North Use chill touch, ray of frost, resistance as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA
Magic Spell Focus +1 bonus on save DCs against specific school of magic None PHB
Magic Spell Focus (chaos, evil, good, law) +1 bonus to save DCs of spells with alignment descriptor Relevant alignment CD

Magic
Spell-Linked Familiar Familiar gains limited spellcasting ability Arcane caster level 9, familiar

PHB2
Magic Spell Girding -2 penalty for opponents to dispel your spells None MoF

Magic
Spell Hand Use mage hand, open/close, floating disk as spell-like abilities 1/day Must possess other innate spell-like abilities or have the ability to cast arcane spells without preparation (these requirements are Therran only)

CA
Magic Spell Mastery Can prepare some spells without spellbook Wizard level 1 PHB
Magic Spell Penetration +2 bonus on caster level checks to defeat SR None PHB
Magic Spell Thematics Gain +4 to Spellcraft DC to identify your spells, +1 caster level with thematic spells 1st level arcane spellcaster PGF
Magic Spellcasting Prodigy +2 to primary spellcasting ability score for bonus spells Must take at 1st level PGF
Magic Spell-Like Ability Focus +1 DC for all saves against a spell-like ability Spell-like ability MoF

Magic
Spiderfriend Magic Your spells don't affect vermin allies None

DoU

Magic
Spirit Sense See and speak with the recently dead Wis 12, near-death experience

HoH

Magic
Split Chakra Magic item or soulmeld can share a chakra None

MoI

Magic
Spontaneous Domains Leave your domain spell slots open to be filled at need Ability to cast 3rd level spells, access to two or more domains

CC

Magic
Spontaneous Healer Swap out your spells for cure spells on your list. Knowledge (religion) 4, nonevil

CD

Magic
Spontaneous Summoner Swap out your spells for summon nature's ally Knowledge (nature) 4, partly neutral alignment

CD

Magic
Spontaneous Wounder Swap out your spells for inflict spells on your list Knowledge (religion) 4, nongood

CD

Magic
Stalwart Planar Ally Summoned creatures from plane with touchstone gain +4 to AC and saves and summoning lasts double duration Cha 13, Spellcraft 5, Planar Touchstone

PlaH

Magic
Steady Concentration You can always take 10 on Concentration checks Concentration 8

RoS

Magic
Steam Magic Cast fire spells into water without Spellcraft check Spellcraft 4

SW

Magic
Stitched Flesh Familiar Familiar gains undead qualities, and you can control 4 extra HD of undead Ability to acquire a new familiar, ability to cast 3 or more necromancy spells

LM
Magic Stone Slide Substitute meld into stone for pass without trace Base Fort save +4, earth genasi MoF

Magic
Storm Magic Spells you cast thataffectstorms gain +1 caster level None

SW
Magic Subsonics Produce bardic music effects very softly Bardic music ability, Perform 10 CAdv

Magic
Subtle Sigil ou can make your sigils disappear Illumian

RoD

Magic
Sudden Ability Focus +2 to DC of any supernatural attack 1/day Special attack

ToM
Magic Summon Earth Elemental Summon earth elemental 1/day Deep gnome, character level 6 MoF

Magic
Sunken Song Produce bardic music effects underwater Bardic music, Perform (sing) 4

SW
Magic Supernatural Transformation Change innate spell-like ability to supernatural ability Innate spell-like ability SS
Magic Svirfneblin Figment Master Illusion (figment) spells and spell-like abilities gain +1 spell power Deep gnome MoF
Magic Talfirian Song Use bardic music use to heighten illusion spells Bardic music ability, Heighten Spell MoF
Magic Tattoo Magic Create single-use magic tattoos Craft (calligraphy) or Craft (painting) skill, spellcaster level 3 MoF

Magic
Tomb-Tainted Soul Heal with negative energy as an undead creature Nongood

LM

Magic
Touch Spell Specialization +2 bonus on damage rolls with touch spells Weapon Focus (touch spell), caster level 4

CA

Magic
Touchstone You can use touchstone sites Knowledge (local [area of touchstone]) or native 250 gp item

Sand

Magic
Toughening Transmutation Grant temporary DR when casting a transmutation spell Spell Focus (transmutation) or transmuter level 1

CM

Magic
Truename Rebuttal +4 bonus on attempts to counter or dispel utterances Ability to speak utterances

ToM

Magic
Umbral Spell Spell gains darkness descriptor None

DoU

Magic
Unsettling Enchantment Enchantment spells hinder foe's attacks and defense Spell Focus (enchantment) or enchanter level 1

CM

Magic
Utterance of the Crafted Tool Learn one 1st level utterance from the Lexicon of the Crafted Tool Truespeak 12, know at least three utterances

ToM

Magic
Utterance of the Evolving Mind Learn one 2nd level utterance Truespeak 9, know at least two utterances

ToM

Magic
Utterance Focus +1 bonus on save DCs against specific utterance Ability to speak utterances

ToM

Magic
Utterance of the Perfected Map Learn one 1st level utterance from the Lexicon of the Perfected Map Truespeak 15, know at least four utterances

ToM

Magic
Vampire Hunter Detect vampires, immunity to dominating gaze Knowledge (religion) 6

LM

Magic
Vatic Gaze Detect magic at will, use Sense Motive to determine foe's highest level spell Arcane caster level 9

PHB2

Magic
Versatile Spellcaster Use two lower-level slots to cast a higher level spell Ability to spontaneously cast spells

RoDR
Magic Violate Spell-Like Ability Add evil descriptor to spell-like ability and make half the damage vile None BoVD

Magic
Wandstrike Make touch attack with wand to deal 1D6 damage and target creature with spell Use Magic Device 4

CA

Magic
Widen Supernatural Ability Widen supernatural ability 1/day Supernatural ability, 8 HD

ToM

Magic
Wild Talent Gain psionic ability and 2 power points None

LoM

Magic
Windsinger Use bardic music to alter the wind's direction or intensity Bardic music, Perform (sing or wind instruments) 5

SW

Magic
Winter's Champion Gain additional frostfell spells on your paladin spell list Paladin level 1

FB

Magic
Winter's Mount Special mount gains cold subtype and +2 Con Special mount ability

FB

Magic
Wyrmgrafter Create and apply draconic grafts Heal 10, Knowledge (arcana) 5

RoDR

Metabreath
Clinging Breath Breath clings to an area, causing damage in later rounds Con 13, breath weapon with recharge time expressed in rounds

MM4

Metabreath
Enlarge Breath Length of breath weapon increases by 50% Con 13, breath weapon

Dracon

Metabreath
Extend Spreading Breath Expel breath weapon as spread effect that can be used at range Con 15, Spreading Breath

Dracon

Metabreath
Heighten Breath Increase save DC against breath weapon Con 13, breath weapon

Dracon

Metabreath
Lingering Breath Breath remains as cloud for 1 round Clinging Breath

MM4

Metabreath
Maximize Breath Maximize breath weapons variable, numeric effects Con 17, breath weapon

Dracon

Metabreath
Quicken Breath Use breath weapon as a swift action Con 19, breath weapon

Dracon

Metabreath
Recover Breath Use breath weapon more often Con 17, breath weapon

Dracon

Metabreath
Shape Breath Expel breath weapon as a line or cone Con 13, breath weapon, size Small or larger

Dracon

Metabreath
Split Breath Divide breath weapon into two attacks Con 13, Shape Breath

Dracon

Metabreath
Spreading Breath Expel breath weapon as spread effect Con 15, Shape Breath

Dracon

Metabreath
Tempest Breath Breath weapon also produces wind effects Str 13, breath weapon, Power Attack, size Large or larger

Dracon

Metamagic
Black Lore of Moil Add extra negative energy damage to necromancy spells Spell Focus (necromancy), caster level 7

CA

Metamagic
Blistering Spell Fire spells cause -2 penalty for 1 turn on failed save None

PHB2

Metamagic
Born of the Three Thunders Sonic or electricity spells deal both types of damage Energy Substitution (electricity), Knowledge (nature) 4

CA
Metamagic Chain Spell Redirect spells to affect secondary targets Any metamagic feat CA

Metamagic
City Magic Only half damage from energy-based spells comes from energy Caster level 3

City
Metamagic Consecrate Spell Adds good descriptor to spell Any good alignment CD
Metamagic Cooperative Spell Bonus to save DC and on caster level checks of spells cast in conjunction with other casters Any metamagic feat CA
Metamagic Corrupt Spell Add evil descriptor to spell Any evil alignment CD

Metamagic
Deceptive Spell Disguise spell origin None

City
Metamagic Delay Spell Spell activates 1-5 rounds after you finish casting it Any metamagic feat CA

Metamagic
Disrupting Spell Your spell iterferes with the spellcasting of an enemy None

FCToNH

Metamagic
Earthbound Spell Cast spell into ground as a trap None

PHB2
Metamagic Empower Spell Increase spell's variable, numeric effects by 50% None PHB

Metamagic
Energize Spell Deal 50% extra damage to undead Nonevil, no ability to rebuke undead

LM
Metamagic Energy Admixture Couble energy damage by adding an additional energy type Energy Substitution CA

Metamagic
Energy Substitution Energy spells can deal different energy damage Any metamagic feat, Knowledge (arcana) 5

CA

Metamagic
Enervate Spell Deal 50% extra damage to living creatures Nongood, no ability to turn undead

LM
Metamagic Enlarge Spell Double spell's range None PHB

Metamagic
Explosive Spell Creatures are blasted to edge of spell area None

CA
Metamagic Extend Spell Double spell's duration None PHB

Metamagic
Fell Animate Creatures slain by the spell rise as zombies None

LM

Metamagic
Fell Drain Creatures hurt by the spell gain a negative level None

LM

Metamagic
Fell Frighten Creatures damaged by the spell are also shaken None

LM

Metamagic
Fell Weaken Creatures damaged by the spell also take -4 Str None

LM

Metamagic
Fiery Spell +1 point of damage per die for fire spells None

Sand

Metamagic
Flash Frost Spell Cold spells coat area of effect with slippery ice None

PHB2

Metamagic
Fortify Spell Cast spells at high caster level to overcome SR None

CA

Metamagic
Ghost-Touch Spell Spell affects only incorporeal creatures None

GW
Metamagic Heighten Spell Cast spells at higher level None PHB

Metamagic
Imbued Summoning Summoned creature arrives with beneficial spell Augment Summoning, Spell Focus (conjuration)

PHB2

Metamagic
Invisible Spell Make spell effects invisible Any metamagic feat

City

Metamagic
Lord of the Uttercold Cold spells deal half negative energy damage Energy Substitution (cold), Knowledge (planes) 9, ability to cast a spell with the cold descriptor

CA
Metamagic Maximize Spell Maximize spell's variable, numeric effects None PHB
Metamagic Metanode Spell Reduce cost metamagic spells near earth nodes Node Spellcasting, spellcaster level 1 Underdark
Metamagic Nonlethal Substitution Transform spell's energy damage to nonlethal Any metamagic feat, Knowledge (arcana) 5 CA

Metamagic
Ocular Spell Cast spells as rays from eyes Knowledge (dungeoneering) 4, two or more eyes

LoM
Metamagic Persistent Spell Fixed or personal range spells have a duration of 24 hours Extend Spell CA

Metamagic
Piercing Cold Cold spells can damage creatures resistant or immune to cold None

FB
Metamagic Purify Spell Adds good descriptor to spell; neutral creatures take half damage, good creatures take no damage Any good alignment BoED
Metamagic Quicken Spell Cast spells as a swift action None PHB

Metamagic
Rapid Spell Decrease casting time of some spells None

CD
Metamagic Reach Spell Touch spell becomes a ray with 30 ft range None CD
Metamagic Repeat Spell Cast the same spell again automatically in your next turn Any metamagic feat CA

Metamagic
Retributive Spell Affect an attacker with a spell when struck by a melee attack None

CM
Metamagic Sacred Spell Half damage dealt from a divine spell is divine damage None FaP
Metamagic Sanctum Spell Spell's effective level is increased while in special location, decreased outside special location Any metamagic feat CA
Metamagic Sculpt Spell Alter spell's area Any metamagic feat City

Metamagic
Searing Spell Your fire spells deal damage to fire-resistance creatures None

Sand
Metamagic Silent Spell Cast spells without verbal components None PHB

Metamagic
Smiting Spell Place touch spell in weapon BAB +1, caster level 1

PHB2
Metamagic Split Ray Ray spells affect one additional target Any metamagic feat CA
Metamagic Still Spell Cast spells without somatic components None PHB
Metamagic Sudden Empower Empower spell without special preparation 1/day Any metamagic feat CA
Metamagic Sudden Enlarge Enlarge spell without special preparation 1/day None MHB
Metamagic Sudden Extend Extend spell without special preparation 1/day None CA
Metamagic Sudden Maximize Maximize spell without special preparation 1/day Any metamagic feat CA
Metamagic Sudden Quicken Quicken spell without special preparation 1/day Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still CA
Metamagic Sudden Silent Silence spell without special preparation 1/day None CA
Metamagic Sudden Still Still spell without special preparation 1/day None CA
Metamagic Sudden Widen Widen spell without special preparation 1/day None CA

Metamagic
Transdimensional Spell ASpells affect creatures in coexistent planes and extradimensional spaces None

CA
Metamagic Twin Spell Simultaneously cast a single spell twice Any metamagic feat CA
Metamagic Violate Spell Add evil descriptor to a spell and half damage is vile damage Any evil alignment BoVD
Metamagic Widen Spell Double spell's area None PHB

Metapsionic
Burrowing Power Bypass barrier with power None Psionic

Metapsionic
Chain Power Choose additional targets with power None Psionic
Metapsionic Delay Power Delay effect of power up to 5 rounds None Psionic

Metapsionic
Empower Power Increase power's variable, number effects by 50% None Psionic
Metapsionic Enlarge Power Double range of power None Psionic
Metapsionic Extend Power Power lasts twice as long None Psionic

Metapsionic
Knockdown Power Power knocks targets prone None

CP

Metapsionic
Linked Power Manifest a power; linked power goes off next round None

CP
Metapsionic Maximize Power All variable and numeric effects of a power are maximized None Psionic

Metapsionic
Metapower Pemanently improve a psionic power Able to manifest psionic powers, any other metapsionic feat

CP
Metapsionic Opportunity Power Make AoO with touch powers None Psionic

Metapsionic
Paraelemental Power Gain paraelemental choices when manifesting your chosen energy power Privileged Energy

CP

Metapsionic
Phrenic Leech Drains 1D6 ppower points from foe; gives 1 to you None

CP
Metapsionic Quicken Power Manifest power as a swift action None Psionic

Metapsionic
Split Psionic Ray Split one ray attack into two Any metapsionic feat Psionic

Metapsionic
Stygian Power Foes are shaken when you manifest stygian powers Know two negative energy powers, Stygian Archon

CP

Metapsionic
Transdimensional Power Manifest powers that affect targets in coexistent planes and extradimensional spaces None

CP
Metapsionic Twin Power Manifest a power twice None Psionic

Metapsionic
Unconditional Power Manifest power despite character condition None Psionic

Metapsionic
Widen Power Double power's area None Psionic

Monstrous
Adamantine Body Armour bonus becomes +8, DR 2/adamantine, considered to be wearing heavy armour Warforged, 1st level

MM3

Monstrous
Agile Tyrant Direct an extra eye ray into a 90 degree arc Beholder or beholderkin

LoM

Monstrous
Awaken Frightful Presence Gain or increase frightful presence ability Cha 11, dragon type

Dracon

Monstrous
Awaken Spell Resistance Gain innate SR Con 13, dragon type

Dracon

Monstrous
Baleful Moan Emit a terrifying moan Undead type, incorporeal subtype, Daunting Presence

LM

Monstrous
Barbed Stinger Gain improved grab special attack with sting Sting attack

SK

Monstrous
Body Pouch Body pouch can hold small objects are creatures Scaled one

SK
Monstrous Bonus Breath Breathe 1 additional time per day Breath weapon with limited uses per day, Extend Spell or Extend Spell-Like Ability SS

Monstrous
Chameleon Hide +2 bonus to Hide checks, +1 to AC when not moving Scaled one

SK

Monstrous
Cobra Head +2 bonus to Intimidate checks, +1 to DC of fear effects, unintelligent creatures think you are larger Serpent or serpentfolk

SK

Monstrous
Contagious Paralysis Paralysis spreads to those who touch target Paralysis extraordinary or supernatural ability

LM

Monstrous
Dazing Shriek Shriek dazes enemies and deals damage Vril, BAB +3

DoU
Monstrous Deadly Poison Secondary damage of poison is doubled Con 19, poison special attack that deals ability damage as secondary damage, Ability Focus (poison) SK

Monstrous
Deadly Spittle Spray spit in cone Spit Poison or spit attack or spittle attack

SK

Monstrous
Death Frenzy Aboleth gains +4 Str and Dex, additional attack, fast healing 2, and increased speed when severely damaged Aboleth, Diehard, Endurance

LoM

Monstrous
Death Master On your critical hit, target is also shaken Cha 13, undead type, Daunting Presence, BAB +1

LM
Monstrous Detach Detach a body part and throw it Con 19, regeneration SS

Monstrous
Disjunction Ray Antimagic ray targets a single object or creature and acts as mage's disjunction Cha 19, Focused Antimagic, beholder with functional antimagic ability

LoM

Monstrous
Draconic Knowledge Bardic Knowledge like ability Int 19, true dragon, any three Knowledge skills

Dracon
Monstrous Dust Cloud Create a dust cloud with your limb Dex 19, Int 19, huge size, Combat Reflexes, wings or tail SS

Monstrous
Embed Spell Focus Focus component becomes a part of you Con 13, dragon type, ability to cast spells

Dracon

Monstrous
Empowered Ability Damage Increase variable effects of ability damage or ability drain Cha 11, undead type, incorporeal subtype, supernatural ability to drain or damage an ability score

LM

Monstrous
Endure Blows Gain DR 2/- Con 13, dragon type, Toughness

Dracon

Monstrous
Endure Sunlight Resist dangerous effects of sunlight Sunlight powerlessness, or sunlight-related weakness

LM

Monstrous
Enlarge Mucus Cloud Mucus cloud extends to natural reach Aboleth, Con 20

LoM

Monstrous
Eviscerator On your critical hit, foe and its allies are shaken Cha 13, undead type, Daunting Presence, Death Master, Improved Critical, BAB +1

LM
Monstrous Extended Reach +5 ft to normal reach Small or larger size, nonrigid body or nonrigid attack form (i.e. tentacle, feeler, or pseudopod) SS
Monstrous Extra Item Space Wear additional magic items on multiple limbs or heads Multiple limbs or head SS

Monstrous
Extra Shifter Trait Gain an extra shifter trait Shifter, two other shifter feats

MM3
Monstrous Final Strike Body explodes when killed Acid, air, cold, earth, electricity, fire, or water subtype SS

Monstrous
Focused Antimagic Antimagic ray may be narrowed to affect a single target Beholder with functional antimagic ability

LoM

Monstrous
Forked Tongue +2 bonus to Bluff checks, +1 to DC of verbal charm effects Serpentfolk

SK

Monstrous
Gape of the Serpent Swallow creature of your own size category Swallow whole special attack

SK

Monstrous
Ghostly Grasp Use corporeal items Cha 15, incorporeal subtype

LM
Monstrous Greater Mighty Roar Make a roar to panic foes Mighty Roar SS
Monstrous Greater Multigrab No penalty when grappling only with the part of your body that made the attack Str 19, Dex 15, improved grab, Multigrab SK
Monstrous Greater Multiweapon Fighting Make three attacks with each offhand weapon Dex 19, three arms, BAB +15, Improved Multiweapon Fighting SS

Monstrous
Great Shriek Daze and deafen opponents with shriek Vril, Dazing Shriek, BAB +9

DoU

Monstrous
Healing Factor Heal hit points when shifting stops Shifter, Con 13

MM3

Monstrous
Improved Energy Drain Draw extra power from energy-drained victims Cha 15, energy drain supernatural ability

LM

Monstrous
Improved Fortification Immunity to sneak attacks and critical hits, but cannot be healed by healing spells Warforged, BAB +6

MM3
Monstrous Improved Multiattack No penalty for secondary attacks with natural weapons Three natural weapons, Multiattack SS
Monstrous Improved Multiweapon Fighting Make two attacks with each offhand weapon Dex 15, three arms, BAB +9, Multiweapon Fighting SS

Monstrous
Improved Paralysis +4 DC to paralysis ability Undead type, paralysis extraordinary ability, Ability Focus (paralysis)

LM

Monstrous
Improved Rapidstrike Make multiple extra natural weapon attacks at a cumulative -5 penalty BAB +15, Rapidstrike

Dracon

Monstrous
Improved Skinshift DR from skinshift increases to 10 Vril, character level 5

DoU

Monstrous
Improved Snatch Use Snatch against bigger targets Snatch

Dracon

Monstrous
Improved Speed Fly speed +20 ft, other speeds +10 ft Str 13, dragon type

Dracon

Monstrous
Improved Spit Double range of spit attack Precise Shot, Spit Poison or spit attack or spittle attack

SK
Monstrous Improved Turn Resistance Increase turn resistance by +4 Undead type LM
Monstrous Improved Web +2 to DC to escape webs and web an additional target Ability to create webs as an extraordinary ability at least 2/day SS
Monstrous Irresistible Gaze +2 bonus to DC against gaze attack Gaze attack SK

Monstrous
Lifebond Bond with chosen living creature to gain benefits Cha 11, undead type

LM

Monstrous
Life Drain Negative levels you destow deal, gain more hp Cha 13, energy drain supernatural ability

LM

Monstrous
Lifesense Living creatures provide illumination Cha 13, Con - (no Con score)

LM

Monstrous
Memory Eater May make untrained skill checks in any skill Aboleth, Cha 21

LoM

Monstrous
Metaray Eye ray may be enhanced by metamagic feats Beholder or beholderkin, at least one metamagic feat

LoM
Monstrous Mighty Roar Make a roar to cause foes to be shaken Animal or magical beast, large size SS

Monstrous
Mithral Body Armour bonus increased to +5, considered wearing light armour Warforged, 1st level

MM3

Monstrous
Mithral Fluidity Reduced armour penalties and increases max Dex bonus of warforged with Mithral Body Warforged, Mithral Body

MM3
Monstrous Multigrab When grappling an opponent with the part of your body that made the attack you take only half the grapple penalty Str 17, improved grab SK

Monstrous
Multisnatch Penalty to maintain hold lessens to -10 Str 17, Snatch

Dracon
Monstrous Multitasking Use each pair of arms to perform a distinct standard action Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiattack SS
Monstrous Multivoice Cast an extra spell per round Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell SS
Monstrous Narrowed Gaze Limit gaze to an active gaze Int 13, gaze attack SK

Monstrous
Necrotic Reserve Drain abilities or levels to survive below 0 hp Cha 13, supernatural ability to drain or damage an ability score or drain energy

LM

Monstrous
Overcome Weakness Remove vulnerability to energy type Suppress Weakness

Dracon
Monstrous Pervasive Gaze Creature averting eyes has only 25% chance to avoid a save Int 13, gaze attack SK
Monstrous Piercing Gaze +30 ft to gaze attack Cha 15, Int 13, gaze attack, Irresistible Gaze SK
Monstrous Poison Immunity Immune to poison attacks Poison attack as an extraordinary ability, Poison Resistance SK

Monstrous
Poison Resistance +2 saves vs poison, +4 vs saves against poison produced by own kind Posion special attack as an extraordinary ability

SK

Monstrous
Positive Energy Resistance Resistance 10 to positive energy effects Undead type

LM

Monstrous
Powerful Bite Bite for 2D6 damage plus Str bonus, may make a second bite attack at -5 to attack roll Aboleth, Str 28, Weapon Focus (bite)

LoM
Monstrous Prehensile Tail Use tail as a limb in combat or to gain +2 bonus on grapple and Climb checks Str 13, tail attack, Two-Weapon Fighting or Multiweapon Fighting SK

Monstrous
Puff Torso +4 bonus to Intimidate checks Serpent or serpentfolk

SK

Monstrous
Quicken Manifestation Manifest from Ethereal Plane as swift action Ability to manifest from the Ethereal Plane to the Material Plane

LM

Monstrous
Quickslime +2 save DC for slime, transformation takes 1D4+1 rounds Aboleth, Ability Focus (slime)

LoM
Monstrous Rapid Breath Reduce interval for breath weapon by 1 round Breath weapon, Quicken spell or Quicken Spell-Like Ability SS

Monstrous
Rapidstrike Make one extra natural weapon attack at a -5 penalty Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, BAB +10

Dracon

Monstrous
Reach Bite Reach with bite attack extends by 5 ft Aboleth, Str 28, Powerful Bite, Weapon Focus (bite)

LoM

Monstrous
Rend Deal extra damage on claw attacks Two claw attacks, Str 13, Snatch, Power Attack

Dracon
Monstrous Rending Constriction Rend attack with multi-appendage hold and constriction Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs SK

Monstrous
Shifter Defense DR 2/silver when shifting Shifter, two other shifter feats

MM3

Monstrous
Shifter Instincts +1 bonus to Listen, Sense Motive, and Spot checks, and +2 to initiative checks Shifter

MM3

Monstrous
Shock Wave Knock down foes by hitting ground with tail Str 13, dragon type, size Large or larger, Power Attack

Dracon

Monstrous
Skilled Telekinetic Telekinetic power may be used to activate magic items Ability to use telekinesis as a supernatural ability

LoM

Monstrous
Snatch Grab and hold smaller opponents Size Huge

MM

Monstrous
Snatch and Swallow Swallow opponents held in mouth Con 19, dragon type, Improved Snatch

Dracon

Monstrous
Spell Drain Gain spells lost by the negative levels you bestow Cha 15, energy drain supernatural ability, Improved Energy Drain, caster level 5

LM

Monstrous
Spit Poison Spit venom 30 ft as ranged touch attack with -2 DC BAB +3, Ability Focus (poison), Dex 17, poison special attack delivered by bite

LoM
Monstrous Stamp Create shockwave to knock opponents down Huge size, feet, trample special attack SS

Monstrous
Sudden Shriek Use shriek ability quickly Vril, BAB +2

DoU

Monstrous
Suppress Weakness Lessen vulnerability to energy type Iron Will, energy vulnerability

Dracon
Monstrous Surrogate Spellcasting Complete verbal and somatic components in nonhumanoid shape Wis 13, nonhumanoid or nonhumanlike form SS

Monstrous
Tail Constrict Grab opponents with tail, deal extra tail slap damage Dragon, Improved Snatch

Dracon

Monstrous
Tail Rattle +2 bonus to Intimidate checks, +2 to DC of sonic effects Serpent or serpentfolk

SK

Monstrous
Tail Sweep Knockdown Tail sweep knocks opponents prone Tail sweep attack

Dracon

Monstrous
Thicken Mucus Swim speed halved in mucus cloud, foes within cloud suffer -1 to attack, AC, and Ref saves Aboleth, Con 22, Enlarge Mucus Cloud

LoM
Monstrous Thick-Skinned DR improves by 2 DR SS

Monstrous
Touch of Taint Deal taint to target Natural attack dealing ability damage, ability drain, or energy drain

HoH

Monstrous
Toxic Mucus Mucus cloud causes Dex damage Aboleth, Con 22, Enlarge Mucus Cloud, Thicken Mucus

LoM

Monstrous
Undead Meldshaper Use Wis instead of Con to shape soulmelds Int 3, undead type

MoI
Monstrous Virulent Poison +2 to DC of Fort save against your poison Poison attack as an extraordinary ability SS

Monstrous
Vril Drow Slayer Gain various benefits when fighting drow and spiderkind Vril, BAB +4

DoU

Monstrous 
Whirlwind Tail Sweep  Tail sweep attack  Tail sweep affects full circle, not semicircle 

Dracon 
Monstrous Wingstorm Use wings to create a blast of air Str 13, fly speed 20 ft, size Large or larger, Hover, Power Attack SS

Psionic
Aligned Attack Attack gains alignment, +1D6 damage after spending focus BAB +6

Psionic

Psionic
Azure Talent Gain 2 bonus power points per point of invested essentia Con 13, a power point reserve

MoI
Psionic Body Fuel Take ability burn to gain power points Overchannel, Talented Psionic

Psionic
Boost Construct Astral construct gains additional ability None

Psionic
Psionic Combat Manifestation +4 bonus on Concentration checks to manifest on the defensive None Psionic

Psionic
Dazzling Energy Dazzle foe affected by your privileged energy Ability to manifest energy missile, Privileged Energy

CP
Psionic Deep Impact Resolve melee weapon attack as touch attack after spending focus Str 13, Psionic Weapon, BAB +5 Psionic

Psionic
Deep Vision Natural darkvision range increases by 30 ft Darkvision

CP

Psionic
Deflective Armour AC bonus from heavy armour applies against touch attacks Heavy Armour Optimization

RoS

Psionic
Dire Flail Mind Blade Shape mind blade into dire flail Mind blade, shape mind blade

CP

Psionic
Dire Stun +2 DC, stunning strike augment Lurk augment, Extra Lurk Augment

CP

Psionic
Don Mantle Gain mantle ability Tap Mantle

CP

Psionic
Dwarven Urgosh Mind Blade Shape mind blade into dwarve urgosh Mind blade, shape mind blade

CP

Psionic
Earth Power While focused and touching stone or earth pay 1 less power point when manifesting (minimum of 1) Con 13, Wis 13, Earth Sense

RoS

Psionic
Ectopic Form (agile loper) Construct becomes quicker and more agile Know astral construct

CP

Psionic
Ectopic Form (alabaster aerial) Construct can fly Know astral construct

CP

Psionic
Ectopic Form (amber tunneler) Construct can burrow Know astral construct

CP

Psionic
Ectopic Form (anathemic carapace) Construct deals 1D6 +1D6 per HD when destroyed Any Ectopic Form, know astral construct

CP

Psionic
Ectopic Form (astral aquan) Construct can swim Know astral construct

CP

Psionic
Ectopic Form (ebony stinger) Construct's attacks are piercing and deal 1 point of Con damage Any Ectopic Form, know astral construct

CP

Psionic
Ectopic Form (emerald gyre) Construct gains improved grab Know astral construct

CP

Psionic
Ectopic Form (iridescent serpent) Connstruct gains energy resistance 10 to 1 energy type Know astral construct

CP

Psionic
Elemental Envoy Gain an elemental steward instead of a psicrystal Knowledge (planes) 1, Psicrystal Affinity

CP

Psionic
Energize Armour Energy resistance 10 against next energy attack Invest Armour

CP

Psionic
Energy Cognizance Elemental steward enhances your energy powers Knowledge (planes) 1, Psicrystal Affinity, Elmental Envoy

CP

Psionic
Enervation Endurance Suffer half power point loss when enervated Psychic enervation

CP

Psionic
Enhanced Beneficence Increase size of your psychic aura by 5 ft Psychic aura

CP

Psionic
Euphoric Reductions Gain alternate surging euphoria ability Surging euphoria +1

 CP

Psionic
Expanded Knowledge Add one new power to powers known Manifester 3rd level

Psionic

Psionic
Extra Aura Gain additional psychic aura Don Mantle, psychic aura

CP

Psionic
Extra Lurk Augment Use lurk augment 3 extra times/day Lurk augment

CP
Psionic Fell Shot Resolve ranged attack as touch attack after spending focus Dex 13, Point Blank Shot, Psionic Shot, BAB +5 Psionic

Psionic
Focused Mind Strike Deal extra die of damage with psychic strike Mind blade, psychic strike +1D8

CP

Psionic
Focused Perception Gain blindsense 60 ft for 1 round Blind-Fight

CP

Psionic
Focused Shield Shield's AC bonus increased by 1 Shield Proficiency

CP

Psionic
Focused Skill User +2 bonus in three skills while psionically focused None

CP

Psionic
Focused Sunder Ignore 1/2 hardness of foe's weapon Str 13, Power Attack, Improved Sunder

Psionic

Psionic
Gestalt Anchor +2 bonus on init checks and Ref saves while within 60 ft of hosting allies Any host feat, base Will save +3

CP

Psionic
Ghost Attack Ignore corporeal miss chance on critical hit with active focus BAB +3

Psionic
Psionic Greater Power Penetration +8 total bonus to defeat power resistance after spending focus Power Penetration Psionic

Psionic
Greater Power Specialization +4 total bonus damage to damaging powers Power Specialization, Weapon Focus (ray), manifester level 12

Psionic
Psionic Greater Psionic Endowment +2 to power's save DC after spending focus Psionic Endowment Psionic

Psionic
Greater Psionic Fist Unarmed attack or natural weapon deals +4D6 damage after spending focus Str 13, Psionic Fist, BAB +5

Psionic

Psionic
Greater Psionic Shot Ranged weapon deals +4D6 damage after spending focus Point Blank Shot, Psionic Shot, BAB +5

Psionic

Psionic
Greater Psionic Weapon Melee weapon deals +4D6 damage after spending focus Str 13, Psionic Weapon, BAB +5

Psionic
Psionic Improved Psicrystal Enhance your psicrystal Psicrystal Affinity Psionic

Psionic
Inquisitor +10 bonus on Sense Motive checks to oppose Bluff after spending focus Wis 13

Psionic

Psionic
Instant Clarity Use swift action to gain psionic focus after initiating a successful martial strike Concentration 7

BoNS

Psionic
Instinctive Consummator Expend focus to confirm critical Str 13, Power Attack, Cleave

CP

Psionic
Invest Armour +3 armour bonus against one attack Armour Proficiency

CP

Psionic
Lurk Master Use lurk augments as a lurk 2 class levels higher Lurk augment

CP

Psionic
Mantle Focus +1 to save DCs for mantle powers Access to 1 psionic mantle

CP

Psionic
Mental Juggernaut Gain a bonus to saves against daze or stun effects Ability to gain psionic focus

CP
Psionic Mental Leap +10 bonus on Jump checks after spending focus Str 13, Jump 5 Psionic
Psionic Metamorphic Transfer Assume one supernatural ability of alternate form Wis 13, manifester level 5 Psionic

Psionic
Midnight Auugmentation Use invested essentia to augment a psionic power Con 13, ability to manifest 2nd level psionic powers

MoI

Psionic
Mind Cleave Drain foe's mental energy to charge mind blade Mind blade, psychic strike

CP

Psionic
Mind Empowerment Drain off defeated foe's mental energy to deal additional psychic strke damage Mind blade, psychic strike, Mind Cleave

CP
Psionic Narrow Mind +4 bonus on Concentration checks to become psionically focused. Wis 13 Psionic

Psionic
Orc Double Axe Mind Blade Shape mind blade into orc double axe Mind blade, shape mind blade

CP

Psionic
Overchannel Take damage to increase your manifester level None

Psionic

Psionic
Postpone Enervation Delay psychic enervation up to 3 rounds Psychic enervation, wild surge +2

CP
Psionic Power Penetration +4 bonus to defeat power resistance after spending focus None Psionic

Psionic
Power Specialization +2 bonus damage to damaging powers Weapon Focus (ray), manifester level 4

Psionic

Psionic
Practiced Manifester Manifester level increases by 4 (max your HD) Psicraft 4

CP

Psionic
Privileged Energy Deal +1 damage per die with chosen energy Ability to manifest energy missile

CP

Psionic
Psicrystal Affinity Obtain a psicrystal Manifester level 1

Psionic

Psionic
Psicrystal Containment Your psicrystal can hold a psionic focus Psicrystal Affinity, manifester level 3

Psionic
Psionic Psionic Body +2 hit points for each psionic feat you have None Psionic
Psionic Psionic Charge Charge while taking erratic course to foe after spending focus Wis 13, Speed of Thought Psionic
Psionic Psionic Dodge +1 dodge bonus to AC with active focus Dex 13, Dodge Psionic

Psionic
Psionic Endowment Add +1 to power's save DC after spending focus None

Psionic
Psionic Psionic Fist Unarmed attack or natural weapon deals +2D6 damage after spending focus Str 13 Psionic
Psionic Psionic Meditation Become psionically focused as a move action Wis 13, Concentration 7 Psionic
Psionic Psionic Shot Ranged weapon deals +2D6 damage after spending focus Point Blank Shot Psionic

Psionic
Psionic Talent Gain additional power points Having power points

Psionic
Psionic Psionic Weapon Melee weapon deals +2D6 damage after spending focus Str 13 Psionic

Psionic
Psycarnum Blade Add +1D6 per point of invested essentia to mind blade attack Con 13, ability to form a mind blade

MoI

Psionic
Psycarnum Crystal Gain 1 point of essentia while psionically focused Con 13, Psicrystal Affinity, essentia pool

MoI

Psionic
Psycarnum Infusion Expend psionic focus to fill incarum receptacle for 1 round Con 13, Concentration 4

MoI

Psionic
Psychic Renewal Expend psionic focus and power points to recover a maneuver None

BoNS

Psionic
Psymbiot Gain +2 bonus on ability checks, skill checks, and saves while within 10 ft of psionic entities Knnowledge (psionics) 8, manifester level 3

CP

Psionic
Ranged Lurk Augment Use lurk augments for ranged attacks Lurk augment

CP
Psionic Return Shot Deflect ranged attacks back at attacker after spending focus Point Blank Shot, Psionic Shot, Fell Shot, BAB +5 Psionic

Psionic
Shielded Manifesting No AoO while manifesting in combat when wielding a light, heavy, or tower shield Concentration 5, Combat Manifestation, Shield Proficiency

RoS

Psionic
Skin of the Construct Absorb construct aspects you'd otherwise manifest Know astral construct

CP
Psionic Speed of Thought +10 ft to speed in light or medium armour with active focus Wis 13 Psionic

Psionic
Stygian Archon Manifest negative enery powers at +1 ML Know two negative energy powers

CP

Psionic
Swift Mind Strike Imbue psychic strike as swift action/-2 attack penalty Mind blade, psychic strike +2D8

CP
Psionic Talented Take no damage from overchanneling some powers after spending focus Overchannel Psionic

Psionic
Tap Mantle Add mantle powers to powers known Access to one psionic mantle

CP

Psionic
Two-Weapon Mind Blade Shape mind blade into two-bladed sword Mind blade, shape mind blade

CP
Psionic Unavoidable Strike Resolve unarmed attack or natural attack as touch attack after spending focus Str 13, Psionic Fist, BAB +5 Psionic
Psionic Up the Walls Run on walls and ceilings with active focus Wis 13 Psionic

Psionic
Volatile Escalation Force enemy to pay extra 1D4 power points Volatile mind

CP

Psionic
Volatile Leech Absorb extra power points from victim Volatile mind

CP

Psionic
Wounding Attack Wound opponents with your attack BAB +8

Psionic

Psionic Racial 
Defeaning Maenad Screem Your energy ray (sonic) deals +1 per damage die and deafens target Maenad

CP

Psionic Racial
Dromite Barrier Use energy ray psi-like ability to create an energy wall Dromite, Dromite Ray, 3 HD

CP

Psionic Racial
Dromite Ray Use energy ray psi-like ability 2 more times/day Dromite

CP

Psionic Racial
Duergar Expansion Use expansion 3 + Cha mod times/day Duergar, expansion

CP

Psionic Racial
Duergar Invisibility Use invisibility more times per day Duergar, invisibility

CP

Psionic Racial
Elan Retainment 1/day spend 3 points to maintain psionic focus Elan, 3 HD

CP

Psionic Racial
Enhanced Elan Repletion Do not require food or water Elan

CP

Psionic Racial
Enhanced Elan Resilience Can reduce damage taken by 4 points/1 power point Elan

CP

Psionic Racial
Enhanced Elan Resistance Spend 1 point for +6 bonus on saves for 1 round Elan

CP

Psionic Racial
Enhanced Synad Multitask Use multitask racial trait 2/day Synad

CP

Psionic Racial
Extra Xeph Burst Use burst 3 times/day Xeph

CP

Psionic Racial
Githyanki Charm Able to use psionic charm instead of psionic daze Githyanki, psionic daze

CP

Psionic Racial
Githyanki Control Able to use control object instead of far hand Githyanki, far hand

CP

Psionic Racial
Githyanki Dismissal Able to use psionic dismissal instead of dimension door Githyanki, dimension door

CP

Psionic Racial
Githyanki Ectoform Able to use ectoplasmic form instead of concealing amorpha Githyanki, concealing amorpha

CP

Psionic Racial
Githzerai Burst Able to use burst instead of cat fall Githzerai, cat fall

CP

Psionic Racial
Githzerai Feedback Able to use biofeedback instead of intertial armour Githzerai, intertial armour

CP

Psionic Racial
Githzerai Knock Able to use psionic knock instead of concussion blast Githzerai, concussion blast

CP

Psionic Racial
Githzerai Link Able to use mindlink instead of psionic daze Githzerai, psionic daze

CP

Psionic Racial
Half-Giant Stomp Use stomp three times/day Half-Giant, stomp

CP

Psionic Racial
Half-Giant Thunderer Stomp psi-like ability is doubly effective Half-Giant, stomp

CP

Psionic Racial
Maenad Fury Use outburst 1/2 HD times/day Maenad

CP

Psionic Racial
Maenad Scream Use energy ray (sonic) 3 + Cha mod times/day Maenad

CP

Psionic Racial
Thri-Kreen Carapace Add +1 to natural armour bonus Thri-Kreen

CP

Psionic Racial
Thri-Kreen Claw Use metaphysical claw 3 times/day Thri-Kreen, metaphysical claw

CP

Psionic Racial
Thri-Kreen Displacement Use psionic displacement 3 times/day Thri-Kreen, psionic displacement

CP

Psionic Racial
Thri-Kreen Posion Use poison 3 times/day Thri-Kreen, poison bite

CP

Psionic Racial
Xeph Celerity Use burst to gain an extra attack Xeph

CP

Racial
Githyanki Battlecaster Ignore arcane spell failure in light armour Githyanki, ability to cast 2nd level arcane spells, BAB +3

MM4

Racial
Githyanki Dragonrider +2 bonus on Diplomacy checks with red dragons, +2 on Ride check on red dragons, rider and red dragon mount gain +1 bonus to Ref saves and AC Githyanki, Ride 5

MM4

Recitation
Recitation of the Fortified State Gain a natural armour bonus while using the total defense action Truespeak 6, ability to speak utterances, must know your own personal truename

ToM
Recitation Recitation of the Meditative State Resist fear, rage, and similar effects Truespeak 6, ability to speak utterances, must know your own personal truename ToM
Recitation Recitation of the Mindful State Gain a bonus on specific skill checks Truespeak 6, ability to speak utterances, must know your own personal truename ToM
Recitation Recitation of the Sanguine State Free your body of poison Truespeak 6, ability to speak utterances, must know your own personal truename ToM
Recitation Recitation of the Vital State Rid yourself of disease Truespeak 6, ability to speak utterances, must know your own personal truename ToM

Reserve
Acidic Splatter Create orb of acid 1D6 damage/spell level, +1 CL on acid spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Aquatic Breath Breathe normally in air or water, +1 CL on water spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Blade of Force Surround a weapon in force,+1 CL on force spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Borne Aloft Fly 30 ft once per round, +1 CL on air spells Ability to cast 5th level spells spontaneously

CM

Reserve
Clap of Thunder Touch attack does 1D6 damage/spell level and bestows deafness, +1 CL on sonic spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Clutch of Earth Impede creature's movement, +1 CL on earth spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Dimensional Jaunt Teleport 5 ft/spell level, +1 CL on teleportation spells Ability to cast 4th level spells spontaneously

CM

Reserve
Dimensional Reach Summon a small item, +1 CL on summoning spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Drowning Glance Exhaust an air-breathing foe, +1 CL on water spells Ability to cast 4th level spells spontaneously

CM

Reserve
Face-Changer Alter your appearance, +1 CL on glamer spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Fiery Burst Create fire burst 1D6 damage/spell level, +1 CL on fire spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Hurricane Breath Bull rush foes from a distance, +1 CL on air spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Invisible Needle Create force dart 1D4 damage/spell level, +1 CL on force spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Magic Disruption Reduce effect of enemy spellcasting, +1 CL on abjuration spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Magic Sensitive Detect magic instinctively, +1 CL on divination spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Minor Shapeshift Grant physical benefit, +1 CL on polymorph spells Ability to cast 4th level spells spontaneously

CM

Reserve
Mitigate Suffering Temporarily restore ability damage Ability to cast 2nd level spells spontaneously

CC

Reserve
Mystic Backlash Target's spells damage self, +1 CL on abjuration spells Ability to cast 5th level spells spontaneously

CM

Reserve
Shadow Veil Obscure target's sight, +1 CL on darkness spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Sickening Grasp Sicken a target with a touch, +1 CL on necromancy spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Storm Bolt Create line of electricity 1D6 damage/spell level, +1 CL on electricity spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Summon Elemental Summon elemental, +1 CL on summoning spells Ability to cast 4th level spells spontaneously

CM

Reserve
Sunlight Eyes See in darkness 10 ft/spell level, +1 CL on light spells Ability to cast 2nd level spells spontaneously

CM

Reserve
Touch of Distraction Impose -2 penalty on target's attack or Ref save, +1 CL on enchantment spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Touch of Healing Heal 3 points of damage per level of the highest level healing spell you have available to cast Ability to cast 2nd level spells spontaneously

CC

Reserve
Umbral Shroud Impose a miss chance on your enemies' attacks Ability to cast 3rd level spells spontaneously

CC

Reserve
Wind-Guided Arrows Apply modifier to ranged weapon attack, +1 CL on air spells Ability to cast 3rd level spells spontaneously

CM

Reserve
Winter's Blast Create cold cone 1D4 damage/spell level, +1 CL on cold spells Ability to cast 2nd level spells spontaneously

CM

Save
Aerial Reflexes Gain Ref save bonus based on maneuverability None

RoW

Save 
Altitude Adaption  +4 on Fort saves to avoid altitude sickness; you aren't as susceptible to altitude sickness.  Base Fort save +2 

FB 

Save
Arcane Defense +3 bonus on saves against specific school of magic Spell Focus in specific school

CA
Save Arctic Adaption +4 bonus on saves against cold effects; +1 bonus on Hide, Move Silently, Search, and Spot checks Ice Person RoF
Save Azerblood +4 bonus on saves against fire effects; +1 bonus on Craft (armor, blacksmith, weapon) checks Dwarf RoF

Save
Battle Hardened +4 bonus on saves against fear, +2 bonus to initiative checks Dwarf, BAB +4

RoS
Save Blood of the Warlord +2 bonus on Diplomacy and Intimidate checks to influence orcs; +1 morale bonus on attack rolls and Will saves of orcs in sight Orc, base Leadership score 10 RoF

Save
Born Flyer +4 bonus on saves and checks to maneuver when aloft Dex 13

RoW
Save Bullheaded +2 bonus on Will saves and you cannot become shaken None PGF

Save
Closed Mind Gain resistance to all psionic power Nonpsionic

Psionic

Save
Cold Endurance +2 to cold saves, can exist comfortably in cold environs. Base Fort save +2

FB
Save Cumbrous Fortitude +6 bonus to Fort save, then staggered until end of encounter Great Fortitude SS
Save Cumbrous Reflexes +6 bonus to Ref save, then prone and dazed Lightning Reflexes SS
Save Cumbrous Will +6 bonus to Will save, ten shaken until end of encounter Iron Will SS

Save
Dallah Thaun's Luck Gain +5 bonus on one saving throw per day Halfling, Cha 13

RoW

Save
Defense Against the Supernatural +1 insight bonus on saves agains supernatural attacks Knowledge (arcana) 2

ToM
Save Desert Dweller Bonuses to survive heat and thirst Desert terrain type SS
Save Discipline +2 bonus on Will saves and +2 bonus on Concentration checks None PGF

Save
Disease Immunity Immune to one disease, +2 bonus on saves against contracting all other diseases Con 13

HoH

Save
Dive for Cover Make one retry on failed Ref save, but end up prone Base Ref save +4

CAdv

Save
Dragon Hunter Bravery Dragon's frightful presence less effective against you and your allies Dragon Hunter

Dracon

Save
Dragon Hunter Defense Gain evasion against dragon's breath weapon plus save bonus against dragon's magical attacks Dragon Hunter

Dracon
Save Elemental Bloodline +4 save against poison, sleep, paralysis or stunning; 25% chance to degrade critical hit or sneak attack Base Fort save +4, genasi RoF

Save
Fearless Immune to fear effects Orc or size Large or larger

PGF

Save
Font of Life Gain an extra save to avoid energy drain Living creature

HoH

Save
Force of Personality Add Cha modifier, rather than Wis modifer, to Will saves Cha 13

CAdv

Save
Force of Will Make a Will save instead of Fort or Ref against psionic powers Iron Will

Psionic

Save
Ghost Scarred +2 on attacks, damage, saves against incorporeal undead Knowledge (religion) 8

LM

Save
Great Fortitude +2 bonus on Fortitude saves None

PHB

Save
Heat Endurance +2 on saves against fire, heat protection 1 Base Fort save +2

Sand

Save
Improved Sigil (Hoon) Bonus on saves against death effects, massive damage, and some environmental effects Illumian, hoon power sigil

RoD

Save
Improved Sigil (Naen) Bonus on saves against illusions and language-dependent effects Illumian, naen power sigil

RoD

Save
Improved Sigil (Vaul) Bonus on saving throws against mind-affecting spells and abilities Illumian, vaul power sigil

RoD

Save
Indomitable Soul Roll twice against fear and mind-affectig attacks Endurance, Iron Will

PHB2

Save
Incarnum Resistance +2 on saves against soulmelds and effects No essentia pool

MoI

Save
Insightful Reflexes Add Int modifier, rather than Dex modifier, to Ref saves None

CAdv

Save
Ironheart Aura Adjacent allies gain +2 bonus on saves while you are in an Iron Heart stance One Iron Heart stance

BoNS
Save Iron Mind +4 bonus on saves against psionic effects and +1 bonus on Will saves Wis 13, Gray dwarf RoF

Save
Iron Will +2 bonus on Will saves None

PHB
Save Jungle Stamina +2 bonus on Survival checks and on Fort saves against disease Jungle region RoF

Save
Lightning Reflexes +2 bonus on Reflex saves None

PHB
Save Luck of Heroes +1 luck bonus on all saving throws and a +1 luck bonus to AC None PGF

Save
Mage Slayer +1 bonus on WIll saves; spellcasters you threaten can't cast defensively Spellcraft 2, BAB +3

CA

Save
Markings of the Blessed Roll second save and choose desired result 3/day Goliath, Auspicious Marking

RoS
Save Node Defense Bonus to AC and saves near earth node Node Spellcasting, spellcaster level 1 Underdark

Save
Piercing Sight +4 bonus on saves to disbelieve illusions Gnome

RoS
Save Poison Immunity Immunity to a specific type of poison and +1 bonus to saves against other poisons None BoVD

Save
Protected Destiny Reroll saving throw once per day Human or Half Human, Heroic Destiny, character level 3

RoD
Save Resist Disease +4 bonus on Fortitude saves against disease None MoW
Save Resist Poison +4 bonus on Fortitude saves against poison Must take at 1st level PGF

Save
Saddleback You can take 10 on Ride checks, and use your Ride check results as your Reflex save. None

PGF

Save
Sadistic Reward Deal damage to living creature to gain +1 on saves for 1 round Evil

DoU

Save
Scorpion's Resolve +4 bonus on saves against mind- affecting spells and abilities None

Sand
Save Snake Blood +2 bonus on Fortitude saves against poison and +2 bonus on all Reflex saves Must take at 1st level and have yuan-ti bloodline PGF

Save
Spellwise +2 bonus on Knowledge (arcana) and Spellcraft checks, +2 bonus to saves against illusion None

PGF

Save
Steadfast Determination Use Con to modify Will saves Endurance

PHB2

Save
Strong Mind +3 bonus on saves against psionic abilities and mind blast attacks Wis 11

Under
Save Strong Soul +1 bonus on all Fortitude and Will saves; against death, energy drain, and ability drain bonus increases to +3 None PGF
Save Survivor +2 bonus on Fortitude saves and +2 bonus on Survival checks None PGF

Save
Tomb-Born Resilience +2 on saves vs mental influence, poison, disease Nongood, Tomb-Tainted Soul

LM

Save
Tomb-Born Vitality Forego sleep, immunity to magic sleep effects Nongood, Tomb-Tainted Soul

LM

Save
Unnatural Will Add Cha modifier to Will saves against fear effects Cha 12, Iron Will

HoH

Save
Unquenchable Flame of Life +2 bonus on saves against undead attacks None

LM

Save
Vampire Hunter Detect vampires, immunity to dominating gaze Knowledge (religion) 6

LM
Save Winter's Child Resist the effects of exposure to cold and hypothermia Cold terrain SS
Skill Boost Acrobatic +2 bonus on Jump and Tumble checks None PHB
Skill Boost Agile +2 bonus on Balance and Escape Artist checks None PHB
Skill Boost Alertness +2 bonus on Listen and Spot checks None PHB
Skill Boost Alluring +2 bonus on Diplomacy checks and +1 to the save DCs of mind-affecting language-dependent spells Persuasive, Trustworthy SaS

Skill Boost
Ancestral Knowledge Use Wis modifier in place of Int for any Knowledge check, may make any Knowledge check untrained Dwarf, Wis 15

RoS
Skill Boost Ancestral Spirit +2 bonus on Heal and Knowledge (history) checks Ancestor-worshiping society RoF
Skill Boost Animal Affinity +2 bonus on Handle Animal and Ride checks None PHB
Skill Boost Arachnid Rider +2 bonus on Handle Animal and Ride (any arachnid) checks Drow elf or gray dwarf RoF
Skill Boost Arctic Adaption +4 bonus on saves against cold effects; +1 bonus on Hide, Move Silently, Search, and Spot checks Ice Person RoF
Skill Boost Artist +2 bonus on Perform checks and one Craft skill involving art; use bardic music ability 3 additional times per day None PGF
Skill Boost Athletic +2 bonus on Climb and Swim checks None PHB

Skill Boost
Auspicious Marking +2 bonus on all Cha based checks when dealing with Goliaths, reroll any stabilization check 1/turn Goliath

RoS

Skill Boost
Autonomous +2 bonus on Autohypnosis and Knowledge (psionics) checks. None

Psionic
Skill Boost Azerblood +4 bonus on saves against fire effects; +1 bonus on Craft (armor, blacksmith, weapon) checks Dwarf RoF
Skill Boost Bat Rider +2 bonus on Handle Animal and Ride (dire bat) checks Dwarf RoF
Skill Boost Blood of the Warlord +2 bonus on Diplomacy and Intimidate checks to influence orcs; +1 morale bonus on attack rolls and Will saves of orcs in sight Orc, base Leadership score 10 RoF
Skill Boost Blooded +2 bonus on Initiative and Spot checks and you cannot be shaken None PGF
Skill Boost Bullheaded +1 bonus on Will saves and you cannot be shaken None PGF

Skill Boost
Burrow Friend +2 bonus on Handle Animal checks and wild empathy checks involving burrowing mammals, speak with animals with burrowing animals 1/day per Cha bonus Gnome, Cha 13

RoS
Skill Boost Caravanner +2 bonus on Handle Animal and Knowledge (geography) checks None RoF
Skill Boost Caver +2 bonus on Heal and Survival checks made in the Underdark None Underdark
Skill Boost Charlatan +2 bonus on Bluff and Disguise checks None SaS

Skill Boost
Clan Prestige +4 bonus on all Cha based skill checks when dealing with members of your clan Dwarf, Cha 13

RoS

Skill Boost
Cool Head Learn two mental skill tricks and increase skill trick limit by one Any two mental skill tricks

CS
Skill Boost Cosmopolitan +2 bonus on Bluff, Gather Information, and Sense Motive checks None PGF
Skill Boost Courteous Magocracy +2 bonus on Diplomacy and Spellcraft checks None Faerun

Skill Boost
Daredevil Athlete Gain +5 competence bonus on physical skill check 3/day None

CS
Skill Boost Deceitful +2 bonus on Disguise and Forgery checks None PHB
Skill Boost Deep Denizen +2 bonus on Listen checks and +4 bonus when tracking by scent Underground as sole terrain type SS
Skill Boost Deft Hands +2 bonus on Sleight of Hand and Use Rope checks None PHB
Skill Boost Diligent +2 bonus on Appraise and Decipher Script checks None PHB
Skill Boost Discipline +2 bonus on Will saves and +2 bonus on Concentration checks None PGF
Skill Boost Disentangler +2 bonus on Escape Artist checks and on opposed grapple checks None RoF
Skill Boost Education All Knowledge skills are class skills; +2 bonus on checks for two Knowledge skills Must take at 1st level PGF

Skill Boost
Elf Dilettante +1 bonus on all untrained skill checks Elf, Int 13

RoW
Skill Boost Forester +1 bonus on Hide, Listen, Move Silently, and Spot checks; bonus increases to +3 in forests None PGF

Skill Boost
Freerunner Learn two movement skill tricks, increase skill trick limit by one Any two movement skill tricks

CS
Skill Boost Gift of Tongues +4 Int to determine starting languages; Speak Languages is a class skill; +1 bonus on Decipher Script and Sense Motive checks Elf RoF
Skill Boost Grass Trekker +2 bonus on Jump checks and bonuses to forced marches Plain terrain type SS

Skill Boost
Green Bond +2 bonus on all Knowledge (nature) and Survival checks within the woods of your bonded tree and tree can telepathically communicate with you Elf or Fey, Wis 11

GW
Skill Boost Grim Visage +2 bonus on Intimidate and Sense Motive checks None RoF
Skill Boost Harem Trained +2 bonus on Diplomacy and Perform checks None RoF
Skill Boost Investigator +2 bonus to Gather Information and Search checks None PHB
Skill Boost Jungle Stamina +2 bonus on Survival checks and on Fort saves against disease Jungle region RoF

Skill Boost
Killoren Ancient +4 insight bonus to Knowledge skill Killoren

RoW

Skill Boost
Leap of the Heavens Don't double DC for standing jumps, +5 bonus on running jumps Jump 4

PHB2
Skill Boost Magical Aptitude +2 bonus to Spellcraft and Use Magic Device checks None PHB

Skill Boost
Markings of the Maker Roll second skill check and choose result 3/day Goliath, Auspicious Marking

RoS

Skill Boost
Master of Knowledge +1 bonus on Knowledge skill checks None

HoH

Skill Boost
Menacing Demeanour You gain a +4 bonus on Intimidate checks Orc blood or orc subtype

RoD
Skill Boost Metallurgy +3 bonus on all Craft (armor, blacksmith, weapon) checks None RoF
Skill Boost Mighty Leaping +10 bonus to Jump checks and reduce damage from jumps down Str 21, Mobility, Jump 9 or a racial bonus to Jump checks SS

Skill Boost
Mountaineer +2 bonus on Climb and Survival checks None

FB
Skill Boost Negotiator +2 bonus on Diplomacy and Sense Motive checks None PHB
Skill Boost Nimble Fingers +2 bonus on Disable Device and Open Lock checks None PHB
Skill Boost Nobody's Fool +2 bonus on Sense Motive and Gather Information checks Wis 13 RoF
Skill Boost Obscure Lore +3 bonus on bardic knowledge checks Bardic knowledge ability SaS

Skill Boost
Old Salt +1 bonus on Balance, Profession (sailor), Use Rope; predict weather Profession (sailor) 5

SW
Skill Boost Oral History +2 bonus on Knowledge (history) and Perform checks None MoF
Skill Boost Peak Hopper +2 bonus on Balance and Climb checks Hill or mountainous terrain type SS
Skill Boost Persuasive +2 bonus on Bluff and Intimidate checks None PHB
Skill Boost Planetouched Animal Affinity +4 bonus on Handle Animal checks and to wild empathy checks on selected animal Aasimar, tiefling, or earth genasi MoF
Skill Boost Prehensile Tail Use tail as a limb in combat or to gain +2 bonus on grapple and Climb checks Str 13, tail attack, Two-Weapon Fighting SS

Skill Boost
Psionic Affinity +2 bonus on Psicraft and Use Psionic Device checks. None

Psionic
Skill Boost Saddleback You can take 10 on Ride checks, and use your Ride check results as your Reflex save. None PGF

Skill Boost
Sailor's Balance +5 bonus on shipboard Balance checks Profession (sailor) 4

SW

Skill Boost
Sea Legs +2 bonus on shipboard Balance and Tumble checks, +1 on initiative None

SW
Skill Boost Self-Sufficient +2 bonus on Heal and Survival checks None PHB
Skill Boost Shadow +2 bonus to Hide and Spot checks None MoW
Skill Boost Silver Palm +2 bonus on Appraise, Bluff, and Sense Motive checks None PGF
Skill Boost Skill Focus +3 bonus on checks with selected skill None PHB
Skill Boost Skyrider +2 bonus on Handle Animal and Ride (hippogriff) checks Ride (hippogriff) skill, Mounted Combat MoF

Skill Boost
Smooth Talk You take only a -5 penalty if you attempt a Diplomacy check as a full round action None

PGF

Skill Boost
Snowrunner Move through snow at full speed, +5 competence bonus on Balance checks on ice Woodland stride ability

FB

Skill Boost
Spellwise +2 bonus on Knowledge (arcana) and Spellcraft checks, +2 bonus to saves against illusion None

PGF
Skill Boost Spire Walking +2 bonus on Balance and Jump check None MoF

Skill Boost
Steady Mountaineer You can always take 10 on Climb and Jump checks Goliath, or Climb 8 and Jump 8

RoS
Skill Boost Stealthy +2 bonus on Hide and Move Silently checks None PHB
Skill Boost Stone Soul +2 bonus on Search checks involving stone work Deep Imaskar or slyth Underdark
Skill Boost Stoneshaper +2 bonus on Craft (stonemasonry) and Stonecunning checks Dwarf MoF

Skill Boost
Stormheart +2 bonus on Balance and Profession (sailor) checks, ignore penalties for fighting on decks, +1 dodge bonus tp AC on boat or ship None

PGF
Skill Boost Street Smart +2 on Gather Information, Intimidate, and Sense Motive checks None PGF

Skill Boost
Surefooted +2 bonus on Climb and Jump checks. Ignore or reduce hampered movement penalties None

PGF

Skill Boost
Sure Hand Learn two manipulation skill tricks and increase skill trick limit by one Any two manipulation skill tricks

CS
Skill Boost Survivor +2 bonus on Fortitude saves and +2 bonus on Survival checks None PGF
Skill Boost Swamp Stalker +2 bonus on Swim checks and on Str checks to break free of hindrances but not grapple checks Marsh terrain SS

Skill Boost
Sweet Talker Learn two interaction skill tricks, increase skill trick limit by one Any two interaction skill tricks

CS

Skill Boost
Swift and Silent Move up to your normal speed while using Hide or Move Silently at no penalty Elf or Halfling

PGF

Skill Boost
Tactile Trapsmith Add Dex modifier, rather than Int modifier, to Search and Disable Device checks None

CAdv

Skill Boost
Thaneeri Born Become illiterate, gain +2 bonus to Survival checks Thaneeri, 1st level, non-Barbarian

Therran
Skill Boost Theocrat +2 bonus on Diplomacy and Knowledge (religion) checks None MoF
Skill Boost Thug +2 bonus on Initiative and +2 bonus on Appraise and Intimidate checks None PGF
Skill Boost Treefriend +2 bonus to Climb checks and to Survival checks to avoid becoming lost in the forest Forest terrain SS
Skill Boost Treetopper +2 bonus on Balance and Climb checks; no loss of Dex bonus to AC and foes do not gain +2 bonus to attack rolls when you are attacked while climbing Elf or race that lives in trees PGF

Skill Boost
Trivial Knowledge Roll twice for Knowledge check or Bardic Knowledge check and use best result Gnome, Int 13

RoS

Skill Boost
Truename Research +2 bonus on Knowledge checks to uncover a personal truename Truespeak 9

ToM
Skill Boost Trustworthy +2 bonus on Diplomacy and Gather Information checks None SaS

Skill Boost
Urban Stealth +3 bonus on Hide and Move Silently checks in cities Knowledge (local) 2

RoD

Skill Boost
Versitile Performer Treat number of Perform skills as if the had ranks equal to your highest Perform rank Perform 5

CAdv

Skill Boost
Weshta-Grum's Smile +2 bonus on Cha-based skills Dwarf

RoS

Tactical  
Awesome Strike Gain various maneuvers you can combine with smite attacks Power Attack, BAB +6, smite ability

CC

Tactical
Battlecaster Defense Gain benefits when casting spells defensively Combat Casting, BAB +1, CL 1

CM

Tactical
Battlecaster Offense Gain benefits when mixing melee combat and spellcasting Combat Casting or warmage edge, BAB +1, Spellcraft 4

CM

Tactical
Bestial Charge Gain various maneuvers you can combine with wild shape BAB +4, wild shape class feature

CC
Tactical Blood-Spiked Charger Gain armour and shield spike maneuvers Str 13, proficiency with armour spikes and shield spikes, Power Attack, Weapon Focus (armour spikes), Weapon Focus (shield spikes), BAB +6 PHB2

Tactical
Cavalry Charger  Enable three tactical maneuvers: unhorse, leaping charge, fell trample  Mounted Combat, Spirited Charge, Trample, BAB +6 

CW 

Tactical
Clarion Commander Enable three tactical maneuvers: following up, perpetual flank, pile on White Raven Defense, BAB +6, two White Raven maneuvers

BoNS
Tactical Combat Brute Enable three tactical maneuvers: advancing blows, sundering cleave, momentum swing Improved Sunder, Power Attack, BAB +6 CW

Tactical
Combat Cloak Expert Gain cloak maneuvers Dex 15, Int 13, Combat Expertise, Dodge, BAB +6

PHB2

Tactical
Combat Panache Gain charismatic combat maneuvers Bluff 8, Intimidate 8, Perform 8

PHB2

Tactical
Confound the Big Folk Enable three tactical maneuvers: knee strikers, underfoot defense, unsteady footing Small or smaller, Tumble 10, Underfoot Combat

RoW

Tactical
Crowd Tactics Gain move and skill bonuses in crowds Hide 5, Dodge

RoD

Tactical
Distant Horizon Enable three tactical maneuvers: continued push, turn the tables, lasting weak spot Int 13, Falling Sun Attack, BAB +6, two Setting Sun maneuvers

BoNS

Tactical
Einhander Gain one-handed weapon combat maneuvers Tumble 6, BAB +6

PHB2
Tactical Elusive Target Enable three tactical maneuvers: negate power attack, diverting defense, cause overreach Dodge, Mobility, BAB +6 CW

Tactical
Energy Gestalt Gain benefits when casting energy-based spells in succession Spell Focus (evocation), CL 3

CM

Tactical
Faith Unswerving Enable three tactical maneuvers: keep up the pressure, take one for the team, one last strike Devoted Bulwark, BAB +6, two Devoted Spirit maneuvers

BoNS
Tactical Formation Expert Enable three tactical maneuvers: lock shields, step into the breach, wall of polearms (you gain these benefits even if fighting with allies who do not have this feat) BAB +6 CW
Tactical Giantbane Enable three tactical maneuvers: duck underneath, death from below, climb aboard Medium or smaller size, Tumble 5, BAB +6 CW

Tactical
Gloom Razor Enable three tactical maneuvers: lingering gloom, moving shadows, shadow slip Hide 9, Shadow Blade, BAB +6, two Shadow Hand maneuvers

BoNS

Tactical
Gnome Tunnel Acrobatics Enable three tactical maneuvers: combat puppeter, tunnel scrambler, wall leaper Gnome or BAB +4, Knowledge (dungeoneering) 2, Tumble 9

DS

Tactical
Holy Potency Gain various maneuvers to manipulate positive or negative energy BAB +4, cast cure or inflict spells, ability to turn or rebuke undead

CC

Tactical
Mad Alchemist Gain thrown item combat maneuvers Grenadier, Craft (alchemy) 6

PHB2

Tactical
Metamagic Vigour Gain benefits when casting metamagic-enhanced spells in succession Two or more metamagic feats

CM

Tactical
Perfect Clarity of Mind and Body Enable three tactical maneuvers: coiled spring, expert mind, press the advantage Unnerving Calm, BAB +6, two Diamond Mind maneuvers

BoNS
Tactical Raptor School Enable three tactical maneuvers: eagle's swoop, falcon's feathers, hawk's eye Wis 13, Jump 5, BAB +6 CW

Tactical
Reaping Talons Enable three tactical maneuvers: focused assault, cornered predator, talon shield Two-Weapon Fighting, BAB +6, two Tiger Claw maneuvers 

BoNS

Tactical
Residual Magic Apply magical effects in consecutive rounds Spellcraft 12, any metamagic feat

CM

Tactical
Roofjumper Gain attack and move bonuses when jumping downward Balance 7, Jump 7, Dodge, Mobility, Roofwalker

City

Tactical
Roofwalker Gain move, skill, and AC bonuses on rooftops Balance 5, Jump 5, Dodge, Mobility

City

Tactical
Scorching Sirocco Enable three tactical maneuvers: fan the flames, mark of fire, dance of flames Desert Wind Dodge, BAB +6, two Desert Wind maneuvers

BoNS

Tactical
Shadow Striker Gain stealthy combat maneuvers Hide 12, Move Silently 12

PHB2

Tactical
Shards of Granite Enable three tactical maneuvers: battering smash, eviscerating strike, unstoppable onslaught Stone Power, BAB +6, two Stone Dragon maneuvers

BoNS
Tactical Shock Trooper Enable three tactical maneuvers: directed bull rish, domino rush, heedless charge Improved Bull Rush, Power Attack, BAB +6 CW

Tactical
Spell Rehearsal Gain benefits from repetitious spellcasting Caster level 1st

RoDR

Tactical
Stormguard Warrior Enable three tacticial maneuvers: channel the storm, combat rhythm, fight the horde Proficiency with an Iron Heart preferred weapon (bastard sword, longsword, two-bladed sword, katana), Ironheart Aura, BAB +6, two Iron Heart maneuvers

BoNS
Tactical Sun School Enable three tactical maneuvers: inexorable progress of dawn, blinding sun of noon, flash of sunset Flurry of blows ability, BAB +4 CW

Tactical
Undermountain Tactics Enable three tactical maneuvers: stair king, tunnel fighter, door sentinel Dwarf or gnome or BAB +6, Knowledge (dungeoneering) 2

DS
Tactical Winged Warrior Enable three tactical maneuvers: dustup, flying leap, shroud of feathers Hover, must have wings, BAB +4 RoW

Tactical
Wing Expert Use your wings for tactical advantages Flyby Attack, wings and a glide or fly speed

RoDR
Tactical Wolfpack Enable three tactical maneuvers: distract foe, drive back, gang dodge Dex 15, Dodge, Mobility, Spring Attack, BAB +6 RoW
Tactical Woodland Archer Enable three tactical maneuvers: adjust for range, pierce the foliage, moving sniper Point Blank Shot, BAB +6 RoW

Tainted
Corrupt Arcana Prepare corrupt spell not among your spells known Spontaneous caster, mild depravity

HoH

Tainted
Debilitating Spell Spells become evil, deal Con or Wis damage Surge of malevolence, moderate taint

HoH

Tainted
Debilitating Strike Melee attacks become evil, deal Con or Wis damage Surge of malevolence, moderate taint

HoH

Tainted
Eldritch Corruption Enlarge, extend, heighten, or widen a spell at the cost of your ally's Con damage Metamagic feat, moderate depravity

HoH

Tainted
Forbidden Lore +2, +4, or +6 bonus on bardic knowledge or lore checks regarding sinister topics Bardic knowledge or lore class feature, mild depravity

HoH

Tainted
Lunatic Insight +2 initiative bonus, treat all Knowledge skills as if they were trained skills Mild depravity

HoH

Tainted
Mad Faith Your depravity grants you bonus spells Divine spellcaster, mild depravity

HoH

Tainted
Surge of Malevolence +3, +6, or +9 bonus on a single attack, save, or check Mild taint

HoH

Tainted
Tainted Fury Gain bonus hit points and a tainted smite attack while in a tainted fury Con 12, moderate corruption

HoH

Vile 
Abyss-Bound Soul Gain +2 on saves against good spells, gain boon from your demonic patron Evil Brand, Thrall to Demon

FCHoA

Vile
Blood War Conscript Gain +1 profane bonus on attack rolls and weapon damage rolls against lawful or good creatures Evil Brand

FCHoA
Vile Dark Speech Use Dark Speech to inspire dread, aid in creating items, damage obects, or command swarms Base Will save +5, Int 15, Cha 15 FCHoA
Vile Deformity (Clawed Hands) Gains an unarmed claw attack doing 1D6 damage Willing Deformity BoVD
Vile Deformity (Eyes) See invisibility 1 minute/day, -2 penalty on Spot and Search checks Willing Deformity BoVD
Vile Deformity (Face) +2 bonus on Intimidate checks and +2 on Diplomacy checks with evil creatures of a different type Willing Deformity BoVD
Vile Deformity (Gaunt) +2 bonus to Dex and -2 penalty to Con; +2 bonus to Intimidation and Escape Artist checks Willing Deformity BoVD
Vile Deformity (Obese) +2 bonus to Con and -2 penalty to Dex; +2 bonus on Intimidate checks and saves against poison Willing Deformity BoVD

Vile
Deformity (Skin) +1 natural armour bonus Evil alignment, Willing Deformity

HoH

Vile
Deformity (Tail) Gain reach as if Large, take -1 penalty to AC Evil alignment, Willing Deformity, Medium size

HoH

Vile
Deformity (Teeth) Gain bite attack, +1 bonus on Intimidate checks Evil alignment, Willing Deformity

HoH

Vile
Deformity (Tongue) Gain blindsense 30 ft Evil alignment, Willing Deformity

HoH

Vile
Demonic Conduit Your spell save DCs each increase by 1 against lawful or good targets, or 2 against lawful good targets Evil Brand

FCHoA
Vile Disciple of Darkness +1 bonus on any die roll while performing an evil act May not have Thrall to Demon feat BoVD
Vile Evil Brand Gain +2 bonus on Diplomacy checks and Intimidate checks made against evil creatures None FCHoA
Vile Lichloved +1 bonus on saves against mind-affecting effects, poison, sleep, paralysis, stunning, and disease; mindless undead see you as undead Evil Brand BoVD
Vile Sacrificial Mastery +4 bonus on Knowledge (religion) checks when performing a sacrifice Wis 15 BoVD

Vile
Spider Bite Your saliva is poisonous when ingested by or introduced into the bloodstream of another creature Verminfriend, patron deity Lolth

PGF
Vile Thrall to Demon Gain +1 luck bonus on an attack roll, skill check, ability check, level check, or save 1/day Chaotic Evil alignment FCHoA

Vile
Unspeakable Vow +2 profane bonus on Intimidate checks None

DoU
Vile Verminfriend Cha check to stop vermin from attacking for 24 hours Cha 15 BoVD
Vile Vile Ki Strike +1 vile damage with unarmed strike Cha 15, Improved Unarmed Strike BoVD
Vile Vile Martial Strike +1 vile damage with a specific weapon Cha 15, Weapon Focus with the specified weapon BoVD
Vile Vile Natural Attack +1 vile damage with natural weapon BAB +5, natural weapon doing at least 1D8 damage BoVD

Vile
Vow of Decadence Control effects of drugs, +4 competence bonus on Fort saves against ingested poison Unspeakable Vow

DoU

Vile
Vow of the Spider Queen Gain various abilities and benefits in exchange for profane ritual Caster level 6, rebuke undead, Unspeakable Vow, Verminfriend

DoU

Vile
Vow of Vengeance +2 on damage, +4 on critical confirmation rolls against chosen creature Unspeakable Vow

DoU
Vile Willing Deformity +3 bonus to Intimidate checks None HoH

Weapon Style 
Aleval School Sacrifice 1D6 sneak attack damage to apply -2 penalty on one save Spellcraft 2, Weapon Finesse, BAB +4, sneak attack +2D6 or sudden strike +2D6

DoU
Weapon Style Anvil of Thunder Target hit with both axe and hammer becomes dazed if it fails Fort save Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus (warhammer or light hammer), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) CW

Weapon Style
Axespike When you make a full attack with greataxe you can make an extra attack at -5 with armour spikes (at 1/2 Str modifier to damage) Proficiency with armour spikes, proficiency with greataxe, Armour Proficiency (heavy), Weapon Focus (armour spikes)

RoS
Weapon Style Bear Fang Free grapple attempt against target hit with both dagger and axe Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (battle axe, handaxe, or dwarven waraxe) CW
Weapon Style Crescent Moon Free disarm attempt against target hit with both dagger and sword Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon Focus (bastard sword, longswrod, scimitar, or short sword) CW

Weapon Style
Despana School Gain advantages when fighting alongside a monster you summoned Power Attack, Weapon Focus (light mace, heavy mace, or warmace), BAB +5, ability to cast any summon monster spell

DoU

Weapon Style
Eilservs School Deal extra damage with magic staff, and cast staff spell as swift action against foe you've hit Spellcraft 2, Two-Weapon Fighting, Weapon Focus (quarterstaff), BAB +6

DoU

Weapon Style
Hammer and Piton Drive pitons into large foe and climb him Str 15, Climb 3

DS
Weapon Style Hammer's Edge Target hit with both sword and hammer falls prone if it fails Fort save Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, or scimitar), Weapon Focus (warhammer or light hammer) CW
Weapon Style High Sword Low Axe Free trip attempt against target hit with both sword and axe Improved Trip, Two-Weapon Fighting, Weapon Focus (bastard sword, longsword, scimitar, or short sword), Weapon Focus (battleaxe, handaxe, or dwarven waraxe) CW

Weapon Style
Inlindl School Give up shield bonus to AC for bonus on attacks Int 13, Combat Expertise, Shield proficiency, Weapon Finesse

DoU
Weapon Style Lightning Mace Gain extra attack after scoring threat while wielding two light maces Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace) CW
Weapon Style Net and Trident Make combined attack with net and trident Dex 15, Exotic Weapon Proficiency (net), Two-Weapon Fighitng, Weapon Focus (trident) CW
Weapon Style Quick Staff Gain extra dodge bonus when wielding quarterstaff Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus (quarterstaff) CW

Weapon Style
Shielded Axe Gain shield bonus with buckler when making full attack with dwarven waraxe in one hand and handaxe in off hand and suffer no -1 attack penalty Proficiency with dwarven waraxe, proficiency with handaxe, Shield Proficiency, Two-Weapon Fighting

RoS

Weapon Style
Shi'Quos School When charging or spring attacking from higher elevation, you can knock foe prone Dex 13, Dodge, Mobility, Spring Attack, BAB +6

DoU

Weapon Style
Spellrazor As full round action, may cast touch spell, attack with the spell, and make offhand attack with gnome quickrazor Concentration 5, Combat Casting, proficiency with gnome quickrazor, Two-Weapon Fighting

RoS
Weapon Style Spinning Halberd Gain dodge bonus and extra attack when making full attack with halberd Combat Reflexes, Two-Weapon Fighting, Weapon Focus (halberd) CW

Weapon Style
Steal and Strike Gain free attack when you successfully disarm opponent Combat Expertise, Improved Disarm, Two-Weapon Fighting, Weapon Focus (rapier), Weapon Focus (kukri)

DoU
Weapon Style Three Mountains Target hit twice with mace, morningstar, or greatclub becaomes nauseated if it fails Fort save Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub) CW

Weapon Style
Tormtor School Make melee attack and ranged attack with javelin in the same round Point Bloank Shot, Weapon Focus (javelin), BAB +6

DoU

Weapon Style
Tunnel Dart No AoO for moving away from a foe you attack with short sword while wearing exotic heavy armour and an extreme or tower shield Exotic Armour Proficiency (battle plate or mountain plate), Exotic Shield Proficiency (extreme shield) or Tower Shield Proficiency, Weapon Focus (short sword)

RoS

Weapon Style
Vae School Free trip attempt when you damage a flat-footed or flanked foe with spiked chain or whip Int 13, Combat Expertise, Improved Trip, Weapon Focus (spiked chain or whip), BAB +7

DoU

Weapon Style
Weapon and Torch Burn and dazzle foes with lit torch None

DS

Weapon Style
Xaniqos School "Charge" with crossbow to deal +1D6 points of damage; reloading doesn't provoke AoO Dex 13, Dodge, Mobility, Point Bloank Shot, Shot on the Run, BAB +6

DoU
Wild Blindsense Spend wild shape use to gain blindsense 30 ft Ability to use wild shape, Listen 4 CAdv

Wild
Boar's Ferocity Fight while at negative hit points Ability to use wild shape

CD

Wild
Cheetah's Speed Speed becomes 50 ft for 1 hour Ability to use wild shape

CD

Wild
Climb Like an Ape Spend wild shape use to gain climb movement mode Ability to use wild shape

CAdv

Wild
Corrupted Wild Shape Undead druids retain ability to wild shape Undead type, wild shape class feature

LM

Wild
Cougar's Vision Spend wild shape use to gain low-light vision Ability to use wild shape, Spot 2

CAdv

Wild
Dragon Wild Shape You can take the form of a dragon Wis 19, Knowledge (nature) 15 ranks, wild shape ability

Dracon

Wild
Eagle's Wings Grow wings for 1 hour Ability to use wild shape

CD

Wild
Elemental Essence Deal energy damage with your attacks and gain resistance to that type of energy for 1 minute Any other wild feat, wild shape class feature

CC

Wild
Elephant's Hide Gain +7 natural armour bonus for 10 minutes Ability to wild shape into Large creature

CD
Wild Extra Wild Shape Use wild shape an additional 2/day Ability to use wild shape CD
Wild Fast Wild Shape Use wild shape as a move action Ability to use wild shape CD

Wild
Frozen Wild Shape Wild shape into cold magical beasts Base Fort save +6, wild shape ability

FB

Wild
Great and Small Grow or shrink one size category Wild shape class feature, ability to assume the form of a Large creature using wild shape

CC

Wild
Grizzly's Claws Gain claws for 1 hour Ability to use wild shape

CD

Wild
Hawk's Vision Spend wild shape use to gain +8 to Spot checks and cut range increment penalties in half Ability to use wild shape, Spot 4

CAdv

Wild
Lion's Pounce Make a full attack on a charge Ability to use wild shape

CD

Wild
Oaken Resilience Become like a tree and gain plant immunities Ability to use wild shape

CD

Wild
Powerful Wild Shape Spend wild shape use to retain powerful build trait and deal larger damage dice with natural attacks Ability to use wild shape, powerful build racial trait

RoS

Wild
Primeval Wild Shape Wild shape form gains +2 Str, +2 bonus to natural armour, and resistance to cold 10 but lasts for only 1 round/level Wild shape ability.

FB
Wild Proportionate Wild Shape Use wild shape to become creatures of your own size Ability to use wild shape, natural form neither small nor medium size MoW

Wild
Savage Grapple Deal sneak attack damage when grappling in wild shape Ability to use wild shape, sneak attack

CAdv
Wild Scent Spend wild shape use to gain scent Ability to use wild shape CAdv

Wild
Serpent's Venom Gain poisonous bite attack for 1 minute Ability to use wild shape

CD
Wild Speaking Wild Shape Operate in wild shape as if under speak with animals Int 13, ability to use wild shape MoW

Wild
Stone Form Spend wild shape usage to assume stony form Con 13, ability to use wild shape

RoS

Wild
Swift Wild Shape Use wild shape as a swift action Dex 13, Fast Wild Shape, wild shape class feature

CC

Wild
Swim Like a Fish Swim underwater for 1 hour Ability to use wild shape

CD

Wild
Venom's Gift Imbue your natural attacks with poison for 1 round/level Two other wild feats, wild shape class feature, ability to assume plant form using wild shape

CC

Wild
Wolverine's Rage Enter a rage for 5 rounds Ability to use wild shape

CD

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