| Type |
Name |
Benefit |
Prereqs |
Source |
|
Aberrant |
Aberration Blood |
Grants bonus on skill, allows other
aberrant feats |
Humanoid |
LoM |
|
Aberrant |
Aberration Wild Shape |
Assume aberration form with wild
shape |
Aberration Blood, wild shape ability |
LoM |
| Aberrant |
Bestial Hide |
Gain +1 natural armour bonus per
two aberrant feats |
Aberration Blood |
LoM |
| Aberrant |
Deepspawn |
Tentacles grant additional attacks |
Aberration Blood, one other aberrant
feat |
LoM |
| Aberrant |
Durable Form |
Gain 2 hp per aberrant feat |
Aberration Blood |
LoM |
| Aberrant |
Inhuman Reach |
Increase natural reach by 5 ft,
take -1 penalty on melee attack rolls |
Aberration Blood |
LoM |
| Aberrant |
Inhuman Vision |
Gain darkvision and bonus on Spot
checks |
Aberration Blood |
LoM |
| Aberrant |
Scavenging Gullet |
+4 bonus against poison, eat anything |
Aberration Blood |
LoM |
| Aberrant |
Starspawn |
Wings grant flight, resistance to
cold 5 |
Aberration Blood, one other aberrant
feat |
LoM |
| Aberrant |
Warped Mind |
+1 bonus on Will saves per two aberrant
feats |
Aberration Blood |
LoM |
| Aberrant |
Waterspawn |
Fins grant Swim bonuses, resistance
to cold 5 |
Aberration Blood, one other aberrant
feat |
LoM |
|
Abyssal Heritor |
Chaotic Spell Recall |
Recall one chaotic spell you had
prepared as a swift action |
Any one Abyssal Heritor feat |
FCHoA |
|
Abyssal Heritor |
Claws of the Beast |
Gain +1 bonus on damage rolls with
natural weapons and unarmed strikes for each Abyssal Heritor
feat |
None |
FCHoA |
|
Abyssal Heritor |
Cloak of the Obyrith |
You gain DR 1/lawful, +1 per additional
Abyssal Heritor feat |
Chaotic alignment |
FCHoA |
|
Abyssal Heritor |
Demonic Skin |
Gain +1 bonus to natural armour,
+1 additional bonus for every two Abyssal Heritor feats |
None |
FCHoA |
|
Abyssal Heritor |
Demonic Sneak Attack |
Reroll a number of sneak attack
damage dice equal to the number of Abyssal Heritor feats you
possess |
Sneak attack class feature |
FCHoA |
|
Abyssal Heritor |
Eyes of the Abyss |
Gain darkvision 60 ft, and bonus
of +1 per Abyssal Heritor feat on Search and Spot checks |
Any one Abyssal Heritor feat |
FCHoA |
|
Abyssal Heritor |
Heart of the Nabassu |
You ignore negative levels/day equal
to the number of Abyssal Heritor feats you possess |
None |
FCHoA |
|
Abyssal Heritor |
Keeper of Forbidden Lore |
Gain +1 bonus on Knowledge (planes),
Spellcraft, and bardic knowledge checks for each Abyssal Heritor
feat; Knowledge (planes) and Spellcraft are always class skills
for you, and you can use them untrained |
Int 13 |
FCHoA |
|
Abyssal Heritor |
Otherworldly Countenance |
Gain bonus on Perform or Intimidate
checks, and fascinate or sicken foes a number of times per day,
equal to the number of Abyssal Heritor feats you possess |
Cha 15 |
FCHoA |
|
Abyssal Heritor |
Poison Talons |
Your unarmed strike becomes poisonous |
Claws of the Beast, any two other
Abyssal Heritor feats |
FCHoA |
|
Abyssal Heritor |
Precognitive Visions |
Gain a number of floating +1 insight
bonuses (on saves, AC, attack rolls, or skill checks) equal to
half the number of Abyssal Heritor feats you possess |
Wis 13, any one Abyssal Heritor
feat |
FCHoA |
|
Abyssal Heritor |
Primordial Scion |
Weapons you wield are treated as
chaotic aligned and deal +1D6 damage to lawful targets per two
Abyssal Heritor feats |
Chaotic alignment, any one Abyssal
Heritor feat |
FCHoA |
|
Abyssal Heritor |
Vestigial Wings |
Gain +2 bonus on Jump checks for
every Abyssal Heritor feat; slow falls |
None |
FCHoA |
|
Ambush |
Concussion Attack |
Trade 2D6 sneak attack damage to
apply -2 penalty to opponent's Int checks and Wis checks |
Sneak attack +3D6 |
CS |
| Ambush |
Deafening Strike |
Trade 3D6 sneak attack damage to
deafen target for 3 rounds |
Sneak attack +4D6 |
CS |
| Ambush |
Disemboweling Strike |
Trade 4D6 sneak attack damage to
deal 1D4 Con damage |
Sneak attack +5D6, Weapon Focus
(any slashing) |
CS |
| Ambush |
Eldritch Erosion |
Trade 3D6 sneak attack damage to
reduce SR/PR by 5 |
Sneak attack +4D6, Knowledge (arcana)
1 |
CS |
|
Ambush |
Gloom Strike |
Trafe 2D6 sneak attack damage to
impede target's vision for 3 rounds |
Sneak attack +3D6, darkness spell-like
ability |
DoU |
| Ambush |
Head Shot |
Trade 5D6 sneak attack damage to
confuse target for 1 round |
Sneak attack +5D6, Weapon Focus
(any bludgeoning) |
CS |
| Ambush |
Impeding Attack |
Trade 3D6 sneak attack damage to
apply -2 penalty to opponent's Str checks and Dex checks |
Sneak attack +4D6 |
CS |
| Ambush |
Merciful Strike |
Trade 1D6 sneak attack damage to
deal nonlethal damage |
Sneak attack +2D6 |
CS |
| Ambush |
Mind Drain |
Trade 1D6 sneak attack damage to
drain power points |
Power point reserve, sneak attack
+2D6 |
CS |
| Ambush |
Persistent Attacker |
Trade 4D6 sneak attack damage to
allow sneak attack in next round |
Sneak attack +5D6 |
CS |
|
Ambush |
Sickening Strike |
Trade 1D6 sneak attack damage to
sicken living target for 1 round |
Sneak attack +2D6 |
DoU |
|
Ambush |
Terrifying Strike |
Trade 1D6 sneak attack damage to
render foe shaken for 1 round |
Intimidate 4, sneak attack +2D6 |
DoU |
| Ambush |
Throat Punch |
Trade 2D6 sneak attack damage to
hinder target's speech for 3 rounds |
Improved unarmed strike, sneak attack
+3D6 |
CS |
|
Ambush |
Venomous Strike |
Trade 1D6 sneak attack damage to
increase poison DC by 2 |
Poison use, sneak attack +2D6 |
DoU |
| Ancestor |
Art of Fascination |
Fascinate with music or poetics |
None |
OA |
| Ancestor |
Attention to Detail |
+2 bonus on Sense Motive and Spot
checks |
None |
OA |
| Ancestor |
Blood Sorcerer |
+3 to the DC of all blood sorcery
but +3 to the DC of the Fort save to avoid tainting |
None |
OA |
| Ancestor |
Born Duelist |
+1 AC bonus from niten technique |
Member of niten master PrC |
OA |
| Ancestor |
Fearsome and Fearless |
+1 on Will saves against Fear and
+1 DC to fear effects you cast |
None |
OA |
| Ancestor |
Gifted General |
+2 bonus on Initiative, +1 bonus
on Fort saves |
None |
OA |
| Ancestor |
Great Diplomat |
+2 bonus on Diplomacy checks and
+2 Leadership score |
None |
OA |
| Ancestor |
Great Stamina |
+2 bonus on checks made for physical
effort over time and +1 hit point |
None |
OA |
| Ancestor |
Great Teamwork |
+4 bonus for flanking |
None |
OA |
| Ancestor |
Iaijutsu Master |
Use Iaijutsu Focus modifier in place
of normal modifier |
None |
OA |
| Ancestor |
Improved Aid |
+4 bonus when aiding another's attack
or AC |
None |
OA |
| Ancestor |
Kami's Intuition |
+2 bonus on Sense Motive checks
and Int checks to figure things out |
None |
OA |
| Ancestor |
Karmic Twin |
+2 bonus on Cha checks and Cha-based
skill checks; karmic tie to a twin |
None |
OA |
| Ancestor |
Keen Intellect |
+1 bonus on Int checks and +1 bonus
on Knowledge and Search checks |
None |
OA |
| Ancestor |
Lion Spy |
+2 bonus on Disguise and Gather
Information checks |
None |
OA |
| Ancestor |
Magic Lineage |
+2 bonus on Craft (alchemy) and
Spellcraft checks |
None |
OA |
| Ancestor |
Magistrate's Mind |
+2 bonus on Knowledge (history)
and Knowledge (nobility) checks |
None |
OA |
| Ancestor |
Many Masks |
+2 bonus on Disguise and Perform
checks |
None |
OA |
| Ancestor |
Oni's Bane |
+3 bonus on caster level checks
against outsider's SR but -2 penalty on Diplomacy checks |
None |
OA |
| Ancestor |
Power Attack - Iaijutsu |
+1D6 damage from Iaijutsu Focus
check |
None |
OA |
| Ancestor |
Power Attack - Tainted |
Power Attack damage bonus increased
by 50% |
None |
OA |
| Ancestor |
Powerful Voice |
+2 bonus on Diplomacy checks and
Perform checks involving singing or speaking |
None |
OA |
| Ancestor |
Resist Taint |
+4 bonus on Fort saves against acquiring
taint |
None |
OA |
| Ancestor |
Scholar of Nature |
+2 bonus on Craft (alchemy) and
Heal checks |
None |
OA |
| Ancestor |
Sea Legs |
+2 bonus on Balance and Profession
(sailor) checks |
None |
OA |
| Ancestor |
Silver Tongue |
+2 bonus on Diplomacy and Bluff
checks |
None |
OA |
| Ancestor |
Soul of Honour |
Awareness of any action affecting
honour or alignment |
None |
OA |
| Ancestor |
Soul of Loyalty |
+4 bonus to Will saves against compulsion
effects |
None |
OA |
| Ancestor |
Soul of Sincerity |
+4 bonus on Sense Motive checks
and -2 penalty on Bluff checks |
None |
OA |
| Ancestor |
Spell Power |
+1
to DC of spells 3/day |
None |
OA |
| Ancestor |
Spellcaster Support |
Aid another to add +2 to DC of allied
Shugenja's spells |
None |
OA |
| Ancestor |
Strength of the Charger |
+2 bonus on Fort saves and +1 hit
point |
None |
OA |
| Ancestor |
Strength of the Crab |
+1 bonus on attacks and saves against
fear when fighting with a clan member |
None |
OA |
| Ancestor |
Warrior Shugenja |
+2 bonus on Concentration checks
to cast defensively and +1 on Fort saves |
None |
OA |
|
Bardic Music |
Chant of Fortitude |
Bardic music keeps allies conscious
at negative hit points |
Bardic music, Concentration 8, Perform
8 |
CAdv |
|
Bardic Music |
Chant of the Long Road |
Bardic music allows allies to move
overland more quickly |
Bardic music, Perform 6 |
CS |
|
Bardic Music |
Chord of Distraction |
Bardic music renders target flat-footed
against one ally |
Bardic music, Perform 9 |
CS |
|
Bardic Music |
Enchanting Song |
+1 to caster level and DC of enchantment
spell if bardic music use spent |
Perform (any) 5, Spell Focus (enchantment),
bardic music ability |
RoS |
|
Bardic Music |
Epic of the Lost King |
Bardic music removes fatigue and
exhaustion |
Bardic music, Perform 6 |
CS |
|
Bardic Music |
Inspire Spellpower |
Gain additional bardic music ability
to increase allied caster level by 1 |
Perform (any) 8, bardic music ability |
RoS |
|
Bardic Music |
Ironskin Chant |
Use bardic music to gain DR 5/- |
Bardic music, Concentration 12,
Perform 12 |
CAdv |
|
Bardic Music |
Lyric Spell |
Spend bardic music uses to cast
extra spells |
Bardic music, arcane spellcaster
level 6, Perform 9 |
CAdv |
|
Bardic Music |
Metamagic Song |
Spend 1 bardic music usage per spell
level increase to pay for metamagic feat |
Any two metamagic feats, bardic
music ability |
RoS |
|
Bardic Music |
Misleading Song |
Spend 1 bardic music usage to increase
caster level and DC of illusion by 1 |
Perform (any) 5, Spell Focus (illusion),
bardic music ability |
RoS |
|
Bardic Music |
Sound of Silence |
Bardic music deafens a target |
Bardic music, Perform 9 |
CS |
|
Bardic Music |
Warning Shout |
Bardic music grants evasion, +5
morale bonus on next Ref save |
Bardic music, Perform 9, evasion |
CS |
|
Breath Channeling |
Entangling Exhalation |
Channel breath weapon to entangle
enemies |
Dragonblood subtype, breath weapon |
RoDR |
|
Breath Channeling |
Exhaled Barrier |
Channel breath weapon to create
wall of energy |
Dragonblood subtype, breath weapon |
RoDR |
|
Breath Channeling |
Exhaled Immunity |
Channel breath weapon to grant immunity
to energy type |
Dragonblood subtype, breath weapon |
RoDR |
|
Breath Channeling |
Extra Exhalation |
Gain an additional use of your breath
weapon |
Dragonblood subtype, breath weapon
with limited uses per day |
RoDR |
|
Breath Channeling |
Furious Inhalation |
Channel breath weapon to add energy
damage to bite while raging |
Dragonblood subtype, Con 13, ability
to rage or frenzy, bite attack, breath weapon |
RoDR |
|
Ceremony |
Armour of Scales |
Grant natural AC bonus to allies |
Dragonblood subtype, Knowledge (religon)
4 |
DrM |
|
Ceremony |
Heart of Dragons |
Imbue allies with draconic power |
Dragonblood subtype, draconic feat,
Knowledge (religion) 3 |
DrM |
|
Ceremony |
Ritual Blessing |
Gain warding rituals |
Good alignment, Knowledge (religion)
4 |
PHB2 |
|
Ceremony |
Ritual Blood Bond |
Gain toughening rituals |
Orc or half-orc, Knowledge (religion)
4 |
PHB2 |
|
Ceremony |
Slayer of Dragons |
Protect allies against dragon attacks |
Knowledge (religion) 4, no dragonblood
subtype, no draconic feats |
DrM |
|
Ceremony |
Words of Draconic Power |
Enhance allies' language-based abilities |
Knowledge (religion) 4, Speak Language
(Draconic) |
DrM |
| Combat |
Ability Focus |
+2 to DC for saves against a chosen
special attack |
Special attack |
MM4 |
|
Combat |
Able Sniper |
+2 bonus on ranged attacks against
distant flat-footed targets, +4 bonus on Hide checks after sniping
attack |
Dex 13, Hide 5 |
RoW |
|
Combat |
Acheron Flurry |
Standard action to limit foe to
standard action or move action |
Dex 15, Wis 15, Improved Unarmed
Strike, Knowledge (planes) 4 |
PlaH |
|
Combat |
Acrobatic Strike |
+6 on next attack against opponent
you tumble past |
Tumble 12 |
PHB2 |
|
Combat |
Active Shield Defense |
Make AoOs without penalty when fighting
defensively |
Proficiency with shields, Shield
Specialization |
PHB2 |
|
Combat |
Adaptable Flanker |
Flank chosen foe from adjacent square |
Combat Reflexes, Vexing Flanker,
BAB +4 |
PHB2 |
|
Combat |
Adaptive Style |
Change readied maneuvers with a
full round action. |
Crusader or swordsage or warblade
level 1 |
BoNS |
|
Combat |
Adroit Flyby Attack |
Move before and after an attack
while flying and do not provoke an AoO |
Fly speed 90, Flyby Attack, Hover
or Wingover |
Dracon |
|
Combat |
Aerial Superiority |
+1 dodge bonus against less maneuverable
opponents |
None |
RoW |
|
Combat |
Agile Shield Fighter |
Reduce two weapon penalties when
using shield bash |
Proficiency with shields, Improved
Shield Bash, Shield Specialization |
PHB2 |
|
Combat |
Aquatic Shot |
Use ranged weapons underwater more
accurately |
Point Blank Shot |
SW |
|
Combat |
Arcane Strike |
Sacrifice a spell for +1 on attacks
and +1D4 damage per level of the spell |
Ability to cast 3rd level arcane
spells, BAB +4 |
CW |
| Combat |
Area Attack |
Attack area as a standard action |
Str 19, Power Attack, huge size |
SS |
| Combat |
Armor Proficiency (medium) |
No armor check penalty on attack
rolls |
Armor Proficiency (light) |
PHB |
| Combat |
Armor Proficiency (heavy) |
No armor check penalty on attack
rolls |
Armor Proficiency (medium) |
PHB |
| Combat |
Armor Proficiency (light) |
No armor check penalty on attack
rolls |
None |
PHB |
|
Combat |
Armour Specialization |
DR 2/- with chosen armour |
Proficiency with selected armour
type, BAB +12 |
PHB2 |
| Combat |
Arterial Strike |
Forego sneak damage to cause a bleeding
wound |
BAB +4, sneak attack ability |
CW |
|
Combat |
Ascetic Hunter |
Monk and ranger levels stack for
unarmed strike damage, favoured enemy bonus improves stunning
DC |
Improved Unarmed Strike, favoured
enemy |
CAdv |
|
Combat |
Ascetic Knight |
Monk and paladin levels stack for
unarmed strike and smite evil damage |
Improved Unarmed Strike, smite evil |
CAdv |
|
Combat |
Ascetic Mage |
Monk and sorcerer levels stack for
AC bonus (Cha based), sacrifice spell to gain bonus on unarmed
strike |
Improved Unarmed Strike, spontaneous
2nd level arcane spells |
CAdv |
|
Combat |
Ascetic Rogue |
Monk and rogue levels stack for
sneak attack damage, unarmed strike neak attack gain improved
stunning DC |
Improved Unarmed Strike, sneak attack |
CAdv |
|
Combat |
Ascetic Stalker |
Monk and ninja levels stack for
unarmed strike damage and ki pool |
Ki power, ki strike (magic) |
CS |
|
Combat |
Avenging Strike |
Add Cha bonus on attack and damage
against an evil outsider a few times per day |
Any good alignment |
BoNS |
| Combat |
Awesome Blow |
Attack with a penalty of -4 has
a chance to knock a foe 10 ft |
Str 25, Power Attack, Improved Bull
Rush, size large or larger |
MM4 |
| Combat |
Axeshield |
+2 dodge bonus to AC when making
a full attack with a battleaxe |
Grimlock |
Underdark |
|
Combat |
Axiomatic Strike |
+2D6 unarmed damage against chaotic
opponent |
Ki strike (lawful), Stunning Fist |
CW |
|
Combat |
Ballista Proficiency |
No -4 penalty on attack rolls with
ballistae |
None |
HoB |
|
Combat |
Bane of the Unclean |
+2 bonus to attack, damage, touch
AC, and saves vs beholderkin |
Beholder or aberrations as favoured
enemy |
LoM |
|
Combat |
Battle Dancer |
+2 on attacks while moving and using
bardic music |
BAB +2, bardic music |
PHB2 |
| Combat |
Battlefield Inspiration |
Allies get +2 bonus on saves against
fear effects |
Cha 13 |
MHB |
|
Combat |
Battle Hardened |
+4 bonus on saves against fear,
+2 bonus to initiative checks |
Dwarf, BAB +4 |
RoS |
|
Combat |
Blade Meditation |
+1 damage on strikes, +2 on skill
check, +1 save DC with discipline related weapons, skills, and
maneuvers |
Concentration 1, BAB +4, one martial
maneuver from any discipline |
BoNS |
|
Combat |
Blazing Berserker |
Gain the fire subtype while raging |
Ability to rage |
Sand |
| Combat |
Blind-Fight |
Reroll miss chance for concealment |
None |
PHB |
| Combat |
Blindsight 5-ft Radius |
Sense invisible opponents or opponents
in darkness |
BAB +4, Blind-Fight, Wis 19 |
SaF |
|
Combat |
Block Arrow |
Deflect one ranged attack per round
with shield |
Dex 13, Shield Proficiency |
HoB |
| Combat |
Blooded |
+2 bonus on Initiative and Spot
checks, ignore the effects of being shaken |
None |
PGF |
| Combat |
Blowhard |
Generate wind effects with breath |
Con 20, huge size, Power Attack |
SS |
|
Combat |
Bounding Assault |
Attack twice while using Spring
Attack |
Dex 13, Dodge, Mobility, Spring
Attack, BAB +12 |
PHB2 |
| Combat |
Bowslinger |
+2 bonus on ranged attacks against
flat-footed opponents |
BAB +1 |
Underdark |
|
Combat |
Brutal Strike |
Daze opponent with successful bludgeoning
attack |
Str 13, Power Attack, BAB +6 |
PHB2 |
|
Combat |
Brutal Throw |
Use Str rather than Dex to attack
rolls with thrown weapons |
None |
CAdv |
|
Combat |
Catfolk Pounce |
Gain full attack against a flat-footed
target on a charge |
Catfolk, Dex 13 |
RoW |
| Combat |
Caustic Adaption |
Bite attacks against you deal 1D4
points of acid damage to biter |
Kuo-toa |
Underdark |
|
Combat |
Cautious Attack |
Gain +1 AC while readying an attack |
Wis 13, Dodge |
DoU |
|
Combat |
Centaur Trample |
Gain a hoof attack against foes
you overrun |
Centaur, Dex 15 |
RoW |
|
Combat |
Channeled Rage |
Use rage to improve Will saves |
Half Orc, ability to rage |
RoD |
|
Combat |
Chaotic Mind |
Psionic insight bonuses of foes
are nullified. |
Chaotic alignment, Cha 15, non-psionic |
Psionic |
|
Combat |
Chariot Archey |
Penalties for firing ranged weapon
while moving ae halved |
Chariot Combat, Handle Animal 1 |
SaF |
|
Combat |
Chariot Charge |
Double damage with melee weapon
on a charge with chariot |
Chariot Combat, Chariot Sideswipe,
Handle Animal 1 |
SaF |
|
Combat |
Chariot Combat |
Handle Animal check to negate hit
on chariot steeds |
Handle Animal 1 |
SaF |
|
Combat |
Chariot Sideswipe |
May sideswipe foe and move on without
provoking AoO |
Chariot Combat, Handle Animal 1 |
SaF |
|
Combat |
Chariot Trample |
Overrun opponent who cannot avoid
and trample and run over knocked down foes |
Chariot Combat, Handle Animal 1 |
SaF |
| Combat |
Chink in the Armor |
Ignore half of armor bonuses after
studying opponent |
Combat Expertise |
SaS |
| Combat |
Choke Hold |
Pinned opponent must make Fort save
or fall unconscious |
Improved Unarmed Strike, Improved
Grapple, Stunning Fist |
OA |
|
Combat |
Chosen Foe |
Gain +1 attack and AC against single
foe |
None |
DoU |
| Combat |
Circle Kick |
Gain a second unarmed attack against
another opponent |
BAB +3, Improved Unarmed Strike,
Dex 15 |
SaF |
| Combat |
Cleave |
Extra melee attack after dropping
target |
Power Attack |
PHB |
|
Combat |
Clever Opportunist |
Spend immediate action to exchange
places with foe |
Combat Reflexes |
DoU |
| Combat |
Clever Wrestling |
Gain bonus to escape being grappled
by larger creatures |
Small or medium size, Improved Unarmed
Strike |
SW |
|
Combat |
Cloak Dance |
Spend an action to gain concealment |
Hide 10, Perform (dance) 2 |
Psionic |
| Combat |
Close-Quarters Fighting |
Use counterattack to resist grapple |
BAB +3 |
CW |
|
Combat |
Combat Acrobat |
Gain new uses for Balance skill |
Balance 9, Tumble 9 |
PHB2 |
| Combat |
Combat Expertise |
Trade attack bonus for AC (max 5
points) |
Int 13 |
PHB |
|
Combat |
Combat Intuition |
+1 to attack opponent you engaged
in the preceding round |
Sense Motive 4, BAB +5 |
CAdv |
| Combat |
Combat Reflexes |
Additional AoO |
None |
PHB |
|
Combat |
Combat Tactician |
+2 on damage against foe you approach
and attack |
Dex 13, Dodge, BAB +12 |
PHB2 |
|
Combat |
Combat Tinkering |
+4 bonus on Concentrationwhen using
Disable Device or Open Lock; +4 bonus when quickening Disable
Device or Open Lock |
None |
DS |
|
Combat |
Cometary Collision |
Ready action to slam into charging
foe |
Str 13, Improved Bull Rush, Power
Attack |
PHB2 |
|
Combat |
Constant Guardian |
Take -2 penalty on attacks to grant
+2 to AC for single ally within 10 feet |
None |
DoU |
|
Combat |
Coordinated Shot |
Your ranged attacks ignore cover
from allies |
Point Blank Shot, Precise Shot |
HoB |
|
Combat |
Coordinated Strike |
+1 bonus on attacks when your animal
companion or special mount attacks the same target |
Animal companion or special mount
class feature, Handle Animal 5 ranks |
RoW |
|
Combat |
Courageous Rally |
Make free rally check when you inspire
courage |
Bardic music (inspire courage) class
feature |
HoB |
|
Combat |
Crossbow Sniper |
Half Dex bonus on crossbow damage,
60 ft skirmish or sneak attack |
Proficiency with hand, heavy, or
light crossbow, Weapon Focus with hand, heavy, or light crossbow,
BAB +1 |
PHB2 |
| Combat |
Crush |
You can hurl your body onto opponents |
Huge size |
SS |
|
Combat |
Crushing Strike |
+1 on attacks per previous hit with
bludgeon |
Proficiency with a bludgeoning weapon,
Weapon Focus with a bludgeoning weapon, melee Weapon mastery
(bludgeoning), Weapon Specialization with a bludgeoning weapon,
BAB +14 |
PHB2 |
| Combat |
Cumbrous Dodge |
+2 bonus to AC for encounter, then
fatigued |
Dodge, Tumble 4 |
SS |
|
Combat |
Cunning Evasion |
Hide and move immediately after
using evasion |
Hide 9, evasion |
PHB2 |
|
Combat |
Cunning Sidestep |
Bonus to avoid bull rush, trip,
knock down, or push from a large or larger opponent |
Improved Unarmed Strike, Clever
Wrestling, Small or medium size |
Dracon |
|
Combat |
Curling Wave Strike |
Gain a trip attack |
Dex 13, Improved Trip |
SW |
|
Combat |
Dancing Blade |
+1 bonus on attack rolls when fighting
with rapier and using full attack action |
Proficient in rapier, Perform (dance)
1, BAB+1 |
GW |
| Combat |
Danger Sense |
Reroll initiative once per day |
Improved Initiative |
CAdv |
|
Combat |
Daring Outlaw |
Rogue and swashbuckler levels stack
for grace, dodge bonus, and sneak attack. |
Grace +1, sneak attack +2D6 |
CS |
|
Combat |
Daring Warrior |
Fighter and swashbuckler levels
stack for grace, dodge bonus, and feats |
Grace +1, Weapon Specialization |
CS |
| Combat |
Dash |
Speed +5 ft in light or no armour |
None |
CW |
| Combat |
Daunting Presence |
Overawe enemy to make it shaken |
Cha 13, BAB +1 |
LM |
|
Combat |
Dauntless |
Gain +5 hit points |
Dwarf or Orc |
PGF |
| Combat |
Daylight Adaption |
No longer suffer effects of exposure
to bright lights |
Creature with light sensitivity |
PGF |
|
Combat |
Deadeye Shot |
Ready action to fire, denying foe
Dex bonus to AC on your next attack after ally hits foe |
Point Blank Shot, Precise Shot,
BAB +4, skirmish or sneak attack ability |
PHB2 |
|
Combat |
Deadly Defense |
+1D6 damage with light weapons when
fighting defensively |
None |
CS |
|
Combat |
Deadly Precision |
Reroll 1s on sneak attack dice |
Dex 15, BAB +5 |
Psionic |
| Combat |
Death Blow |
Coup de grace is a standard action |
BAB +2, Improved Initiative |
CAdv |
|
Combat |
Defending Spirit |
Gain an initiative reroll, +2 dodge
bonus to AC after reroll |
Watchful spirit class feature |
CM |
|
Combat |
Defensive Archery |
+4 dodge bonus against attacks of
opportunity |
Point Blank Shot |
RoW |
| Combat |
Defensive Strike |
Attack opponent next round at +4
bonus if you are missed using total defense action |
Combat Expertise, Dex 13, Int 13,
Dodge |
CW |
|
Combat |
Defensive Sweep |
Foe must move or provoke attack |
BAB +15 |
PHB2 |
| Combat |
Defensive Throw |
Trip attempt after foe's attack
misses |
Dex 13, Improved Unarmed Strike,
Dodge, Combat Reflexes, Improved Trip |
CW |
| Combat |
Deflect Arrows |
Deflect one ranged attack per round |
Dex 13, Improved Unarmed Strike |
PHB |
| Combat |
Deft Opportunist |
+4 bonus on attack rolls when making
AoO |
Dex 15, Combat Reflexes |
CAdv |
|
Combat |
Deft Strike |
Ignore armour and natural armour |
Int 13, Spot 10, Combat Expertise,
sneak attack |
CAdv |
|
Combat |
Desert Fire |
+1D6 skirmish damage when using
a Desert Wind strike |
One Desert Wind strike |
BoNS |
|
Combat |
Desert Wind Dodge |
Move 10 ft, +1 AC, +1 fire damage |
Dex 13, one Desert Wind maneuver |
BoNS |
| Combat |
Destructive Rage |
+8 bonus to Str checks while raging
to break open doors or break objects |
Ability to rage or frenzy |
CW |
|
Combat |
Devoted Bulwark |
+1 AC when foe damages you |
One Devoted Spirit maneuver |
BoNS |
|
Combat |
Devoted Inquisitor |
Use smite evil and sneak attack
together to daze a foe |
Smite evil, sneak attack |
CAdv |
| Combat |
Diehard |
Remain conscious at -1 to -9 hp |
Endurance |
PHB |
| Combat |
Dirty Fighting |
+1D4 damage to melee attacks |
BAB +2 |
SaF |
| Combat |
Distracting Attack |
Your attack gives +1 bonus on other
creatures' attacks against same target |
BAB +1 |
MHB |
|
Combat |
Diving Charge |
Gain extra damage when diving to
attack while flying |
None |
RoW |
| Combat |
Dodge |
+1 dodge bonus to AC against selected
target |
Dex 13 |
PHB |
| Combat |
Double Hit |
Gain off-hand attack when making
AoO |
Combat Reflexes, Improved Two-Weapon
Fighting |
MHB |
|
Combat |
Dragonbane |
Single attack deals extra damage
against dragons |
Dragonfoe, BAB +6 |
Dracon |
|
Combat |
Dragondoom |
Critical hits against dragons deal
tremendous damage |
Dragonbane, BAB +10 |
Dracon |
|
Combat |
Dragonfoe |
You are more adept at attacking
dragons |
Int 13 |
Dracon |
|
Combat |
Dragon Hunter |
Gain better defense against dragon's
attacks |
Wis 13 |
Dracon |
|
Combat |
Dragon Tail |
Gain a tail and tail attack |
Dragonblood subtype, 1st level only |
RoDR |
|
Combat |
Dreadful Wrath |
Gain frightful presence when you
attack |
Fighter or Barbarian |
PGF |
|
Combat |
Driving Attack |
Proficiency with piercing weapon,
Weapon Focus with piercing weapon, Melee Weapon Mastery (piercing),
Weapon Specialization with piercing weapon, BAB +14 |
Bull rush with piercing weapon attack |
PHB2 |
| Combat |
Dual Strike |
Attack once with each hand as a
standard action |
Improved Two-Weapon Fighting, Two-Weapon
Fighting |
CAdv |
|
Combat |
Dutiful Guardian |
Exchange places with attacked ally |
Constant Guardian |
DoU |
|
Combat |
Dwarven Armour Proficiency |
Proficient with battle plate, interlocking
plate, interlocking scale, and mountain plate |
Dwarf, Armour proficiency (heavy) |
RoS |
| Combat |
Eagle Claw Attack |
Strike opponent's weapon or shield
with unarmed strike |
Improved Unarmed Strike, Improved
Sunder, Wis 13 |
CW |
|
Combat |
Eagle's Fury |
Extra attack with the eagle's claw |
Dex 15, proficiency with weapon |
Sand |
|
Combat |
Earth Adept |
+1 to weapon damage rolls if you
and foe are touching the ground |
Con 13, Wis 13, Earth Sense |
RoS |
| Combat |
Earth's Embrace |
Pinned opponent dealt critical damage,
but you must remain immobile |
Improved Unarmed Strike, Improved
Grapple or improved grab, Str 15 |
CW |
|
Combat |
Earth Fist |
+1 to attack rolls if you and foe
are touching the ground |
Con 13, Wis 13, Earth Adept, Earth
Sense |
RoS |
|
Combat |
Efficient Defender |
+1 AC in light or medium armour,
-1 armour check penalty |
Heavy armour proficiency |
City |
| Combat |
Elemental Bloodline |
+4 save against poison, sleep, paralysis
or stunning; 25% chance to degrade critical hit or sneak attack |
Base Fort save +4, genasi |
RoF |
| Combat |
Elf Hunter |
Bonus on damage and Improved Critical
against one elf subrace |
Drow elf |
Underdark |
| Combat |
Endurance |
+4 bonus on checks or saves to resist
nonlethal damage |
None |
PHB |
|
Combat |
Enduring Ki |
Spend extra use of ki to add 1 round
to duration |
Ki power |
CS |
| Combat |
Enhanced Adhesive |
+2 bonus on Ref and Str DCs against
adhesive |
Kuo-toa |
Underdark |
|
Combat |
Evasive Reflexes |
Instantly take 5 ft step instead
of an AoO |
Dex 13 |
BoNS |
| Combat |
Exotic Armor Proficiency |
No armor check penalty on attack
rolls |
Armor proficiency of the appropriate
type |
RoS |
|
Combat |
Exotic Shield Proficiency |
No armor check penalty on attack
rolls |
Shield proficiency, BAB +1 |
RoS |
| Combat |
Exotic Weapon Proficiency |
No penalty on attacks with specific
exotic weapon |
BAB +1 |
PHB |
|
Combat |
Expanded Ki Pool |
Gain three extra uses of your ki
power |
Ki power |
CS |
|
Combat |
Expeditious Dodge |
Gain +2 dodge bonus when you move
40 ft in a round |
Dex 13 |
RoW |
|
Combat |
Expert Siege Engineer |
+2 bonus on attack and damage with
siege engines |
Profession (siege engineer) 8 |
HoB |
| Combat |
Expert Tactician |
All allies gain +2 attack and damage
bonus for a round against a target you've hit with an attack
of opportunity |
Dex 13, Combat Reflexes, BAB +2 |
CAdv |
| Combat |
Extend Rage |
Each rage lasts an additional 5
rounds |
Ability to rage or frenzy |
CW |
| Combat |
Extra Favoured Enemy |
Select additional favoured enemy
and increase bonuses |
BAB +5, at least one favoured enemy |
MoW |
|
Combat |
Extra Granted Maneuver |
Ready one more maneuver from your
maneuvers known |
Crusader level 1 |
BoNS |
| Combat |
Extra Rage |
Rage 2 more times per day |
Ability to rage or frenzy |
CW |
|
Combat |
Extra Readied Maneuver |
Ready one more maneuver from your
maneuvers known |
Swordsage level 1 |
BoNS |
|
Combat |
Extra Smiting |
Smite 2 more times per day |
Smite ability, BAB +4 |
CW |
| Combat |
Extra Stunning |
Gain 3 extra stunning attacks per
day |
BAB +2, Stunning Fist |
CW |
| Combat |
Eyes in the Back of Your Head |
Attackers do not gain flanking benefit |
BAB +1, Wis 13 |
CW |
|
Combat |
Fade into Violence |
Foes strike ally, not you, if your
Bluff check succeeds |
Bluff 6, Hide 6 |
PHB2 |
| Combat |
Falling Star Strike |
Unarmed strike can blind humanoid
opponents |
Improved Unarmed Strike, BAB +4,
Stunning Fist, Wis 17 |
OA |
|
Combat |
Falling Sun Attack |
Make Setting Sun strike a stunning
attack, +1 to DC of stunning attacks and Setting Sun strikes |
Stunning Fist, one Settting Sun
strike |
BoNS |
| Combat |
Far Shot |
Increase range increment by 50%
or 100% |
Point Blank Shot |
PHB |
| Combat |
Favoured Critical |
Double threat range against one
favoured enemy |
BAB +5, at least one favoured enemy |
MoW |
|
Combat |
Favoured Power Attack |
Trade attack bonus for damage at
greater rate against favoured enemies |
Favoured enemy, Power Attack, BAB
+4 |
CW |
| Combat |
Feign Weakness |
Bluff check allows a flat-footed
attack against foe's AoO |
BAB +2, Improved Unarmed Strike |
SaF |
|
Combat |
Fiery Fist |
Expend Stunning Fist use to cloak
fists, feet in fiery energy for +1D6 damage |
Dex 13, Wis 13, Improved Unarmed
Strike, Stunning Fist, BAB +8 |
PHB2 |
|
Combat |
Fiery Ki Defense |
Expend Stunning Fist use to cloak
self in flame, damaging any who strike you |
Dex 13, Wis 13, Fiery Fist, Improved
Unarmed Strike, Stunning Fist, BAB +8 |
PHB2 |
| Combat |
Fists of Iron |
+1D6 damage from unarmed attacks |
BAB +2, Improved Unarmed Strike,
Stunning Fist |
CW |
|
Combat |
Flay |
Inflict painful wounds on unarmoured
targets |
Str 13, Power Attack |
PHB2 |
|
Combat |
Fleet of Foot |
+10 ft to speed in light or no armour |
Must take at 1st level |
PGF |
| Combat |
Flick of the Wrist |
Catch your opponent flat-footed
by drawing your weapon and attacking in the same round |
Dex 17, Quick Draw, Sleight of Hand
5 |
RoW |
|
Combat |
Fling Ally |
Fling a smaller ally to target a
square up to 5 increments away |
Str 19, Rock Hurling or racial ability
to throw rocks, Large or larger or Goliath |
RoS |
|
Combat |
Fling Enemy |
Fling a creature you have grappled |
Str 19, Rock Hurling or racial ability
to throw rocks, Large or larger or Goliath |
RoS |
| Combat |
Fling Enemy, Huge |
Fling a creature you have grappled |
Str 23, huge size, improved grab |
SS |
| Combat |
Flyby Attack |
Fly before and after a standard
action |
Fly speed |
MM4 |
| Combat |
Flying Kick |
+1D12 damage with unarmed strike
in a charge |
Str 13, Power Attack, Improved Unarmed
Strike, Jump 4 |
CW |
| Combat |
Foe Hunter |
Acquire a favoured enemy |
Must choose a foe endemic to the
region |
PGF |
| Combat |
Foe Specialist |
+1D6 sneak attack damage against
one creature type |
BAB +4, sneak attack +1D6 |
MHB |
|
Combat |
Forceful Staff Style |
May use a quarterstaff to make stunning
attacks and may bullrush a stunned opponent |
Improved Unarmed Strike, Weapon
Focus (quarterstaff) |
GW |
| Combat |
Freezing the Lifeblood |
Paralyzing opponent with unarmed
strike |
Improved Unarmed Strike, BAB +10,
Stunning Fist, Wis 17 |
CW |
|
Combat |
Frozen Berserker |
Gain cold subtype while raging |
Barbarian rage ability |
FB |
|
Combat |
Furious Charge |
Gain +4 attack bonus on charge attacks |
None |
PGF |
|
Combat |
Ghost Scarred |
+2 on attacks, damage, saves against
incorporeal undead |
Knowledge (religion) 8 |
LM |
|
Combat |
Ghost Smiting |
May use smite ability on incorporeal
undead even if they do not normally qualify for smiting |
Wis 13, smite ability |
GW |
|
Combat |
Gnoll Ferocity |
Gain bite attack for 1D6 points
of damage |
Gnoll, rage or frenzy ability |
RoW |
|
Combat |
Gnome Foe Killer |
+2 to weapon damage against kobolds
and goblinoids |
Gnome |
RoS |
| Combat |
Goad |
Cause target to attack only you |
Cha 13, BAB +1 |
CAdv |
| Combat |
Grappling Block |
Catch and pin an opponent's weapon
with bare hands or special weapon |
Improved Unarmed Strike, Deflect
Arrows, Int 13, Combat Expertise, Improved Disarm, Combat Reflexes |
OA |
| Combat |
Great Cleave |
No limit to cleave attacks each
round |
Cleave, BAB +4 |
PHB |
| Combat |
Great Flyby Attack |
Make multiple flyby attacks in a
round |
Fly speed, Flyby Attack |
SS |
|
Combat |
Greater Heavy Armour Optimization |
When wearing heavy armour, lower
check penalty by 2 and +1 AC |
Armour Proficiency (heavy), Heavy
Armour Optimization, BAB +8 |
RoS |
| Combat |
Greater Kiai Shout |
Panic opponents with Kiai Shout |
Cha 13, Kiai Shout, BAB +9 |
CW |
|
Combat |
Greater Manyshot |
Shoot 2 or more arrows simultaneously,
even at separate targets |
Dex 17, Manyshot, Point Blank Shot,
Rapid Shot, BAB +6 |
Psionic |
| Combat |
Greater Powerful Charge |
Additional extra damage when you
charge |
Powerful Charge, BAB +4 |
MHB |
| Combat |
Greater Resiliency |
DR increases by +1 |
DR as a class feature or innate
ability |
CW |
| Combat |
Greater Sunder |
Inflict double damage when attacking
opponent's weapon |
BAB +2, Improved Sunder |
SaF |
|
Combat |
Greater Two-Weapon Defense |
Gain shield bonus when fighting
with two weapons |
Dex 19, Improved Two-Weapon Fighting,
Two-Weapon Defense, Two-Weapon Fighting, BAB +11 |
CW |
| Combat |
Greater Two-Weapon Fighting |
Gain third off-hand attack |
Dex 19, Improved Two-Weapon Fighting,
BAB +11 |
PHB |
| Combat |
Greater Weapon Focus |
+2 bonus on attack rolls with selected
weapon |
Weapon Focus with weapon, Fighter
level 8 |
PHB |
| Combat |
Greater Weapon Specialization |
+4 bonus on damage rolls with selected
weapon |
Greater Weapon Focus with weapon,
Weapon Specialization with weapon, Fighter level 12 |
PHB |
|
Combat |
Grenadier |
+1 on attacks and damage with splash
weapons |
None |
PHB2 |
|
Combat |
Guerrilla Scout |
+1 bonus on initiative checks, Listen
and Spot ranks cost 1 skill point |
None |
HoB |
|
Combat |
Guerrilla Warrior |
Reduce light or medium armour check
penalty by 1, Hide and Move Silently ranks cost 1 skill point |
None |
HoB |
| Combat |
Hammer Fist |
Add 1.5 times Str bonus with unarmed
strike |
Str 13, Improved Unarmed Strike,
dwarf |
RoF |
| Combat |
Hamstring |
Forego sneak attack damage to reduce
foe speed by half |
BAB +4, sneak attack ability |
CW |
|
Combat |
Hand Crossbow Focus |
+1 bonus on attack rolls with hand
crossbow; reload as free action |
Proficiency with hand crossbow,
BAB +1 |
DoU |
|
Combat |
Hasty Spirit |
Gain an initiative reroll, extra
move action after using reroll |
Watchful spirit class feature |
CM |
| Combat |
Headlong Rush |
Charge attack does double damage
but all along path gain AoO |
Orc or half-orc, BAB +4 |
RoF |
|
Combat |
Hear the Unseen |
Pinpoint a target's location by
sound, not sight |
Listen 5, Blind-Fight |
CAdv |
|
Combat |
Heart of Incarnum |
Gain hp equal to your essentia pool |
Ability to bind a soulmeld to heart
chakra |
MoI |
|
Combat |
Heavy Armour Optimization |
When wearing heavy armour, lower
check penalty by 1 and +1 AC |
Armour Proficiency (heavy), BAB
+4 |
RoS |
|
Combat |
Heavy Lithoderms |
+1 natural AC |
Goliath |
RoS |
|
Combat |
Hindering Opportunist |
Replace AoO with aid another |
Combat Reflexes, BAB +3 |
PHB2 |
| Combat |
Hold the Line |
Make AoO against opponent that charges
you |
BAB +2, Combat Reflexes |
CW |
| Combat |
Horse Nomad |
Gain proficiency with composite
shortbow, light lance, and scimitar and +3 bonus on Ride checks |
Member of a horse riding nomadic
society |
PGF |
| Combat |
Hurling Charge |
Throw weapon as part of a charge |
Quick Draw, BAB +6 |
MHB |
|
Combat |
Imperious Command |
Demoralized opponent cowers for
1 round, then shaken for 1 round |
Cha 15, Intimidate 8 |
DoU |
| Combat |
Improved Assume Supernatural Ability |
As Assume Supernatural Ability without
suffering penalties |
Wis 17, Assume Supernatural Ability |
SS |
|
Combat |
Improved Buckler Defense |
Apply buckler's shield bonus to
AC while using off-handed weapon |
Shield Proficiency |
CW |
| Combat |
Improved Bull Rush |
+4 bonus on bull rush attempts;
no AoO |
Power Attack |
PHB |
|
Combat |
Improved Combat Expertise |
Reduce your attack bonus to improve
your AC up to your BAB |
Int 13, Combat Expertise, BAB +6 |
CW |
| Combat |
Improved Critical |
Double threat range of weapon |
Proficiency with weapon, BAB +8 |
PHB |
| Combat |
Improved Disarm |
+4 bonus on disarm attempts; no
AoO |
Combat Expertise |
PHB |
|
Combat |
Improved Favoured Enemy |
+3 bonus on damage against favoured
enemies |
BAB +5, favoured enemy ability |
CW |
| Combat |
Improved Feint |
Feint in combat as move action |
Combat Expertise |
PHB |
| Combat |
Improved Flyby Attack |
Make flyby attack without incurring
AoO |
Fly speed, Flyby Attack, Mobility |
SS |
| Combat |
Improved Grapple |
+4 bonus on grapple checks; no AoO |
Dex 13, Improved Unarmed Strike |
PHB |
| Combat |
Improved Initiative |
+4 bonus on initiative checks |
None |
PHB |
| Combat |
Improved Low Blow |
Using the Low Blow feat does not
provoke an AoO |
Low Blow |
RoF |
|
Combat |
Improved Mounted Archery |
Reduce or eliminate attack penalties
with ranged weapins while mounted |
Ride 1 rank, Mounted Archery, Mounted
Combat |
CW |
| Combat |
Improved Natural Armor |
Natural armor bonus increases by
1 |
Natural armor, Con 13 |
MM |
| Combat |
Improved Natural Attack |
Damage for a natural attack increases
by one step |
Natural weapon, BAB +4 |
MM4 |
| Combat |
Improved Overrun |
+4 bonus on overrun attempts; no
AoO |
Power Attack |
PHB |
| Combat |
Improved Precise Shot |
Ignore less than total cover/concealment
on ranged attacks |
Dex 19, Precise Shot, BAB +11 |
PHB |
|
Combat |
Improved Rapid Shot |
Ignore -2 penalty when using Rapid
Shot |
Manyshot, Point Blank Shot, Rapid
Shot |
CW |
|
Combat |
Improved Rock Hurling |
Hurl rocks like a giant farther
and with more accuracy |
Str 23, Rock Hurling, Large or larger
or Goliath |
RoS |
| Combat |
Improved Shield Bash |
Retain shield bonus to AC when shield
bashing |
Shield Proficiency |
PHB |
| Combat |
Improved Shieldmate |
Bonus from Shieldmate increases
by +1 |
Shieldmate, BAB +4 |
MHB |
|
Combat |
Improved Sigil (Aesh) |
Bonus on melee weapon damage with
Weapon Focus |
Illumian, aesh power sigil |
RoD |
|
Combat |
Improved Sigil (Uur) |
Bonus on ranged weapon damage against
targets denied Dex bonus |
Illumian, uur power sigil |
RoD |
|
Combat |
Improved Skirmish |
Move 20 ft to gain +2D6 points of
damage, +2 AC |
Skirmish +2D6/+1 AC |
CS |
|
Combat |
Improved Smiting |
Your smite gains an alignment for
overcoming DR and +1D6 damage |
Cha 13, smite ability |
CD |
| Combat |
Improved Sunder |
+4 bonus on sunder attempts; no
AoO |
Power Attack |
PHB |
|
Combat |
Improved Toughness |
Gain hp equal to your current HD |
Base Fort save +2 |
MM4 |
| Combat |
Improved Trip |
+4 bonus on trip attempts; no AoO |
Combat Expertise |
PHB |
|
Combat |
Improved Two-Weapon Defense |
Gain shield bonus when fighting
with two weapons |
Dex 17, Two-Weapon Defense, Two-Weapon
Fighting, BAB +6 |
CW |
| Combat |
Improved Two-Weapon Fighting |
Gain second off-hand attack |
Dex 17, Two-Weapon Fighting, BAB
+6 |
PHB |
| Combat |
Improved Unarmed Strike |
Considered armed even when unarmed |
None |
PHB |
|
Combat |
Improved Weapon Familiarity |
Racial weapons are martial, not
exotic |
BAB +1 |
RoS |
|
Combat |
Incarnum-Fortified Body |
Gain 2 hp per Incarnum feat |
None |
MoI |
|
Combat |
Incorporeal Target Fighting |
Reroll miss chance against incorporeal
creatures |
None |
GW |
| Combat |
Instantaneous Rage |
Begin rage at any time |
Ability to rage or frenzy |
CW |
| Combat |
Intimidating Rage |
Intimidate enemy while raging to
make it shaken |
Ability to rage or frenzy |
CW |
|
Combat |
Intimidating Strike |
Use Intimidate check with attack
to shake opponent |
Intimidate 4 |
PHB2 |
| Combat |
Involuntary Rage |
Rage after suffering massive damage |
Con 20, Toughness |
SS |
| Combat |
Karmic Strike |
AoO against opponent that hits you
but suffer -4 penalty to AC |
Dex 13, Dodge, Combat Expertise |
CW |
| Combat |
Kiai Shout |
Shout causes opponents to become
shaken |
BAB +1, Cha 13 |
CW |
|
Combat |
Ki Blast |
Expend Stunning Fist uses to throw
ball of ki energy |
Dex 13, Wis 13, Fiery Fist, Improved
Unarmed Strike, Stunning Fist, BAB +8 |
PHB2 |
|
Combat |
Killoren Destroyer |
Daze foes with you killoren smite
attack |
Killoren |
RoW |
|
Combat |
Knifefighter |
No penalty for using a light weapon
to attack a grappled foe |
None |
PGF |
|
Combat |
Knight of Lolth |
Gain various advantages when mounted
on monstrous vermin |
Ride 1, Mounted Combat, Vermin Trainer |
DoU |
|
Combat |
Knockback |
Free bull rush attempt against foe
hit with Power Attack |
Improved Bull Rush, Power Attack,
Large or larger or Goliath |
RoS |
| Combat |
Knock-Down |
When you do 10 points of damage
to opponent, gain a trip attack as a free action |
BAB +2, Improved Trip, Str 15 |
SaF |
|
Combat |
Kobold Foe Strike |
+1D6 damage against flanked or flat-footed
dwarves, fey, and gnomes |
Kobold |
RoDR |
|
Combat |
Kuo-Toan Monasticism |
When first strike of flurry hits,
another flurry attack automatically hits |
Kuo-toa, flurry of blows |
MM5 |
|
Combat |
Large and in Charge |
Push back foe attempting to close |
Natural reach 10 ft, size Large
or larger |
Dracon |
|
Combat |
Leap Attack |
Doubles damage by Power Attack on
successful charge |
Jump 8, Power Attack |
CAdv |
| Combat |
Lightning Fists |
Two extra attacks per round at -5
attack penalty |
Monk level 4, Dex 15 |
SaF |
| Combat |
Lolth's Meat |
Bonus on attack rolls, damage rolls,
and saves after killing a creature with Int 3+ |
Drow elf |
Underdark |
| Combat |
Low Blow |
Flat-footed attack against a larger
opponent that provokes an AoO |
Mobility, BAB +4 |
RoF |
|
Combat |
Lunging Strike |
Extend reach of one attack |
BAB +6 |
PHB2 |
|
Combat |
Mad Foam Rager |
Once per rage or frenzy, delay spell
or attack effect |
Rage or frenzy ability |
PHB2 |
| Combat |
Mage Slayer |
+1 bonus on Will saves; spellcaster
you threaten cannot cast defensively |
Spellcraft 2 ranks, BAB +3 |
CA |
| Combat |
Mantis Leap |
Jump check allows charge attack
with double Str modifier |
Monk level 7, Jump 5 |
SaF |
| Combat |
Manyshot |
Shoot two or more arrows simultaneously |
Dex 17, Rapid Shot, BAB +6 |
PHB |
|
Combat |
Markings of the Hunter |
Roll two initiative rolls and choose
result |
Goliath, Auspicious Marking |
RoS |
|
Combat |
Markings of the Warrior |
Roll two attack rolls and choose
result 3/day |
Goliath, Auspicious Marking |
RoS |
|
Combat |
Mark of Hleid |
Cleric is favoured class, +2 sacred
bonus to AC against evil cold creatures, immunity to rimefire |
Patron deity must be Lothar |
FB |
|
Combat |
Martial Stalker |
Fighter and ninja levels stack for
ki pool, AC bonus, and feats |
Proficiency with all martial weapons,
ki power |
CS |
|
Combat |
Martial Stance |
Learn one martial stance |
One martial maneuver |
BoNS |
|
Combat |
Martial Study |
Gain the use of a martial maneuver |
None |
BoNS |
| Combat |
Martial Throw |
Special grapple to switch places
with enemy |
Dex 17, Improved Unarmed Strike |
MHB |
| Combat |
Martial Weapon Proficiency |
No penalty on attacks with specific
martial weapon |
None |
PHB |
|
Combat |
Master of Poisons |
Apply poison as a swift action and
with no chance of poisoning yourself |
None |
DoU |
|
Combat |
Master Spellthief |
Spellthief and arcane spellcaster
levels stack for steal spell and arcane caster level; cast arcane
spells in light armour |
Ability to cast 2nd level arcane
spells, steal spells |
CS |
|
Combat |
Melee Evasion |
While fighting defensively, negate
foe's attack |
Dex 13, Int 13, Combat Expertise,
Dodge |
PHB2 |
|
Combat |
Melee Weapon Mastery |
Gain Weapon Focus, Weapon Specialization
benefits with multiple weapons |
Proficiency with selected weapon,
Weapon Focus with selected weapon, Weapon Specialization with
selected weapon, BAB +8 |
PHB2 |
| Combat |
Militia |
Gain Martial Weapon Proficiency |
None |
PGF |
| Combat |
Mind Over Body |
Int or Cha modifier adds to hit
points instead of Con at 1st level; gain +1 hit point for each
metamagic feat you learn; if you cast arcane spells you gain
+1 bonus to AC |
Must take at 1st level |
PGF |
|
Combat |
Mind-Shattering Strike |
Unarmed strike causes target to
attack non-kuo-toa on its next turn |
Kuo-toa, Kuo-Toan Monasticism, Stunning
Fist, flurry of blows |
MM5 |
| Combat |
Mobility |
+4 dodge bonus to AC against some
AoO |
Dodge |
PHB |
| Combat |
Monkey Grip |
Use larger melee weapons at -2 penalty |
BAB +1 |
WoL |
|
Combat |
Mountain Warrior |
+1 damage in melee from higher ground,
+1 attack with ranged weapon from higher ground, foes do not
gain melee higher ground bonus, +2 to Balance checks on steep
slopes |
Survival 5, BAB +3 |
RoS |
| Combat |
Mounted Archery |
Half penalty for ranged attacks
while mounted |
Mounted combat |
PHB |
| Combat |
Mounted Combat |
Negate hits on mount with Ride check |
Ride 1 rank |
PHB |
|
Combat |
Mounted Mobility |
+4 dodge bonus to AC against some
attacks of opportunity while mounted |
Mounted Combat, Ride 4 |
HoB |
| Combat |
Multiattack |
Secondary attacks with natural weapons
take only a -2 penalty |
Three or more natural attacks |
MM4 |
| Combat |
Multiweapon Fighting |
Penalties for fighting with multiple
weapons are reduced |
Dex 13, three or more hands |
MM |
|
Combat |
Natural Leader |
+4 bonus on rally checks |
Cha 13 |
HoB |
|
Combat |
Necropotent |
+4 damage with selected weapon against
undead |
Proficiency with selected weapon,
Weapon Focus with selected weapon, Weapon Specialization with
selected weapon, fighter level 4 |
LM |
|
Combat |
Neraph Charge |
Charge attack denies Dex bonus to
foe |
Wis 15, Knowledge (planes) 5 |
PlaH |
|
Combat |
Neraph Throw |
Thrown weapon attack denies Dex
bonus to foe |
Dex 15, Knowledge (planes) 5 |
PlaH |
| Combat |
Node Defense |
Bonus to AC and saves near earth
node |
Node Spellcasting, spellcaster level
1 |
Underdark |
| Combat |
Off-Hand Parry |
Gain +2 dodge bonus to AC instead
of off-hand attack |
Dex 13, Two-Weapon Fighting, BAB
+3, Proficiency with Weapon |
MoW |
|
Combat |
Overhead Thrust |
Make AoO against foe attacking from
above |
Close-Quarters Fighting, Power Attack,
BAB +6 |
Dracon |
|
Combat |
Oversized Two-Weapon Fighting |
Treat one-handed weapon in off hand
as if light weapon |
Str 13, Two-Weapon Fighting |
CAdv |
|
Combat |
Overwhelming Assault |
Gain bonus agaist adjacent foe not
attacking you |
BAB +15 |
PHB2 |
| Combat |
Pain Mastery |
Increase Str as you take massive
damage |
Con 20, Toughness |
SS |
| Combat |
Pain Touch |
Victims of stun attack are nauseated
for 1 round |
BAB +2, Stunning Fist, Wis 15 |
CW |
|
Combat |
Paralyzing Fists |
Multiple Stunning Fist attacks paralyze
instead of stun |
Wis 15, Improved Unarmed Strike,
Stunning Fist |
DoU |
|
Combat |
Parrying Shield |
Add shield bonus to touch AC |
Shield proficiency |
LoM |
|
Combat |
Penetrating Shot |
Your ranged attack targets every
foe in 60 ft line |
Str 15, Point Blank Shot, BAB +10 |
PHB2 |
|
Combat |
Phalanx Fighting |
Bonus to AC and Reflex saves while
fighting in shield wall |
Proficiency with a heavy shield,
BAB +1 |
CW |
|
Combat |
Pharaoh's Fist |
Foe and adjacent creatures stunned
by thundering blow |
Str 15, Improved Unarmed Strike,
Stunning First |
Sand |
|
Combat |
Pierce Magical Concealment |
Ignore spell-based concealment of
creatures you attack |
Con 13, Blind-Fight, Mage Slayer |
CA |
|
Combat |
Pierce Magical Protection |
Ignore spell-based bonuses to AC |
Con 13, Mage Slayer |
CA |
| Combat |
Pin Shield |
Render opponent's shield useless
temporarily |
BAB +4, Two-Weapon Fighting |
CW |
|
Combat |
Plunging Shot |
+1D6 damage against targets below
you |
Dex 13, Point Blank Shot |
HoB |
| Combat |
Point Blank Shot |
+1 bonus on ranged attack and damage
within 30 ft |
None |
PHB |
|
Combat |
Poison Expert |
Your poisons' save DC is 1 higher |
Poison use, Craft (poisonmaking)
8 |
CS |
|
Combat |
Poison Master |
Your poisons deal +1 damage/die |
Poison use, Craft (poisonmaking)
8, Poison Expert |
CS |
| Combat |
Power Attack |
Trade attack bonus for damage (up
to BAB) |
Str 13 |
PHB |
|
Combat |
Power Critical |
+4 bonus to confirm critical with
one weapon |
Weapon Focus with weapon, BAB +4 |
CW |
| Combat |
Power Dive |
Dive and land on opponent, causing
damage |
Str 15, fly speed (average maneuverability) |
Dracon |
|
Combat |
Powerful Charge |
Extra damage when you charge |
Medium or larger; BAB +1 |
MM4 |
| Combat |
Power Lunge |
Gain twice Str modifier on a charge,
but suffer AoO |
BAB +3, Power Attack |
SaF |
| Combat |
Power Throw |
Power Attack with thrown weapons |
Str 13, Brutal Throw, Power Attack |
CAdv |
| Combat |
Precise Shot |
No -4 penalty for shooting into
melee |
Point Blank Shot |
PHB |
| Combat |
Prone Attack |
Attack from prone position without
penalty and stand up |
BAB +2, Dex 15, Lightning Reflexes |
CW |
| Combat |
Pushback |
Push enemy back after melee attack |
Str 17, Improved Bull Rush, Power
Attack |
MHB |
| Combat |
Quick Draw |
Draw weapon as free action |
BAB +1 |
PHB |
| Combat |
Quicker than the Eye |
Make a Bluff check to take a standard
action unobserved |
Dex 19 |
SaS |
|
Combat |
Quick Reconnoiter |
Make Spot and Listen as free actions;
+2 bonus on initiative checks |
Listen 5, Spot 5 |
DS |
|
Combat |
Quick Recovery |
Allows new saves against stun and
daze |
None |
LoM |
|
Combat |
Rampaging Bull Rush |
While raging, may knock down any
foe bull rushed |
Improved Bull Rush, rage ability,
Large or larger or Goliath |
RoS |
|
Combat |
Ranged Disarm |
Use ranged weapon to disarm foe
within 30 ft |
Dex 15, Point Blank Shot, Precise
Shot, BAB +5 |
CW |
|
Combat |
Ranged Pin |
Use ranged weapon to grapple foe
within 30 ft |
Dex 15, Point Blank Shot, Precise
Shot, BAB +5 |
CW |
|
Combat |
Ranged Sunder |
Use ranged weapon to sunder foe's
weapon at reduced damage penalty |
Dex 15, Point Blank Shot, Precise
Shot, BAB +5, Ranged Pin |
CW |
|
Combat |
Ranged Weapon Mastery |
Gain Weapon Focus, Weapon Specialization
benefits with multiple weapons |
Proficiency with selected weapon,
Weapon Focus with selected weapon, Weapon Specialization with
selected weapon, BAB +8 |
PHB2 |
|
Combat |
Rapid Assault |
+1D6 melee damage in first round
of combat |
BAB +1 |
BoNS |
|
Combat |
Rapid Blitz |
Make third attack as part of Spring
Attack |
Dex 13, Bounding Assault, Dodge,
Mobility, Spring Attack, BAB +18 |
PHB2 |
| Combat |
Rapid Reload |
Reload crossbow more quickly |
Weapon proficiency with crossbow |
PHB |
| Combat |
Rapid Shot |
One extra ranged attack each round |
Dex 13, Point Blank Shot |
PHB |
|
Combat |
Rapid Stunning |
Use one additional stunning attack
per round |
Combat Reflexes, Stunning Fist,
BAB +6 |
CW |
|
Combat |
Rattlesnake Strike |
Deal Con damage with your unarmed
strike |
Wis 15, Improved Initiative, Improved
Unarmed Strike, Stunning Fist |
Sand |
|
Combat |
Razing Strike |
Spend a spell use to gain attack
and damage bonuses against constructs or undead |
Ability to cast 3rd level arcane
or divine spells, sneak attack |
CAdv |
|
Combat |
Ready Shot |
Readied ranged attack deals +3D6
damage |
Point Blank Shot |
HoB |
| Combat |
Reckless Charge |
Charges get +4 on attack rolls,
but -4 penalty to AC |
BAB +1 |
MHB |
| Combat |
Reckless Offense |
Take -4 AC to gain +2 melee attack
bonus |
BAB +1 |
Psionic |
|
Combat |
Reckless Rage |
+2 extra Str and Con while raging
but -2 additional AC penalty |
Con 13, rage ability |
RoS |
| Combat |
Resistance to Energy |
Resistance 5 against one energy
type |
Base Fort save +8 |
MoW |
| Combat |
Resounding Blow |
Potential cowering effect on critical
hit |
Str 13, Power Attack, Intimidate
7 |
BoED |
| Combat |
Ride-By Attack |
Move before and after a mounted
charge |
Mounted combat |
PHB |
|
Combat |
Robilar's Gambit |
Grant foes bonus on attacks and
damage, but their attacks provoke AoO |
Combat Reflexes, BAB +12 |
PHB2 |
|
Combat |
Rock Hurling |
Throw rocks like a giant |
Str 19, Large or larger or Goliath |
RoS |
| Combat |
Roll with It |
Gain DR 2/- |
Con 20, Toughness |
SS |
| Combat |
Roundabout Kick |
Additional attack against opponent
who has suffered a critical unarmed strike |
Str 15, Power Attack, Improved Unarmed
Strike |
CW |
| Combat |
Run |
Run at 5x normal speed, +4 bonus
on running Jump checks |
None |
PHB |
|
Combat |
Sahuagin Flip |
Attack then withdraw in the same
round |
Swim speed, Dex 13, Dodge |
SW |
|
Combat |
Sand Dancer |
Blind foe with thrown sand during
another attack |
Wis 13, Tumble 4 |
Sand |
|
Combat |
Sand Snare |
Foe is hindered in rising when knocked
prone in sand |
Combat Expertise, Improved Trip |
Sand |
|
Combat |
Sand Spinner |
Blind foes in 5 ft radius with thrown
sand |
Wis 13, Tumble 8, Sand Dancer |
Sand |
|
Combat |
Scorpion's Grasp |
Begin grapple with a melee strike |
Str 13, Dex 13, Improved Unarmed
Strike, Improved Grapple |
Sand |
| Combat |
Scramble |
Avoid a potentially fatal attack |
Dex 15, small size or smaller, improved
evasion |
SS |
|
Combat |
Sea Legs |
+2 bonus on shipboard Balance and
Tumble checks, +1 initiative |
None |
SW |
| Combat |
Second Wind |
Heal hit points equal to Con modifier
1/day |
None |
MHB |
|
Combat |
Serpent Fang |
Project your ki to deal unarmed
damage 5 ft beyond your normal reach |
Wis 15, Improved Unarmed Strike,
Stunning Fist |
Sand |
|
Combat |
Sense Weakness |
Your attacks more easily overcome
DR or hardness |
Combat Expertise, Weapon Focus |
Dracon |
|
Combat |
Shadow Blade |
Use Dex modifier instead of Str
modifier on damage rolls with Shadow Sun weapons |
One Shadow Hand maneuver |
BoNS |
|
Combat |
Shadowborn Warior |
+2 initiative, +1 AC when in shadows
or darkness |
Blind-Fight, Dodge |
DoU |
|
Combat |
Shared Fury |
Your animal companion rages with
you |
Animal companion class feature,
rage class feature, Handle Animal 4 ranks |
RoW |
| Combat |
Sharp-Shooting |
Halve opponent's cover bonus |
BAB +3, Point Blank Shot, Precise
Shot |
CW |
| Combat |
Shield Charge |
Free trip attack with shield during
charge |
BAB +3, Improved Shield Bash |
CW |
| Combat |
Shieldmate |
Your shield grants shield bonus
to adjacent allies |
BAB +1 |
MHB |
|
Combat |
Shield Profiency |
No armor check penalty on attack
rolls |
None |
PHB |
|
Combat |
Shield Slam |
Use shield to daze opponent |
Improved Shield Bash, Shield Charge,
BAB +6 |
CW |
|
Combat |
Shield Sling |
Use shield as ranged weapon |
Proficiency withh shields, Improved
Shield Bash, Shield Specialization, BAB +9 |
PHB2 |
|
Combat |
Shield Specialization |
Increase shield bonus by +1 |
Proficiency with shields |
PHB2 |
|
Combat |
Shield Wall |
Shield bonus increases by +2 when
adjacent to shield wielder |
Shield Proficiency |
HoB |
|
Combat |
Shield Ward |
Gan shield bonus to touch AC and
against bull rush, disarm, grapple, overrun, and trip |
Proficiency with shields, Shield
Specialization |
PHB2 |
|
Combat |
Short Haft |
Lose reach benefits, attack adjacent
foes |
Proficiency with selected weapon,
Weapon Focus with selected weapon, BAB +3 |
PHB2 |
| Combat |
Shot on the Run |
Move before and after ranged attack |
Dex 13, Mobility, Point Blank Shot,
BAB +4 |
PHB |
| Combat |
Sidestep |
Gain 5 ft step after making AoO |
Dex 15, Tumble 8, Mobility |
MHB |
|
Combat |
Sidestep Charge |
+4 bonus to AC against a charging
foe |
Dex 13, Dodge |
Psionic |
|
Combat |
Silencing Strike |
Foe you sneak attack is also silenced
by spending a daily silence usage |
Whisper gnome, sneak attack ability |
RoS |
| Combat |
Simple Weapon Proficiency |
No -4 penalty on attack rolls with
simple weapons |
None |
PHB |
|
Combat |
Slashing Flurry |
Profiency with slashing weapon,
Weapon Focus with slashing weapon, Melee Weapon Mastery (slashing),
Weapon Specialization with slashing weapon, BAB +14 |
Gain extra attack with slashing
weapon |
PHB2 |
|
Combat |
Snap Kick |
Make an extra attack, all attacks
at -2 |
Improved Unarmed Strike, BAB +6 |
BoNS |
| Combat |
Snatch Arrows |
Catch a deflected range attack |
Dex 13, Deflect Arrows |
PHB |
| Combat |
Snatch Weapon |
Grab the weapon of an opponent you
disarm |
Improved Disarm |
SaS |
|
Combat |
Spectral Skirmisher |
Gain bonuses while invisible |
BAB +6 |
PHB2 |
| Combat |
Spirited Charge |
Double damage with mounted charge |
Ride-By Attack |
PHB |
| Combat |
Spring Attack |
Move before and after melee attack |
Mobility, Dodge, Dex 13, BAB +4 |
PHB |
|
Combat |
Staggering Critical |
Critical hit slows target for 1
round |
Improved Critical, BAB +12 |
DoU |
| Combat |
Staggering Strike |
Limit target to a single action
for 1 round |
BAB +6, sneak attack ability |
CAdv |
|
Combat |
Stalwart Defense |
Foes provoke aid another action
from you when they attack allies |
Combat Reflexes, Hindering Opportunist,
BAB +9 |
PHB2 |
|
Combat |
Stand Still |
AoO stops foe's movement |
Str 13 |
Psionic |
| Combat |
Stone Colossus |
Up to -5 penalty to attack for an
equal bonus to AC |
Base Fort save +3, earth genasi |
MoF |
|
Combat |
Stone Rage |
+1 to natural armour if rage begun
while touching ground |
Con 13, Wis 13, Earth Sense, rage
ability |
RoS |
|
Combat |
Stoneback |
If wielding a shield and proficient
with it and if one side is solid wall, cannot be flanked |
Shield Proficiency, Tunnel Fighting |
RoS |
| Combat |
Stoneblood |
50% chance of stabilizing when dying |
Con 13, urdunnir |
MoF |
|
Combat |
Stone Power |
Trade attack bonus for temporary
hit points |
Str 13, one Stone Dragon maneuver |
BoNS |
| Combat |
Stonewalker Fist |
Ignore +4 of armor or shield bonus
due to metal or stone armor or shields with fist attack |
Improved Unarmed Strike, urdunnir |
MoF |
| Combat |
Stunning Fist |
Stun opponent with unarmed strike |
Dex 13, Wis 13, Improved Unarmed
Strike, BAB +8 |
PHB |
| Combat |
Subduing Strike |
No penalty when dealing nonlethal
damage; rogue's sneak attack deals nonlethal damage |
None |
BoED |
|
Combat |
Sudden Recovery |
Recover an expended maneuver as
a swift action 1/day |
One martial maneuver |
BoNS |
|
Combat |
Sugliin Mastery |
All attacks with a sugliin are a
standard action |
BAB +5, Exotic Weapon Proficiency
(sugliin) |
FB |
|
Combat |
Superior Unarmed Strike |
Deal greater unarmed damage |
Improved Unarmed Strike, BAB +3 |
BoNS |
| Combat |
Supernatural Blow |
Gain extra dice on a critical and
favoured enemy damage bonus against enemy immune to criticals |
BAB +7, favoured enemy immune to
critical hits |
MoW |
|
Combat |
Supernatural Crusader |
+1 insight bonus on attack rolls
and damage rolls against a creature with a supernatural special
attack |
Knowledge (arcana) 2 |
ToM |
|
Combat |
Supernatural Instincts |
Creature using a supernatural ability
provokes attack of opportunity from you |
Combat Reflexes |
FCToNH |
|
Combat |
Supernatural Opportunist |
Make an AoO against creature activating
a supernatural ability |
Supernatural Crusader |
ToM |
|
Combat |
Surprising Riposte |
Feinted target that takes damage
becomes flat-footed |
Int 13, Combat Expertise, Improved
Feint |
DoU |
| Combat |
Swarmfighting |
Share same space with small ally
and gain morale bonus to attacks |
Size small, Dex 13, BAB +1 |
CW |
|
Combat |
Swift Ambusher |
Rogue and scout levels stack for
skirmish bonuses |
Skirmish +1D6/+1 AC, sneak attack
+1D6 |
CS |
|
Combat |
Swift Hunter |
Ranger and scout levels stack for
skirmish bonuses, favoured enemies |
Favoured enemy, skirmish +1D6/+1
AC |
CS |
|
Combat |
Swift Tumbler |
Tumble at (1/2 speed + 10) ft |
Tumble 7 |
City |
|
Combat |
Swim-By Attack |
Attack as you swim past your opponent |
Swim speed |
SW |
|
Combat |
Telling Blow |
Gain skirmish or sneak attack amage
on critical hits |
Skirmish attack or sneak attack |
PHB2 |
| Combat |
Throw Anything |
Throw any weapon you can use at
no penalty |
BAB +2, Dex 15, Proficiency with
weapon |
CW |
| Combat |
Thug |
+2 bonus on Initiative and +2 bonus
on Appraise and Intimidate checks |
None |
PGF |
| Combat |
Thunderclap |
Deafen or know down foes by clapping
hands together |
Str 30, Improved Unarmed Strike,
Power Attack |
SS |
|
Combat |
Tiger Blooded |
Knock smaller foes back while raging
or wild shaped |
Ability to rage, wild shape, or
shift; one Tiger Claw maneuver |
BoNS |
|
Combat |
Tireless |
Ignore fatigue and reduce exhaustion
to fatigued |
None |
PGF |
|
Combat |
Titan Fighting |
Apply racial dodge bonus vs giants
to subject of Dodge feat who is larger than you |
Dodge, racial dodge bonus to AC
against giants |
RoS |
|
Combat |
Tomb-Born Fortitude |
25% crit resistance, no massive
damage risk |
Nongood, Tomb-Tainted Soul |
LM |
|
Combat |
Toothed Blow |
Your unarmed strikes avoid the usual
underwater penalties |
Str 13, Improved Unarmed Strike |
SW |
| Combat |
Toughness |
+3 hit points |
None |
PHB |
| Combat |
Tower Shield Proficiency |
No armor check penalty on attack
rolls |
Shield Proficiency |
PHB |
| Combat |
Trample |
Target cannot avoid mounted overrun |
Mounted combat |
PHB |
|
Combat |
Treetopper |
+2 bonus on Balance and Climb checks;
no loss of Dex bonus to AC and foes do not gain +2 bonus to attack
rolls when you are attacked while climbing |
Elf or race that lives in trees |
PGF |
|
Combat |
Tumbling Feint |
+5 on feint attempt after successful
Tumble |
Bluff 4, Tumble 4 |
PHB2 |
| Combat |
Tunnel Fighting |
No penalty on attacks or to Ac while
squeezing |
BAB +1 |
DS |
|
Combat |
Tunnel Riding |
Rider and mount suffer no penalty
in narrow spaces |
Mounted Combat, Tunnel Fighting |
RoS |
| Combat |
Tunnelrunner |
Ignore speed reduction in narrow
spaces |
Chitine or grimlock |
Underdark |
| Combat |
Twin Sword Style |
+2 armor bonus to AC against selected
melee opponent when fighting with two blades |
None |
PGF |
| Combat |
Two-Weapon Defense |
Off-hand weapon grants +1 shield
bonus to AC |
Two-Weapon Fighting |
PHB |
| Combat |
Two-Weapon Fighting |
Reduce two-weapon fighting penalties
by 2 |
Dex 15 |
PHB |
|
Combat |
Two-Weapon Pounce |
Attack with both weapons when charging |
Dex 15, Two-Weapon Fighting, BAB
+6 |
PHB2 |
|
Combat |
Two-Weapon Rend |
Gain bonus damage if you hit with
both weapons |
Dex 15, Two-Weapon Fighting, BAB
+11 |
PHB2 |
| Combat |
Unbalancing Strike |
Throw humanoid opponent off balance
with unarmed strike |
Improved Unarmed Strike, Stunning
Fist, Wis 15 |
OA |
|
Combat |
Underfoot Combat |
Occupy same square as a Large or
larger creature, gaining +4 bonus to AC |
Small or smaller, Tumble 10 |
RoW |
|
Combat |
Undo Resistance |
Deal sneak attack with cold iron
weapon and reduce creature's SR |
Sneak attack, sudden strike, or
skirmish ability |
FCToNH |
|
Combat |
Unnerving Calm |
Use Concentration in duel of wills,
gain +2 bonus on attacks after successful duel for 1 round |
Concentration 1, one Diamond Mind
strike |
BoNS |
|
Combat |
Vengeful Spirit |
Gain initiative reroll, foe takes
half damage dealt you |
Watchful spirit class feature |
CM |
|
Combat |
Vengeful Surge |
When you save against a spell or
spell-like or supernatural ability, gain +2 on damage against
creature that targeted you for 1 round |
Iron Will |
FCToNH |
|
Combat |
Verminfriend |
Cha check to prevent vermin from
attacking you |
Drow |
DoU |
|
Combat |
Versatile Combatant |
Reduced penalties for fighting with
rapier and hand crossbow; hand crossbow attacks don't provoke
AoO |
Dex 15, proficiency with rapier
and hand crossbow |
DoU |
|
Combat |
Versatile Unarmed Strike |
Deal bludgeoning, piercing, or slashing
damage with unarmed strikes |
Improved Unarmed Strike |
PHB2 |
|
Combat |
Veteran Knowledge |
+5 bonus on Knowledge checks made
to gain strategic advantage |
Knowledge (history) 1 |
HoB |
|
Combat |
Vexing Flanker |
+4 on attacks when flanking |
Combat Reflexes |
PHB2 |
| Combat |
Vicious Wound |
Bleeding wounds bleed more |
Combat Expertise, wounding special
attack |
SS |
|
Combat |
Vital Recovery |
Heal 3 + level points of damage
when you recover a maneuver |
Two martial maneuvers |
BoNS |
|
Combat |
Water Splitting Stone |
+4 bonus on damage when striking
foe that has DR |
Dex 13, Wis 13, Improved Unarmed
Strike, Stunning Fist, BAB +9 |
PHB2 |
|
Combat |
Weakening Touch |
Cause foe's Strenth to drop by 6
for 1 minute |
Wis 17, Improved Unarmed Strike,
Stunning Fist, BAB +2 |
CW |
| Combat |
Weapon Finesse |
Use Dex instead of Str on attack
rolls with light melee weapons |
Proficiency with weapon, BAB +1 |
PHB |
| Combat |
Weapon Focus |
+1 bonus on attack rolls with selected
weapon |
Proficiency with weapon, BAB +1 |
PHB |
| Combat |
Weapon Specialization |
+2 bonus on damage rolls with selected
weapon |
Weapon Focus with weapon, Fighter
level 4 |
PHB |
|
Combat |
Weapon Supremacy |
Gain further abilities with chosen
weapon |
Proficiency with selected weapon,
Greater Weapon Focus with selected weapon, Greater Weapon Specialization
with selected weapon, Weapon Focus with selected weapon, Weapon
Specialization with selected weapon, Melee Weapon mastery with
weapon type of selected weapon, fighter level 18 |
PHB2 |
| Combat |
Whirlwind Attack |
One melee attack against each opponent
within reach |
Dex 13, Combat Expertise, Spring
Attack, BAB +4 |
PHB |
|
Combat |
White Raven Defense |
+1 bonus to AC while adjacent to
ally; adjacent allies gain +1 AC while you wield a White Raven
weapon |
One White Raven maneuver |
BoNS |
| Combat |
Wisdom Breeds Caution |
Wis modifier adds to hit points
instead of Con at 1st level; gain +1 hit point for each point
of Wis gained thereafter |
Must take at 1st level |
Underdark |
|
Combat |
Wise to Your Ways |
Add favoured enemy bonus to saves
against standard, extraordinary, spell-like, and supernatural
abilities of your favoured enemy |
Favoured enemy |
GW |
|
Combat |
Yondalla's Sense |
Add Wis bonus on initiative checks |
Halfling |
RoW |
| Combat |
Zen Archery |
Use Wis modifier instead of Dex
modifier making ranged attacks |
BAB +1, Wis 13 |
WoL |
|
Combat Form |
Combat Awareness |
Learn hit point totals of all adjacent
creatures |
Wis 13, Blind-Fight, Combat Focus,
BAB +12 |
PHB2 |
|
Combat Form |
Combat Defense |
Change target of Dodge feat as immediate
action |
Dex 13, Wis 13, Combat Focus, Dodge,
BAB +6 |
PHB2 |
|
Combat Form |
Combat Focus |
Enter meditative state to gain +2
bonus on Will saves |
Wis 13 |
PHB2 |
|
Combat Form |
Combat Stability |
+4 against bull rush, disarm, grapple,
overrun, and trip |
Wis 13, Combat Focus, BAB +3 |
PHB2 |
|
Combat Form |
Combat Strike |
Expend combat focus to gain bonus
on attacks and damage |
Wis 13, Combat Focus, any two other
combat form feats, BAb +15 |
PHB2 |
|
Combat Form |
Combat Vigour |
While in focus, gain fast healing
2 |
Wis 13, Combat Focus, BAB +9 |
PHB2 |
|
Devil-Touched |
Devil's Aura |
Create aura of fear for 1 round |
Cha 13, Intimidate 9, Devil's Favour |
FCToNH |
|
Devil-Touched |
Devil's Favour |
+2 bonus on attack, save, or check
1/day per devil-touched feat you have |
Pact with devil |
FCToNH |
| Devil-Touched |
Devil's Flesh |
Gain bonus to natural armour, Intimidate
based on number of devil-touched feats you have |
Con 15, Devil's Favour |
FCToNH |
| Devil-Touched |
Devil's Sight |
Gain darkvision 60 ft, and blindsight
30 ft for 5 rounds 1/day per devil-touched feat you have |
Wis 15, Devil's Favour |
FCToNH |
| Devil-Touched |
Devil's Stamina |
Gain 2 hp per devil-touched feat
you have, and 1/day fast healing equal to number of devil-touched
feats you have for 5 rounds |
Devil's Favour, base Fort save +3 |
FCToNH |
| Devil-Touched |
Devil's Tongue |
Daze one creature as standard action
1/day per devil-touched feat you have |
Cha 15, Devil's Favour |
FCToNH |
|
Divine |
Blackwater Invocation |
Make water within 30 ft radius bitterly
cold |
Ability to channel negative energy |
SW |
|
Divine |
Disciple of the Sun |
Spend an extra turn attempt to destroy
undead instead of turning them |
Ability to turn or rebuke undead,
good alignment |
CD |
|
Divine |
Divine Accuracy |
Ignore miss chance for incorporealness |
Ability to turn or rebuke undead |
LM |
|
Divine |
Divine Armour |
Expend turn/rebuke attempt to gain
DR 5/- |
Divine caster level 5, ability to
turn or rebuke undead |
PHB2 |
|
Divine |
Divine Censure |
Cause evil outsiders to becomes
shaken |
Ability to turn undead, good alignment |
FCToNH |
| Divine |
Divine Cleansing |
Spend turn attempt to grant +2 bonus
on Fort saves |
Ability to turn or rebuke undead |
CW |
|
Divine |
Divine Damage Reduction |
Spend rebuke earth creatures attempt
to gain DR 2/adamantine while touching ground |
Con 13, Wis 13, Earth Sense, Earth's
Warding, ability to rebuke earth creatures |
RoS |
|
Divine |
Divine Defiance |
Counter enemy's spell as an immediate
action |
Divine caster level 3, ability to
turn or rebuke undead |
FCToNH |
|
Divine |
Divine Fortune |
Expend turn/rebuke attempt for +4
bonus on next save |
Divine caster level 5, ability to
turn or rebuke undead |
PHB2 |
|
Divine |
Divine Intercession |
Spend three rebuke attempts to teleport
30 ft |
Turn or rebuke undead, Travel or
Trickery domain |
DoU |
|
Divine |
Divine Justice |
Deal +2D6 damage with melee attacks
against evil outsiders for 1 round |
Ability to turn or rebuke undead |
FCToNH |
|
Divine |
Divine Metamagic |
Spend turn/rebuke attempts to enhance
spells with a metamagic feat you know |
Ability to turn or rebuke undead |
CD |
| Divine |
Divine Might |
Spend turn check to add Cha modifier
to weapon damage |
Ability to turn or rebuke undead,
Str 13, Power Attack |
CW |
| Divine |
Divine Resistance |
Spend turn attempt to grant resistance
fire, cold, and electricity 5 to allies |
Ability to turn or rebuke undead,
Divine Cleansing |
CW |
| Divine |
Divine Shield |
Spend turn attempt to grant Cha
modifier to Shield bonus |
Ability to turn or rebuke undead,
Shield Proficiency |
CW |
|
Divine |
Divine Soultouch |
Gain 1 essentia, increase essentia
capacity for 1 round |
Con 13, ability to turn or rebuke
undead |
MoI |
|
Divine |
Divine Spell Power |
Spend turn/rebuke attempts to increase
your caster level |
Ability to turn or rebuke undead. |
CD |
|
Divine |
Divine Spellshield |
Spend rebuke earth creatures attempt
to give allies +2 bonus to saves vs spells and spell-like effects
while touching ground |
Ability to rebuke earth creatures,
racial bonus on saves against spells |
RoS |
|
Divine |
Divine Spirit |
Instantly heal yourself while in
a Devoted Spirit stance |
Ability to turn or rebuke undead,
one Devoted Spirit stance |
BoNS |
| Divine |
Divine Vigor |
Spend turn attempt to increase speed
by 10 ft and gain +2 hp/level |
Ability to turn or rebuke undead |
CW |
|
Divine |
Divine Ward |
Increase range of spells from touch
to short for ally |
Ability to turn or rebuke undead |
PHB2 |
|
Divine |
Domain Spontaneity |
Spend turn/rebuke attempt to spontaneously
cast a domain spell |
Ability to turn or rebuke undead |
CD |
|
Divine |
Dragonfire Channeling |
Spend turn/rebuke attempt to create
cone of sacred fire |
Cha 11, dragonblood subtype, ability
to turn/rebuke undead or elementals |
DrM |
|
Divine |
Earth's Warding |
Spend rebuke earth creatures attempt
to increase natural armour by +2 |
Con 13, Wis 13, Earth Sense, ability
to rebuke earth creatures |
RoS |
|
Divine |
Elemental Healing |
Spend turn/rebuke attempt to heal
nearby elementals |
Ability to turn or rebuke elementals |
CD |
|
Divine |
Elemental Smiting |
Spend turn/rebuke attempt to smite
an elemental |
Ability to turn or rebuke elementals |
CD |
|
Divine |
Glorious Weapons |
Allies' weapons gain an alignment
for overcoming DR |
Ability to turn or rebuke undead |
CD |
|
Divine |
Lolth's Boon |
Spend two rebuke attempts to grant
vermin temporary hit points and +2 damage |
Rebuke undead, drow or Lolth as
patron deity |
DoU |
|
Divine |
Lolth's Caress |
Spend rebuke attempt to force saves
against poison's secondary effect |
Rebuke undead, drow or Lolth as
patron deity |
DoU |
|
Divine |
Persistant Refusal |
Make another save against ongoing
effect |
Ability to turn or rebuke undead |
FCToNH |
|
Divine |
Pierce the Darkness |
Spend turn attempt to double range
of darkvision |
Ability to turn undead, darkvision |
RoS |
|
Divine |
Pious Defiance |
Gain bonus on Will saves equal to
1/2 character level as an immediate action |
Ability to turn or rebuke undead |
FCToNH |
|
Divine |
Profane Agony |
Spend rebuke attempt to damage,
sicken living foe within 30 ft |
Rebuke undead, Death or Destruction
domain |
DoU |
|
Divine |
Profane Aura |
Creatte mist that grants concealment,
+2 AC for undead |
Divine caster level 9, ability to
rebuke undead |
PHB2 |
|
Divine |
Profane Boost |
Nearby inflict spells are
maximized for 1 round |
Ability to turn or rebuke undead |
CD |
|
Divine |
Profane Lifeleech |
Steal 1D6 hp from nearby creatures |
Ability to rebuke undead |
LM |
|
Divine |
Profane Vigour |
Grant 1D8 hp to nearby undead allies |
Cha 11, ability to rebuke undead |
LM |
|
Divine |
Retrieve Spell |
Spend turn/rebuke attempts to regain
a previously cast spell |
Any two divine feats, ability to
turn or rebuke undead |
CC |
|
Divine |
Roots of the Mountain |
Spend rebuke earth creatures attempt
to root yourself to the spot while touching the ground |
Ability to rebuke earth creatures,
stability racial trait |
RoS |
|
Divine |
Sacred Boost |
Nearby cure spells are maximized
for 1 round |
Ability to turn or rebuke undead |
CD |
|
Divine |
Sacred Healing |
Allies gain fast healing 3 for a
short time |
Ability to turn or rebuke undead,
Heal 8 ranks |
CD |
|
Divine |
Sacred Purification |
Expend turn attempt to heal living
and harm undead |
Sacred Tending, ability to turn
undead |
PHB2 |
|
Divine |
Sacred Radiance |
Expend turn attempt to create radius
of light that soothes allies, hampers undead |
Divine caster level 9, ability to
turn undead |
PHB2 |
|
Divine |
Sacred Tending |
Expend turn attempt for bonus on
healing attempts |
Ability to turn undead |
PHB2 |
|
Divine |
Sacred Vengeance |
+2D6 points of damage on melee attacks
against undead |
Ability to turn undead |
LM |
|
Divine |
Sacred Vitality |
Gain immunity to ability damage,
ability drain, and energy drain |
Ability to turn undead |
LM |
|
Divine |
Sanctify Water |
Convert water within 20 ft radius
into holy water |
Cha 13, ability to channel positive
energy |
SW |
|
Divine |
Spiritual Counter |
Spend turn/rebuke attempts to counterspell |
Any other divine feat, ability to
turn or rebuke undead |
CC |
|
Divine |
Spurn Death's Touch |
Heal ability damage, paralysis,
negative level |
Ability to turn undead |
LM |
|
Divine |
True Believer |
Gain +3 bonus on one save each day |
Worship one deity, alignment within
one step of deity's |
CD |
|
Draconic |
Black Dragon Lineage |
Convert arcane spell slot into poisonous
touch |
Draconic Heritage (black), sorcerer
level 3 |
DrM |
|
Draconic |
Blue Dragon Lineage |
Convert arcane spell slot into orbs
of lightning |
Draconic Heritage (blue), sorcerer
level 3 |
DrM |
|
Draconic |
Brass Dragon Lineage |
Convert arcane spell slot into sleep
effect |
Draconic Heritage (brass), sorcerer
level 3 |
DrM |
|
Draconic |
Bronze Dragon Lineage |
Convert arcane spell slot to repel
enemies |
Draconic Heritage (bronze), sorcerer
level 3 |
DrM |
|
Draconic |
Copper Dragon Lineage |
Convert arcane spell slot into slow
burst |
Draconic Heritage (copper), sorcerer
level 3 |
DrM |
|
Draconic |
Draconic Arcane Grace |
Give up a spell slot for a bonus
on a saving throw |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Armour |
Gain DR/magic when you cast arcane
spells |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Draconic Breath |
Convert spell energy into a breath
weapon |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Claw |
Gain claws and make a swift claw
attack when you cast a spell |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Flight |
After casting a spell, fly for the
rest of your turn |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Heritage |
Gain dragonblood subtype, class
skill, bonus on saves |
Sorcerer level 1 and a draconic-connected
race |
DrM/RoDR |
|
Draconic |
Draconic Knowledge |
Gain bonus on Knowledge skills;
treat as class skills |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Draconic Legacy |
Gain spells known based on your
draconic heritage |
Any four draconic feats |
RoDR |
|
Draconic |
Draconic Persuasion |
Spellcasting grants a bonus on select
Cha-based skills |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Power |
+1 caster level and save DC for
spells of the energy type associated with your draconic heritage |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Presence |
Render lower HD opponents shaken
when you cast a spell |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Resistance |
Gain energy resistance based on
number of draconic feats you have |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Senses |
Gain keen senses similar to a dragon's |
Cha 11, dragonblood subtype |
DrM |
|
Draconic |
Draconic Skin |
Your natural armour increases by
1 |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Toughness |
Gain 2 hit points for each draconic
feat you have |
Draconic Heritage, sorcerer level
1 |
RoDR |
|
Draconic |
Draconic Vigour |
Heal damage when you cast arcane
spells |
Draconic Heritage, sorcerer level
1 |
DrM |
|
Draconic |
Dragonfire Assault |
Deal extra damage from Power Attack
as fire damage |
Str 13, Cha 11, dragonblood subtype,
Power Attack |
DrM |
|
Draconic |
Dragonfire Channeling |
Spend turn/rebuke attempt to create
cone of sacred fire |
Cha 11, dragonblood subtype, ability
to turn/rebuke undead or elementals |
DrM |
|
Draconic |
Dragonfire Inspiration |
Add fire damage to your allies'
attacks |
Cha 11, dragonblood subtype, bardic
music |
DrM |
|
Draconic |
Dragonfire Strike |
Deal extra damage as fire damage |
Cha 11, dragonblood subtype, sneak
attack/sudden strike/skirmish |
DrM |
|
Draconic |
Gold Dragon Lineage |
Convert arcane spell slot into bonus
on allies' saves |
Draconic Heritage (gold), sorcerer
level 3 |
DrM |
|
Draconic |
Green Dragon Lineage |
Spend arcane spell slot to impose
penalty on foe's next Will save |
Draconic Heritage (green), sorcerer
level 3 |
DrM |
|
Draconic |
Red Dragon Lineage |
Convert arcane spell slot into cone
of lingering fire |
Draconic Heritage (red), sorcerer
level 3 |
DrM |
|
Draconic |
Silver Dragon Lineage |
Spend arcane spell slot to paralyze
adjacent foes |
Draconic Heritage (silver), sorcerer
level 3 |
DrM |
|
Draconic |
White Dragon Lineage |
Spend arcane spell slot to gain
temporary hit points and resistance to cold |
Draconic Heritage (white), sorcerer
level 3 |
DrM |
| Epic |
Additional Magic Item Space |
Wear more magic items |
None |
Epic |
| Epic |
Armor Skin |
+1
natural bonus to AC |
None |
CW |
| Epic |
Augmented Alchemy |
Create alchemical items that are
much more powerful than normal |
Int 21, Craft (alchemy) 24 |
CAdv |
|
Epic |
Automaic Quicken Power |
Manifest all 1 level powers as quickened
powers automatically |
Quicken Power, Psicraft 30, ability
to manifest 9th level powers |
CP |
| Epic |
Automatic Quicken Spell |
Cast all 0-1 level spells as quickened
spells automatically |
Quicken Spell, Spellcraft 30, ability
to cast 9th level spells |
CA |
| Epic |
Automatic Silent Spell |
Cast all 0-3 level spells as silent
spells automatically |
Silent Spell, Spellcraft 24, ability
to cast 9th level spells |
CA |
| Epic |
Automatic Still Spell |
Cast all 0-3 level spells as still
spells automatically |
Still Spell, Spellcraft 27, ability
to cast 9th level spells |
CA |
| Epic |
Bane of Enemies |
Treat any weapon wielded against
favoured enemies as bane weapon |
Survival 24, 5 or more favoured
enemy slots |
Epic |
| Epic |
Blinding Speed |
Act as if hasted 5/day |
Dex 25 |
Epic |
|
Epic |
Bonus Soulmeld |
+1 soulmeld shaped at any one time |
Ability to shape five soulmelds |
MoI |
| Epic |
Bulwark of Defense |
Increased defensive stance bonus |
Con 25, defensive stance 3/day |
Epic |
| Epic |
Chaotic Rage |
Weapon wielded while raging treated
as a chaotic weapon |
Rage 5/day, chaotic alignment |
Epic |
|
Epic |
Chosen Weapon Specialization |
Gain +2 bonus on weapon damage rolls
when wielding your deity's chosen weapon |
War domain, Epic Prowess, Weapon
Focus with deity's chosen weapon |
PGF |
| Epic |
Colossal Wild Shape |
Wild shape into a colossal animal |
Dex 25 |
Epic |
| Epic |
Combat Archery |
No AoO when firing a bow when threatened |
Dodge, Mobility, Point Blank Shot |
CW |
|
Epic |
Combat Insight |
When wielding a melee weapon, add
Int modifier instead of Str modifier to weapon damage |
Combat Expertise, Epic Prowess,
BAB +15 |
CW |
| Epic |
Craft Epic Magic Arms and Armor |
Craft magic arms, armor, and shields
that exceed normal limits |
Craft Magic Arms and Armour, Knowledge
(arcana) 28, Spellcraft 28 |
Epic |
| Epic |
Craft Epic Rod |
Craft rods that exceed normal limits |
Craft Rod, Knowledge (arcana) 32,
Spellcraft 32 |
Epic |
| Epic |
Craft Epic Staff |
Craft staves that exceed normal
limits |
Craft Staff, Knowledge (arcana)
35, Spellcraft 35 |
Epic |
| Epic |
Craft Epic Wondrous Item |
Craft wondrous items that exceed
normal limits |
Craft Wondrous Item, Knowledge (arcana)
26, Spellcraft 26 |
Epic |
| Epic |
Damage Reduction |
Gain DR 3/- |
Con 21 |
CW |
| Epic |
Deafening Song |
Use song or poetics to deafen enemies |
Perform 24, bardic music feature |
Epic |
| Epic |
Death of Enemies |
Favoured enemies must save or die
on a critical hit |
Bane of Enemies |
Epic |
| Epic |
Devastating Critical |
Enemies must save or die on a critical
hit with selected weapon |
Str 25, Overwhelming Critical |
Dracon |
| Epic |
Dexterous Fortitude |
Make Ref save instead of Fort save |
Dex 25, slippery mind class feature |
Epic |
| Epic |
Dexterous Will |
Make Ref save instead of Will save |
Dex 25, slippery mind class feature |
Epic |
| Epic |
Diminutive Wild Shape |
Use wild shape to take shape of
diminutive animal |
Ability to wild shape into a huge
animal |
Epic |
| Epic |
Dire Charge |
Make full attack when charging in
first combat round |
Improved Initiative |
Dracon |
| Epic |
Distant Shot |
Throw or fire ranged weapon at any
target in line of sight with no penalty for range |
Dex 25, Far Shot, Point Blank Shot,
Spot 20 |
Epic |
|
Epic |
Divine Spell Penatration |
When casting divine spells of the
chosen alignment, you gain a +4 bonus on caster level checks
to overcome SR |
Wis 21, Improved Alignment-Based
Casting, domain of chosen alignment, alignment matching chosen
component, ability to cast 9th level divine spells |
PGF |
| Epic |
Dragon Wild Shape |
Wild shape change into a dragon |
Wis 30, Knowledge (nature) 30, wild
shape 6/day |
Epic |
| Epic |
Efficient Item Creation |
Selected item takes 1/10th normal
time |
Item Creation feat, Knowledge (arcana)
24, Spellcraft 24 |
Epic |
| Epic |
Energy Resistance |
Gain 10 resistance to selected energy
type |
None |
Epic |
|
Epic |
Enhance Effect |
Change any variables of a persistent
spell effect in place as if casting the spell yourself |
Knoweldge (arcana) 30, Spellcraft
30, Skill Focus (Spellcraft), metamagic effect class ability |
PGF |
| Epic |
Enhance Spell |
Increase damage cap of spells |
Maximize Spell |
CA |
|
Epic |
Epic Axiomatic Strike |
Deal +2D6 damage against chaotic
opponents with anyw eapon you wield |
Smite anarchy class feature, any
Lawful alignment |
PGF |
|
Epic |
Epic Combat Expertise |
Take penalty of up to -5 to attack
rolls and grant same number as bonus to AC to you and an adjacent
friendly creature |
Int 19, Combat Expertise, BAB +21 |
CW |
|
Epic |
Epic Counterspell |
Counterspell any number of spells
per round without readying an action |
Spellcraft 30, Combat Reflexes,
Improved Counterspell, Improved Initiative, Quicken Spell, Reactive
Counterspell |
PGF |
|
Epic |
Epic Devotion |
+4 divine bonus on saves against
spells of the chosen alignment component |
Wis 21, Iron Will, alignment different
from the chosen component, patron deity who does not accept clerics
who have the chosen component |
CD |
| Epic |
Epic Dodge |
Automatically avoid all damage from
1 attack per round |
Dex 25, Dodge, Tumble 30, improved
evasion, defensive roll class feature |
CAdv |
| Epic |
Epic Endurance |
+10 bonus on checks when performing
extended physical actions |
Con 25, Endurance |
Epic |
|
Epic |
Epic Essentia |
You gain 3 points of essentia |
Ability to shape three soulmelds |
MoI |
|
Epic |
Epic Expanded Knowledge |
Learn one additional power, even
outside your discipline or class list. |
Ability to manifest powers of the
normal maximum power level in one psionic class. |
Psionic |
| Epic |
Epic Fortitude |
+4 bonus on Fort saves |
None |
Dracon |
| Epic |
Epic Inspiration |
Bonuses granted by bardic music
are increased by +1 (or +1 HD for inspiure greatness) |
Cha 25, Perform 30, bardic music
class feature |
Epic |
| Epic |
Epic Leadership |
Attract more powerful followers |
Cha 25, Leadership, leadership score
25 |
Epic |
|
Epic |
Epic Legacy |
Gain access to item's epic legacy
abilities |
Character level 21, Least Legacy,
Lesser Legacy, Greater Legacy, design (or learn) and perform
the epic ritual associated witht the chosen item |
WoL |
|
Epic |
Epic Manifestation |
Create and manifest powers that
transcend 9th level powers |
Psicraft 24, Knowledge (psionics)
24, ability to manifest 9th level powers |
Epic |
|
Epic |
Epic Power Penetration |
+2 bonus on manifester levek checks
to overcome PR |
Greater Power Penetration, Power
Penetration |
CP |
| Epic |
Epic Prowess |
+1
bonus on all attacks |
None |
CW |
|
Epic |
Epic Psionic Endowment |
+1 to save DC when expending psionic
focus |
Greater Psionic Endowment, Psionic
Endowment, ability to manifest at least one 9th level power |
CP |
|
Epic |
Epic Psionic Focus |
Use two feats when expending a psionic
focus. |
Ability to manifest powers of the
normal maximum power level in one psionic class. |
Psionic |
| Epic |
Epic Reflexes |
+4
bonus on Ref saves |
None |
Dracon |
| Epic |
Epic Reputation |
+4 bonus on Bluff, Diplomacy, Gather
Information, Intimidate, and Perform checks |
None |
CAdv |
| Epic |
Epic Skill
Focus |
+10 bonus on skill checks from selected
skill |
20 ranks in selected skill |
CAdv |
| Epic |
Epic Speed |
Speed +30 ft |
Dex 21, Run |
Epic |
| Epic |
Epic Spell Focus |
+1 to DC for saves against selected
school of magic |
Greater Spell Focus, ability to
cast 9th level spell in school chosen |
CA |
| Epic |
Epic Spell Penetration |
+2 bonus on caster level checks
to overcome SR |
Greater Spell Penetration |
CA |
| Epic |
Epic Spellcasting |
Create and cast spells that transcend
9th level spells |
Spellcraft 24, Knowledge (arcana
or religion or nature) 24, ability to cast 9th level (arcane
or divine, corresponding to Knowledge ranks) spells |
Epic |
|
Epic |
Epic Sunder |
Double extra damage from Str when
attacking an object, +4 to Str check when attempting to break
an object |
Str 25, Epic Prowess, Improved Sunder,
Power Attack |
CW |
| Epic |
Epic Toughness |
+30 hit
points |
None |
CW |
| Epic |
Epic Weapon Focus |
+2 bonus to attack rolls in the
selected weapon |
Greater Weapon Focus and Weapon
Focus in selected weapon |
CW |
| Epic |
Epic Weapon Specialization |
+4 to damage with selected weapon |
Epic Weapon Focus, Weapon Specialization |
Epic |
| Epic |
Epic Will |
+4 bonus on Will saves |
None |
Dracon |
| Epic |
Exceptional Deflection |
Deflect any ranged attack, including
spells requiring ranged touch attack |
Dex 21, Wis 19, Deflect Arrows,
Improved Unarmed Strike |
Epic |
| Epic |
Extended Lifespan |
Increase age categories |
None |
Epic |
|
Epic |
Extra Chakra Bind |
Increase the number of chakras to
which you can bind soulmelds by one |
Three chakra binds, ability to bind
soulmelds to your lesser chakras |
MoI |
| Epic |
Familiar Spell |
Familiar can use one of your spells
as a spell-like ability |
Int 25 or Cha 25 (depending on primary
spellcasting ability) |
Epic |
| Epic |
Fast Healing |
Gain fast healing 3 |
Con 25 |
Dracon |
| Epic |
Fine Wild Shape |
Use wild shape to turn into fine
animal |
Ability to wild shape into diminutive
creature |
Epic |
| Epic |
Forge Epic Ring |
Forge magic rings that exceed normal
limits |
Forge Ring, Knowledge (arcana) 35,
Spellcraft 35 |
Epic |
| Epic |
Gargantuan Wild Shape |
Use wild shape to take form of a
gargantuan animal |
Ability to wild shape into a huge
animal |
Epic |
| Epic |
Great Charisma |
+1 Cha |
None |
Epic |
| Epic |
Great Constitution |
+1 Con |
None |
Epic |
| Epic |
Great Dexterity |
+1 Dex |
None |
Epic |
| Epic |
Great Intelligence |
+1 Int |
None |
Epic |
| Epic |
Great Smiting |
Add twice level to damage with smite |
Cha 25, smite ability |
Epic |
| Epic |
Great Strength |
+1 Str |
None |
Epic |
| Epic |
Great Wisdom |
+1 Wis |
None |
Epic |
| Epic |
Group Inspiration |
Double number of allies affected
by bardic music, you can choose different skills to inspire for
different allies when imspiring competence |
Perform 30, bardic music ability |
CAdv |
| Epic |
Hindering Song |
Use song or poetics to hinder enemy
spellcasters |
Deafening Song, Perform 27, bardic
music class feature |
Epic |
| Epic |
Holy Strike |
Any weapon wielded is treated as
a holy weapon |
Smite evil class feature, any good
alignment |
CD |
| Epic |
Ignore Material Components |
Cast spells without any material
components |
Eschew Materials, Spellcraft 25,
ability to cast 9th level spells |
Epic |
| Epic |
Improved Alignment-Based Casting |
+3 caster levels when casting spells
of an alignment equal to your domain |
Access to domain of Chaos, Evil,
Good, or Law, alignment must match domain chosen, ability to
cast 9th level spells |
Epic |
| Epic |
Improved Arrow of Death |
+2 to DC of arrows of death |
Dex 19, Wis 19, Point Blank Shot,
Precise Shot, arrow of death class feature |
Epic |
| Epic |
Improved Aura of Courage |
+8 bonus on saves against fear from
aura of courage |
Cha 25, aura of courage class ability |
Epic |
| Epic |
Improved Aura of Despair |
-4 morale penalty to saves from
aura of despair |
Cha 25, aura of despair class ability |
Epic |
| Epic |
Improved Combat Casting |
Gain bonus equal to 1/2 caster level
on Concentration checks to cast defensively or while grappled |
Combat Casting, Concentration 25 |
CA |
|
Epic |
Improved Combat Manifestation |
Gain bonus equal to 1/2 caster level
on Concentration checks to manifest defensively or while grappled |
Combat Manifestation, Concentration
25 |
CP |
|
Epic |
Improved Combat Reflexes |
Make an unlimited number of AoO
during a round |
Dex 21, Combat Reflexes |
Epic |
|
Epic |
Improved Cooperative Metamagic |
Apply Silent Spell, Still Spell,
or Quicken Spell feats to an ally's spell |
Spellcraft 30, Silent Spell, Still
Spell, Quicken Spell, cooperative metamagic class feature |
PGF |
| Epic |
Improved Darkvision |
Double range of darkvision |
Darkvision |
Epic |
| Epic |
Improved Death Attack |
+2 to DC of death attack |
Death attack class feature, sneak
attack +5D6 |
Epic |
| Epic |
Improved Elemental Wild Shape |
Wild shape into any elemental creature |
Wis 25, ability to wild shape into
elemental |
Epic |
| Epic |
Improved Favoured Enemy |
+1 to bonus against all favoured
enemies |
Five or more favoured enemy slots |
Epic |
| Epic |
Improved Heighten Spell |
Spells may be heightened beyond
9th level |
Heighten Spell, Spellcraft 20 |
Epic |
| Epic |
Improved Ki Strike |
+1 to effective enhancement bonus
to unarmed strike |
Wis 25, Ki strike (adamantium) |
Epic |
| Epic |
Improved Low-Light Vision |
Double range of low-light vision |
Low-light vision |
Epic |
| Epic |
Improved Manifestation |
Gain 19 power points. |
Ability to manifest powers of the
normal maximum level in at least one psionic class |
Psionic |
| Epic |
Improved Manyshot |
Number of arrows fired limited only
by BAB |
Dex 19, BAB +21, Manyshot, Point
Blank Shot, Rapid Shot |
Epic |
| Epic |
Improved Metamagic |
Reduce spell slot modifier by 1
(minimum +1 unless normally zero) |
Four metamagic feats, Spellcraft
30 |
Epic |
|
Epic |
Improved Metapsionics |
Metapsionic powers cost 2 less power
points. |
Four metapsionic feats, Psicraft
30 |
Psionic |
|
Epic |
Improved Overchannel |
Greater improvement to manifester
level when overchanneling, but at greater cost |
Overchannel, Psicraft 25 |
CP |
|
Epic |
Improved Skirmish |
Increase bonus to AC granted by
skirmish ability if lower than extra dice of damage granted,
otherwise increase extra dice granted by +1D6 |
Skirmish ability +4D6/+4 AC |
CAdv |
|
Epic |
Improved Snatch Spell |
Enhance and control a snatched spell
as though you had cast it |
Knowledge (arcana) 40, Spellcraft
40, Epic Skill Focus (Spellcraft), snatch spell class ability |
PGF |
| Epic |
Improved Sneak Attack |
+1D6 to sneak attack damage |
Sneak attack +8D6 |
Epic |
| Epic |
Improved Spell Capacity |
Prepare spells that exceed normal
spellcasting limits |
Ability to cast spells of normal
maximum spell level in one spellcasting class |
Dracon |
|
Epic |
Improved Spellpool Access |
Increased chance of a spell being
available in a spellpool |
Knowledge (arcana) 30, Spellcraft
30, ability to cast spells from a spellpool |
PGF |
| Epic |
Improved Spell Resistance |
+2 to SR |
SR |
Epic |
| Epic |
Improved Stunning Fist |
+2 to DC of stunning attack |
Dex 19, Wis 19, Improved Unarmed
Strike, Stunning Fist |
Epic |
|
Epic |
Improved Sudden Strike |
+1D6 to sudden strike damage |
Sudden strike ability +8D6 |
CAdv |
| Epic |
Improved Whirlwind Attack |
Attack one enemy as a standard action
for each +5 of BAB |
Int 13, Dex 23, Whirlwind Attack,
Combat Expertise |
Epic |
| Epic |
Incite Rage |
Incite rage in allies within 60
ft |
Cha 25, greater rage class feature |
Epic |
| Epic |
Infinite Deflection |
Deflect any number of ranged attacks |
Dex 25, Combat Reflexes, Deflect
Arrows, Improved Unarmed Strike |
Epic |
|
Epic |
Inscribe Epic Rune |
You can inscribe runes that exceed
the normal limits |
Int 19, Craft (any appropriate for
runecasting) 24, Inscribe Rune |
PGF |
| Epic |
Inspire Excellence |
Grant ability score bonus from bardic
music |
Perform 30, bardic music class feature |
Epic |
| Epic |
Instant Reload |
Fire crossbow at full normal attack
rate |
Quick Draw, Rapid Reload, Weapon
Focus (crossbow type) |
Epic |
| Epic |
Intensify Spell |
Maximize and then double variable
and numeric spell effects |
Empower Spell, Maximize Spell, Spellcraft
30, ability to cast 9th level spells |
Epic |
| Epic |
Keen Strike |
Unarmed strike has a critical threat
range of 18-20 and is treated as a slashing weapon |
Str 23, Wis 23, Improved Critical
(unarmed strike), ki strike (adamantium) |
Epic |
| Epic |
Lasting Inspiration |
Effects of bardic music last ten
times as long |
Perform 25, bardic music class feature |
Epic |
|
Epic |
Legendary Acrobat |
Ignore check penalties for accelerated
movement while balancing, accelerated tumbling, or running while
balancing on a narrow surface or while tumbling |
Dex 21, Balance 24, Tumble 24 |
CAdv |
| Epic |
Legendary Climber |
Ignore check penalties for accelerated
or rapid climbing or for combat climbing |
Dex 21, Balance 12, Climb 24 |
CAdv |
| Epic |
Legendary Commander |
Multiply followers of each level
by ten |
Cha 25, Epic Leadership, Diplomacy
30, must rule own kingdom and have a stronghold |
Epic |
| Epic |
Legendary Leaper |
You need only move 5 ft to make
a running jump |
Jump 24 |
CAdv |
| Epic |
Legendary Rider |
Ride any mount without penalty (even
bareback), forego Ride check to control mount in combat, and
control an untrained mount as a free action |
Ride 24 |
CW |
| Epic |
Legendary Tracker |
Track across water, underwater,
or through air |
Wis 25, Track, Knowledge (nature)
30 ranks, Survival 30 |
CAdv |
| Epic |
Legendary Wrestler |
+10
bonus on grapple checks |
Str 21, Dex 21, Improved Unarmed
Strike, Escape Artist 15 |
Epic |
| Epic |
Lingering Damage |
Sneak attack damage lasts for two
rounds |
Sneak attack +8D6, crippling strike
class feature |
Epic |
|
Epic |
Magical Beast Companion |
Animal companion may be a magical
beast |
Knowledge (nature) 24, wild shape
6/day |
Epic |
|
Epic |
Magical Beast Wild Shape |
May change into the shape of a magical
beast |
Wis 25, Knowledge (nature) 27, wild
shape 6/day |
CD |
| Epic |
Master Staff |
Substitute spell slot instead of
using a charge on a staff |
Craft Staff, Spellcraft 30 |
CA |
| Epic |
Master Wand |
Substitute spell slot instead of
using a charge on a wand |
Craft Wand, Spellcraft 15 |
CA |
| Epic |
Mighty Rage |
+8 bonus to Str and Con and +4 bonus
to Will saves while raging |
Str 21, Con 21, greater rage class
feature, rage 5/day |
Epic |
| Epic |
Mobile Defense |
Take 5 ft adjustment while in defensive
stance |
Dex 15, Spring Attack, defensive
stance 3/day class feature |
Epic |
| Epic |
Multispell |
Cast an additional quickened spell
in a round |
Quicken Spell, ability to cast 9th
level spells |
Epic |
| Epic |
Multiweapon Rend |
Rend opponents when fighting with
more than two limbs |
Dex 15, BAB +9, three or more hands,
Multiweapon Fighting |
Epic |
| Epic |
Music of the Gods |
Bardic music can influence creatures
immune to mind-affecting effects |
Cha 25, Perform 30, bardic music
class feature |
Epic |
| Epic |
Negative Energy Burst |
Use rebuke/command attempt to unleash
wave of negative energy |
Cha 25, ability to rebuke or command
undead, ability to cast inflict critical wounds, any evil alignment |
CD |
|
Epic |
Open Heart Chakra |
You can bind a soulmeld or magic
item to your heart chakra |
Con 19, character level 21st |
MoI |
|
Epic |
Open Soul Chakra |
You can now bind a soulmeld or magic
item to your soul chakra |
Con 21, character level 24th |
MoI |
| Epic |
Overwhelming Critical |
Deal extra damage on a critical
hit |
Str 23, Great Cleave, Improved Critical,
Power Attack, Weapon Focus (in selected weapon) |
Dracon |
| Epic |
Penetrate Damage Reduction |
Attacks made as if with chosen material |
None |
Epic |
| Epic |
Perfect Health |
Immune to nonmagical diseases as
well as poisons with Fort save DC of 25 or less |
Con 25, Great Fortitude |
Epic |
| Epic |
Perfect Multiweapon Fighting |
Make as many attacks with off-hand
weapons as with primary weapon |
Dex 25, three or more hands, Greater
Multiweapon Fighting |
Epic |
| Epic |
Perfect Two-Weapon Fighting |
Make as many attacks with off-hand
weapon as with primary weapon |
Dex 25, Greater Two-Weapon Fighting,
Improved Two-Weapon Fighting, Two-Weapon Fighting |
CW |
| Epic |
Permanent Emanation |
Spell with emanation area from you
can be made permanent |
Spellcraft 25, ability to cast the
spell to be made permanent |
Epic |
| Epic |
Planar Turning |
Turn or rebuke outsiders as undead |
Wis 25, Cha 25, ability to turn
or rebuke undead |
Epic |
| Epic |
Plant Wild Shape |
Use wild shape to take form of a
plant |
Knowledge (nature) 24, wild shape
4/day |
Epic |
| Epic |
Polyglot |
Speak all languages |
Int 25, Speak Language (five languages) |
CAdv |
| Epic |
Positive Energy Aura |
Automatically turn every undead
within 15 ft |
Cha 25, ability to turn undead,
ability to cast dispel evil |
CD |
|
Epic |
Power Knowledge |
Learn two new powers from your class
or discipline list. |
Ability to manifest powers of the
normal maximum power level in one psionic class. |
Psionic |
|
Epic |
Psicrystal Power |
Psicrystal may manifest a specific
power of 8th level or lower. |
Int or Cha of 25 (depending on which
is your key ability for manifesting) |
Psionic |
| Epic |
Ranged Inspiration |
Double range of bardic music |
Perform 25, bardic music class feature |
Epic |
| Epic |
Rapid Inspiration |
Use bardic music inspiration as
standard action |
Perform 25, bardic music class feature |
Epic |
|
Epic |
Rapid Meldshaping |
Reshape a soulmeld as a full-round
action 1/day |
Meldshaper level 12, Knowledge (arcana)
15 |
MoI |
| Epic |
Reactive Countersong |
Begin countersong at any time |
Combat Reflexes, Perform 30, bardic
music class feature |
Epic |
|
Epic |
Rebind Soulmeld |
Unbind a soulmeld bound to a chosen
chakra once per day |
Meldshaper level 12, Double Chakra,
Knowledge (arcana) 15 |
MoI |
| Epic |
Reflect Arrows |
Reflect arrow or ranged attacks
on attacker |
Dex 25, Deflect Arrows, Improved
Unarmed Strike |
Epic |
|
Epic |
Resist Death |
Amount of damage required to cause
massive damage is doubled |
Character level 21 or HD 21 |
Epic |
| Epic |
Righteous Strike |
Unarmed strike treated as a lawful
weapon |
Wis 19, Improved Unarmed Strike,
Stunning Fist, any lawful alignment, ki strike (lawful) class
feature |
Epic |
| Epic |
Ruinous Rage |
Ignore hardness of objects and double
Str bonus against objects while in rage |
Str 25, Power Attack, Improved Sunder,
rage 5/day |
Epic |
| Epic |
Scribe Epic Scroll |
Scribe scrolls that exceed normal
limits |
Scribe Scroll, Knowledge (arcana)
24, Spellcraft 24 |
Epic |
| Epic |
Self-Concealment |
Attacks against you have 10% miss
chance as long as you retain your Dex bonus |
Dex 30, Hide 30, Tumble 30, improved
evasion |
Epic |
| Epic |
Shattering Strike |
Use Concentration check to break
object with unarmed strike |
Epic Weapon Focus (unarmed strike),
Concentration 25, ki strike +3 |
Epic |
| Epic |
Sneak Attack of Opportunity |
AoOs are considered sneak attacks |
Sneak attack +8D6, opportunist class
feature |
Epic |
| Epic |
Spectral Strike |
Attacks deal damage normally to
incorporeal creatures |
Wis 19, ability to turn or rebuke
undead |
CD |
| Epic |
Spell Knowledge |
Learn two new arcane spells |
Ability to cast spells of maximum
normal spell level of arcane spellcasting class |
Epic |
|
Epic |
Spellcasting Harrier |
Spellcaster you threaten subject
to AoO at +4 attack bonus if he tries to cast defensively |
Combat Reflexes |
Dracon |
| Epic |
Spell Opportunity |
Cast touch spell as AoO |
Combat Casting, Combat Reflexes,
Quicken Spell, Spellcraft 25 |
Epic |
| Epic |
Spell Stowaway |
Gain benefits of selected spell
or spell-like ability used near you |
Spellcraft 24 , caster level 12 |
Epic |
| Epic |
Spontaneous Domain Access |
Convert any prepared cleric spell
to a domain spell |
Wis 25, Spellcraft 30, ability to
cast 9th level divine spells |
Epic |
| Epic |
Storm of Throws |
Throw light weapons at each opponent
within 30 ft |
Dex 23, Point Blank Shot, Quick
Draw, Rapid Shot |
Epic |
| Epic |
Superior Initiative |
+8
bonus on Initiative checks |
Improved Initiative |
Epic |
| Epic |
Swarm of Arrows |
Fire arrows at full attack bonus
at each opponent within 30 ft |
Dex 23, Point Blank Shot, Rapid
Shot, Weapon Focus (bow type) |
Epic |
| Epic |
Tenacious Magic |
Selected spell is suppressed instead
of dispelled by successful dispel check |
Spellcraft 15 |
Epic |
| Epic |
Terrifying Rage |
Panic enemies when raging |
Intimidate 25, rage 5/day |
Epic |
| Epic |
Thundering Rage |
Weapon wielded while in rage is
treated as a thundering weapon |
Str 25, rage 5/day |
Epic |
| Epic |
Trap Sense |
Search check when passing within
5 ft of a trap |
Search 25, Spot 25, ability to find
traps as a rogue |
Epic |
| Epic |
Two-Weapon Rend |
Rend opponents when fighting with
two weapons |
Dex 15, BAB +9, Improved Two-Weapon
Fighting |
Epic |
| Epic |
Uncanny Accuracy |
Ignore any cover bonus below complete
or any concealment with ranged weapon |
Dex 21, Point Blank Shot, Improved
Precise Shot, Spot 20, BAB +11 |
Epic |
| Epic |
Undead Mastery |
Command 10 times your level in HD
of undead |
Cha 21, ability to rebuke or command
undead |
CD |
| Epic |
Unholy Strike |
Any weapon wielded is treated as
an unholy weapon |
Smite good class feature, any evil
alignment |
CD |
| Epic |
Vermin Wild Shape |
Use wild shape to take form of vermin |
Knowledge (nature) 24, wild shape
6/day |
Epic |
| Epic |
Vorpal Strike |
Unarmed strike is considered to
be a slashing vorpal weapon |
Str 25, Wis 25, Improved Critical
(unarmed strike), Keen Strike, Stunning Fist, ki strike (adamantium) |
Epic |
| Epic |
Widen Aura of Courage |
Aura extends to 100 ft |
Cha 25, aura of courage class ability |
Epic |
| Epic |
Widen Aura of Despair |
Aura extends to 100 ft |
Cha 25, aura of despair class ability |
Epic |
|
Epic |
Wield Oversided Weapon |
Treat weapon as one size smaller
and one category lighter |
Str 25, Monkey Grip, BAB +21 |
CW |
| Epic |
Zone of Animation |
Use rebuke undead attempt to animate
undead |
Cha 25, Undead Mastery, ability
to rebuke or command undead |
CD |
| Exalted |
Animal Friend |
+4 exalted bonus on wild empathy
checks |
Cha 15, wild empathy class feature |
BoED |
| Exalted |
Celestial Familiar |
Additional familiar choices |
Ability to acquire a new familiar,
minimum level requirement |
BoED |
| Exalted |
Celestial Mount |
Mount gains celestial creature template |
Paladin level 4 |
BoED |
| Exalted |
Consecrate Spell Trigger |
Use turning ability to add good
descriptor to triggered spell |
Craft Wand or Craft Staff, ability
to turn undead |
BoED |
| Exalted |
Exalted Companion |
Additional animal companion choices |
Ability to acquire a new animal
companion, minimum level requirement |
BoED |
| Exalted |
Exalted Smite |
Weapon good-aligned when smiting
evil |
Smite evil class ability |
BoED |
| Exalted |
Exalted Spell Resistance |
+4 to SR against evil spells and
spell-like abilities of evil outsiders |
Cha 15, SR |
BoED |
| Exalted |
Exalted Turning |
Extra 3D6 damage when turning |
Ability to turn undead |
BoED |
| Exalted |
Exalted Wild Shape |
Additional wild shape options |
Wild shape class ability, wild shaping
class level 8 |
BoED |
| Exalted |
Favoured of the Companions |
+1 luck bonus on any one roll or
check |
None |
BoED |
| Exalted |
Fist of the Heavens |
+2 to Stunning Fist DC |
Wis 15, Sanctify Ki Strike, Stunning
Fist |
BoED |
|
Exalted |
Freedom's Blessing |
+2 bonus on Escape Artist checks
and +2 bonus to saves against effects that paralyze, hold, or
entangle and gain another save against the effect next round |
Escape Artist 1, Nimbus of Light |
PGF |
|
Exalted |
Gift of Discernment |
You can know if an action will adversely
affect your alignment |
None |
PGF |
| Exalted |
Gift of Faith |
+2 bonus on saves to resist fear
and despair effects |
Wis 13 |
BoED |
| Exalted |
Hands of a Healer |
+2 bonus to Cha for lay on hands
ability |
Cha 13, lay on hands class ability |
BoED |
| Exalted |
Holy Ki Strike |
+2D6 bonus on damage rolls against
evil creatures |
Sanctify Ki Strike |
BoED |
| Exalted |
Holy Radiance |
Glow with light harmful to undead |
Cha 15, Nimbus of Light |
BoED |
| Exalted |
Holy Subdual |
Transform bonus and smite damage
to nonlethal |
Subduing Strike |
BoED |
| Exalted |
Intuitive Attack |
Use Wis modifier instead of Str
on attack rolls with simple and natural weapons |
BAB +1 |
BoED |
| Exalted |
Knight of Stars |
+1 luck bonus on any one roll or
check |
None |
BoED |
| Exalted |
Nemesis |
Detect presence of favoured enemies |
Favoured enemy class ability |
BoED |
| Exalted |
Nimbus of Light |
+2 bonus on Diplomacy and Sense
Motive checks with good creatures |
None |
BoED |
| Exalted |
Nymph's Kiss |
+2 bonus on Cha-related checks,
+1 bonus on saves against spells, 1 extra skill point per level |
None |
BoED |
| Exalted |
Purify Spell Trigger |
Use turning ability to add good
descriptor to spell trigger; neutral creatures take half damage,
good creatures take no damage |
Craft Wand or Craft Staff, ability
to turn undead |
BoED |
| Exalted |
Quell the Profane |
Potential Str damage to evil creature
on critical hit |
Str 13, Power Attack, Resounding
Blow, BAB +8 |
BoED |
| Exalted |
Ranged Smite Evil |
Smite evil with ranged attack |
Smite evil class ability |
BoED |
| Exalted |
Righteous Wrath |
Potential shaken effect against
evil creatures |
Rage class ability |
BoED |
| Exalted |
Sacred Strike |
Sneak attacks deal D8s against evil
creatures |
Sneak attack class ability |
BoED |
| Exalted |
Sacred Vow |
+2 perfection bonus on Diplomacy
checks |
None |
BoED |
| Exalted |
Sanctify Ki Strike |
+1 or +1D4 bonus on unarmed damage
rolls against evil creatures |
Cha 15, Improved Unarmed Strike,
ki strike (lawful) |
BoED |
| Exalted |
Sanctify Martial Strike |
+1 or +1D4 bonus on weapon damage
rolls against evil creatures |
Cha 15, Weapon Focus with the specified
weapon |
BoED |
| Exalted |
Sanctify Natural Attack |
+1 or +1D4 bonus on natural attack
damage rolls against evil creatures |
One or more natural weapon attacks,
BAB +15 |
BoED |
| Exalted |
Sanctify Weapon |
Aligned weapon becomes sanctified |
Ability to cast align weapon |
BoED |
| Exalted |
Servant of the Heavens |
+1 luck bonus on any one roll or
check |
None |
BoED |
| Exalted |
Stigmata |
Heal others' wounds by taking Con
damage |
Nimbus of Light |
BoED |
| Exalted |
Touch of Golden Ice |
Evil creatures touched are ravaged
by golden ice |
Con 13 |
BoED |
| Exalted |
Vow of Abstinence |
+4 perfection bonus on Fort saves
against poison and drugs |
Sacred Vow |
BoED |
| Exalted |
Vow of Chastity |
+4 perfection bonus on Will saves
against charms and phantasms |
Sacred Vow |
BoED |
| Exalted |
Vow of Nonviolence |
+4 bonus on save DCs of nondamaging
spells |
Sacred Vow |
BoED |
| Exalted |
Vow of Obedience |
+4 perfection bonus on Will saves
against compulsions |
Sacred Vow |
BoED |
| Exalted |
Vow of Peace |
Calming aura; +6 varied bonus to
AC |
Vow of Nonviolence |
BoED |
| Exalted |
Vow of Poverty |
Bonuses to AC, ability scores, and
saves; bonus feats |
Sacred Vow |
BoED |
| Exalted |
Vow of Purity |
+4 perfection bonus on Fort saves
against disease and death effects |
Sacred Vow |
BoED |
| Exalted |
Words of Creation |
Ability to use Words of Creation |
Int 15, Cha 15, base Will save +5 |
BoED |
|
General |
Able Learner |
Cross-class skills cost less per
rank |
Human or doppelganger |
RoD |
| General |
Aftersight |
Invoke vision of the past |
Wolf Rider |
RoF |
|
General |
Agile Athlete |
Use Dex modifier for Climb and Jump
checks |
Climb 1 rank, Jump 1 rank |
RoW |
| General |
Animal Friends |
Gain animal companion |
Gnome |
RoF |
|
General |
Appraise Magic Value |
Use Appraise to determine magic
item properties |
Appraise 5, Knowledge (arcana) 5,
Spellcraft 5 |
CAdv |
|
General |
Apprentice |
Gain the benefit of being an apprentice |
1st level only |
DMG2 |
|
General |
Bolster Resistance |
Undead gain +4 turn resistance |
Corpsecrafter |
LM |
|
General |
Born Flyer |
+4 bonus on saves and checks to
maneuver when aloft |
Dex 13 |
RoW |
| General |
Brachiation |
Swing through trees at normal land
speed |
Climb 4, Jump 4 |
CAdv |
| General |
Breathing Link |
Give another creature the ability
to breathe water |
Base Will save +2, aquatic elf or
water genasi |
RoF |
|
General |
Buhnda Bred |
+8 bonus to Con when checking for
intoxication or other effects related to alcohol |
1st level, Thaneeri, Buhnda Clan
member |
Therran |
|
General |
Business Savvy |
+2 bonus on profit checks. +1 bonus
on attack rolls, saves, and checks when resolving business-related
events. |
Negotiator |
DMG2 |
|
General |
City Slicker |
Certain skills are class skills
for you |
None |
RoD |
|
General |
Complementary Insight |
Increase bonus from skill synergy
to +3 |
Half Elf |
RoD |
|
General |
Controlled Respiration |
Remain out of water longer |
Time limit on how long you can remain
out of water, Endurance |
SS |
|
General |
Corpsecrafter |
Undead gain +4 str and +2 hp per
HD |
None |
LM |
| General |
Creature Trainer |
Train exotic creatures of a specific
type as if they were animals |
Handle Animal 8 |
Arms |
|
General |
Darkstalker |
Hide from creatures with extraordinary
senses |
None |
LoM |
|
General |
Deadly Chill |
Undead deal +1D6 cold damage on
melee attacks |
Corpsecrafter |
LM |
|
General |
Destruction Retribution |
Undead deal negative energy damage
when killed |
Corpsecrafter |
LM |
|
General |
Devoted Tracker |
Special mount becomes animal companion,
and paladin and ranger levels stack for smite evil and wild empathy |
Track, smite evil, wild empathy |
CAdv |
|
General |
Diverse Background |
You gain a second favoured class |
Half Human |
RoD |
|
General |
Dragon Cohort |
Gain the service of a loyal dragon
ally |
Character level 9, Speak Language
(Draconic) |
Dracon |
|
General |
Dragonfriend |
Good dragons regard you as an ally |
Cha 11, Speak Language (Draconic) |
Dracon |
|
General |
Dragon Steed |
Gain dragonnel as a loyal mount |
Cha 13, Ride 8 ranks, Speak Language
(Draconic) |
Dracon |
|
General |
Dragonthrall |
Evil dragons regard you as an ally |
Speak Language (Draconic) |
Dracon |
|
General |
Dragontouched |
Gain dragonblood subtype, other
minor benefits |
Cha 11 |
DrM |
|
General |
Dragon Trainer |
Train dragons and draconic creatures |
Dragonblood subtype, Handle Animal
4, Speak Language (Draconic) |
RoDR |
|
General |
Dragon Wings |
+10 bonus on Jump checks, glide
speed 30 ft |
Dragonblood subtype, 1st level only |
RoDR |
|
General |
Dragonwrought |
You are a dragonwrought kobold |
Kobold, 1st level only |
RoDR |
|
General |
Dreamtelling |
Interpret the symbolism of a dream |
None |
HoH |
| General |
Drow Eyes |
Darkvision increases to 120 ft |
Half-drow elf |
RoF |
|
General |
Earth Sense |
If touching ground, take move action
to sense number of creatures on ground within 20 ft |
Con 13, Wis 13 |
RoS |
|
General |
Enduring Life |
Ignore penalties form negative levels |
None |
LM |
|
General |
Expert Swimmer |
Hold your breath longer, swim faster |
Swim 4 ranks, Endurance |
SW |
|
General |
Extra Contacts |
Increase your maximum number of
contacts by 4 |
Cha 11 |
City |
|
General |
Extraordinary Trapsmith |
Reduce cost of making a trap by
25%; 50 % if kobold |
Craft (trapmaking) 9 |
RoDR |
|
General |
Extra Tricks |
The creaure can learn 3 more tricks
than normal |
Animal or magical beast with Int
1 or 2, must know at least 1 trick |
CAdv |
| General |
Faster Healing |
Recover lost hit points and ability
points faster than normal |
Base Fort save +5 |
CW |
|
General |
Favoured |
You gain benefits to organization-related
skills, as well as organization-specific advantages |
Membership in guild, organization,
or church |
City |
|
General |
Fearless Destiny |
Avoid death once per day |
Human or Half Human, Heroic Destiny,
character level 6 |
RoD |
| General |
Fleet of Foot |
Make one direction change when running
or charging |
Dex 15, Run |
CW |
|
General |
Flying Fish Leap |
Leap out of water without penalty |
Jump 8, Swim 4 |
SW |
|
General |
Focused Mind |
+2 bonus when taking 10 or taking
20 on Int checks |
Elf, Concentration 2 |
RoW |
|
General |
Great Captain |
Use aid another to assist everyone
aboard your ship |
Profession (sailor) 7, Knowledge
(geography) 7, Leadership |
SW |
|
General |
Guardian Spirit |
Reoll initiative two times/day,
reroll any save 1/day |
Watchful spirit class ability |
CA |
|
General |
Guildmaster |
+2 bonus on associated skills, various
membership benefits |
Favoured in Guild, Leadership, 1
guild-associated feat, followers and cohorts must qualify to
join guild, one associated skill must be a class skill and at
maximum ranks |
DMG2 |
|
General |
Hardened Flesh |
Undead gain +2 natural armour |
Corpsecrafter |
LM |
|
General |
Heat Endurance |
+2 on saves against fire, heat protection
1 |
Base Fort save +2 |
Sand |
|
General |
Heavyweight Wings |
Fly with heavy armour or a heavy
load |
Str 15, Reinforced Wings, wings
and a glide or fly speed |
RoDR |
|
General |
Heroic Destiny |
Add +1D6 to D20 roll once per day |
Human or Half Human |
RoD |
| General |
Hover |
Creature may hover in place while
flying |
Fly speed |
MM |
|
General |
Human Heritage |
You gain the human subtype and 4
skill points |
Half Human or Human Descended race |
RoD |
|
General |
Improved Diversion |
Use Bluff to create a diversion,
then Hide as a move action |
Bluff 4 |
CAdv |
|
General |
Improved Dragon Wings |
Gain fly speed |
Dragonblood subtype, Dragon Wings,
6 HD |
RoDR |
| General |
Improved Flight |
Maneuverability increases by one
step |
Natural fly speed |
RoW |
|
General |
Improved Heat Endurance |
Fire resistance 5, heat protection
3 |
Base Fort save +6, Heat Endurance |
Sand |
| General |
Improved Scent |
Increases effects of scent ability |
Scent ability |
SS |
| General |
Improved Swimming |
Double your swimming speed |
Swim 6 |
CAdv |
|
General |
Inside Connection |
+4 bonus on checks to interact with
a specific organization |
None |
RoD |
| General |
Jack of All Trades |
Use any skill, even "Trained
Only" ones |
Int 13 |
CAdv |
|
General |
Keen-Eared Scout |
Listen check reveals extra information
about sound |
Listen 6, Alertness or Skill Focus
(Listen) |
PHB2 |
|
General |
Killoren Hunter |
Pinpoint the location of living
creatures |
Killoren |
RoW |
|
General |
Kobold Endurance |
+4 bonus on Str checks, Con checks,
and related checks |
Kobold |
RoDR |
| General |
Landlord |
Gain small allowance to expand stronghold |
Character level 9 |
Stronghold |
| General |
Landwalker |
Triple how long you can stay out
of water |
Aquatic elf |
SW |
|
General |
Lasting Life |
Purge negative levels with Will
saves |
Endurance, Enduring Life |
LM |
| General |
Leadership |
Attract cohorts and followers |
Character level 6th |
PHB |
|
General |
Lightfeet |
Move quietly, leaving behind few
traces |
Elf, Dex 13, Balance 2, Move Silently
2 |
RoW |
|
General |
Master Manipulator |
Gain two new uses of Diplomacy skill |
Cha 13, Diplomacy 9 |
PHB2 |
|
General |
Mentor |
You gain all the benefits of being
a mentor |
8 ranks in at least two of the four
skills associated with your mentor category, Apprentice, you
must have graduated from an apprenticeship |
DMG2 |
|
General |
Mercantile Background |
Sell adventuring goods at 75% price,
gain extra starting equipment, buy limited items at 75% of price |
Must take at 1st level |
PGF |
| General |
Might Makes Right |
Add Str bonus to leadership score |
Str 13, Leadership |
RoF |
|
General |
Mind Over Body |
Heal ability damage more quickly |
Con 13 |
Psionic |
| General |
Multicultural |
+4 bonus to all checks to alter
attitude of selected race |
Speak Language of the race chosen |
SaS |
|
General |
Natural Bond |
Add +3 to effective druid level
when determining animal companion's abilities |
Animal companion |
CAdv |
|
General |
Nimble Bones |
Undead gain +4 to initiative and
+10 ft/round |
Corpsecrafter |
LM |
|
General |
Obscure Lore |
Gain +4 bonus on bardic knowledge
or lore checks |
Bardic music or lore |
CAdv |
|
General |
Open Minded |
Immediately gain 5 skill points |
None |
CAdv |
|
General |
Ordered Chaos |
Your alignment is unaffected by
Abyssal Heritor feats; items and effects treat you as chaotic |
Nonchaotic alignment, base Will
save +4 |
FCHoA |
| General |
Outside Wings |
Gain wings, allowing you to fly |
Aasimar or tiefling, base Fort,
Ref, and Will save +2, Celestial Bloodline or Fiendish Bloodline |
MoF |
|
General |
Poison Healer |
Any time you save against a poison,
you heal damage equal to your Con bonus |
Great Fortitude, Con 13 |
FCHoA |
|
General |
Power Climb |
Gain altitude without losing speed |
Str 15, fly speed (average maneuverability) |
Dracon |
|
General |
Primary Contact |
Gain +1 bonus on one skill, and
double the frequency of favours with one contact |
Favoured |
City |
|
General |
Pure Soul |
Gain immunity to taint |
Non-evil alignment, no taint |
HoH |
| General |
Pyro |
+1 damage per die and +5 to Reflex
save to extinguish flames set by you |
None |
SaS |
|
General |
Quick Reconnoiter |
Spot and Listen as free actions,
+2 on initiative checks |
Listen 5, Spot 5 |
CAdv |
|
General |
Rapid Metabolism |
Heal hit points more quickly |
Con 13 |
Psionic |
|
General |
Rapid Regeneration |
Regeneration increases by 1 |
Regeneraion ability |
FCToNH |
| General |
Rapid Swimming |
Swim speed improves by 20 ft |
Fort save +2, natural swim speed |
SW |
|
General |
Reinforced Wings |
Fly with medium armour or a medium
load |
Dragonblood subtype, Dragon Wings,
6 HD |
RoDR |
|
General |
Resourceful Buyer |
Communities are considered larger
for you when buying equipment |
None |
RoD |
|
General |
Sand Camouflage |
Quickly bury yourself in sand to
gain a Hide bonus |
Sandskimmer, Hide 5 |
Sand |
|
General |
Sandskimmer |
You can ignore some difficulties
of moving on sand |
None |
Sand |
|
General |
Savvy Rogue |
Your rogue special abilities improve |
Rogue level 10 |
CS |
|
General |
Scorpion's Instincts |
Become stealthy like a scorpion |
Dex 13, Hide 5 |
Sand |
|
General |
Scorpion's Sense |
Minor tremorsense |
Scorpion's Resolve |
Sand |
|
General |
Scourge of the Seas |
Intimidate other ships with your
sinister reputation |
Cha 15, Intimidate 5 |
SW |
|
General |
Smatterings |
You can communicate in languages
you don't know |
Int 13 |
RoD |
|
General |
Snowrunner |
Move through snow at full speed,
+5 competence bonus on Balance checks on ice |
Woodland stride ability |
FB |
|
General |
Sociable Personality |
You may rerolls Diplomacy and Gather
Information checks |
Half Elf, Cha 13 |
RoD |
|
General |
Special Dispensation |
You can carry and wear items banned
by the local authority |
Favoured |
City |
|
General |
Spider Companion |
Gain monstrous spider as companion |
Vermin Trainer, animal companion |
DoU |
|
General |
Strong Stomache |
Reduce nauseated and sickened conditions
by one step |
Con 13, Endurance |
City |
|
General |
Thrall Bred |
Bonus to damage and saves when protecting
charge |
Humanoid, Con 13 |
LoM |
|
General |
Tomb-Born Vitality |
Forego sleep, immunity to magic
sleep effects |
Nongood, Tomb-Tainted Soul |
LM |
| General |
Track |
Use Survival skill to track |
None |
PHB |
|
General |
Trap Engineer |
Bonuses when dealing with traps
after the first |
Knowledge (architecture and engineering)
1, Knowledge (dungeoneering) 4 |
DS |
|
General |
Trap Sensitivity |
Sense mechanical traps as you sense
secret doors |
Elf or trapfinding class feature,
trap sense +2 |
DS |
|
General |
Trophy Collecter |
Gain bonuses from trophies you create
and wear |
Craft (taxidermy) 6 |
PHB2 |
|
General |
Truename Training |
Truespeak is always a class skill
for you |
None |
ToM |
| General |
Uncanny Scent |
Pinpoint location of a scent within
20 ft |
Scent ability, Improved Scent |
SS |
|
General |
Undead Leadership |
Attract undead followers and cohorts |
Character level 6, Knowledge (religion)
1, nongood |
LM |
|
General |
Urban Tracking |
Use Gather Information to track
down missing or wanted persons |
None |
City |
|
General |
Vermin Trainer |
Train vermin creatures |
Drow, Handle Animal 4, Knowledge
(religon) 4 |
DoU |
|
General |
Wanderer's Diplomacy |
Gain special social abilities |
Halfling or Bluff 4 and Diplomacy
4 and Sense Motive 4 |
PHB2 |
| General |
Water Adaption |
Breathe water and air equally well,
gain swim speed 20 ft |
Aquatic Half-Elf |
SW |
| General |
Wingover |
Change direction quickly |
Fly speed |
MM |
| General |
Wolf Witch |
+2 bonus on Handle Animal and Survival
checks; +2 bonus to Cha-based skill checks when dealing with
other Wolf Riders |
Female, Cha 11, spellcaster level
1, society approval |
Faerun |
|
Heritage |
Air Heritage |
+2 bonus to Balance and Jump checks
with light load, +30 ft fly speed |
None |
PlaH |
|
Heritage |
Anarchic Heritage |
+4 to saves vs polymorph and petrification,
+1 to saves vs spells or effects by lawful creatures |
Non-Lawful alignment |
PlaH |
|
Heritage |
Axiomatic Heritage |
+4 to Will saves vs charm, +1 to
saves vs spells or effects by chaotic creatures |
Non-Chaotic alignment |
PlaH |
|
Heritage |
Celestial Heritage |
+4 to Fort saves vs disease, +1
to saves vs spells or effects by evil creatures |
Non-Evil alignment |
PlaH |
|
Heritage |
Celestial Sorcerer Aura |
Expend spell slot to create righteous
aura |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Heritage |
Gain bonus spell and a bonus on
saves against electricity and petrification |
Sorcerer level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Lance |
Expend spell slot to create energy
bolt that harms evil creatures |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Lore |
add magic circle against evil,
tongues, teleport to list of spells known |
Celestial Sorcerer Heritage, any
two other celestial sorcerer heritage feats, sorcerer level 1 |
PHB2 |
|
Heritage |
Celestial Sorcerer Wings |
Expend spell slot to fly for short
period of time |
Celestial Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Earth Heritage |
+4 bonus on checks to avoid bull
rush or trip when on the ground, +1 to damage rolls if you and
foe are on the ground |
None |
PlaH |
|
Heritage |
Fey Heritage |
+3 bonus on Will saves against enchantments |
Non-Lawful alignment |
CM |
|
Heritage |
Fey Legacy |
Gain spell-like abilities |
Non-Lawful alignment, Fey Heritage,
character level 9 |
CM |
|
Heritage |
Fey Power |
+1 to CL and save DC on enchantment
spells, invocations |
Non-Lawful alignment, Fey Heritage |
CM |
|
Heritage |
Fey Presence |
Gain spell-like abilities |
Non-Lawful alignment, Fey Heritage,
character level 6 |
CM |
|
Heritage |
Fey Skin |
Gain DR/cold iron |
Non-Lawful alignment, Fey Heritage |
CM |
|
Heritage |
Fiendish Heritage |
Gain bonus to saves against poison,
spells by good creatures |
Non-Good alignment |
CM |
|
Heritage |
Fiendish Legacy |
Gain spell-like abilities |
Non-Good alignment, Fiendish Heritage,
character level 9 |
CM |
|
Heritage |
Fiendish Power |
+1 to CL and save DC on evil spells
and invocations |
Non-Good alignment, Fiendish Heritage |
CM |
|
Heritage |
Fiendish Presence |
Gain spell-like abilities |
Non-Good alignment, Fiendish Heritage,
character level 6 |
CM |
|
Heritage |
Fiendish Resistance |
Gain acid and fire resistance |
Non-Good alignment, Fiendish Heritage |
CM |
|
Heritage |
Fire Heritage |
+1 to initiative checks, unarmed
attacks and natural weapons deal 1 point of fire damage |
None |
PlaH |
|
Heritage |
Improved Elemental Heritage |
Resistance 5 for chosen energy,
+2 bonus to saves vs spells with chosen descriptor |
Air or Earth or Fire or Water Heritage |
PlaH |
|
Heritage |
Infernal Sorcerer Eyes |
Expend spell slot to see in darkness |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Heritage |
Gain bonus against fire and poison,
+2 caster level with conjuratio (summoning) |
Sorcerer level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Howl |
Expend spell slot to create cone
of sonic energy |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Infernal Sorcerer Resistance |
Gain acid and cold resistance |
Infernal Sorcerer Heritage, sorcerer
level 1 |
PHB2 |
|
Heritage |
Natural Heavyweight |
Carrying capacity doubles, +2 bonus
to Climb and Jump checks, -2 penalty to Balance, Ride, Swim,
and Tumble checks |
None |
PlaH |
|
Heritage |
Shadow Heritage |
+3 bonus to Hide and Move Silently
checks when in area of darkness or shadow |
None |
PlaH |
|
Heritage |
Water Heritage |
+4 to Con checks to hold breath,
gains swim speed of 20 ft or +20 ft to swim speed |
None |
PlaH |
|
Host |
Aggressive Mind |
Mind thrust or psionic
daze 1/day |
None |
CP |
|
Host |
Antagonist |
Energy ray or crystal
shard 1/day |
None |
CP |
|
Host |
Defensive Shell |
Force screen or empty
mind 1/day |
None |
CP |
|
Host |
Host Focus |
Use host abilities 1 extra time/day |
Any other host feat |
CP |
|
Host |
Pacifist |
Deaden blow or entangling
ectoplasm 1/day |
None |
CP |
|
Host |
Spiritual Force |
Add Cha bonus to mind blade damage
for 1 round |
Any other host feat, mind blade |
CP |
|
Host |
Strength of Two |
+1 bonus on Will saves while psionically
focused, or +5 for 1 round when focus expended |
Any other host feat |
CP |
|
Host |
Telepathic Affinity |
Mindlink or detect psionics
1/day |
None |
CP |
|
Illithid Heritage |
Greater Illithid Legacy |
Gain dispel psionics, psionic
dominate as powers known |
Illithid Legacy, one other illithid
feat, manifester level 7 |
CP |
|
Illithid Heritage |
Illithid Blast |
Convert power points into a mind
blast |
Illithid Heritage, two other illithid
feats, manifester level 5 |
CP |
|
Illithid Heritage |
Illithid Compulsion |
+1 manifester level and DC for cimpulsion
powers |
Illithid Heritage |
CP |
|
Illithid Heritage |
Illithid Enthusiast |
Manifestation grants a bonus on
select illithid skills |
Illithid Heritage |
CP |
|
Illithid Heritage |
Illithid Extraction |
Gain the ability to extract brains
with your tentacles |
Illithid Heritage, Illithid Grapple
(4) |
CP |
|
Illithid Heritage |
Illithid Grapple |
Gain a natural tentacle attack |
Illithid Heritage, one other illithid
feat |
CP |
|
Illithid Heritage |
Illithid Heritage |
Gain illithid class skill and a
bonus on saves |
Power point reserve of 1 or more |
CP |
|
Illithid Heritage |
Illithid Legacy |
Gain psionic charm and read
thoughts as powers known |
Illithid Heritage, one other illithid
feat, manifester level 3 |
CP |
|
Illithid Heritage |
Illithid Skin |
Your natural armour increases by
1 |
Illithid Heritage |
CP |
|
Incarnum |
Azure Emnity |
Add invested essentia to favoured
enemy checks and damage |
Con 13, favoured enemy class feature |
MoI |
|
Incarnum |
Azure Talent |
Gain 2 bonus power points per point
of invested essentia |
Con 13, a power point reserve |
MoI |
|
Incarnum |
Azure Touch |
Add invested essentia to class level
to enhance healing |
Con 13, lay on hands or wholeness
of body class feature |
MoI |
|
Incarnum |
Azure Toughness |
Gain 3 temporary hp per point of
invested essentia |
Con 13 |
MoI |
|
Incarnum |
Azure Turning |
Deal damage to undead with turn
check |
Con 13, turn undead class feature |
MoI |
|
Incarnum |
Azure Wild Shape |
Add invested essentia to natural
weapon damage |
Con 13, wild shape class feature |
MoI |
|
Incarnum |
Ceulean Fortitude |
Add invested essentia to Fort saves |
Con 13 |
MoI |
|
Incarnum |
Cerulean Reflexes |
Add invested essentia to Ref saves |
Con 13 |
MoI |
|
Incarnum |
Cerulean Will |
Add invested essentia to Will saves |
Con 13 |
MoI |
|
Incarnum |
Cobalt Charge |
Add invested essentia to charge
attack and damage |
Con 13 |
MoI |
|
Incarnum |
Cobalt Critical |
Add invested essentia to melee critical
threat confirmation rolls and critical damage |
Con 13 |
MoI |
|
Incarnum |
Cobalt Expertise |
Add invested essentia to AC and
disarm, feint and trip rolls |
Con 13, Innt 13, Combat Expertise |
MoI |
|
Incarnum |
Cobalt Power |
Add invested essentia to damage
and bull rush, overrun, and sunder rolls |
Con 13, Str 13, Power Attack |
MoI |
|
Incarnum |
Cobalt Precision |
Add invested essentia to ranged
critical threat confirmation rolls and critical damage within
30 ft |
Con 13, Point Blank Shot |
MoI |
|
Incarnum |
Cobalt Rage |
Add invested essentia to melee damage
and Will saves |
Con 13, rage class feature |
MoI |
|
Incarnum |
Healing Soul |
Heal your own wounds as swift action |
Con 13, Heal 1 |
MoI |
|
Incarnum |
Incarnum Spellshaping |
You can use incarnum spells |
Con 13, ability to cast 1st level
spells |
MoI |
|
Incarnum |
Indigo Strike |
Add invested essentia to skirmish,
sneak attack, or sudden strike damage |
Con 13 and skirmish, sneak attack,
or sudden strike class feature |
MoI |
|
Incarnum |
Midnight Augmentation |
Use invested essentia to augment
a psionic power |
Con 13, ability to manifest 2nd
level psionic powers |
MoI |
|
Incarnum |
Midnight Dodge |
Add invested essentia to AC against
selected target |
Con 13, Dex 13 |
MoI |
|
Incarnum |
Midnight Metamagic |
Use invested essentia to add metamagic
effect |
Con 13, ability to prepare and cast
1st level spells, any metamagic feat |
MoI |
|
Incarnum |
Psycarnum Blade |
Add +1D6 per point of invested essentia
to mind blade attack |
Con 13, ability to form a mind blade |
MoI |
|
Incarnum |
Sapphire Fist |
Add invested essentia to stunning
attack damage, save DC |
Con 13, Stunning Fist |
MoI |
|
Incarnum |
Sapphire Smite |
Add invested essentia to smite damage
and smites per day |
Con 13, ability to smite |
MoI |
|
Incarnum |
Sapphire Sprint |
Add 5 ft per point of invested essentia
to run speed |
Con 13 |
MoI |
|
Incarnum |
Soulsight |
Gain limited blindsense |
Con 13, Wis 13, Concentration 4 |
MoI |
|
Incarnum |
Soultouched Spellcasting |
Add invested essentia to dispel
checks, caster level checks made to defeat SR |
Con 13 |
MoI |
| Item
Creation |
Ancestral Relic |
Create personal magic item |
Any good alignment, character level
3 |
BoED |
| Item Creation |
Attune Gem |
Magically imbue gems to hold a spell
until triggered |
Int 13, Craft (gemcutting) 1, arcane
spellcaster level 3 |
MoF |
| Item Creation |
Brew Potion |
Create magic potions |
Caster level 3 |
PHB |
|
Item Creation |
Craft Aboleth Glyph |
Create a permanent glyph of warding
that recharges |
Aboleth, cast level 5 |
LoM |
|
Item Creation |
Craft Cognizance Crystal |
Create congizance crystals |
Manifester level 3 |
Psionic |
| Item Creation |
Craft Construct |
Create magic constructs |
Craft Magic arms and Armor, Craft
Wondrous Item |
MM4 |
| Item Creation |
Craft Contingent Spell |
Attach semipermanent spells to a
creature and set activation conditions |
Caster level 11 |
CA |
| Item Creation |
Craft Dorje |
Create dorjes |
Manifester level 5 |
Psionic |
| Item Creation |
Craft Magic Arms and Armor |
Create magic weapons, armor, and
shields |
Caster level 5 |
PHB |
|
Item Creation |
Craft Psicrown |
Create psicrowns |
Manifester level 12 |
Psionic |
| Item Creation |
Craft Psionic Arms and Armor |
Create psionic arms and armour |
Manifester level 5 |
Psionic |
|
Item Creation |
Craft Psionic Construct |
Create psionic constructs |
Craft Psionic Arms and Armor, Craft
Universal Item |
Psionic |
|
Item Creation |
Craft Psionic Seal |
Create psionic seals |
Int 15, psionic ability (spell-like
abilities described as psionics, psi-like abilities, or psionic
powers), caster or manifester level 7 |
LoM |
| Item Creation |
Craft Rod |
Create magic rods |
Caster level 9 |
PHB |
|
Item Creation |
Craft Rune Circle |
Create rune circles |
Caster level 5 |
RoS |
|
Item Creation |
Craft Skull Talisman |
Create magic skull talismans |
Caster level 6 |
FB |
| Item Creation |
Craft Staff |
Create magic staves |
Caster level 12 |
PHB |
| Item Creation |
Craft Talisman |
Create magic fetishes |
Int 13, appropriate Craft skill,
spellcaster level 1 |
OA |
| Item Creation |
Craft Universal Item |
Create psionic item |
Manifester level 3 |
Psionic |
| Item Creation |
Craft Wand |
Create magic wands |
Caster level 5 |
PHB |
| Item Creation |
Craft Wondrous Item |
Create magic wondrous items |
Caster level 3 |
PHB |
| Item Creation |
Create Crystal Weapon |
Create magic weapons from kuni crystal |
Spellcaster level 7, Craft Magic
Arms and Armor, Craft (weapons) skill |
OA |
| Item Creation |
Create Infusion |
Create magic infusions |
Survival 4 ranks, spellcaster level
3 |
MoW |
|
Item Creation |
Create Portal |
Create magic portals |
Craft Wondrous Items |
SBG |
|
Item Creation |
Dragoncrafter |
You can create dragoncraft items |
Knowledge (arcana) 2 |
Dracon |
| Item Creation |
Forge Ring |
Create magic rings |
Caster level 12 |
PHB |
|
Item Creation |
Graft Flesh |
Create and apply grafts |
Heal 10 ranks, some grafts require
a certain race |
LoM (SK, Underdark, FF) |
|
Item Creation |
Grell Alchemy |
Create grellcraft items |
Int 13, Knowledge (dungeoneering)
3, caster level 1 |
LoM |
|
Item Creation |
Imprint Stone |
Create power stones |
Manifester level 1 |
Psionic |
| Item Creation |
Inscribe Rune |
Cast any divine spell you have prepared
as a rune |
Int 13, appropriate Craft skill,
divine spellcaster level 3 |
PGF |
|
Item Creation |
Portal Master |
Create portal for 50% portal
creation cost, stabilize malfunctioning portals. |
Craft Wondrous Item, Create Portal |
PGF |
|
Item Creation |
Sanctify Relic |
Make magic items with a divine connection |
Any other item creation feat, caster
level 7 |
CD |
|
Item Creation |
Scribe Martial Script |
Create martial scripts |
Crusader or swordsage level 1 |
BoNS |
| Item Creation |
Scribe Scroll |
Create magic scrolls |
Caster level 1 |
PHB |
| Item Creation |
Scribe Tattoo |
Create psionic tattoos |
Manifester level 3 |
Psionic |
|
Leader |
Extra Followers |
Lead twice as many followers |
Cha 13, Leadership |
HoB |
| Leader |
Improved Cohort |
Your cohort's maximum level increases
by 1 |
Cha 15, Leadership |
HoB |
| Leader |
Inspirational Leadership |
Your cohort and followers have exceptional
morale |
Cha 17, Leadership |
HoB |
| Leader |
Practiced Cohorts |
Your cohort shares your teamwork
benefits |
Cha 15, Leadership |
HoB |
|
Legacy |
Channel Legacy |
Expend legacy ability to gain bonus
on attacks, saves, checks with daily limit use |
Least Legacy, legacy ability |
WoL |
|
Legacy |
Curative Legacy |
Heal when activating legacy ability |
Least Legacy, legacy ability with
daily use limit, ability to cast cure light wounds |
WoL |
|
Legacy |
Empower Legacy |
Increase legacy ability's variable,
numeric effects by 50% |
Least Legacy, spell-like or command-
activated legacy ability |
WoL |
|
Legacy |
Greater Legacy |
Gain access to item's greater legacy
abilities |
Least Legacy, Lesser Legacy, character
level 17, perform associated greater legacy ritual |
WoL |
|
Legacy |
Least Legacy |
Gain access to item's least legacy
abilities |
Character level 5, perform associated
least legacy ritual |
WoL |
|
Legacy |
Legacy Focus |
+1 bonus on save DCs against legacy
abilities |
Least Legacy |
WoL |
|
Legacy |
Lesser Legacy |
Gain access to item's lesser legacy
abilities |
Least Legacy, character level 11,
perform associated lesser legacy ritual |
WoL |
|
Legacy |
Master Legacy |
+1 level for using legacy abilities |
Channel Legacy, Least Legacy, Use
Magic Device 4 |
WoL |
|
Legacy |
Quicken Legacy |
Trigger legacy ability as a swift
action |
Least legacy, spell-like or command-
activated legacy ability |
WoL |
|
Legacy |
Transfer Legacy |
Transfer ability from legacy item
to another magic item with daily use limit |
Least Legacy, legacy ability |
WoL |
|
Luck |
Advantageous Avoidance |
Expend luck reroll to force foe
to reroll critical threat confirmation, or three luck rolls to
force foe to reroll attack |
Character level 3, any luck feat |
CS |
| Luck |
Better Lucky than Good |
Expend luck reroll to treat natural
1 on attack as natural 20 instead |
Character level 6, any two luck
feats |
CS |
| Luck |
Dumb Luck |
Expend luck reroll to treat natural
1 on save as natural 20 instead |
Character level 6, any two luck
feats |
CS |
| Luck |
Fortuitous Strike |
Expend luck reroll to reroll attack,
or two luck rerolls to reroll damage |
Character level 6, any luck feat |
CS |
| Luck |
Good Karma |
Expend luck reroll to redirect attack
against ally to you |
Character level 3 |
CS |
| Luck |
Healer's Luck |
Reroll amount cured by healing spell |
None |
CS |
| Luck |
Lucky Break |
Reroll Str check to break item or
burst door |
None |
CS |
| Luck |
Lucky Catch |
Reroll Balance, Climb, or Jump check |
None |
CS |
| Luck |
Lucky Fingers |
Reroll Disable Device, Open Lock,
or Sleight of Hand check |
None |
CS |
| Luck |
Lucky Start |
Reroll initiative check |
None |
CS |
| Luck |
Magical Fortune |
Expend luck reroll to reroll damage
dealt by spell, or two luck rerolls to rerolls caster level check |
Character level 3, any luck feat |
CS |
| Luck |
Make Your Own Luck |
Reroll a skill check |
Character level 6, any luck feat |
CS |
| Luck |
Miser's Fortune |
Your items get +5 bonus on saves;
expend luck rerolls to force foe to reroll a sunder attack or
Str check to damage a held or possessed object |
None |
CS |
| Luck |
Psychic Luck |
Expend luck reroll to reroll damage
dealth by power, or two luck rerolls ro reroll manifester level
check |
Manifester level 3, any luck feat |
CS |
| Luck |
Sly Fortune |
Reroll Hide, Move Silently, or Tumble
check |
None |
CS |
| Luck |
Survivor's Luck |
Reroll a saving throw |
Character level 9, any luck feat |
CS |
| Luck |
Tempting Fate |
Rerolls stabilization check, expend
luck reroll to avoid being killed |
Character level 6, any luck feat |
CS |
| Luck |
Third Time's the Charm |
Reroll again with Luck domain granted
power |
Character level 3, any luck feat,
Luck domain |
CS |
| Luck |
Unbelievable Luck |
Gain two luck rerolls and +2 luck
bonus on worst save |
Any luck feat |
CS |
| Luck |
Victor's Luck |
Reroll critical threat confirmation |
None |
CS |
|
Magic |
Aberration Banemagic |
Spells deal additional damage against
aberrations |
None |
LoM |
| Magic |
Ability Focus |
+2 to the DC for all saves against
a special attack |
Special attack |
MM |
|
Magic |
Alacritous Cogitation |
Spontaneously fill open slot with
known spell |
Must prepare arcane spells |
CM |
| Magic |
Animal Control |
Rebuke or command animals |
Animal Defiance, animal companion
ability, wild empathy ability |
MoW |
| Magic |
Animal Defiance |
Turn animals as cleric turns undead |
Ability to cast detect animals or
plants |
MoW |
|
Magic |
Antipsionic Magic |
+2 bonus on caster level checks
to overcome psionic creature's power resistance |
Spellcraft 5, no psionic ability. |
Psionic |
|
Magic |
Aquatic Spellcasting |
Spells work normally underwater |
None |
LoM |
|
Magic |
Arcane Accompaniment |
Expend prepared spell or spell slot
to extend duration of bardic music |
Perform 4, Arcane Flourish, arcane
caster level 1, bardic music |
PHB2 |
|
Magic |
Arcane Consumption |
+2 save DC for one spell, Con penalty
for 12 hours and fatigued |
Arcane Toughness, Toughness, arcane
caster level 6 |
PHB2 |
| Magic |
Arcane Defense |
+2 bonus to saves against spells
of a chosen school |
Spell Focus in the chosen school |
TaB |
|
Magic |
Arcane Disciple |
Add spells from a domain to your
class list |
Knowledge (religion) 4, Spellcraft
4, deity's alignment |
CD |
|
Magic |
Arcane Flourish |
Expend spell to gain bonus on Perform
check |
Perform 4, arcane caster level 1 |
PHB2 |
|
Magic |
Arcane Mastery |
Take 10 on caster level checks |
Ability to cast arcane spells, use
invocations, or use spell-like abilities |
CA |
|
Magic |
Arcane Metamagic |
Apply selected metamagic feat to
spells more quickly than normal |
Dragonblood subtype, Spellcraft
4, any metamagic feat, ability to spontaneously cast 1st level
spells. |
RoDR |
| Magic |
Arcane Preparation |
Prepare arcane spells ahead of time
for faster metamagic casting |
Ability to cast arcane spells without
preparation |
CA |
| Magic |
Arcane Schooling |
One arcane spellcasting class is
a favoured class and you can activate spell trigger items |
Must take at 1st level |
PGF |
|
Magic |
Arcane Thesis |
+2 caster level, cheaper metamagic
with one spell |
Knowledge (arcana) 9, ability to
cast arcane spells |
PHB2 |
|
Magic |
Arcane Toughness |
Expend prepared spell or spell slot
to heal when at or below 0 hit points |
Toughness, arcane caster level 3 |
PHB2 |
|
Magic |
Arctic Priest |
Can swap out prepared spells for
a specialized list of spells. |
Cold or Winter domain |
FB |
| Magic |
Assume Supernatural Ability |
Learn to use one supernatural ability
of a form you change into |
Wis 13, ability to assume a new
form magically |
SS |
|
Magic |
At Home in the Deep |
You can see through darkness spells |
Darkness spell-like ability, darkvision |
DoU |
|
Magic |
Augment Healing |
Healing spells do +2 per spell level |
Heal 4 |
CD |
| Magic |
Augment Summoning |
Summoned creatures gain +4 Str,
+4 Con |
Spell Focus (conjuration) |
PHB |
|
Magic |
Bane Magic |
Spells deal 2D6 extra damage to
specific creature type. |
None |
HoH |
|
Magic |
Battle Blessing |
Cast paladin spells more quickly |
Ability to cast paladin spells |
CC |
|
Magic |
Battle Caster |
Ignore arcane spell failure chance
from heavier armour |
Ability to ignore arcane spell failure
chance from armour |
CA |
|
Magic |
Battle Casting |
+2 dodge bonus while casting spells |
Dex 13, Concentration 5, Combat
Casting |
RoW |
|
Magic |
Battle Magic Casting |
Each spell with a save cast in a
round by possessors of this feat imposes a -1 penalty to future
saves in the round |
Spellcraft 6, arcane caster level
3 |
MM5 |
|
Magic |
Beckon the Frozen |
Summoned creatures gain cold subtype
and +1D6 cold damage to attacks |
Augment Summoning, Spell Focus (conjuration) |
FB |
|
Magic |
Bind Vestige |
Gain one power from a chosen 1st
level vestige |
None |
ToM |
|
Magic |
Blend into Shadows |
Spend darkness use to hide in plain
sight |
Darkness spell-like ability |
DoU |
|
Magic |
Blood Calls to Blood |
+2 save bonus against attacks from
fiends |
Spontaneous arcane caster, fiend
ancestor |
HoH |
| Magic |
Bloodline of Fire |
+4 bonus on saves against fire;
+2 to caster level for sorcerer spells with fire descriptor |
Must take at 1st level |
PGF |
|
Magic |
Bonded Familiar |
You and familiar shift damage after
deadly attack |
Familiar |
PHB2 |
|
Magic |
Bonus Essentia |
Gain 1 or 2 points of essentia |
Con 13, character level 6th |
MoI |
| Magic |
Boost Spell Resistance |
+2 profane bonus to innate spell
resistance |
Any evil alignment |
BoVD |
| Magic |
Boost Spell-Like Ability |
Boost the DC of a spell-like ability
by +2 3/day |
None |
BoVD |
|
Magic |
Breathing Link |
Share your breathe water ability
with another |
Aquatic elf or water genasi, Will
save +2 |
SW |
|
Magic |
Bright Sigil |
You can increase the illumination
from your sigils |
Illumian |
RoD |
|
Magic |
Burrow Friend |
+2 bonus on Handle Animal checks
and wild empathy checks involving burrowing mammals, speak with
animals with burrowing animals 1/day per Cha bonus |
Gnome, Cha 13 |
RoS |
|
Magic |
Captivating Melody |
Expend bardic music to increase
the save DC of an enchantment or illusion spell |
Bardic music, ability to cast arcane
spells |
CM |
| Magic |
Celestial Bloodline |
Protection from evil 3/day
and bless 1/day |
Aasimar, Base Fort, Ref, and Will
save +1 |
RoF |
|
Magic |
Celestial Summoning Specialist |
Add a good aligned creatures to
summoning lists |
Non-Evil alignment, Knowledge (planes)
2, Knowledge (religion) 2, ability to cast any summon monster
spell |
PlaH |
|
Magic |
Charm Immunity |
Immune to charm effects |
Racial bonus on saves vs charm,
Charm Resistance |
SK |
|
Magic |
Charm Resistance |
+3 saves vs charm effects |
Racial bonus on saves vs charm |
SK |
|
Magic |
Chosen of Lothar |
Cleric is favoured class, cold damage
gaze attack 1/day |
Patron deity must be Lothar |
FB |
|
Magic |
Circle Magic |
You may participate in circle magic |
Divine spellcaster of any Lawful
deity |
GW |
|
Magic |
Cloudy Conjuration |
Conjurations accompanied by a cloud
of sickening smoke |
Spell Focus (conjuration) or conjurer
level 1 |
CM |
|
Magic |
Coercive Spell |
Creatures damaged by spell take
-2 penalty on Will saves |
None |
DoU |
|
Magic |
Cold Focus |
+1 bonus to save DCs against cold
spells |
None |
FB |
|
Magic |
Cold Spell Specialization |
Cold spells do +1 or +2 damage/die
in cold weather |
Con 13, Snowcasting, Frozen Magic |
FB |
| Magic |
Combat Casting |
+4 bonus on Concentration checks
for defensive casting |
None |
PHB |
|
Magic |
Combat Familiar |
Familiar enters foe's square without
provoking attack |
Arcane caster level 1, familiar |
PHB2 |
|
Magic |
Communicator |
Use arcane mark, message, comprehend
languages as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
|
Magic |
Companion Spellbond |
Share spells with companion at greater
range |
Animal companion |
PHB2 |
| Magic |
Consecrate Spell-Like Ability |
Adds good descriptor to spell-like
ability |
Any good alignment |
BoED |
|
Magic |
Corrupt Arcane Studies |
+1 bonus to DC for sorcerer and
wizard spells cast and on caster level checks to overcome SR
with those spells. Suffer loss of 2 WIS and nightmares. |
Sorcerer or wizard level 3rd, non-good
alignment |
GW |
|
Magic |
Corrupt Spell Focus |
+1 to save DC for all corrupt spells
you cast |
Non-good alignment |
HoH |
| Magic |
Corrupt Spell-Like Ability |
Add evil descriptor to spell-like
ability and make half the damage unholy |
Any evil alignment |
BoVD |
|
Magic |
Dampen Spell |
Reduce your save DC against foe's
spell by expending spell or slot as immediate action |
Improved Counterspell |
PHB2 |
|
Magic |
Dazzling Fire |
Faerie fire dazzles subject |
Faerie fire spell-like ability |
DoU |
|
Magic |
Dazzling Illusion |
Enemies within 30 ft dazzled when
casting illusion spells |
Spell Focus (illusion) or illusionist
level 1 |
CM |
|
Magic |
Deafening Spell |
Creatures damaged by spell are deafened
for 1 round |
None |
DoU |
|
Magic |
Deceptive Illumination |
Use silent image as a spell-like
ability |
Dancing lights spell-like ability |
DoU |
| Magic |
Deepening Darkness |
Use darkness ability 2 additional
times per day and it becomes deeper darkness |
Able to create darkness as racial
ability |
RoF |
|
Magic |
Delay Potion |
Delay the benefit of a potion to
activate it later as a swift action |
Knowledge (arcana) 1 |
CM |
|
Magic |
Demon Mastery |
+2 bonus on Cha checks when using
planar binding, summoning spells used to summon demons
function at +1 caster level |
None |
FCHoA |
|
Magic |
Devoted Performer |
Paladin and bard levels stack for
smite evil and bardic music |
Bardic music, smite evil |
CAdv |
|
Magic |
Dilate Aura |
Once/encounter, double range of
your aura |
Aura ability |
FCToNH |
|
Magic |
Disguise Spell |
Cast spells unobtrusively as part
of a performance |
Perform 9, bardic music |
CAdv |
|
Magic |
Disintegration Finesse |
May disintegrate a specific portion
of target |
Dex 13, ability to cast disintegrate
as a spell or use it as a spell-like or supernatural ability |
LoM |
|
Magic |
Divine Energy Focus |
+2 bonus on turning checks and turning
damage rolls and +2 cleric levels to determine if you destroy
or command undead as opposed to turning or rebuking them |
Ability to turn or rebuke undead,
Cha 13 |
GW |
| Magic |
Divine Magician |
Cast 1 divine spell as an arcane
spell or vice versa per 2 spellcaster levels |
Ability to cast 2nd level spells |
RoF |
|
Magic |
Domain Focus |
+1 caster levels for one domain |
Access to relevant domain |
CD |
|
Magic |
Dorje Mastery |
Gain 4 power points to augment dorje's
effects |
Manifester level 9 |
CP |
|
Magic |
Double Chakra |
Two soulmelds an occupy and be bound
to the same chakra |
Meldshaper level 9 |
MoI |
|
Magic |
Double Draconic Aura |
Project two draconic auras simultaneously |
Character level 12, ability to project
two draconic auras |
DrM |
|
Magic |
Double Wand Wielder |
Activate second wand by expending
2 charges |
Craft Wand, Two-Weapon Fighting |
CA |
|
Magic |
Dragon Breath |
Use breath weapon every 1D4 rounds |
Half-dragon, 6 HD, breath weapon |
RoDR |
|
Magic |
Dragon Familiar |
Choose wyrmling dragon as new familiar |
Cha 13, Speak Language (Draconic),
arcane spellcaster level 7, ability to acquire a new familiar,
compatible alignment |
Dracon |
|
Magic |
Dragonsong |
Your verbal performances are enhanced |
Cha 13, Knowledge (arcana) 4, Perform
6, Speak Language (Draconic) |
Dracon |
|
Magic |
Drift Magic |
Use of drift magic |
Knowledge (local [wasteland region])
4, ability to cast spells |
Sand |
|
Magic |
Dual Dorje |
Fight with two dorjes at the same
time |
Craft Dorje, Two-Weapon Fighting |
CP |
| Magic |
Duergar Mindshaper |
+1 spell power on enchantment spells
and spell-like abilities |
Gray dwarf |
RoF |
| Magic |
Dwarf Dweomersmith |
+1 caster level when casting a spell
that creates a weapon or enhances a weapon; magic weapons cost
5% less gold to fashion |
Dwarf |
RoF |
| Magic |
Dwarf Warder |
+1 caster level when casting a spell
that creates a weapon or enhances a suit of armor or shield;
magic armor or shields cost 5% less gold to fashion |
Dwarf |
MoF |
|
Magic |
Earth Spell |
While touching stone or earth, caster
gains increased effects from Heighten Spell feat (does not work
with air, water, or fire descriptor) |
Con 13, Wis 13, Earth Sense, Heighten
Spell |
RoS |
| Magic |
Eldritch Linguist |
+1 caster level when casting spells
from the linguist list |
Ability to cast divine spells |
RoF |
|
Magic |
Elemental Adept |
Cast a spell from your chosen element
spontaneously |
Elemental mastery class feature |
CM |
| Magic |
Elementalist |
+1 caster level for spells from
Fire or Air Tradition |
None |
RoF |
|
Magic |
Elemental Spellcasting |
+1 caster level for spells with
an elemental descriptor |
Knowledge (planes) 2 |
PlaH |
|
Magic |
Elven Spell Lore |
Bonus on dispel attemps, alter energy
type of spell |
Int 17 or elf, Knowledge (arcana)
12 |
PHB2 |
| Magic |
Empower Spell-Like Ability |
Increase spell-like ability's variable,
numeric effects by 50% |
Spell-like ability at caster level
6 |
MM |
|
Magic |
Empower Supernatural Ability |
Empower supernatural ability 1/day |
Supernatural ability, 6 HD |
ToM |
| Magic |
Empower Turning |
Can turn more undead |
Ability to turn or rebuke undead |
LM |
|
Magic |
Empower Utterance |
You can delivery more powerful utterances |
truespeak 9, ability to speak utterances |
ToM |
|
Magic |
Energy Abjuration |
Gain energy resistance when casting
aburation spell |
Spell Focus (abjuration) or abjurer
level 1 |
CM |
| Magic |
Enervative Healing |
Use life energy of an opponent to
heal |
Fey'ri, ability to use enervation
as a spell-like ability |
RoF |
|
Magic |
Enhanced Power Sigils |
Increase bonuses from power sigils
by +1 |
Illumian, two power sigils |
RoD |
|
Magic |
Enlarge Supernatural Ability |
Enlarge supernatural ability 1/day |
Supernatural ability, 4 HD |
ToM |
|
Magic |
Enlarge Utterance |
You can use utterances at greater
range |
Truespeak 6, ability to speak utterances |
ToM |
| Magic |
Eschew Materials |
Cast spells without material components |
None |
PHB |
|
Magic |
Expanded Aura of Courage |
Your aura of courage expands to
60 ft |
Aura of courage class feature |
HoB |
|
Magic |
Expanded Soulmeld Capacity |
+1 essentia capacity for one soulmeld |
Con 15, meldshaper level 1st |
MoI |
|
Magic |
Expel Vestige |
Attempt to prematurely expel vestige
1/day |
Soul binding class feature |
ToM |
|
Magic |
Extend Supernatural Ability |
Extend supernatural ability 1/day |
Supernatural ability, 4 HD |
ToM |
|
Magic |
Extract Demonic Essence |
Siphon life force from a demon to
halve XP cost when casting spells or creating items |
Any two item creation feats, Demon
Mastery |
FCHoA |
| Magic |
Extra Domain Spell |
Cast one of your domain spells an
extra time |
Wis 15, access to one domain spell |
MHB |
|
Magic |
Extra Edge |
+1 bonus to warmage edge ability,
plus 1/4 warmage levels |
Warmage level 4 |
CA |
|
Magic |
Extra Invocation |
Learn an additional invocation of
one grade less than current highest grade |
Ability to use lesser invocations |
CA |
| Magic |
Extra Music |
Gain additional bardic music usage
4/day |
Bardic music ability |
CAdv |
|
Magic |
Extraordinary Concentration |
Concentrate on a spell as a move
action or swift action |
Concentration 15 |
CAdv |
|
Magic |
Extraordinary Spell Aim |
Exclude one creature from spell
area |
Spellcraft 15 |
CAdv |
|
Magic |
Extra Silence |
Use racial silence ability 3+Cha
bonus/day |
Whisper gnome |
RoS |
| Magic |
Extra Slot |
Gain an extra spell slot up to one
level lower than current highest level |
Caster level 4 |
CA |
| Magic |
Extra Smiting |
Gain an additional smite attempt
per day |
Smite ability, class level 4 |
DoF |
| Magic |
Extra Spell |
Learn an additional spell up to
one level lower than current highest level |
Caster level 3 |
CA |
|
Magic |
Extra Spell Secret |
Permanently Enlarge, Extend, Still,
or Silence one spell |
Spell secret class ability, ability
to cast 2nd level spells |
CA |
| Magic |
Extra Turning |
Can turn or rebuke 4 more times
per day |
Ability to rebuke or turn creatures |
PHB |
| Magic |
Eyes of Light |
Fire searing light from eyes 1/day |
Aasimar, Celestial Bloodline |
RoF |
|
Magic |
Fade into Darkness |
Use darkness to gain +5 bonus on
Hide checks |
Darkness spell-like ability |
DoU |
|
Magic |
Faith in the Frost |
Successful turn or rebuke causes
cold damage |
Ability to turn or rebuke creatures,
Cold or Winter domain |
FB |
| Magic |
Familiar Spell |
One extra spell per day stored in
familiar's mind |
Ability to acquire a familiar, Spell
Mastery |
Underdark |
|
Magic |
Fascinating Illumination |
Use hypnotic pattern as a spell-like
ability |
Dancing lights spell-like ability |
DoU |
|
Magic |
Favoured Magic Foe |
Magic is more effective against
a particular creature type |
Knowledge 6 or favoured enemy class
feature |
CM |
|
Magic |
Favoured Vestige |
+1 binder level with specific vestige |
Soul binding class feature |
ToM |
|
Magic |
Favoured Vestige Focus |
+1 DC with favoured vestige abilities |
Favoured Vestige |
ToM |
|
Magic |
Fearsome Necromancy |
Necromancy spells leave foes shaken |
Spell Focus (necromancy) or necromancer
level 1 |
CM |
| Magic |
Fiendish Bloodline |
Protection from good 3/day
and bane 1/day |
Fey'ri, tanarukk, tiefling, base
Fort, Rex, and Will save +2 |
RoF |
|
Magic |
Fiendish Summoning Specialist |
Add evil aligned creatures to summoning
lists |
Non-Good alignment, Knowledge (planes)
2, Knowledge (religion) 2, ability to cast any summon monster
spell |
PlaH |
|
Magic |
Focused Lexicon |
Your utterances are more effective
against onen creature type |
Truespeak 6, ability to speak utterances |
ToM |
|
Magic |
Forgeheart |
Gain resistance to fire 5 |
Dwarf |
PGF |
|
Magic |
Frightful Presence |
Gain frightful presence ability |
Cha 15, Intimidate 9 |
Dracon |
|
Magic |
Frostfell Prodigy |
You gain additional bonus spells
in cold weather |
Con 13, Snowcasting, Frozen Magic,
Cold Focus |
FB |
|
Magic |
Frozen Magic |
Cold spells have higher caster levels
in cold weather |
Con 13, Snowcasting |
FB |
| Magic |
Genie Lore |
+1 to DC of saves for any arcane
spells with a chosen energy descriptor |
Morakki from Wylag Desert or Eastern
Wastes |
RoF |
|
Magic |
Gift of the Spider Queen |
Invoke various effects by sacrificing
two or three of your daily spell-like abilities |
Drow |
DoU |
| Magic |
Gnome Phantasist |
Illusion (pattern and phantasm)
spells and spell-like abilities gain +1 spell power |
Gnome |
RoF |
| Magic |
Gnome Trickster |
Illusion (glamer) spells and spell-like
abilities gain +1 spell power |
Gnome |
MoF |
|
Magic |
Graft Flesh |
You can apply grafts of a certain
type |
Heal 10 |
LM |
|
Magic |
Greater Cold Focus |
+2 bonus to save DCs against cold
spells |
Cold Focus |
FB |
|
Magic |
Greater Corrupt Spell Focus |
+2 to save DC for all corrupt spells
you cast |
Corrupt Spell Focus, non-good alignment |
HoH |
| Magic |
Greater Spell Focus |
+2 bonus on save DCs against specific
school of magic |
Spell Focus |
PHB |
| Magic |
Greater Spell Penetration |
+4 bonus on caster level checks
to defeat SR |
Spell Penetration |
PHB |
| Magic |
Green Ear |
Affect plants with your bardic music
ability |
Bardic music ability, Perform 10 |
CAdv |
| Magic |
Halfling Wandermage |
+1 caster level when casting wandermage
spells |
Halfling, Wizard level 1 |
RoF |
|
Magic |
Haunting Melody |
Bardic music inspires fear |
Bardic music class feature, Perform
9 |
HoH |
| Magic |
Healing Flames |
Use control flame ability to heal |
Base Will save +3, fire genasi or
tanarukk |
RoF |
|
Magic |
Heighten Spell-Like Ability |
Use spell-like ability at higher
level up tp 3/day |
Spell-like ability at caster level
6 or higher |
CA |
| Magic |
Heighten Turning |
Can turn more powerful undead |
Cha 13, Extra Turning |
LM |
| Magic |
Highborn Drow |
Detect good, detect magic, levitate
1/day |
Drow, base Will save +2 |
RoF |
|
Magic |
Hostile Mind |
Automatically deal damage to telepathic
foes |
Cha 15, nonpsionic |
Psionic |
|
Magic |
Ice Harmonics |
Shatter ice with your voice |
Bardic music ability, Perform (sing)
6 |
FB |
|
Magic |
Icy Calling |
Summoned frostfell creatures are
stronger in cold weather |
Con 13, Snowcasting |
FB |
|
Magic |
Ignore Special Requirements |
Ignore special requirements when
summoning vestiges |
Soul binding class feature |
ToM |
|
Magic |
Improved Binding |
+2 binder level when determining
eligible vestiges |
Soul binding class feature |
ToM |
|
Magic |
Improved Bind Vestige |
Bind one vestige of up to 5th level |
Bind Vestige |
ToM |
|
Magic |
Improved Cold Endurance |
Resistance to Cold 5 |
Base Fort save +6, Cold Endurance |
FB |
| Magic |
Improved Counterspell |
Counterspell with spell of same
school |
None |
PHB |
| Magic |
Improved Energy Resistance |
+5 resistance to a type of energy |
Naturally resistant to a form of
energy |
RoF |
|
Magic |
Improved Essentia Capacity |
+1 essentia capacity for incarnum
feats |
Con 15, essentia pool 2 |
MoI |
| Magic |
Improved Familiar |
Gain better familiar |
Ability to acquire a new familiar,
compatible alignment, sufficient high arcane caster level |
DMG/CS |
|
Magic |
Improved Frosty Touch |
Frosty touch ability does 2 cold
damage |
Uldra |
FB |
|
Magic |
Improved Hostile Mind |
Deal 4D6 damage to telepathic aggressors |
Cah 15, Hostile Mind |
CP |
| Magic |
Improved Levitation |
Use levitation ability in 10 minute
increments |
Naturally able to levitate as a
spell-like ability |
RoF |
|
Magic |
Improved Oneiromancy |
Gain access to new dream-related
spells |
Oneiromancy, Dream Telling, spellcaster |
HoH |
|
Magic |
Improved Sigil (Krau) |
You can cast some spells at higher
CL |
Illumian, krau power sigil |
RoD |
| Magic |
Improved Turning |
+1 level for turning checks |
Ability to rebuke or turn creatures |
PHB |
| Magic |
Infernal Bargainer |
+2 caster level to certain spells
and bonuses to planar binding and planar ally |
Outsider |
RoF |
| Magic |
Innate Spell |
Use spell as a spell-like ability
1/round |
Quicken Spell, Silent Spell, Still
Spell |
CA |
|
Magic |
Insightful |
Use detect magic, detect secret
doors, read magic as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
|
Magic |
Insightful Divination |
Gain bonus on initiative, save when
casting divination spell |
Spell Focus (divination) or diviner
level 1 |
CM |
|
Magic |
Instinctive Darkness |
Use darkness as an immediate action;
no attack of opportunity |
Darkness spell-like ability |
DoU |
|
Magic |
Intensify Darkness |
Use darkness to cast deeper darkness |
Darkness spell-like ability |
DoU |
|
Magic |
Judged by Ularinn |
Gain various special favours of
Ularinn |
Patron deity Ularinn, ritual |
Sand |
| Magic |
Light to Daylight |
Use light ability 2 additional times
per day and light is treated as a daylight spell |
Ability to use light as a spell-like
ability |
RoF |
|
Magic |
Light of Ularinn |
Turned or rebuked undead takes 2D6
fire damage |
Ability to turn or rebuke undead,
access to the Sun domain |
Sand |
| Magic |
Lightbringer |
Use 3 turn attempts to gain +2 spell
power |
Able to cast divine spells, able
to turn undead |
RoF |
| Magic |
Lingering Song |
Extend the duration of your bardic
music effects |
Bardic music ability |
CAdv |
| Magic |
Lolth's Blessing |
Clairaudience/clairvoyance, detect
lie, dispel magic, and suggestion 1/day |
Drow, Wis 15, able to cast level
3 divine spells, worshiper of Lolth |
RoF |
|
Magic |
Lurking Familiar |
Familiar can hide in your square |
Combat Familiar, arcane caster level
6 |
PHB2 |
| Magic |
Lycanthropic Spell |
You complete the verbal and somatic
components of spells while in lycanthropic animal form |
Lycanthrope, Improved Control Shape
or Control Shape 8 |
FaP |
| Magic |
Magical Artisan |
75% cost in raw materials and XP
for selected item creation |
Any item creation feat |
PGF |
| Magic |
Magical Training |
May cast several 0-level arcane
spells as a wizard or sorcerer |
Int 10 or Cha 10 (sorcery limited
to races that can take sorcerer class) |
PGF |
|
Magic |
Magic Device Attunement |
Attune to item to avoid making Use
Magic Device checks |
Use Magic Device 1 |
CM |
|
Magic |
Magic in the Blood |
You may use any racial spell-like
abilities usable 1/day three times a day |
Racial spell-like ability usable
1/day |
PGF |
|
Magic |
Magic of the Land |
Draw on nature's power to infuse
your spells with positive energy, curing 2 points of damage per
spell level |
Ability to cast 1st level spells,
Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft
5 ranks |
RoW |
| Magic |
Malign Spell Focus |
+2 to DC for saves against spells
with the evil descriptor |
Any evil alignment |
BoVD |
|
Magic |
Markings of the Magi |
Roll two caster level checks and
choose result 3/day |
Goliath, Auspicious Marking |
RoS |
|
Magic |
Master of Shadow |
Gain one extra use of dancing
lights, darkness, faerie fire |
Drow |
DoU |
|
Magic |
Master of Undeath |
Control one additional undead that
you create |
Knowledge (religion) 5 |
CM |
|
Magic |
Maximize Spell-Like Ability |
Maximize spell-like ability's variable
numeric effects up to 3/day |
Spell-like ability at caster level
6 or higher |
CA |
|
Magic |
Melodic Casting |
Use Perform in place of Concentration,
cast spells while using bardic music |
Perform 4, Spellcraft 4, bardic
music class feature |
CM |
|
Magic |
Mental Resistance |
Gain mental resistance to some damaging
powers |
Base Will save +2, nonpsionic |
Psionic |
|
Magic |
Metamagic School Focus |
Reduce the cost of adding metamagic
feats to spells of a chosen school of magic |
Spell Focus (chosen school) or specialist
wizard |
CM |
|
Magic |
Metamagic Spell Trigger |
Use metamagic feats with spell trigger
items |
Any metamagic feat, Use Magic Device
or Spellcraft 15 |
CM |
|
Magic |
Mindsight |
May pinpoint the location of a non-mindless
creature and learn its Int and type |
Telepathy special quality |
LoM |
|
Magic |
Minor Utterance of the Evolving
Mind |
Learn one 1st level utterance |
Truespeak 6 |
ToM |
| Magic |
Missionary |
+1 caster level from selected list
of divine spells, or +2 if actively proselytizing |
Ability to cast divine spells |
RoF |
|
Magic |
Mobile Spellcasting |
Cast a spell and move at the same
time |
Concentration 8 |
CAdv |
| Magic |
Mortalbane |
+2D6 damage to damaging spell-like
abilities 5/day |
None |
BoVD |
|
Magic |
Mother Cyst |
Internal undead cyst allows access
to special spells |
Caster level 1, Knowledge (religion)
2 |
LM |
| Magic |
Mounted Casting |
+10 Concentration checks to cast
while mounted |
Ride 1 rank, Mounted Combat |
MHB |
|
Magic |
Music of the Outer Spheres |
Bardic music can sicken, vitalize,
or lull aberrations |
Perform (any) 11, bard level 9 |
LoM |
| Magic |
Natural Spell |
Cast spells while in wild shape |
Wis 13, Ability to use wild shape |
PHB |
|
Magic |
Natural Trickster |
Access to disguise self or silent
image or ventriloquism 1/day as spell-like ability |
Gnome, Cha 13 |
RoS |
|
Magic |
Necromantic Might |
Undead in your presence gain +2
on attack rolls and damage rolls |
Necromantic Presence |
LM |
|
Magic |
Necromantic Presence |
Undead in your presence gain +4
turn resistance |
None |
LM |
|
Magic |
Necropolis Born |
Use cause fear, ghost sound, touch
of fatigue as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
|
Magic |
Neocarnum Acolyte |
+1 profane bonus on necrocarnum
soulmelds |
Ability to shape soulmelds, non-Good
alignment |
MoI |
|
Magic |
Night Haunt |
Use dancing lights, prestidigitation,
unseen servant as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
| Magic |
Node Sensitive |
Automatically sense earth nodes |
None |
Underdark |
| Magic |
Node Spellcasting |
Access node magic |
Spellcaster level 1 |
Underdark |
| Magic |
Node Store |
Store a spell in an earth node |
Node Spellcasting, spellcaster level
1 |
Underdark |
|
Magic |
Nonverbal Spell |
Cast verbal spells without enunciating |
None |
PlaH |
|
Magic |
Obscure Personal Truename |
Your personal truename is hard to
pronounce and difficuult to uncover through research |
None |
ToM |
|
Magic |
Obtain Familiar |
Obtain a familiar in the same manner
as a sorcerer or wizard |
Knowledge (arcana) 4, arcane caster
level 3 |
CA |
|
Magic |
Oneiromancy |
Avoid casting mishaps in nightmare
realms, gain Spell Focus (enchantment and illusion) in dreamscape,
spells cast a dream selses deal nonlethal damage |
Dreamtelling, spellcaster |
HoH |
|
Magic |
Open Greater Chakra |
Bind a soulmeld or magic item to
a greater chakra |
Con 17, character level 18th |
MoI |
|
Magic |
Open Least Chakra |
Bind a soulmeld or magic item to
a least chakra |
Con 13, character level 6th |
MoI |
|
Magic |
Open Lesser Chakra |
Bind a soulmeld or magic item to
a lesser chakra |
Con 15, character level 12th |
MoI |
|
Magic |
Personal Touchstone |
Gain greater power from planar touchstone |
PlanarTouchstone, object native
to plane, Knowledge (planes) 8 |
PlaH |
|
Magic |
Personal Truename Backlash |
Those who fail to say your personal
truename might take damage |
Obscure Personal Truename, 15 HD |
ToM |
|
Magic |
Petrification Immunity |
Immune to petrification effects |
Racial bonus on saves vs petrification,
Petrification Resistance |
SK |
|
Magic |
Petrification Resistance |
+3 to saves vs petrification |
Racial bonus on saves vs petrification |
SK |
|
Magic |
Piercing Evocation |
10 points of energy damage from
evocation spells becomes untyped damage |
Spell Focus (evocation) or evoker
level 1 |
CM |
|
Magic |
Planar Familiar |
Add planar creatures to familiar
list |
Ability to acquire a new familiar,
compatible alignment, Knowledge (planes) 5 |
PlaH |
|
Magic |
Planar Touchstone |
Establish link with planar touchstone |
Object native to plane, Knowledge
(planes) 8 |
PlaH |
| Magic |
Plant Control |
Rebuke or command plants |
Plant Defiance, ability to cast
speak with plants |
MoW |
| Magic |
Plant Defiance |
Turn plants as cleric turns undead |
Ability to cast detect animals or
plants |
MoW |
|
Magic |
Poison Spell |
Add poison to a melee touch spell
as though it were a weapon |
None |
DoU |
| Magic |
Portal Sensitive |
Detect nearby portals |
Deep Imaskar or gloaming |
Underdark |
|
Magic |
Practical Metamagic |
Reduce metamagic feat's spell level
increase by one |
Dragonblood subtype, Spellcraft
8, any metamagic feat, ability to spontaneously cast 3rd level
spells |
RoDR |
|
Magic |
Practiced Binder |
Gain a second power from a bound
vestige |
Bind Vestige |
ToM |
|
Magic |
Practiced Spellcaster |
Your caster level is +4 but not
above your HD |
Spellcraft 4 |
CA |
|
Magic |
Priest of the Waste |
Spontaneously cast certain waste-related
spells |
Access to Fire, Sun, Travel, or
Water domain |
Sand |
| Magic |
Primitive Caster |
Add material components to spells
to raise a spell's effective level. |
None |
FB |
|
Magic |
Psionic Hole |
Drain away psionic foes' focus and
power points |
Con 15, nonpsionic |
Psionic |
|
Magic |
Psionic Mastery |
Take 10 on manifester level checks |
Able to manifest powers or use psi-like
abilities |
CP |
|
Magic |
Psithief |
Steal power points instead of spells;
gain new class skills |
Manifester level 1, steal spell |
CS |
|
Magic |
Psychic Refusal |
SR increases by 4 against mind-affecting
spells and effects |
SR, Iron Will |
DoU |
| Magic |
Purify Spell-Like Ability |
Adds good descriptor to spell-like
ability; neutral creatures take half damage, good creatures take
no damage |
Any good alignment |
BoED |
| Magic |
Quick Change |
Reduce time to change forms |
Dex 15, alternate form special quality |
SS |
| Magic |
Quicken Spell-Like Ability |
Use spell-like abilities as a swift
action |
Spell-like ability at caster level
10 |
MM4 |
| Magic |
Quicken Turning |
Turn or rebuke undead as a swift
action |
Ability to turn or rebuke undead |
LM |
|
Magic |
Quicken Utterance |
You can deliver an utterance as
a swift action |
Truespeak 12, ability to speak utterances |
ToM |
|
Magic |
Radiant Flicker |
Use faerie fire to grant target
concealment |
Dazzling Fire, faerie fire spell-like
ability |
DoU |
|
Magic |
Ranged Recall |
Reroll missed spell or spell-like
ranged attack at -5 penalty |
Spellcraft 4, Point Blank Shot,
Weapon Focus (ranged spell) |
CM |
|
Magic |
Ranged Spell Specialization |
+2 bonus on damage rolls with ranged
spells |
Weapon Focus (ranged spell), caster
level 4 |
CA |
|
Magic |
Rapid Metamagic |
Apply metamagic feats without increasing
casting time |
Spellcraft 12, ability to spontaneously
cast spells |
CM |
|
Magic |
Rapid Pact Making |
1/day bind vestige as a full-round
action |
Expel Vestige, Intimidate 8 |
ToM |
|
Magic |
Rapid Recovery |
Reuse abilities of favoured vestige
faster |
Favoured Vestige |
ToM |
| Magic |
Reactive Counterspell |
Counterspell a spell even if no
readied action |
Improved Counterspell, Improved
Initiative |
PGF |
|
Magic |
Reactive Resistance |
Lower SR as an immediate action |
SR |
DoU |
|
Magic |
Reckless Wand Wielder |
Increase wand's caster level by
expending an additional charge |
Craft Wand, Use Magic Device 1 |
CA |
| Magic |
Requiem |
Bardic music affects undead |
Bardic music ability, Perform (any)
8 |
LM |
| Magic |
Resistance to Energy |
Increase resistance to one type
of energy by 10 |
Resistance to the energy type chosen |
SS |
| Magic |
Reverberation |
+2 to DC of saves against sonic attacks |
Sonic special attack |
SS |
| Magic |
Runesmith |
Make runes to replace material components |
Craft (runes) 4 |
RoF |
| Magic |
Sacred Tattoo |
+1 to DC for saves and +1 to caster
level checks on spells cast in an area consecrated/desecrated
or hallowed/unhallowed to your deity |
Cleric level 1 |
MoF |
| Magic |
Shadow Shield |
+2 bonus to saves against spells
and spell-like abilities with the shadow descriptor |
None |
MoF |
|
Magic |
Shadow Trickster |
+1 bonus on save DCs of illusions
while in a Shadow Hand stance |
Caster level 1, one Shadow Hand
stance |
BoNS |
|
Magic |
Shape Soulmeld |
You can shape a single soulmeld |
Con 13 |
MoI |
|
Magic |
Share Soulmeld |
Share soulmelds with familiar, animal
companion, or special mount |
Ability to shape soulmeld, share
spells class feature |
MoI |
|
Magic |
Shielded Casting |
No AoO for casting in combat if
wielding a light, heavy, or tower shield |
Concentration 5, Combat Casting,
Shield Proficiency |
RoS |
|
Magic |
Ship's Mage |
Spells you cast aboard your ship
gain +1 caster level |
Profession (sailor) 2, Spellcraft
4 |
SW |
|
Magic |
Skilled Pact Making |
+4 bonus on binding checks |
Base Will save +4, soul binding
class feature |
ToM |
| Magic |
Signature Spell |
Spontaneously convert prepared arcane
spells to chosen spell |
Spell Mastery |
PGF |
|
Magic |
Smite Fiery Foe |
Add Cha modifier on attack roll
and character level to damage against creatures with fire subtype |
Smite ability |
FB |
|
Magic |
Snowcasting |
Add cold descriptor to spell |
Con 13 |
FB |
|
Magic |
Snowflake Wardance |
Add Cha modifier on attack rolls
with one-handed slashing melee weapons |
Bardic music ability, Perform (dance)
6 |
FB |
|
Magic |
Somatic Weaponry |
Cast spells with somatic components
while hands are full |
Concentration 5, Spellcraft 5 |
CM |
|
Magic |
Song of the White Raven |
Use inspire courage as swift action
while in a White Raven stance |
Bardic music (inspire courage),
one White Raven maneuver |
BoNS |
|
Magic |
Soul of the North |
Use chill touch, ray of frost, resistance
as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
| Magic |
Spell Focus |
+1 bonus on save DCs against specific
school of magic |
None |
PHB |
| Magic |
Spell Focus (chaos, evil, good,
law) |
+1 bonus to save DCs of spells with
alignment descriptor |
Relevant alignment |
CD |
|
Magic |
Spell-Linked Familiar |
Familiar gains limited spellcasting
ability |
Arcane caster level 9, familiar |
PHB2 |
| Magic |
Spell Girding |
-2 penalty for opponents to dispel
your spells |
None |
MoF |
|
Magic |
Spell Hand |
Use mage hand, open/close, floating
disk as spell-like abilities 1/day |
Must possess other innate spell-like
abilities or have the ability to cast arcane spells without preparation
(these requirements are Therran only) |
CA |
| Magic |
Spell Mastery |
Can prepare some spells without
spellbook |
Wizard level 1 |
PHB |
| Magic |
Spell Penetration |
+2 bonus on caster level checks
to defeat SR |
None |
PHB |
| Magic |
Spell Thematics |
Gain +4 to Spellcraft DC to identify
your spells, +1 caster level with thematic spells |
1st level arcane spellcaster |
PGF |
| Magic |
Spellcasting Prodigy |
+2 to primary spellcasting ability
score for bonus spells |
Must take at 1st level |
PGF |
| Magic |
Spell-Like Ability Focus |
+1 DC for all saves against a spell-like
ability |
Spell-like ability |
MoF |
|
Magic |
Spiderfriend Magic |
Your spells don't affect vermin
allies |
None |
DoU |
|
Magic |
Spirit Sense |
See and speak with the recently
dead |
Wis 12, near-death experience |
HoH |
|
Magic |
Split Chakra |
Magic item or soulmeld can share
a chakra |
None |
MoI |
|
Magic |
Spontaneous Domains |
Leave your domain spell slots open
to be filled at need |
Ability to cast 3rd level spells,
access to two or more domains |
CC |
|
Magic |
Spontaneous Healer |
Swap out your spells for cure
spells on your list. |
Knowledge (religion) 4, nonevil |
CD |
|
Magic |
Spontaneous Summoner |
Swap out your spells for summon
nature's ally |
Knowledge (nature) 4, partly neutral
alignment |
CD |
|
Magic |
Spontaneous Wounder |
Swap out your spells for inflict
spells on your list |
Knowledge (religion) 4, nongood |
CD |
|
Magic |
Stalwart Planar Ally |
Summoned creatures from plane with
touchstone gain +4 to AC and saves and summoning lasts double
duration |
Cha 13, Spellcraft 5, Planar Touchstone |
PlaH |
|
Magic |
Steady Concentration |
You can always take 10 on Concentration
checks |
Concentration 8 |
RoS |
|
Magic |
Steam Magic |
Cast fire spells into water without
Spellcraft check |
Spellcraft 4 |
SW |
|
Magic |
Stitched Flesh Familiar |
Familiar gains undead qualities,
and you can control 4 extra HD of undead |
Ability to acquire a new familiar,
ability to cast 3 or more necromancy spells |
LM |
| Magic |
Stone Slide |
Substitute meld into stone for pass
without trace |
Base Fort save +4, earth genasi |
MoF |
|
Magic |
Storm Magic |
Spells you cast thataffectstorms
gain +1 caster level |
None |
SW |
| Magic |
Subsonics |
Produce bardic music effects very
softly |
Bardic music ability, Perform 10 |
CAdv |
|
Magic |
Subtle Sigil |
ou can make your sigils disappear |
Illumian |
RoD |
|
Magic |
Sudden Ability Focus |
+2 to DC of any supernatural attack
1/day |
Special attack |
ToM |
| Magic |
Summon Earth Elemental |
Summon earth elemental 1/day |
Deep gnome, character level 6 |
MoF |
|
Magic |
Sunken Song |
Produce bardic music effects underwater |
Bardic music, Perform (sing) 4 |
SW |
| Magic |
Supernatural Transformation |
Change innate spell-like ability
to supernatural ability |
Innate spell-like ability |
SS |
| Magic |
Svirfneblin Figment Master |
Illusion (figment) spells and spell-like
abilities gain +1 spell power |
Deep gnome |
MoF |
| Magic |
Talfirian Song |
Use bardic music use to heighten
illusion spells |
Bardic music ability, Heighten Spell |
MoF |
| Magic |
Tattoo Magic |
Create single-use magic tattoos |
Craft (calligraphy) or Craft (painting)
skill, spellcaster level 3 |
MoF |
|
Magic |
Tomb-Tainted Soul |
Heal with negative energy as an
undead creature |
Nongood |
LM |
|
Magic |
Touch Spell Specialization |
+2 bonus on damage rolls with touch
spells |
Weapon Focus (touch spell), caster
level 4 |
CA |
|
Magic |
Touchstone |
You can use touchstone sites |
Knowledge (local [area of touchstone])
or native 250 gp item |
Sand |
|
Magic |
Toughening Transmutation |
Grant temporary DR when casting
a transmutation spell |
Spell Focus (transmutation) or transmuter
level 1 |
CM |
|
Magic |
Truename Rebuttal |
+4 bonus on attempts to counter
or dispel utterances |
Ability to speak utterances |
ToM |
|
Magic |
Umbral Spell |
Spell gains darkness descriptor |
None |
DoU |
|
Magic |
Unsettling Enchantment |
Enchantment spells hinder foe's
attacks and defense |
Spell Focus (enchantment) or enchanter
level 1 |
CM |
|
Magic |
Utterance of the Crafted Tool |
Learn one 1st level utterance from
the Lexicon of the Crafted Tool |
Truespeak 12, know at least three
utterances |
ToM |
|
Magic |
Utterance of the Evolving Mind |
Learn one 2nd level utterance |
Truespeak 9, know at least two utterances |
ToM |
|
Magic |
Utterance Focus |
+1 bonus on save DCs against specific
utterance |
Ability to speak utterances |
ToM |
|
Magic |
Utterance of the Perfected Map |
Learn one 1st level utterance from
the Lexicon of the Perfected Map |
Truespeak 15, know at least four
utterances |
ToM |
|
Magic |
Vampire Hunter |
Detect vampires, immunity to dominating
gaze |
Knowledge (religion) 6 |
LM |
|
Magic |
Vatic Gaze |
Detect magic at will, use
Sense Motive to determine foe's highest level spell |
Arcane caster level 9 |
PHB2 |
|
Magic |
Versatile Spellcaster |
Use two lower-level slots to cast
a higher level spell |
Ability to spontaneously cast spells |
RoDR |
| Magic |
Violate Spell-Like Ability |
Add evil descriptor to spell-like
ability and make half the damage vile |
None |
BoVD |
|
Magic |
Wandstrike |
Make touch attack with wand to deal
1D6 damage and target creature with spell |
Use Magic Device 4 |
CA |
|
Magic |
Widen Supernatural Ability |
Widen supernatural ability 1/day |
Supernatural ability, 8 HD |
ToM |
|
Magic |
Wild Talent |
Gain psionic ability and 2 power
points |
None |
LoM |
|
Magic |
Windsinger |
Use bardic music to alter the wind's
direction or intensity |
Bardic music, Perform (sing or wind
instruments) 5 |
SW |
|
Magic |
Winter's Champion |
Gain additional frostfell spells
on your paladin spell list |
Paladin level 1 |
FB |
|
Magic |
Winter's Mount |
Special mount gains cold subtype
and +2 Con |
Special mount ability |
FB |
|
Magic |
Wyrmgrafter |
Create and apply draconic grafts |
Heal 10, Knowledge (arcana) 5 |
RoDR |
|
Metabreath |
Clinging Breath |
Breath clings to an area, causing
damage in later rounds |
Con 13, breath weapon with recharge
time expressed in rounds |
MM4 |
|
Metabreath |
Enlarge Breath |
Length of breath weapon increases
by 50% |
Con 13, breath weapon |
Dracon |
|
Metabreath |
Extend Spreading Breath |
Expel breath weapon as spread effect
that can be used at range |
Con 15, Spreading Breath |
Dracon |
|
Metabreath |
Heighten Breath |
Increase save DC against breath
weapon |
Con 13, breath weapon |
Dracon |
|
Metabreath |
Lingering Breath |
Breath remains as cloud for 1 round |
Clinging Breath |
MM4 |
|
Metabreath |
Maximize Breath |
Maximize breath weapons variable,
numeric effects |
Con 17, breath weapon |
Dracon |
|
Metabreath |
Quicken Breath |
Use breath weapon as a swift action |
Con 19, breath weapon |
Dracon |
|
Metabreath |
Recover Breath |
Use breath weapon more often |
Con 17, breath weapon |
Dracon |
|
Metabreath |
Shape Breath |
Expel breath weapon as a line or
cone |
Con 13, breath weapon, size Small
or larger |
Dracon |
|
Metabreath |
Split Breath |
Divide breath weapon into two attacks |
Con 13, Shape Breath |
Dracon |
|
Metabreath |
Spreading Breath |
Expel breath weapon as spread effect |
Con 15, Shape Breath |
Dracon |
|
Metabreath |
Tempest Breath |
Breath weapon also produces wind
effects |
Str 13, breath weapon, Power Attack,
size Large or larger |
Dracon |
|
Metamagic |
Black Lore of Moil |
Add extra negative energy damage
to necromancy spells |
Spell Focus (necromancy), caster
level 7 |
CA |
|
Metamagic |
Blistering Spell |
Fire spells cause -2 penalty for
1 turn on failed save |
None |
PHB2 |
|
Metamagic |
Born of the Three Thunders |
Sonic or electricity spells deal
both types of damage |
Energy Substitution (electricity),
Knowledge (nature) 4 |
CA |
| Metamagic |
Chain Spell |
Redirect spells to affect secondary
targets |
Any metamagic feat |
CA |
|
Metamagic |
City Magic |
Only half damage from energy-based
spells comes from energy |
Caster level 3 |
City |
| Metamagic |
Consecrate Spell |
Adds good descriptor to spell |
Any good alignment |
CD |
| Metamagic |
Cooperative Spell |
Bonus to save DC and on caster level
checks of spells cast in conjunction with other casters |
Any metamagic feat |
CA |
| Metamagic |
Corrupt Spell |
Add evil descriptor to spell |
Any evil alignment |
CD |
|
Metamagic |
Deceptive Spell |
Disguise spell origin |
None |
City |
| Metamagic |
Delay Spell |
Spell activates 1-5 rounds after
you finish casting it |
Any metamagic feat |
CA |
|
Metamagic |
Disrupting Spell |
Your spell iterferes with the spellcasting
of an enemy |
None |
FCToNH |
|
Metamagic |
Earthbound Spell |
Cast spell into ground as a trap |
None |
PHB2 |
| Metamagic |
Empower Spell |
Increase spell's variable, numeric
effects by 50% |
None |
PHB |
|
Metamagic |
Energize Spell |
Deal 50% extra damage to undead |
Nonevil, no ability to rebuke undead |
LM |
| Metamagic |
Energy Admixture |
Couble energy damage by adding an
additional energy type |
Energy Substitution |
CA |
|
Metamagic |
Energy Substitution |
Energy spells can deal different
energy damage |
Any metamagic feat, Knowledge (arcana)
5 |
CA |
|
Metamagic |
Enervate Spell |
Deal 50% extra damage to living
creatures |
Nongood, no ability to turn undead |
LM |
| Metamagic |
Enlarge Spell |
Double spell's range |
None |
PHB |
|
Metamagic |
Explosive Spell |
Creatures are blasted to edge of
spell area |
None |
CA |
| Metamagic |
Extend Spell |
Double spell's duration |
None |
PHB |
|
Metamagic |
Fell Animate |
Creatures slain by the spell rise
as zombies |
None |
LM |
|
Metamagic |
Fell Drain |
Creatures hurt by the spell gain
a negative level |
None |
LM |
|
Metamagic |
Fell Frighten |
Creatures damaged by the spell are
also shaken |
None |
LM |
|
Metamagic |
Fell Weaken |
Creatures damaged by the spell also
take -4 Str |
None |
LM |
|
Metamagic |
Fiery Spell |
+1 point of damage per die for fire
spells |
None |
Sand |
|
Metamagic |
Flash Frost Spell |
Cold spells coat area of effect
with slippery ice |
None |
PHB2 |
|
Metamagic |
Fortify Spell |
Cast spells at high caster level
to overcome SR |
None |
CA |
|
Metamagic |
Ghost-Touch Spell |
Spell affects only incorporeal creatures |
None |
GW |
| Metamagic |
Heighten Spell |
Cast spells at higher level |
None |
PHB |
|
Metamagic |
Imbued Summoning |
Summoned creature arrives with beneficial
spell |
Augment Summoning, Spell Focus (conjuration) |
PHB2 |
|
Metamagic |
Invisible Spell |
Make spell effects invisible |
Any metamagic feat |
City |
|
Metamagic |
Lord of the Uttercold |
Cold spells deal half negative energy
damage |
Energy Substitution (cold), Knowledge
(planes) 9, ability to cast a spell with the cold descriptor |
CA |
| Metamagic |
Maximize Spell |
Maximize spell's variable, numeric
effects |
None |
PHB |
| Metamagic |
Metanode Spell |
Reduce cost metamagic spells near
earth nodes |
Node Spellcasting, spellcaster level
1 |
Underdark |
| Metamagic |
Nonlethal Substitution |
Transform spell's energy damage
to nonlethal |
Any metamagic feat, Knowledge (arcana)
5 |
CA |
|
Metamagic |
Ocular Spell |
Cast spells as rays from eyes |
Knowledge (dungeoneering) 4, two
or more eyes |
LoM |
| Metamagic |
Persistent Spell |
Fixed or personal range spells have
a duration of 24 hours |
Extend Spell |
CA |
|
Metamagic |
Piercing Cold |
Cold spells can damage creatures
resistant or immune to cold |
None |
FB |
| Metamagic |
Purify Spell |
Adds good descriptor to spell; neutral
creatures take half damage, good creatures take no damage |
Any good alignment |
BoED |
| Metamagic |
Quicken Spell |
Cast spells as a swift action |
None |
PHB |
|
Metamagic |
Rapid Spell |
Decrease casting time of some spells |
None |
CD |
| Metamagic |
Reach Spell |
Touch spell becomes a ray with 30
ft range |
None |
CD |
| Metamagic |
Repeat Spell |
Cast the same spell again automatically
in your next turn |
Any metamagic feat |
CA |
|
Metamagic |
Retributive Spell |
Affect an attacker with a spell
when struck by a melee attack |
None |
CM |
| Metamagic |
Sacred Spell |
Half damage dealt from a divine
spell is divine damage |
None |
FaP |
| Metamagic |
Sanctum Spell |
Spell's effective level is increased
while in special location, decreased outside special location |
Any metamagic feat |
CA |
| Metamagic |
Sculpt Spell |
Alter spell's area |
Any metamagic feat |
City |
|
Metamagic |
Searing Spell |
Your fire spells deal damage to
fire-resistance creatures |
None |
Sand |
| Metamagic |
Silent Spell |
Cast spells without verbal components |
None |
PHB |
|
Metamagic |
Smiting Spell |
Place touch spell in weapon |
BAB +1, caster level 1 |
PHB2 |
| Metamagic |
Split Ray |
Ray spells affect one additional
target |
Any metamagic feat |
CA |
| Metamagic |
Still Spell |
Cast spells without somatic components |
None |
PHB |
| Metamagic |
Sudden Empower |
Empower spell without special preparation
1/day |
Any metamagic feat |
CA |
| Metamagic |
Sudden Enlarge |
Enlarge spell without special preparation
1/day |
None |
MHB |
| Metamagic |
Sudden Extend |
Extend spell without special preparation
1/day |
None |
CA |
| Metamagic |
Sudden Maximize |
Maximize spell without special preparation
1/day |
Any metamagic feat |
CA |
| Metamagic |
Sudden Quicken |
Quicken spell without special preparation
1/day |
Quicken Spell, Sudden Empower, Sudden
Extend, Sudden Maximize, Sudden Silent, Sudden Still |
CA |
| Metamagic |
Sudden Silent |
Silence spell without special preparation
1/day |
None |
CA |
| Metamagic |
Sudden Still |
Still spell without special preparation
1/day |
None |
CA |
| Metamagic |
Sudden Widen |
Widen spell without special preparation
1/day |
None |
CA |
|
Metamagic |
Transdimensional Spell |
ASpells affect creatures in coexistent
planes and extradimensional spaces |
None |
CA |
| Metamagic |
Twin Spell |
Simultaneously cast a single spell
twice |
Any metamagic feat |
CA |
| Metamagic |
Violate Spell |
Add evil descriptor to a spell and
half damage is vile damage |
Any evil alignment |
BoVD |
| Metamagic |
Widen Spell |
Double spell's area |
None |
PHB |
|
Metapsionic |
Burrowing Power |
Bypass barrier with power |
None |
Psionic |
|
Metapsionic |
Chain Power |
Choose additional targets with power |
None |
Psionic |
| Metapsionic |
Delay Power |
Delay effect of power up to 5 rounds |
None |
Psionic |
|
Metapsionic |
Empower Power |
Increase power's variable, number
effects by 50% |
None |
Psionic |
| Metapsionic |
Enlarge Power |
Double range of power |
None |
Psionic |
| Metapsionic |
Extend Power |
Power lasts twice as long |
None |
Psionic |
|
Metapsionic |
Knockdown Power |
Power knocks targets prone |
None |
CP |
|
Metapsionic |
Linked Power |
Manifest a power; linked power goes
off next round |
None |
CP |
| Metapsionic |
Maximize Power |
All variable and numeric effects
of a power are maximized |
None |
Psionic |
|
Metapsionic |
Metapower |
Pemanently improve a psionic power |
Able to manifest psionic powers,
any other metapsionic feat |
CP |
| Metapsionic |
Opportunity Power |
Make AoO with touch powers |
None |
Psionic |
|
Metapsionic |
Paraelemental Power |
Gain paraelemental choices when
manifesting your chosen energy power |
Privileged Energy |
CP |
|
Metapsionic |
Phrenic Leech |
Drains 1D6 ppower points from foe;
gives 1 to you |
None |
CP |
| Metapsionic |
Quicken Power |
Manifest power as a swift action |
None |
Psionic |
|
Metapsionic |
Split Psionic Ray |
Split one ray attack into two |
Any metapsionic feat |
Psionic |
|
Metapsionic |
Stygian Power |
Foes are shaken when you manifest
stygian powers |
Know two negative energy powers,
Stygian Archon |
CP |
|
Metapsionic |
Transdimensional Power |
Manifest powers that affect targets
in coexistent planes and extradimensional spaces |
None |
CP |
| Metapsionic |
Twin Power |
Manifest a power twice |
None |
Psionic |
|
Metapsionic |
Unconditional Power |
Manifest power despite character
condition |
None |
Psionic |
|
Metapsionic |
Widen Power |
Double power's area |
None |
Psionic |
|
Monstrous |
Adamantine Body |
Armour bonus becomes +8, DR 2/adamantine,
considered to be wearing heavy armour |
Warforged, 1st level |
MM3 |
|
Monstrous |
Agile Tyrant |
Direct an extra eye ray into a 90
degree arc |
Beholder or beholderkin |
LoM |
|
Monstrous |
Awaken Frightful Presence |
Gain or increase frightful presence
ability |
Cha 11, dragon type |
Dracon |
|
Monstrous |
Awaken Spell Resistance |
Gain innate SR |
Con 13, dragon type |
Dracon |
|
Monstrous |
Baleful Moan |
Emit a terrifying moan |
Undead type, incorporeal subtype,
Daunting Presence |
LM |
|
Monstrous |
Barbed Stinger |
Gain improved grab special attack
with sting |
Sting attack |
SK |
|
Monstrous |
Body Pouch |
Body pouch can hold small objects
are creatures |
Scaled one |
SK |
| Monstrous |
Bonus Breath |
Breathe 1 additional time per day |
Breath weapon with limited uses
per day, Extend Spell or Extend Spell-Like Ability |
SS |
|
Monstrous |
Chameleon Hide |
+2 bonus to Hide checks, +1 to AC
when not moving |
Scaled one |
SK |
|
Monstrous |
Cobra Head |
+2 bonus to Intimidate checks, +1
to DC of fear effects, unintelligent creatures think you are
larger |
Serpent or serpentfolk |
SK |
|
Monstrous |
Contagious Paralysis |
Paralysis spreads to those who touch
target |
Paralysis extraordinary or supernatural
ability |
LM |
|
Monstrous |
Dazing Shriek |
Shriek dazes enemies and deals damage |
Vril, BAB +3 |
DoU |
| Monstrous |
Deadly Poison |
Secondary damage of poison is doubled |
Con 19, poison special attack that
deals ability damage as secondary damage, Ability Focus (poison) |
SK |
|
Monstrous |
Deadly Spittle |
Spray spit in cone |
Spit Poison or spit attack or spittle
attack |
SK |
|
Monstrous |
Death Frenzy |
Aboleth gains +4 Str and Dex, additional
attack, fast healing 2, and increased speed when severely damaged |
Aboleth, Diehard, Endurance |
LoM |
|
Monstrous |
Death Master |
On your critical hit, target is
also shaken |
Cha 13, undead type, Daunting Presence,
BAB +1 |
LM |
| Monstrous |
Detach |
Detach a body part and throw it |
Con 19, regeneration |
SS |
|
Monstrous |
Disjunction Ray |
Antimagic ray targets a single object
or creature and acts as mage's disjunction |
Cha 19, Focused Antimagic, beholder
with functional antimagic ability |
LoM |
|
Monstrous |
Draconic Knowledge |
Bardic Knowledge like ability |
Int 19, true dragon, any three Knowledge
skills |
Dracon |
| Monstrous |
Dust Cloud |
Create a dust cloud with your limb |
Dex 19, Int 19, huge size, Combat
Reflexes, wings or tail |
SS |
|
Monstrous |
Embed Spell Focus |
Focus component becomes a part of
you |
Con 13, dragon type, ability to
cast spells |
Dracon |
|
Monstrous |
Empowered Ability Damage |
Increase variable effects of ability
damage or ability drain |
Cha 11, undead type, incorporeal
subtype, supernatural ability to drain or damage an ability score |
LM |
|
Monstrous |
Endure Blows |
Gain DR 2/- |
Con 13, dragon type, Toughness |
Dracon |
|
Monstrous |
Endure Sunlight |
Resist dangerous effects of sunlight |
Sunlight powerlessness, or sunlight-related
weakness |
LM |
|
Monstrous |
Enlarge Mucus Cloud |
Mucus cloud extends to natural reach |
Aboleth, Con 20 |
LoM |
|
Monstrous |
Eviscerator |
On your critical hit, foe and its
allies are shaken |
Cha 13, undead type, Daunting Presence,
Death Master, Improved Critical, BAB +1 |
LM |
| Monstrous |
Extended Reach |
+5
ft to normal reach |
Small or larger size, nonrigid body
or nonrigid attack form (i.e. tentacle, feeler, or pseudopod) |
SS |
| Monstrous |
Extra Item Space |
Wear additional magic items on multiple
limbs or heads |
Multiple limbs or head |
SS |
|
Monstrous |
Extra Shifter Trait |
Gain an extra shifter trait |
Shifter, two other shifter feats |
MM3 |
| Monstrous |
Final Strike |
Body explodes when killed |
Acid, air, cold, earth, electricity,
fire, or water subtype |
SS |
|
Monstrous |
Focused Antimagic |
Antimagic ray may be narrowed to
affect a single target |
Beholder with functional antimagic
ability |
LoM |
|
Monstrous |
Forked Tongue |
+2 bonus to Bluff checks, +1 to
DC of verbal charm effects |
Serpentfolk |
SK |
|
Monstrous |
Gape of the Serpent |
Swallow creature of your own size
category |
Swallow whole special attack |
SK |
|
Monstrous |
Ghostly Grasp |
Use corporeal items |
Cha 15, incorporeal subtype |
LM |
| Monstrous |
Greater Mighty Roar |
Make a roar to panic foes |
Mighty Roar |
SS |
| Monstrous |
Greater Multigrab |
No penalty when grappling only with
the part of your body that made the attack |
Str 19, Dex 15, improved grab, Multigrab |
SK |
| Monstrous |
Greater Multiweapon Fighting |
Make three attacks with each offhand
weapon |
Dex 19, three arms, BAB +15, Improved
Multiweapon Fighting |
SS |
|
Monstrous |
Great Shriek |
Daze and deafen opponents with shriek |
Vril, Dazing Shriek, BAB +9 |
DoU |
|
Monstrous |
Healing Factor |
Heal hit points when shifting stops |
Shifter, Con 13 |
MM3 |
|
Monstrous |
Improved Energy Drain |
Draw extra power from energy-drained
victims |
Cha 15, energy drain supernatural
ability |
LM |
|
Monstrous |
Improved Fortification |
Immunity to sneak attacks and critical
hits, but cannot be healed by healing spells |
Warforged, BAB +6 |
MM3 |
| Monstrous |
Improved Multiattack |
No penalty for secondary attacks
with natural weapons |
Three natural weapons, Multiattack |
SS |
| Monstrous |
Improved Multiweapon Fighting |
Make two attacks with each offhand
weapon |
Dex 15, three arms, BAB +9, Multiweapon
Fighting |
SS |
|
Monstrous |
Improved Paralysis |
+4 DC to paralysis ability |
Undead type, paralysis extraordinary
ability, Ability Focus (paralysis) |
LM |
|
Monstrous |
Improved Rapidstrike |
Make multiple extra natural weapon
attacks at a cumulative -5 penalty |
BAB +15, Rapidstrike |
Dracon |
|
Monstrous |
Improved Skinshift |
DR from skinshift increases to 10 |
Vril, character level 5 |
DoU |
|
Monstrous |
Improved Snatch |
Use Snatch against bigger targets |
Snatch |
Dracon |
|
Monstrous |
Improved Speed |
Fly speed +20 ft, other speeds +10
ft |
Str 13, dragon type |
Dracon |
|
Monstrous |
Improved Spit |
Double range of spit attack |
Precise Shot, Spit Poison or spit
attack or spittle attack |
SK |
| Monstrous |
Improved Turn Resistance |
Increase turn resistance by +4 |
Undead type |
LM |
| Monstrous |
Improved Web |
+2 to DC to escape webs and web
an additional target |
Ability to create webs as an extraordinary
ability at least 2/day |
SS |
| Monstrous |
Irresistible Gaze |
+2 bonus to DC against gaze attack |
Gaze attack |
SK |
|
Monstrous |
Lifebond |
Bond with chosen living creature
to gain benefits |
Cha 11, undead type |
LM |
|
Monstrous |
Life Drain |
Negative levels you destow deal,
gain more hp |
Cha 13, energy drain supernatural
ability |
LM |
|
Monstrous |
Lifesense |
Living creatures provide illumination |
Cha 13, Con - (no Con score) |
LM |
|
Monstrous |
Memory Eater |
May make untrained skill checks
in any skill |
Aboleth, Cha 21 |
LoM |
|
Monstrous |
Metaray |
Eye ray may be enhanced by metamagic
feats |
Beholder or beholderkin, at least
one metamagic feat |
LoM |
| Monstrous |
Mighty Roar |
Make a roar to cause foes to be
shaken |
Animal or magical beast, large size |
SS |
|
Monstrous |
Mithral Body |
Armour bonus increased to +5, considered
wearing light armour |
Warforged, 1st level |
MM3 |
|
Monstrous |
Mithral Fluidity |
Reduced armour penalties and increases
max Dex bonus of warforged with Mithral Body |
Warforged, Mithral Body |
MM3 |
| Monstrous |
Multigrab |
When grappling an opponent with
the part of your body that made the attack you take only half
the grapple penalty |
Str 17, improved grab |
SK |
|
Monstrous |
Multisnatch |
Penalty to maintain hold lessens
to -10 |
Str 17, Snatch |
Dracon |
| Monstrous |
Multitasking |
Use each pair of arms to perform
a distinct standard action |
Dex 15, Int 15, four or more arms,
Improved Multiweapon Fighting, Multiattack |
SS |
| Monstrous |
Multivoice |
Cast an extra spell per round |
Dex 15, Int 15, two or more heads,
Improved Two-Weapon Fighting, Multiattack, Quicken Spell |
SS |
| Monstrous |
Narrowed Gaze |
Limit gaze to an active gaze |
Int 13, gaze attack |
SK |
|
Monstrous |
Necrotic Reserve |
Drain abilities or levels to survive
below 0 hp |
Cha 13, supernatural ability to
drain or damage an ability score or drain energy |
LM |
|
Monstrous |
Overcome Weakness |
Remove vulnerability to energy type |
Suppress Weakness |
Dracon |
| Monstrous |
Pervasive Gaze |
Creature averting eyes has only
25% chance to avoid a save |
Int 13, gaze attack |
SK |
| Monstrous |
Piercing Gaze |
+30 ft to gaze attack |
Cha 15, Int 13, gaze attack, Irresistible
Gaze |
SK |
| Monstrous |
Poison Immunity |
Immune to poison attacks |
Poison attack as an extraordinary
ability, Poison Resistance |
SK |
|
Monstrous |
Poison Resistance |
+2 saves vs poison, +4 vs saves
against poison produced by own kind |
Posion special attack as an extraordinary
ability |
SK |
|
Monstrous |
Positive Energy Resistance |
Resistance 10 to positive energy
effects |
Undead type |
LM |
|
Monstrous |
Powerful Bite |
Bite for 2D6 damage plus Str bonus,
may make a second bite attack at -5 to attack roll |
Aboleth, Str 28, Weapon Focus (bite) |
LoM |
| Monstrous |
Prehensile Tail |
Use tail as a limb in combat or
to gain +2 bonus on grapple and Climb checks |
Str 13, tail attack, Two-Weapon
Fighting or Multiweapon Fighting |
SK |
|
Monstrous |
Puff Torso |
+4 bonus to Intimidate checks |
Serpent or serpentfolk |
SK |
|
Monstrous |
Quicken Manifestation |
Manifest from Ethereal Plane as
swift action |
Ability to manifest from the Ethereal
Plane to the Material Plane |
LM |
|
Monstrous |
Quickslime |
+2 save DC for slime, transformation
takes 1D4+1 rounds |
Aboleth, Ability Focus (slime) |
LoM |
| Monstrous |
Rapid Breath |
Reduce interval for breath weapon
by 1 round |
Breath weapon, Quicken spell or
Quicken Spell-Like Ability |
SS |
|
Monstrous |
Rapidstrike |
Make one extra natural weapon attack
at a -5 penalty |
Dex 9, one or more pairs of natural
weapons, aberration, dragon, elemental, magical beast, or plant
type, BAB +10 |
Dracon |
|
Monstrous |
Reach Bite |
Reach with bite attack extends by
5 ft |
Aboleth, Str 28, Powerful Bite,
Weapon Focus (bite) |
LoM |
|
Monstrous |
Rend |
Deal extra damage on claw attacks |
Two claw attacks, Str 13, Snatch,
Power Attack |
Dracon |
| Monstrous |
Rending Constriction |
Rend attack with multi-appendage
hold and constriction |
Str 19, Dex 15, constrict ability,
improved grab, Greater Multigrab, Multigrab, two constricting
limbs |
SK |
|
Monstrous |
Shifter Defense |
DR 2/silver when shifting |
Shifter, two other shifter feats |
MM3 |
|
Monstrous |
Shifter Instincts |
+1 bonus to Listen, Sense Motive,
and Spot checks, and +2 to initiative checks |
Shifter |
MM3 |
|
Monstrous |
Shock Wave |
Knock down foes by hitting ground
with tail |
Str 13, dragon type, size Large
or larger, Power Attack |
Dracon |
|
Monstrous |
Skilled Telekinetic |
Telekinetic power may be used to
activate magic items |
Ability to use telekinesis as a
supernatural ability |
LoM |
|
Monstrous |
Snatch |
Grab and hold smaller opponents |
Size Huge |
MM |
|
Monstrous |
Snatch and Swallow |
Swallow opponents held in mouth |
Con 19, dragon type, Improved Snatch |
Dracon |
|
Monstrous |
Spell Drain |
Gain spells lost by the negative
levels you bestow |
Cha 15, energy drain supernatural
ability, Improved Energy Drain, caster level 5 |
LM |
|
Monstrous |
Spit Poison |
Spit venom 30 ft as ranged touch
attack with -2 DC |
BAB +3, Ability Focus (poison),
Dex 17, poison special attack delivered by bite |
LoM |
| Monstrous |
Stamp |
Create shockwave to knock opponents
down |
Huge size, feet, trample special
attack |
SS |
|
Monstrous |
Sudden Shriek |
Use shriek ability quickly |
Vril, BAB +2 |
DoU |
|
Monstrous |
Suppress Weakness |
Lessen vulnerability to energy type |
Iron Will, energy vulnerability |
Dracon |
| Monstrous |
Surrogate Spellcasting |
Complete verbal and somatic components
in nonhumanoid shape |
Wis 13, nonhumanoid or nonhumanlike
form |
SS |
|
Monstrous |
Tail Constrict |
Grab opponents with tail, deal extra
tail slap damage |
Dragon, Improved Snatch |
Dracon |
|
Monstrous |
Tail Rattle |
+2 bonus to Intimidate checks, +2
to DC of sonic effects |
Serpent or serpentfolk |
SK |
|
Monstrous |
Tail Sweep Knockdown |
Tail sweep knocks opponents prone |
Tail sweep attack |
Dracon |
|
Monstrous |
Thicken Mucus |
Swim speed halved in mucus cloud,
foes within cloud suffer -1 to attack, AC, and Ref saves |
Aboleth, Con 22, Enlarge Mucus Cloud |
LoM |
| Monstrous |
Thick-Skinned |
DR improves by 2 |
DR |
SS |
|
Monstrous |
Touch of Taint |
Deal taint to target |
Natural attack dealing ability damage,
ability drain, or energy drain |
HoH |
|
Monstrous |
Toxic Mucus |
Mucus cloud causes Dex damage |
Aboleth, Con 22, Enlarge Mucus Cloud,
Thicken Mucus |
LoM |
|
Monstrous |
Undead Meldshaper |
Use Wis instead of Con to shape
soulmelds |
Int 3, undead type |
MoI |
| Monstrous |
Virulent Poison |
+2 to DC of Fort save against your
poison |
Poison attack as an extraordinary
ability |
SS |
|
Monstrous |
Vril Drow Slayer |
Gain various benefits when fighting
drow and spiderkind |
Vril, BAB +4 |
DoU |
|
Monstrous |
Whirlwind Tail Sweep |
Tail sweep attack |
Tail sweep affects full circle,
not semicircle |
Dracon |
| Monstrous |
Wingstorm |
Use wings to create a blast of air |
Str 13, fly speed 20 ft, size Large
or larger, Hover, Power Attack |
SS |
|
Psionic |
Aligned Attack |
Attack gains alignment, +1D6 damage
after spending focus |
BAB +6 |
Psionic |
|
Psionic |
Azure Talent |
Gain 2 bonus power points per point
of invested essentia |
Con 13, a power point reserve |
MoI |
| Psionic |
Body Fuel |
Take ability burn to gain power
points |
Overchannel, Talented |
Psionic |
|
Psionic |
Boost Construct |
Astral construct gains additional
ability |
None |
Psionic |
| Psionic |
Combat Manifestation |
+4 bonus on Concentration checks
to manifest on the defensive |
None |
Psionic |
|
Psionic |
Dazzling Energy |
Dazzle foe affected by your privileged
energy |
Ability to manifest energy missile,
Privileged Energy |
CP |
| Psionic |
Deep Impact |
Resolve melee weapon attack as touch
attack after spending focus |
Str 13, Psionic Weapon, BAB +5 |
Psionic |
|
Psionic |
Deep Vision |
Natural darkvision range increases
by 30 ft |
Darkvision |
CP |
|
Psionic |
Deflective Armour |
AC bonus from heavy armour applies
against touch attacks |
Heavy Armour Optimization |
RoS |
|
Psionic |
Dire Flail Mind Blade |
Shape mind blade into dire flail |
Mind blade, shape mind blade |
CP |
|
Psionic |
Dire Stun |
+2 DC, stunning strike augment |
Lurk augment, Extra Lurk Augment |
CP |
|
Psionic |
Don Mantle |
Gain mantle ability |
Tap Mantle |
CP |
|
Psionic |
Dwarven Urgosh Mind Blade |
Shape mind blade into dwarve urgosh |
Mind blade, shape mind blade |
CP |
|
Psionic |
Earth Power |
While focused and touching stone
or earth pay 1 less power point when manifesting (minimum of
1) |
Con 13, Wis 13, Earth Sense |
RoS |
|
Psionic |
Ectopic Form (agile loper) |
Construct becomes quicker and more
agile |
Know astral construct |
CP |
|
Psionic |
Ectopic Form (alabaster aerial) |
Construct can fly |
Know astral construct |
CP |
|
Psionic |
Ectopic Form (amber tunneler) |
Construct can burrow |
Know astral construct |
CP |
|
Psionic |
Ectopic Form (anathemic carapace) |
Construct deals 1D6 +1D6 per HD
when destroyed |
Any Ectopic Form, know astral
construct |
CP |
|
Psionic |
Ectopic Form (astral aquan) |
Construct can swim |
Know astral construct |
CP |
|
Psionic |
Ectopic Form (ebony stinger) |
Construct's attacks are piercing
and deal 1 point of Con damage |
Any Ectopic Form, know astral
construct |
CP |
|
Psionic |
Ectopic Form (emerald gyre) |
Construct gains improved grab |
Know astral construct |
CP |
|
Psionic |
Ectopic Form (iridescent serpent) |
Connstruct gains energy resistance
10 to 1 energy type |
Know astral construct |
CP |
|
Psionic |
Elemental Envoy |
Gain an elemental steward instead
of a psicrystal |
Knowledge (planes) 1, Psicrystal
Affinity |
CP |
|
Psionic |
Energize Armour |
Energy resistance 10 against next
energy attack |
Invest Armour |
CP |
|
Psionic |
Energy Cognizance |
Elemental steward enhances your
energy powers |
Knowledge (planes) 1, Psicrystal
Affinity, Elmental Envoy |
CP |
|
Psionic |
Enervation Endurance |
Suffer half power point loss when
enervated |
Psychic enervation |
CP |
|
Psionic |
Enhanced Beneficence |
Increase size of your psychic aura
by 5 ft |
Psychic aura |
CP |
|
Psionic |
Euphoric Reductions |
Gain alternate surging euphoria
ability |
Surging euphoria +1 |
CP |
|
Psionic |
Expanded Knowledge |
Add one new power to powers known |
Manifester 3rd level |
Psionic |
|
Psionic |
Extra Aura |
Gain additional psychic aura |
Don Mantle, psychic aura |
CP |
|
Psionic |
Extra Lurk Augment |
Use lurk augment 3 extra times/day |
Lurk augment |
CP |
| Psionic |
Fell Shot |
Resolve ranged attack as touch attack
after spending focus |
Dex 13, Point Blank Shot, Psionic
Shot, BAB +5 |
Psionic |
|
Psionic |
Focused Mind Strike |
Deal extra die of damage with psychic
strike |
Mind blade, psychic strike +1D8 |
CP |
|
Psionic |
Focused Perception |
Gain blindsense 60 ft for 1 round |
Blind-Fight |
CP |
|
Psionic |
Focused Shield |
Shield's AC bonus increased by 1 |
Shield Proficiency |
CP |
|
Psionic |
Focused Skill User |
+2 bonus in three skills while psionically
focused |
None |
CP |
|
Psionic |
Focused Sunder |
Ignore 1/2 hardness of foe's weapon |
Str 13, Power Attack, Improved Sunder |
Psionic |
|
Psionic |
Gestalt Anchor |
+2 bonus on init checks and Ref
saves while within 60 ft of hosting allies |
Any host feat, base Will save +3 |
CP |
|
Psionic |
Ghost Attack |
Ignore corporeal miss chance on
critical hit with active focus |
BAB +3 |
Psionic |
| Psionic |
Greater Power Penetration |
+8 total bonus to defeat power resistance
after spending focus |
Power Penetration |
Psionic |
|
Psionic |
Greater Power Specialization |
+4 total bonus damage to damaging
powers |
Power Specialization, Weapon Focus
(ray), manifester level 12 |
Psionic |
| Psionic |
Greater Psionic Endowment |
+2 to power's save DC after spending
focus |
Psionic Endowment |
Psionic |
|
Psionic |
Greater Psionic Fist |
Unarmed attack or natural weapon
deals +4D6 damage after spending focus |
Str 13, Psionic Fist, BAB +5 |
Psionic |
|
Psionic |
Greater Psionic Shot |
Ranged weapon deals +4D6 damage
after spending focus |
Point Blank Shot, Psionic Shot,
BAB +5 |
Psionic |
|
Psionic |
Greater Psionic Weapon |
Melee weapon deals +4D6 damage after
spending focus |
Str 13, Psionic Weapon, BAB +5 |
Psionic |
| Psionic |
Improved Psicrystal |
Enhance your psicrystal |
Psicrystal Affinity |
Psionic |
|
Psionic |
Inquisitor |
+10 bonus on Sense Motive checks
to oppose Bluff after spending focus |
Wis 13 |
Psionic |
|
Psionic |
Instant Clarity |
Use swift action to gain psionic
focus after initiating a successful martial strike |
Concentration 7 |
BoNS |
|
Psionic |
Instinctive Consummator |
Expend focus to confirm critical |
Str 13, Power Attack, Cleave |
CP |
|
Psionic |
Invest Armour |
+3 armour bonus against one attack |
Armour Proficiency |
CP |
|
Psionic |
Lurk Master |
Use lurk augments as a lurk 2 class
levels higher |
Lurk augment |
CP |
|
Psionic |
Mantle Focus |
+1 to save DCs for mantle powers |
Access to 1 psionic mantle |
CP |
|
Psionic |
Mental Juggernaut |
Gain a bonus to saves against daze
or stun effects |
Ability to gain psionic focus |
CP |
| Psionic |
Mental Leap |
+10 bonus on Jump checks after spending
focus |
Str 13, Jump 5 |
Psionic |
| Psionic |
Metamorphic Transfer |
Assume one supernatural ability
of alternate form |
Wis 13, manifester level 5 |
Psionic |
|
Psionic |
Midnight Auugmentation |
Use invested essentia to augment
a psionic power |
Con 13, ability to manifest 2nd
level psionic powers |
MoI |
|
Psionic |
Mind Cleave |
Drain foe's mental energy to charge
mind blade |
Mind blade, psychic strike |
CP |
|
Psionic |
Mind Empowerment |
Drain off defeated foe's mental
energy to deal additional psychic strke damage |
Mind blade, psychic strike, Mind
Cleave |
CP |
| Psionic |
Narrow Mind |
+4 bonus on Concentration checks
to become psionically focused. |
Wis 13 |
Psionic |
|
Psionic |
Orc Double Axe Mind Blade |
Shape mind blade into orc double
axe |
Mind blade, shape mind blade |
CP |
|
Psionic |
Overchannel |
Take damage to increase your manifester
level |
None |
Psionic |
|
Psionic |
Postpone Enervation |
Delay psychic enervation up to 3
rounds |
Psychic enervation, wild surge +2 |
CP |
| Psionic |
Power Penetration |
+4 bonus to defeat power resistance
after spending focus |
None |
Psionic |
|
Psionic |
Power Specialization |
+2 bonus damage to damaging powers |
Weapon Focus (ray), manifester level
4 |
Psionic |
|
Psionic |
Practiced Manifester |
Manifester level increases by 4
(max your HD) |
Psicraft 4 |
CP |
|
Psionic |
Privileged Energy |
Deal +1 damage per die with chosen
energy |
Ability to manifest energy missile |
CP |
|
Psionic |
Psicrystal Affinity |
Obtain a psicrystal |
Manifester level 1 |
Psionic |
|
Psionic |
Psicrystal Containment |
Your psicrystal can hold a psionic
focus |
Psicrystal Affinity, manifester
level 3 |
Psionic |
| Psionic |
Psionic Body |
+2 hit points for each psionic feat
you have |
None |
Psionic |
| Psionic |
Psionic Charge |
Charge while taking erratic course
to foe after spending focus |
Wis 13, Speed of Thought |
Psionic |
| Psionic |
Psionic Dodge |
+1 dodge bonus to AC with active
focus |
Dex 13, Dodge |
Psionic |
|
Psionic |
Psionic Endowment |
Add +1 to power's save DC after
spending focus |
None |
Psionic |
| Psionic |
Psionic Fist |
Unarmed attack or natural weapon
deals +2D6 damage after spending focus |
Str 13 |
Psionic |
| Psionic |
Psionic Meditation |
Become psionically focused as a
move action |
Wis 13, Concentration 7 |
Psionic |
| Psionic |
Psionic Shot |
Ranged weapon deals +2D6 damage
after spending focus |
Point Blank Shot |
Psionic |
|
Psionic |
Psionic Talent |
Gain additional power points |
Having power points |
Psionic |
| Psionic |
Psionic Weapon |
Melee weapon deals +2D6 damage after
spending focus |
Str 13 |
Psionic |
|
Psionic |
Psycarnum Blade |
Add +1D6 per point of invested essentia
to mind blade attack |
Con 13, ability to form a mind blade |
MoI |
|
Psionic |
Psycarnum Crystal |
Gain 1 point of essentia while psionically
focused |
Con 13, Psicrystal Affinity, essentia
pool |
MoI |
|
Psionic |
Psycarnum Infusion |
Expend psionic focus to fill incarum
receptacle for 1 round |
Con 13, Concentration 4 |
MoI |
|
Psionic |
Psychic Renewal |
Expend psionic focus and power points
to recover a maneuver |
None |
BoNS |
|
Psionic |
Psymbiot |
Gain +2 bonus on ability checks,
skill checks, and saves while within 10 ft of psionic entities |
Knnowledge (psionics) 8, manifester
level 3 |
CP |
|
Psionic |
Ranged Lurk Augment |
Use lurk augments for ranged attacks |
Lurk augment |
CP |
| Psionic |
Return Shot |
Deflect ranged attacks back at attacker
after spending focus |
Point Blank Shot, Psionic Shot,
Fell Shot, BAB +5 |
Psionic |
|
Psionic |
Shielded Manifesting |
No AoO while manifesting in combat
when wielding a light, heavy, or tower shield |
Concentration 5, Combat Manifestation,
Shield Proficiency |
RoS |
|
Psionic |
Skin of the Construct |
Absorb construct aspects you'd otherwise
manifest |
Know astral construct |
CP |
| Psionic |
Speed of Thought |
+10 ft to speed in light or medium
armour with active focus |
Wis 13 |
Psionic |
|
Psionic |
Stygian Archon |
Manifest negative enery powers at
+1 ML |
Know two negative energy powers |
CP |
|
Psionic |
Swift Mind Strike |
Imbue psychic strike as swift action/-2
attack penalty |
Mind blade, psychic strike +2D8 |
CP |
| Psionic |
Talented |
Take no damage from overchanneling
some powers after spending focus |
Overchannel |
Psionic |
|
Psionic |
Tap Mantle |
Add mantle powers to powers known |
Access to one psionic mantle |
CP |
|
Psionic |
Two-Weapon Mind Blade |
Shape mind blade into two-bladed
sword |
Mind blade, shape mind blade |
CP |
| Psionic |
Unavoidable Strike |
Resolve unarmed attack or natural
attack as touch attack after spending focus |
Str 13, Psionic Fist, BAB +5 |
Psionic |
| Psionic |
Up the Walls |
Run on walls and ceilings with active
focus |
Wis 13 |
Psionic |
|
Psionic |
Volatile Escalation |
Force enemy to pay extra 1D4 power
points |
Volatile mind |
CP |
|
Psionic |
Volatile Leech |
Absorb extra power points from victim |
Volatile mind |
CP |
|
Psionic |
Wounding Attack |
Wound opponents with your attack |
BAB +8 |
Psionic |
|
Psionic Racial |
Defeaning Maenad Screem |
Your energy ray (sonic) deals
+1 per damage die and deafens target |
Maenad |
CP |
|
Psionic Racial |
Dromite Barrier |
Use energy ray psi-like ability
to create an energy wall |
Dromite, Dromite Ray, 3 HD |
CP |
|
Psionic Racial |
Dromite Ray |
Use energy ray psi-like ability
2 more times/day |
Dromite |
CP |
|
Psionic Racial |
Duergar Expansion |
Use expansion 3 + Cha mod
times/day |
Duergar, expansion |
CP |
|
Psionic Racial |
Duergar Invisibility |
Use invisibility more times
per day |
Duergar, invisibility |
CP |
|
Psionic Racial |
Elan Retainment |
1/day spend 3 points to maintain
psionic focus |
Elan, 3 HD |
CP |
|
Psionic Racial |
Enhanced Elan Repletion |
Do not require food or water |
Elan |
CP |
|
Psionic Racial |
Enhanced Elan Resilience |
Can reduce damage taken by 4 points/1
power point |
Elan |
CP |
|
Psionic Racial |
Enhanced Elan Resistance |
Spend 1 point for +6 bonus on saves
for 1 round |
Elan |
CP |
|
Psionic Racial |
Enhanced Synad Multitask |
Use multitask racial trait 2/day |
Synad |
CP |
|
Psionic Racial |
Extra Xeph Burst |
Use burst 3 times/day |
Xeph |
CP |
|
Psionic Racial |
Githyanki Charm |
Able to use psionic charm
instead of psionic daze |
Githyanki, psionic daze |
CP |
|
Psionic Racial |
Githyanki Control |
Able to use control object
instead of far hand |
Githyanki, far hand |
CP |
|
Psionic Racial |
Githyanki Dismissal |
Able to use psionic dismissal
instead of dimension door |
Githyanki, dimension door |
CP |
|
Psionic Racial |
Githyanki Ectoform |
Able to use ectoplasmic form
instead of concealing amorpha |
Githyanki, concealing amorpha |
CP |
|
Psionic Racial |
Githzerai Burst |
Able to use burst instead
of cat fall |
Githzerai, cat fall |
CP |
|
Psionic Racial |
Githzerai Feedback |
Able to use biofeedback instead
of intertial armour |
Githzerai, intertial armour |
CP |
|
Psionic Racial |
Githzerai Knock |
Able to use psionic knock
instead of concussion blast |
Githzerai, concussion blast |
CP |
|
Psionic Racial |
Githzerai Link |
Able to use mindlink instead
of psionic daze |
Githzerai, psionic daze |
CP |
|
Psionic Racial |
Half-Giant Stomp |
Use stomp three times/day |
Half-Giant, stomp |
CP |
|
Psionic Racial |
Half-Giant Thunderer |
Stomp psi-like ability is
doubly effective |
Half-Giant, stomp |
CP |
|
Psionic Racial |
Maenad Fury |
Use outburst 1/2 HD times/day |
Maenad |
CP |
|
Psionic Racial |
Maenad Scream |
Use energy ray (sonic) 3
+ Cha mod times/day |
Maenad |
CP |
|
Psionic Racial |
Thri-Kreen Carapace |
Add +1 to natural armour bonus |
Thri-Kreen |
CP |
|
Psionic Racial |
Thri-Kreen Claw |
Use metaphysical claw 3 times/day |
Thri-Kreen, metaphysical claw |
CP |
|
Psionic Racial |
Thri-Kreen Displacement |
Use psionic displacement
3 times/day |
Thri-Kreen, psionic displacement |
CP |
|
Psionic Racial |
Thri-Kreen Posion |
Use poison 3 times/day |
Thri-Kreen, poison bite |
CP |
|
Psionic Racial |
Xeph Celerity |
Use burst to gain an extra attack |
Xeph |
CP |
|
Racial |
Githyanki Battlecaster |
Ignore arcane spell failure in light
armour |
Githyanki, ability to cast 2nd level
arcane spells, BAB +3 |
MM4 |
|
Racial |
Githyanki Dragonrider |
+2 bonus on Diplomacy checks with
red dragons, +2 on Ride check on red dragons, rider and red dragon
mount gain +1 bonus to Ref saves and AC |
Githyanki, Ride 5 |
MM4 |
|
Recitation |
Recitation of the Fortified State |
Gain a natural armour bonus while
using the total defense action |
Truespeak 6, ability to speak utterances,
must know your own personal truename |
ToM |
| Recitation |
Recitation of the Meditative State |
Resist fear, rage, and similar effects |
Truespeak 6, ability to speak utterances,
must know your own personal truename |
ToM |
| Recitation |
Recitation of the Mindful State |
Gain a bonus on specific skill checks |
Truespeak 6, ability to speak utterances,
must know your own personal truename |
ToM |
| Recitation |
Recitation of the Sanguine State |
Free your body of poison |
Truespeak 6, ability to speak utterances,
must know your own personal truename |
ToM |
| Recitation |
Recitation of the Vital State |
Rid yourself of disease |
Truespeak 6, ability to speak utterances,
must know your own personal truename |
ToM |
|
Reserve |
Acidic Splatter |
Create orb of acid 1D6 damage/spell
level, +1 CL on acid spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Aquatic Breath |
Breathe normally in air or water,
+1 CL on water spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Blade of Force |
Surround a weapon in force,+1 CL
on force spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Borne Aloft |
Fly 30 ft once per round, +1 CL
on air spells |
Ability to cast 5th level spells
spontaneously |
CM |
|
Reserve |
Clap of Thunder |
Touch attack does 1D6 damage/spell
level and bestows deafness, +1 CL on sonic spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Clutch of Earth |
Impede creature's movement, +1 CL
on earth spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Dimensional Jaunt |
Teleport 5 ft/spell level, +1 CL
on teleportation spells |
Ability to cast 4th level spells
spontaneously |
CM |
|
Reserve |
Dimensional Reach |
Summon a small item, +1 CL on summoning
spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Drowning Glance |
Exhaust an air-breathing foe, +1
CL on water spells |
Ability to cast 4th level spells
spontaneously |
CM |
|
Reserve |
Face-Changer |
Alter your appearance, +1 CL on
glamer spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Fiery Burst |
Create fire burst 1D6 damage/spell
level, +1 CL on fire spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Hurricane Breath |
Bull rush foes from a distance,
+1 CL on air spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Invisible Needle |
Create force dart 1D4 damage/spell
level, +1 CL on force spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Magic Disruption |
Reduce effect of enemy spellcasting,
+1 CL on abjuration spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Magic Sensitive |
Detect magic instinctively, +1 CL
on divination spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Minor Shapeshift |
Grant physical benefit, +1 CL on
polymorph spells |
Ability to cast 4th level spells
spontaneously |
CM |
|
Reserve |
Mitigate Suffering |
Temporarily restore ability damage |
Ability to cast 2nd level spells
spontaneously |
CC |
|
Reserve |
Mystic Backlash |
Target's spells damage self, +1
CL on abjuration spells |
Ability to cast 5th level spells
spontaneously |
CM |
|
Reserve |
Shadow Veil |
Obscure target's sight, +1 CL on
darkness spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Sickening Grasp |
Sicken a target with a touch, +1
CL on necromancy spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Storm Bolt |
Create line of electricity 1D6 damage/spell
level, +1 CL on electricity spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Summon Elemental |
Summon elemental, +1 CL on summoning
spells |
Ability to cast 4th level spells
spontaneously |
CM |
|
Reserve |
Sunlight Eyes |
See in darkness 10 ft/spell level,
+1 CL on light spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Reserve |
Touch of Distraction |
Impose -2 penalty on target's attack
or Ref save, +1 CL on enchantment spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Touch of Healing |
Heal 3 points of damage per level
of the highest level healing spell you have available to cast |
Ability to cast 2nd level spells
spontaneously |
CC |
|
Reserve |
Umbral Shroud |
Impose a miss chance on your enemies'
attacks |
Ability to cast 3rd level spells
spontaneously |
CC |
|
Reserve |
Wind-Guided Arrows |
Apply modifier to ranged weapon
attack, +1 CL on air spells |
Ability to cast 3rd level spells
spontaneously |
CM |
|
Reserve |
Winter's Blast |
Create cold cone 1D4 damage/spell
level, +1 CL on cold spells |
Ability to cast 2nd level spells
spontaneously |
CM |
|
Save |
Aerial Reflexes |
Gain Ref save bonus based on maneuverability |
None |
RoW |
|
Save |
Altitude Adaption |
+4 on Fort saves to avoid altitude
sickness; you aren't as susceptible to altitude sickness. |
Base Fort save +2 |
FB |
|
Save |
Arcane Defense |
+3 bonus on saves against specific
school of magic |
Spell Focus in specific school |
CA |
| Save |
Arctic Adaption |
+4 bonus on saves against cold effects;
+1 bonus on Hide, Move Silently, Search, and Spot checks |
Ice Person |
RoF |
| Save |
Azerblood |
+4 bonus on saves against fire effects;
+1 bonus on Craft (armor, blacksmith, weapon) checks |
Dwarf |
RoF |
|
Save |
Battle Hardened |
+4 bonus on saves against fear,
+2 bonus to initiative checks |
Dwarf, BAB +4 |
RoS |
| Save |
Blood of the Warlord |
+2 bonus on Diplomacy and Intimidate
checks to influence orcs; +1 morale bonus on attack rolls and
Will saves of orcs in sight |
Orc, base Leadership score 10 |
RoF |
|
Save |
Born Flyer |
+4 bonus on saves and checks to
maneuver when aloft |
Dex 13 |
RoW |
| Save |
Bullheaded |
+2 bonus on Will saves and you cannot
become shaken |
None |
PGF |
|
Save |
Closed Mind |
Gain resistance to all psionic power |
Nonpsionic |
Psionic |
|
Save |
Cold Endurance |
+2 to cold saves, can exist comfortably
in cold environs. |
Base Fort save +2 |
FB |
| Save |
Cumbrous Fortitude |
+6 bonus to Fort save, then staggered
until end of encounter |
Great Fortitude |
SS |
| Save |
Cumbrous Reflexes |
+6 bonus to Ref save, then prone
and dazed |
Lightning Reflexes |
SS |
| Save |
Cumbrous Will |
+6 bonus to Will save, ten shaken
until end of encounter |
Iron Will |
SS |
|
Save |
Dallah Thaun's Luck |
Gain +5 bonus on one saving throw
per day |
Halfling, Cha 13 |
RoW |
|
Save |
Defense Against the Supernatural |
+1 insight bonus on saves agains
supernatural attacks |
Knowledge (arcana) 2 |
ToM |
| Save |
Desert Dweller |
Bonuses to survive heat and thirst |
Desert terrain type |
SS |
| Save |
Discipline |
+2 bonus on Will saves and +2 bonus
on Concentration checks |
None |
PGF |
|
Save |
Disease Immunity |
Immune to one disease, +2 bonus
on saves against contracting all other diseases |
Con 13 |
HoH |
|
Save |
Dive for Cover |
Make one retry on failed Ref save,
but end up prone |
Base Ref save +4 |
CAdv |
|
Save |
Dragon Hunter Bravery |
Dragon's frightful presence less
effective against you and your allies |
Dragon Hunter |
Dracon |
|
Save |
Dragon Hunter Defense |
Gain evasion against dragon's breath
weapon plus save bonus against dragon's magical attacks |
Dragon Hunter |
Dracon |
| Save |
Elemental Bloodline |
+4 save against poison, sleep, paralysis
or stunning; 25% chance to degrade critical hit or sneak attack |
Base Fort save +4, genasi |
RoF |
|
Save |
Fearless |
Immune to fear effects |
Orc or size Large or larger |
PGF |
|
Save |
Font of Life |
Gain an extra save to avoid energy
drain |
Living creature |
HoH |
|
Save |
Force of Personality |
Add Cha modifier, rather than Wis
modifer, to Will saves |
Cha 13 |
CAdv |
|
Save |
Force of Will |
Make a Will save instead of Fort
or Ref against psionic powers |
Iron Will |
Psionic |
|
Save |
Ghost Scarred |
+2 on attacks, damage, saves against
incorporeal undead |
Knowledge (religion) 8 |
LM |
|
Save |
Great Fortitude |
+2 bonus on Fortitude saves |
None |
PHB |
|
Save |
Heat Endurance |
+2 on saves against fire, heat protection
1 |
Base Fort save +2 |
Sand |
|
Save |
Improved Sigil (Hoon) |
Bonus on saves against death effects,
massive damage, and some environmental effects |
Illumian, hoon power sigil |
RoD |
|
Save |
Improved Sigil (Naen) |
Bonus on saves against illusions
and language-dependent effects |
Illumian, naen power sigil |
RoD |
|
Save |
Improved Sigil (Vaul) |
Bonus on saving throws against mind-affecting
spells and abilities |
Illumian, vaul power sigil |
RoD |
|
Save |
Indomitable Soul |
Roll twice against fear and mind-affectig
attacks |
Endurance, Iron Will |
PHB2 |
|
Save |
Incarnum Resistance |
+2 on saves against soulmelds and
effects |
No essentia pool |
MoI |
|
Save |
Insightful Reflexes |
Add Int modifier, rather than Dex
modifier, to Ref saves |
None |
CAdv |
|
Save |
Ironheart Aura |
Adjacent allies gain +2 bonus on
saves while you are in an Iron Heart stance |
One Iron Heart stance |
BoNS |
| Save |
Iron Mind |
+4 bonus on saves against psionic
effects and +1 bonus on Will saves |
Wis 13, Gray dwarf |
RoF |
|
Save |
Iron Will |
+2 bonus on Will saves |
None |
PHB |
| Save |
Jungle Stamina |
+2 bonus on Survival checks and
on Fort saves against disease |
Jungle region |
RoF |
|
Save |
Lightning Reflexes |
+2 bonus on Reflex saves |
None |
PHB |
| Save |
Luck of Heroes |
+1 luck bonus on all saving throws
and a +1 luck bonus to AC |
None |
PGF |
|
Save |
Mage Slayer |
+1 bonus on WIll saves; spellcasters
you threaten can't cast defensively |
Spellcraft 2, BAB +3 |
CA |
|
Save |
Markings of the Blessed |
Roll second save and choose desired
result 3/day |
Goliath, Auspicious Marking |
RoS |
| Save |
Node Defense |
Bonus to AC and saves near earth
node |
Node Spellcasting, spellcaster level
1 |
Underdark |
|
Save |
Piercing Sight |
+4 bonus on saves to disbelieve
illusions |
Gnome |
RoS |
| Save |
Poison Immunity |
Immunity to a specific type of poison
and +1 bonus to saves against other poisons |
None |
BoVD |
|
Save |
Protected Destiny |
Reroll saving throw once per day |
Human or Half Human, Heroic Destiny,
character level 3 |
RoD |
| Save |
Resist Disease |
+4 bonus on Fortitude saves against
disease |
None |
MoW |
| Save |
Resist Poison |
+4 bonus on Fortitude saves against
poison |
Must take at 1st level |
PGF |
|
Save |
Saddleback |
You can take 10 on Ride checks,
and use your Ride check results as your Reflex save. |
None |
PGF |
|
Save |
Sadistic Reward |
Deal damage to living creature to
gain +1 on saves for 1 round |
Evil |
DoU |
|
Save |
Scorpion's Resolve |
+4 bonus on saves against mind-
affecting spells and abilities |
None |
Sand |
| Save |
Snake Blood |
+2 bonus on Fortitude saves against
poison and +2 bonus on all Reflex saves |
Must take at 1st level and have
yuan-ti bloodline |
PGF |
|
Save |
Spellwise |
+2 bonus on Knowledge (arcana) and
Spellcraft checks, +2 bonus to saves against illusion |
None |
PGF |
|
Save |
Steadfast Determination |
Use Con to modify Will saves |
Endurance |
PHB2 |
|
Save |
Strong Mind |
+3 bonus on saves against psionic
abilities and mind blast attacks |
Wis 11 |
Under |
| Save |
Strong Soul |
+1 bonus on all Fortitude and Will
saves; against death, energy drain, and ability drain bonus increases
to +3 |
None |
PGF |
| Save |
Survivor |
+2 bonus on Fortitude saves and
+2 bonus on Survival checks |
None |
PGF |
|
Save |
Tomb-Born Resilience |
+2 on saves vs mental influence,
poison, disease |
Nongood, Tomb-Tainted Soul |
LM |
|
Save |
Tomb-Born Vitality |
Forego sleep, immunity to magic
sleep effects |
Nongood, Tomb-Tainted Soul |
LM |
|
Save |
Unnatural Will |
Add Cha modifier to Will saves against
fear effects |
Cha 12, Iron Will |
HoH |
|
Save |
Unquenchable Flame of Life |
+2 bonus on saves against undead
attacks |
None |
LM |
|
Save |
Vampire Hunter |
Detect vampires, immunity to dominating
gaze |
Knowledge (religion) 6 |
LM |
| Save |
Winter's Child |
Resist the effects of exposure to
cold and hypothermia |
Cold terrain |
SS |
| Skill
Boost |
Acrobatic |
+2 bonus on Jump and Tumble checks |
None |
PHB |
| Skill
Boost |
Agile |
+2 bonus on Balance and Escape Artist
checks |
None |
PHB |
| Skill
Boost |
Alertness |
+2 bonus on Listen and Spot checks |
None |
PHB |
| Skill
Boost |
Alluring |
+2 bonus on Diplomacy checks and
+1 to the save DCs of mind-affecting language-dependent spells |
Persuasive, Trustworthy |
SaS |
|
Skill Boost |
Ancestral Knowledge |
Use Wis modifier in place of Int
for any Knowledge check, may make any Knowledge check untrained |
Dwarf, Wis 15 |
RoS |
| Skill
Boost |
Ancestral Spirit |
+2 bonus on Heal and Knowledge (history)
checks |
Ancestor-worshiping society |
RoF |
| Skill
Boost |
Animal Affinity |
+2 bonus on Handle Animal and Ride
checks |
None |
PHB |
| Skill
Boost |
Arachnid Rider |
+2 bonus on Handle Animal and Ride
(any arachnid) checks |
Drow elf or gray dwarf |
RoF |
| Skill
Boost |
Arctic Adaption |
+4 bonus on saves against cold effects;
+1 bonus on Hide, Move Silently, Search, and Spot checks |
Ice Person |
RoF |
| Skill
Boost |
Artist |
+2 bonus on Perform checks and one
Craft skill involving art; use bardic music ability 3 additional
times per day |
None |
PGF |
| Skill
Boost |
Athletic |
+2 bonus on Climb and Swim checks |
None |
PHB |
|
Skill Boost |
Auspicious Marking |
+2 bonus on all Cha based checks
when dealing with Goliaths, reroll any stabilization check 1/turn |
Goliath |
RoS |
|
Skill Boost |
Autonomous |
+2 bonus on Autohypnosis and Knowledge
(psionics) checks. |
None |
Psionic |
| Skill
Boost |
Azerblood |
+4 bonus on saves against fire effects;
+1 bonus on Craft (armor, blacksmith, weapon) checks |
Dwarf |
RoF |
| Skill
Boost |
Bat Rider |
+2 bonus on Handle Animal and Ride
(dire bat) checks |
Dwarf |
RoF |
| Skill
Boost |
Blood of the Warlord |
+2 bonus on Diplomacy and Intimidate
checks to influence orcs; +1 morale bonus on attack rolls and
Will saves of orcs in sight |
Orc, base Leadership score 10 |
RoF |
| Skill
Boost |
Blooded |
+2 bonus on Initiative and Spot
checks and you cannot be shaken |
None |
PGF |
| Skill
Boost |
Bullheaded |
+1 bonus on Will saves and you cannot
be shaken |
None |
PGF |
|
Skill Boost |
Burrow Friend |
+2 bonus on Handle Animal checks
and wild empathy checks involving burrowing mammals, speak with
animals with burrowing animals 1/day per Cha bonus |
Gnome, Cha 13 |
RoS |
| Skill
Boost |
Caravanner |
+2 bonus on Handle Animal and Knowledge
(geography) checks |
None |
RoF |
| Skill
Boost |
Caver |
+2 bonus on Heal and Survival checks
made in the Underdark |
None |
Underdark |
| Skill
Boost |
Charlatan |
+2 bonus on Bluff and Disguise checks |
None |
SaS |
|
Skill Boost |
Clan Prestige |
+4 bonus on all Cha based skill
checks when dealing with members of your clan |
Dwarf, Cha 13 |
RoS |
|
Skill Boost |
Cool Head |
Learn two mental skill tricks and
increase skill trick limit by one |
Any two mental skill tricks |
CS |
| Skill
Boost |
Cosmopolitan |
+2 bonus on Bluff, Gather Information,
and Sense Motive checks |
None |
PGF |
| Skill
Boost |
Courteous Magocracy |
+2 bonus on Diplomacy and Spellcraft
checks |
None |
Faerun |
|
Skill Boost |
Daredevil Athlete |
Gain +5 competence bonus on physical
skill check 3/day |
None |
CS |
| Skill
Boost |
Deceitful |
+2 bonus on Disguise and Forgery
checks |
None |
PHB |
| Skill
Boost |
Deep Denizen |
+2 bonus on Listen checks and +4
bonus when tracking by scent |
Underground as sole terrain type |
SS |
| Skill
Boost |
Deft Hands |
+2 bonus on Sleight of Hand and
Use Rope checks |
None |
PHB |
| Skill
Boost |
Diligent |
+2 bonus on Appraise and Decipher
Script checks |
None |
PHB |
| Skill
Boost |
Discipline |
+2 bonus on Will saves and +2 bonus
on Concentration checks |
None |
PGF |
| Skill
Boost |
Disentangler |
+2 bonus on Escape Artist checks
and on opposed grapple checks |
None |
RoF |
| Skill
Boost |
Education |
All Knowledge skills are class skills;
+2 bonus on checks for two Knowledge skills |
Must take at 1st level |
PGF |
|
Skill Boost |
Elf Dilettante |
+1 bonus on all untrained skill
checks |
Elf, Int 13 |
RoW |
| Skill
Boost |
Forester |
+1 bonus on Hide, Listen, Move Silently,
and Spot checks; bonus increases to +3 in forests |
None |
PGF |
|
Skill Boost |
Freerunner |
Learn two movement skill tricks,
increase skill trick limit by one |
Any two movement skill tricks |
CS |
| Skill
Boost |
Gift of Tongues |
+4 Int to determine starting languages;
Speak Languages is a class skill; +1 bonus on Decipher Script
and Sense Motive checks |
Elf |
RoF |
| Skill
Boost |
Grass Trekker |
+2 bonus on Jump checks and bonuses
to forced marches |
Plain terrain type |
SS |
|
Skill Boost |
Green Bond |
+2 bonus on all Knowledge (nature)
and Survival checks within the woods of your bonded tree and
tree can telepathically communicate with you |
Elf or Fey, Wis 11 |
GW |
| Skill
Boost |
Grim Visage |
+2 bonus on Intimidate and Sense
Motive checks |
None |
RoF |
| Skill
Boost |
Harem Trained |
+2 bonus on Diplomacy and Perform
checks |
None |
RoF |
| Skill
Boost |
Investigator |
+2 bonus to Gather Information and
Search checks |
None |
PHB |
| Skill
Boost |
Jungle Stamina |
+2 bonus on Survival checks and
on Fort saves against disease |
Jungle region |
RoF |
|
Skill Boost |
Killoren Ancient |
+4 insight bonus to Knowledge skill |
Killoren |
RoW |
|
Skill Boost |
Leap of the Heavens |
Don't double DC for standing jumps,
+5 bonus on running jumps |
Jump 4 |
PHB2 |
| Skill
Boost |
Magical Aptitude |
+2 bonus to Spellcraft and Use Magic
Device checks |
None |
PHB |
|
Skill Boost |
Markings of the Maker |
Roll second skill check and choose
result 3/day |
Goliath, Auspicious Marking |
RoS |
|
Skill Boost |
Master of Knowledge |
+1 bonus on Knowledge skill checks |
None |
HoH |
|
Skill Boost |
Menacing Demeanour |
You gain a +4 bonus on Intimidate
checks |
Orc blood or orc subtype |
RoD |
| Skill
Boost |
Metallurgy |
+3 bonus on all Craft (armor, blacksmith,
weapon) checks |
None |
RoF |
| Skill
Boost |
Mighty Leaping |
+10 bonus to Jump checks and reduce
damage from jumps down |
Str 21, Mobility, Jump 9 or a racial
bonus to Jump checks |
SS |
|
Skill Boost |
Mountaineer |
+2 bonus on Climb and Survival checks |
None |
FB |
| Skill
Boost |
Negotiator |
+2 bonus on Diplomacy and Sense
Motive checks |
None |
PHB |
| Skill
Boost |
Nimble Fingers |
+2 bonus on Disable Device and Open
Lock checks |
None |
PHB |
| Skill
Boost |
Nobody's Fool |
+2 bonus on Sense Motive and Gather
Information checks |
Wis 13 |
RoF |
| Skill
Boost |
Obscure Lore |
+3 bonus on bardic knowledge checks |
Bardic knowledge ability |
SaS |
|
Skill Boost |
Old Salt |
+1 bonus on Balance, Profession
(sailor), Use Rope; predict weather |
Profession (sailor) 5 |
SW |
| Skill
Boost |
Oral History |
+2 bonus on Knowledge (history)
and Perform checks |
None |
MoF |
| Skill
Boost |
Peak Hopper |
+2 bonus on Balance and Climb checks |
Hill or mountainous terrain type |
SS |
| Skill
Boost |
Persuasive |
+2 bonus on Bluff and Intimidate
checks |
None |
PHB |
| Skill
Boost |
Planetouched Animal Affinity |
+4 bonus on Handle Animal checks
and to wild empathy checks on selected animal |
Aasimar, tiefling, or earth genasi |
MoF |
| Skill
Boost |
Prehensile Tail |
Use tail as a limb in combat or
to gain +2 bonus on grapple and Climb checks |
Str 13, tail attack, Two-Weapon
Fighting |
SS |
|
Skill Boost |
Psionic Affinity |
+2 bonus on Psicraft and Use Psionic
Device checks. |
None |
Psionic |
| Skill
Boost |
Saddleback |
You
can take 10 on Ride checks, and use your Ride check results as
your Reflex save. |
None |
PGF |
|
Skill Boost |
Sailor's Balance |
+5 bonus on shipboard Balance checks |
Profession (sailor) 4 |
SW |
|
Skill Boost |
Sea Legs |
+2 bonus on shipboard Balance and
Tumble checks, +1 on initiative |
None |
SW |
| Skill
Boost |
Self-Sufficient |
+2 bonus on Heal and Survival checks |
None |
PHB |
| Skill
Boost |
Shadow |
+2 bonus to Hide and Spot checks |
None |
MoW |
| Skill
Boost |
Silver Palm |
+2 bonus on Appraise, Bluff, and
Sense Motive checks |
None |
PGF |
| Skill
Boost |
Skill Focus |
+3 bonus on checks with selected
skill |
None |
PHB |
| Skill
Boost |
Skyrider |
+2 bonus on Handle Animal and Ride
(hippogriff) checks |
Ride (hippogriff) skill, Mounted
Combat |
MoF |
|
Skill Boost |
Smooth Talk |
You take only a -5 penalty if you
attempt a Diplomacy check as a full round action |
None |
PGF |
|
Skill Boost |
Snowrunner |
Move through snow at full speed,
+5 competence bonus on Balance checks on ice |
Woodland stride ability |
FB |
|
Skill Boost |
Spellwise |
+2 bonus on Knowledge (arcana) and
Spellcraft checks, +2 bonus to saves against illusion |
None |
PGF |
| Skill
Boost |
Spire Walking |
+2 bonus on Balance and Jump check |
None |
MoF |
|
Skill Boost |
Steady Mountaineer |
You can always take 10 on Climb
and Jump checks |
Goliath, or Climb 8 and Jump 8 |
RoS |
| Skill
Boost |
Stealthy |
+2 bonus on Hide and Move Silently
checks |
None |
PHB |
| Skill
Boost |
Stone Soul |
+2 bonus on Search checks involving
stone work |
Deep Imaskar or slyth |
Underdark |
| Skill
Boost |
Stoneshaper |
+2 bonus on Craft (stonemasonry)
and Stonecunning checks |
Dwarf |
MoF |
|
Skill Boost |
Stormheart |
+2 bonus on Balance and Profession
(sailor) checks, ignore penalties for fighting on decks, +1 dodge
bonus tp AC on boat or ship |
None |
PGF |
| Skill
Boost |
Street Smart |
+2 on Gather Information, Intimidate,
and Sense Motive checks |
None |
PGF |
|
Skill Boost |
Surefooted |
+2 bonus on Climb and Jump checks.
Ignore or reduce hampered movement penalties |
None |
PGF |
|
Skill Boost |
Sure Hand |
Learn two manipulation skill tricks
and increase skill trick limit by one |
Any two manipulation skill tricks |
CS |
| Skill
Boost |
Survivor |
+2 bonus on Fortitude saves and
+2 bonus on Survival checks |
None |
PGF |
| Skill
Boost |
Swamp Stalker |
+2 bonus on Swim checks and on Str
checks to break free of hindrances but not grapple checks |
Marsh terrain |
SS |
|
Skill Boost |
Sweet Talker |
Learn two interaction skill tricks,
increase skill trick limit by one |
Any two interaction skill tricks |
CS |
|
Skill Boost |
Swift and Silent |
Move up to your normal speed while
using Hide or Move Silently at no penalty |
Elf or Halfling |
PGF |
|
Skill Boost |
Tactile Trapsmith |
Add Dex modifier, rather than Int
modifier, to Search and Disable Device checks |
None |
CAdv |
|
Skill Boost |
Thaneeri Born |
Become illiterate, gain +2 bonus
to Survival checks |
Thaneeri, 1st level, non-Barbarian |
Therran |
| Skill
Boost |
Theocrat |
+2 bonus on Diplomacy and Knowledge
(religion) checks |
None |
MoF |
| Skill
Boost |
Thug |
+2 bonus on Initiative and +2 bonus
on Appraise and Intimidate checks |
None |
PGF |
| Skill
Boost |
Treefriend |
+2 bonus to Climb checks and to
Survival checks to avoid becoming lost in the forest |
Forest terrain |
SS |
| Skill
Boost |
Treetopper |
+2 bonus on Balance and Climb checks;
no loss of Dex bonus to AC and foes do not gain +2 bonus to attack
rolls when you are attacked while climbing |
Elf or race that lives in trees |
PGF |
|
Skill Boost |
Trivial Knowledge |
Roll twice for Knowledge check or
Bardic Knowledge check and use best result |
Gnome, Int 13 |
RoS |
|
Skill Boost |
Truename Research |
+2 bonus on Knowledge checks to
uncover a personal truename |
Truespeak 9 |
ToM |
| Skill
Boost |
Trustworthy |
+2 bonus on Diplomacy and Gather
Information checks |
None |
SaS |
|
Skill Boost |
Urban Stealth |
+3 bonus on Hide and Move Silently
checks in cities |
Knowledge (local) 2 |
RoD |
|
Skill Boost |
Versitile Performer |
Treat number of Perform skills as
if the had ranks equal to your highest Perform rank |
Perform 5 |
CAdv |
|
Skill Boost |
Weshta-Grum's Smile |
+2 bonus on Cha-based skills |
Dwarf |
RoS |
|
Tactical |
Awesome Strike |
Gain various maneuvers you can combine
with smite attacks |
Power Attack, BAB +6, smite ability |
CC |
|
Tactical |
Battlecaster Defense |
Gain benefits when casting spells
defensively |
Combat Casting, BAB +1, CL 1 |
CM |
|
Tactical |
Battlecaster Offense |
Gain benefits when mixing melee
combat and spellcasting |
Combat Casting or warmage edge,
BAB +1, Spellcraft 4 |
CM |
|
Tactical |
Bestial Charge |
Gain various maneuvers you can combine
with wild shape |
BAB +4, wild shape class feature |
CC |
| Tactical |
Blood-Spiked Charger |
Gain armour and shield spike maneuvers |
Str 13, proficiency with armour
spikes and shield spikes, Power Attack, Weapon Focus (armour
spikes), Weapon Focus (shield spikes), BAB +6 |
PHB2 |
|
Tactical |
Cavalry Charger |
Enable three tactical maneuvers:
unhorse, leaping charge, fell trample |
Mounted Combat, Spirited Charge,
Trample, BAB +6 |
CW |
|
Tactical |
Clarion Commander |
Enable three tactical maneuvers:
following up, perpetual flank, pile on |
White Raven Defense, BAB +6, two
White Raven maneuvers |
BoNS |
| Tactical |
Combat Brute |
Enable three tactical maneuvers:
advancing blows, sundering cleave, momentum swing |
Improved Sunder, Power Attack, BAB
+6 |
CW |
|
Tactical |
Combat Cloak Expert |
Gain cloak maneuvers |
Dex 15, Int 13, Combat Expertise,
Dodge, BAB +6 |
PHB2 |
|
Tactical |
Combat Panache |
Gain charismatic combat maneuvers |
Bluff 8, Intimidate 8, Perform 8 |
PHB2 |
|
Tactical |
Confound the Big Folk |
Enable three tactical maneuvers:
knee strikers, underfoot defense, unsteady footing |
Small or smaller, Tumble 10, Underfoot
Combat |
RoW |
|
Tactical |
Crowd Tactics |
Gain move and skill bonuses in crowds |
Hide 5, Dodge |
RoD |
|
Tactical |
Distant Horizon |
Enable three tactical maneuvers:
continued push, turn the tables, lasting weak spot |
Int 13, Falling Sun Attack, BAB
+6, two Setting Sun maneuvers |
BoNS |
|
Tactical |
Einhander |
Gain one-handed weapon combat maneuvers |
Tumble 6, BAB +6 |
PHB2 |
| Tactical |
Elusive Target |
Enable three tactical maneuvers:
negate power attack, diverting defense, cause overreach |
Dodge, Mobility, BAB +6 |
CW |
|
Tactical |
Energy Gestalt |
Gain benefits when casting energy-based
spells in succession |
Spell Focus (evocation), CL 3 |
CM |
|
Tactical |
Faith Unswerving |
Enable three tactical maneuvers:
keep up the pressure, take one for the team, one last strike |
Devoted Bulwark, BAB +6, two Devoted
Spirit maneuvers |
BoNS |
| Tactical |
Formation Expert |
Enable three tactical maneuvers:
lock shields, step into the breach, wall of polearms (you gain
these benefits even if fighting with allies who do not have this
feat) |
BAB +6 |
CW |
| Tactical |
Giantbane |
Enable three tactical maneuvers:
duck underneath, death from below, climb aboard |
Medium or smaller size, Tumble 5,
BAB +6 |
CW |
|
Tactical |
Gloom Razor |
Enable three tactical maneuvers:
lingering gloom, moving shadows, shadow slip |
Hide 9, Shadow Blade, BAB +6, two
Shadow Hand maneuvers |
BoNS |
|
Tactical |
Gnome Tunnel Acrobatics |
Enable three tactical maneuvers:
combat puppeter, tunnel scrambler, wall leaper |
Gnome or BAB +4, Knowledge (dungeoneering)
2, Tumble 9 |
DS |
|
Tactical |
Holy Potency |
Gain various maneuvers to manipulate
positive or negative energy |
BAB +4, cast cure or inflict
spells, ability to turn or rebuke undead |
CC |
|
Tactical |
Mad Alchemist |
Gain thrown item combat maneuvers |
Grenadier, Craft (alchemy) 6 |
PHB2 |
|
Tactical |
Metamagic Vigour |
Gain benefits when casting metamagic-enhanced
spells in succession |
Two or more metamagic feats |
CM |
|
Tactical |
Perfect Clarity of Mind and Body |
Enable three tactical maneuvers:
coiled spring, expert mind, press the advantage |
Unnerving Calm, BAB +6, two Diamond
Mind maneuvers |
BoNS |
| Tactical |
Raptor School |
Enable three tactical maneuvers:
eagle's swoop, falcon's feathers, hawk's eye |
Wis 13, Jump 5, BAB +6 |
CW |
|
Tactical |
Reaping Talons |
Enable three tactical maneuvers:
focused assault, cornered predator, talon shield |
Two-Weapon Fighting, BAB +6, two
Tiger Claw maneuvers |
BoNS |
|
Tactical |
Residual Magic |
Apply magical effects in consecutive
rounds |
Spellcraft 12, any metamagic feat |
CM |
|
Tactical |
Roofjumper |
Gain attack and move bonuses when
jumping downward |
Balance 7, Jump 7, Dodge, Mobility,
Roofwalker |
City |
|
Tactical |
Roofwalker |
Gain move, skill, and AC bonuses
on rooftops |
Balance 5, Jump 5, Dodge, Mobility |
City |
|
Tactical |
Scorching Sirocco |
Enable three tactical maneuvers:
fan the flames, mark of fire, dance of flames |
Desert Wind Dodge, BAB +6, two Desert
Wind maneuvers |
BoNS |
|
Tactical |
Shadow Striker |
Gain stealthy combat maneuvers |
Hide 12, Move Silently 12 |
PHB2 |
|
Tactical |
Shards of Granite |
Enable three tactical maneuvers:
battering smash, eviscerating strike, unstoppable onslaught |
Stone Power, BAB +6, two Stone Dragon
maneuvers |
BoNS |
| Tactical |
Shock Trooper |
Enable three tactical maneuvers:
directed bull rish, domino rush, heedless charge |
Improved Bull Rush, Power Attack,
BAB +6 |
CW |
|
Tactical |
Spell Rehearsal |
Gain benefits from repetitious spellcasting |
Caster level 1st |
RoDR |
|
Tactical |
Stormguard Warrior |
Enable three tacticial maneuvers:
channel the storm, combat rhythm, fight the horde |
Proficiency with an Iron Heart preferred
weapon (bastard sword, longsword, two-bladed sword, katana),
Ironheart Aura, BAB +6, two Iron Heart maneuvers |
BoNS |
| Tactical |
Sun School |
Enable three tactical maneuvers:
inexorable progress of dawn, blinding sun of noon, flash of sunset |
Flurry of blows ability, BAB +4 |
CW |
|
Tactical |
Undermountain Tactics |
Enable three tactical maneuvers:
stair king, tunnel fighter, door sentinel |
Dwarf or gnome or BAB +6, Knowledge
(dungeoneering) 2 |
DS |
| Tactical |
Winged Warrior |
Enable three tactical maneuvers:
dustup, flying leap, shroud of feathers |
Hover, must have wings, BAB +4 |
RoW |
|
Tactical |
Wing Expert |
Use your wings for tactical advantages |
Flyby Attack, wings and a glide
or fly speed |
RoDR |
| Tactical |
Wolfpack |
Enable three tactical maneuvers:
distract foe, drive back, gang dodge |
Dex 15, Dodge, Mobility, Spring
Attack, BAB +6 |
RoW |
| Tactical |
Woodland Archer |
Enable three tactical maneuvers:
adjust for range, pierce the foliage, moving sniper |
Point Blank Shot, BAB +6 |
RoW |
|
Tainted |
Corrupt Arcana |
Prepare corrupt spell not among
your spells known |
Spontaneous caster, mild depravity |
HoH |
|
Tainted |
Debilitating Spell |
Spells become evil, deal Con or
Wis damage |
Surge of malevolence, moderate taint |
HoH |
|
Tainted |
Debilitating Strike |
Melee attacks become evil, deal
Con or Wis damage |
Surge of malevolence, moderate taint |
HoH |
|
Tainted |
Eldritch Corruption |
Enlarge, extend, heighten, or widen
a spell at the cost of your ally's Con damage |
Metamagic feat, moderate depravity |
HoH |
|
Tainted |
Forbidden Lore |
+2, +4, or +6 bonus on bardic knowledge
or lore checks regarding sinister topics |
Bardic knowledge or lore class feature,
mild depravity |
HoH |
|
Tainted |
Lunatic Insight |
+2 initiative bonus, treat all Knowledge
skills as if they were trained skills |
Mild depravity |
HoH |
|
Tainted |
Mad Faith |
Your depravity grants you bonus
spells |
Divine spellcaster, mild depravity |
HoH |
|
Tainted |
Surge of Malevolence |
+3, +6, or +9 bonus on a single
attack, save, or check |
Mild taint |
HoH |
|
Tainted |
Tainted Fury |
Gain bonus hit points and a tainted
smite attack while in a tainted fury |
Con 12, moderate corruption |
HoH |
|
Vile |
Abyss-Bound Soul |
Gain +2 on saves against good spells,
gain boon from your demonic patron |
Evil Brand, Thrall to Demon |
FCHoA |
|
Vile |
Blood War Conscript |
Gain +1 profane bonus on attack
rolls and weapon damage rolls against lawful or good creatures |
Evil Brand |
FCHoA |
| Vile |
Dark Speech |
Use Dark Speech to inspire dread,
aid in creating items, damage obects, or command swarms |
Base Will save +5, Int 15, Cha 15 |
FCHoA |
| Vile |
Deformity (Clawed Hands) |
Gains an unarmed claw attack doing
1D6 damage |
Willing Deformity |
BoVD |
| Vile |
Deformity (Eyes) |
See invisibility 1 minute/day, -2
penalty on Spot and Search checks |
Willing Deformity |
BoVD |
| Vile |
Deformity (Face) |
+2 bonus on Intimidate checks and
+2 on Diplomacy checks with evil creatures of a different type |
Willing Deformity |
BoVD |
| Vile |
Deformity (Gaunt) |
+2 bonus to Dex and -2 penalty to
Con; +2 bonus to Intimidation and Escape Artist checks |
Willing Deformity |
BoVD |
| Vile |
Deformity (Obese) |
+2 bonus to Con and -2 penalty to
Dex; +2 bonus on Intimidate checks and saves against poison |
Willing Deformity |
BoVD |
|
Vile |
Deformity (Skin) |
+1 natural armour bonus |
Evil alignment, Willing Deformity |
HoH |
|
Vile |
Deformity (Tail) |
Gain reach as if Large, take -1
penalty to AC |
Evil alignment, Willing Deformity,
Medium size |
HoH |
|
Vile |
Deformity (Teeth) |
Gain bite attack, +1 bonus on Intimidate
checks |
Evil alignment, Willing Deformity |
HoH |
|
Vile |
Deformity (Tongue) |
Gain blindsense 30 ft |
Evil alignment, Willing Deformity |
HoH |
|
Vile |
Demonic Conduit |
Your spell save DCs each increase
by 1 against lawful or good targets, or 2 against lawful good
targets |
Evil Brand |
FCHoA |
| Vile |
Disciple of Darkness |
+1 bonus on any die roll while performing
an evil act |
May not have Thrall to Demon feat |
BoVD |
| Vile |
Evil Brand |
Gain +2 bonus on Diplomacy checks
and Intimidate checks made against evil creatures |
None |
FCHoA |
| Vile |
Lichloved |
+1 bonus on saves against mind-affecting
effects, poison, sleep, paralysis, stunning, and disease; mindless
undead see you as undead |
Evil Brand |
BoVD |
| Vile |
Sacrificial Mastery |
+4 bonus on Knowledge (religion)
checks when performing a sacrifice |
Wis 15 |
BoVD |
|
Vile |
Spider Bite |
Your saliva is poisonous when ingested
by or introduced into the bloodstream of another creature |
Verminfriend, patron deity Lolth |
PGF |
| Vile |
Thrall to Demon |
Gain +1 luck bonus on an attack
roll, skill check, ability check, level check, or save 1/day |
Chaotic Evil alignment |
FCHoA |
|
Vile |
Unspeakable Vow |
+2 profane bonus on Intimidate checks |
None |
DoU |
| Vile |
Verminfriend |
Cha check to stop vermin from attacking
for 24 hours |
Cha 15 |
BoVD |
| Vile |
Vile Ki Strike |
+1 vile damage with unarmed strike |
Cha 15, Improved Unarmed Strike |
BoVD |
| Vile |
Vile Martial Strike |
+1 vile damage with a specific weapon |
Cha 15, Weapon Focus with the specified
weapon |
BoVD |
| Vile |
Vile Natural Attack |
+1 vile damage with natural weapon |
BAB +5, natural weapon doing at
least 1D8 damage |
BoVD |
|
Vile |
Vow of Decadence |
Control effects of drugs, +4 competence
bonus on Fort saves against ingested poison |
Unspeakable Vow |
DoU |
|
Vile |
Vow of the Spider Queen |
Gain various abilities and benefits
in exchange for profane ritual |
Caster level 6, rebuke undead, Unspeakable
Vow, Verminfriend |
DoU |
|
Vile |
Vow of Vengeance |
+2 on damage, +4 on critical confirmation
rolls against chosen creature |
Unspeakable Vow |
DoU |
| Vile |
Willing Deformity |
+3 bonus to Intimidate checks |
None |
HoH |
|
Weapon Style |
Aleval School |
Sacrifice 1D6 sneak attack damage
to apply -2 penalty on one save |
Spellcraft 2, Weapon Finesse, BAB
+4, sneak attack +2D6 or sudden strike +2D6 |
DoU |
| Weapon
Style |
Anvil of Thunder |
Target hit with both axe and hammer
becomes dazed if it fails Fort save |
Str 13, Improved Sunder, Power Attack,
Two-Weapon Fighting, Weapon Focus (warhammer or light hammer),
Weapon Focus (battleaxe, handaxe, or dwarven waraxe) |
CW |
|
Weapon Style |
Axespike |
When you make a full attack with
greataxe you can make an extra attack at -5 with armour spikes
(at 1/2 Str modifier to damage) |
Proficiency with armour spikes,
proficiency with greataxe, Armour Proficiency (heavy), Weapon
Focus (armour spikes) |
RoS |
| Weapon
Style |
Bear Fang |
Free grapple attempt against target
hit with both dagger and axe |
Str 15, Power Attack, Two-Weapon
Fighting, Weapon Focus (dagger), Weapon Focus (battle axe, handaxe,
or dwarven waraxe) |
CW |
| Weapon
Style |
Crescent Moon |
Free disarm attempt against target
hit with both dagger and sword |
Improved Disarm, Improved Two-Weapon
Fighting, Two-Weapon Fighting, Weapon Focus (dagger), Weapon
Focus (bastard sword, longswrod, scimitar, or short sword) |
CW |
|
Weapon Style |
Despana School |
Gain advantages when fighting alongside
a monster you summoned |
Power Attack, Weapon Focus (light
mace, heavy mace, or warmace), BAB +5, ability to cast any summon
monster spell |
DoU |
|
Weapon Style |
Eilservs School |
Deal extra damage with magic staff,
and cast staff spell as swift action against foe you've hit |
Spellcraft 2, Two-Weapon Fighting,
Weapon Focus (quarterstaff), BAB +6 |
DoU |
|
Weapon Style |
Hammer and Piton |
Drive pitons into large foe and
climb him |
Str 15, Climb 3 |
DS |
| Weapon
Style |
Hammer's Edge |
Target hit with both sword and hammer
falls prone if it fails Fort save |
Str 15, Improved Bull Rush, Two-Weapon
Fighting, Weapon Focus (bastard sword, longsword, or scimitar),
Weapon Focus (warhammer or light hammer) |
CW |
| Weapon
Style |
High Sword Low Axe |
Free trip attempt against target
hit with both sword and axe |
Improved Trip, Two-Weapon Fighting,
Weapon Focus (bastard sword, longsword, scimitar, or short sword),
Weapon Focus (battleaxe, handaxe, or dwarven waraxe) |
CW |
|
Weapon Style |
Inlindl School |
Give up shield bonus to AC for bonus
on attacks |
Int 13, Combat Expertise, Shield
proficiency, Weapon Finesse |
DoU |
| Weapon
Style |
Lightning Mace |
Gain extra attack after scoring
threat while wielding two light maces |
Combat Reflexes, Two-Weapon Fighting,
Weapon Focus (light mace) |
CW |
| Weapon
Style |
Net and Trident |
Make combined attack with net and
trident |
Dex 15, Exotic Weapon Proficiency
(net), Two-Weapon Fighitng, Weapon Focus (trident) |
CW |
| Weapon
Style |
Quick Staff |
Gain extra dodge bonus when wielding
quarterstaff |
Combat Expertise, Dodge, Two-Weapon
Fighting, Weapon Focus (quarterstaff) |
CW |
|
Weapon Style |
Shielded Axe |
Gain shield bonus with buckler when
making full attack with dwarven waraxe in one hand and handaxe
in off hand and suffer no -1 attack penalty |
Proficiency with dwarven waraxe,
proficiency with handaxe, Shield Proficiency, Two-Weapon Fighting |
RoS |
|
Weapon Style |
Shi'Quos School |
When charging or spring attacking
from higher elevation, you can knock foe prone |
Dex 13, Dodge, Mobility, Spring
Attack, BAB +6 |
DoU |
|
Weapon Style |
Spellrazor |
As full round action, may cast touch
spell, attack with the spell, and make offhand attack with gnome
quickrazor |
Concentration 5, Combat Casting,
proficiency with gnome quickrazor, Two-Weapon Fighting |
RoS |
| Weapon
Style |
Spinning Halberd |
Gain dodge bonus and extra attack
when making full attack with halberd |
Combat Reflexes, Two-Weapon Fighting,
Weapon Focus (halberd) |
CW |
|
Weapon Style |
Steal and Strike |
Gain free attack when you successfully
disarm opponent |
Combat Expertise, Improved Disarm,
Two-Weapon Fighting, Weapon Focus (rapier), Weapon Focus (kukri) |
DoU |
| Weapon
Style |
Three Mountains |
Target hit twice with mace, morningstar,
or greatclub becaomes nauseated if it fails Fort save |
Str 13, Cleave, Improved Bull Rush,
Power Attack, Weapon Focus (heavy mace, morningstar, or greatclub) |
CW |
|
Weapon Style |
Tormtor School |
Make melee attack and ranged attack
with javelin in the same round |
Point Bloank Shot, Weapon Focus
(javelin), BAB +6 |
DoU |
|
Weapon Style |
Tunnel Dart |
No AoO for moving away from a foe
you attack with short sword while wearing exotic heavy armour
and an extreme or tower shield |
Exotic Armour Proficiency (battle
plate or mountain plate), Exotic Shield Proficiency (extreme
shield) or Tower Shield Proficiency, Weapon Focus (short sword) |
RoS |
|
Weapon Style |
Vae School |
Free trip attempt when you damage
a flat-footed or flanked foe with spiked chain or whip |
Int 13, Combat Expertise, Improved
Trip, Weapon Focus (spiked chain or whip), BAB +7 |
DoU |
|
Weapon Style |
Weapon and Torch |
Burn and dazzle foes with lit torch |
None |
DS |
|
Weapon Style |
Xaniqos School |
"Charge" with crossbow
to deal +1D6 points of damage; reloading doesn't provoke AoO |
Dex 13, Dodge, Mobility, Point Bloank
Shot, Shot on the Run, BAB +6 |
DoU |
| Wild |
Blindsense |
Spend wild shape use to gain blindsense
30 ft |
Ability to use wild shape, Listen
4 |
CAdv |
|
Wild |
Boar's Ferocity |
Fight while at negative hit points |
Ability to use wild shape |
CD |
|
Wild |
Cheetah's Speed |
Speed becomes 50 ft for 1 hour |
Ability to use wild shape |
CD |
|
Wild |
Climb Like an Ape |
Spend wild shape use to gain climb
movement mode |
Ability to use wild shape |
CAdv |
|
Wild |
Corrupted Wild Shape |
Undead druids retain ability to
wild shape |
Undead type, wild shape class feature |
LM |
|
Wild |
Cougar's Vision |
Spend wild shape use to gain low-light
vision |
Ability to use wild shape, Spot
2 |
CAdv |
|
Wild |
Dragon Wild Shape |
You can take the form of a dragon |
Wis 19, Knowledge (nature) 15 ranks,
wild shape ability |
Dracon |
|
Wild |
Eagle's Wings |
Grow wings for 1 hour |
Ability to use wild shape |
CD |
|
Wild |
Elemental Essence |
Deal energy damage with your attacks
and gain resistance to that type of energy for 1 minute |
Any other wild feat, wild shape
class feature |
CC |
|
Wild |
Elephant's Hide |
Gain +7 natural armour bonus for
10 minutes |
Ability to wild shape into Large
creature |
CD |
| Wild |
Extra Wild Shape |
Use wild shape an additional 2/day |
Ability to use wild shape |
CD |
| Wild |
Fast Wild Shape |
Use wild shape as a move action |
Ability to use wild shape |
CD |
|
Wild |
Frozen Wild Shape |
Wild shape into cold magical beasts |
Base Fort save +6, wild shape ability |
FB |
|
Wild |
Great and Small |
Grow or shrink one size category |
Wild shape class feature, ability
to assume the form of a Large creature using wild shape |
CC |
|
Wild |
Grizzly's Claws |
Gain claws for 1 hour |
Ability to use wild shape |
CD |
|
Wild |
Hawk's Vision |
Spend wild shape use to gain +8
to Spot checks and cut range increment penalties in half |
Ability to use wild shape, Spot
4 |
CAdv |
|
Wild |
Lion's Pounce |
Make a full attack on a charge |
Ability to use wild shape |
CD |
|
Wild |
Oaken Resilience |
Become like a tree and gain plant
immunities |
Ability to use wild shape |
CD |
|
Wild |
Powerful Wild Shape |
Spend wild shape use to retain powerful
build trait and deal larger damage dice with natural attacks |
Ability to use wild shape, powerful
build racial trait |
RoS |
|
Wild |
Primeval Wild Shape |
Wild shape form gains +2 Str, +2
bonus to natural armour, and resistance to cold 10 but lasts
for only 1 round/level |
Wild shape ability. |
FB |
| Wild |
Proportionate Wild Shape |
Use wild shape to become creatures
of your own size |
Ability to use wild shape, natural
form neither small nor medium size |
MoW |
|
Wild |
Savage Grapple |
Deal sneak attack damage when grappling
in wild shape |
Ability to use wild shape, sneak
attack |
CAdv |
| Wild |
Scent |
Spend wild shape use to gain scent |
Ability to use wild shape |
CAdv |
|
Wild |
Serpent's Venom |
Gain poisonous bite attack for 1
minute |
Ability to use wild shape |
CD |
| Wild |
Speaking Wild Shape |
Operate in wild shape as if under
speak with animals |
Int 13, ability to use wild shape |
MoW |
|
Wild |
Stone Form |
Spend wild shape usage to assume
stony form |
Con 13, ability to use wild shape |
RoS |
|
Wild |
Swift Wild Shape |
Use wild shape as a swift action |
Dex 13, Fast Wild Shape, wild shape
class feature |
CC |
|
Wild |
Swim Like a Fish |
Swim underwater for 1 hour |
Ability to use wild shape |
CD |
|
Wild |
Venom's Gift |
Imbue your natural attacks with
poison for 1 round/level |
Two other wild feats, wild shape
class feature, ability to assume plant form using wild shape |
CC |
|
Wild |
Wolverine's Rage |
Enter a rage for 5 rounds |
Ability to use wild shape |
CD |