Return to the Therra Spells Page
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| Cure Light Wounds | 1 | Cnj | Hea | Cures 1D8 damage +1/level (max +5). | PHB |
| Hide from Undead | 1 | Abj | nil | Undead can't perceive one subject/level. | PHB |
| Magic Weapon | 1 | Trn | nil | Weapon gains +1 bonus. | PHB |
| Remove Fear | 1 | Abj | nil | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. | PHB |
| Bull's Strength |
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Subject gains +4 Str for 1 min./level. |
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| Continual Flame (n) |
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Makes a long-lasting, heatless torch. |
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| Cure Moderate Wounds | 2 | Cnj | Hea | Cures 2D8 damage +1/level (+10 max). | PHB |
| Darkvision | 2 | Trn | nil | See 60 ft in total darkness. | PHB |
| Cure Serious Wounds | 3 | Cnj | Hea | Cures 3D8 damage +1/level (max +15). | PHB |
| Halt Undead |
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Immobilizes undead for 1 round/level. |
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| Protection from Energy | 3 | Abj | nil | Absorb 12 points/level of damage from one kind of energy. | PHB |
| Searing Light | 3 | Evc | nil | Ray deals 1D8/two levels damage, more against undead. | PHB |
| Cure Critical Wounds | 4 | Cnj | Hea | Cures 4D8 damage +1/level (max +20). | PHB |
| Death Ward | 4 | Nec | nil | Grants immunity to death spells and negative energy effects. | PHB |
| Freedom of Movement | 4 | Abj | nil | Subject moves normally despite impediments. | PHB |