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NAME: ILNITH THE UNSEEN (designed
for 1st edition AD&D)
Alignment: Lawful Evil (Neutral)
Sex: Female
Race: Human Suloise
Homeland: Dantredun (World of Greyhawk)
Religion: Hel/Set
Social Class: LUC (Lower Upper Class)
Class: Dual Classed Illusionist/Assassin (active in Illusionist)
Age: 36
Weight: 85 pounds
Height: 5'11"
Hair: White
Eyes: Red
Strength: 16 (+1 damage, open
1-2, bend/lift 7%)
Intelligence: 17 (5 languages, know spell 65%, Min-7/Max-11)
Wisdom: 15 (spell failure 0%)
Dexterity: 17 (surprise/missile +2, defense -3)
Constitution: 13 (sys shock 85%, resurrect 90%)
Charisma 10 (max henchmen = 4)
Comliness: 4(17) (Aversion[Attraction])
HIT POINTS: 47
Movement 12"
Armour Class: 4(-1 with phantom armour)
Languages: Hobgoblin, Orc,
Goblin, Hanover, Suloise, Common, Lawful Good
Proficiencies:
Staff, Light Crossbow, Dagger,
Long Sword, Caltrops, Merchant, Blind Fighting, Healing (17),
Rope Use (17), Animal Noise (14), Slow Respiration, Riding (77%),
Swimming (04%)
Abilities:
Pick Pockets 65%, Open Locks
62%, Remove/Find Traps 50%, Move Silently 60%, Hide in Shadows
43%, Hear Noise 25%, Climb Walls 94%, Read Languages 35%
Psionics:
Attack/Defense Strength = 122/122
Attack/Defense Types = D,E/F,H,I,J
Disciplines: Telekinesis, Body Equilibrium
Saving Throw Modifiers:
Dodgeable Attacks = +3
Mental Attacks = +1
Psychic Attacks = +1
Assassinates zero level victims
75%
Backstabs for three times damage
Assassin Experience Points
= 212,548 (she cannot advance any further in this class)
Illusionist Experience Points = 208,433
CARRIED ITEMS:
| Item | Location | Weight | Notes |
|---|---|---|---|
| Staff | Hand |
|
|
| Light Crossbow | Hip, belt |
|
|
| Two Daggers | Belt, boot |
|
|
| Long Sword | Belt scabbard |
|
|
| Caltrops | Belt pouch |
|
|
| Amulet | Neck |
|
Note A |
| Token Bracelet | Wrist |
|
Note B |
| Vial | Small sack |
|
Note C |
| Gem | Belt pouch |
|
Note D |
| Ioun Stone | Belt pouch |
|
Note E |
| Opal | Belt pouch |
|
Note F |
| Vial | Small sack |
|
Note H |
| Two small sacks | Belt |
|
|
| Quiver (capacity 20 bolts) | Belt |
|
|
| Backpack | Back |
|
|
| Belt | Waist |
|
|
| Black Boots | Feet |
|
|
| Large Pouch | Belt |
|
|
| Materials | Pouch |
|
Note I |
| Thieves' Tools | Pouch |
|
Note T |
| Two Vials | Sack |
|
Note J |
| 1/2 Block Krrf | Pouch |
|
Note V |
| Vial | Sack |
|
Note L |
| Three Vials | Sack |
|
Note M |
| Spellbook | Large sack |
|
Note N |
| Large Sack | Back |
|
|
| Scroll | Belt |
|
Note O |
| Scroll | Belt |
|
Note P |
| Eighteen Gems | Pouch |
|
Note Q |
| Leather Armour | Worn |
|
|
| Bracers | Wrists |
|
|
| Spellbook | Backpack |
|
Note R |
| Signet Ring | Finger |
|
Note S |
| Wooden Box with Cricket | Large sack |
|
|
| Iron Flask | Large Sack |
|
Note U |
| Black Stone Knife | Jewelled scabbard |
|
Total Weight: 1,102
NOTES:
A = Demon amulet with the follwing
powers: detect evil, detect magic, know alignment, legend lore,
detect invisibility, detect illusion, detect lie, and detect curse
B = Quaal's Feather Tokens: chest, sword, snake, whip
C = Vial of Illusion when opened emits an illusion of spiders,
a wall of fog, a wall of fire, a wall of stone, a wall of ice,
or a web spell
D = Astral/Ethereal beacon which allows one to find his way back
to the Prime Material Plane
E = Absorbs level 1-3 spells
F = Gem of Moonbeams
H = Potion of Extra Healing
I = Harpy quill, four mind flayer tentacles, black feather, bleeder
organ, twleve giant insect legs
J = Powerful poison antidote
L = Wasp poison
M = Centipede poison
N = Personal spellbook
P = Scroll notes of magical lore
Q = 4x100gp, 1x500gp, 9x250gp, 2x250gp
R = Second personal spellbook
S = Mutable signets can forge a variety of noble seals and signets
T = 12 lockpicks, jemmy claw, prybar, pliers, screwdriver, chisels,
awl, small hammer, metal saw, keyhole saw (fine and quiet), keyhole
saw (fast), 150' twine, caryring bag, long lockpicks, small files,
inspection mirror, listening horn, miniature bullseye lantern
with alcohol fuel, tinder and flint, 3 vials of oil, 100' rope,
grappling hook, hooked wires, 2 small vials of acid
U = Flask which imprisons the demon called Storm-of-Blood (type
4 demon)
FIRST SPELLBOOK
Level One Spells:
Level Two Spells:
Level Three Spells:
Level Four Spells:
Level Nine Spells:
SECOND SPELLBOOK
Level Six Spells:
Level Seven Spells:
Level Eight Spells:
Level Nine Spells:
Spell Descriptions:
Control Vapour - 2nd lvl, 40'
range, duration 1 round/lvl, area 10' cubic/lvl, 7 segments to
cast, controls vapours' shape and movement including gaseous forms.
Mystic Chains - 2nd lvl, 100'
range, duration 4 rounds + 1 round/lvl, area 1 person/lvl, 3 segments
to cast, works exactly like a hold person or monster spell.
Ward Smoke - 3rd lvl, 50' range,
duration 2 rounds/lvl, area 10' square, 3 segments to cast, selective
wall of force (caster can allow specific people to pass through)
unless victims save vs illusion.
Fire Stones - 3rd lvl, sling
or throw range, duration 1 day or 1 use, area 1 stone/lvl created,
1 round to cast, each stone does 2d4 damage and can be thrown
at a rate of 3/round or slung at a rate of 1/round.
Smite Staff - 4th lvl, touch
range, duration 2 rounds/lvl, area 1 staff, 3 segments to cast,
staff does +3 to hit ad +5 damage.
FAVOURITE SAYINGS:
Never keep your eyes on
your back lest you find a dagger in your belly
Have one person in the world
you can trust...and never turn your back on him
A man is happy when he serves
himself
A man is useful when he serves you.
Always find people who think they are happy
but do not realize their usefulness.
CHARACTER INFO:
Ilnith wears a black cloak
and a black veil that covers all of her face except for a single
red eye. She is an albino, and dislikes sunlight, but she also
goes veiled because her face is grotequely disfigured. This malady
was caused by her custodians during her youth, and this made her
bitter and cynical.
Ilnith is not cruel, and will
keep her word and does not kill wantonly or for the fun of it,
but she is a professional assassin and will kill for the highest
bidder, and she stalks her targets with relish, always loving
the game of stalk and pounce. She has nothing against good aligned
people, but does not shirk from killing even innocents if it is
part of a job.
With her magical abilities,
thiefly abilities, and psionic powers, Ilnith is the consummate
assassin and has yet to fail a job. She coul deither be encountered
as a nemesis, or can comfortably travel with even a good aligned
party for a time if her job requires it.
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