Ilnith the Unseen


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NAME: ILNITH THE UNSEEN (designed for 1st edition AD&D)
Alignment: Lawful Evil (Neutral)
Sex: Female
Race: Human Suloise
Homeland: Dantredun (World of Greyhawk)
Religion: Hel/Set
Social Class: LUC (Lower Upper Class)
Class: Dual Classed Illusionist/Assassin (active in Illusionist)
Age: 36
Weight: 85 pounds
Height: 5'11"
Hair: White
Eyes: Red

Strength: 16 (+1 damage, open 1-2, bend/lift 7%)
Intelligence: 17 (5 languages, know spell 65%, Min-7/Max-11)
Wisdom: 15 (spell failure 0%)
Dexterity: 17 (surprise/missile +2, defense -3)
Constitution: 13 (sys shock 85%, resurrect 90%)
Charisma 10 (max henchmen = 4)
Comliness: 4(17) (Aversion[Attraction])

HIT POINTS: 47

Movement 12"
Armour Class: 4(-1 with phantom armour)

Languages: Hobgoblin, Orc, Goblin, Hanover, Suloise, Common, Lawful Good

Proficiencies:

Staff, Light Crossbow, Dagger, Long Sword, Caltrops, Merchant, Blind Fighting, Healing (17), Rope Use (17), Animal Noise (14), Slow Respiration, Riding (77%), Swimming (04%)

Abilities:

Pick Pockets 65%, Open Locks 62%, Remove/Find Traps 50%, Move Silently 60%, Hide in Shadows 43%, Hear Noise 25%, Climb Walls 94%, Read Languages 35%

Psionics:

Attack/Defense Strength = 122/122
Attack/Defense Types = D,E/F,H,I,J
Disciplines: Telekinesis, Body Equilibrium

Saving Throw Modifiers:

Dodgeable Attacks = +3
Mental Attacks = +1
Psychic Attacks = +1

Assassinates zero level victims 75%
Backstabs for three times damage

Assassin Experience Points = 212,548 (she cannot advance any further in this class)
Illusionist Experience Points = 208,433

CARRIED ITEMS:
Item Location Weight Notes
Staff Hand

50
Light Crossbow Hip, belt

50
Two Daggers Belt, boot

20
Long Sword Belt scabbard

60
Caltrops Belt pouch

2
Amulet Neck

5
Note A
Token Bracelet Wrist

5
Note B
Vial Small sack

20
Note C
Gem Belt pouch

5
Note D
Ioun Stone Belt pouch

5
Note E
Opal Belt pouch

5
Note F
Vial Small sack

20
Note H
Two small sacks Belt

10
Quiver (capacity 20 bolts) Belt

30
Backpack Back

20
Belt Waist

0
Black Boots Feet

0
Large Pouch Belt

5
Materials Pouch

20
Note I
Thieves' Tools Pouch

30
Note T
Two Vials Sack

40
Note J
1/2 Block Krrf Pouch

5
Note V
Vial Sack

20
Note L
Three Vials Sack

60
Note M
Spellbook Large sack

150
Note N
Large Sack Back

10
Scroll Belt

10
Note O
Scroll Belt

10
Note P
Eighteen Gems Pouch

90
Note Q
Leather Armour Worn

120
Bracers Wrists

20
Spellbook Backpack

150
Note R
Signet Ring Finger

5
Note S
Wooden Box with Cricket Large sack

20
Iron Flask Large Sack

20
Note U
Black Stone Knife Jewelled scabbard

10

Total Weight: 1,102

NOTES:

A = Demon amulet with the follwing powers: detect evil, detect magic, know alignment, legend lore, detect invisibility, detect illusion, detect lie, and detect curse
B = Quaal's Feather Tokens: chest, sword, snake, whip
C = Vial of Illusion when opened emits an illusion of spiders, a wall of fog, a wall of fire, a wall of stone, a wall of ice, or a web spell
D = Astral/Ethereal beacon which allows one to find his way back to the Prime Material Plane
E = Absorbs level 1-3 spells
F = Gem of Moonbeams
H = Potion of Extra Healing
I = Harpy quill, four mind flayer tentacles, black feather, bleeder organ, twleve giant insect legs
J = Powerful poison antidote
L = Wasp poison
M = Centipede poison
N = Personal spellbook
P = Scroll notes of magical lore
Q = 4x100gp, 1x500gp, 9x250gp, 2x250gp
R = Second personal spellbook
S = Mutable signets can forge a variety of noble seals and signets
T = 12 lockpicks, jemmy claw, prybar, pliers, screwdriver, chisels, awl, small hammer, metal saw, keyhole saw (fine and quiet), keyhole saw (fast), 150' twine, caryring bag, long lockpicks, small files, inspection mirror, listening horn, miniature bullseye lantern with alcohol fuel, tinder and flint, 3 vials of oil, 100' rope, grappling hook, hooked wires, 2 small vials of acid
U = Flask which imprisons the demon called Storm-of-Blood (type 4 demon)

FIRST SPELLBOOK

Level One Spells:

Level Two Spells:

Level Three Spells:

Level Four Spells:

Level Nine Spells:

SECOND SPELLBOOK

Level Six Spells:

Level Seven Spells:


Level Eight Spells:

Level Nine Spells:

 

Spell Descriptions:

Control Vapour - 2nd lvl, 40' range, duration 1 round/lvl, area 10' cubic/lvl, 7 segments to cast, controls vapours' shape and movement including gaseous forms.

Mystic Chains - 2nd lvl, 100' range, duration 4 rounds + 1 round/lvl, area 1 person/lvl, 3 segments to cast, works exactly like a hold person or monster spell.

Ward Smoke - 3rd lvl, 50' range, duration 2 rounds/lvl, area 10' square, 3 segments to cast, selective wall of force (caster can allow specific people to pass through) unless victims save vs illusion.

Fire Stones - 3rd lvl, sling or throw range, duration 1 day or 1 use, area 1 stone/lvl created, 1 round to cast, each stone does 2d4 damage and can be thrown at a rate of 3/round or slung at a rate of 1/round.

Smite Staff - 4th lvl, touch range, duration 2 rounds/lvl, area 1 staff, 3 segments to cast, staff does +3 to hit ad +5 damage.

FAVOURITE SAYINGS:

Never keep your eyes on your back lest you find a dagger in your belly

Have one person in the world you can trust...and never turn your back on him

A man is happy when he serves himself
A man is useful when he serves you.
Always find people who think they are happy
but do not realize their usefulness.

CHARACTER INFO:

Ilnith wears a black cloak and a black veil that covers all of her face except for a single red eye. She is an albino, and dislikes sunlight, but she also goes veiled because her face is grotequely disfigured. This malady was caused by her custodians during her youth, and this made her bitter and cynical.

Ilnith is not cruel, and will keep her word and does not kill wantonly or for the fun of it, but she is a professional assassin and will kill for the highest bidder, and she stalks her targets with relish, always loving the game of stalk and pounce. She has nothing against good aligned people, but does not shirk from killing even innocents if it is part of a job.

With her magical abilities, thiefly abilities, and psionic powers, Ilnith is the consummate assassin and has yet to fail a job. She coul deither be encountered as a nemesis, or can comfortably travel with even a good aligned party for a time if her job requires it.

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