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Therran Magic Items

 

Below are presented tables combining and listing all of the magic items and magical properties of Therra. These only include unique magic items and powers, not including, for example, potions, wands, or weapons with mere enhancement bonuses. The purpose of this listing is to allow any magic item referenced in a Therran scenario or on a Therran character sheet to be referenced and located within the appropriate rule books. In addition, these lists can serve as a means to allow DMs to choose magic items when creating NPCs or designing scenarios or encounters. Wondrous architecture and special siege ammunition, from the Stronghold Builder's Guidebook, are not included in the lists below.

Note: The brief descriptions presented here are NOT the full descriptions. They provide just enough information for a DM to decide if he might want to choose such an item. Important characteristics of these items often have been left out of these descriptions, and therefore all DMs are encouraged to read the actual entry for these items in the source books before implementing them into play.

Source Codes:

AEG = Arms and Equipment Guide
BoED = Book of Exalted Deeds
BoNS = Book of Nine Swords
BoVD = Book of Vile Darkness
CA = Complete Arcane
CAdv = Complete Adventurer
CC = Complete Champion
CD = Complete Divine
CM = Complete Mage
CP = Complete Psionic
CS = Complete Scoundrel
CW = Complete Warrior
DMG = Dungeon Master's Guide
DMG 2 = Dungeon Master's Guide II
DotF = Defenders of the Faith
DoU = Drow of the Underdark
Drac = Draconomicon
DrM = Dragon Magic
DS = Dungeonscape
EHB = Epic Handbook
FB = Frostburn
GW = Ghostwalk
HoB = Heroes of Battle
HoH = Heroes of Horror
LM = Libris Mortis
LoM = Lords of Madness
MHB = Miniatures Handbook
MIC = Magic Item Compendium
MM2 = Monster Manual 2
MM5 = Monster Manual 5
MoF = Magic of Faerun
MoI = Magic of Incarnum
MoP = Manual of the Planes
MotW = Masters of the Wild
OA = Oriental Adventures
PGF = Player's Guide to Faerun
PlaH = Planar Handbook
PsHB = Expanded Psionics Handbook
RoDR = Races of the Dragon
RoF = Races of Faerun
RoW = Races of the Wild
SaF = Sword and Fist
Sand = Sandstorm
SaS = Song and Silence
SK = Serpent Kingdoms
SS = Savage Species
SW = Stormwrack
TaB = Tome and Blood
ToM = Tome of Magic
UD = Underdark

Item Names with (P) are psionic items. Item names with (MP) are both regular magic items and psionic items. Item Names with (E) are epic items. Items Names with (S) are synergy items.

Armour, Special Abilities
Armour, Specific
Artifacts, Major
Artifacts, Minor
Augment Crystals

Devices
Potions
Psicrowns
Relics
Rings
Rods
Siege Engines, Special Abilities
Siege Engines and Ammunition, Specific
Staffs
Talismans
Templates (Armour and Weapons)
Universal Items
Weapons, Special Abilities
Weapons, Specific
Wondrous Items

Armour, Special Abilities:

Name

Description

Price

Source
Absorbing Absorbs ability drain and energy drain attacks

+3

GW
Acidic 2D4 damage/round during grapple or contact

+1

MIC
Acid Resistance Resist acid 10

+18,000

DMG
Acid Resistance, Greater Resist acid 30

+66,000

DMG
Acid Resistance, Improved Resist acid 20

+42,000

DMG
Acid Warding (E) Resist acid 50

+6

EHB
Agility +1 to Ref saves

+500

MIC
Agility, Greater (S) +5 to Ref saves

+8,000

MIC
Agility, Improved (S) +3 to Ref saves

+4,000

MIC
Amphibious Wearer may breathe water and gains +5 to Swim checks

+21,000

PlaH
Anchoring +5 to resist bull rush, overrun, or trip attack

+1

MIC
Anchoring, Greater (S) +10 to resist bull rush, overrun, or trip attack

+1

MIC
Angelic +1 AC vs evil creatures, +4 saves against evil spells

+2

BoED
Animated Shield protects wielder with no hands

+2

DMG
Anti-Impact Halves bludgeoning damage from full body attacks

+2,000

CW
Antipathy Antipathy 1/day vs creature type or alignment

+4

DotF
Aporter (MP) Dimension door 2/day

+20,000

MIC
Aquatic Move freely through water without Swim check +2 AEG
Aquatic, Rare As aquatic, plus water breathing effect +3 AEG
Arrow Catching Shield provides +1 bonus to AC vs ranged weapons, attracts ranged weapons within 5 ft

+1

DMG
Arrow Deflection Shield wielder gains Deflect Arrows feat

+2

DMG
Arrow Deflection, Exceptional (E) As arrow deflection, but deflect any type of ranged attack

+8

EHB
Arrow Deflection, Infinite (E) As arrow deflection, but any number per round

+6

EHB
Averter (MP) 3/day enemies may not approach within 30 ft

+13,000

MIC
Axeblock DR 5/bludgeoning or piercing

+2

MIC
Balance +5 to Balance checks

+3,750

MIC
Balance, Greater (S) +15 to Balance checks

+18,750

MIC
Balance, Improved (S) +10 to Balance checks

+11,250

MIC
Bane Blind Wearer imperceptible to specific creature type 3/day

+15,000

MIC
Bashing Shield acts as a +1 weapon and treated as 2 sizes larger

+1

DMG
Beastskin Armour usable in wild shape if extra wild shape use expended

+2

MIC
Blinding Shield flashes 2/day, blinding those within 20 ft

+1

DMG
Blinking 1/day blink for 1 minute

+15,000

MIC
Blueshine Never tarnishes, armour immune to acid and rust, +2 to Hide checks

+1,500

MIC
Blurring Blur spell 3/day for 5 rounds per use

+1

MIC
Blurring, Greater (S) Blur spell unlimited times per day

+2

MIC
Buffering Absorbs ability-draining and level-draining attacks, allows Fort saves against all energy-drain attacks

+3

AEG
Buoyant No armour penalty on Swim checks, +2 bonus on Swim checks

+4,000

MIC
Called  Armour or shield can be summoned to appear on the owner

+2,000

MIC
Charming Opponents who strikes wearer is charmed

+3

DotF
Cold Resistance Resist cold 10 +18,000 DMG
Cold Resistance, Greater Resist cold 30 +66,000 DMG
Cold Resistance, Improved Resist cold 20 +42,000 DMG
Cold Warding (E) Resist cold 50

+6

EHB
Commander +2 to Diplomacy checks, allies within 30 ft gain +1 to Will saves, -5 penalty to Hide checks

+2,000

MIC
Cool Armour does not give wearer -4 penalty on Fort saves to resist effects of hot weather

+2,400

Sand
Cooling Resist fire 5

+1

RoF
Dancing Shield dances and protects wielder on its own

+3

AEG
Dark Except in bright light, +5 bonus to Hide checks vs darkvision and concealment against darkvision

+8,000

DoU
Darksoul Protection 1/2 damage vs bonuses vs evil +1 BoVD
Daylight Daylight 30 minutes/day

+3,000

MIC
Death Ward Death ward 1/day as an immediate action

+1

MIC
Deepdweller Armour wearer gains ability to breathe water, immunity to cold water damage and pressure in depths, no armour check penalty to Swim checks, converse with intelligent water-breathing creatures, see twice as far underwater

+12,000

MIC
Demonmight Ward Bonus to AC and saves vs good +2  BoVD
Dessication Resistance Armour absorbs 10 points of dessication damage

+9,000

Sand
Displacement Displacement spell 1/day for 5 rounds

+1

MIC
Distracting Daze effect on all attackers, hypnotic pattern 1/day

+3

AEG
Dragondodger Gain evasion ability against breath weapons

+1

MIC
Drowcraft +2 to AC within earth node or faerzress, dissolves in sunlight

+1

UD
Durable Armour is immune to special attacks that cause it to dissolve or rust

+500

DS
Ease May sleep in armour and easier to don and remove

+1

MotW
Easy Travel Medium load treated as light load and may walk for 10 hours/day

+1,500

MIC
Ectoplasmic (P) Ectoplasmic form 5 minutes/day, DR 10/psionics

+10,800

PsHB
Ectoplasmic Feedback 1D6 damage to incorporeal attackers

+1

MIC
Ectoplasmic Wall (MP) Shield dropped at feet becomes an ectoplasmic wall 1/day for up to 7 rounds

+2

MIC
Electricity Resistance Resist electricity 10 +18,000 DMG
Electricity Resistance, Greater Resist electricity 30 +66,000 DMG
Electricity Resistance, Improved Resist electricity 20 +42,000 DMG
Empyreal Enhancement bonus may be transferred to save bonus

+2

BoED
Energy Defense (S) In addition to greater energy resistance, user wreathed in energy 3/day and those striking user duffer 1D6+10 energy damage

+1

MIC
Energy Drain Enervation on touch or bash attack

+2

GW
Energy Immunity Immunity to a choice of energy type 1/day for 1 minute

+2

MIC
Etherealness Ethereal jaunt 1/day

+49,000

DMG
Everbright Never tarnishes, armour immune to acid and rust, acid resistance 5

+1

MoF
Exalted Half bonus damage from unholy weapon, protection from evil, negates vile damage

+3

BoED
Fearsome Radiate aura of fear 3/day

+15,000

MIC
Fearsome, Deep Has armour spikes, +5 to Intimidate checks, demoralize as a move action

+5,000

DoU
Feathered Fly 5 minutes/day

+2

AEG
Fire Resistance Resist fire 10 +18,000 DMG
Fire Resistance, Greater Resist fire 30 +66,000 DMG
Fire Resistance, Improved Resist fire 20 +42,000 DMG
Fire Warding Negates wearer's vulnerability to fire

+24,000

PlaH
Fire Warding, Epic (E) Resist fire 50

+6

EHB
Floating (P) +4 to Swim, negates armour penalty swimming

+4,000

PsHB
Focused Shield provides +10 bonus on Sense Motive checks against feints, +1 to AC if threatened by 1 opponent

+1

CAdv
Fortification Negates chance of critical hit

varies

DMG
Fortifying Defense (S) When extra damage negated, foe loses ability to do extra damage for 1D4 rounds

varies

DMG2
Freedom Freedom of movement effect

+5

MIC
Frost Warding Negates wearer's vulnerability to frost

+24,000

PlaH
Ghost Touch Effective against and usable by incorporeal creatures

+3

DMG
Ghost Ward Add enhancement bonus of armour or shield to AC against incorporeal touch attacks

+1

MIC
Gilled Armour wearer can breathe and speak freely in air

+6,000

MIC
Glamered Appears as normal clothing

+2,700

DMG
Gleaming (P) Wearer gains concealment

+3

PsHB
Halfweight Weighs half as much and treated as light armour

+3 (+2)

UD
Hamatula Barbs Attacker with natural or handheld non-reach weapon takes 1D8 damage

+2

PlaH
Hammerblock DR 5/piercing or slashing

+2

MIC
Healing Heal 2D8+5 damage 1/day, automatically if user is at negative hp

+8,000

MIC
Healing, Greater (S) Heal 3D8+15 damage 1/day, automatically if user is at negative hp

+24,000

MIC
Heartening (MP) +5 temporary hp 2/day

+2,000

MIC
Heraldic Crest, Courage +1 bonus to initiative, aid on bearer 1/day

+4,000

HoB
Heraldic Crest, Ferocity +1 round to rage ability, rage on bearer 1/day

+6,000

HoB
Heraldic Crest, Glory +1 to weapon damage rolls, heroism on bearer 1/day

+11,000

HoB
Heraldic Crest, Honour +1 to saves vs chaotic spells, order's wrath 1/day

+12,000

HoB
Heraldic Crest, Insight +2 bonus to Spot checks, see invisibility on bearer 1/day

+5,000

HoB
Heraldic Crest, Valiant Defense +1 bonus to AC, shield other 1/day

+6,000

HoB
Ice  Slow effect, ray of frost 5/day

+3

DotF
Illithidwrought +1 to AC, +2 if worn by psionic

+2

UD
Invulnerability DR 5/magic

+3

DMG
Invulnerability, Great (E) DR 10-15/magic or DR 5-10/epic

varies

EHB
Landing (MP) Ignores 60 ft of fall and always lands on feet

+4,000

MIC
Lightning Warding (E) Resist electricity 50

+6

EHB
Linked (MP) Communicate telepathically with other wearers of linked armour 3/day

+6,000

MIC
Magic-Eating Heal 1 hp/level of spell targetted on user if successfully saved against

+10,000

MIC
Malleable Allows wearer to squeeze through hampered spaces and retain Dex bonus in them

+1

UD
Manifester (P) Generates 3 power points 1/day

+6,000

MIC
Masking Nondetection effect

+40,000

MIC
Menacing Cause a weaker creature within 30 ft to be panicked 3/day

+30,000

MIC
Mindarmour (MP) +5 Will saves vs mind-affecting effects 3/day

+3,000

MIC
Mobility Gain Mobility feat with light armour

+1

MIC
Nacreous +2 bonus to AC against piercing attacks

+1

SW
Negating (E) Weapon hitting wearer targetted with greater dispel magic

+5

EHB
Negative Energy Protection Negative energy protection 5 rounds/day

+2

GW
Nimbleness Max Dex +1, armour check penalty lowered by 2

+1

MIC
Paired +1 to AC for each additional paired shield adjacent to wielder

+1

MHB
Phasing (P) Move through wood, plaster, or stone 60 f/day

+65,520

PsHB
Planar Tolerance Planar tolerance effect

+25,000

PlaH
Poison Spike Retractable spikes with poison +1 BoVD
Power Resistance (P) Grants PR of 13-19

varies

PsHB
Presence +2 to Cha

+8,000

OA
Proof against Transmutation Impervious to transmutation effects that alter form (including petrification and disintegrate)

+5

CA
Quickness (MP) Spd +5 ft

+5,000

MIC
Radiant (MP) Resistance 10 to all energy and radiates light when energy absorbed

+4

MIC
Ranged (MP) Shield may be thrown as ranged weapon and returns to thrower

+1

MIC
Reflecting Spell turning 1/day

+5

DMG
Reflecting, Great (E) Spell turning effect

+10

EHB
Restful No penalty for sleeping in armour, and Listen checks while asleep are only at -5

+500

DS
Retaliation Deal 1D6 damage to foe who does 10 or more points of damage to wearer, 3D6 if wearer brought to 0 hp or less

+2

MIC
Roaring Reflect nonmagical projectile back on attacker if it does 10 points or less damage, +4 to initiative checks

+3

MIC
Sacred +2 to effective level to turn or rebuke undead

+2

BoED
Scorpion Carapace Armour grants Scorpion's Resolve and Scorpion's Sense feats

+32,000

Sand
Seeing (P) +1 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls

+6,000

PsHB
Shadow +5 to Hide checks

+3,750

DMG
Shadow, Greater +15 to Hide checks

+33,750

DMG
Shadow, Improved +10 to Hide checks

+15,000

DMG
Shapeshifting +2 to AC when shape changed

+1

OA
Signaling Whispering wind 3/day

+12,960

OA
Silent Moves +5 to Move Silently checks +3,750 DMG
Silent Moves, Greater +15 to Move Silently checks +33,750 DMG
Silent Moves, Improved +10 to Move Silently checks +15,000 DMG
Slick +5 to Escape Artist checks +3,750 DMG
Slick, Greater +15 to Escape Artist checks +33,750 DMG
Slick, Improved +10 to Escape Artist checks +15,000 DMG
Slimy Babau slime 3/day on wearer

+16,200

PlaH
Slippery Aura (S) Grants slippery mind ability to allies within 10 ft 1/day for 10 minutes

+45,000

DMG2
Slippery Mind Wearer may make another save vs enchantment 1 round after failing such a save

+45,000

DMG2
Sonic Resistance Resist sound 10 +18,000 DMG
Sonic Resistance, Greater Resist sound 30 +66,000 DMG
Sonic Resistance, Improved Resist sound 20 +42,000 DMG
Sonic Warding (E) Resist sound 50

+6

EHB
Soulbound Increases AC bonus with invested essentia and may be bound to chakra

+1

MIC
Soulbound, Greater (S) Increases AC bonus with invested essentia and may be bound to chakra

+2

MIC
Soulfire Immune to death effects, energy drain, and negative energy effects

+4

BoED
Spearblock DR 5/bludgeoning or slashing

+2

MIC
Speed Haste effect for 1 round 3/day

6,000

MIC
Spell Resistance SR 13-19

varies

DMG
Spell Resistance, Greater (E) SR 21-27

varies

EHB
Spell Trapping (S) Increases spell resistance by 2, traps 1 spell of 5th level or lower to be released as wished by wearer

+5

DMG2
Spider Boon +4 bonus to Climb and Escape Artist checks, unaffected by webs from spiders, 3/day double bonus to +8 and gain climb speed

+9,000

DoU
Spider Bound Shield transforms into fiendish spider 1/day

varies

DoU
Stamina +1 to Fort saves

+500

MIC
Stamina, Greater +5 to Fort saves

+8,000

MIC
Stamina, Improved +3 to Fort saves

+4,000

MIC
Strength +2 or +4 to Str

varies

MoF
Styptic Wearer does not bleed and stabilizes if dying, 25% unaffected by blood draining attack that depelets Con or wounding weapon

+1

MIC
Swarmguard Armour grants you DR 5/- against swarm damage, gain bonus on checks and saves against distraction equal to enhancement bonus of armour

+1

DS
Time Buttress (MP) 1/day user invulnerable to attacks, spells, and powers for 1 full round

+5

MIC
Twilight -10% arcane spell failure

+1

MIC
Undead Controlling Control undead each day

+49,000

DMG
Undead Disrupting Disrupt undead 4/day

+2

GW
Vanishing (MP) User becomes imperceptible to others 2/day

+3

MIC
Wall (P) 1/day creates wall of ectoplasm

+20,160

PsHB
Warming Resist cold 5

+1

RoF
Wild Preserves armour bonus while in wild shape

+3

DMG
Woodwalk Tree stride 3/day

+9,000

MIC
Wrapping Shield wraps around target of shield bash, hinders target and wielder with -5 to AC and -2 to attacks

+1

AEG
Xorn Movement Xorn movement 9 rounds/day

+36,000

UD

Armour, Specific:

Name

Description

Price

Source
Absorbing Shield +1 heavy steel shield, disintegrates object it touches 1/2 days

50,170

DMG
Adamantine Breastplate Nonmagical DR 2/-

10,200

DMG
Antimagic Armour (E) +1 adamantine negating full plate of invulnerability, -5 penalty on dispel checks against it or its wearer

871,500

EHB
Armour of the Abyssal Horde (E) +6 full plate, +4 keen gauntlets with energy drain

768,260

EHB
Armour of the Beast +1 wild studded leather, grants 1 extra use of wild shape, part of the set trappings of the beast

26,175

CC
Armour of the Celestial Battalion (E) +7 chainmail, max Dex +10, armour check 0, spell failure 10%, light armour, fly at will, magic circle against evil effect

616,300

EHB
Armour of Dragonshape +3 dragoncraft hide armour, resist energy type 5, may use wild shape to transform into a dragon

23,165

Drac
Armour of the Dread Emperor  +1 full plate, chained captives protect wearer 

14,650 

BoVD 
Armour of Mobility +2 leather, grants Mobility feat

16,160

Drac
Armour of Transport +2 mithral breastplate, dimension door 1/day

25,300

HoB
Armour of the Unending Hunt +2 mithral chainmail, immunity to fatigue and exhaustion

21,500

CW
Armour of Weapon Creation +1 spiked half-plate with spiked gauntlets, wearer can produce some simple melee weapons 42,305 AEG
Asura Shield +2 bashing heavy spiked steel shield, +1D6 fire damage, +1D6 divine damage vs evil

27,180

BoED
Bale Eye +2 half-plate, +4 Will save vs fear, fear 3/day

38, 360

AEG
Banded Mail of Luck +3 banded mail, reroll attack roll made against wearer 1/week

18,900

DMG
Barricade Buckler +1 buckler, turns into 5 ft square wall of force 3/day

4,165

MIC
Bastion of Righteous War +1 heavy steel shield, spend turn or rebuke attempts to negate critical threat, part of the set regalia of righteous war

18,170

CC
Bearskin Armour +1 breastplate, +4 to Con 1/day, +2 bonus on grapple checks, scent ability 2/day, sprout bear claws 3/day

14,350

MIC
Blue Armour of the Grashtilim Mountains +3 scale, electricity resistance 15

20,960

DotF
Breastplate of Command +2 breastplate, +2 to Cha checks, +2 Leadership score, allied troops become braver

25,400

DMG
Breastplate of Kaltar +1 undead controlling breastplate

25,350

GW
Bulwark of Antimagic +1 tower shield, antimagic field 1/day

27,580

Drac
Bulwark of the Great Dragon (E) +6 heavy shield, 3/day breathe based on dragon type, resistance 50 to energy type based on dragon type

1,612,970

EHB
Bulwark of the Living +1 blinding heavy wooden shield, good sligned user can expend 4th level or higher divine spell to cast death ward on himself

10,157

CC
Captain Aerad's Shield +3 heavy steel shield

9,170

PGF
Caster's Shield +1 light wooden shield, scroll scribable on back

3,153

DMG
Celestial Armour +3 chainmail, max Dex +8, check penalty -2, spell failure 15%, light armour, fly 1/day

22,400

DMG
Celestial Tessen +1 tessen of blinding, searing light 1/day

14,962

OA
Cortical Armour +1 halfweight illithidwrought full plate, mind blank effect

146,650

UD
Crimson Coat of Ilpharzz +4 leather armour, ignites 3/day for 1 minute granting +4 to AC, fire resistance 15, and damages attackers with natural or melee weapons

28,300

CA
Darkwood Buckler Nonmagical, 2.5 lbs and no check penalty

257

DMG
Death Armour +3 glamered shadow slick silent drowcraft spiked leather, greater invisibility 1/day

75,730

UD
Demon Armour +4 full plate, claw attacks 1D10 damage as +1 weapons that cause contagion

52,260

DMG
Devata Armour +1 chainmail, fly 1/day, worn with chahar-aina or dastana, max Dex +8, -2 armour check, light armour, spell failure 15%

25,300

OA
Devilhusk +5 hide armour, 3D8 +1.5 Str bonus to grabbed foe

33,165

BoED
Disarmour +2 scale, 3/day armour attempts to disarm successful melee attacker at +5 bonus to attempt

10,875

AEG
Dragonheart Armour +1 red dragonhide scale, resist fire 10

25,400

PGF
Dragonhide Plate Nonmagical and nonmetallic

3,300

DMG
Dragonrider Armour +1 dragonhide full plate, resist energy type 10, +5 Ride when riding dragons, feather fall

18,300

MIC
Dragonskin Armour (E) +5 full plate, sprout dragon wings 4 hours/day, immunity to energy type based on dragon type, -4 to Diplomacy checks vs dragons, +4 to Intimidate checks vs dragons

564,550

EHB
Dwarven Plate Nonmagical adamantine, DR 3/-

16,500

DMG
Earthplate Armour +1 full plate, stoneskin and tremorsense 1/day

41,650

MIC
Earthskin +1 dendritic armour

3,150

RoF
Electric Eeel Hide +1 buoyant slick hide armour, electricity shield 3/day causes attacks with natural or metal weapons cause attacker to suffer 1D6 electricity damage and allows one use of electrical melee touch attack (5D6) or underwater a 5 ft burst (2D6)

14,165

MIC
Elven Chain Nonmagical, Spd as light armour, max Dex +4, check penalty -2, spell failure 20%

4,150

DMG
Equerry's Armour +2 full plate, +1 to Ride checks, mount gains +2 Dex and +10 spd

10,670

MotW
Exoarmour +2 illithidwrought full plate, +4 Str and Con

81,650

UD
Exoskeleton Armour +1 breastplate, DR 5/bludgeoning

21,350

MIC
Fleshshifter Armour +1 leather, alter self at will 13,160 BoVD
Foxhide Armour +1 leather, +4 to Int 1/day, +2 bonus on Hide and Move Silently checks, scent ability 2/day, pass without trace and woodland stride ability 3/day

10,160

MIC
Gazebane +1 chain shirt, 3/day ignore effects of gaze attack

74,050

AEG
Ghoul Shell Armour +1 leather, ghoul touch 3/day

10,160

MIC
Ghost Shroud +4 deflection bonus to AC, all weapons wielded are as if with ghost touch ability.

35,000

LM
Golden Apron +2 AC, gnome gains DR 5/magic and +2 saves vs fire and heat

22,200

DotF
Gray Ironwood Suit +2 full plate made of ironwood

137,650

MotW
Grim Defender +1 breastplate, transfers damage to another 11,350 BoVD
Hawkfeather Armour +1 studded leather, +4 to Cha 1/day, +5 bonus to Spot checks, sprout wings and fly 3/day

12,175

MIC
Holoran's Chainmail +2 negative energy protection undead disrupting chainmail

36,300

GW
Iligoran Greatshield  +1 arrow deflection heavy steel shield

9,170

MoF
Kyton Armour +1 mithral shirt, animates and fights as +1 weapons

13,100

MIC
Laeral's Spell Shield +1 heavy steel shield, SR 17 vs force spells

9,170

MoF
Laeral's Storm Armour +2 fire and lightning resistance nonmetallic full plate, never hindered or moved in strong winds

66,650

MoF
Lion's Shield +2 heavy steel shield, bite 3/day for 2D6 damage

9,170

DMG
Lunistra, the Heartstar +4 soulfire breastplate, intelligent, cure moderate wounds 3/day

71,850

BoED
Mithral Full Plate of Speed +1 mithral full plate, haste 10 rounds/day, max Dex +3, check penalty -3, spell failure 25%

26,500

DMG
Mithral Heavy Shield Nonmagical, spell failure 5%, check penalty 0, 5 lbs

1,020

DMG
Mithralmist Shirt +1 mithral shirt, mist grants concealment 7/day, gaseous form 1/day

3,400

MIC
Mithral Shirt Nonmagical, Spd as light armour, max Dex +6, check penalty 0, spell failure 10%

1,100

DMG
Oni Armour +4 great armour, claw attacks deal 1D10 as +1 weapon and +1 taint

42,350

OA
Overhead Shield +1 heavy steel shield, horizontal wall of force overhead 1/day

24,170

MIC
Owlfeather Armour +1 leathe+4 to Wis 1/day, +5 on Spot checks in shadows, 2 bonus on Listen and Move Silently checks, sprout wings and fly 3/day

8,160

MIC
Plantbane +1 leather, diminish plants effect, antiplant shell 1/day

41,240

AEG
Plate Armour of the Deep +1 full plate, treated as unarmoured for Swim checks, breathe underwater, converse with any water breathing creature

24,650

DMG
Razor Armour +2 scale, grapple damage and shoots razors 5,600  BoVD
Red Dragon Armour +3 scale, fire resistance 15

35,200

DotF
Rhino Hide +2 hide armour, check penalty -1, +2D6 damage on charge

5,165

DMG
Roaring Armour of Ammarindar +2 breastplate, nonmagic missile doing 10 or fewer hp of damage strike back at attacker, gain uncanny dodge ability and cannot be flanked

49,350

RoF
Serpent Armour +1 leather, +1 Ref saves, wearer gains Combat Reflexes feat

12,160

MIC
Shadow Veil +2 deflection bonus to AC, concealment against creatures with normal sight while in shadows

10,000

LM
Shaman's Bones +2 bone armour, +2 to saves

12,170

OA
Shapeshifter's Armour (E) +6 hide armour, grants armour bonus in any form

400,165

EHB
Shield of Mercy +1 heavy steel shield, smite attempt heals by touch (augmented by any bonuses to Wis from magic items)

2,170

MIC
Shield of Vigilance +1 bashing shock heavy steel shield

9,170

MoF
Shield of the Winged Crusade +1 heavy steel shield, wearer may move 10 ft instantly if in an area of effect allowing a Ref save

3,170

DrM
Skin Paint +5 to AC

5,000

AEG
Spider Shield +2 spiked light steel shield, spike always poisoned, shield turns into Small monstrous spider 1/day

40,809

AEG
Spined Shield +1 heavy steel spiked shield, fire spines 3/day

5,580

DMG
Spiteful Imp +4 animated buckler, spit burning venom 1/day

46,245

CA
Splint Mail of Stability +2 splint mail and +2 saves only for neutral wearers

5,845

DotF
Stonecunning +1 full plate, humans gain stonecunning ability, dwarves gain +4 to stonecunning and stone shape and stone tell 1/day

32,130

AEG
Storm Armour of the Earth's Children +1 cold, fire, and lightning resistance full plate, resizes to fit only dwarves, gnomes, or halflings

111,650

MoF
Swarm Shield Bracers can summon insects to form +1 light shield, summon swarm 1/day

6,160

AEG
Tessellated Armour Box activates into +2 full plate, medium armour, check penalty -4, spell failure 25%, hypnotic pattern 1/day

11,560

AEG
Tigerskin Armour +1 mithril chain shirt, +4 to Dex 1/day, +2 bonus to Climb, Hide, Jump, and Move Silently checks, scent ability 2/day, sprout tiger claws 3/day

17,100

MIC
Torvion, the Fifth Shield +4 angelic light steel shield, intelligent, may be restored if sundered, bless 3/day, eyes of the avoral

49,659

BoED
Useful Buckler +1 buckler, transforms into a variety of tools

10,265

AEG
Vampire Hide Armour +1 studded leather, DR 5/silver or magic

21,175

MIC
Vampire Hunter +3 banded mail, daylight, protection from evil, 1/day sunburst and holy smite, +4 Will saves vs domination, energy drain from vampires halved, grow wooden stakes

100,000

AEG
Variable Shield +1 light steel shield, change size from buckler to tower shield

6,560

AEG
Vassal Armour +3 exalted half-plate, +2 to AC against confirming a critical hit

38,250

BoED
Warlord's Breastplate (E) +6 mithral breastplate, max Dex +5, armour check -1, spell failure 10%, light armour, +4 Cha, gain followers

416,200

EHB
Wight Armour +1 shadow studded leather, hide from undead and darkvision 60 ft on self or touch 3/day

14,175

MIC
Wight Hide Shield +1 light steel shield, successful shield bash causes victim to gain negative level 3/day

9,159

MIC
Windrunner's Shirt +1 mithral shirt, sail along surface water 1 hr/day

20,820

SW
Winged Shield +3 heavy wooden shield, fly 1/day

17,257

DMG
Wrapped Tower +1 tower shield, paralyze viewers 1/day when using total cover

6,180

MIC
Wylag Mail +1 cooling chainmail

3,840

RoF
Zombie Hide Armour +1 hide armour, DR 5/slashing

16,165

MIC

Artifacts, Major:

Name

Description

Price

Source
Acererak's Robe As robe of the archmagi, death ward at will, finger of death at touch 3/day and slain rise as zombie, may slay others inadvertantly.

n/a

HoH
Angelwing Razor +5 vorpal longsword ignores DR and hardness n/a BoVD
Annulus (P) Catapsi, +4 saves vs ability damage, ultrablast 1/day, psionic dimensional anchor 3/day, disintegrate psionic targets 1/year

n/a

PsHB
Axe of the Dwarvish Lords +6 keen throwing goblinoid bane dwarven waraxe, dwarf wielder doubles darkvision range, nondwarf loses 2 Cha, +10 to various Craft checks, summon elder earth elemental 1/week

n/a

EHB
Blade of Fiery Might Large +5 unholy keen flaming burst falchion, intelligent, fire shield effect, triple strength true seeing, rebuke or command fire creatures 10/day, 1D6 fire damage to wielder/round

n/a

AEG
Blade of Valgyr +4 keen unholy wounding bastard sword, intelligent, detect magic at will, darkness 3/day, tainted.

n/a

HoH
Book of True Binds Truename binding on 20 creatures of CR 15 to 20.

n/a

ToM
Cloak of the Consort +6 bonus to AC, +4 to saves, negate weakness to light, concealment for 10 rounds at will, -4 saves vs spells cast by female drow

n/a

DoU
Codex of the Infinite Planes Astral projection, banishment, elemental swarm, gate, greater planar ally, greater planar binding, plane shift, soul bind at will with risks

n/a

EHB
Crown of Horns Fear aura, rebuke or command undead, greater teleport 1/week, cone of undeath, Mergurr's hand

n/a

MoF
Crystal of the Ebon Flame Symbol of persuasion or symbol of insanity, discern location 1/day, greater scrying 1/day, vision 1/day, mind blank or protection from spells 1/day, +10 to DC of scrying

n/a

AEG
Cup of Al'Akbar  Cure critical wounds or neutralize poison 

n/a

EHB 
Daoud's Wondrous Lantern Cure light wounds, halt and remove effects of disease and poison, abates need for sustenance and sleep, hold monster, flame strike, lightning bolt, haste, colour spray, fear, rage, confusion, prismatic spray, prismatic sphere

n/a

AEG
Death Rock Gain sorcerer level equal to character level but only Necromantic spells known, turns companions or loved ones into zombies n/a BoVD
Despoiler of Flesh Polymorph victim into any organic form n/a BoVD
Dragonhammer +5 holy evil dragon bane greatsword, +7 AC and acid, electricity, fire, and cold resistance 20 vs dragons

n/a

AEG
Ebon Rod of Ill Will Large +3 vicious heavy mace, bane ability against target struck, may not be disarmed, phantasmal killer against enemies who grasp it

n/a

HoH
Egg of Lolth Releases a series of finedish spiders and fiendish spider swarms

n/a

DoU
Eye of Gruumsh +6 Str and Cha for orc, double orc's darkvision range, nonorcs gain +2 Str and -2 Int and Cha, all weapons are elf bane, true seeing 1/day

n/a

EHB
Golem Armour +10 full plate, increases size of wearer by one category, +10 Str, immune to mind-affecting effects, poison, and disease, immune to critical hits, nonlethal damage, energy drain, and death from massive damage, immune to rust attacks, DR 15/adamantine, cannot regain hp

n/a

EHB
Hand and Eye of the Maug  - Eye -2 Cha, darkvision, true seeing, destruction 1/day, unhallow 1/day

n/a

DMG
Hand and Eye of the Maug - Hand -2 Dex, 1D10 cold damage on touch, drain 1 ability score 3/day on touch, blasphemy 1/day, unholy aura 1/day

n/a

DMG
Helltongue +5 mighty whip (+4 Str bonus), damage as if Colossal whip, imparts negative levels depending on number of strands hitting

n/a

AEG
Invulnerable Coat of Arnd +5 chain shirt of heavy fortification, DR 10/epic, resistance 20 vs cold, acid, electricity, fire, and sonic, +4 levels to turn undead, smiting evil, and laying on hands

n/a

EHB
Iron Flask of Tuerny the Merciless Holds demons that may be called forth and commanded n/a BoVD
Iron Gauntlet of the Deceiver Intelligent, +8 Str, double damage on any smite, +4 to Leadership score but no good or chaotic followers or cohorts, implosion 1/day

n/a

EHB
Jacinth of Inestimable Beauty Sight of wielder blinds viewers, 1/day sight of wielder slays viewers

n/a

AEG
Johydee's Mask Alter self spell, immune to gaze attacks and mind-affecting spells and effects

n/a

AEG
Mace of Meredros +5 holy axiomatic disruption heavy mace, searing light

n/a

DMG
Marlspire of Najara As naga crown, holds Guardian of Najara in thrall, wearer may command Guardian of Najara

n/a

SK
Moaning Diamond Stone shape 3/day, summon elder earth elemental

n/a

DMG
Naga Crown See invisibility, repulsion, spell turning, double arcane spells per day, dominate unintelligent reptilians 1/day, unintelligent scaled ones may not attack wearer and intelligent scaled ones suffer -3 attack penalty vs wearer

n/a

SK
Naja Fountain Caster level of bather increases permanently by +3, heal on immersion, immortality while in contact with fountain waters

n/a

SK
Orbs of Dragonkind Immune to dragon of orb type, varying powers based on orb type

n/a

DMG
Psicrown of the Crystal Mind (P) Burst, catfall, greater concealing amorpha, concussion blast, psionic daze, detect psionics, psionic dominate, far hand, float, mindlink, inertial barrier, telekinetic force, telekinetic maneuver, telekinetic thrust, psionic teleport, thicken skin, true metabolism, PR 10 + manifester level

n/a

PsHB
Regalia of Evil - Crown Immunity to fire, +4 Str, +4 AC, SR 20, unnerving gaze, create undead, hellfire, wall of fire n/a BoVD
Regalia of Evil - Orb Rebuke undead, +4 Wis, absorb spells n/a BoVD
Regalia of Evil - Scepter +4 Cha, fear, fireball, fester, power leech n/a BoVD
Regalia of Good - Crown Immune to electricity, +4 Wis, +4 AC, SR 20, guidance, heroes' feast, sending, greater status, globe of invulnerability

n/a

BoED 
Regalia of Good - Orb Turn or destroy undead, +4 Int, scrying, detect thoughts, heal

n/a

BoED 
Regalia of Good - Scepter +4 Cha, immune to mind-affecting spells, rod of rulership, holy smite, searing light

n/a

BoED 
Regalia of Neutrality - Crown Immune to acid and cold, +4 Int, +4 AC, SR 20, identify lies and half-truths, geas/quest, detect thoughts, resilient sphere 3/day

n/a

AEG
Regalia of Neutrality - Orb +4 Cha, see all directions as robe of eyes, darkvision 120 ft, see invisible or ethereal 120 ft, +15 to Spot and Search checks, cannot be flanked, retain Dex bonus when flat-footed

n/a

AEG
Regalia of Neutrality - Scepter +4 Con, fast healing 2, tongues, shout, greater command 3/day

n/a

AEG
Ring of Gaxx 10 random effects, changing 1/day with some user control to change effects

n/a

EHB
Rod of Seven Parts Each of seven parts have separate abilities and multiple parts have increasingly powerful abilities

n/a

AEG
Ruby Rod of Asmodeus +6 unholy greatclub, inflict critical wounds, line of lightning, line of acid, cone of cold, aura of might, reverie of Nessus n/a BoVD
Shadowstaff +4 to AC and Ref saves, -2 to attacks and saves and checks in bright light or darkness, 3/day summon shadows, 1/month summon nightshade, 3/day shadow form, 3/day shadow bolt

n/a

DMG
Shield of Praetor +5 heavy steel shield, cast spells as 20th level paladin, SR 15, resist energy 10

n/a

DMG
Staff of Ancient Penumbra (P) +5 quarterstaff, intelligent, reroll save 3/day, body adjustment 5/day, see 30 ft through darkness or vapours, see 6 inches through solid material for 3 rounds, true seeing 1/day

n/a

PsHB
Sword of the Maug +6 unholy keen vorpal longsword, +10 Str, intelligent, call lightning, blasphemy, unhallow 1/day, slay living 1/week

n/a

DMG
Talisman of Al'Akbar  +6 Cha, remove blindness/deafness, remove curse, remove disease

n/a 

EHB 
Underdark Map, Greater Shows all tunnels and caverns, natural or artificial within 1 mile, reveals locations of portals and other anomalies

n/a

UD
Wand of Orcus +6 unholy chaotic heavy mace, +5 AC bonus, death touch, abyssal might, bodak birth, call nightmare, clutch of Orcus, summon monster VII, wrack, wretched blight n/a BoVD

Artifacts, Minor:

Name

Description

Price

Source
Angel Blood Acid damage vs noncelestials n/a BoVD
Angel Tears Damages, exhausts, and drains Str from target n/a BoVD
Arbane's Sword of Agility +2 longsword of speed, jump 1/day, immune to illusion (pattern) effects, freedom of movement, negates darkness

n/a

MoF
Azureedge +5 throwing wounding disruption battleaxe, intelligent, detects outsiders or evil creatures, does not detect as magic

n/a

MoF
Blast Scepter Immunity to fire and lightning, cannot be knocked down or moved by blast, half damage from horn of blasting or any other blast or detonation, stun on melee touch, blast con, powerstrike, destroy constructs

n/a

MoF
Book of Exalted Deeds Good divine spellcaster gains +1 Wis and +1 level

n/a

DMG
Book of Infinite Spells Spellbook allows casting of spells on pages by anyone

n/a

DMG
Book of Perfect Balance Neutral divine spellcaster gains +1 Wis and +1 level

n/a

UD
Book of Vile Darkness Evil divine spellcaster gains +1 Wis and +1 level

n/a

DMG
Crystal Tear Crushing despair or good hope, +4 to an ability score when consumed

n/a

FB
Deck of Many Things Deck of cards with variety of effects when drawn

n/a

DMG
Demon Blood Area affected by unhallow n/a BoVD
Demonstone +1 bonus to most rolls, but user corrupted to evil n/a BoVD
Devil Blood Acts as weapon poison for 13 strikes n/a BoVD
Draco Mystere +5 to Knowledge (arcana) checks regarding dragons, low-light vision, immune to sleep and paralysis, +1 Cha, +1 sorcerer level

n/a

Drac
Everfull Purse Turns 1 gp into 25 gp overnight

n/a

EPH
Flupnir's Dice Variety of good and bad effects, roll 1/day

n/a

EPH
Glowstone Daylight effect, dispel darkness, power item using charges or uses per day, beam of power from divine spell casting dwarves or gnomes

n/a

MoF
Great Druid's Staff +2 quarterstaff, summon animal carved on staff, dominate animals, pyrotechnics, quench, ice storm, sleet storm, dispel magic, pass without trace, tree shape, call lightning, cure serious wounds, plant growth, remove disease, speak with plants, insect plague 1/month, summon nature's ally V 1/month, transmute rock to mud 1/month, wall of fire 1/month, wall of thorns 1/month, SR 23 or as rod of absorption

n/a

MoF
Greenstone Amulet Mind blank effect, +4 saves vs necromantic effects or transportation to other locale or dimension

n/a

MoF
Hammer of Thunderbolts +3 Large returning warhammer, 4D6 damage on hit, if wielder wears belt of giant strength and gauntlets of ogre power then +5 Large returning warhammer and bonuses of belt and gauntlets stack and strikes any giant hit dead, stuns when hurled

n/a

DMG
Kython Armour +3 full plate, wearer may use kython weapons, make claw attacks, and disguise as kython n/a BoVD
Libram of Gainful Conjuration Good arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Libram of Ineffable Damnation Evil arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Libram of Silver Magic Neutral arcane caster gains +1 to ability related to spellcasting and one level of experience

n/a

EPH
Manual of Puissant Skill at Arms Warrior classes gain +1 Str and one level of experience

n/a

EPH
Manual of Stealthy Pilfering Rogue gains +1 Dex and one level of experience

n/a

EPH
Midnight Blade +5 bastard sword gains unholy fleshgrinding marrowcrushing abilities at night n/a BoVD
Moonblade +1-5 longsword or rapier, intelligent, good-aligned, variety of special abilities

n/a

MoF
Philosopher's Stone Transmutes base metals for 24 hours, true resurrection if mixed with cure potion

n/a

DMG
Portal Demolisher Destroys portals

n/a

UD
Rhapsody of Pain Wearer under effects of sadism and masochism spells and is immune to pain effects n/a BoVD
Ring of the Dread Emperor Wearer immune to armour penalties and gains free action after killing a powerful victim n/a BoVD
Rod of Valmaxian One extra spell slot at each spell level

n/a

MoF
Seven Crowns As belt of giant strength +4, amulet of health +4, ring of minor elemental resistance (fire), ring of protection +5, major circlet of blasting

n/a

GW
Shattering Swords of Coronal Ynloeth +2 longswords, +5 holy speed longswords when dual-wielded, shatter blades into deadly razor storm 1/year

n/a

PGF
Shimmaryn Automatically successful greater dispel magic on touch 3/day, immunity to all spells and spell-like effects and supernatural effects for 3 rounds 3/day

n/a

MoF
Sphere of Annihilation Globe of nothingness destroys all it touches

n/a

DMG
Staff of the Magi Detect magic, enlarge person, hold portal, light, mage armour, mage hand, dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, web, monster summoning IX, plane shift, telekinesis, SR 23, absorb as rod of absorption, retributive strike

n/a

DMG
Staff of Malice +3 unholy quarterstaff or +3 unholy spear, bestow greater curse, boneblast, destruction, pestilence, stop heart, wrack, wretched blight n/a BoVD
Starfire +5 holy keen mighty cleaving defending adamantine longsword, daylight, daze foe struck

n/a

GW
Sutra of Tranquil Thought (P) +17 power points and +1 level in psionic class

n/a

PsHB
Talisman of Flupnir Strange item may grant wishes or act as a cursed stone of weight

n/a

DMG
Talisman of Pure Good Earth swallows up an evil divine spellcaster n/a DMG
Talisman of Pure Neutrality Earth swallows up a non-neutral divine spellcaster

n/a

UD
Talisman of the Sphere Increases control of sphere of annihilation n/a DMG
Talisman of Ultimate Evil Earth swallows up a good divine spellcaster n/a DMG
Tome of Books Each of 250 pages can hold an entire book

n/a

UD
Tome of Truenaming Reveals the reader's personal truename

n/a

ToM
Underdark Map, Lesser Shows all natural passages and formations in 250 ft radius

n/a

UD
Universal Key Opens any mundane or magical lock, serves as key for any portal

n/a

UD
Vasharan Crossbow +4 heavy crossbow, reloads as light crossbow and all bolts fired are bolts of human slaying n/a BoVD

Augment Crystals:

Name

Description

Price

Source
Clasp of Energy Protection Shield, Lst: energy resistance 5, Lss: energy resistance 10, Grt: energy resistance 15 varies MIC
Crystal of Adamant Armour Armour or shield, Lst: increase hardness 2, Lss: increase hardness 5, Grt: increase hardness 10 varies MIC
Crystal of Adamant Weaponry Weapon, Lst: hardness +2, Lss: hardness +5, Grt: hardness +10

varies

MIC
Crystal of Adaption Armour, Lst: endure elements, Lss: protect from alignment planar traits, Grt: protect from positive and negative planar traits varies MIC
Crystal of Aquatic Action Armour, Lst: no armour penalty when swimming, Lss: gain swim speed, Grt: breathe water and freedom of movement

varies

MIC
Crystal of Arcane Steel Weapon (melee), Lst: +1 damage to spell or spell-like ability delivered through attack with weapon, Lss: as least and +1 to attack roll, Grt: as lesser and +1 to save DC

varies

MIC
Crystal of Arrow Deflection Shield, Lst: +2 AC vs ranged attacks, Lss: +5 AC vs ranged attacks, Grt: Deflect Arrow feat

varies

MIC
Crystal of Bent Sight Shield, avert eyes from gaze attack without suffering a miss chance

500

MIC
Crystal of Energy Assault Weapon, Lst: +1 energy damage, Lss: +1D6 energy damage, Grt: +1D6 energy damage and secondary effect dependent on energy type

varies

MIC
Crystal of Glancing Blows Armour, Lst: +2 to resist grapple attempts, Lss: +5 to resist grapple attempts, Grt: +10 to resist grapple attempts

varies

MIC
Crystal of Illumination Weapon, Lst: light in 5 ft radius, Lss: light in 20 ft radius, Grt: light in 60 ft radius

varies

MIC
Crystal of Life Drinking Weapon, Lst: heal 1 hp when living creature struck, Lss: heal 3 hp when living creature struck, Grt: heal 5 hp when living creature struck

varies

MIC
Crystal of Lifekeeping Armour, Lst: +1 to saves vs negative energy and death, Lss: +3 to saves vs negative energy and death, Grt: +5 to saves vs negative energy and death plus reroll such a save 1/day

varies

MIC
Crystal of Mind Cloaking Armour, Lst: +1 to saves vs mind-affecting, Lss: +3 to saves vs mind-affecting, Grt: +5 to saves vs mind-affecting plus reroll such a save 1/day

varies

MIC
Crystal of Return Weapon, Lst: draw weapon as free action, Lss: as least and call weapon to hand within 30 ft, Grt: as lesser and return property

varies

MIC
Crystal of Screening Armour, Lst: -2 penalty to touch attacks against you by incorporeal creatures, Lss: -5 penalty to touch attacks against you by incorporeal creatures, grt: -10 penalty to touch attacks against you by incorporeal creatures

varies

MIC
Crystal of Security Weapon, Lst: +2 to draw or keep weapon in hand, Lss: +5 to draw or keep weapon in hand, Grt: +10 to draw or keep weapon in hand

varies

MIC
Crystal of Stamina Armour, Lst: +1 to saves vs disease and poison, Lss: +3 to saves vs disease and poison, Grt: +5 to saves vs disease and poison plus reroll such a save 1/day

varies

MIC
Demolition Crystal Weapon, Lst: +1D6 damage to constructs, Lss: +1D6 damage and admantine vs constructs, Grt: as lesser and can sneak attack and critical hit constructs

varies

MIC
Fiendslayer Crystal Weapon, Lst: +1D6 damage to evil outsiders, Lss: +1D6 damage to evil outsiders and good aligned, Grt: as lesser and fiend cannot teleport for 1 round on critical hit

varies

MIC
Iron Ward Diamond Armour, Lst: DR 1/- for 10 points per day, Lss: DR 3/- for 30 points per day, Grt: DR 5/- for 50 points per day

varies

MIC
Phoenix Ash Threat Weapon, Lst: 1 point of fire damage on foe struck on next round, Lss: 3 points of fire damage on foe struck on next round, Grt: 5 points of fire damage on foe struck on next round

varies

MIC
Restful Crystal Armour, sleeping in armour does not fatigue the wearer

500

MIC
Revelation Crystal Weapon, Lst: invisible target struck glows for 1 round, Lss: invisible target struck glows and invisibility suppressed for 1 round, Grt: as lesser and concealment effects suppressed for 1 round

varies

MIC
Rubicund Frenzy Armour, Lst: +1 to weapon damage and vs fear if below half hp, Lss: +3 to weapon damage and vs fear if below half hp, Grt: +5 to weapon damage and vs fear if below half hp

varies

MIC
Truedeath Crystal Weapon, Lst: +1D6 damage to undead, Lss: +1D6 damage to undead an ghost touch property, Grt: as lesser and can delivery sneak attacks and critical hits vs undead

varies

MIC
Witchlight Reservoir Weapon, must expose 8 hours to certain substance, then usable 5 times before recharge, sunlight: +2 2D6 fire damage (+4D6 vs undead), moonlight: +2D6 electricity amage (+4D6 vs lycanthropes), blood: +2D6 damage to living target, wine: -2 to Will saves for 1 round

5,000

MIC

Devices:

Name

Description

Price

Source
Cauldron of Zombie Spewing Mass produces zombies that obey devils n/a BoVD
Demonic Graft Machine Adds demonic graft to victim n/a BoVD
Pain Pit Extracts liquid pain from victims n/a BoVD

Potions:

Name

Description

Price

Source
Elixir Armour - Beetle +2 natural armour and darkvision 60 ft

8,300

AEG
Elixir Armour - Electric Eel +1 natural armour, electrical touch

2,050

AEG
Elixir Armour - Porcupine +1 natural armour, piercing damage when grappling

2,300

AEG
Elixir Armour - Rhino +3 natural armour, vision limited to 30 ft

17,500

AEG
Oil of Animate Dead Animates corpse or skeleton

1,550

GW
Ointment of Barkskin Barkskin effect

300

RoF
Potion of Animal Logic +10 to Handle Animal checks, +10 to Cha checks when using wild empathy ability

150

MotW
Potion of Animal Senses Low-light vision, Scent ability, +2 to Listen checks

380

AEG
Potion of False Life Gain 1D10+3 temporary hp

300

SaF
Potion of Flaming Fists +1D6 fire damage to unarmed attacks

300

SaF
Potion of Infertility Imbiber sterile for 1 month

150

MoF
Potion of Natural Clarity +10 to Survival checks

150

MotW
Potion of Unerring Direction Imbiber always knows direction and depth or altitude

150

MotW
Potion of Watery Breath Breathe geyser of water from mouth

300

AEG
Queen Pheremone Mixture Causes 1D4 giant ants within 60 ft to follow imbiber

300

AEG
Vial of the Last Gasp 1D8 temporary hp, +2 Str, +1 caster level, +4 bonus to a Craft or Knowledge or Profession skill 6,200 SaS

Psicrowns:

Name

Description

Price

Source
Astral Legion (P) Astral construct 47,250 PsHB
Beast (P) Claw of energy, duodimensional claws, prevenom, psionic lion's charge, truevenom

33,750

PsHB
Cautious Warrior (P) Adapt body, body adjustment, precognition, defensive, inertial barrier

32,063

PsHB
Discerning Watcher (P) Aura sight, clairtangent hand, clairvoyant sense, psionic darkvision, remote viewing, psionic true seeing

51,469

PsHB
Dominator (P) Psionic charm, psionic dominate, psionic suggestion

20,250

PsHB
Evader (P) Catfall, hustle, psionic fly, psionic freedom of movement, wall walker

28,500

PsHB
Fiery Ruin (P) Energy ball, energy cone, energy missile, energy stun, fiery discorporation

67,500

PsHB
Gossamer Assailant (P) Catapsi, etoplasmic cocoon, ectoplasmic swarm, entangling ectoplasm

80,438

CP
Great Dominator (P) Psionic charm, psionic suggestion, psionic dominate

45,000

PsHB
Stygian Diabolist (P) Stygian bolt, stygian dominion, stygian ray

75,900

CP
Temporal Juggler (P) Temporal acceleration, time hop, timeless body

95,625

PsHB
Traveler (P) Astral traveler, psionic dimension door, psionic greater teleport, psionic teleport

80,156

PsHB

Relics:

Name

Description

Price

Source
Armour of the Fallen Leaves +1 wild breastplate, gaseous form 17,350 MIC
Axe of Ancestral Virtue +1 adamantine keen dwarven waraxe, intelligent, bless, cure moderate wounds, faerie fire, haste 3/day

8,530

MIC
Belt of the Champion +2 Str, +5 on Str checks, +4 bonus to saves vs fear

4,500

MIC
Boots of the Unending Journey +10 ft to speed, pass without trace, immune to effects of fatigue and exhaustion

4,000

MIC
Bow of the Wintermoon +1 composite longbow (+ full Str bonus), drow bane and frost properties

3,400

MIC
Censer of the Last Breath Generates a cloud with powers depending on type of gem dust burnt

82,000

CD
Chain of Obeisance +1 unholy spiked chain, wield weapon in a grapple, dominate monster against pinned foe

20,400

MIC
Chromatic Rod +1 morningstar, corrosive or frost, or flaming, or shock property, insect plague, dominate person, find the path, wall of ice 1/day

12,308

MIC
Cornucopia of the Needful 2D4 fruits each morning with various powers when eaten

44,600

CD
Cudgel that Never Forgets +1 axiomatic heavy mace, intelligent, cure moderate wounds 3/day, +2 enhancement bonus and +2D6 damage against anyone who has ever struck the wielder

20,312

MIC
Dagger of Denial +1 unholy dagger, intelligent, detect magic at will, greater dispel magic 1/day, detect scrying at will, arcane eye 1/day

20,302

MIC
Dawnstar +2 morningstar, brilliant energy property, explodes if broken

9,308

MIC
Dragonscale Cloak Resistance 5 to energy type of choice, transform into dragon wings on command 2 hrs/day, increase energy resistance to 20

5,000

MIC
Enveloping Pit Portable hole 50 ft deep

33,600

CD
Executioner's Hood Coup de grace as a standard action, +1 to attack and damage and 1 temporary hp per level after coup de grace for 5 minutes (stackable to +5 and 5 hp/lvl)

6,000

MIC
Gauntlets of the Blood-Lord +1 spiked gauntlets grant +2 luck bonus on melee attacks

5,120

MIC
Gauntlets of the Talon Gain 2 claw attacks for 1d6 damage treated as +1 weapons, if monk +5 lvls for AC, unarmed dmg and ki strike and choose bludgeoning or slashing damage

4,000

MIC
Gem of the Glitterdepth +2 Wis, blindsense 30 ft, and instinctive knowledge of cavern dimensions

4,500

MIC
Helm of the Purple Plume +2 Cha, =5 save vs fear, heroism for 10 rounds when save vs fear effect

4,500

MIC
Helm, Platinum Immune to frightful presence from evil dragons, 3/day make attack to create frightful presence within 60 ft

5,000

MIC
Hooked Hammer of the Heartfire +1/+1 gnome hooked hammer, flaming property or flaming burst property

5,120

MIC
Map of Unseen Lands 1/day map will draw the surrounding land

25,200

CD
Millennial Chainmail +1 chainmail, max Dex +8, armour check -2, spell failure 15%, fast healing 3 in illumination, light armour

8,150

MIC
Morningstar of the Many +1 morningstar, overcomes alignment DR, changes properties each round for 6 rounds 5/day

7,308

MIC
Pipes of Frenzied Revelry Causes confusion, but attack become an amorous advance

22,320

CD
Rapier of Desperate Measures +2 rapier, keen property if wielder has less than full hit points, speed property if wielder has less than half hit points

9,320

MIC
Rapier of Unerring Direction +1 ghost touch rapier, ignore all miss chances

9,320

MIC
Raptor Arrow +1 arrow, modified returning property, bane property against foe targetted

6,006

MIC
Robe of Ebonsilk +8 armour bonus, +4 saves, spider climb, freedom of movement

134,000

CD
Rod of Reversal Spell turning, grants Improved Counterspell feat

132,000

CD
Rod of the Recluse +2 light mace, 5/day injects poison

9,305

MIC
Ruby Blade +1 axiomatic dagger, status 1/day, turn or command undead +4 levels

20,302

MIC
Scrolls of Uncertain Provenance Hazardous scrolls grant renewal pact or death pact or true resurrection

118,000

CD
Seed Pouch Six acorns per day can create a treant or a wall of thorns or act as a grenade

93,800

CD
Shard of the Sun Daylight, emits damaging beams of light 3/day

73,280

CD
Shield of the Resolute +1 mithral light fortification heavy steel shield, causes goblinoids and giants to become shaken

5,520

MIC
Shield of the Severed Hand +2 heavy wooden shield, immediate bullrush at +4 against adjacent foe who attacks you in melee

4,657

MIC
Skewer-of-Gnomes Small +1 gnome bane spear, always ready vs charge, unholy property

9,302

MIC
Spear of Retribution +1 returning spear, +2 attack and damage against foe who damaged wielder in previous round, keen property if foe made a critical hit in previous round

9,302

MIC
Staff of the Unyielding Oak +1/+1 quarterstaff, changestaff for 12 hours per day

5,600

MIC
Sword of Mighty Thews +1 dragonbane greatsword, immune to dragon's frightful presence, +5 bonus on Ref saves vs dragon breath weapons

9,350

MIC
Sword of Virtue Beyond Reproach +1 holy longsword, frees wielder from charms or compulsions for 1D4 rounds

9,315

MIC
Tabard of the Disembodied Ethereal jaunt, spells affect the material plane

68,600

CD
Tabard of the Great Crusade DR 5/evil, +2 saves to all within 20 ft, heal 1/day

68,800

CD
Tome of Ancient Lore Spellbook containing almost any spell

22,000

CD
Tome of the Stilled Tongue Instructions for becoming a lich, 2D4 high level wizard spells, and functions as a blessed book

34,850

CD

Rings:

Name

Description

Price

Source
Akhabar's Battleblade Ring Blade barrier 1/day

25,920

PGF
Annalus Conflagros Fire resistance 10, pyrotechnics, burning hands, fireball, wall of fire

92,340

PGF
Aribeth's Ring SR 17

50,000

MoF
Bone Ring Immune to energy and ability drain 3/day

20,000

MIC
Brute Ring 2/day blast of force performs bull rush against creature within 30 ft

2,300

MIC
Commander's Ring +2 AC, +2 saves, feather fall, knock, wall of force, daylight 3/day, knows location of purple dragon rings

120,000

MoF
Deadwalker's Ring 3/day undead created gain +2 hp per HD

4,000

CM
Enslavement Rings Master ring can detect thoughts on servant rings and dominate person 1/week

120,000

UD
Filcher's Friend +5 to Sleight of Hand checks involving metal objects, draws loose metal objects towards it

2500

CAdv
Lockpicking Ring +5 Open Lock, knock 1/day

3,500

MIC
Master Ring Damages and communicates with slave ring wearers 40,600 BoVD
Purple Dragon Ring Light, detect poison

2,125

MoF
Ring of Adamantine Touch Melee attacks treated as adamantine

120,000

BoED
Ring of Adamant Law (E) Shield of law effect

250,000

EHB
Ring of Affliction Natural or unarmed attack causes affliction

72,000

BoED
Ring of Alignment Command - Chaotic Wards chaotic outsiders, charm chaotic outsiders, chaotic outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack chaotic outsiders and bypasses DR, converse with chaotic outsiders, -2 saves vs lawful spells, random action, shatter, chaos hammer, dispel law, animate objects

200,000

AEG
Ring of Alignment Command - Evil Wards evil outsiders, charm evil outsiders, evil outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack evil outsiders and bypasses DR, converse with evil outsiders, -2 saves vs good spells, bane, desecrate, unholy blight, dispel good, create undead

200,000

AEG
Ring of Alignment Command - Good Wards good outsiders, charm good outsiders, good outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack good outsiders and bypasses DR, converse with good outsiders, -2 saves vs evil spells, bless, aid, holy smite, dispel evil, blade barrier

200,000

AEG
Ring of Alignment Command - Lawful Wards lawful outsiders, charm lawful outsiders, lawful outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack lawful outsiders and bypasses DR, converse with lawful outsiders, -2 saves vs chaotic spells, command, calm emotions, order's wrath, dispel chaos, hold monster

200,000

AEG
Ring of Animal Friendship Charm animal spell

10,800

DMG
Ring of Anticipation +2 bonus to Listen and Spot checks, roll initiative twice

6,000

DoU
Ring of Antivenom Immunity to natural poisons, +5 saves vs magical poisons

60,000

UD
Ring of Antivenom, Frugal Neutralize poison on self 1/day

8,000

MIC
Ring of Arcane Might +1 caster level to arcane spells cast

20,000

MIC
Ring of the Beast Summon nature's ally spell is cast as 1 spell level higher (but not more than caster could normally cast), part of set trappings of the beast

8,000

CC
Ring of the Blazing Sun Wearer gains fire subtype.

135,000

Sand
Ring of Blinking Blink spell

27,000

DMG
Ring of Chameleon Power +10 to Hide checks, disguise self spell

12,700

DMG
Ring of Chaotic Fury (E) Cloak of chaos effect

250,000

EHB
Ring of Climbing +5 to Climb checks

2,500

DMG
Ring of Climbing, Improved  +10 to Climb checks

10,000

DMG
Ring of Counterspells Counters whichever spell is cast into it

4,000

DMG
Ring of Counterspells, Greater Counters whichever spell is cast into it, and 1/day gain an immediate counterspell

16,000

DMG2
Ring of Communication Hear wearer of attuned ring of communication within 1 mile

2,000

MHB
Ring of the Darkhidden Wearer invisible to darkvision 

6,700 

MoF 
Ring of Detect Thoughts Detect thoughts spell

10,800

UD
Ring of the Diamond Mind Grants wearer the use of a single Diamond Mind maneuver

varies

BoNS
Ring of Disease Immunity Immune to disease, heal +1 hp per day of rest

8,000

MoF
Ring of Djinni Calling Calls a djinni to serve 1 hour/day

125,000

DMG
Ring of Draconic Zeal 1/day attack 3 or 6 enemies within reach

varies

DrM
Ring of Dragon Friendship +5 Diplomacy with dragons, no dragon will harm the wearer, suggestion on dragon 1/month

28,750

Drac
Ring of Dragons Communicate with any dragon, silent image of dragon 1/day, call to named dracolich or evil dragon

25,000

MoF
Ring of Dragonshape Polymorph wearer into a young red or gold dragon 1/day

23,000

Drac
Ring of Drow Blood Gain one additional (or 1/day if none) use of dancing lights, darkness, and faerie fire

4,800

DoU
Ring of Elemental Adaption Wearer can ignore many dangers of element-dominant planes and gains +5 to Spellcraft checks to overcome elemental impedance of spells

24,000

PlaH
Ring of Elemental Command - Air Wards air elementals, charm air elementals, air elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack air elementals and bypasses DR, converse with air creatures, -2 saves vs earth effects, feather fall, resist energy (electricity), gust of wind, wind wall, air walk, chain lightning

200,000

DMG
Ring of Elemental Command - Earth Wards earth elementals, charm earth elementals, earth elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack earth elementals and bypasses DR, converse with earth creatures, -2 saves vs air or electricity effects, meld into stone, soften earth or stone, stone shape, stoneskin, passwall, wall of stone

200,000

DMG
Ring of Elemental Command - Fire Wards fire elementals, charm fire elementals, fire elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack fire elementals and bypasses DR, converse with fire creatures, -2 saves vs water or cold effects, resist energy (fire), burning hands, flaming sphere, pyrotechnics, wall of fire, flame strike

200,000

DMG
Ring of Elemental Command - Water Wards water elementals, charm water elementals, water elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack water elementals and bypasses DR, converse with water creatures, -2 saves vs fire effects, water walk, create water, water breathing, wall of ice, ice storm, control water

200,000

DMG
Ring of Elemental Immunity (E) Immunity to a single energy type

240,000

EHB
Ring of Elemental Immunity, Universal (E) As ring of elemental immunity for all energy types

2,160,000

EHB
Ring of Elusive Escape 1/day may dimension door instantly to avoid a save that allows a Ref save, wearer turn invisible and leaves behind a major image that looks like it took damage

32,000

CM
Ring of Enduring Arcana +4 caster levels when your spells are dispelled or countered

6,000

CM
Ring of Energy Resistance, Greater Resist specific energy type 30 44,000 DMG
Ring of Energy Resistance, Greater Universal (E)  Resist all energy types 30

308,000

EHB
Ring of Energy Resistance, Major Resist specific energy type 20 28,000 DMG
Ring of Energy Resistance, Minor Resist specific energy type 10 12,000 DMG
Ring of Energy Resistance, Minor Universal Resist all energy types 10

84,000

EHB
Ring of Epic Psionics (P) (E) Increases power points per day by 43-147

varies

EHB
Ring of Escaping +5 bonus to Escape Artist checks, 1/day gain fly speed of 60 ft for 1 round

3,100

DoU
Ring of Essentia Stores essentia

16,000

MoI
Ring of Ethereal Travel Transfers wearer to Ethereal Plane

182,000

PlaH
Ring of Evasion Wearer gains evasion ability

25,000

DMG
Ring of Feather Falling Feather fall if wearer falls more than 5 ft

2,200

DMG
Ring of Floating Wearer always floats on surface of liquids

2,000

FB
Ring of Force Armour +4 to AC, touch has +1 enhancement and does 1D4 damage

45,000

AEG
Ring of Force Shield +2 shield bonus to AC

8,500

DMG
Ring of Four Winds +2 deflection bonus to AC, feather fall on wearer, stormrunner's ward 3/day

20,000

SW
Ring of Freedom of Movement Freedom of movement effect

40,000

DMG
Ring of Free Magic Wearer may ignore limited magic trait

45,000

PlaH
Ring of Friend Shield Cast shield other with mate ring wearer as recipient, price is for pair

50,000

DMG
Ring of Growth Wearer doubles in size

18,000

SS
Ring of Hive Mind All wearers of these rings within 1 mile communicate telepathically and are only flat-footed or flanked if all are

180,000

AEG
Ring of the Icy Soul Wearer gains cold subtype

100,000

FB
Ring of Ineffable Evil (E) Unholy aura effect

250,000

EHB
Ring of Instant Escape 1/day may dimension door instantly to avoid a save that allows a Ref save

18,000

CM
Ring of Invisibility Invisibility spell

20,000

DMG
Ring of Ironskin (E) DR 15/adamantine

400,000

EHB
Ring of Jumping +5 to Jump checks

2,500

DMG
Ring of Jumping, Improved +10 to Jump checks

10,000

DMG
Ring of Landwalking Air breathing on wielder, aquatic humanoid or aquatic monstrous humanoid gains legs and feet

10,000

SW
Ring of Lightning Flashes 3/day 5D6 electricity damage within 5 ft , no save if grappling or touching wearer

11,250

LoM
Ring of Limbo Control Wearer may establish control over raw chaos

120,000

PlaH
Ring of Lockpicking +5 to Open Lock checks, knock 1/day

4,500

CAdv
Ring of Lore Legend lore, stone tell 1/week, search for magic traps as a rogue

23,250

CA
Ring of Mage Armour Mage armour effect

12,000

SaF
Ring of Magic Fang +1 enhancement to attack and damage for one natural attack

6,000

AEG
Ring of Manifesting Ghost touch item that causes incorporeal wearer to become corporeal

10,000

GW
Ring of Mental Fortitude Wearer immune to all nind-affecting spells and abilities

110,000

DMG2
Ring of Might Wearer treated as armed, unarmed attack does 1D8 damage

4,000

MoF
Ring of Mighty Summons 3/ay any creature summoned has maximum hp but the duration is halved

14,000

CM
Ring of Mind Shielding Immune to detect thoughts, discern lies, or alignment reading

8,000

DMG
Ring of Misdirection Misdirection effect

7,000

AEG
Ring of Negative Protection Wearer ignores damage dealt by negative- dominant planes and cannot gain negative levels

72,000

PlaH
Ring of Nine Lives Heal when wearer drops to 0 or lower hp or reroll save 9 times

70,000

MoF
Ring of Nullification Neagtes a specified type of attack or damage, 1/day for up to 20 hit points of damage or 2 points of ability damage

3,200

ToM
Ring of Positive Protection Wearer ignores blinding effect of positive- dominant planes, wearer does not gain fast healing or additional hp from such planes, spells that channel positive energy (like healing spells) cannot affect wearer

72,000

PlaH
Ring of Protection +1-5 bonus to AC

varies

DMG
Ring of Protection, Epic (E) +6-10 bonus to AC

varies

EHB
Ring of the Ram Blast of force does 1-3D6 damage and bullrush or opens doors

8,600

DMG
Ring of Rapid Healing (E) Fast healing 3

300,000

EHB
Ring of Reduction Reduce person on any intelligent creature wearing it

20,000

LoM
Ring of Regeneration Heal 1 point of damage per level per hour or 1 point of nonlethal damage per 5 minute, regrow limbs

90,000

DMG
Ring of Resolve +4 bonus vs fear, 1/day turn back fear effect on caster

5,500

DoU
Ring of Sandform Sandform 10 minutes/day

24,000

Sand
Ring of Sandstriding Wearer gains Sandskimmer feat

5,000

Sand
Ring of Sequestering (E) Sequester spell (without comatose effect)

300,000

EHB
Ring of Shocking Blows 1D8+3 electrical damage on touch attack 1/round

13,000

SaF
Ring of Shooting Stars Outdoors at night: dancing lights, light, ball lightning, shooting stars, indoors at night or underground: faerie fire, spark shower

50,000

DMG
Ring of Shrinking Wearer halves in size

3,600

SS
Ring of Solar Wings Wearer grows wings like that of a solar

118,000

BoED
Ring of Soulbound Protection Wearer gains +1 deflection bonus to AC and may incease bonus by investing essentia

varies

MoI
Ring of Spell-Battle Wearer knows all spellcasting nearby, dispel magic as counterspell or redirect spell 1/day

67,600

CA
Ring of Spell Storing Holds five levels of spells 50,000 DMG
Ring of Spell Storing, Minor Holds three levels of spells 18,000 DMG
Ring of Spell Storing, Major Holds ten levels of spells 200,000 DMG
Ring of Spell Turning Spell turning 3/day

98,280

DMG
Ring of Sustenance Provides nourishment and wearer needs 2 hours of sleep per day

2,500

DMG
Ring of Swimming +5 to Swim checks 2,500 DMG
Ring of Swimming, Improved +10 to Swim checks 10,000 DMG
Ring of Telekinesis Telekinesis spell

75,000

DMG
Ring of Theurgy Stores spells that are instantly preparable for arcane casters who prepare spells or as spells known for arcane casters who cast spontaneously

20,000

CA
Ring of Three Wishes Three wishes

97,950

DMG
Ring of Thunderclaps Shocking grasp 3/day, shout 1/day

11,200

AEG
Ring of Universal Energy Resistance, Minor As minor ring of energy resistance, but effective against all energy types

144,000

AEG
Ring of Vengeance Ring deals 15D6 damage to slayer of the wearer

4,500

BoED
Ring of the Viper Unarmed attack causes ring to bite foe with poisonous bite

8,000

SK
Ring of Virtuous Good (E)  Holy aura effect 

250,000 

EHB
Ring of Vortex Wearer may take the form of a Huge vortex 10 rounds/day

44,000

SW
Ring of Water Breathing Wearer can freely breathe water

12,000

PlaH
Ring of Water Walking Water walk spell

15,000

DMG
Ring of Weaponbreaking (E) As ring of ironskin, but any weapon striking wearer may shatter

600,000

EHB
Ring of Weeping Bestows crippling sadness by touch 3,000 BoVD
Ring of the White Wyrm Icewalking at will (spider climb on ice), freezing fog 2/day, wall of ice 1/day, speak and understand Draconic, cold resistance 10, transform into half dragon 1/day

64,000

FB
Ring of Wizardry Doubles arcane spells per day

varies

DMG
Ring of Wizardry, Epic (E) As ring of wizardry, but 5th-9th level spells

varies

EHB
Ring of Wordtwisting +2 to Bluff, Diplomacy, and Sense Motive checks, +4 if worn by orc, tongues if worn by orc

23,508

SS
Ring of X-Ray Vision See into and through solid matter

25,000

DMG
Serpent Ring Immune to serpent venom, +3 saves vs poison or acid, never attack by viper weapon

5,000

SK
Slave Ring Wearer may be damaged and communicated to by master ring wearer 500 BoVD
Spellguard Rings 3/day, wearer of bronze ring immune to any spell cast by wearer of gold ring

4,000

CM
Velsharoon's Binding +3 bonus to saves vs Necromancy, protection from evil against any undead

33,500

PGF
Vile Weapon Ring Melee attacks do +1 vile damage 20,000 BoVD
Vile Spell Ring 1 point/level from spells are vile damage 15,000 BoVD

Rods:

Name

Description

Price

Source
Arachnid Rod 3/day may shoot webs

12,000

DoU
Celestial Bane Rod Celestials suffer -4 penalty to most rolls 56,000 BoVD
Conduit Rod 3/day wielder lowers his and all adjacent creatures' resistance to a chosen energy type by 20

10,000

DMG2
Demon Rod +1 morningstar, good creatures are shaken, 3/day panic target struck, chaotic evil outsiders summoned gain +2 attack and damage and +2 hp per HD, 1/day summon a vrock

20,308

DoU
Dowsing Rod Locates nearest potable water within 520 ft

12,000

UD
Flaying Rod +1 scourge of speed, cowers foes on critical hit, +1 CL when casting fear spells

35,000

DoU
Flesheater Target's flesh is eaten away

18,000

BoVD
Ghost Rod Touch attack vs incorporeal creatures, 1/day wielder may become incorporeal

50,000

AEG
Harrow Rod Sprays cone of acid 3/day 54,000 BoVD
Icicle Rod Grants resistance to cold 10, wielded as +1 frost short sword, fire cold spreading icicle 3/day, entomb, maximized ice storm 1/day

120,000

FB
Immovable Rod Stays in place on command

5,000

DMG
Magic Siphon 1/day greater dispel magic on adjacent creatures

25,000

DMG2
Metamagic Rod - Chaining Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Cooperation Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Empower Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Enlarge Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Extend Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Maximize Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Quicken Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Sculpting Cast 3 spells per day with metamagic feat

varies

CA
Metamagic Rod - Silent Cast 3 spells per day with metamagic feat varies DMG
Metamagic Rod - Substitution Cast 3 spells per day with metamagic feat

varies

CA
Metashadow Rod - Empower Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Enlarge Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Extend Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Line of Shadow Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Maximize Cast 3 mysteries per day with metashadow feat  varies ToM
Metashadow Rod - Quicken Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Reach Cast 3 mysteries per day with metashadow feat varies ToM
Metashadow Rod - Still Cast 3 mysteries per day with metashadow feat varies ToM
Nightstick 4 more uses per day to turn or rebuke undead

7,500

LM
Rod of Absorption Absorbs spells and uses the energy to cast prepared spells

85,000

DMG
Rod of Absorption, Epic (E) As rod of absorption, but spells of any level

1,500,000

EHB
Rod of Alertness +1 light mace, +1 to initiative, detect evil, detect good, detect chaos, detect law, detect magic, discern lies, light, see invisibility, animate objects, alert wielder and cover area with prayer

85,000

DMG
Rod of Arming Stores and recalls upon wearer a set of battle regalia

15,000

HoB
Rod of Authority Command 3/day, channel divine energy at +4 levels

20,576

DotF
Rod of Avoidance +20 deflection bonus to AC until beginning of next action 3/day

10,000

DMG2
Rod of Besiegement (E) +3 light mace, +6 light mace when charging, battering ram 2/day, 1/day generate siege engines, 3/day transmute rock to mud

447,745

EHB
Rod of Cancellation Touch drains magic items of all properties

11,000

DMG
Rod of Cancellation, Epic (E) Drain even epic magic items 3 times

330,000

EHB
Rod of Cats +1/masterwork quarterstaff, low-light vision, 5 to Hide and Move Silently checks, 1/day darkness that wielder can see through or spider climb, secret compartment

10,600

MIC
Rod of Celestial Might +1/+1 quarterstaff, holy smite on evil outsider by touch 3/day, summon avoral guardinal within 60 ft of evil outsider 1/day

38,600

MIC
Rod of Construct Control Wielder may impart instructions on constructs

68,850

AEG
Rod of Defiance +1 heavy mace, -4 turn resistance to all undead within 30 ft

7,312

MIC
Rod of the Dead Animate dead 20 HD of undead/day, +4 levels to rebuke or command undead

75,000

UD
Rod of Displacement As minor cloak of displacement, jump, knock 2/day, repel water or liquids and generate globe of air 1/day

48,600

MoF
Rod of Divergence Faerie fire, redirect specific energy type

117,000

PGF
Rod of the Dragon Heart Causes enemies to become shaken

8,000

DrM
Rod of Dragon Mastery Rod of rulership affecting only dragons

120,000

Drac
Rod of Dragon's Blood Recast a spell or, if a dragon, reuse a spell-like ability

varies

DrM
Rod of Eldritch Power 5/day applies a specific blast shape or eldritch essence invocation to any eldritch blast fired by the wielder

varies

CM
Rod of Elemental Might Gain elemental mastery class feature (if you have that class feature) for a specific element

9,600

CM
Rod of Embassy Allows creature of proper plane to treat the rod as his home plane

20,000

AEG
Rod of Enemy Detection Detects hostile intent 3/day

23,500

DMG
Rod of Enervating Strike +1 heavy mace, inflict light wounds on strike (inflict serious wounds on critical hit), Empowered inflicts on minor negative-dominant planes, Maximized inflicts on major negative-dominant planes

18,312

MIC
Rod of Epic Might (E) Dominate person by touch, power word stun, 10D8 damage on touch and cure wielder same, +6 heavy mace or +3 longsword of fiery blasting or +8 battleaxe or +10 shortspear or +10 longspear, climbing pole/ladder, force doors, know direction and depth

4,293,432

EHB
Rod of the Epic Spellcaster (E) +10 to Spellcraft checks to cast epic spells

245,500

EHB
Rod of Excellent Magic (E) Supplies 2,000 XP 1/day to cast spell

650,000

EHB
Rod of Faerzress Negation Negates effects of faerzress 1 hour/day

50,000

UD
Rod of Flailing +3 dire flail, 1/day +4 to AC and saves

50,000

DMG
Rod of Flame Extinguishing Extinguishes flames and fire, harms fire creatures

15,000

DMG
Rod of Force 5/day blast of force or wall of force or blade of force

125,000

AEG
Rod of Fortification (E) +3 light mace, cover grants +10 to AC and +4 to Ref saves and half or no damage from Ref save spells, 3/day create food and water for 24, create stone wall 4/day, generate siege engines 4/day

465,665

EHB
Rod of Freedom +1 silver heavy mace, +4 save vs charm or compulsion, may dispel charm or compulsion effects 5/day on strike, may do non-lethal damage at no penalty

18,402

MIC
Rod of Fury +1-5 to AC, Empower 6th level or lower spell 1/day

varies

CA
Rod of Grievous Wounds 5/day any adjacent creature wounded suffers 1D8 damage

2,000

DMG2
Rod of Impenetrable Darkness Darkvision +30 ft, 3/day deeper darkness, +2 CL when casting darkness spells, dispel light spell on touch

36,000

DoU
Rod of Interference Suppresses all magic items on target 3/day

72,000

CA
Rod of Invulnerability (E) +5 natural AC, +5 to saves, DR 15/adamantine, immune to criticals, SR 32

600,000

EHB
Rod of Leadership +2 to Leadership score, +5 to rally attempt 1/day, creates command tent 1/week

25,000

HoB
Rod of the Legendary Mariner +5 bonus on Profession (sailor) checks, purify food and drink and create water 3/day, detect ship 1/day

20,000

SW
Rod of Lordly Might Hold person on touch, 2D4 damage on touch and cure wielder same, +2 mace, +1 flaming longsword, +4 battleaxe, +3 spear or +3 longspear, climbing ladder, force open doors, find north and depth

70,000

DMG
Rod of Magical Precision Any ranged attack with a spell or spell-like ability against an opponent in melee suffers no attack penalty, 3/day may ignore miss chance from concealment for spell or spell-like ability

12,000

CM
Rod of Many Wands Load and simultaneously fire up to three wands at once

27,000

CM
Rod of the Matriarch +1 light mace, +2 bonus on Bluff, Diplomacy, and Intimidate checks (+5 vs drow), 1/day cast clairaudience/clairvoyance, discern lies, dispel magic, or suggestion. Rebuke vermin if cleric of Lolth

18,000

DoU
Rod of Metal and Mineral Detection Detects metal and minerals

10,500

DMG
Rod of Mimicry Wielder can mimic any voice or sound, +10 to Disguise, Forgery, and Use Magic Item checks, ventriloquism spell

30,000

AEG
Rod of Mirrors True seeing, immune to gaze attacks and illusion (pattern) effects from one direction

40,200

MoF
Rod of Negation Negates spell or spell-like functions of magic items as greater dispel magic 3/day

37,000

DMG
Rod of Negation, Epic (E) Negates even epic magic items as ray attack 3/day

446,000

EHB
Rod of Nightmares (E) Wail of banshee 3/day, nightmare on any within 20 ft

284,000

EHB
Rod of Paradise (E) As rod of security, but more people and longer and natural healing is at x5 rate

610,000

EHB
Rod of Paralysis Paralyzing poison on target struck, hold person and hold animal 2/day, hold monster 1/day

22,000

AEG
Rod of the Path (E) +30 to Survival checks while tracking, telescope, true seeing, map of surrounding area 3/day, move through plants or water 3/day, create bridge 1/day, pass without trace 1/day

306,870

EHB
Rod of Piercing Cold +2 frost dagger, cast spells 3 times per day with Piercing Cold metamagic feat

varies

FB
Rod of Portal Finder Points to nearest portal within 60 ft, know destination of portal

36,000

UD
Rod of Possession Wielder possessed by nearest spirit 20,000 BoVD
Rod of the Python +1/+1 quarterstaff, turns into giant constrictor snake

13,000

DMG
Rod of Restless Death (E) +4 levels to rebuke or command undead, animate dead 42 HD, heightened slay living

625,000

EHB
Rod of Ropes Extrude or draw back up to 300 ft of rope, fire a grappling rope or knock back a foe, create a rope slide

4,000

CS
Rod of Rulership Commands obedience and fealty in all nearby

60,000

DMG
Rod of Rulership, Epic (E)  As rod of rulership, but more powerful

575,000

EHB
Rod of Sanctity +2 bane light mace against tainted creatures (masterwork light mace otherwise), +2 bonus to saves to resist taint, extra bonus when wielded by Purifiers of tthe Hallowed Doctrine

36,805

HoH
Rod of Sand Repelling Clears away sand, dust, and ash

60,000

Sand
Rod of Security 1/week may create a pocket dimensional paradise for many people

61,000

DMG
Rod of Shadowblending 3/day transform minor image or major image into shadow conjuration or major image into shadow evocation

9,000

CM
Rod of Silence +4 saves vs sonic, field of silence 1/day, shout 1/day

24,200

MoF
Rod of Sliding Push or pull target 5 ft 1/day

7,200

MHB
Rod of Spell Channeling 3/day cast any spell wit a range greater than touch or 0 ft with your familiar as its source

varies

CM
Rod of Spellholding Stores a touch spell for 6 minutes

9,000

CM
Rod of Spheres Creates glowing bubbles that can carry objects

25,000

PGF
Rod of Splendor +4 Cha, 1/day creates and garbs wielder in fine clothing, 1/week creates a palatial tent full of food and drink

25,000

DMG
Rod of Splendor, Epic (E) +8 Cha, 3/day creates and garbs wielder in fine clothing, 1/week creates a palatial mansion full of food and drink

297,400

EHB
Rod of Sure Striking 3/day, adjacent creatures gain +10 bonus on next attack roll (if before wielder's next action)

4,000

DMG2
Rod of Surprises +1 spear, +1 javelin, +1 kama, +1 longspear, +1 quarterstaff, +1 scythe, +1 shortsword, 1 shortspear, lengthen to 60 ft, magic mouth

6,000

MIC
Rod of Thunder and Lightning +2 light mace, thunder 1/day, lightning 1/day, thunderclap 1/day, lightning stroke 1/day, thunder and lightning 1/week

33,000

DMG
Rod of Tracking Determine location and status of other half of pair of rods

37,800

AEG
Rod of Transposition Bearer exchanges positions with target 1/day

11,200

MHB
Rod of Trees Wield as cudgel with shillelagh on it, animate trees into treants

120,000

AEG
Rod of Tuning Focus for sonic or song-based spell, banishment, holy word 1/day

84,400

MoF
Rod of Undead Mastery Wielder may control twice the normal HD of undead

10,000

LM
Rod of the Viper +2 heavy mace, 1/day head becomes poison viper

19,000

DMG
Rod of Viscous Globs Fires a sphere of sticky material

6,000

MoF
Rod of Warning Alarm and detect scrying effects

58,000

AEG
Rod of Webspinning Spiderskin effect, web 3/day, freedom of movement effect in webs

90,000

UD
Rod of Whips +1 dancing whip and strikes incorporeal creatures as a force weapon 3/day

15,000

MIC
Rod of Withering +1 light mace, does no hp damage but does 1D4 Str and Con damage, drain on critical

25,000

DMG
Rod of Wonder Has unpredictable results

12,000

DMG
Rod of the Wyrm (E) +5 quarterstaff, transforms into a dragon

varies

EHB
Scepter of the Netherworld +3 levels to turn or rebuke attempts

9,000

LM
Soul Anchor 3/day, adjacent creatures are prevented from voluntarily moving out of their space

10,000

DMG2
Spider Rod Poison melee touch attack, shoot entangling strand of silk 3/day

40,000

MoF
Tentacle Rod 3 attacks at +12 attack, slow if all 3 attacks hit

14,000

MIC
Tentacle Rod, Greater 6 attacks at +18 attack, fatigued if 3 attacks hit, exhasted if all 6 attack hit

36,000

MIC
Warbringer's Rod +1 heavy mace, all weapon specific feats can apply to the rod, casts bear's endurance and bull's strength when activated and these spells can be recharged by casting an arcane spell of level 3 or higher into the rod

8,312

CM
Warlock's Scepter +1 light mace, +1 profane bonus on ranged touch attacks with it, 5 charges/day and warlock may spend charges to increase eldritch blast damage

8,305

MIC

Siege Engines, Special Abilities:

Name

Description

Price

Source
Disrupting Disrupts undead within 60 ft of impact

+2

HoB
Necromantic Animates dead within 60 ft of impact

+3,000

HoB
Self-Loading Engine may be reloaded as a full round action

+2

HoB
Starburst Deals damage to all within 20 ft of impact

+2

HoB

Siege Engines and Ammunition, Specific:

Name

Description

Price

Source
Acid Stone Acid damage to target and adjacent squares

50

HoB
Alchemist's Stone Fire damage to target and adjacent squares

100

HoB
Battering Ram, Adamantine Ignores hardness of less than 20

16,000

HoB
Ballista Bolt, Adamantine Ignores hardness of less than 20

3,001

HoB
Catapult Stone, Adamantine Ignores hardness of less than 20

+100/lb

HoB
Dragonfire Ram +1D6 fire damage to wooden target, breathes cone of fire on breakthrough

4,000

HoB
Dragonshot Catapult Gemstone shot of engine bursts for energy damage based on type

+10,000

HoB
Elemental Rockshot Transforms into Small earth elemental for 5 rounds

750

HoB
Hellwasp Shot Emits a hellwasp swarm

2,500

HoB
Holy/Unholy Stone Deals extra damage to target and adjacent squares to undead or evil outsiders/good outsiders

125

HoB
Lightning Ballista Fires a line of lightning for 5D6 damage

15,000

HoB
Scorching Ballista Fires a ray of fire for 4D6 damage

6,000

HoB
Self-Launching Stone Fires without a siege engine

500

HoB
Spider Shot Emits spider swarm 300 HoB
Tanglefoot Shot Tanglefoot bag effect in 5 ft radius 250 HoB

Staffs:

Name

Description

Price

Source
Assassin's Staff, Lesser Obscuring mist, pass without trace, greater invisibility, poison

24,000

AEG
Assassin's Staff, Greater pall of twilight, vital strike, deathsight, unseen strike

39,000

CM
Caduceus Staff of healing, intelligent, ease pain 1/day, vision of heaven 3/day

34,950

BoED
Diviner's Staff Identify, locate object, locate creatures, analyze dweomer, vision, +1 to Knowledge checks

137,375

MoF
Domain Staff Runestaff allows wielder to cast spells from a specific domain by expending prepared spell slots of the same or higher level

18,000

CC
Dream Staff Deep slumber, endless slumber, dream, nightmare

54,000

CM
Magebane Staff Arcane turmoil, magic aura, break enchantment, suppressing field

37,000

CM
Magebane Staff, Greater Arcane turmoil, magic aura, break enchantment, suppressing field, mage's disjunction

56,000

CM
Staff of Abjuration Shield, resist energy, dispel magic, lesser globe of invulnerability, dismissal, repulsion

65,000

DMG
Staff of Abyssal Iron Protection from good, protection from law, magic circle against good, magic circle against law, blasphemy, word of chaos, wall of iron

39,350

PlaH
Staff of the Artisan Minor creation, major creation, fabricate, mending

69,800

AEG
Staff of the Beatific, Greater Cloak of chaos, holy aura, word of chaos, holy word

78,750

CD
Staff of the Beatific, Lesser Dispel evil, dispel law, chaos hammer, holy smite

28,266

CD
Staff of Bonefriend Disguise undead, inflict light wounds, stone bones, summon undead II

17,000

GW
Staff of Building Animate objects, wall of stone, major creation

38,156

CD
Staff of Cacophony Shatter, sound burst, hideous laughter, sculpt sound, shout

60,000

AEG
Staff of Charming Charm person, charm monster

16,500

DMG
Staff of Conjuration Unseen servant, summon swarm, stinking cloud, minor creation, cloudkill, summon monster VI

65,000

DMG
Staff of Corruption Befoul, despoil, morality undone, shriveling, wither limb 192,000 BoVD
Staff of the Cosmos (E) Chain lightning (intensified), meteor swarm (intensified), sunburst (intensified)

683,437

EHB
Staff of Creation Create food and water, minor creation, major creation

45,000

AEG
Staff of Darkness Damning darkness, darkbolt, darkness, deeper darkness

24,000

BoVD
Staff of Defense Shield, shield of faith, shield other, shield of law

58,250

DMG
Staff of Destruction Shatter, disintegrate, earthquake

98,500

AEG
Staff of the Diabolical, Greater Shield of law, unholy aura, dictum, blasphemy 78,750 CD
Staff of the Diabolical, Lesser Dispel good, dispel chaos, order's wrath, unholy blight 28,266 CD
Staff of Divination Detect secret doors, locate object, tongues, locate creature, prying eyes, true seeing

73,500

DMG
Staff of Domination (E) Dominate monster, demand, mass charm, geas (heightened)

464,400

EHB
Staff of Draconic Power Dragon breath, dragonskin, draconic might

42,000

Drac
Staff of the Dragonslayer Scale weakening, suppress breath weapon, lower spell resistance, vulnerability

54,000

Drac
Staff of Earth and Stone Passwall, move earth

80,500

DMG
Staff of Ectoplasm Ectoplasmic decay, ectoplasmic web, hail of ectoplasm

20,000

GW
Staff of Enchantment Sleep, hideous laughter, suggestion, crushing despair, mind fog, mass suggestion

65,000

DMG
Staff of Entrapment Dimensional anchor, resilient sphere

36,750

CA
Staff of Ethereal Action +1 ghost touch quarterstaff, blink, ethereal jaunt

57,300

CA
Staff of Etherealness Ethereal jaunt, etherealness, teleport object

43,300

PlaH
Staff of Evocation Magic missile, shatter, fireball, ice storm, wall of force, chain lightning

65,000

DMG
Staff of Eyes Arcane eye, remove blindness, see invisibility

34,700

CA
Staff of the Fallen Doom, shatter, contagion, summon monster IV (evil only)

24,000

AEG
Staff of Fauna Animal growth, barkskin, greater magic fang

19,406

CD
Staff of Fellowship Calm emotions, shield other, status, telepathic bond, heroes' feast

80,000

AEG
Staff of Fiendish Darkness Darkness, summon monster IX (nightmare only), dispel magic, animate dead

98,200

CA
Staff of Fiery Power (E) +5 flaming quarterstaff, wall of fire (extended), delayed blast fireball (intensified), meteor swarm (heightened), summon monster IX (elder fire elemental only) (extended)

500,000

EHB
Staff of Fire Burning hands, fireball, wall of fire

17,750

DMG
Staff of Frost Ice storm, wall of ice, cone of cold

56,250

DMG
Staff of the Gaol Hold monster, blade barrier, dimensional anchor

51,563

CD
Staff of Glory Daylight, searing light, holy smite, sunbeam

80,000

AEG
Staff of the Glutton +2/+2 quarterstaff, +1D8 damage on critical hit, acid fog, summon swarm

58,200

SS
Staff of the Goblin Lord +2 Cha wielded by orc or goblin, protection from law, confusion, unholy blight

26,625

AEG
Staff of Healing Lesser restoration, cure serious wounds, remove blindness/deafness, remove disease

27,750

DMG
Staff of the Hierophants (E) Creeping doom (enlarged and extended), control plants (enlarged and extended), elemental swarm (intensified), shambler (intensified)

501,187

EHB
Staff of Homeland Find the path, commune with nature, forestfold

66,938

CD
Staff of Hunting Spirits Phantom bear, phantom wolf

66,938

CD
Staff of the Iceberg +2 icy burst quarterstaff, move across ice without slipping, snow walk, entomb, ice ship, ice castle, iceberg

138,000

FB
Staff of Illumination Dancing lights, flare, daylight, sunburst

48,250

DMG
Staff of Illusion Disguise self, mirror image, major image, rainbow pattern, persistent image, mislead

65,000

DMG
Staff of Incarnation Greater incarnation, incarnation, lesser incarnation

60,563

CD
Staff of the Jetstream Greater whirlwind, wind walk, whirlwind

89,250

CD
Staff of Liberation Remove fear, remove paralysis, remove curse, freedom of movement, break enchantment

45,000

AEG
Staff of the Lich +2/+1 unholy quarterstaff, negative energy wave, negative energy burst, negative energy ray

78,950

SS
Staff of Life Heal, raise dead

155,750

DMG
Staff of Lifeless Touch Ghoul touch, spectral hand, vampiric touch, cryptwarden's grasp, touch of the lich

38,250

CM
Staff of Madness Random action, confusion, insanity, weird

110,000

AEG
Staff of Malediction Death's call, suggestion, malevolent whisper, wail of the banshee

67,575

CM
Staff of Mastery +4 axiomatic staff of clouting/+1 staff, hold person, dimensional anchor, repulsion, dominate monster

223,000

CA
Staff of Mighty Force (E) Shield (quickened), forcecage, crushing hand

265,000

EHB
Staff of Miracles Heal, holy aura, rosemantle

77,000

MoF
Staff of Nature's Fury (E) +5 aberration bane quarterstaff, earthquake, whirlwind (heightened), fire storm (heightened)

500,000

EHB
Staff of Necromancy Cause fear, ghoul touch, halt undead, enervation, waves of fatigue, circle of death

65,000

DMG
Staff of Necromancy, Epic (E) Circle of death (intensified), create greater undead, finger of death (improved heightened), soul bind (improved heightened)

1,505,312

EHB
Staff of Night Immune to gaze of umber hulks, darkvision, low-light vision, darkness (dispels any light spells), summon monster VI (one umber hulk 1/week)

30,000

CA
Staff of Nomads Cloak of shade, locate water, hydrate, find the path

49,500

Sand
Staff of Oaken Battle Shillelagh, spikes

13,500

CD
Staff of Ooze Grease, incendiary slime, resinous tar, caustic mire

27,000

CM
Staff of Opening Knock, open/close, passwall, shatter

42,200

CA
Staff of Pain Eyebite, wrack, inflict serious wounds

27,844

CD
Staff of Passage Dimension door, passwall, phase door, greater teleport, astral projection

170,500

DMG
Staff of Peace Sanctuary (heightened), hold person (heightened), calm emotions (heightened), greater command, +10 to Diplomacy checks

175,250

MoF
Staff of Pestilence Contagion, insect plague, pox 70,000 BoVD
Staff of the Pharaoh Cause fear, summon monster IV (celestial or fiendish huge viper), lightning bolt, control weather

82,901

Sand
Staff of Planar Defense Banishment, subvert planar essence, dismissal, dimensional anchor

44,344

CD
Staff of Planar Might (E) +5 (random alignment) outsider bane quarterstaff, immune to effects of planar alignment traits and positive and dominant traits, greater planar ally, greater planar binding, gate

460,000

EHB
Staff of Planes Analyze portal, gate, summon monster VI

43,100

PlaH
Staff of Portals Analyze portal, portal view, dimension door, portal barricade, portal-to-portal redirect, etherealness, portal reformat

120,000

UD
Staff of Power +2 quarterstaff, +2 to AC and saves, double damage for 1 charge, retributive strike, magic missile, ray of enfeeblement (heightened), continual flame, levitate, lightning bolt (heightened), fireball (heightened), cone of cold, hold monster, wall of force, globe of invulnerability

211,000

DMG
Staff of the Prism (E) Prismatic sphere (extended), prismatic spray (extended), prismatic wall (extended)

326,812

EHB
Staff of Rapid Barrage (E) Magic missile (intensified and quickened), fireball (heightened, enhanced, and quickened)

417,750

EHB
Staff of Rapture Atonement, divination, elation, sword of conscience, vision of heaven

73,800

BoED
Staff of Righteousness Divine favour, prayer, dispel evil, holy sword

34,000

AEG
Staff of Sacred Fire Flame strike, fire storm

60,000

AEG
Staff of the Saintly, Greater Shield of law, holy aura, dictum, holy word

78,750

CD
Staff of the Saintly, Lesser Dispel evil, dispel chaos, order's wrath, holy smite

28,266

CD
Staff of the Sands Blast of sand, haboob, flaywind burst, sandstorm

79,890

Sand
Staff of Scrivening Comprehend languages, erase, suppress glyph, amanuensis, read magic

53,600

MoF
Staff of Shadow, Greater Shadow walk, greater shadow conjuration, shadow image, greater shadow evocation

113,000

UD
Staff of Shadow, Lesser Shadow conjuration, shadow evocation, shadow walk

48,500

UD
Staff of Size Alteration Enlarge person, reduce person, shrink item, mass enlarge person, mass reduce person

29,000

DMG
Staff of Skulls Animate dead, mass inflict light wounds, cure light wounds, inflict light wounds

39,200

CA
Staff of Soul-Ward Greater restoration, death ward, restoration

82,417

CD
Staff of Spheres (E) Freezing sphere, resilient sphere, telekinetic sphere

228,375

EHB
Staff of the Spider Spider climb, summon swarm, spiderskin

33,000

UD
Staff of the Spider, Greater Spider climb, web, summon swarm (spiders), poison, insect plague

42,600

AEG
Staff of Stone Stone shape, stone metamorphosis, wall of stone, greater stone shape, greater stone metamorphosis

71,250

UD
Staff of Storms Storm tower, stormrage, storm of elemental fury, control weather

118,125

CD
Staff of Transmutation Expeditious retreat, alter self, blink, polymorph, baleful polymorph, disintegrate

65,000

DMG
Staff of Transportation Blink, dimension door, teleport

67,500

CA
Staff of Tricks Summon component, summon instrument, unseen servant, summon weapon

13,500

CM
Staff of True Belief Righteous wrath of the faithful, castigate

31,688

CD
Staff of Undead Slaying Bonerattle, undead bane weapon, undeath to death

36,000

GW
Staff of the Underdark Amorphous form, passwall, find the path

48,500

UD
Staff of Vaporous Menace Acid fog, miasma, murderous mist

40,094

CD
Staff of Vision See invisibility, darkvision, remove blindness/deafness, true seeing

42,800

CA
Staff of Vitalization  Mass cure light wounds, mass cure moderate wounds, mass cure serious wounds, mass cure critical wounds, mass heal 

54,000 

PlaH 
Staff of Walks (E) Wall of iron, wall of stone, wall of force

275,625

EHB
Staff of the Wanton, Greater  Cloak of chaos, unholy aura, word of chaos, blasphemy  78,750  CD
Staff of the Wanton, Lesser  Dispel good, dispel law, chaos hammer, unholy blight  28,266  CD
Staff of the Watery Grave Dehydrate, rushing waters, drown, contagious fog

100,000

UD
Staff of the Waves Create water, wind wall, control water, control winds, control currents

65,000

SW
Staff of Waves and Depths  Water walk, control water 

11,200 

PlaH 
Staff of Winds Binding winds, control winds, summon nature's ally V

37,969

CD
Staff of Winds and Sky  Air walk, control winds 

27,000 

PlaH 
Staff of Winter Boreal wind, obscuring snow, winter's embrace, whiteout

58,000

FB
Staff of Winter, Epic (E) Cone of cold (intensified), ice storm (intensified), freezing sphere (intensified), wall of ice

292,500

EHB
Staff of Withering Thirst Desiccate, wither, dispel water, mass desiccate, horrid wilting

91,880

Sand
Staff of Woodlands Charm animal, speak with animals, barkskin, wall of thorns, summon nature's ally VI, animate plants

101,250

DMG
Sunstaff +3 brilliant energy quarterstaff, bless, crown of flame, searing light, shield other

173,300

BoED
Thunderstaff Shocking grasp, electric loop, lightning bolt, thunderlance, ball lightning, chain lightning, great thunderclap, lightning ring, shapechange [blue dragon]

83,841

PGF
Undying Staff Animate dead, create undead

27,375

AEG

Talismans:

Name

Description

Price

Source
Black Fan +1 to Diplomacy checks for 1 hour 150 OA
Brooch of Plenty Provides 1 day sustenance and 2 hours of rest count as 8 hours

100

OA
Incense of Concentration Prepare or ready one extra 1st level spell

1,000

OA

Templates (Armour and Weapons):

Name

Wgt

Hard

HP

Spell

Affinity

Special

Price

Source
Feycraft Armour

-10%

-1

-5

-5%
Glamered, silent moves, improved silent moves, greater silent moves, winged shield +1 on Bluff checks to deceive with words +500 DMG2
Feycraft Weapon

-10%

-1

-

-
Dancing, sylvan scimitar Damage as if 1 size smaller but if 1H may be treated as light or if light may use Dex bonus to attack

+1,500

DMG2
Fireshaped Armour

-

-

-

-
Fire resistance, improved fire resistance, greater fire resistance +2 saves vs fire and heat

+300

DMG2
Fireshaped Weapon

-

-

-

-
Flaming burst, flame tongue +1 damag to cold creatures

+800

DMG2
Githcraft Armour

-

-

-

-5%
Mindarmour, mithral full plate of speed +1 on Concentration checks

+600

DMG2
Githcraft Weapon

-
-

-

-
Mindcrusher, silver sword +1 damage vs psionic creatures

+900

DMG2
Gloryborn Armour - - - - Bashing, rhino hide +1 AC when charging +150 DMG2
Gloryborn Weapon - - - - Thundering, luck blade +1 damage when charging +600 DMG2
Hellforged Armour - +1 +5 +5% Fortification, breastplate of command +1 AC when adjacent to ally (not for shields), -1 max Dex bonus, AC check penalty improved by 1 +1,000 DMG2
Hellforged Weapon  - +1 +5 - Speed, sword of subtlety +1 damage to flanked foe +1,500 DMG2
Pitspawned Armour - - - - Shadow, improved shadow, greater shadow, demon armour 1 point of damage to anyone striking wearer or wielder +600 DMG2
Pitspawned Weapon - - - - Keen, sword of life stealing +2 bonus to confirm criticals +1,000 DMG2
Soulforged Armour - +1 +5 - Invulnerability, celestial armour +2 vs bull rush and trip attempts +400 DMG2
Soulforged Weapon - +1 +5 - Defending, holy avenger +2 damage against charging foe +800 DMG2

Universal Items:

Name

Description

Price

Source
Amulet of Catapsi (MP) All within 30 ft must pay for power to manifest for 9 rouns 1/day 16,200 MIC
Boots of Landing (MP) Always land on feet and take -2D6 damage from fall

500

MIC
Boots of Skating (MP) Slide along ground as if ice, +10 ft to speed 7,000 MIC
Boots of Stomping (MP) 3/day cone of force along the ground topples creatures and causes 1D4 nonlethal damage

600

MIC
Boots of Temporal Acceleration (MP) Enter another time frame for 2 rounds (much as a time stop) 1/day, user shaken for 1 round when effect ends

43,000

MIC
Circlet of Wild Surging (P) +1 to manifester level when wild surging, +5% chance of psychic enervation and +1 round to surging euphoria

4,200

MIC
Crawling Tattoos (P) Psionic tattoo that can attack and affect target varies PsHB
Crystal Anchor (P) Causes brain lock in anyone manifesting a power from a selected discipline

24,000

PsHB
Crystal Anchor of Alertness (P) +5 on Spot and Listen checks

10,000

CP
Crystalline Spider Bead (P) Calls an ectoplasmic swarm for 7 rounds

1,400

CP
Crystal Mask of Deluded Perception (P) Cerebral phantasm on wearer

120,000

CP
Crystal Mask of Detection (P) +10 to Search checks

10,000

MIC
Crystal Mask of Discernment (P) +10 to Sense Motive

10,000

MIC
Crystal Mask of Dread (P) +10 to Intimidate checks

10,000

MIC
Crystal Mask of Entrenched Psyche (P) Psychic containment on wearer

120,000

CP
Crystal Mask of Insight (P) +9 to Search and Spot checks

20,000

MIC
Crystal Mask of Knowledge (P) +5 to specific Knowledge check

2,500

MIC
Crystal Mask of Languages (P) Speak and write 5 languages

2,500

MIC
Crystal Mask of Mindarmour (P) +4 to Will saves

10,000

MIC
Crystal Mask of Otherworldly Gaze (P) Ethereal agent 1/day

16,200

CP
Crystal Mask of Psionic Craft (P) +10 to Psicraft checks

10,000

MIC
Crystal Mask of Psychometry (MP) Psychometry 1/day

23,760

CP
Crystal Mask of Terror (P) Cerebral phantasm 1/day

5,400

CP
Crystal Mask of Visual Insight (P) Ignore effects of concealment on creatures within 30 ft for 1 round

10,000

MIC
Elemental Effigy (P) Grows into an elemental steward 12 hours/day

25,000

CP
Eyes of Expanded Vision (MP) +2 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls

3,200

MIC
Eyes of Power Leech (MP) 1/day drain power points with gaze

10,000

MIC
Eyes of Vampiric Power Leech (MP) As eyes of power leech except wearer can gain power points over his maximum

20,000

MIC
Gloves of Object Reading (P) Object reading power

3,000

PsHB
Gloves of Titan's Grip (P) +8 on grapple checks for 7 rounds 3/day

14,000

PsHB
Mirror of Mind Switch (P) Mind switch 1/day as a gaze attack

19,800

PsHB
Mirror of Suggestion (P) Suggestion 2/day as a gaze attack

3,600

PsHB
Mirror of Time Hop (P) Time hop 2/day as a gaze attack

9,000

PsHB
Pearl, Brain Lock (P) Brain lock on target

300

PsHB
Pearl, Breath Crisis (P) Crisis of breath on target

750

PsHB
Pearl, Mind Seed (P) Mind seed on target

18,500

PsHB
Pearl, Personality Parasite (P) Personality parasite on target

1,400

PsHB
Psionatrix (P) +1 on save DC for a specific discipline

8,000

PsHB
Psionatrix of Air Control (P) Control air 1/day 1,620 CP
Psionatrix of Animal Affinity (P) Animal affinity 1/day 1,620 CP
Psionatrix of the Chameleon (P) Chameleon 1/day 1,620 CP
Psionatrix of Clairvoyant Sense (P) Clairvoyant sense 1/day 1,620 CP
Psionatrix of Concealing Amorpha (P) Greater concealing amorpha 1/day 4,050 CP
Psionatrix of Damage Repair (P) Psionic repair damage 1/day 1,620 CP
Psionatrix of Dimension Swap (P) Dimension swap 1/day 1,620 CP
Psionatrix of False Sensory Input (P) False sensory imput 1/day 4,050 CP
Psionatrix of Levitation (P) Psionic levitate /day 1,620 CP
Psionatrix of Psychic Sensitivity (P) Sensitivity to psychic impressions 1/day 1,620 CP
Psionatrix of Stunning Energy (P) Energy stun 1/day 1,620 CP
Psionatrix of Thought Reading (P) Read thoughts 1/day 1,620 CP
Psionic Bands of the Blazing Arc (P) 15 ft cone of flame causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Electric Arc (P) 15 ft cone of electricity causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Frozen Arc (P) 15 ft cone of cold causes 4D4+4 damage 3/day 6,300 CP
Psionic Bands of the Thundering Arc (P) 15 ft cone of sound causes 4D4-4 damage 3/day 6,300 CP
Psionic Bands of Ethereal Abduction (P) Cone sends subjects into the Ethereal Plane 1/day

47,530

CP
Psionic Bands of Extended Rage (P) Extend range on thrown weapons

2,000

CP
Psionic Bands of Mindfire (P) Cone infects subjects with mindfire disease 1/day

11,000

CP
Psionic Restraints (P) Restricts power points wearer can use in 1 round

varies

PsHB
Psychoactive Skin of the Celestial (P) Celestial template 1/day

10,000

CP
Psychoactive Skin of Celestial Embrace (P) Half-Celestial template 1/day

48,000

CP
Psychoactive Skin of the Chameleon (P) +10 to Hide checks

18,000

PsHB
Psychoactive Skin of the Claw (P) Psychic warrior may activate claws of the beast

16,000

PsHB
Psychoactive Skin of the Defender (P) +4 natural armour

32,000

PsHB
Psychoactive Skin of Ectoplasmic Armour (P) +8 armour bonus to AC, +2 maxDex, -6 armour check penalty, 25% arcane spell failure

3,000

CP
Psychoactive Skin of the Fiend (P) Fiendish template 1/day

10,000

CP
Psychoactive Skin of Fiendish Embrace (P) Half-Celestial template 1/day

48,000

CP
Psychoactive Skin of Fiery Response (P) Energy retort (fire) against the first successful attack in a round

60,000

PsHB
Psychoactive Skin of the Hero (P) +3 to AC, +3 to saves, +3 to attack rolls

77,500

PsHB
Psychoactive Skin of Iron (P) Psionic iron body 3/day

129,600

PsHB
Psychoactive Skin of Nimbleness (P) +10 to Tumble checks

10,000

PsHB
Psychoactive Skin of Power Damping (P) Powers and spells minimized for 1 round 3/day

10,800

CP
Psychoactive Skin of Proteus (P) Metamorphosis power

84,000

PsHB
Psychoactive Skin of the Psion (P) PR 21 and +7 power points per day

151,000

PsHB
Psychoactive Skin of the Spider (P) +20 to Climb checks, body equilibrium, entangling ectoplasm 3/day

79,080

PsHB
Psychoactive Skin of the Troll (P) True metabolism except heals 5 points per minute

61,200

PsHB
Quiver of Energy (P) Nonmagical arrows and bolts do +1D6 energy damage of a specific energy type

15,750

CP
Quiver of Etherealness (P) Arrows and bolts can strike Ethereal creatures and gain the ghost touch ability

15,750

CP
Ring of Self-Sufficiency (P) +10 to Autohypnosis checks

10,000

PsHB
Saddle of the Inspired Mount (P) +20 ft to mount speed and treat rider as if having Mounted Combat feat (or +10 to Ride check with the feat) 3/day

5,400

CP
Sandals of Springing (P) +15 bonus on Jump checks

6,000

CP
Shards (P) Grants +1 to 10 on a skill check

varies

PsHB
Shroud of Oblivion (P) Stygian veil effect for 4 power points

23,700

CP
Third Eye Aware (P) +10 to Spot checks

10,000

PsHB
Third Eye Conceal (P) Psionic mind blank power

120,000

PsHB
Third Eye Concentrate (P) +10 to Concentration checks

10,000

PsHB
Third Eye Dominate (P) Psionic dominate 1/day

120,000

PsHB
Third Eye Expose (P) Wearer always know when some lies directly to him

112,000

PsHB
Third Eye Gather (P) +10 to Gather Information checks

10,000

PsHB
Third Eye Penetrate (P) +2 manifester level to overcome PR

8,000

PsHB
Third Eye Powerthieve (P) Borrows on power from target

10,080

PsHB
Third Eye Repudiate (P) Dispel psionics 1/day with +20 modifier instead of level modifier

43,200

PsHB
Third Eye Sense (P) Clairvoyant sense power

24,000

PsHB
Third Eye View (P) Remote viewing 1/day

10,180

PsHB
Torc of Free Will (P) Immune to brain lock

6,000

PsHB
Torc of Leech Freedom (P) Resists power leech 2/day

12,000

PsHB
Torc of Power Preservation (P) Powers cost -1 power point (min. 1)

36,000

PsHB

Weapons, Special Abilities:

Name

Description

Price

Source
Accurate +2 bonus to attack roll after a miss

+1

DoU
Acidic Blast (E) +3D6 acid damage

+6

EHB
Acidic Burst (S) As corrosive, does extra acid damage on critical hit

+1

MIC
Agility +2-6 to Ref saves

varies

OA
Air Elemental Power (S) Summon an air elemental 1/day

varies

DMG2
Anarchic +2D6 damage to lawful, chaos-aligned

+2

DMG
Anarchic Power (E) +3D6 damage and 1 negative level vs lawful opponents, chaos-aligned

+8

EHB
Aptitude Wielder may apply weapon -specific feats to this weapon, and if already applicable gains +1 to attack and damage rolls

+1

BoNS
Aquan +2D6 damage to and overcome DR of any fire creature

+2

MIC
Aquatic Wielder treated as if under freedom of movement spell for purposes of using this weapon

+2,000

MIC
Arcane Might Damage from bow increased by level of arcane spell or spell slot sacrificed

+1

MIC
Auran +2D6 damage to and overcome DR of any earth creature

+2

MIC
Axiomatic  +2D6 damage to chaotic, law-aligned

+2

DMG
Axiomatic Power (E) +3D6 damage and 1 negative level vs chaotic opponents, lawful-aligned

+8

EHB
Balance +8 to Balance checks

+1,280

OA
Balanced Creature one size smaller can wield weapon normally

+2

AEG
Bane +2 additional enhancement bonus and +2D6 damage vs selected foe

+1

DMG
Banishing Extraplanar creature struck is banished 3/day

+2

MIC
Berserker +1D8 damage when raging

+1

MIC
Binding Dimensional anchor on target struck 2/day

+1

MIC
Blessed Good aligned, automatically confirm critical vs evil creature 3/day

+1

MIC
Blindsighted Blindsight 30 ft when wielded 3/day

+2

MIC
Bloodfeeding Stores blood to cause extra damage to foe struck +1 MIC
Blood Seeking Ranged weapon negates bonus to AC for cover, even full cover against creatures with blood in their veins

+1

CW
Bloodstone Stores vampiric touch spell, which is Empowered when cast against creature it strikes

+1

MIC
Bloodthirsty +2 to attacks if weapon sated with blood

+1

UD
Blurring Blur spell

+50,000

OA
Blurstrike First attack each round treats foe as flat-footed 10/day

+2

MIC
Bodyfeeder (MP) Temporary hit points gained on critical hit

+3

MIC
Brash Rage lasts for 3 rounds extra and immune to fear while wielding

+1

MIC
Brilliant Energy Ignores nonliving matter and protection

+4

DMG
Brutal Surge Weapon can initiate bull rush attack on successful hit 1+Con bonus/day

+1

MIC
Changeling Change spear to shortspear or longspear on command

+2,000

MIC
Chargebreaker Charging creature struck may be knocked prone

+1

MIC
Charging +2D6 damage when mounted and making charge attack

+1

MIC
Clouting Knocks foes back and possibly stuns them

+3

CA
Collision (MP) +5 damage

+2

MIC
Commanding +2 to Bluff, Diplomacy, and Intimidate checks while sheathed, +4 to Intimidate checks when drawn, suggestion 1/day

+2

AEG
Consumptive +1D8 negative energy damage to living creature struck

+2

MIC
Consumptive Burst As consumptive, bestows negative energy level on critical hit

+3

PlaH
Corrosive +1D6 acid damage

+1

MIC
Coup de Grace (P) Paralyzes on a critical hit

+5

PsHB
Crazed Rage 1/day for 3 rounds

+1

AEG
Cursespewing Inflicts curse on target on critical hit +3 MIC
Dancing Weapon attacks on its own for 4 rounds

+4

DMG
Deadly Precision +1D6 damage on sneak attack or sudden strike

+1

MIC
Defending May transfer some of enhancement bonus to AC

+1

DMG
Defensive Surge +2 bonus to AC when using Combat Expertise or fighting defensively 1+Int bonus/day

+1

MIC
Deflecting Melee weapon can deflect 1 ranged weapon /round

+1

CW
Desiccating +1D4 dessication damage (+1D8 against plants and elemental creatures with the water subtype)

+1

MIC
Desiccating Burst (S) As desiccating, does extra damage on critical hit (double vs plants and elementals with the water subtype) and fatigues on critical hit

+1

MIC
Disarming +2 bonus to disarm attempts and wielder cannot be disarmed of this weapon

+2

MIC
Dislocator (MP) Teleport foe struck 10 ft 3/day

+1

MIC
Dislocator, Greater (MP) (S) Teleport foe struck 30 ft 3/day

+1

MIC
Dispelling Dispel magic 3/day on target struck

+1

MIC
Dispelling, Greater (S) Greater dispel magic 3/day on target struck

+1

MIC
Displacement Displacement spell

+100,000

OA
Disruption  Bludgeoning weapon destroys undead

+2

DMG
Disruption, Mighty (E) As disruption, but DC 21

+6

EHB
Dissipater (P) Ignores DR and hardness of ectoplasm and all hits are critical hits against them

+1

PsHB
Distance Doubles range increment of ranged weapon

+1

DMG
Distant Shot (E) Any target in sight with no range penalty

+6

EHB
Divine Wrath +1D6 damage per Cha bonus to undead struck when turn undead attempt expended

+1

MIC
Domineering Target becomes shaken for 1 minute

+2

MIC
Doom Burst Target shaken for 5 rounds on critical hit

+2

MIC
Doomwarding Charge used to make extra attack or reroll die

+38,500

PGF
Dragondoom Deliver smite attack doing extra damage to Large or larger dragons 3/day

+1

MIC
Dragonhunter Projectile does 1 Str damage to dragon and critical multiplier increases by 1

+1

MIC
Dread (E) +4 additional enhancement bonus and +4D6 damage vs chosen opponent type, destroys chosen type on critical hit

+7

EHB
Drowcraft +2 to attack and damage within earth node or faerzress, dissolves in sunlight

+1

UD
Duststorm Cast haboob 3/day

+3

Sand
Eager +2 to initiative checks, drawn as free action, +2 to damage in surprise round and first round of combat

+1

MIC
Earth Elemental Power (S) Summon an earth elemental 1/day

varies

DMG2
Energy Aura +1D6 damage of any elemental type

+2

MIC
Energy Surge (S) +1D6 damage of specific energy type, +3D6 damage of same energy type 1+Con bonus/day

+1

MIC
Enervating Negative level on foe struck on critical hit which returns after 1 hour

+2

MIC
Enfeebling 1D6+2 Str damage on critical hit

+1

BoED
Ethereal Reaver Ghost touch property, see invisibility

+3

MIC
Everbright Never tarnish and weapon immune to acid and rust, blinds with a flash of light 2/day

+2,000

MIC
Everdancing (E) As dancing, but for unlimited duration

+8

EHB
Exhausting +1D6 nonlethal damage

+1

MotW
Exit Wound +1D6 damage to ranged weapon attack and continues in straight line attacking further targets

+2

CW
Explosive 1D6 damage to all within 10 ft of target

+2

HoB
Fear Burst Target suffers fear on critical hit

+1

MoF
Fierce Transfer some of Dex bonus to damage

+2

AEG
Fiercebane (S) As bane weapon, but glows within 60 ft of foe and deals extra damage on a critical hit

+1

MIC
Fiery Blast (E) +3D6 fire damage

+6

EHB
Finder +4 to Search, Spot, and Survival checks underground

+4,800

UD
Fire Elemental Power (S) Summon a fire elemental 1/day

varies

DMG2
Flaming +1D6 fire damage

+1

DMG
Flaming Burst As flaming, does +1D10 fire damage on critical hit

+2

DMG
Fleshgrinding Animates and grinds into target's flesh, returns to wielder's hand thereafter +2 MIC
Flyer Wielder may fly 3/day

+16,200

OA
Flying Weapon can fly and is animate

+1

MoF
Focus +4 to Iaijutsu Focus checks with katana

+640

OA
Force projectile overcomes DR and ignores miss chance for incorporeal creatures

+2

MIC
Fortunate +1 to saves

+1

AEG
Frost  +1D6 cold damage

+1

DMG
Furious Enhances wielder's rage ability

+2

OA
Fury +1D6 damage while raging

+1

HoB
Ghost Bane Bane quality against ghosts

+2

GW
Ghost Strike (S) As ghost touch weapon, and can deliver sneak attacks and critical hits to undead

+1

MIC
Ghost Touch Deals damage normally to and may be wielded by incorporeal creatures

+1

DMG
Grasping +2 to trip and disarm attempts, disarm attempts do not provoke AoO

+2

AEG
Harmonizing +2 on Performance (sing) checks when drawn, continues bardic song for wielder

+1

MIC
Harmony +4 attack bonus vs flanked opponents

+1

AEG
Heartfinder  +1D6 damage when a sneak attack would apply

+2

AEG
Heavenly Burst +3D6 damage and blinds evil foe on critical hit

+1

MIC
Hideaway Weapon folds up into small bundle, +2 on Sleight of Hand checks to conceal weapon

+2,000

MIC
Holy +2D6 damage to evil, good-aligned

+2

DMG
Holy Power (E) +3D6 damage and 1 negative level vs evil opponents, good-aligned

+8

EHB
Holy Surge (S) Holy weapon, +3D6 damage to evil creature struck 1+Cha bonus/day

+1

MIC
Honourable +2D6 damage against dishonourable opponents

+2

OA
Hornblade In hands of gnome or halfling, weapon treated as 1 size category smaller

+1

RoF
Hunting +4 damage to favoured enemies

+1

MIC
Icy Blast (E) +3D6 cold damage

+6

EHB
Icy Burst As frost, does +1D10 cold damage on critical hit 

+2

DMG
Ignan +2D6 damage to and overcome DR of any water creature

+2

MIC
Illithidwrought +1 to attack and damage, +2 is wielder psionic

+2

UD
Illuminating Illuminates area as a torch when drawn

+500

MIC
Illusion Bane No miss chance against any illusion effects, dispels illusions on target hit or by touch

+1

MIC
Illusion Theft (S) As illusion bane weapon, stores any single illusion dispelled and can reactivate it later

+2

MIC
Impact Doubles threat range of bludgeoning weapon

+1

MIC
Impaling Piercing melee weapon attack treated as touch attack 3/day

+1

MIC
Impedance Impedes spellcasting in foe struck for 1D6 rounds

+2

MIC
Implacable Counts as adamantine for overcoming aberration DR, living creature struck bleeds 2 hp/round for 5 rounds

+3

MIC
Incorporeal Binding (S) Ghost touch weapon, incorporeal creature struck loses its incorporeal miss chance for 1 round

+1

MIC
Initiative +2 to initiative

+20,000

OA
Jumping As ring of feather falling, +30 to Jump checks every other round

+8,400

MoF
Keen Doubles threat range of slashing or piercing weapons

+1

DMG
Ki Focus Ki powers may be focused through weapon

+1

DMG
Knockback Attacks can drive targets back 3/day

+1

MIC
Kuni Crystal Ignores DR of shadowland and oni cannot regenerate damage, +2D6 damage to shadowland, daylight in presence of shadowland and keeps shadowland at bay

+3

OA
Last Resort No penalty to attack during grapple, +1D6 damage for every size larger grappler is than wielder

+1

CW
Light Burst On critical hit, target dazzled

+1

DoU
Lightning Blast (E) +3D6 electricity damage

+6

EHB
Lucky (MP) Reroll failed attack roll 1/day

+1

MIC
Magebane +2 enhancement bonus and +2D6 damage against spellcasters capable of casting arcane spells or using invocations

+1

MIC
Maiming Additional damage dice done on a critical hit

+1

MIC
Manifester (P) Generates 5 power points 1/day

+12,000

MIC
Marrowcrushing Deals 1 Con damage +3 BoVD
Martial Discipline Wielder who knows maneuver from a specific discipline gains +1 to attack rolls, +3 if using that maneuver.

+1

BoNS
Masterslaying Attacks current wielder at command of owner +1 BoVD
Merciful +1D6 damage and all damage is subdual

+1

DMG
Metalline Alter weapon from one metal type to another

+2

MIC
Mighty Cleaving Wielder with Cleave feat makes an extra cleave in a round

+1

DMG
Mighty Smiting Smite 1 extra time/day and gain +2 attack and damage bonus on all smite attacks

+1

MIC
Mindcrusher (MP) Target struck loses power points equal to half weapon damage

+2

MIC
Mindfeeder (MP) Temporary power points gained on critical hit

+1

MIC
Morphing Wielder may transform weapon into any other of the same type (light, 1H or 2H)

+1

MIC
Mouthpick May be wielded by creature with natural bite attack

+1

LoM
Necrotic Focus Melee weapon allows wielder's energy or ability drain to function on a successful attack and adds enhancement bonus to save DC

+3

MIC
Opposable Allows weapon to be wielded by being without opposable thumbs

+1

MotW
Paralytic Burst Target paralyzed for 1 round on critical hit

+2

MIC
Paralyzing 1/day paralyzes target when struck for 10 rounds or until a save is made

+1

MIC
Parrying (MP) +1 to AC and saves

+2

MIC
Passage Opens a planar rift 1/day

+32,400

OA
Power Storing (P) Stores a single power of up to 5 power points

+1

MIC
Precise Grants wielder benefits of the Precise Shot feat

+1

MIC
Prismatic Burst Target subject to prismatic spray on critical hit

+30,000

MIC
Profane 1 Con damage per round wielded by living creature, +1D6 damage to living creatures or +2D6 damage to good outsiders, evil aligned

+1

MIC
Profane Burst (S) As profane, but does on critical hit does1D4 Con damage to living wielder and extra damage to target (doubled against good outsiders)

+1

MIC
Psibane (MP) +2 additional enhancement bonus and +2D6 damage against psionic beings

+2

MIC
Psychic (MP)  Gains enhancement bonus based on wielder's power point reserve

+2

MIC
Psychokinetic (MP) +1D4 ectoplasmic damage

+1

MIC
Psychokinetic Burst (MP) (S) As psychokinetic plus extra damage on critical hit

+1

MIC
Quick-Loading Crossbow holds 100 bolts in extradimensional space and reloads faster

+1

MIC
Radiant Daylight at will

+2

AEG
Radiant Holding Ammunition does 1 damage and hold monster on ranged touch attack

+3

MoF
Resounding Allies within 30 ft of successful melee strike gain +1 to attack and saves vs fear for 1 round

+1

MIC
Returning Thrown weapon returns to wielder

+1

DMG
Revealing Target struck is affected by faerie fire effect for 1 round

+1

MIC
Righteous Detect evil, +2 attack and damage against strong or overwhelming aura of evil

+4

BoED
Roaring Evil foes struck are shaken, +2D6 sonic damage on critical hit

+3

BoED
Sacred 1 Cha damage per round wielded by undead creature, +1D6 damage to undead creatures or +2D6 damage to evil outsiders, good aligned

+1

MIC
Sacred Burst (S) As sacred, but does on critical hit does 1D4 Cha damage to undead wielder and extra damage to target (doubled against evil outsiders)

+1

MIC
Screaming  +1D4 sonic damage

+1

MIC
Screaming Burst (S) As screaming, does extra sonic damage on critical hit

+1

MIC
Seeking Ranged weapon negates miss chance

+1

DMG
Shadowstrike Add 5 ft to reach and target denied Dex bonus to AC 1/day

+5,000

MIC
Shadow Striking Adjusts to emulate any alignment or substance to overcome DR

+3

ToM
Shattermantle Reduces the SR of a foe struck by 2 for 1 round each time it strikes

+1

MIC
Shielding Transforms into a magical heavy steel shield

+1

MIC
Shock +1D6 electricity damage

+1

DMG
Shocking Burst As shock, +1D10 electricity damage on critical hit

+2

DMG
Shrinking Shrink as if by shrink item on command

+1

AEG
Silent Moves +10 to Move Silently checks

+4,000

OA
Sizing Weapon may change size category

+5,000

MIC
Skillful Melee weapon wielded as if proficient and with a minimum BAB of 3/4 level

+2

CA
Slow Burst Target is slowed for 3 rounds on critical hit

+5,000

MIC
Snakebiter Bane quality against yuan-ti

+2

GW
Sonic Blast (E) +3D6 sonic damage

+6

EHB
Soulbound Increases enhancement bonus with invested essentia and may be bound to chakra

+1

MIC
Soulbound, Greater (S) As soulbound but with greater essentia capacity

+2

MIC
Soulbreaker (S)  As enervating, but negative level does not automatically return

+1

MIC
Souldrinking (S) As enervating, but on a critical hit vs living creature grants temporary hp and +2 to melee damage for 10 rounds +1 MIC
Sparkling Affects target with faerie fire effect

+2

DoU
Speed Extra attack with full attack action

+3

DMG
Spellblade Absorbs a selected spell and may redirect it

+6,000

PGF
Spellstrike Enhancement bonus may be allocated to bonus on saves against spells and spell-like abilities

+1

MIC
Spell Storing Stores a single spell cast on struck foe

+1

DMG
Spiderkissed Entangle target on a critical hit

+1

DoU
Stalactite Target turned to stone on critical hit

+3

UD
Strength Sapping Exhausts target +2 BoVD
Stunning (S) As screaming and stuns target for 1 round on a critical hit

+1

MIC
Stunning Surge Target stunned for 1 round when hit a nujber ao times/day equal to 1+Cha bonus

+1

MIC
Stygian 3/day attack bestows a negative level for 10 rounds

+1

MIC
Subjugating Struck foe may become shaken or frightened

+2

HoB
Sundering (MP) Wielder attacks as if he had the Improved Sundering feat and deals +1D6 damage on a sundering attempt

+1

MIC
Suppression (P) Foe struck subject to dispel psionics

+2

PsHB
Sure Striking Overcomes DR as though aligned

+1

PGF
Swarmstrike +2 to enhancement bonus against swarms and damage is always lethal damage to swarms

+1

DS
Sweeping +2 to Str when making trip attack

+1

MIC
Tainted +1D6 damage to honourable targets or LG, LN or NG targets

+2

OA
Taint Resistance +4 to Fort saves vs taint

+8,000

OA
Teleporting (P) Weapon returns to wielder's hand

+1

PsHB
Tentacle Tentacles bull forth target's brain on critical hit

+4 (+3)

UD
Terran +2D6 damage to and overcome DR of air creatures

+2

MIC
Throwing Weapon gains range increment of 10 ft

+1

DMG
Thundering +1D8 sonic damage on critical hit and may deafen victim

+1

DMG
Torturous Target struck may be stunned

+1

GW
Toxic Retain poison potency for two hits instead of one

+1

DoU
Transmuting When striking a creature with DR, weapon takes on properties to overcome that DR for 10 rounds or until another DR creature is struck

+2

MIC
Triple-Throw (E) Thrown weapon creates two duplicates in flight

+6

EHB
Truesilver Overcomes DR/silver and may sneak attacks and critical ghosts

+1

GW
Unerring Accuracy (E) Negates cover (except total) and concealment of target

+6

EHB
Unholy +2D6 damage to good, evil-aligned

+2

DMG
Unholy Power (E) +3D6 damage and 1 negative level vs good opponents, evil-aligned

+8

EHB
Unholy Surge (S) Unholy weapon, +3D6 damage to good creature struck 1+Cha bonus/day

+1

MIC
Vampiric +1D6 damage to living creature struck and wielder healed the same amount

+2

MIC
Vanishing 1/day after striking a foe in melee wielder can dimension door to any spot wiithin 60 ft.

+8,000

MIC
Venomous 3/day weapon coats itself with poison for 1 minute or until next successful attack

+1

MIC
Vicious +2D6 damage to target struck and 1D6 damage to wielder

+1

DMG
Vile +1 point of vile damage +1 BoVD
Viper Blade or whip becomes poisonous viper head

+1

SK
Virulent Poison on weapon requires second save 5 rounds after first

+1

DoU
Vorpal On roll of 20 followed by confirmed critical, severs head of target

+5

DMG
Warning +5 bonus to initiative checks while held

+1

MIC
Water Elemental Power (S) Summon a water elemental 1/day

varies

DMG2
Weakening -4 to Str of target for 10 minutes on a critical hit

+1

MIC
Whirling 3/day may attack all enemies within reach

+1

MIC
Wounding Deals 1 Con damage

+2

DMG
Wounding, Greater Deals 2 Con damage

+4

MM2

Weapons, Specific:

Name

Description

Price

Source
Abbot's Staff +3/+1 quarterstaff, +1 caster level to shaman spells

26,850

OA
Acid Fang Dagger +1 corrosive dagger, 1/day may charm animals (reptiles), may speak with animals (reptiles)

19,102

AEG
Adamantine Battleaxe Nonmagical +1 on attack rolls

3,010

DMG
Adamantine Dagger Nonmagical +1 on attack rolls

3,002

DMG
Afterlife +2 consumptive burst unholy greatsword, death knell by touch 1/day

105,550

PlaH
Angelkiller +3 unholy greatsword, slays celestials 110,350 BoVD
Arrow of Biting +1 arrow injects poison into its target

506

MIC
Arrow of Curing Wounds +1 arrow heals when it hits

varies

MotW
Arrowdeath Flail +2/+1 dire flail, wielder gains Deflect Arrow feat, additional +2 to AC when full defense vs ranged weapons

33,690

AEG
Arrow of Disintegration Disintegrates target

3,307

AEG
Arrow of Eyes +1 arrow, arcane eye effect on fletching

1,047

AEG
Arrow of Farsight +1 arrow, clairvoyance on arrows

3,507

DotF
Assassin's Dagger +2 dagger, +1 bonus to DC of assassin death attack

18,302

DMG
Assassin Whip +1 whip, cause vines to entangle and constrict 2/day

5,301

MIC
Axe of Anger +2 greataxe, +2 rounds to rage, when raging Jump not limited by height

18,320

AEG
Axe of Falls +2 returning throwing axe of distance, may make ranged trip attack

50,308

AEG
Axe of the Joyous Dance  +3 dancing handaxe, hideous laughter 1/day 

54,106 

AEG
Axe of Pairs +2 handaxe, may make an additional offhand attack at -5 attack

50,306

AEG
Axe of the Sea Reavers +1 greataxe, wielder floats on water, 1/day +2 to allies attack, saves, checks, and damage, 1/day panic foes

10,320

MIC
Axe of Shards +3 dwarven waraxe, spikes act as masterwork throwing daggers

19,330

AEG
Axe of Storms Thundering/shock orc double axe, +4 enhancement bonus allocable between the two heads

98,600

AEG
Axe of the Winds +3 battleaxe, gust of wind 3/day, wind wall 1/day, immune to wind gusts

65,830

AEG
Backstabber (E) +6 shortsword, +2D6 to sneak attack damage

770,310

EHB
Badgerclaw +2 light pick, stone shape 3/day, meld into stone 1/day

32,304

AEG
Bag of Boulders Sling bullets grow into boulders during flight

1,200

SS
Balor's Sword of Flame Large +1 vorpal bastard sword, detect good spell

115,870

AEG
Balor's Sword of Lightning Large +1 brilliant energy shock bastard sword, detect law spell

115,870

AEG
Balor's Sword of Smiting Large +5 unholy bastard sword, smite good 1/day

118,670

AEG
Balor's Sword of Soul Stealing Large +3 vorpal bastard sword, soul bind when head severed

219,870

AEG
Baneblades of Demron - Dragathil +4 holy outsider (evil) bane undead bane rapier, hold person 1/day

125,720

PGF
Baneblades of Demron - Evaelathil +4 holy outsider (evil) bane undead bane short sword, fire resistance 10, charm person and locate creature 1/day

161,045

PGF
Baneblades of Demron - Faervian +4 holy spell storing outsider (evil) bane undead bane longsword, Still Spell feat 3/day

134,970

PGF
Baneblades of Demron - Keryvian +4 keen holy outsider (evil) bane undead bane short sword, jump, feather fall, alarm, bestow negative level on critical

207,070

PGF
Baneblades of Demron - Mhaorathil +4 holy outsider (evil) bane undead bane short sword, cure light wounds, disrupting weapon and remove disease 1/day

150,297

PGF
Baneblades of Demron - Morvian +4 axiomatic holy outsider (evil) bane undead bane greatsword, daylight 1/day

158,389

PGF
Banesword +1 axiomatic longsword

18,315

MoF
Banisher of Nightmares +1 undead bane short sword

18,310

GW
Barsolidor, the Tyrant Bane +3 longsword, intelligent, cure moderate wounds, zone of truth 3/day, detect lawful evil

52,515

BoED
Battleaxe of the Bull +2 battleaxe, grants Improved Bull Rush feat, knock back foes when wielded 2H

32,310

AEG
Battle Rod +1 heavy mace, +2 to attack rolls to allies, whispering wind spell

35,712

DotF
Beast Claws +1 spiked gauntlets, when worn by clawed creature enhancement bonus is +2 and does +1D6 claw damage

9,610

SS
Berserker Blade +1 or +2 bastard sword, extra +1 bonus when wielder raging

varies

MoF
Blackguard's Blade +2 longsword, +10 to smite good damage 9,515 BoVD
Black Sword +3 bastard sword, intelligent, darkness, silence, dispel magic 3/day, +2 bonus on attacks, saves, and checks, purpose is to overthrow tyrants

131,335

PGF
Bladed Crossbow +1 heavy crossbow, may be used as a +1 battleaxe

4,660

MIC
Blade of Deception +3 rapier, +2 to Bluff checks when feinting, feinted for may not AoO wielder

19,820

CAdv
Blade of Dragondoom +3 greatsword, smite dragons

34,350

Drac
Blade of the Duelist +2 rapier, +2 to AC and +2 to disarm against lone foe,

16,320

AEG
Blade of Righteous War +1 longsword, sacrifice turn/rebuke undead attempt to gain +4 bonus to confirm a critical, part of the set regalia of righteous war

12,315

CC
Blade of Wind +2 dancing short sword, fly, changes size for air subtype, +4 Dex for air subtype, improved threat and multiplier vs earth subtype

97,510

SS
Blazing Skylance +1 lance, fire 15 ft cone of flame 3/day

8,310

MIC
Bolt of Freedom +1 bolt, target gains +10 to Escape Artist and escaping grapple checks and -10 to make grapple checks

247

AEG
Bolt of Voices +2 bolt, target must make Concentration checks to cast spells

767

AEG
Bonebreaker Hammer +2 warhammer, light spell, 1D6 Dex damage on critical hit

18,312

AEG
Bonecrushers +1 undead bane arrows or bolts

366

GW
Bone Sword  +1 ghost bane longsword

18,310

GW
Bolt of Battering Masterwork bolt usable in heavy crossbow, 3D6 damage, bull rush on living target, ignore 5 hardness on object, Str 29 to open doors

3,157

DotF
Bow of Arcane Might +1 composite longbow (+2 Str bonus), sacrifice spell to add damage equal to spell level

8,600

AEG
Bow of Elvenkind +1 composite longbow (+0 Str bonus), matches the pull of any elf wielding it, seeking weapon in hands of cleric of Galasiria and when so wielded target is shaken for 5 rounds, if used by elven cleric of Galasiria with quiver of elvenkind, gains Far Shot feat benefit

14,700

CC
Bow of Force +2 composite longbow (+3 Str bonus), arrows become force weapons

32,700

AEG
Bow of the Mighty Dragonhunter +2 dragonbone dragon bane composite longbow (+4 Str bonus), causes 1 Str damage to dragons, x5 critical multiplier vs dragons

36,900

Drac
Bow of Mighty Pulling +3 composite shortbow, may use full Str bonus to damage

26,375

AEG
Bow of Radiance +2 longbow, daylight spell, arrows shed light

40,375

AEG
Bow of the Solars Large +2 composite longbow (+4 Str bonus) turns arrow fired into slaying arrow against target

100,100

BoED
Bow of Songs +1 shortbow, add Cha bonus to attack and damage if bardic music usage is expende

12,330

MIC
Bow of the Steppes +2 composite shortbow (+2 Str bonus), mounted firing penalties halved

18,525

AEG
Bow of Sympathetic Enhancement +2 shortbow, allows magic arrow enhancements to stack with it

32,330

AEG
Bowstaff +1/masterwork quarterstaff switches to or from +1 longbow

4,600

MIC
Bow of True Arrows +1 composite longbow (+1 Str bonus), true strike on arrows

4,000

SaF
Breaking Blade +2 halberd, double damage to simple and martial reach weapons

18,310

AEG
Brimstone Hammer +2 unholy warhammer, smite good extra time/day

45,812

SS
Brutal Axe +1 keen battleaxe, free trip attack on critical hit

18,310

AEG
Bullet of Sound +1 sling bullet, 1D8 damage and stun within 10 ft

196

MHB
Burning Battle Gauntlets +1 flaming battle gauntlets, fire damage when grappling, wearer suffers 1D6 fire damage/round

8,310

RoF
Burrowing Arrow +1 arrow, 1D8 damage when removed to allow healing

167

CW
Calathangus +1 rapier, wielder and targets contract lycanthropy, summon rats

15,800

PGF
Celestial Blade Large +3 bastard sword

18,335

BoED
Celestial Mace +3 disruption heavy mace

50,312

BoED
Chain of Barriers +1 spiked chain, becomes wall of chains 29,325 BoVD
Chain of Convolution (P) +2 spiked chain, telekinetic maneuver (bull rush, disarm, and trip only)

30,705

CP
Chain of Entangling +2 spiked chain, may grapple and hold foes

32,325

AEG
Changeling Spear +2 shortspear may change to and from +2 spear and +2 longspear

18,301

AEG
Chaosbringer (E) +6 greataxe of chaotic power, rage 1/day, grants Incite Rage epic feat if wielder has greater rage

4,025,350

EHB
Chargebreaker +1 keen longspear, x3 damage when set vs charge

18,305

AEG
Charnel Reaver +3 dwarven waraxe, slain foes difficult to raise 108,330 BoVD
Cheldaorn Katar +1 punch dagger of venom

8,302

PGF
Claws of the Leopard +2 spiked gauntlets, low-light vision, +10 to Climb checks, pounce

38,305

CAdv
Closing Blade +3/+2 two-bladed sword, may attack grapplers as if Tiny weapon

58,700

AEG
Conflagrant +1 ignan flaming burst longspear, may be thrown, fireball 1/day

60,305

PlaH
Craemmol's Hammer +3 warhammer, detects drow

43,312

PGF
Crash +1 frost trident, +2 Wis

16,315

GW
Crossbow, Deathwand +2 light crossbow, holds two wands which are considered wielded

10,335

AEG
Crossbow, Dwarven Mauler Large +2 heavy crossbow, x4 critical vs giants and goblinoids

18,700

AEG
Crossbow, Inevitable +1 light crossbow, increasing insight bonus after each miss

18,335

AEG
Crossbow of Reloading +1 light crossbow, reloading is a free action

6,335

MHB
Crossbow of Retrieving +2 hand crossbow, mage hand on object targetted

13,400

AEG
Crossbow of Trailing Flame +1 flaming repeating light crossbow, each bolt fired in a round does +1 cumulative fire damage

18,500

AEG
Crystal Echoblade +1 longsword, sonic damage equal to half bardic level if a bardic music use is expended

4,310

MIC
Cutlass of Surety +2 shortsword, may not be disarmed

18,310

AEG
Dagger of Chaos +5 dagger, wielder polymorphs randomly on a hit

106,302

MoF
Dagger of Defense +4 defending dagger, cannot be flanked

58,302

CAdv
Dagger of Defiance +1 dagger, +3 saves vs enchantments and fear effects

6,302

MIC
Dagger of Entry +1 dagger, knock, find traps, detect secret doors 1/day

18,502

AEG
Dagger of Lifekeeping +1 defending dagger, +2 resistance bonus on all saves, 1D10+10 hp once/24 hours

38,702

DMG2
Dagger of Venom +1 dagger, poison effect on hit 1/day

8,302

DMG
Dart of the Phoenix +1 returning dart, slays target which is reborn in 2D6 rounds

99,400

BoED
Dart of Pinning +2 dart, target paralyzed

18,300

AEG
Death Spike +1 cold iron spear, grants temporary hp and +2 to damage rolls if spear reduces foe to negative hp

6,304

MIC
Deep Gnome Warpick +1 corrosive heavy pick

8,308

MoF
Demondoom +2 cold iron holy demon bane warhammer, blinding strike vs demon 1/day

51,512

BoED
Demonward +1 cold iron holy greatsword

20,400

MHB
Desert's Heart +2 flaming falchion, wielder immune to fire but x2 damage from cold

71,175

AEG
Devilward +1 silver holy greatsword

18,480

MHB
Disarming Flail +2 heavy flail, +2 to disarm attempts and gain Improved Disarm feat

18,395

AEG
Doorbreaker +1 battleaxe, double damage to plants and wooden objects

8,310

AEG
Dragontooth +2 shock rapier, fear aura

40,720

AEG
Drow Mission Blade +1 drowcraft finder short sword, blindsight 1/day

15,270

UD
Due Process +2 lawful longsword, protection from chaos 1/day

37,315

GW
Dwarf Crusher +1 adamantine greatclub, 3/day if wielded by creature with Str 21 and Power Attack feat taking a -5 penalty to attack roll using Power Attack feat against dwarf or construct or earth creature may make touch attack against foe

9,010

MIC
Dwarven Thrower +2 warhammer, +3 returning warhammer when wielded by dwarves, +1D8 damage when hurled, +2D8 damage when hurled against giants

60,312

DMG
Dyerwaen +2 anarchic good bastard sword, +5 Hide in forests, pass without trace, intuit direction, +2 Survival, hide from animals, speak with plants 1/day, +2 Diplomacy vs fey

29,335

PGF
Earth Hammer (P) +1 thundering warhammer, stomp power

12,300

CP
Electric Lash +2 shock whip, 3/day +2D6 electric damage that arcs to another within 5 ft

50,301

AEG
Elf Breaker +1 morningstar, +2 morningstar wielded by goblinoids, +4 morningstar when wielded by goblinoid against group with elves

26,305

SS
Elf Edge +1 longsword, +4 Dex when wielded by elves

18,315

SS
Elqillar +1 scimitar, change into dagger or kukri or sword, disguise self, immune to detect thoughts, discern lies or alignment reading, reverts shapechangers to natural form on hit

167,315

PGF
Elven Greatbow (E) +2 composite longbow for nonelf, +5 composite longbow of unerring accuracy (unlimited Str bonus) and arrows gain keen quality for elf

2,900,400

EHB
Elven Leaf Arrow +2 arrow, may do nonlethal damage and when in temperate woodlands acts as charm monster

1,167

AEG
Elven Protector +2 longbow, +1D6 damage per Cha bonus to evil humanoid on expended turn undead attempt

50,375

AEG
Emerald Caltrops +1D6 acid damage

166

AEG
Equestrian's Spear +2 longspear, treated as +2 lance when mounted

13,615

AEG
Ethereal Bolt +1 bolt, may affect ethereal creatures and pass through solid objects

797

AEG
Ethereal Reaver (P) +2 longsword, see and attack creatures on the Ethereal Plane

40,000

CP
Everburning Chain +2 flaming spiked chain, sweep 1D6 fire damage in 10 ft radius, ignite flammable clothing

22,725

AEG
Everchanging Blade +1 metalline morphing sizing longsword, may become any +1 weapon desired

50,315

UD
Everwhirling Chain (E) +4 defending everdancing spiked chain of speed, gain Improved Combat Reflexes feat

5,220,325

EHB
Evithyan's Blade +3 longsword, +5 longsword vs drow, 2D4 Con damage vs drow

72,315

PGF
Explosive Sling +1 sling, stones launched explode in flames

36,300

MIC
Ezrylon +2 demon bane short sword, intelligent, +4 ring of protection, +1 bonus to confirm critical hit, daze monster 3/day

64,810

BoED
Fate of the Undevoured +1 undead bane scimitar

18,315

GW
Fellstone +3 heavy pick, daze earth creatures, +1 attack and damage if wielder and foe on ground, -4 attack and damage vs air or waterbourne foe, bull rush w/o AoO

32,308

AEG
Fey Arrow +1 arrow, faerie fire on target

297

AEG
Fiendhunter Two-Bladed Sword +1/+1 sure striking two-bladed sword, dismissal 3/day vs evil outsiders, dimensional anchor 3/day vs evil outsiders

32,380

RoF
Finaldeath (E) +5 undead dread ghost touch morningstar, immune to energy drain, gain Positive Energy Aura feat if capable of turning undead

3,580,308

EHB
Final Rest +1 morphing undead bane longsword, hide from undead 3/day

28,035

UD
First Thaw +1 frost quarterstaff, endure elements

12,500

GW
Fishgutter +2 scimitar, freedom of movement

64,315

SS
Fist, The +1 spiked adamantine gauntlet, wearer immune to chill metal and heat metal, +2D6 damage and stun and knock prone 1/day

7,005

MIC
Flail of Shadows +2 shadowstrike heavy flail, dimension door

48,155

AEG
Flame Reaver +1 flaming glaive, ignite on critical when wielded by fire subtype, objects struck have half hardness

26,308

SS
Flameshroud Axe +3 flaming battleaxe, fire shield 1/day

51,510

AEG
Flame Tongue +1 flaming burst longsword, shoot fiery ray 1/day

20,715

DMG
Flayer (P) +2 heavy flail, draws out the brain of a foe on a natural 20 confirmed critical

98,35

CP
Flint Basher +2 greatclub, stone shape 1/day, +4 Con for earth subtype, increased threat and multiplier vs air subtype

32,305

SS
Flying Phoenix Sword +2 throwing and returning longsword, +4 to Str

64,315

OA
Foe Reaper +2 mighty cleaving scythe, double threat range on Cleave attacks

32,318

AEG
Foe Reaver +1 greataxe, resist fire 20 when wielded by frost giant

18,320

SS
Foesplitter Axe +1 keen battleaxe with steel haft

7,480

RoF
Forceful Skylance +1 lance, 3/day produce 3 magic missiles

8,310

MIC
Force Web +4 net, force effect

72,320

AEG
Foretelling Blade +2 longsword, may replace an attack roll 1/day

18,315

AEG
Fountainhead Arrow Arrow emits a burst of acid for 3 rounds

306

MIC
Frost Brand +3 frost greatsword, absorbs 10 fire damage/round, extinguishes and dispels fires

54,475

DMG
Frost Shard Dagger +1 dagger, explodes in burst of cold damage

1,052

AEG
Galeb Duhr Hammer +1 warhammer, if wielder has stonecunning ability then on a critical against a foe on the ground surface slows foe for 5 rounds and foe suffers -2 penalty to attack and AC

5,312

MIC
Gauntlet of Gruumsh +1 gauntlet, blind foe on touch

24,805

SS
Gauntlets of the Valourous +3 gauntlets, pair has variety of extra abilities

varies

MoF
Ghost Gauntlet Weapon gripped gains ghost touched ability, +5 bonus to Disable Device and Open Locks checks, transport an object touched to Ethereal Plane as teleport object spell.

68,782

DMG2
Ghost Hands +1 ghost touch gauntlets, immune to magic jar and ghostly malevolence, considered unarmed

18,302

AEG
Ghost Net Net forces incorporeal creatures to lose benefits of incorporeality for purposes of combat

8,320

MIC
Glaive of Torment +1 wounding glaive, if wielder has wounding ability, target wracked by pain

74,308

AEG
Gnome Steam Bow +1 shortbow, negate low Str penalty, add Int bonus to attack, or double range increment

18,530

AEG
Gnome's Toolkit +2 light crossbow, holds small items that are magically bonded to the crossbow

10,335

AEG
Goad of Mastery +1 heavy mace when mounted, speak with animals, +2 saves to mount

20,890

DotF
Golden Axe of the Great Rift +1 aberration bane battleaxe

18,310

MoF
Grasping Dagger +3 keen punching dagger, grapple on critical hit

50,302

AEG
Gray Snare +1 net, 1/day transforms into gray ooze

74,320

AEG
Gripsoul (E) +6 keen longsword, binding into gem on critical hit or felling blow

1,856,500

EHB
Gruumsh's Revenge +3 longspear, +1D6 damage vs elf per point of Cha bonus if rebuke undead attempt is expended

50,305

AEG
Guardian Bow +2 composite longbow (+3 Str bonus), no AoO unless from target

50,700

AEG
Guerrilla Spear +2 shortspear, +2D6 damage vs foe denied Dex

32,301

CAdv
Guisarme of the Long Falls +2 guisarme, stun target on successful trip attack

18,309

AEG
Halberd of Vaulting +2 halberd, +30 to Jump checks, vaulting charge (x2 damage)

20,310

AEG
Halfling's Exit +2 sling bullet, fog cloud on impact

247

AEG
Hammer of the Magesmith +1 warhammer, -5% to gp and XP cost of magic weapons, magic weapon 1/day

45,912

AEG
Hammer of Sacrifice +2 warhammer, -1-5 hp for +1-5 damage

32,312

AEG
Hand of Meredros +3 longsword, +1D6 damage per Cha bonus on expended turn undead attempt

50,315

AEG
Hand Spinneret +3 drowcraft unholy hand crossbow, web 3/day

90,400

UD
Harrowheart +2 rapier, x3 damage on critical vs good 15,320 BoVD
Havoc Blade +3 keen anarchic greataxe, confusion on critical hit

98,320

AEG
Heartcleaver +2 vorpal battleaxe, wounds inhibit magical healing

314,320

PGF
Hellpiercer +3 shocking burst arrow or bolt, treated as silvered to overcome DR, contains purified couatl venom

4,007

BoED
Hell's Heart Arrow +1 arrow, passes through evil creatures 60 BoVD
Hindarri Spear +1 flaming shock shortspear

18,302

MoF
Holy Avenger +2 cold iron longsword, +5 holy cold iron longsword when wielded by paladins, SR 5 + paladin level in 5 ft radius, dispel magic

120,630

DMG
Holy Devastator (E) +3 holy longsword, for paladin +7 longsword of holy power and +5 to saves vs evil spells or evil casters and smite does x2 level damage

4,620,315

EHB
Iasalas, the Watershod  +1/+1 ki focus quarterstaff, intelligent, water walk 3/day 

48,100 

BoED 
Ice Scythe +1 frost scythe, slow on critical when wielded by cold subtype, objects have half hardness

26,318

SS
Ice Talon +2 frost greataxe, endure elements (vs cold), movement never reduces by snow or ice, always keep feet on ice

24,320

AEG
Ilbrattha, Mistress of Battle +1 longsword, jump 3/day, blink, mirror image 1/day, detects magic and spell effects

31,115

PGF
Iligoran Guardblade +1 defending rapier

8,320

MoF
Incandescent Sword +4 holy greatsword, glows when held by CG wielder

72,400

AEG
Ioun Blade +1 dagger, holds 1 ioun stone that functions for wielder

6,302

AEG
Javelin of Chain Lightning Becomes a bolt of chain lightning when thrown

3,301

AEG
Javelin of Lightning Becomes a lightning bolt when thrown

1,500

DMG
Javelin of Lightning, Greater Becomes a lightning bolt when thrown

3,000

AEG
Javelin of Obliteration Ranged touch attack disintegrates target

9,301

AEG
Javelin of Precision +3 javelin, ignores AC bonus for cover and never takes attack penalty

50,301

AEG
Justice Blade +1 holy mighty cleaving longsword

32,315

MoF
Kakita Katana nonmagical, but with a +2 enhancement bonus

9,400

OA
Kama of Pure Aim +2 kama, ignore miss chance with DC 20 Wis check

32,302

AEG
Kerrenderit Arrow +1 wounding arrow, range increment +25 ft, melt in warm weather

350

RoF
Khopesh of the Loyal Minion +1 khopesh, merges with and provides magic claw attack when wielder changes shape

6,320

AEG
Kihanam's Mace +2 torturous heavy mace

18,312

GW
Kisses of Traagash +1 ghost bane arrows

366

GW
Knight's Sword +2 bastard sword, x2 damage with mounted charge

18,335

AEG
Krakentooth +2 wounding shocking burst trident

50,315

SW
Kukri of Crippling +2 kukri, halves spd of foe on critical hit

18,308

AEG
Lance of Bravery +2 lance, rider and mount immune to fear

30,310

AEG
Lance of Jousting +3 lance, 10 ft reach when wielded by Small wielder

32,306

AEG
Lance of the Last Rider +1 lance, mounted charge vs mounted foe allows bullrush on rider and not steed

8,306

CW
Lance of Mangling +2 lance, destroys foe's shield on critical hit

18,310

AEG
Lance of Therra +2 holy lance, wielder gains Spirited Charge feat, bane against evil outsiders when wielded by worshiper of Meredros

98,310

MoF
Lance of the Unending Charge +2 mighty cleaving lance, may continue to ride on a charge between cleave attacks

50,310

AEG
Lash of Sands +1 desiccating burst whip, weighs twice as much and does lethal damage (even against armoured foes), 1/day entangle foe and does 1D4 damage per round for 3 rounds

22,301

MIC
Lashing Sword of Samos the Skullreaver +1 short sword, energy whip destroys undead

56,310

PGF
Lethe's Lash +1 whip, foe struck loses spell or spell slot

22,301

PlaH
Life-Drinker +1 greataxe, bestows 2 negative levels on target but wielder suffers 1 negative level

40,320

DMG
Lifequencher (P) +1 sundering bastard sword, stygian weapon 3/day, sunder as if Improved Sunder feat

14,800

CP
Lightning Lance Deals 3D6 electricity damage with ranged touch attack 3,800 LoM
Lightning Lance, Greater Deals 5D6 electricity damage with ranged touch attack and arcs to second target 18,000 LoM
Lit with Danger +1 shortspear, casts faerie fire on invisible attacker 1/day

18,302

MoF
Living Chain +1 spiked chain, +2 to Str check to trip

4,325

MIC
Living Net +2 net, free trip attack

18,320

AEG
Longspear of Piercing +3 longspear, ignores natural armour 3/day

28,305

Drac
Luck Blade +2 short sword, +1 on saves, reroll one roll/day, variable wishes

varies

DMG
Mace of the Dark Children +1 adamantine heavy mace, +3 to rebuke or control undead, +2 levels to determine how many undead can be controlled

8,012

MIC
Mace of Form +2 shapechanger bane light mace, hit forces creature to natural shape, wielder immune to shape changing effects

100,312

AEG
Mace of Ruin (E) +7 heavy mace, ignores hardness and DR, criticals objects and constructs

1,000,312

EHB
Mace of Smiting +3 adamantine heavy mace, +5 enhancement bonus vs constructs, destroys constructs on critical hit, x4 multiplier on critical vs outsider

75,312

DMG
Mace of the Snail +2 heavy mace, +2 to AC on total defense, slow 3/day

30,992

AEG
Mace of Terror +2 heavy mace, fear cone 3/day

38,552

DMG
Mace of Undead Prowess +1 heavy mace, +2 levels to rebuke or command undead

7,812

GW
Mace of Unlife +3 heavy mace, foe slain animates as zombie

138,312

AEG
Mace of Voices +2 thundering heavy mace, enthrall 1/day with expended turn undead attempt, +2 to Diplomacy checks to adjust attitude

37,712

AEG
Mageblade +2 longsword of spell storing, sacrifice arcane spell to gain proficiency and if energy spell to gain energy damage

50,315

AEG
Maladur's Warhammer +2 disruption warhammer, detect undead 1/day

35,912

GW
Manticore Greatsword +1 greatsword, spikes shoot from sword (6/day)

5,350

MIC
Manyfang Dagger +1 dagger, deals quadruple damage on hit, quintuple on critical hit

32,302

SK
Masterwork Cold Iron Longsword Nonmagical, +1 to attack rolls

330

DMG
Maul of Construction Large +2 warhammer, stone shape and wall of stone 1/day

51,824

AEG
Meteoric Knife +1 dagger, 3 charges per day (returning property 1 charge, flaming and returning property 2 charges, flaming and returning property and explosion 3 charges)

2,802

MIC
Mirror Blade +2 longsword, dazzles creatures within 5 ft

38,315

AEG
Moonsilver Shard Acts as a magic missile when thrown

50

AEG
Morningstar of Exhilaration +2 morningstar, +6 hp and +1 to attacks and saves when foe brought to 0 hp

28,308

AEG
Namarra +2 keen longsword, floats on water, silence on itself

30,315

MoF
Nature's Wrath +2 aberration, construct, and undead bane club

50,300

UD
Nekode of Spider Climbing +1 nekodes, move along vertical or upside down surfaces even when slippery

8,610

OA
Nightblade +1 dagger, +2 dagger vs good, good target takes 1 point of random ability damage

8,702

MoF
Nightblade of Arvandor +2 longsword, shoots stars of arvandor

44,315

BoED
Nightwatcher +3 adamantium longsword, low-light vision, disperses darkness, detects hostile approaches

89,315

PGF
Nine Lives Stealer +2 longsword, slays on a critical hit

23,057

DMG
Nunchaku of Mastery +2 nunchaku, true strike after full round action

22,302

AEG
Nychyaella's Healing Spear +2 spear, vampiric touch 3/day

44,392

PGF
Oathbow +2 composite longbow (+2 Str bonus), may choose sworn enemy 1/day for 7 days for +5 enhancement bonus and +2D6 damage and x4 criticals but penalties against others

25,600

DMG
Oathkeeper +1 thundering warhammer, discern lies 1/day

29,312

GW
Oglien's Final Answer +2 spiked chain, persistent nondetection, +5 to Perform (weapon drill) checks

26,325

CW
One Thousand Broken Dreams +3 holy drow bane longsword

100,315

MoF
Onloran Shortbow +1 seeking shortbow

8,330

MoF
Orc Razor +1 falchion, +2 Dex and Con when wielded by orcs

17,375

SS
Packmaster Flail +2 gnoll bane light flail, +10 to Intimidate and Diplomacy checks on gnolls, summon 1D3 fiendish gnolls

48,708

AEG
Paladincutter +1 keen unholy greataxe

32,320

GW
Patient Lesson +1 merciful quarterstaff, cure light wounds 1/day

11,900

GW
Pearl Trident +3 returning pearlsteel trident, wielder gains Aquatic Shot feat with the trident (or increases the effect if already has Aquatic Shot or Far Shot)

36,815

SW
Pick of Iceparting +2 cold bane heavy pick, 1/day may cause three ice explosions when struck into ice

30,000

FB
Pick of Piercing +1 heavy pick, 3/day touch attack disintegrate on force effect or force object

9,308

MIC
Piercing Tongue of Kath Kadan Huge +3 longspear, +1D8 fire damage

35,610

AEG
Pixie Arrows - Memory Loss No damage, target loses memories

607

SS
Pixie Arrows - Sleep No damage, target sleeps as from sleep spell

107

SS
Plague Spreader +3 heavy flail, infects target with filth fever

104,715

AEG
Prayer of Anger +2 greatsword, immune to fear, rage lasts 1 round longer

14,350

MoF
Quarterstaff of Alacrity (E) +5 quarterstaff of speed on both ends, +5 to Ref saves, gain Deflect Arrows and Infinite Deflection feats

462,600

EHB
Quarterstaff of Battle +1/+1 quarterstaff, wielder gains Improved Disarm feat, 3/day deflect ranged weapons from Medium or smaller and absorb ranged spell attacks of 2nd level or less at wielder or adjacent ally, speed property for 5 rounds 1/day, 1/day battlestrike (+2D6 damage, knock prone, stun)

24,600

MIC
Queen's Scourge +2 drowcraft scourge, inflict critical wounds 1/day

47,520

UD
Quencher  +1 aquan fire outsiders bane warhammer, quench by touch 1/day

40,312

PlaH
Quietus Siletto (P) +1 keen kukri, detects undead, disrupt undead on a critical hit

50,308

CP
Raking Blade +4/+3 two-bladed sword, extra attack at -5 vs target hit by first onhand and offhand attacks

116,700

AEG
Rankbreaker Glaive +2 glaive, +1D6 damage on charge, gain Cleave feat

32,308

AEG
Ranseur of Readiness +2 eager ranseur, AoO vs charging foe treated as set vs charge

50,310

AEG
Rapid Wrath +1 mighty cleaving shortspear, doubles Spd

11,702

GW
Rapier of Puncturing +2 wounding rapier, touch attack for 1D6 Con 3/day

50,320

DMG
Reaver's Cutlass +1 wounding cutlass, attaches to opponent and continues to wound

26,310

SW
Ricochet Sling +2 sling, denies Dex bonus if wall within 5 ft

32,300

AEG
Ringsword +3 longsword, magic ring set into hilt acts as if worn

22,315

AEG
Rogue Blade +1 rapier, blink 2/day

12,320

MIC
Runehammer +1 darksteel warhammer stores a spell usable 1/day (usually heat metal, burning hands, or baleful polymorph on target)

varies

MoF
Rustblade +1 dagger, rusting grasp on touch

58,302

PGF
Rusting Club +1 greatclub, rusting grasp on touch 3/day

35,905

SS
Sacrificial Knife +1 dagger, +3 bonus on sacrifice checks 3,305 BoVD
Sapling Club +1 club, transforms into treant 12 rounds/day

32,540

AEG
Sap of Stunning +2 sap, stun attack vs target denied Dex bonus

32,301

AEG
Scaled Javelin +2 javelin, distance and returning abilities when wielded by reptilian subtype

26,301

SS
Scimitar of Colours +3 scimitar, target suffers random prismatic effect

36,515

AEG
Scimitar of Exertion +2 scimitar, 1/day gain +2-4 Str bonus for 6 rounds, followed by 10 rounds of 2 Str damage

18,315

AEG
Scimitar of the Fool +1 scimitar, -3 penalty to Will saves

3,000

MoF
Scimitar of the Sirocco +1 keen scimitar, doubles spd of any equine mount

9,530

RoF
Scourge of the Dark Men +2 monstrous humanoid bane/+2 goblinoid bane dire flail, wielder comprehends Orcish and Goblin

68,690

AEG
Scourge of Fangs +2 scourge, 5 lashes can animate and attack as magical serpent constructs

32,000

SK
Scourge of Pain +1 scourge, +1D8 non-lethal damage and target suffers -4 penalty to attacks, saves, and checks for 1D4 rounds

26,320

MIC
Scourge of Tiamat  +1 corrosive viper scourge, viper head can spit corrosive venom

60,320

SK
Screaming Bolt +2 bolt, enemies near path become shaken

267

DMG
Self-Loading Crossbow +1 heavy crossbow, move action to load

12,350

AEG
Serpent's Tooth +2 initiative yari, may make extra attack for -2 attack penalty

38,302

OA
Serrated Terror +1 greatsword, cold resistance 20 when wielded by fire giant

18,350

SS
Seryl, the Laughing Bow +2 merciful ghost touch composite longbow (+4 Str bonus), intelligent, faerie fire 3/day

38,900

BoED
Shadow's Hand +2 wounding shuriken, 1/day blindness on target

30,301

AEG
Sharkdoom Spear +2 keen thundering spear, sink spell on aquatic targets

44,302

SW
Sharkjaw +1 wounding heavy mace

18,312

GW
Shatterspike +1 longsword, wielder with Improved Sunder gain +4 bonus to strike foe's weapon and does extra sundering damage

4,315

DMG
Shazzellim +1 keen scimitar, intelligent, detect magic, locate object 3/day, fireball, purpose is to slay good bards

92,415

PGF
Shield Blade +2 short sword, transforms into heavy steel shield (retains +2 enhancement on shield bash)

10,630

AEG
Shifter's Sorrow +1/+1 silvered two-bladed sword, +2D6 damage against shapechangers, returns creatures to natural form

12,780

DMG
Shuriken of Tremendous Shock +1 shuriken, +1D6 cumulative electrical damage when 1-3 hit target

31,000

SaF
Siangham of Focus +3 siangham, +2 to Deflect Arrows attempts, may use Stunning Fist feat with this weapon

19,303

AEG
Sickle of Talons +2 keen sickle, grants +2 enhancement bonus to claw and bite attacks when wielder changes form

26,306

AEG
Silver Dagger, Masterwork Nonmagical, +1 to attack rolls

322

DMG
Silvermane's Axe +3 evil outsider bane battleaxe

50,302

MoF
Silverspear +2 silvered shortspear usable by grell

8,392

LoM
Silver Sword, Githyanki +1 silvered greatsword, disrupts psionics in target struck, can attack silver cord

50,530

PsHB
Singing Greatsword +1 greatsword, +2 to attack and damage, +3 save vs mind-affecting spells and effects

24,450

MoF
Singing Sword +2 dancing longsword, intelligent, +6 to Perform (singing), detect law, grants Blind-Fighting feat, haste 1/day

127,855

SaS
Skullshaker Hammer +2 warhammer, +1D6 Wis damage 3/day

18,312

AEG
Skybow +2 earth bane longbow, 1/day imbues seeker ability to an arrow fired under open sky

25,975

AEG
Skyspear +2 holy longspear, smite evil extra time/day

45,805

SS
Slaughter +3 unholy morningstar, cleric gains access to War Domain spells

72,308

AEG
Slaying Arrow +1 arrow, slays a designated creature type

2,282

DMG
Slaying Arrow, Greater +1 arrow, slays a designated creature type

4,057

DMG
Sleep Arrow +1 arrow, deals nonlethal damage and causes sleep

132

DMG
Sling of Misdirection +1 construct bane sling, construct suffers random action effect

30,300

AEG
Soldier's Rest +1 glaive, ignore effects of fatigue but not exhaustion

4,808

AEG
Songblade +1 rapier, +2 bonus to Perform checks, +1 use/day bardic music

6,400

CAdv
Sorcerer's Hand +2 light crossbow, +1 caster level and +2 attack for ray spells using crossbow as focus

18,335

AEG
Souldrinker (E) +5 bastard sword, 2D4 negative levels on hit

478,335

EHB
Soul in Iron (P) +2 collision undead bane greatsword, stygian erasure 1/day

52,500

CP
Spear of the Hunt +1 animal bane shortspear, gain Track feat

28,302

AEG
Spear of Impaling +2 longspear, grapple and pin on critical hit

32,305

AEG
Spear of Impaling, Elf and Dwarf +1 wounding shortspear, extra automatic attack on elf or dwarf

32,301

RoF
Spear of Skirmishing +2 returning shortspear, +10 spd during round spear thrown

32,301

AEG
Spear of the Wild +1 spear, +2 bonus to Knowledge (nature) and Survival checks, if druid or ranger or cleric with animal domain casts baleful polymorph on a critical hit 3/day

24,302

CC
Spectral Arrow +1 invisible brilliant energy arrow, bestows two negative levels 2,560  BoVD
Spectral Dagger Does no damage, touch attack, chill touch

6,000

MIC
Spell Shield Falchion +2 falchion, spell turning with total defense action

38,708

AEG
Spiderbane +2 spiderkind bane spiked chain

18,325

UD
Spider Fang +1 dagger, cuts through web, move through web at half speed, curtain of webs 1/day

5,302

MIC
Spider's Nest Bullet Creates web on impact

1,057

AEG
Spinning Blade +2 returning throwing scimitar, make ranged disarm attack

50,315

AEG
Spirit Sword +1 passage scimitar, +3 passage scimitar in shadowlands, on another plane or vs elementals, outsiders or spirits

52,215

OA
Spiritwarder +1 short sword, protection from possession 1/day

4,510

GW
Staff of Balance +2 quarterstaff, +10 to Balance checks, full move without Balance penalties, +4 Str to resist trip attacks

26,600

AEG
Staff of Discipline +2 axiomatic quarterstaff, monk uses unarmed attack rate

50,600

AEG
Staff of Memory +1 quarterstaff, 1/day lose prepared spell to recall one of lower level

32,600

AEG
Staff of Mighty Sweeping +2 sweeping quarterstaff, wielder gains Improved Trip feat

28,600

MoF
Staff of the Vagabond masterwork/masterwork quarterstaff, +1/+1 quarterstaff if no other weapons carried, part of the set garb of the vagabond

3,600

CC
Staff of the Whip +1 pincer staff, shocking grasp against grappled foe when wielded by kuo-toa

10,408

SS
Standard of the Grum +2 mithral dwarven waraxe, allied dwarves gain +1 to attack rolls within 10 ft

23,830

AEG
Stirge Bolt +3 bolt, drains blood from target (1D4 Con/round)

1,007

AEG
Stonereaver +1 greataxe, when wielded by dwarf gains earth elemental bane and construct (earth, stone, or metal only) bane abilities

6,320

MIC
Stone Spear +2 shortspear, double damage vs Air, x3 damage readied vs charge if wielder on ground

32,302

AEG
Stormbrand (E) +4 thundering shocking burst greatsword, fly at will, ignore strong winds, electricity and sonic resistance 30

235,350

EHB
Storm Gauntlets +1 spiked gauntlets, electricity resistance 10, shocking grasp, lightning bolt, ball lightning

52,360

SS
Stunshot Sling +1 sling, stun foe struck 3/day

7,800

MIC
Summoning Arrow Changes into an eagle and attacks target

257

AEG
Sun Blade +2 bastard sword, wieldable as a short sword, +4 enhancement bonus vs evil, double damage and x4 criticals vs negative energy plane creatures or undead, good-aligned, sunlight power 1/day

50,335

DMG
Sword of Avoidance +3 longsword, +4 to saves when in total defense

38,315

AEG
Swordbow Transforms between a +1 bow and a +1 sword as a free action, may be enchanted as normal weapons

varies

MIC
Sword of Countering +1 longsword, 3/day dispel magic as counterspell

33,905

AEG
Sword of Crypts +2 holy longsword, +1 turn undead attempt/day, cleric of Meredros gains +2 to turn damage

33,905

AEG
Sword of the Diplomat +3 defending short sword, mage armour effect

64,310

AEG
Sword of Escape +2 short sword, +1 attack and damage vs foe holding wielder, may always be used to attack grappler, freedom of movement 10 rounds/day

88,310

AEG
Sword of the Glorious Pearl +3 aquatic holy pearlsteel bastard sword, Extra Turning feat

75,335

SW
Sword of Graceful Strikes +3 short sword, Dex bonus adds to damage instead of Str, wielder may not be disarmed on unsuccessful disarm attempt

72,310

AEG
Sword of the Great Harrowing +1 dragonbane longsword, intelligent, resist energy 3/day, remove fear 3/day, increases enhancement bonus as dragon foe is damaged

60,315

DrM
Sword of Judgment +2 axiomatic longsword, zone of truth 3/day

43,115

AEG
Sword of Life Stealing +2 longsword, bestows negative level on a critical hit

25,715

DMG
Sword of the Mammoth +2 greatsword, +6 hp

18,350

AEG
Sword of Opportunity +2 longsword, +1 AoO/round

18,315

AEG
Sword of Readiness +2/+2 two-bladed sword, may ready a full attack action

36,700

AEG
Sword of Retribution +3 bastard sword, +2 attack and damage against last foe to strike wielder

72,335

AEG
Sword of Sanctuary +2 longsword, heightened sanctuary 1/day, sanctuary obscuring mist 1/day

19,115

AEG
Sword of Subtlety +1 short sword, +4 to attack and damage on sneak attacks

22,310

DMG
Sword of the Planes +1 enhancement bonus on material plane, +2 on elemental plane or natives, +3 on astral or ethereal plane or natives, +4 on demi plane or natives

22,315

DMG
Sword of the Schemer +2 greatsword, +4 Int, +2 Wis and Cha

32,350

SS
Sword of the Solars Large +5 dancing vorpal bastard sword

3,920,335

AEG
Sword of Versatility +2/+2 two-bladed sword can transform into two +1 longswords

36,700

AEG
Sword of Zeal +2 holy bastard sword, ignore's outsider DR, paladins may transfer lay on hands healing into extra damage vs evil outsiders and undead

72,334

AEG
Sylvan Scimitar +3 scimitar, +1D6 damage and Cleave feat outdoors in temperate environment

23,657

DMG
Taragarth, the Bloodbrand +1 short sword, resistance to fire 10, immune to detect thoughts, discern lies or alignment reading

42,310

PGF
Taragarth's Bastard +3 mighty cleaving bastard sword, resist energy (fire), feather fall, nondetection

86,335

MoF
Thirsting Blade +4 longsword, +1D6 nonlethal damage and fatigue on critical hit

72,315

AEG
Tourney Lance +2 axiomatic lance, no penalty to strike nonlethally

50,310

AEG
Trespasser +2 illithidwrought keen tentacle greatsword, death knell 3/day on extracted brains

177,350

UD
Trident of the Depths +1 trident, swim spd 30 ft, +1 attack and damage in water (doubled in salt water)

8,315

AEG
Trident of Fish Command +1 trident, charm aquatic animals, speak with aquatic animals 3/day

18,650

DMG
Trident of Serenity +1 trident, calm emotions 3/day

5,315

MIC
Trident of Warning +2 trident, detects aquatic predators

10,115

DMG
Truestone Hammer +2/+1 gnome hooked hammer, 3/day dispel magic on illusions, stone shape 1/day

51,120

AEG
Twin Blade +3 guisarme, 2/day spiritual weapon

29,829

AEG
Twinblades Alight +2 cold iron and adamantium battleaxe, becomes axiomatic and holy with LG dwarf

82,215

PGF
Tyranny's Knell Dwarven thrower, earthquake 1/week, reduce person on giants

154,312

PGF
Unholy Despoiler (E) +3 unholy longsword, for blackguard +7 longsword of unholy power and +5 to saves vs good spells or good casters and smite does x2 level damage

4,650,315

EHB
Vanishing Blade +3 rapier, 1/day dimension door on successful attack

47,120

AEG
Vigilant Halberd +4 defending halberd, paladin smite deals 2 damage/level

72,310

AEG
Viperblade +1 dagger, 5 charges/day and spending 1 or more charges coats blade with venom (more charges for more powerful venom)

6,302

MIC
Viper Whip +2 whip, tip becomes poison viper head 10 rounds/day

38,301

AEG
Warpsword +2 greatsword, infects target with warp touch 78,350 BoVD
Warrenguard +2 short sword, Small wielders underground gain +1 to damage for every ally within 5 ft, +4 flanking bonus

40,310

AEG
War's Armour +1 battleaxe, +1 natural armour

6,310

GW
War's Craft +2 defending light flail, all wielders proficient with the weapon

20,308

GW
Water Whip +1 whip, deals lethal damage and affects armoured foes, disarmed whip returns to hand, free action to draw whip, emanate flaming or frost properties

20,301

MIC
Wave Piercer +2 trident, freedom of movement if wielded by aquatic subtype, increased threat and multiplier when wielded by aquatic subtype vs fire subtype

56,315

SS
Weaponeater +3 club, rusts any metal weapon it sunders

58,300

AEG
Weapon of Transmutation +1 longsword, changes to overcome DR of any target struck

50,315

MHB
Whip of Webs +1 whip, 3/day target entangled if struck

6,301

MIC
Whirling Axe +2 greataxe, 1/day gain Whirlwind Attack feat

18,320

AEG
Whisperblade +4 greataxe, 3/day silence on foe struck

48,520

AEG
Wyran Elfblade +1 keen longsword

8,315

MoF
Wyran Goblinthrasher +1 goblinoid bane longsword

18,315

MoF
Zaethwar, the Sinflayer +5 adamantium holy spiked chain, intelligent, ease pain, refreshment 3/day, detect chaotic evil

134,025

BoED

Wondrous Items:

Name

Description

Price

Source
Acrobat Boots +2 to Tumble checks, 3 charges/day +10-20 ft to speed for 1 round for various charge costs

900

MIC
Adamantine Mind Blade Gauntlets Allows your mindblade to choose adamantine as an enhancement

2,000

MIC
Admiral's Bicorne +5 to Profession (sailor) checks and Cha-based checks, magnifies voice, +2 morale bonus to attacks, saves, and skill checks to allies within sound of voice

51,000

SW
Amber Amulet of Vermin Summons a giant vermin 1/ay

varies

MIC
Amulet of Aberrant Empathy Wearer may use Handle Animal instead of Diplomacy against aberrations with Int of 9 or less

1,400

CAdv
Amulet of Aid Aid, dimension door

4,320

MoF
Amulet of Aquatic Salvation Breathe water for 5 rounds 1/day

500

MIC
Amulet of Death's Calling Death knell 1/day

2,160

WoL
Amulet of Emergency Healing Heal 1D4+5 hp as an immediate action (and even to prevent death) 3/day

6,000

MIC
Amulet of Fearsome Might +2 to save DC of fear spells and frightful presence, double radius of frightful presence

11,000

DrM
Amulet of Fortune Prevailing Reroll save 1/day

5,000

MIC
Amulet, Gate Wearer returns to home plane

64,000

DotF
Amulet of Health +2-6 to Con

varies

DMG
Amulet of Incarnum Shielding Wearer is immune to incarnum drain or unshaping of soulmelds 7 times

2,100

MIC
Amulet of Inviolate Form Negates changes to bodily composition 7 times

11,000

MIC
Amulet of Laeral's Tears Bestows 24 temporary hp

1,200

MoF
Amulet of Memory Recall 6 levels of divine spells 1/day

36,000

DotF
Amulet of Mighty Fists +1-5 to unarmed or natural attack and damage

varies

DMG
Amulet of Natural Armour +1-5 natural AC

varies

DMG
Amulet of Natural Armour, Epic (E) +6-10 natural AC

varies

EPH
Amulet of Ooze Riding Wearer immune to harmful touch or oozes and cannot be directly attacked by them

28,000

AEG
Amulet of the Planes Plane shift spell

120,000

DMG
Amulet of Proof against Detection and Location Nondetection effect

35,000

DMG
Amulet of Retributive Healing 3/day any healing effect you cast on another affects you as well

2,000

MIC
Amulet of Second Chances 1/day take your current turn over again

40,000

MIC
Amulet of the Silver Tongue, Greater +10 bonus on Truespeak checks

10,000

ToM
Amulet of the Silver Tongue, Lesser +5 bonus on Truespeak checks

2,500

ToM
Amulet Spell Conversion 1/day convert a prepared spell to one of equal or lower level in your spellbook.

18,000

CM
Amulet of Teamwork +3 bonus when aiding another, allies flanking with you receive +2 damage bonus, 1/day you an adjacent ally gain +5 AC

2,000

MIC
Amulet of Tears 3 charges/day, charges spent grant temporary hp

2,300

MIC
Amulet of Toxin Delay 1/day delay poison with duration of only 2 rounds

400

MIC
Amulet of Warmth Protects wearer and equipment from cold and heat

1,000

RoDR
Amulet of Wordtwisting +2 bonus to Bluff, Diplomacy, Intimiate, and Sense Motive checks, orcs gain +4 bonus on those skills and tongues 1/day

6,000

MIC
Angelhelm Good wearer's attacks treated as good aligned and may use each of cure critical wounds, ispel evil, and resist energy (acid or cold) 1/day

10,000

MIC
Angriz's Chest Preserves dead flesh contained within

1,000

RoDR
Ankh of Ascension Cast divine spells at +4 caster level

60,000

RoF
Anklet of Translocation 2/day teleport 10 ft in line of sight

1,400

MIC
Antimagic Shackles Antimagic field in 5 ft radius when fastened

132,000

BoED
Antimagic Torc Antimagic field on wearer 1/day

25,000

UD
Apparatus of the Crab Device for conveyance and underwater travel

90,000

DMG
Aquamarine of Spell Extending Extend spell of 6th level or less 1/day

3,700

PGF
Arcanist's Gloves 2/day add 2 to caster level to the next 1st level arcane spell you cast

500

MIC
Armband of Elusive Action 1/day avoid provoking an attack of opportunity

800

MIC
Armband of Maximized Healing 3/day Maximize healing spell of 6th level or lower

7,200

MIC
Armbands of Might +2 to Str checks and Str-based skill checks, +2 damage when Power Attack used with -2 or more attack penalty

4,100

MIC
Armband of Reduction 1/day reduces wearer to half size for 2 hours

2,000

AEG
Arm of Nyr Mithral arm replaces lost arm for good creature, +2 Str and Dex, +2 AC

12,800

DotF
Arms of the Naga Arms grant use of extra limbs

56,000

SS
Aroma of Curdled Death Creates a poison cloud that does not affect wearer

4,500

CA
Aroma of Dreams Creates a sleep poison cloud that does not affect wearer

1,500

CA
Ashworm Pellet Grows into an ashworm

6,825

Sand
Aspect Mirror Allows user to see, hear, and speak through another attuned aspect mirror

4,000

CS
Aspergillum of Perpetual Benediction Refills with holy (or unholy) water every dawn

1,500

CC
Assassin's Cloak 3/day gain +10 bonus to Hide checks and foes must make a Will save to attack you

10,000

DoU
Azlaer's Harp  Calm emotions, suppress charm effects, light

16,000

MoF
Babbling Wheel Hypnotism in 30 ft radius

2,000

SS
Badge of the Svirfneblin Darkvision 30 ft, blur 1/day, +5 to Hide checks

15,000

MIC
Badge of Valour +2 bonus vs fear, +4 bonus on level checks vs Intimidate

1,000

CAdv
Bag of Endless Caltrops Produces limitless caltrops that last for 1 hour

2,300

AEG
Bag of Holding Holds items in extradimensional space

varies

DMG
Bag of Teeth Creates piranha swarm for 10 minutes

2,000

SW
Bag of Tricks Animals may be drawn from the bag to serve the drawer

varies

DMG
Bagpipes of the Damned +4 turn resistance to all undead within 60 ft for 10 rounds on DC 15 Perform check

3,000

LM
Bands of Fortune Expend luck feat reroll to gain +2 bonus on attack and damage for 1 round, +2 to AC for 1 round, or +2 saves for 1 round

2,000

CS
Banner of Valour Remove fear at will, mass cure light wounds 3/day

61,000

AEG
Battle Bridle +10 to Ride checks, gain Mounted Combat feat or Ride-By Attack

9,000

MoF
Bead of Force Resilient sphere when thrown

3,000

DMG
Bear Helm 1/day when raging halve damage of a sneak attack or critical hit

1,500

MIC
Beholder Crown 1 use each of charm person, charm monster, disintegrate, deep slumber, fear, finger of death, flesh to stone, inflict moderate wounds, slow, telekinesis (violent thrust)

20,000

MIC
Belt of Battle +2 to initiative, 3 charges/day charges grant extra action (move, standard, full round)

12,000

MIC
Belt of the Dread Emperor Draws energy from chained creatures to power spells 120,000 BoVD
Belt of Dwarvenkind +4 to Cha checks with dwarves, +2 Cha checks with halflings and gnomes, -2 Cha checks to others, speak Dwarvish, non-dwarves gain darkvision, dwarven stonecunning, +2 Con, +2 save vs spells, poisons, and spell-like effects

14,900

DMG
Belt of Endurance +2 Con and Great Fortitude feat

10,000

AEG
Belt of Giant Strength +4 or +6 Str

varies

DMG
Belt of Growth Increase size 1/day

3,000

MIC
Belt of Hidden Pouches Holds small items in extra-dimensional pouches, including two hidden pouches, items stored weigh less

5,000

MIC
Belt of Lions Speak with animals (felines), low-light vision, +4 Cha and Cha checks with felines, +10 to Move Silently and Tumble checks

20,000

MoF
Belt of Magnificence +2-6 to Str, Dex, Con, Int, Wis, Cha

varies

MHB
Belt of Many Pockets Belt holds many extra-dimensional pockets

11,000

CA
Belt of Mighty Prowess +6 Str and Con

108,000

SaF
Belt, Monk's AC and unarmed damage of monk +5 levels, +1 Stunning Fist attack/day, non-monks gain AC and unarmed attack of 5th level monk

13,000

DMG
Belt of One Mighty Blow 1/day light weapon gains +1D8 damage, 1H weapon gains +2D6 damage, 2H weapon gains +3D6 damage

1,500

MIC
Belt of Priestly Might +1 to natural armour, +2 Str

6,000

MIC
Belt of Priestly Might - Holy Might +2 to AC, +4 Str, magic circle against good or evil, word of recall 1/day

104,000

MoF
Belt of Priestly Might and Warding +2 to AC, +4 Str, magic circle against good or evil 1/day

52,800

MoF
Belt of the Reinforced Form +4 bonus to saves vs transmutation or transformative effects, 2/day cast transmutation spell on yourself as a swift action

5,400

DoU
Belt of Spell Resistance SR 21

90,000

CA
Belt of Strength, Epic (E) +8-12 Str

varies

EPH
Belt of Theft-Healing 3/day heal damage equal to level of a spell stolen by a spell thief

2,000

MIC
Belt of Ultimate Athleticism Take 10 on all Balance, Climb, Jump, Swim, and Tumble checks, 1/day treat next Balance, Climb, Jump, Swim, or Tumble check as if you had rolled a 20

3,600

MIC
Bird Feather Headdress Feathers turn into hawks, eagles, giant eagles or giant owls

2,900

MoF
Biwa of Calm Calm emotions when played

7,500

OA
Biwa of Kakita +2 enhancement bonus on Perform checks

4,000

OA
Black Patch Orc gains +2 to ranged attacks and +2 to saves vs illusion

8,800

DotF
Bladeshimmer Renders an object invisible, allowing an attacker to gain surprise benefits

750

CS
Blankets of Security When command spken, person in blankets automatically awaken (price is for set of 5)

2,200

DS
Blast Disk Explodes for 5d6 damage in 10 ft radius, may be set for proximity or timing

900

HoB
Blast Globes Globes disintegrate target and blast, deafen, and knockback nearby victims

8,000

MoF
Blessed Bandage Stabilizes target as standard action

10

HoB
Blessed Book 1,000 page spellbook with no cost to transcribe

12,500

DMG
Blighter's Hex-Eye 3/day (but not in consecutive rounds) +2D6 damage vs elves and plants

1,400

MIC
Blindfold of True Darkness Gain blindsight 30 ft ability and immunity to gaze and sight attacks

9,000

MIC
Blindhelm Blind sense 5 ft, +5 bonus to saves vs gaze attacks

15,000

MIC
Blood of Orcus Imbiber dies and rises as a ghoul

3,300

GW
Bloodsweets Inflict light wounds when swallowed

50

GW
Boat, Folding Changes from box to small boat to ship

7,200

DMG
Bolt Shirt 1/day teleport 60 ft within line of sight

5,000

MIC
Bone Bracers of the Death Deity Bracers of armour +3, death ward, desecrate, unholy blight 1/day

58,300

MoF
Book of All Knowledge +10 bonus to single Knowledge check 1/day after studying for 2D4 hours (1D4 hours if worshipper of Cotrunal)

3,000

CC
Book of Blood Summon yeth hound 1/day, finger of death 1/day, spellbook holding up to 45 spells

21,300

CA
Boots of Agile Leaping Dex modifier to Jump checks, with 5 ranks of Balance may stand from prone as swift action with no attack of opportunity

600

MIC
Boots of the Battle Charger 2/day make a charge attack as a standard action, if you also have an item granting enhancement to Dex charge may be over difficult terrain and through allies

2,000

MIC
Boots of Big Stepping Caster level for all teleportation spells increased by 2, teleport 60 ft 3/ay

6,000

MIC
Boots of Charging Gain Powerful Charge feat

5,000

MHB
Boots of Desperation +30 ft to speed and +5 dodge bonus to AC vs attacks of opportunity 3/ay if hp total half or less of full hp

2,800

MIC
Boots of Dragonstriding +2 to Climb and Jump checks, 1/day gain climb speed for 10 rouns

1,500

MIC
Boots of Elvenkind +5 to Move Silently checks

2,500

DMG
Boots of Endurance Grants +4 to extended physical checks, to Fort saves vs exposure, +4 Con vs thirst or starvation

16,000

MotW
Boots of Gravity Wearer chooses point of gravity

50,400

PlaH
Boots of Jumping 10 ft needed to get a running jump, 3 charges/day to gain +10-20 bonus to Jump checks

2,500

MIC
Boots of Levitation Levitate self

7,500

DMG
Boots of the Mountain King Full movement in rocky or rugged terrain and up and down stairs and slopes

1,500

MIC
Boots of the Mountain King, Greater Stoneskin 1/day, full movement in rocky or rugged terrain and up and down stairs and slopes

21,500

MIC
Boots of the Sea Water walk and water breathing at will, +10 to Swim checks

56,500

AEG
Boots of Sidestepping 3/day may take an extra 5 ft step

6,000

MIC
Boots of Speed Haste 10 rounds/day

12,000

DMG
Boots, Steadfast Wearer cannot be tripped or pushed back and non-light weapon considered set against charge

6,000

AEG
Boots of Striding and Springing +10 ft Spd, +5 to Jump checks

5,500

DMG
Boots of Swiftness (E) +6 Dex, double spd, +20 to Balance, Climb, Jump, and Tumble checks, haste 3/day

256,000

EPH
Boots of Swift Passage 5/day teleport 20 ft in line of sight

5,000

MIC
Boots of Teleportation Teleport 3/day

49,000

DMG
Boots of Tracklessness Pass without trace effect, greater invisibility 1/day

11,000

MIC
Boots of Tremorsense Tremorsense 30 ft for 5 rounds 3/day

5,000

MIC
Boots of the Wanderer Succeed on any Con check for running or forced march, +5 ft bonus to land speed if worshipper of deity with travel domain

1,500

CC
Boots, Winged Fly 3/day

16,000

DMG
Boots of the Winterlands Travel across snow at normal speed with no tracks, travel across ice without slipping, warm as if with endure elements

2,500

DMG
Boots of Woodland Striding Tree stride 3/day, detect snares and pits, full movement in forest or jungle

23,600

AEG
Bottle of Air Continually filled with breathable air

7,250

DMG
Bottle of Endless Sand Endless sand emerges from bottle

21,600

Sand
Bottled Night On impact creates darkness

200

DoU
Bowl of Commanding Water Elementals Summons a Large or Huge water elemental

100,000

DMG
Bowl of Contemplation Divinations have 100% chance of accuracy

44,800

DotF
Bracelet of Friends Teleports keyed and willing friends to the wearer

19,000

DMG
Bracelets of Spell Sharing Share any personal spell between wearers within 60 ft but duration is halved

60,000

DMG2
Bracers of Accuracy 3 charges/day, ignore AC from cover, ignore concealment, or ignore both

4,000

MIC
Bracers of Arcane Freedom 2/day omit somatic component from next spell cast

2,300

MIC
Bracers of Archery, Greater Gain proficiency in bows, or +2 to attack and +1 damage with bows

25,000

DMG
Bracers of Archery, Lesser Gain proficiency in bows, or +1 to attack rolls with bows

5,000

DMG
Bracers of Armour +1-8 to AC

varies

DMG
Bracers of Armour, Epic (E) +11-15 to AC

varies

EPH
Bracers of Binding Join together to form shackles on command

10,800

DotF
Bracers of the Blast Barrier 3/day a spell or spell-like ability cast manifests as a 10 ft square wall that causes damage (per the spell or 1 point per spell level)

3,200

MIC
Bracers of the Blinding Strike Bracers of armour +6, gain Improved Initiative feat, extra attack as if using a speed weapon

102,000

MoF
Bracers of Dawn As bullseye lantern, 4/day searing light

26,000

MIC
Bracers of Divine Luck +1 bonus on attacks, saves, or AC when divine spell is cast, if worshipper of god with Luck domain, then all bonuses are applied simultaneously

8,000

CC
Bracers of the Entangling Blast 3/day a spell or spell-like ability that causes damage does half damage but entangles foe and constricts for additional damage for 1D3 rounds

2,000

MIC
Bracers of Exit Negate dimensional anchor effect 1/day

11,200

AEG
Bracers of Great Collision 2/day when you critically hit with bludgeoning weapon do +2D6 damage (+3D6 with 2H weapon)

1,500

MIC
Bracers of Health, Epic (E) +8-12 Con

varies

EPH
Bracers of Murder +2 bonus to attack and damage rolls against flat-footed foes, +2 to DC of death attack, reroll any 1 on sneak attack dice

8,000

DoU
Bracers of Opportunity If you have Combat Reflexes gain +2 to attacks of opportunity, 2/day take attack of opportunity against opponent even if you have reached your limit in the round

2,300

MIC
Bracers of Quick Strike 1/day extra attack when taking full attack action

1,400

MIC
Bracers of Relentless Might (E) +12 Str and Con, wearer two sizes larger for combat opposed checks

4,384,000

EPH
Bracers of Repulsion 3/day wave of force pushes back enemies

4,000

MIC
Bracers of Retaliation +1 bonus to AC, 3/day when damaged by melee attack may expend arcane spell or slot of level 1+ to daze opponent

5,000

MIC
Bracers of Striking Wearer armed even when unarmed, may be modified with special weapon abilities

1,310

MoF
Bracers of Wind -2 penalty on ranged attacks against you, +1 to ranged attack rolls you make

10,000

MIC
Brain Canister Stores the brain removed from a living being

30,000

LoM
Brainmate Telepathic wearer may access two Knowledge skills and records memories imparted to it

10,000

LoM
Brawler's Gauntlets 3/day grant +2 bonus on grapple checks and on damage rolls when making unarmed attacks for 1 round

1,000

MIC
Brazier of Commanding Fire Elementals Summons a Large or Huge fire elemental

100,000

DMG
Breaker Bottle Breaks on command

150

SaS
Bridle of Ease +5 to Handle Animal checks

500

AEG
Brooch of Avoidance +4 dodge bonus vs attacks of opportunity 3/day

3,100

MIC
Brooch of Shielding Absorbs magic missiles

1,500

DMG
Brooch of Stability 1/day when reduced to -1 or fewer hp you automatically stabilize

1,000

MIC
Broom of Flying Overland flight spell 9 hours/day or travel alone to any location

17,000

DMG
Brute Gauntlets 3 charges/day, gain +2-+4 bonus to Str checks or Str based skill checks and melee weapon damage for 1 round

500

MIC
Burnoose of 1001 Thorns +1 to natural armour, +4 on saves vs dehydration from heat or exposure, 1/day sprouts thorns for 5 rounds causing 1D6 damage to anyone striking or grappling you

3,000

MIC
Burnoose of Moonless Nights Gain total concealment in darkness or shadow 3/day, even while attacking

33,000

Sand
Cabinet of Feasting (E)  Heroes' feast 3/day for 40 persons 

288,000 

EPH 
Caduceus Bracers Sacrifice 5 points of innate healing to remove 1 point of ability damage or azed, fatigued, or sickened condition

2,000

MIC
Camouflage Paint +5 bonus to Hide checks while stationary

1,500

HoB
Candle of Icy Death Prevents all healing and lowers temperature

34,800

AEG
Candle of Invocation +2 to attacks and saves, clerics gain +2 levels for spells per day, gate

8,400

DMG
Candle of Truth Zone of truth spell

2,500

DMG
Cape of the Fire Bath Cloak of resistance +2, endure elements against warmth

6,200

MoF
Cape of the Mountebank Dimension door 1/day

10,080

DMG
Cape of the Viper 3 charges/day, transform into a viper of various sizes for 7 rounds

2,000

MIC
Cape of the Wastes Endure elements effect, wearer gains Sand Camouflage feat

30,000

Sand
Cape of Winter Cloak of resistance +2, endure elements against cold

6,200

MoF
Captain's Lantern Creates alarm effect for a ship

12,000

SW
Carpet of Flying Overland flight effect

varies

DMG
Casting Glove As glove of storing, but may also activate or consume magic items directly from within the glove

20,000

MIC
Cats-Eye Brooch +1 luck bonus to saves, +4 to saves vs disease

9,000

MIC
Censor of Controlling Air Elementals Summon Large or elder air elemental

100,000

DMG
Cephalometer Dominate person and feeblemind 1/day on willing or subdued victim, mind probe 1/day

36,450

UD
Cerulean Sign Provides +1 bonus to Will saves vs aberrations if carried, if worn provides +1-5 bonus to AC and saves and caster level checks against aberrations

varies

LoM
Chain of Tephaneron Magic weapon and keen edge on weapon 1/day

9,000

GW
Chains of Shield Other Wearer of one protected by shield other cast by wearer of other

2,200

GW
Chaos Diamond Lesser confusion, magic circle against law, word of chaos, cloak of chaos 1D4/day

160,000

DMG
Charm of Countersong 1/day activate countersong ability as an immediate action

400

MIC
Charm of Protection from Disease Occupants of structure are immune to disease

30,000

OA
Charm of Protection from Spirits Prevents spirits from entering structure

varies

OA
Charm of Protection from Theft -10 to Hide, Move Silently, and Open Lock checks in building

36,000

OA
 Chasuble of Fell Power +1D6 damage to eldritch blast or to Chaotic spell that causes damage

8,000

MIC
Chasuble of Fell Power, Greater +2D6 damage to eldritch blast or to Chaotic spell that causes damage

18,000

MIC
Chime of Interruption Verbal casters require Concentration check when rung

16,800

DMG
Chime of Opening Opens locked portals and lids, dispels magical locks

3,000

DMG
Chime of Suppression Temporarily stifles one of your bound vestiges

3,800

ToM
Choker of Eloquence +5 or +10 to Diplomacy, Bluff, and Perform (sing) checks

varies

CAdv
Chronocharm of the Celestial Wanderer 1/day reroll Listen or Spot check

500

MIC
Chronocharm of the Fateweaver 1/day reroll Balance, Climb, or Tumble check

500

MIC
Chronocharm of the Grand Master 1/day +5 dodge bonus to AC vs a single ranged attack

500

MIC
Chronocharm of the Horizon Walker 1/day move up to half speed as a swift action and do not provoke attacks of opportunity from this movement

500

MIC
Chronocharm of the Laughing Rogue 1/day reroll Disable Device check

500

MIC
Chronocharm of the Uncaring Archmage 1/day the next spell of 3rd level or lower with a casting time of 1 full round casts as a standard action

500

MIC
Chuulface Mask Wearer may breathe water and gains darkvision and may make paralyzing attacks on grappled foe

65,000

LoM
Cinders of the Inferno Summons 1D4+1 uncontrolled Small fire elementals

7,650

AEG
Circlet of Blasting, Major Searing light (maximized 5D8) 1/day

23,760

DMG
Circlet of Blasting, Minor Searing light (3D8) 1/day

6,480

DMG
Circlet of Mages +2 to Concentration checks, 3 charges/day retain a spell of 1st-3rd level

5,000

MIC
Circlet of Persuasion +3 to Cha checks

4,500

DMG
Circlet of Rapid Casting 3 charges/day cast a spell of 2nd-4th level as a swift action if it has a casting time of 1 standard action

15,000

MIC
Circlet of Rest +10 save vs nightmare and dream casting, immune to dream

12,500

SS
Circlet of Seven Serpents Mage hand and open/close spells, charm monster and true strike 1/day

14,400

SK
Circlet of Solace 3/day next healing spell on living ally grants +5 bonus on saves vs disease, fear, and poison for 1 minute

3,000

MIC
Circlet of Spiderkind Command 3/day issue psychic commands to spiderkind creature or cast giant vermin on a spider

8,400

DoU
Clasp of the Elder Nondwarf gains +1 to Diplomacy checks, dwarf gains +2 Wis and +5 to Diplomacy and Intimidate checks

6,000

AEG
Clasp of Safeguarding No exposed items are harmed by a rolled 1 on a save, but clasp burns out

1,500

DS
Clever Bridle +3-9 tricks learnable by horse

varies

AEG
Cloaker Flute Fear, nausea, stupor, or unnerve effects when played

27,225

SS
Cloak of Arachnida Spider climb, immune to webs (move at half speed), web 1/day, +2 Fort saves vs spider poison

14,000

DMG
Cloak of the Bat +5 to Hide checks, fly at night for 7 minutes, polymorph into bat at night for 7 minutes

26,000

DMG
Cloak of Battle +4 AC, transforms into iron +1/+1 quarterstaff, disarm attack against adjacent opponent (+4 bonus) 3/day

22,000

MIC
Cloak of Blackflame Absorbs energy drain attacks

11,800

GW
Cloak of Charisma +2-6 to Cha

varies

DMG
Cloak of Charisma, Epic (E) +8-12 Cha

varies

EPH
Cloak of Charms Animal trance, charm person or animal, command plants 1/day

54,000

SS
Cloak of Comfort Endure elements on wearer and all within 30 ft, resistance bonus to saves

varies

CM
Cloak of Displacement, Major Displacement 15 rounds/day

50,000

DMG
Cloak of Displacement, Minor Displacement with only 20% miss chance

24,000

DMG
Cloak of the Dragon +1 bonus to natural AC, if worshipper of a draconic entity, may grow wings and gain a breath weapon 1/day

6,000

CC
Cloak of Elemental Protection 1/day resistance 10 against chosen energy type until start of next turn

1,000

MIC
Cloak of Elvenkind +5 to Hide checks

2,500

DMG
Cloak of Etherealness Ethereal jaunt 10 minutes/day

55,000

DMG
Cloak of the Forest Elf wearer gains +4 to Climb and Balance checks and tree stride 3/day

32,392

DotF
Cloak of Garden Shade Wearer gains cloak of shade effect

10,000

Sand
Cloak of the Manta Ray Polymorphs wearer into a manta ray in salt water

7,200

DMG
Cloak of Mysterious Emergence Dimension door 3/day or teleport 1/day

13,000

DrM
Cloak of Predatory Vigour 2/day while in rage or frenzy heal damage equal to your HD

1,400

MIC
Cloak of Quills Quills cause damage when grappling 5/day

2,500

MIC
Cloak of Resistance +1-5 to saves

varies

DMG
Cloak of Resistance, Epic (E) +6-10 to saves

varies

EPH
Cloak of the Salamander Foe striking wearer with natural or melee weapons suffers 1D6+7 fire damage 3/day

6,000

MIC
Cloak of the Salamander, Greater Foe striking wearer with natural or melee weapons suffers 1D6+7 fire damage

36,000

MIC
Cloak of Sandswimming +2 bonus to AC and may use sandswim ability

15,000

Sand
Cloak of Shadow +5 to Hide checks in shadows, -5 to Hide checks in brightness, incorporeal 1/day in darkness, summon forth greater shadow 1/day

75,000

PlaH
Cloak of Shelter Turns into tent with alarm, 1/day becomes secure shelter

12,080

AEG
Cloak of Soulbound Resistance +1 resistance bonus to saves and bonus may be increased by investing essentia (max +3) and by binding chakra

5,000

MIC
Cloak of Soulbound Resistance, Greater +1 resistance bonus to saves and bonus may be increased by investing essentia (max +5) and by binding chakra

13,000

MIC
Cloak of Stone +5 to Hide and Move Silently checks, meld into stone 1/day

8,000

MIC
Cloak of Thorns +2 natural armour, foe striking wearer with natural or melee weapons suffers 1D4+3 damage

26,000

MIC
Cloak of Turn Resistance +4 to wearer's turn resistance

11,000

MIC
Cloak of the Vagabond Resistance 5 to cold and fire, part of the set garb of the vagabond

9,000

CC
Cloak of Weaponry Extradimensional space holds a single weapon

2,300

MIC
Codex Anathema +2 Int, -2 Wis, +5 ranks Knowledge (dungeoneering), +2 ranks Knowledge (arcana), +2 ranks Knowledge (planes)

37,500

LoM
Coin of Eternal Rest Prevents corpse from being animated or revived

6,000

AEG
Collar of Cleverness Animal learns +1-3 additional tricks

 varies

MotW
Collar of Command Dominate animal on animal wearing collar

30,000

MHB
Collar of Healing Animal companion, familiar, or special mount is healed 50 hp of damage 1/day

5,000

MIC
Collar of Material Entrapment Creature wearing the collar is barred from extradimensional travel.

30,000

AEG
Collar of Obedience DC to Handle Animal checks lowered by 5

1,500

CAdv
Collar of Resistance Animal gains +1-5 to saves

varies

MotW
Collar of Slavery -10 save vs fear effects, -10 on checks to oppose Intimidate, wearer belongs to any mass battle faction

8,000

MHB
Collar of Umbral Metamorphosis Transforms a creature, bestowing the dark creature template 10 minutes/day 10,800 ToM
Collar of Umbral Metamorphosis, Continuous Transforms a creature, bestowing the dark creature template 22,000 ToM
Collar of Venom Natural attacks are poisonous 50,000 BoVD
Collar of Virulent Venom As collar of venom, but poison is stronger 138,000 BoVD
Contact Medallion 3/day forge telepathic bond with 1 creature within 1 mile who is known to you

3,000

MIC
Contract of Nepthas Curses any party who voids the terms written on the item

1,400

CA
Corsair's Eyepatch 3/day can be worn over either eye, left eye grants see invisibility for 1 round, right eye grants Blind-Fight feat for 1 minute

3,000

MIC
Counterstrike Bracers 2/day make an attack of opportunity against a foe who misses you with a melee attack

2,500

MIC
Courtier's Obi +10 to Diplomacy checks

2,000

OA
Cowl of Warding Mind blank, freedom of movement, spell turning

200,800

MoF
Crest of Bravery 3 charges/day increases radius and effect of aura of courage

750

MIC
Crest of Valour +2 to melee damage rolls when hp equal to or less than half normal, part of set raiment of valour

2,000

CC
Crimson Dragonhide Bracers +1 natural armour and resistance to fire 5

5,000

MIC
Crown of Steady Rulership +5 to Sense Motive checks, +5 to Spot checks to see through disguises

4,500

CAdv
Crown of the White Ravens Grants wearer the use of a single White Raven maneuver

varies

BoNS
Crystal Ball Allows scrying, possibly other powers

varies

DMG
Crystal Sphere of Singing Waters Faerie fire, purify food and drink, neutralize poison 1/day, scrying 1/day

28,300

MoF
Cube of Force Creates wall of force hedging out various effects

62,000

DMG
Cube of Frost Resistance Creates cubic field that absorbs cold attacks

27,000

DMG
Cubic Gate Opens a gate to various planes

164,000

DMG
Daazzix's Vest +5 SR

25,000

DMG2
Daern's Instant Fortress Cube turns into a fortress

55,000

DMG
Daern's Instant Tent Strip of canvas turns into a large tent

9,000

HoB
Dancing Lantern Consumes no oil and can remain aloft and move as you direct

2,000

DS
Dancing Lantern, Intelligent As dancing lantern but intelligent and acts on its own volition

10,300

DS
Dark Altar Stone Traps souls 150,000 BoVD
Dark Lantern Modifies existing lighting conditions to shadowy illumination

2,000

ToM
Darkskull Unhallow effect

60,000

DMG
Daylight Pellet Daylight spell on impact

150

DoU
Deathguardian Bracers Sacrifice arcane spell or spell slot and gain DR equal to twice spell level sacrificed until your next turn

6,000

MIC
Deathstrike Bracers 3/day sneak attack and inflict critical hits upon constructs, elementals, oozes, plants, and undead

5,000

MIC
Decanter of Endless Water Endless water emerges from decanter

9,000

DMG
Deck of Illusions Card drawn and thrown creates a major image

8,100

DMG
Deck of Illusions, Planar Card drawn and thrown creates a major image, of extraplanar creatures

8,100

PlaH
Desert Wind Cloak Grants wearer the use of a single Desert Wind maneuver

varies

BoNS
Desperation Chain 1/day you may use an immediate action to cast an arcane spell of 3rd level or lower with full round casting time or shorter with no somatic or verbal components when being renered helpless or dropped to -1 or fewer hp

15,000

MIC
Devastation Gauntlets 3 charges/day adds +2D6-4D6 on a critical hit in melee

2,000

MIC
Devoted Spirit Amulet Grants wearer the use of a single Devoted Spirit maneuver

varies

BoNS
Diamond Eye Circlet Detect undead

2,000

GW
Diamond Rod Discharges lightning bolt

24,440

OA
Dimensional Chalk Holder Draws circular gates

22,950

AEG
Dimensional Prism See invisibility, forces other planar creatures to manifest when shattered

17,600

AEG
Dimensional Sextant Directs to nearest portal and determines where it leads

21,600

MoP
Dimensional Shackles Dimensional anchor on any creature bound within

28,000

DMG
Dimension Stride Boots +2 on Jump checks, 5 charges/day teleport 20-60 ft with line of sight

2,000

MIC
Dispelling Cord 5/day +2 bonus on dispel checks until the end of your turn

1,000

MIC
Domain Draught Drinker gains access to associated cleric domain for 24 hours

8,000

DMG
Dove's Harp Cure insanity, calm emotions, cure light wounds, light

45,100

MoF
Dracanite Helm +2 to AC and immune to possession

12,000

GW
Dracolich Brew Poison turns dragon into a dracolich

5,000

Drac
Dracolich Phylactery Houses a dracolich's soul

50,000

Drac
Dragonfang Gauntlets Masterwork spiked gauntlets, +2 Str, overcome DR/magic if Improved Unarmed Strike, Improved Sunder 3/day

8,610

MIC
Dragonfly Medallion Grants Improved Initiative feat (or +1 to Initiative), transforms into monstrous dragonfly 1/day

29,760

AEG
Dragon Mask See invisibility for 5 minutes 2/day

4,000

MIC
Dragon's Draught 1 use breath weapon as appropriate dragon

varies

MoF
Dragon's-Eye Amulet +10 to Search and Spot checks, blindsense 30 ft

55,000

MIC
Dragonskill Talisman Hide from undead spell

4,000

MoF
Dragonslayer Claws +1D6 damage to claw attack, +3D6 and magic weapon against dragonblood or dragons

2,500

DrM
Dragon Spirit Amulet 3/day expand draconic aura to 60 ft radius for 1 round

2,000

MIC
Dragon Spirit Cincture Breath weapon damage increased by 1 die (or 1 point if doesn't do dice of damage), if holding a magic weapon that deals same type of damage as breath weapon then save DC increases by 1

2,000

MIC
Dreaming Blindfold 1/day, while blindfolded, can send a dream or nightmare to a sleeping creature, 1/7 days if wearing psicrown may target recipient with a psionic power

7,500

MIC
Driftdisc Disc lifts 300 lbs and moves at spd 30 ft animates 1/day

113,670

UD
Driftwood Amulet Cold resistance 5, speak Aquan, chill metal 1/day

7,400

GW
Droplets of the Storm Summons 1D4+1 uncontrolled Small water elements

7,650

AEG
Drow House Insignia (Spell) 1st-3rd level ability usable 1/day

varies

DoU
Drow House Insignia (Transmitting) 3/day transmits a short message to another wearing an insignia of the same house

500

DoU
Drums of Marching +4 bonus to Con checks on forced march

1,000

HoB
Drums of Panic Fear 1/day

30,000

DMG
Drums of Thunder Fly, cloud chariot, fear, control weather, lightning bolt

36,750

OA
Durann's Vestment Cold resistance 5, zone of truth, cure critical wounds 1/day

22,000

GW
Dust of Appearance Makes objects visible, negates blur, displacement, figments, mirror images and projected images, -30 penalty to Hide checks

1,800

DMG
Dust of Disappearance Greater invisibility not foiled by see invisibility or invisibility purge

3,500

DMG
Dust of Dispersion Ranged attacks passing into or through have a 50% miss chance

2,100

CA
Dust of Dryness Dries 100 gallons of water, slays water creatures

850

DMG
Dust of Illusion Disguise self effect

1,200

DMG
Dust of Immobility Hold person effect

300

OA
Dust of Tracelessness Makes space look abandoned or covers tracks

250

DMG
Dust of the Zephyr Summons 1D4+1 uncontrolled Small air elementals

7,650

AEG
Dweomered Dragon Scales - Amber Pinwheel Invisible dome of force stops nonmagical objects 1/day, illusion of a sand dune 1/day

3,900

DrM
Dweomered Dragon Scales - Azure Skullcap Lightning bolt 1/day, +1 natural armour, resistance to electricity 5

15,000

DrM
Dweomered Dragon Scales - Beruto of the Carp Dragon Breathe water but not air, swim at land speed

2,200

DrM
Dweomered Dragon Scales - Brassy Bracers Heat shield provides concealment and causes 2D6 fire damage to foes striking the wearer

5,100

DrM
Dweomered Dragon Scales - Bronzed Cuff +1 brilliant energy shock whip appears in hand for 5 rounds

18,000

DrM
Dweomered Dragon Scales - Crimson Claw Burning hands 1/day, +1 natural armour, resistance to fire 5

10,000

DrM
Dweomered Dragon Scales - Cupric Brooch Move and breath through stone and earth 3/day

22,000

DrM
Dweomered Dragon Scales - Dark Clasp 3/day wearer can extend reach of an attack by 5 ft or reach of a move or standard action by 5 ft

2,400

DrM
Dweomered Dragon Scales - Ebon Mask Breathe water, +1 natural armour, resistance to acid 5, 20% chance of spell failure for verbal components

9,000

DrM
Dweomered Dragon Scales - Emerald Eye Patch Rebuke or command plant creatures 3/day, detect plants at will

12,000

DrM
Dweomered Dragon Scales - Fanged Ring Improved Unarmed Strike feat, Improved Natural Attack (unarmed strike) feat, 1 Con damage if unarmed strike deals critical hit

10,000

DrM
Dweomered Dragon Scales - Fiery Kabuto of the Celestial Dragon 1/day for 10 rounds wearer immune to fire and cold and attackers suffer 1D6 fire damage when striking the wearer or 2D6 fire damage in 20 ft radius

9,000

DrM
Dweomered Dragon Scales - Golden Visor Darkvision 60 ft, dragon's low-light vision (4 times normal), blindsense 30 ft 1/day, aura of menace 1/day

24,000

DrM
Dweomered Dragon Scales - Iyaringu of the Earth Dragon Gain sure footing, move normally through difficult or magical terrain

7,500

DrM
Dweomered Dragon Scales - Kodate of the Spirit Dragon +1 buckler, speak Spirit Tongue, become ethereal 2/day

6,165

DrM
Dweomered Dragon Scales - Kuribune of the River Dragon Enlarges into a rowboat

3,000

DrM
Dweomered Dragon Scales - Opalescent Amulet Icewalking ability, +1 natural armour, resistance to cold 5

9,000

DrM
Dweomered Dragon Scales - Pearly Okimono of the Sea Dragon +5 bonus to Profession (sailor) checks, +5 to vessel's hardness, halves chance of capsizing when attached to a ship

7,500

DrM
Dweomered Dragon Scales - Shadowy Diadem Provides concealment and immunity to energy drain 3/day

4,400

DrM
Dweomered Dragon Scales - Sonorous Scale Changes into jewelry, 3D8 damage and loud noise if someone attempts to steal scale

2,500

DrM
Dweomered Dragon Scales - Sterling Collar Walk on clouds 1/day, +1 natural armour, resistance to cold 5

12,000

DrM
Dweomered Dragon Scales - Tarekazari of the Coiled Dragon Speak with dead or render corpse inert 1/day

3,600

DrM
Dweomered Dragon Scales - Watery Hachinaki of the Typhoon Dragon Control weather 1/day, control winds 1/day

24,000

DrM
Dyrr's Impervious Vestment +9 armour bonus, blade barrier 1/day

123,000

CA
Eagle Claw Talisman 3/day +5 on Str check to burst an item

1,000

MIC
Ectoplasmic Ichor Allows incorporeal creatures to interact with corporeal object coated with this for 1 hour

500

LM
Efreeti Bottle Holds an efreeti that may serve the opener

145,000

DMG
Elemental Gem When crushed summons a Large elemental

2,250

DMG
Eight Diagram Coins Augury or divination 1/day

varies

OA
Elixir of Blindsight Converts blindsense to blindsight for 10 minutes

1,000

DrM
Elixir of the Dark Speech May speak and understand Dark Speech 750 BoVD
Elixir of Fire Breath Breathe fire 3 times

1,100

DMG
Elixir of Hiding +10 to Hide checks

250

DMG
Elixir of Love Imbiber charmed by first person he sees

150

DMG
Elixir of Reckoning If imbiber dies within 1 hour its body explodes

825

DMG2
Elixir of Sneaking +10 to Move Silently checks

250

DMG
Elixir of Swimming +10 to Swim checks

250

DMG
Elixir of Truth Compels imbiber to answer truthfully

500

DMG
Elixir of Ularinn Daylight, sunbeam

6,500

MoF
Elixir of the Unfailing Servant When hp reduced to 0, imbiber dies and rises as a zombie

750

DoU
Elixir of Vision +10 to Search check

250

DMG
Empowered Spellshard 3/day specific spell of 1st-3rd level or lower is empowered when used as a focus

varies

MIC
Enduring Amulet Endure elements, 3 charges/day resistance to cold and fire 10-20 for 1 round

1,500

MIC
Enemy Spirit Pouch +1 attack vs enemy type, rangers increase favoured enemy bonus against enemy type by 2

2,100

MIC
Equestrian's Saddle +10 to Ride checks

2,000

AEG
Esheen's Harp +5 to Listen checks against targets carrying metal or glass, shatter 3/day

6,800

MoF
Essentia Helm 3 charges/day maximizes essentia in 1-3 receptacles for 1 round

3,000

MIC
Essentia Jewel Adds 1 point of essentia for 1 round

400

MoI
Ethereal Tapestry Portable gateway to Ethereal Plane

47,520

MoP
Everfresh Bottle Any water, including poison or holy/unholy, is changed and kept pure within

10,000

Sand
Everfull Mug 3/day fills with water or ale or wine

800

AEG
Everfull Sails Sails are always filled with a strong wind

12,000

SW
Everlasting Feedbag Produces unlimited feed for mounts

15,000

AEG
Everlasting Rations Produces unlimited trail rations for a single person

350

HoB
Everproducing Rice Mortar Creates food, some also grant wishes

varies

OA
Eversmoking Bottle Emits continuous stream of smoke when unstoppered

5,400

DMG
Eversoaking Sponge Absorbs tremendous volume of water (225,000 gallons/day)

26,400

AEG
Excruciating Ring 2D6 nonlethal damage to anyone striking you with melee attack 5/day

8,000

DoU
Exploding Spike Invisible spike explodes in fireball when approached

1,500

MHB
Eyes of Charming Charm person by gaze

56,000

DMG
Eyes of Dark Aura Reveals state of health of nearby creatures

2,000

SaS
Eyes of Doom Doom by gaze, deathwatch effect, fear 1/week

25,000

DMG
Eye of Druuthbane Detects doppelgangers, mind flayers, +4 to Will saves, ray forces doppelganger into true shape 1/day

18,000

MoF
Eyes of the Eagle +5 to Spot checks

2,500

DMG
Eyes of Expanded Vision Foes gain only +1 for flanking you, you gain +2 to Spot, -2 saves vs gaze attacks

3,200

MIC
Eyes of Petrification Petrification gaze

98,000

DMG
Eyes of Power Leech Drain power points from psionic target with gaze 1/day up to maximum power point reserve

10,000

MIC
Eyes of Power Leech, Vampiric Drain power points from psionic target with gaze 1/day beyond maximum power point reserve

20,000

MIC
Eye of Snakes Poisons non scaled ones and allows yuan-ti to know location of non scaled one who first touched it

1,500

SK
Eyes of Truth +5 to Spot, true seeing for 1 round 1/day

5,500

MIC
Eye of Winking Immune to detect thoughts and mind reading, charms and compulsions are turned back on caster, wink 1/week (daylight and antimagic field 1 round)

120,000

MoF
Fairy Gold Bag of leaves appears to hold coins for 8 hours

4,950

SS
Familiar's Belt 3/day a Tiny or smaller familiar can appear in the pouch from anywhere on the same plane

6,000

CM
Fanatic's Collar Wearer may choose another to dominate it 30,000 BoVD
Fan of Furious Flame 3/day causes open flames to burst

18,750

AEG
Fang Bead Bursts on impact into 8 Tiny vipers

300

SK
Fanged Mask Bite attack as +1 weapon for 1d6 damage, 3/day bitten foe must save or be stunned

8,300

MIC
Farspeaking Amulet Wearer of amulet may communicate with up to 4 persons who have a crystal from the amulet and may Listen through them

6,000

MIC
Feather Mask As ring of feather falling, summon giant raven 1/day

14,500

GW
Field Provisions Box 1/day provides day's sustenance for 15 humans or 5 horses

2,000

MHB
Fiendhelm Melee attacks are evil-aligned, dispel good and inflict critical wounds and resist energy (electricity or fire) 1/day, only usable by evil

10,000

MIC
Fiery Tunic Resist fire 5, 1/day fire shield for 5 rounds and any weapon held during this time is flaming

5,000

MIC
Figurine of Illusory Escort Produces major image of guard or slave 1/day

6,500

UD
Figuring of Wondrous Power - Blue Quartz Eagle Becomes eagle with +5 to Spot checks that owner can see through 24 hours/week

5,400

RoF
Figurine of Wondrous Power - Bone Ape Becomes an ape 1/week

10,000

GW
Figurine of Wondrous Power - Bronze Griffon Becomes griffon 2/week

10,000

DMG
Figurine of Wondrous Power - Coral Dolphin Becomes an intelligent dolphin 2/week

10,000

RoF
Figurine of Wondrous Power - Ebony Fly Becomes large fly that can serve as a steed but has no attacks

10,000

DMG
Figurine of Wondrous Power - Gold Beetle Becomes a giant stag beetle for 24 hours/week

11,500

Sand
Figurine of Wondrous Power - Golden Lions Become two adult male lions 1/day

16,500

DMG
Figurine of Wondrous Power - Ivory Camel Becomes an intelligent dromedary camel 12 hours/week

8,500

Sand
Figurine of Wondrous Power - Ivory Goats Becomes goat of traveling (a speedy mount) 1/week, goat of travail (as a nightmare) 1/month, and goat of terror (fear and horns as weapons) 1/2 weeks

21,000

DMG
Figurine of Wondrous Power - Jade Spider Becomes large spider that may be ridden but does not attack

5,000

UD
Figurine of Wondrous Power - Jet Serpent Becomes Medium constrictor snake with +1 attack and damage vs undead 2/week

12,000

GW
Figurine of Wondrous Power - Marble Elephant Becomes an elephant 4/month

17,000

DMG
Figurine of Wondrous Power - Obsidian Steed Becomes steed 1/week with overland flight, plane shift, ethereal jaunt

28,500

DMG
Figurine of Wondrous Power - Onyx Dog Becomes riding dog 1/week with darkvision and see invisibility

15,500

DMG
Figurine of Wondrous Power - Pearl Octopus Becomes Small octopus 3/week

5,000

GW
Figurine of Wondrous Power - Pearlsteel Turtle Becomes giant sea turtle 3/week

10,000

SW
Figurine of Wondrous Power - Sardonyx Stone Flyer Becomes stone flyer that makes no attacks but may be ridden 1/day

16,500

UD
Figurine of Wondrous Power - Serpentine Owl Becomes normal owl 1/day or giant owl 3 times

9,100

DMG
Figurine of Wondrous Power - Silver Raven Becomes metallic raven that can function as animal messenger 24 hours/week

3,800

DMG
Fingerbone Necklace +2 to Handle Animal and Ride checks and gain Mounted Combat feat when worn by goblinoid

7,620

SS
Finned Gauntlets Gain natural swim speed of 30 ft and +8 on Swim checks, can always take 10 on Swim checks and can run while swimming

5,500

MIC
Fireflower Pendant Resist fire 10, immunity to fire for 1 round but then inactive for 1 hour

13,000

MIC
Flesh of Orcus Eater dies and rises as a vampire

6,000

GW
Flesh Ring of Scorn 3/day automatically confirm a critical but suffer damage based on critical multiplier 8,000 MIC
Flute of the Snake Charm animal against snakes 3/day, summon 1D4+1 medium vipers 1/day

15,400

CAdv
Folding Sand Vessel Changes from box to sand schooner to sand skiff

100,000

Sand
Folding Trap Various trap type contained within a ball and able to deploy or undeploy with a command word

varies

RoDR
Formless Vest 1/day as immediate action become amorphous and take half damage from a critical or sneak attack

3,200

MIC
Fortifying Bedroll 1/day gain benefits of 8 hours of rest after 1 hour

3,000

CM
Frostfell Figurine of Wondrous Power - Basalt Glyptodon Becomes glyptodon with DR 5/- 6 hours/week, bearer gains resistance to cold 10

32,000

FB
Frostfell Figurine of Wondrous Power - Coral Zeuglodon Becomes zeuglodon 2/week, bearer gains resistance to cold 10

42,000

FB
Frostfell Figurine of Wondrous Power - Diamond Ice Becomes transparent ice toad 2/week, bearer gains resistance to cold 10

33,000

FB
Frostfell Figurine of Wondrous Power - Iron Megaloceros Becomes iron megaloceros with construct properties and DR 5/adamantine 2/week, bearer gains resistance to cold 10

27,000

FB
Frostfell Figurine of Wondrous Power - Malachite Smilodon Becomes a smilodon with keen fangs 1/day, bearer gains resistance to cold 10.

36,000

FB
Fruit Blossom Spike Causes fruit tree to grow, bear fruit, and die in 1 round, producing food and goodberries

5,800

AEG
Gate Compass Points to area or portal to area visualized, with chance of failure

2,500

PlaH
Gate Compass, Greater As gate compass, but no chance of failure

10,000

PlaH
Gate Key Creates up to 60 extra-planar portals

378,000

EPH
Gauntlets of Arrow Reflection 3/day use your Deflect Arrows feat to redirect a thrown or projectile weapon back on attacker

2,000

MIC
Gauntlets of the Blazing Arc 3/day create a 15 ft cone of fire dealing 4d4+4 damage

6,300

MIC
Gauntlet of Disintegration +2 saves vs disintegrate, 1/day disintegrate

27,650

UD
Gauntlet of the Dwarven Forge Heated touch for 1D6+10 damage, half damage from fire attacks (no damage if Ref save allowed and made)

24,000

CW
Gauntlets of Eldritch Energy 3/day apply an energy type to your eldritch blast, each pair of gauntlets applies a specified energy type (cold, electricity, fire, or sonic)

5,000

MIC
Gauntlets of Energy Transformation 3/day transform energy damage for weapon you hold into another type of your choice (acid, cold, electricity or fire) for 1 rd

1,000

MIC
Gauntlets of Extended Range Double range of any thrown weapon or object

2,000

MIC
Gauntlet of Fury +2 AC, magic missile 1/3 days, 1/3 days battlebow (2D8+2 damage touch attack, knockdown, stun)

22,000

MoF
Gauntlets of Giantfelling 3/day as swift action gain damage bonus against a larger creature on next attack that round

2,000

MIC
Gauntlet of Gruumsh +1 gauntlet, 3/day blind target for 1 hour with melee touch attack (elves save at -4)

8,302

MIC
Gauntlet of Infinite Blades Dagger appears in hand as swift action and lasts for 3 rounds, 5 charges per day to create a more powerful dagger

6,500

MIC
Gauntlet of Lassitude 3/day, slow target on touch attack for 5 rounds

5,000

MIC
Gauntlets of Mindfire 1/day 15 ft cone inflicting mindfire disease (1d4 Int damage imediately and each day thereafter)

11,000

MIC
Gauntlets of Ogre Power +2 Str

4,000

DMG
Gauntlet of Rust Rusting grasp 1/day, protects wearer from rust

11,500

DMG
Gauntlets of Throwing 3/day grant any held weapon throwing and returning properties for 1 round

2,000

MIC
Gauntlet of Utterdeath 3/day touch attack reduces foe to pile of cinders

96,000

CW
Gauntlets of War +1 melee weapon damage, +3 with favoured weapon of deity if you worship deity with war domain

4,000

CC
Gauntlets of Weaponry Arcane Weapon held overcomes DR as if silver and +1 magic weapon

6,000

MIC
Gazeblind Goggles Blocks wearer's gaze attacks

6,000

SS
Geas Acorn Lesser geas on anyone picking it up

8,400

SS
Gem of Brightness Sheds light, shoots blinding ray, shoots blinding cone

13,000

DMG
Gem of Night When crushed summons a Large shadow elemental

1,500

ToM
Gem of Psychic Poison Protects bearer with psychic poison 28,000 BoVD
Gem of Seeing True seeing 30 minutes/day

75,000

DMG
Gem of Wishes Four wishes

131,600

OA
Ghost Net Incorporeal creature entrapped by the net treated as corporeal for purposes of being attacked and cannot turn ethereal

8,000

LM
Ghost Shroud +1 deflection bonus to AC, all melee attacks affect incorporeal creatures as if wielding ghost touch weapon

5,000

MIC
Ghoul Gauntlets Living creature may make a paralyzing touch attack 1/round

10,000

MIC
Githborn Talisman 3/day gain +2 attack and damage vs aberrations and +2 bonus on Will saves against aberration abilities for 1 round, double these bonuses for githyanki and githzerai

1,800

MIC
Glass of Distance May see ten times distance and may transport viewer or adjacent creature to spot sighted 1/day

52,200

Sand
Globe of Sunlight Detonates as a sunburst spell with 40 ft radius when thrown

6,000

LM
Gloom Mask 3/day see through darkness, 3/day any darkness spell is widened

3,000

DoU
Gloves of Agile Striking 2/day deal +1d6 damage with ranged weapons and those subject to Weapon Finesse feat (+2d6 damage if skirmish attack)

2,200

MIC
Gloves of Arrow Snatching Snatch Arrows feat 2/day

4,000

DMG
Gloves of the Balanced Hands Gain Two-Weapon Fighting feat (or Improved Two-Weapon Fighting feat if already have)

8,000

MIC
Gloves of Brachiation +10 to Jump checks above ground, may move at full along tree canopy

4,000

AEG
Gloves of Burrowing Burrow 10 minutes/day

14,400

UD
Glove of Choking Sand Choking sands 1/day

16,200

Sand
Gloves of Dexterity +2-6 to Dex

varies

DMG
Gloves of Dexterity, Epic (E) +8-12 Dex

varies

EPH
Gloves of Eldritch Admixture 3 ch/day, add choice of acid, cold, or fire to eldritch blast, +2d6 to +4d6

2,500

MIC
Gloves of Fearsome Grip +5 to Climb checks, grapple checks, and opposed disarm rolls

15,000

SaF
Gloves of Flame Endure elements vs cold, resist cold 5, 5/day create torch-like flame for 10 min or until used to make 15 ft cone 5d4 dmg or melee touch 1d5+5 dmg

7,000

MIC
Gloves of Fortunate Striking Reroll attack roll 1/day

2,000

MIC
Gloves of Incarnum Theft Melee touch attack steals essentia from target that may be invested, may be bound to hands chakra four double effect

8,000

MIC
Gloves of Lightning Electrical ranged touch attack 3/day for 1d8+5 dmg (+3 attack bonus if target wearing metal armour or carrying a lot of metal)

2,000

MIC
Gloves of Man Provides fingers and thumbs when worn on tentacles or paws

42,000

SS
Gloves of Manual Prowess 3 ch/day, provides +5 to +10 bonus on Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope

3,000

MIC
Glove of the Master Strategist  As glove of storing, true strike 1/day 

3,600 

GW 
Gloves of Object Reading Learn details about previous owners of item held

3,000

MIC
Gloves of Sand Shaping Confer sand shaping ability

15,000

Sand
Gloves of Spell Disruption +5 to the Concentration DC of a spellcasting foe you hit with a melee attack

1,000

MIC
Glove of Storing Stores one item that is retrieved with a snap

10,000

DMG
Gloves of Swimming and Climbing +5 to Swim and Climb checks

6,250

DMG
Glove of Taarnahm the Vigilant Hurl melee weapon as if it had throwing and returning abilities

10,000

PGF
Gloves of the Titan's Grip 3/day +8 bonus on grapple checks for 7 rounds

14,000

MIC
Gloves of the Uldra Savant Ray of frost at will, imbue held weapon with frost property for 5 rounds 3/day

3,100

MIC
Glove of Venom 3/day poison by touch

31,500

UD
Goggles of Day Protects wearer from effects of bright light

4,500

MIC
Goggles of the Desert Protects wearer from glare and +4 bonus vs dazzling effects, see 60 ft in duststorm

8.250

Sand
Goggles of Draconic Vision +5 to Spot checks, low-light vision, darkvision 60 ft, immune to blinding cloud of hovering dragon, blindsense 30 ft for 1 minute 1/day

16,000

MIC
Goggles of the Ebon Hunter Darkvision 30 ft, +1 attack and damage with ranged weapons

18,000

MIC
Goggles of Foefinding Ignore cover bonus of foes (but not total cover)

2,500

MIC
Goggles of Following +10 to Survival checks while tracking

2,000

MotW
Goggles of Lifesight 3/day, wearer knows if a visible creature within 30 ft is alive, undead, or neither

2,000

MIC
Goggles of Minute Seeing +5 to Search checks to find secret doors or traps or concealed objects

1,250

DMG
Goggles of Night Darkvision 60 ft

12,000

DMG
Gogondy Wine may give imbiber prescient visions

3,000

RoF
Golden Chalice of Ularinn Daylight, mass cure light wounds 3 times

29,500

MoF
Golem Manual - Clay Golem Aids construction of clay golems 12,000 DMG
Golem Manual - Dragonbone Golem Aids construction of dragonbone golems 28,000 Drac
Golem Manual - Drakestone Golem Aids construction of drakestone golems 40,000 Drac
Golem Manual - Flesh Golem Aids construction of flesh golems 8,000 DMG
Golem Manual - Iron Golem Aids construction of iron golems 35,000 DMG
Golem Manual - Ironwyrm Golem Aids construction of ironwyrm golems 50,000 Drac
Golem Manual - Stone Golem Aids construction of stone golems 22,000 DMG
Golem Manual - Stone Golem, Greater Aids construction of greater stone golems 44,000 DMG
Gong of Dispelling Dispel evil and dispel magic

84,375

OA
Goodberry Bracelet 5 goodberries appear on bracelet each day, berries heal 1 plus half Wis bonus provided by magic items

2,000

MIC
Grasping Hook Silk and mithral grappling hook can animate to aid in hooking onto an object

500

DS
Greatreach Bracers Arms stretch 3/day extending reach by 10 ft for 1 round

2,000

MIC
Green-Eyed Gauntlet Darkvision 60 ft, light 2/day, phantasmal killer once

11,800

MoF
Green Tooth Necklace Resist acid 15, speak Draconic, +3 Will saves, +10 Diplomacy with dragons

26,000

GW
Grig Fiddle Irresistible dance when played by diminutive creature

14,400

SS
Gwaeron's Belt Wind walk 1/day only on wearer, weapon becomes flaming 1/day

21,000

MIC
Gwaeron's Boots Pass without trace, leaves no scent

6,000

MIC
Hag Eye Hags who created it can see through the eye

22,500

SS
Hair Shirt of Suffering +1 natural AC, 1/day cure serious wounds

3,400

MIC
Hammersphere 1/day summons a giant spiritual weapon hammer

2,500

AEG
Hammer of the Weaponsmith +10 to Craft (weaponsmithing) checks

2,055

RoF
Handharp Dancing lights, undead -2 to attack and damage, +2 saves vs necromantic and compulsion effects, immune to charm effects or charmed creatures dazed, dimension door 1/day

25,000

MoF
Hand of Glory Daylight and see invisibility 1/day, may wear a magical ring for wearer

8,000

DMG
Hand of the Mage Mage hand spell

900

DMG
Hand of the Oak Father Barkskin, entangle, goodberry, plant growth, speak with plants, and tree shape 1/day, item has hardness 10 and resist 10 to all energy types

5,000

MIC
Handy Haversack Backpack holds material in extradimensional space

2,000

DMG
Harp of Charming Suggestion spell

7,500

DMG
Harp of the Immortal Maestro Cure critical wounds, displacement, summon monster V, magic circle against evil, levitate 1/day

51,000

CAdv
Hat of Anonymity +5 to Hide checks and nondetection effect

12,500

MIC
Hat of Disguise Disguise self spell

1,800

DMG
Headband of the Binder Read magic 3/day, +4 bardic knowledge

2,600

MoF
Headband of Conscious Effort Concentration check instead of Fort save 1/day

2,000

MIC
Headband of Ferocity Wearer may act normally at 0 to -9 hp, and is not staggered by nonlethal damage and only falls unconscious when nonlethal damage exceeds hp by 10

2,000

SaF
Headband of Intellect +2-6 to Int

varies

DMG
Headband of Intellect, Epic (E) +8-12 Int

varies

EPH
Headband of the Lorebinder +4 to bardic knowledge and loremaster lore checks, 2/day read magic for 30 minutes

1,600

MIC
Headband of Perfect Excellence +6 Str, Dex, and Wis

180,000

SaF
Healing Belt +2 to Heal, 3 ch/day heal 2d8 to 4d8 damage

750

MIC
Healing Salve Heals from 1D8+1 to 3D8+5 damage upon application

2,250

HoB
Heart of the Beast Divine power, +1 to attack if BAB +10 or more

2,000

MoF
Heartseeking Amulet 3/day next melee attack that turn is melee touch attack

3,000

MIC
Heartstone Cures disease, +2 to saves, night hangs may use etherealness

1,800

SS
Heaven's Thorn Stuns good outsiders 4,550 BoVD
Hellcat Gauntlets 3/day (but not in consecutive rounds) next spell cast that turn against single creature does +1d6 slashing dmg per spell level

3,200

MIC
Helm of Battle 3/day gain +2 on next attack or on next check to bullr ush, disarm, overrun, sunder, or trip during your turn

2,000

MIC
Helm of Bonding 1/day wearer telepathically bonds with animal and gains speak with animals with it

7,200

MotW
Helm of Brilliance Prismatic spray, wall of fire, daylight, detects undead, turns weapon wielded into flaming weapon, resist fire 30

125,000

DMG
Helm of Comprehend Languages and Read Magic Understand and read any language or magical writing, +5 to Decipher Script checks

5,200

DMG
Helm of Darkness Deeper darkness, negates death effects and energy drain, absorb 30 cold damage/round, immune to fear, see through darkness, speak with dead 1/day, chill metal 3/day, pass without trace

157,000

MoF
Helm of Gazes 3/day absorb gaze attack

5,000

MIC
Helm of Glorious Recovery 1/day cures 4D8+7 damage on wearer

5,600

MIC
Helm of Heroes Instead of granting a move action a marshal may grant a single melee attack 1/day

5,600

MIC
Helm of Righteous War +2 to initiative and Spot checks, sacrifice daily turn or rebuke undead attempt to pinpoint all enemies within 10 ft and immune to being flanked 5/day, part of set regalia of righteous war

5,000

CC
Helm of Telepathy Detect thoughts, telepathic communication, suggestion 1/day

27,000

DMG
Helm of Teleportation Teleport 3/day

73,500

DMG
Helm of Underwater Action See underwater 5 times farther, create globe of air

57,000

DMG
Helm of Vision True seeing, +1 AC

91,600

DotF
Hexbands +1 to DC of hexblade curse, 5/day add Cha bonus on weapon dmg rolls for 1 rd vs foes affected by your hexblade curse

3,100

MIC
Holy Symbol, Greater Gain Empower Turning feat

5,040

DotF
Hook of Dissolution Disintegrates helpless opponents 14,400 BoVD
Horizon Goggles Wearer gains Far Shot feat and increases range of spells and spell-like abilities that require ranged attack rolls by 50%

8,000

CM
Horn of Blasting Sonic damage and deafness in cone

20,000

DMG
Horn of Blasting, Greater Sonic damage, deafness, and stun in cone

70,000

DMG
Horn of Dragons Summons an adult dragon

75,000

Drac
Horned Helm Antlers grant secondary gore attack for 1d8 + 1/2 Str bonus

8,000

MIC
Horn of Fog Obscuring mist effect

2,000

DMG
Horn of Goodness/Evil Magic circle against alignment opposite blower 1/day

6,500

DMG
Horn of Plenty Heroes' feast 1/week

12,960

HoB
Horn of Rallying +10 to rally check 2/day

3,600

HoB
Horn of the Rider Summon 1-3 spiritual horsemen 3/day

varies

HoB
Horn of the Tritons Calm rough waters, attract sharks, panic unintelligent aquatic creatures 1/day, 3/day by tritons

15,100

DMG
Horn of Triumph Allies receive +2 bonus to most rolls, +2 Str and Con, -1 to AC 2/day

35,380

SaS
Horn of Valhalla Summons barbarian constructs

50,000

DMG
Horn of Volume User heard twice as far when speaking or singing, command range doubled

1,000

MHB
Horseless Saddle Phantom steed spell

43,200

AEG
Horseshoes of Flame Horse transforms into nightmare-like being 3/day

30,240

SS
Horseshoes of the Peerless Steed (E) Rider gains +10 to Ride checks, grants rider and mount Trample, Ride-By Attack, and Spirited Charge feats, double mount's spd, mount gains SR 32 vs enchantments

217,000

EPH
Horseshoes of Speed +30 ft to Spd

3,000

DMG
Horseshoes of Thunder Shout 1/day

10,080

AEG
Horseshoes of a Zephyr Steed travels 4 inches above the ground

6,000

DMG
Howling Helm Voice can be heard 6 miles away, greater shout 1/day

20,000

MM5
Husk Globe Preserves and displays a corpse which can be asked 10 questions/week

8,500

LM
Hwyrr, the Clarion Harp Harp of charming, intelligent, elation, fear 3/day, dismissal 1/day, Faerinaal's hymn

84,000

BoED
Iceheart, Major Ray of frost at will, cone of cold, fog cloud, ice storm, sleet storm 3/day, polar ray 1/day, fimbulwinter 1/day

140,000

FB
Iceheart, Minor Ray of frost at will, fog cloud and sleet storm 3/day

24,000

FB
Ice Necklace of the Wild Lands Crystals thrown explode as ice storm or sleet storm

5,000

MoF
Iconic Guardian Transforms into a spiritual guardian

3,300

CC
Idol of the Dragon Grants energy resistance and 1/week may be turned into a dragon

varies

Drac
Idol of False Vision Detects scrying attempts and 3/day reacts with false vision

54,500

AEG
Impervious Vestment +5 armour bonus to AC, 1/day ringed blade barrier for 18 minutes, may walk through own blade barrier

34,000

MIC
Implements of Binding +2 bonus on binding checks

1,530

ToM
Incarnum Focus Adds 1 to essentia capacity of a specific chakra and may be bound to a chakra to protect soulmeld from unshaping or losing essentia

15,000

MIC
Incense of Consecration Consecrate in 20 ft radius

300

BoED
Incense of the Gorgon Flesh to stone on all who breathe fumes

6,600

AEG
Incense of Meditation Spells prepared by divine spellcaster are Maximized

4,900

DMG
Inquisitor Bracers 3/day next melee attack you make this turn includes a cure moderate wounds effect on foe

1,500

MIC
Insatiable Locust Animates and consumes crops for 7 days

29,975

AEG
Instant Igloo Tiny igloo for 16 hours

11,000

FB
Instrument of the Bards - Anstruth Harp Control weather, mass cure light wounds, mind fog 1/day, +6 on certain bardic music checks

60,000

CA
Instrument of the Bards - Canaith Mandolin Cure serious wounds, dispel magic, summon monster III 1/day, +4 on bardic music checks

23,400

CA
Instrument of the Bards - Cli Lyre Break enchantment, dimension door, shout 1/day, +5 on certain bardic music checks

37,600

CA
Instrument of the Bards - Doss Lute Delay poison, hold person, mirror image 1/day, +3 on certain bardic music checks

9,800

CA
Instrument of the Bards - Fochluchan Bandore Light, flare, mending, message 1/day, +1 on some bardic music checks

1,900

CA
Instrument of the Bards - Mac-Fuirmidh Cithern Cure light wounds, mage armour, sleep 1/day, +2 on some bardic music checks

2,900

CA
Instrument of the Bards - Ollamh Harp Control weather, eyebite, repulsion 1/day, +7 on certain bardic music checks

83,600

CA
Instrument of the Winds Summons large air elemental

22,000

PGF
Ioun Stone - Burnt Orange +1 to +5 resistance bonus to all saves

varies

EHB
Ioun Stone - Clear Spindle Sustains creature without food or water 4,000 DMG
Ioun Stone - Clear Teardrop Detect undead 4,000 GW
Ioun Stone - Dark Blue Rhomboid Alertness feat 10,000 DMG
Ioun Stone - Deep Red Sphere +2 Dex 8,000 DMG
Ioun Stone - Dusty Rose Prism +1 to AC 5,000 DMG
Ioun Stone - Incandescent Blue Sphere +2 Wis 8,000 DMG
Ioun Stone - Iridescent Spindle Sustains creature without air 18,000 DMG
Ioun Stone - Lavender and Green Ellipsoid Absorbs spells of 8th level or lower 40,000 DMG
Ioun Stone - Orange Prism +1 caster level 30,000 DMG
Ioun Stone - Pale Blue Rhomboid +2 Str 8,000 DMG
Ioun Stone - Pale Green Prism +1 to attacks, saves, and checks 30,000 DMG
Ioun Stone - Pale Lavender Ellipsoid Absorbs spells of 4th level or lower 20,000 DMG
Ioun Stone - Pearly White Spindle Regenerate 1 point of damage/hour 20,000 DMG
Ioun Stone - Pink Rhomboid +2 Con 8,000 DMG
Ioun Stone - Pink and Green Sphere +2 Cha 8,000 DMG
Ioun Stone - Scarlet and Blue Sphere +2 Int

8,000

DMG
Ioun Stone - Vibrant Purple Prism Stores three levels of spells 36,000 DMG
Ioun Stone of Resistance As ioun stone, but also grants +1-5 to saves

varies

AEG
Iron Bands of Bilarro Entraps a single creature when thrown at it

26,000

DMG
Iron Flask Entrap and free and extraplanar creature and cause it to serve

170,000

DMG
Iron Heart Vest Grants wearer the use of a single Iron Heart maneuver

varies

BoNS
Iron Maiden of Preservation Victim is damaged and healed simultaneously 7,000 BoVD
Janthra's Harp Invisibility sphere, pass without trace 1 hour/day

12,000

MoF
Joyous Star Song Bardic song extra time per day at +5 to Perform check

5,800

MoF
Jug of Whirlwinds Whirlwind 1/day

64,800

Sand
Jumping Caltrops Animated caltrops attack those who move through the area

150

CAdv
Keoghtom's Ointment Neutralize poison, remove disease, cure light wounds

4,000

DMG
Kiira N'Vaelhar Records memories, detect thoughts, +2 Will saves, major image, overland flight

75,040

PGF
Kiira Stone +2 to Knowledge checks, spellbook holding 30 levels

7,500

MoF
Kimono of Storing Items stored in extradimensional space

4,400

OA
Ki Straps +2 to DC to Stunning Fist attack from monk

5,000

MIC
Knife of the Bowyer +10 to Craft (bowmaking) checks

2,055

MoF
Lamp of Stars Replaces lamp flame with magical starlight 1/day

1,100

Sand
Lancer's Spurs Mount ridden gains +1 to attack and damage rolls, +2 if special mount and mount's weapons are good or evil aligned

12,000

CC
Lantern of Brightness Sunbeam 2/day, permanent light

66,250

AEG
Lantern of Revealing Invisibility purge effect

30,000

DMG
Lawkeeper's Lock Protection from chaos, order's wrath, summon hound archon or achaierai

12,100

GW
Lenses of Bright Vision 3/day creates a 15 ft cone of bright light for 10 minutes

600

MIC
Lenses of Clarity +4 save vs charms, glamers and compulsions, -10% from miss chance from glamers

12,000

UD
Lenses of Darkness +4 saves vs light, blindness from light, and illusion (pattern) spells

7,700

CA
Lens of the Desert Sunbeam 3/day

66,000

Sand
Lens of Detection +5 to Search checks, +5 to Survival checks when tracking

3,500

DMG
Lenses of Pain Gaze attack causes 2D6 damage and sickens

19,000

DMG2
Lens of Ray Chaining Ray may be cast to affect two targets within range

11,000

LoM
Lens of Ray Doubling Splits ray into two beams

16,000

LoM
Lens of Ray Extending Doubles range of any ray

2,500

LoM
Lens of Ray Widening Widens ray into cone shaped effect

32,000

LoM
Lenses of True Form +10 to Spot checks to see through disguise, 1/day force shapeshifted creature within 30 ft to resume natural form for 2d4 rounds

10,000

MIC
Libram of Flesh Allows creation of special flesh golems

178,500

AEG
Lightning Gauntlets 3 ch/day, deal from 2d6 to 4d6 electricity dmg to adjacent target

1,000

MIC
Lightning Tunic 3 ch/day, for 3 rounds deal 2d6 to 4d6 electricity dmg to anyone striking you with natural or nonreach melee weapon

8,000

MIC
Liquid Vortex Creates a whirlpool like a Large water elemental

3,300

SS
Living Figurehead - Dragon Head Animates and has a breath weapon 1/week for 10 minutes

varies

SW
Living Figurehead - Ebony Porpoise Doubles ship's movement and clears hazards 3/week

100,000

SW
Living Figurehead - Golden Shedu Ship can fly 2/week and shift to the Ethereal Plane 10 minutes/week

100,000

SW
Living Figurehead - Purpleheart Kraken Control winds, animates and grapples/ constricts 1/week

45,000

SW
Living Mask Wearer appears alive to senses and magic even if undead

400

GW
Lore Gem +2 on Knowledge checks, holds 30 spells as a wizard's spellbook

7,500

MIC
Lucky Charm Each charm expended allows use of a luck feat reroll without expending a luck reroll

7,000

CS
Lurker Cloak Polymorph into a lurker 2/day

10,000

UD
Lute of the Wandering Minstrel Levitate, magic circle against evil, expeditious retreat, haste, phantom steed 1/day

29,500

CAdv
Lyre of Building Negates any attacks against inanimate objects, 1/week may construct structures

13,000

DMG
Lyre of the Restless Soul -4 turn resistance for 10 rounds to all undead within 60 ft on a DC 15 Perform check

3,000

LM
Magebane Manacles Antimagic field on anyone held within

132,000

AEG
Maggot Harvester Wielder may speak and understand Dark Speech 10,000 BoVD
Magic Sleeping Bag Endure elements, +1 hp/level recovered with night's rest

1,000

MHB
Magic Spoon Creates gruel to feed 4 humans/day

5,400

DMG
Magnificent Captain's Coat Wearer does not become wet, endure elements against cold, reduces powerful wind effects, +5 to Profession (sailor) and Balance checks

11,000

SW
Mandolin of the Inspiring Muse Levitate, magic circle against evil, crushing despair, dominate person, good hope

42,000

CAdv
Mantle of the Beast Use wild shape as swift action, +1 attack and damage to natural weapons while wild shaped, part of set trappings of the beast

18,000

CC
Mantle of Energy Resistance Energy resistance 10 against 1 or more energy types

varies

UD
Mantle of Faith DR 5/evil

76,000

DMG
Mantle of Great Stealth (E) +30 to Hide and Move Silently checks, blur effect, nondetection effect

242,000

EPH
Mantle of Hidden Faith Shields wearer's faith, alignment, and patron deity from magical detection

15,000

FB
Mantle of Second Chances Reroll a die roll 1/day

12,000

MIC
Mantle of the Silver Wyrm +2 Cha and resist cold 10, fly 1/day

27,000

Drac
Mantle of Spell Resistance SR 21

90,000

DMG
Mantle of Spell Resistance, Epic (E) SR 40

290,000

EPH
Mantle Stone of Vhyridaan Absorbs spells and may be imbued with spells

232,560

PGF
Manual of Bodily Health +1-5 Con varies DMG
Manual of Gainful Exercise +1-5 Str varies DMG
Manual of Quickness of Action +1-5 Dex varies DMG
Mark of Apostasy Gain Maximize Turning feat to rebuke undead, fear 3/day

38,880

DotF
Mask of Blood +1 round to rage or frenzy, 2/day spit blood as 30 ft ranged touch attack causing 4d6 acid damage

3,300

MIC
Mask of the Dead Speak with dead 3/day

23,400

DotF
Mask of Fangs Wearer may dominate and direct animals

30,000

SS
Mask of the Feather Queen Levitate spell, charm animals (birds) spell, 1/day fly

27,120

AEG
Mask of the Implacable Fast healing 3, +4 attack and damage vs foe who causes 50% or more hp damage

65,000

RoF
Mask of Lies Disguise self 3/day, undetectable alignment effect, +5 to Bluff checks

4,500

MIC
Mask of the Matriarch 3/day make a gaze attack to cower those within 30 ft

9,000

DoU
Mask of Mental Armour +3 saves vs mind-affecting effects

4,000

MIC
Mask of Silent Trickery 2/day apply Silent Spell feat to next enchantment or illusion spell cast before end of your turn

5,000

MIC
Mask of the Skull Flies from face to attack with death attack 1/day

22,000

DMG
Mask of Sweet Air +5 to saves vs airborne stench attacks and inhaled poisons, breathe normally in smoky or dusty air

2,000

MIC
Master Fiddle When played by a grig, allows use of bardic songs

18,000

SS
Mattock of the Titans Gargantuan +3 adamantine warhammer, Huge creature may dig earth or smash rocks

23,348

DMG
Maul of the Titans +3 greatclub, x3 damage vs inanimate objects, 18 Str to wield without penalty

25,305

DMG
Medallion of Contact Telepathic bond 1/day

5,000

AEG
Medallions of Dragons Each medallion povides energy resistance and a skill bonus based on its colour

1,000

RoDR
Medallion of the Lycanthrope Melee weapons count as silver vs lycanthropes, 1/day antipathy vs lycanthropes

44,200

AEG
Medallion of Thoughts Detect thoughts spell

12,000

DMG
Medal of Gallantry +2 to Diplomacy, -2 to Bluff, sanctuary 3/day

1,350

MIC
Memento Magica Regain a spontaneous spell slot 1/day

varies

RoDR
Mempo of Pure Thought Discern lies 3/day

30,240

OA
Mesmerist's Gloves Enchantement spell of 3rd lvl or lower vs single target affects another target within 10 ft

8,000

MIC
Messenger Medallion Sending 1/day

10,000

UD
Metamagic Wandgrip 3/day wielder may apply a metamagic feat he knows to a wand in the wandgrip, using extra charges

6,000

CM
Methild's Harp Opens locks and portals and lids or dispels magic locks

4,100

MoF
Mierests Starlit Sphere Negates dancing lights, darkness, faerie fire, gust of wind, light, and wind wall by contact, true seeing 10 minutes/day, quiets shriekers

53,000

MoF
Mind Blade Gauntlet Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +2

24,000

MIC
Mind Blade Gauntlet, Greater Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +3

42,000

MIC
Mind Blade Gauntlet, Lesser Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +1

10,000

MIC
Mindvault 1/day immune to mind affecting effects for 1 rd but dazed during this time

8,000

MIC
Mirror of Curing Heal on creature reflected

11,800

OA
Mirror of Enlightenment Detect chaos, detect evil, detect good, detect law, know motivation on creature reflected

14,850

OA
Mirror of Fear Panics creature reflected

56,000

OA
Mirror of Life Trapping Traps those reflcted bodily within the mirror

200,000

DMG
Mirror Mask +5 save vs gaze attacks, spells and effects that work by sight

8,759

MoF
Mirror of Mental Prowess Read thoughts of creature reflected, clairvoyance, planar portal, answer question regarding reflected creature 1/week

175,000

DMG
Mirror of Opposition Duplicate of creature reflcted attacks original

92,000

DMG
Mirror of Revelation Dispels illusions on or other effects that conceal nature of evil outsider reflected

48,000

DotF
Mirror of Secrets Revealed Analyze dweomer 1/day, true seeing 2/day on reflections

95,000

AEG
Mirror of Spirit Seeing Spirits reflected are revealed in true form

45,000

OA
Mithral Bells +2 to Perform checks, thrown bell acts as sound burst

3,700

MIC
Monk's Tattoo Improves monk's unarmed strike damage, AC, and speed by 4 levels

80,000

MoF
Monocle of Perusal +5 to Appraise checks, identify 3/day

6,500

MIC
Moon Bracers As bracers of armour, dimension door 1/day

varies

MoF
Mooncloak Cloak of resistance, levitate, water walk 1/day

varies

MoF
Moondraught Cure light wounds, Maximized for lycanthropes

1,500

MoF
Moonfire Salve Dispel magic or fly or darkvision or greater mage hand or cure serious wounds

2,500

MoF
Moon Mote Dancing lights 1/day

180

MoF
Moonstone Mask Darkvision 30 ft, +5 to Listen and Spot checks

15,000

MIC
Mother's Corset Sprout spider legs and gain climb speed and Climb bonus 20 minutes/day

7,200

DoU
Murderer's Glove 3/day wearer turns invisible for 1 round after making sneak attack, skirmish attack, or sudden strike

16,000

CM
Najjar's Cloak of Weaponry Holds weapons in exttradimensional space

2,500

PGF
Necklace of Acid Pearls Pearls create acid storm when thrown

10,700

MoF
Necklace of Adaption Wearer immune to harmful vapours and can breathe in any environment

9,000

DMG
Necklace of Copper Dragon Scales Resist acid 5 for 1 hour six times

570

MIC
Necklace of Demons Spheres tossed on the ground become demons 28,500 BoVD
Necklace of Dragon's Teeth Fangs grows into a draconic myrmidon for 10 rounds

24,000

RoDR
Necklace of Favoured Enemy Detection Detects and determine direction of favoured enemies

34,000

MotW
Necklace of Fireballs Necklace of spheres each of which can be hurled as fireballs

varies

DMG
Necklace of Lightning Coils tossed explode as scintillating sphere

4,350

MoF
Necklace of the Marauding Beast - Raging Bear +2 Str, +1 round of rage

11,840

AEG
Necklace of the Marauding Beast - Rampaging Boar Gain Improved Sunder feat (or Great Sunder), +1 Con, +1 round of rage

12,440

AEG
Necklace of the Marauding Beast - Shark +2 Str, +4 to Swim checks, +1 round of rage

12,160

AEG
Necklace of Natural Weapons Enchancement bonus and weapon abilities of necklace apply to one or more natural attacks

varies

SS
Necklace of Nature's Teeth Wild shape ability may be used to assume a form on the necklace

2,900

MoF
Necklace of Skulljewels Summon undead III

7,000

GW
Necklace of Warning +2 to flat-footed AC up to your normal AC

4,000

MIC
Necklace of the Wild Beast Necklace contains varying numbers and types of beads that produce magic effects

varies

AEG
Nessek's Crown As ring of minor elemental resistance, burning hands 1/day

20,000

GW
Night Caller 1/week may animate a zombie from a grave to serve as if animate dead spell were cast, maximum 2 zombies at any time

7,000

LM
Nipple Clamp of Exquisite Pain Wearer immune to pain effects 8,000 BoVD
Nithanalor's Harp Stoneskin 1/day

22,300

MoF
Nolzur's Marvelous Pigments Creates permanent objects from drawings

4,000

DMG
Nondescript Box Box is difficult to notice in most surroundings

4,552

SaS
Nycoptic Manuscripts +5 bonus to Knowledge (arcana) checks dealing with necromancy when scrolls are available for reference

2,500

LM
Oars of Speed +10 ft to vessel's speed

2,500

SW
Oil of the Lamia Increases DC of save vs item by +2 for good 2,000 BoVD
Onlora's Wagon Wheel Amulet grows into a wagon, secure shelter 1/day

92,880

AEG
Opal of Tunneling Tunnels into ground with hot magma and may damage those nearby

6,350

Sand
Oracle Beads Divination 1/day (2/day if divine caster), +2 to wearer's DC for scrying

19,192

AEG
Orb of Holiness Prayer effect, counter and dispel fear, touch attack vs undead, hold monster, purify food and drink 1/day, worshippers of god of orb gain cure serious wounds 3/day and regenerate 1/day

178,700

MoF
Orb of Shadows Allows a single extra use of a mystery, like a pearl of power but for shadowcasters

varies

ToM
Orb of Showers Rain shower in 2 mile radius 1/week

15,000

HoB
Orb of Storms Endure elements effect, control weather, storm of vengeance 1/day

48,000

DMG
Orbakh's Glass Skull Disrupt undead 3/day, enervation, shroud of undeath 1/day

15,700

MoF
Pain Extractor Extracts liquid pain from victims 64,000 BoVD
Panic Button Small buttons or items on clothing produce various effects when dropped or thrown

750

CS
Paper of Forms Turns origami creature into a real creature

10,000

OA
Papyrus of Deception +5 to Forgery checks

2,000

CAdv
Pearl of Power 1/day spellcaster may recall any one spell

varies

DMG
Pearl of Protection from Fire Resist fire 15 or 30

varies

OA
Pearl of the Sirines Breathe water, swim speed 60 ft, act underwater without hindrance

15,300

DMG
Pearl of Speech Speak specified language, command effect 1/day

600

MIC
Pearl of the Tides Control water spell

50,400

OA
Pegasus Helm of Kloeth Ironstar  Summon celestial pegasus 2/day

20,160

PGF
Pelt of Animal Senses Low-light vision, scent ability, +2 to Listen checks

30,080

AEG
Pendant of Draconic Empathy Wearer may use Handle Animal instead of Diplomacy when dealing with dragons with Int 11 or lower

3,300

CAdv
Pendant of Joy When worn by wearer with at least 1 power point provides +2 bonus to Diplomacy to all within 30 ft

4,000

MIC
Pendant of Redemption Good aligned cleric may use as divine focus, +5 to Diplomacy vs any being that can be redeemed and +5 to Intimidate vs unredeemable being, paladin may use detect evil to guage redeemability and gains +10 to Diplomacy to redeem

8,000

CC
Periapt of Health Wearer immune to diseases

7,500

DMG
Periapt of Proof against Poison Wearer immune to poisons

27,000

DMG
Periapt of Valour +2 to AC ans saves while hit points equal to or less than half normal, part of set raiment of valour

4,000

CC
Periapt of Wisdom +2-6 to Wis

varies

DMG
Periapt of Wisdom, Epic (E) +8-12 Wis

varies

EPH
Periapt of Wound Closure Wearer automatically becomes stable, doubles healing rate, allows healing of normally unhealable wounds

15,000

DMG
Personal Oasis Tiny hut effect 1/day

18,600

Sand
Phaant's Luckstone Reroll one roll

1,000

GW
Philosopher's Wool Application protects against environmental heat effects and provides fire resistance

3,000

HoB
Phoenix Helm Feather fall, resist energy, speak with animals (birds only) 1/day, low-light vision

6,500

MIC
Phylactery of Change Polymorph of indefinite duration, new shape may be assumed 1/day

11,200

AEG
Phylactery of Faithfulness Wearer aware of any action that could affect his alignment

1,000

DMG
Phylactery of the Priesthood Maximize 3 divine spells/day of 3rd or 6th level or lower

varies

MoF
Phylactery of Undead Turning +4 levels higher for purposes of turning undead

11,000

DMG
Piercer Cloak 3/day attacks on foes from higher ground deal +1d6 dmg and charge from 10 ft above doubles the extra dmg

900

MIC
Piercing Needles of Pain  Wrack effect on touch 

35,000 

BoVD 
Piwafwi, Greater As cloak of elvenkind, and resist fire 5

6,500

MIC
Pipe of Grief Cloud causes -4 penalty to most rolls 3,000 BoVD
Pipes of Haunting Frightens creatures under 6 HD 2/day

6,000

DMG
Pipes of Pain Curses listeners with hypersensitivity to sound

12,000

DMG
Pipes of the Sewers Attracts rat swarms

1,150

DMG
Pipes of Sounding Ghost sound spell

1,800

DMG
Pitons, Burrowing Burrow into stone, +2 to Climb checks, damage earth or stone creatures

380

AEG
Pixie Dust Victims shrink to Tiny and are charmed

2,700

AEG
Planar Helm Planar navigation on ship 2/day

65,520

SW
Porcelain Mask Animates corpse

27,000

OA
Portable Bridge 1/day grows into a bridge

36,000

AEG
Portable Fountain Forms a fountain producing 10 gallons of water per day

1,800

Sand
Portable Foxhole Creates a small pit, cannot store items when closed

5,000

HoB
Portable Hole Extradimensional hole in form of a circle of cloth

20,000

DMG
Portable Shade Provides benefits of a parasol without taking up user's hand

2,000

Sand
Possum Pouch Pouch blends with humanoid's abdomen 1,800 CAdv
Pouch of Purest Earth Antiplant shell, entangle, plant growth

4,000

GW
Powder of the Black Veil Cloud blinds those within and for 1D4 rounds after emerging

750

CA
Preserving Jar Objects within never age or rot

3,000

AEG
Psionatrix +1 DC to powers of a specific discipline

8,000

MIC
Psychic Poison Oil Protects those sprinkled with psychic poison varies BoVD
Quaal's Feather Token - Anchor Render watercraft immobile 50 DMG
Quaal's Feather Token - Bird Deliver small written message 300 DMG
Quaal's Feather Token - Fan Creates a wind or lessens winds 200 DMG
Quaal's Feather Token - Swan Boat Creates a boat 450 DMG
Quaal's Feather Token - Tree Creates an oak tree 400 DMG
Quaal's Feather Token - Whip Creates a +1 dancing whip 500 DMG
Quicksilver Boots 2/day gain an extra move action to move up to your land speed and can use this to move across liquids, gain concealment from AoO while taking this extra move

3,500

MIC
Quill of Rapid Scrivening +10 bonus on Forgery checks to make forged documents, copies an already understood spell to spellbook in 10 minutes

27,000

DMG2
Quill of Scribing Quill animates and scribes a scroll for you 1/day

1,750

CM
Quiver of Elvenkind nonmagical arrow functions as +1 arrow, if elf or worshipper of Galasiria, arrow is +1 orc bane arrow and blinds any living target on a critical hit, additional benefit if used with bow of elvenkind

8,000

CC
Quiver of Galasiria Extradimensional spaces hold arrows, large throwing weapons, and bows

1,800

DMG
Quiver of Lies Produces bolts or arrows when lie is spoken 12,000 BoVD
Rack of Irresistible Torture Provides +10 bonus to torture checks 3,000 BoVD
Rags of Restraint Spend Stunning Fist or ki power use to heal damage equal to monk and/or ninja level

3,200

MIC
Rapidstrike Bracers 3/day +2 bonus to attacks made as flurry of blows until end of turn

3,100

MIC
Reach Gauntlets 3/day spend 1 power point to extend normal reach by 5 ft for all melee attack until end of your turn

500

MIC
Rearguard's Cape 1/day if foes within 60 ft outnumber allies within 60 ft (including wearer) then +2 to minor and major aura bonuses for 10 rds or until not outnumbered

2,000

MIC
Reciprocal Bracers  2/day if you hit with a melee attack against a foe who critical hit or sneak attacked you since last turn, your attack is a critical threat

5,000

MIC
Reins of Ascension 3 ch/day affects your mount: 1 ch = +10 Jump for 10 rds, 2 ch = fly at land speed for 5 rds, 3 ch = fly double speed for 1 rd

3,300

MIC
Reliquary Holy Symbol Crafted for specific deity, +1 turn or rebuke attempt per day for each of: 5 ranks Knowledge (religion), Improved Turning feat, any divine feat

1,000

MIC
Render Bait Causes gray render to be friendly to wearer and bring him meat

35,640

SS
Rending Gaunlets 3/day if you damage foe with two different weapons or natural attacks on your turn deal +2d6 damage with 2nd attack

3,610

MIC
Repelling Gauntlets 1/day as immediate action repel foe who moves adjacent to you back 5 ft

2,300

MIC
Replenishing Skin Refills with pure water every 1D4 hours

1,000

Sand
Resonance Stone of Delirium Nauseates and blinds those who approach 45,000 LoM
Resonance Stone of Despair Crushing despair against all who approach 56,000 LoM
Resonance Stone of Fear Fear against all who approach 56,000 LoM
Restricting Band Shrinks and grows on command, binding target

5,400

AEG
Retributive Amulet 3/day as immediate action foe who damages you in melee suffers half that damage

9,000

MIC
Rhingalade's Harp Simultaneous blink and mirror image 1/day

5,400

MoF
Riding Boots +5 bonus on Ride checks in combat, Ride-By Attack feat, charge with lance does x4 damage on critical hit with Spirited Charge feat

12,000

MIC
Ring Gates Objects and spells may pass through one ring gate to another

40,000

DMG
Ring Gates, Planar As ring gates, but on different planes

200,000

PlaH
Robe of the Archmagi +5 to AC, SR 18, +4 to saves, +2 caster level to overcome SR

75,000

DMG
Robe of Blending +10 to Hide checks, disguise self spell

30,000

DMG
Robe of Bones Wearer may detach figures which become zombies or skeletons

2,400

DMG
Robe of Eyes See all directions at once, darkvision 120 ft, see all invisible and ethereal things, +10 to Search and Spot checks, retain Dex to AC when flat-footed, cannot be flanked, unable to avert gaze from gaze attack

120,000

DMG
Robe of the Inferno +4 armour bonus to AC, fire resistance 10, torch light, faerie fire against invisible creatures, 2/day may send an orb of fire that does 8D6 damage, dazzles, and has faerie fire effect

37,120

DMG2
Robe of Scintillating Colours Daze viewers, 10%-50% concealment, illuminate 30 ft

27,000

DMG
Robe of Stars Travel to Astral Plane, +1 to saves, hurl six +5 shuriken

58,000

DMG
Robe of Useful Items Patches on robe become useful items

7,000

DMG
Robe of the Vagabond +1 to AC and saves, part of the set garb of the vagabond

6,000

CC
Rogue's Vest  +2 bonus to Hide and Move Silently checks and Ref saves, +1D6 sneak attack

29,600

DMG2
Rope of Climbing Rope can move 10 ft/round and tie and untie itself

3,000

DMG
Rope of Climbing, Superior As rope of climbing, +5 to Climb checks

5,500

UD
Rope of Entanglement Rope entangles target on command

21,000

DMG
Rope of Stone Rope can become hard as stone

2,800

CAdv
Ruehar's Flute Light, dispels clouds, spellbook for 20 spells

15,000

PGF
Rug of Welcome Rug animates and holds creature standing on it unless password is given

30,000

CA
Sacred Ofuda Halt undead on undead touched

27,000

OA
Sacred Scabbard Scabbard morphs to carry any weapon, 3/day bless weapon on weapon inside

4,400

CW
Saddlebags of Holding As bag of holding

5,000

AEG
Saddlebags of Providing One side always has provisions for mount, other side has grooming tools and extradimensional space for rider's effects

8,000

AEG
Saddle of Growth 3/day mount grows one size category

48,600

AEG
Saddle of the Pegasus Allows steed and rider to fly

16,875

AEG
Saddle of Weather Protection Rider and steed immune to normal temperature ranges, protection from energy 1/day

5,400

AEG
Safe Box Keeps contents safe from most outside forces

77,500

SaS
Safewing Emblem Feather fall on owner if more than 5 ft fall, usable once

250

RoW
Sails of Displacement, Minor 20% miss chance from ship-to-ship attacks

120,000

SW
Salve of Minor Spell Resistance SR 17 for 5 minutes

1,250

MoF
Salve of Slipperiness +20 to Escape Artist checks. webs and other obstructions do not affect wearer, grease

1,000

DMG
Sandals of Harmonious Balance +10 to Balance checks, may Balance on vertical surfaces, if 10 ranks of Balance, may balance on liquids and semisolid surfaces

14,000

CAdv
Sandals of the Shifting Sands Travel across sand and sand crust at normal speed leaving no tracks, endure elements against heat

2,500

Sand
Sandals of Sprinting 1/day +30 ft to spd

8,000

MHB
Sandals of the Tiger's Leap Double damage to unarmed attack on a charge

3,500

SaF
Sandals of the Vagabond +2 to initiative and immune to exhaustion, part of set garb of the vagabond

4,000

CC
Sand Painting - Mandala of Peace Lesser globe of invulnerability for 12 rounds and silence for 12 minutes

2,880

Sand
Sand Painting - Travelers' Oasis Forms an oasis for 24 hours complete with food and water

4,000

Sand
Satyr Pipes Charm person or sleep or fear when played by a satyr

3,000

SS
Saw of Prodigious Cutting Cuts wood and plants ignoring hardness

2,000

AEG
Scabbard of Keen Edges Keen edge 3/day

16,000

DMG
Scarab, Golembane  Detect golems, overcome DR of any golem 

2,500 

DMG 
Scarab of Protection SR 20, absorb energy draining attacks, death effects, negative energy effects

38,000

DMG
Scarab of Scintillating Auras Blocks attempts to detect magic or alignment, invisibility 1/day

45,000

MoF
Scarab of Stabilization Wearer automatically stabilizes, if wearer is brought to -10 hp or more is instead at -9 and stabilized but scarab crumbles

92,400

DMG2
Scarf of Spellcatching +2 luck bonus on saves vs spells and spell-like abilities, absorbs a single spell that can be cast within 1 hour

18,000

DMG2
Scarf of Warmth +4 on Fort saves to resist cold weather

250

CAdv
Scentblinder +30 to DC to track wearer by scent, masks effects of other scents

33,000

SS
Scepter of Obedience +5 to Cha checks, +1 Commander Rating

12,500

MHB
Scrying Beacon Clairaudience/clairvoyance can center on beacon attuned to caster

750

HoB
Seal of the Spirit Reduces the time it takes to summon a vestige

6,000

ToM
Sea-Steed's Bridle Transform and revert mount as steed of the seas spell

28,800

SW
Secure Lines +5 bonus on Climb and Balance checks for crew and rope will prevent crew from falling from rigging

10,800

SW
Seeds of the Treant Summons a treant that is uncontrolled

15,300

AEG
Sending Stones Send message to other sending stone 1/day

15,000

CA
Sextant of the Planes Determines characteristics of a plane, detects portals within 60 ft

54,000

PlaH
Shackles of Silence Exudes silence on shackled victim

12,000

BoED
Shadow Cloak +1 bonus to AC, 3/day if attacked can gain concealment for 1 round or teleport 10 ft away

5,500

DoU
Shadow Hands Grants wearer the use of a single Shadow Hand maneuver

varies

BoNS
Shards of the Fissure Summons 1D4+1 uncontrolled Small earth elementals

7,650

AEG
Shaundakul's Boots Spd +10, find the path 1/week, double Spd 1/day

6,300

MoF
Shawl of Bewitching +5 to Bluff checks to conceal truth, +1 caster level when casting enchantment (charm) spells

3,500

CAdv
Shielding Blinders Horse immune to gaze attacks

12,000

AEG
Shirt of the Angels DR 5/evil

76,000

MHB
Shirt of Bones DR 5/bludgeoning

58,000

MHB
Shirt of Chain DR 5/piercing 58,000 MHB
Shirt of Demonskin DR 5/good 76,000 MHB
Shirt of the Fey DR 5/cold iron 76,000 MHB
Shirt of the Inevitable DR 5/chaos 76,000 MHB
Shirt of Ironskin DR 5/adamantine 90,000 MHB
Shirt of the Moon DR 5/silver 76,000 MHB
Shirt of Resilience DR 5/magic 58,000 MHB
Shirt of Slaadskin DR 5/lawful 76,000 MHB
Shirt of the Treant DR 5/slashing 58,000 MHB
Shrink Collar Wearer shrinks to Small size

10,000

AEG
Shroudcrown Turn undead, +2 saves against undead

113,600

PGF
Shrouds of Disintegration Turns body to dust

6,600

DMG
Shroud of Night +2 deflection bonus to AC, dancing shadows and shadow skin 1/day on wearer

10,160

ToM
Shroud of Night, Greater +3 deflecion bonus to AC, voyage into shadow 1/day on wearer

36,630

ToM
Shrunken Fiendshrieker Shrunken fiend head attached to weapon or armour yells if used by non-owner, causes user to be shaken

1,500

CS
Shrunken Shrieker Shrunken head attached to weapon or armour yells if used by non-owner

500

CS
Silent Portal Disk Silent portal 1/day

360

MoF
Silversheen Replaces special material of weapon with silver property

250

DMG
Simulacrum Elixir Creates a simulacrum

21,000

FB
Singing Bowl Shatter and blindness/deafness (deafness only) 1/day, negates verbal casting

19,440

AEG
Skullcap of Eyes +5 bonus on Spot checks, opponents gain no bonus from flank attacks, +2 to level required to beat improved uncanny dodge

5,500

DoU
Skull of Fear  Generates an aura of fear 

70,000 

BoVD 
Skullmarble Causes 1D6 positive energy damage to undead

25

GW
Skull Plaque Death knell, detect undead 1/day, undead -2 to attack wearer

9,200

MoF
Skyship Ship levitates and flies through the air

700,000

MoF
Slashing Sand Spike stones for 10 hours

2,000

Sand
Sleeping Spike Invisible spike emanates sleep effect

3,250

MHB
Slime Pot Grows a patch of green slime 11,200 BoVD
Slippers of Battledancing +10 to land speed, +5 to Tumble checks, if Perform 5 ranks then +2 to initiative and may use Cha instead of Str or Dex for attack and damage rolls with 1H or light weapons if move at least 10 ft

33,750

DMG2
Slippers of the Setting Sun Grants wearer the use of a single Setting Sun maneuver

varies

BoNS
Slippers of Spider Climbing Wearer may move on vertical or upside down surfaces for 10 minutes/day

4,800

DMG
Smokepowder Used to power firearms

16

MoF
Softhand Gloves You lose any draconic features and appear as a normal member of your nondraconic race

2,000

RoDR
Soul Lens +1 DC to spuernatural abilities bestoed by a vestige

12,000

ToM
Soulvoid Orb Divest essentia spell in a 10 ft radius burst

700

MoI
Sovereign Glue Permanently bonds objects

2,400

DMG
Sovreign Sealant Wooden objects gain +2 hardness and are waterproof, ship can lose extra hull section before sinking

8,000

SW
Sparring Dummy of the Master After training period, monk may take 10 ft step instead of 5 ft step

30,000

AEG
Spellflinging Spear Small +1 returning spell storing spear, can be commanded to turn into a longspear.

21,300

RoDR
Spellsight Spectacles +5 to Spellcraft checks to decipher scrolls, +5 to Use Magic Device checks to use scrolls

2,500

CAdv
Sphere Mirror Perfectly reflects image of beholder, beholder rays are reflected and amplified

91,000

LoM
Spice Jar Purify food and drink, cures 1 hp, +4 saves vs disease

5,600

MoF
Spider Box +4 bonus on saves vs spiderkind poison, 2/day releases a swarm of spiders

3,200

DoU
Spider Mask Darkvision 60 ft, +5 save vs spiderkind poison, immune to webs (move through at 1/2 spd)

16,000

UD
Spiralburst Bottle Opens a tiny rift to Ethereal Plane 19,000 BoVD
Spool of Endless Rope Unlimited amount of rope on a spool weighs only 1 lb and may be unspooled 500 ft at a time

2,000

CAdv
Stalwart Eye Caster may see through Tiny item's eyes

10,000

AEG
Standard, Banner of the Bane Allies gain +2 damage against designated foe

8,000

HoB
Standard, Banner of Chaos/Evil/ Good/Law  Allies within 30 ft protected by a protection from chaos/evil/good/law spell as appropriate 

8,000 

HoB 
Standard, Banner of the Unliving +2 turn resistance to undead allies

12,000

HoB
Standard, Forgehome Standard Allies gain +2 dodge bonus to AC and +2 bonus to morale checks vs giants

4,000

HoB
Standard, Healer's Standard Allies gain sanctuary effect

14,000

HoB
Standard, Sign of the Favoured +1 bonus to attack rolls, damage, saves, and skills to allies 3/day

16,200

HoB
Standard, Standard of the Galloping Steed Allies gain +2 to attack rolls when charging

8,000

HoB
Standard of Courage +4 save vs fear to bearer and allies

15,000

CW
Standard of Heroism As standard of courage, allies gain +2 on attack rolls, saves, and checks

40,000

CW
Standard of No Retreat As standard of courage, dimensional anchor on all within 30 ft

145,000

CW
Standing Stone Druids casts specific spell with Empower, Enlarge, and Extend metamagic feats when touching stone

varies

MotW
Starmantle Cloak Immune to and destroys nonmagical weapons, half damage from magical weapons with Ref save

132,000

BoED
Steadfast Stone Forms into wall of stone 2/day

32,400

AEG
Steadying Robe +2 bonus on Balance checks, negates the unsteadying effect of vigourous, violent, or extremely violent motion on spellcasting

1,000

CM
Stone of Alarm Gives a screech if object attached to it is touched

2,700

DMG
Stone of Controlling Earth Elementals Summons Large or Huge earth elemental

100,000

DMG
Stone Dragon Belt Grants wearer the use of a single Stone Dragon maneuver

varies

BoNS
Stone of Good Luck +1 saves and checks

20,000

DMG
Stone Horse Horse of stone acts as tireless mount and can fight

varies

DMG
Stone Salve Stone to flesh, stoneskin

4,000

DMG
Stormrider Cloak Fly 3/day, resistance to electricity 10

30,000

SW
Stormstrider Boots +5 ft bonus to land speed, 1/day as part of a spring attack you become pure lightning, causing 9D6 damage to all you pass through

18,000

CM
Stove of Everlasting Flame Everlasting camp stove to cook food

2,400

AEG
Strand of Prayer Beads Strand contains varying numbers and types of beads that produce magic effects

varies

DMG
Striator Reads thoughts of holder and records them in Qualith on a proper medium

1,500

LoM
Strings of Spell Storing Stores spells and activates them

45,000

CAdv
Stylus of the Masterful Hand +5 to Forgery checks, may remember 3 handwritings

3,000

CAdv
Stunning Spike Invisible spike emanates stunning effect

9,500

MHB
Sun Flash Pellet Sunburst on impact

6,000

UD
Sunite Sash +2 Cha, +2 AC, handfire 1/day

19,600

MoF
Survival Pouch Produce various survival items 5/day, including rations, water, tent, rope, campfire, shortbow, mule

5,000

RoW
Symbol of Demogorgon +2 to Wis and cast rotting curse of Urfestra 10,000 BoVD
Symrustar's Choker Acts as a spellbook for 36 spells

15,000

PGF
Tabard of Valour Gain mettle ability if hit points equal to or less than half normal, part of set raiment of valour

16,000

CC
Tailbands of Impact Tail attack treated as adamantine and magic and increases strength bonus added

6,000

DrM
Tanglepatch Entangle on point of impact

100

RoF
Tasmia's Heart Helm of underwater action and ring of freedom of movement and doubles lifespan

127,000

PGF
Teeth of Dahlver-Nar Each tooth grants a special magical ability but also binds user to a vestige

varies

ToM
Tentacle Extension Tentacle gains 5 ft of reach, +2 enhancement to attack and damage, and does greater die of damage

32,000

UD
Testing Chalice Discerns property of liquids poured within

4,000

AEG
Thief Catcher Closed book sucks opener into its pages

32,250

SaS
Thirsty Sand Sand absorbs water, to be released later

3,000

Sand
Thought Bottle Stores thoughts, memories, experience, or spells

20,000

CA
Thought Extruder Forces wearer to tell the truth and may drive him insane

45,000

LoM
Thurible of Consecration Increases potency of incense of consecration

5,000

BoED
Thurible of Divining Prayer effect, 3/day detect good or law or magic, 1/day augury or locate object, 1/wk divination or true seeing, 1/mo commune

77,000

AEG
Thurible of Retribution Prayer effect, 3/day command or doom or inflict light wounds, 1/day spiritual weapon or searing light, 1/wk inflict critical hits or circle of doom, 1/mo geas/quest

77,000

AEG
Thurible of Warding Prayer effect, 3/day entropic shield or endure elements or sanctuary, 1/day silence or dispel magic, 1/wk spell immunity or spell resistance, 1/mo blade barrier

77,000

AEG
Tiger Claw Bracers Grants wearer the use of a single Tiger Claw maneuver

varies

BoNS
Tome of Clear Thought +1-5 to Int varies DMG
Tome of Leadership and Influence +1-5 to Cha varies DMG
Tome of Understanding +1-5 to Wis varies DMG
Tome of the Wyrm +1 bonus to caster level on spells against dragons, increasing as consecutive spells are cast

15,000

DrM
Tongs of the Armourer +10 to Craft (armoursmithing) checks

2,055

RoF
Tongue Studs of Hell Breath Breathe hellfire 3/day  35,000 BoVD
Topaz Diadem Only usable by Topaz Guardian PrC, +1 bonus to AC and saves against evil creatures, protects from possession and mental control, increases in effect for higher level Topaz Guardian

12,000

LoM
Torc of Animal Speech Speak with animals effect

12,000

MotW
Torque of the Deity Immune to lycanthropy, +2 attack and damage vs lycanthropes, +1-2 saves and AC

varies

MoF
Torque of the Titans +10 Str for 1 round 5/day

72,000

MoF
Tovar's Instant Well Portable tube forms a well when stuuck into the ground and may be removed

23,500

Sand
Trackless Boots -5 penalty to Survival checks to track wearer, foils scent ability to detect wearer

1,000

DoU
Travel Cloak Endure elements (vs cold), trail rations 3/day, 2 gallons water/day, expands into tent 1/day

1,200

MoF
Trinket of Trickery Gives wearer the knowledge of a single skill trick

1,000

CS
Triton Shell Protects contents from water and pressure, some allow breathing inside

varies

AEG
Troll Gut Rope Rope can grow to 350 ft

3,000

MoF
Trumpet of Doom Causes evil creatures to be shaken 3/day

7,185

BoED
Trumpeter's Gift +5 to Perform (wind instruments) checks, shout 1/day

12,700

CAdv
Trumpet of Healing Heal 1/day, remove blindness/deafness, remove disease, cure serious wounds, or neutralize poison 3/day

115,440

BoED
Tunic of Steady Spellcasting +5 to Concentration checks

2,500

CAdv
Twilight Lantern Brightens or dims on command and difficult to extinguish

2,000

OA
Unguent of Timelessness Object gains +1 saves, each year passing counts as 1 day

150

DMG
Unholy Shrouds Body wrapped returns as undead

varies

LM
Unicorn Pendant Cure moderate wounds, neutralize poison 1/day, +4 Cha to paladin for lay on hands

28,000

MoF
Universal Solvent Dissolves sovereign glue and kuo-toa adhesive

50

DMG
Valarde's Harp Gust of wind or wind wall 3/day

8,500

MoF
Vambraces of Evil's Warding -4 to ranged attacks by evil foes

18,000

BoED
Vasharan Offal Bag Summons giant cockroach 1/day 3,000 BoVD
Vasharan Worm Pod Host may spit burrowing worms at targets 35,000 BoVD
Veil of Allure +2 to DC to resist wearer's enchantment spells and Cha-based supernatural abilities

14,000

Sand
Vest of Escape +6 to Escape Artist checks, secret pockets hold lockpicks providing +4 to Open Lock checks

5,200

DMG
Vest of False Life Wearer gains +10 hp

12,000

SaF
Vestige Phylactery Binds a vestige within it for recall and use later

15,000

ToM
Vest of Legends +5 to Diplomacy and Perform checks, +5 bard levels to inspire courage, fascinate, inspire greatness, and inspire heroics abilities

16,000

DMG2
Vestments of Divinity Good aligned wearer gains access to Good Domain and evil aligned access to Evil Domain, gaining domain power and access to domain spells, if already has access, then casts aligned spells at +2 levels

30,000

DMG2
Vestment, Druid's Wild shape +1/day

10,000

DMG
Vestments of Power - Greater +3 AC, +4 saves, protection from arrows, fire resistance 15, feather fall, dimension door, true seeing

200,000

MoF
Vestments of Power - Lesser +3 AC, +4 saves, protection from arrows, fire resistance 15, feather fall

88,000

MoF
Vestments of Steadfast Spellcasting  Wearer ignores magic trait of plane and casts normally

25,000

PlaH
Vestment of Verminshape May assume shape of monstrous vermin with wildshape ability

20,000

DMG2
Vest of Resistance +1-5 to saves

varies

CA
Vial of Explosive Breath Energy damage in 20 ft radius when hurled

varies

DrM
Vial of Icy Sheets Creates sheet of slippery ice on ground or around object

2,000

FB
Vial of the Last Gasp +1D8 hp, +2 to Str, +4 bonus to one Craft or Profession or Knowledge skill, +1 caster level

2,200

CAdv
Wanderer's Boots +3 Fort saves, expeditious retreat 1/day

7,800

GW
War Wizard Cloak Endure elements (vs cold), darkvision, feather fall, dimension door 1/day, lesser ironguard 1/day, protection from arrows 1/day, sending 1/day

30,375

MoF
Waterskin of Deluge Flashflood 1/week

12,350

Sand
Water Wheels Allows wheeled vehicle to float

10,000

SW
Web Choker Spheres detached and thrown impact as web spells

2,700

UD
Weirdstone Blocks within 6 miles astral and ethereal travel, scrying, and teleportation

250,000

PGF
Weightless Scabbard Fits any bladed weapon and makes it weightless

1,600

AEG
Well of Many Worlds As portable hole, but leads to other planes or worlds, randomly determined when moved

82,000

DMG
Wheel of Fortune Gain an effect (possibly bad) for 24 hours

6,000

CS
Whip of Obeyance +10 to Handle Animal checks against unintelligent creatures

2,000

AEG
White Cloak of the Spider Spider climb at will, hold person 1/day, +2 Fort saves vs poison from spiders and drow sleep poison

8,200

MoF
White Robe of the Ghostwarden As cloak of resistance +1, prayer 1/day

10,000

GW
White Skull Mask +4 save vs disease, fear, and paralysis, immune to energy drain, recognize creature's life status

50,000

MoF
Wilding Clasp Prevents neck item or vest from merging into wild form

4,000

MoF
Wild Shape Amulet Druid may wild shape as if +4 levels, or as 5th level if no such ability yet

40,000

MoF
Wind Fan Gust of wind 1/day (more with risk)

5,500

DMG
Wind Pipe Provides a moderate air flow

7,000

SW
Winged Mask Fly and light simultaneously

13,000

MoF
Wings of Flying Cloaks turns into pair of wings, wearer can fly

54,000

DMG
Wings of Pain Doom or ray of enfeeblement 3/day, as ring of feather falling

17,500

MoF
Wondrous Writing Set +2 to Craft (calligraphy) and +10 to Forgery checks

2,060

OA
Word of Chaos' Power Word acts as rod of wonder, but drains Wis

12,000

MoF
Wyrmfang Amulet Natural attacks overcome DR/magic

2,500

Drac
Yeth Horn Replicates yeth hound bay

10,000

PlaH
Ynloeth's Bracer Bracers of armour +8 and immune to death effect of shattering swords of Coronal Ynloeth

70,000

PGF
Yornar's Crescent Detect poison, faerie fire at will, greater magic fang, tree stride 1/day

27,700

MoF

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