Return to the Therran DM Only Page
Below are presented tables combining and listing all of the magic items and magical properties of Therra. These only include unique magic items and powers, not including, for example, potions, wands, or weapons with mere enhancement bonuses. The purpose of this listing is to allow any magic item referenced in a Therran scenario or on a Therran character sheet to be referenced and located within the appropriate rule books. In addition, these lists can serve as a means to allow DMs to choose magic items when creating NPCs or designing scenarios or encounters. Wondrous architecture and special siege ammunition, from the Stronghold Builder's Guidebook, are not included in the lists below.
Note: The brief descriptions presented here are NOT the full descriptions. They provide just enough information for a DM to decide if he might want to choose such an item. Important characteristics of these items often have been left out of these descriptions, and therefore all DMs are encouraged to read the actual entry for these items in the source books before implementing them into play.
Source Codes:
| AEG
= Arms and Equipment Guide BoED = Book of Exalted Deeds BoNS = Book of Nine Swords BoVD = Book of Vile Darkness CA = Complete Arcane CAdv = Complete Adventurer CC = Complete Champion CD = Complete Divine CM = Complete Mage CP = Complete Psionic CS = Complete Scoundrel CW = Complete Warrior DMG = Dungeon Master's Guide DMG 2 = Dungeon Master's Guide II DotF = Defenders of the Faith DoU = Drow of the Underdark Drac = Draconomicon DrM = Dragon Magic DS = Dungeonscape EHB = Epic Handbook FB = Frostburn GW = Ghostwalk HoB = Heroes of Battle HoH = Heroes of Horror LM = Libris Mortis |
LoM
= Lords of Madness MHB = Miniatures Handbook MIC = Magic Item Compendium MM2 = Monster Manual 2 MM5 = Monster Manual 5 MoF = Magic of Faerun MoI = Magic of Incarnum MoP = Manual of the Planes MotW = Masters of the Wild OA = Oriental Adventures PGF = Player's Guide to Faerun PlaH = Planar Handbook PsHB = Expanded Psionics Handbook RoDR = Races of the Dragon RoF = Races of Faerun RoW = Races of the Wild SaF = Sword and Fist Sand = Sandstorm SaS = Song and Silence SK = Serpent Kingdoms SS = Savage Species SW = Stormwrack TaB = Tome and Blood ToM = Tome of Magic UD = Underdark |
Item Names with (P) are psionic items. Item names with (MP) are both regular magic items and psionic items. Item Names with (E) are epic items. Items Names with (S) are synergy items.
Armour,
Special Abilities
Armour,
Specific
Artifacts,
Major
Artifacts,
Minor
Augment Crystals
Devices
Potions
Psicrowns
Relics
Rings
Rods
Siege Engines,
Special Abilities
Siege Engines
and Ammunition, Specific
Staffs
Talismans
Templates (Armour
and Weapons)
Universal
Items
Weapons,
Special Abilities
Weapons,
Specific
Wondrous
Items
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| Absorbing | Absorbs ability drain and energy drain attacks |
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| Acidic | 2D4 damage/round during grapple or contact |
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| Acid Resistance | Resist acid 10 |
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| Acid Resistance, Greater | Resist acid 30 |
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| Acid Resistance, Improved | Resist acid 20 |
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| Acid Warding (E) | Resist acid 50 |
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| Agility | +1 to Ref saves |
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| Agility, Greater (S) | +5 to Ref saves |
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| Agility, Improved (S) | +3 to Ref saves |
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| Amphibious | Wearer may breathe water and gains +5 to Swim checks |
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| Anchoring | +5 to resist bull rush, overrun, or trip attack |
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| Anchoring, Greater (S) | +10 to resist bull rush, overrun, or trip attack |
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| Angelic | +1 AC vs evil creatures, +4 saves against evil spells |
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| Animated | Shield protects wielder with no hands |
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| Anti-Impact | Halves bludgeoning damage from full body attacks |
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| Antipathy | Antipathy 1/day vs creature type or alignment |
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| Aporter (MP) | Dimension door 2/day |
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| Aquatic | Move freely through water without Swim check | +2 | AEG |
| Aquatic, Rare | As aquatic, plus water breathing effect | +3 | AEG |
| Arrow Catching | Shield provides +1 bonus to AC vs ranged weapons, attracts ranged weapons within 5 ft |
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| Arrow Deflection | Shield wielder gains Deflect Arrows feat |
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| Arrow Deflection, Exceptional (E) | As arrow deflection, but deflect any type of ranged attack |
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| Arrow Deflection, Infinite (E) | As arrow deflection, but any number per round |
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| Averter (MP) | 3/day enemies may not approach within 30 ft |
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| Axeblock | DR 5/bludgeoning or piercing |
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| Balance | +5 to Balance checks |
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| Balance, Greater (S) | +15 to Balance checks |
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| Balance, Improved (S) | +10 to Balance checks |
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| Bane Blind | Wearer imperceptible to specific creature type 3/day |
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| Bashing | Shield acts as a +1 weapon and treated as 2 sizes larger |
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| Beastskin | Armour usable in wild shape if extra wild shape use expended |
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| Blinding | Shield flashes 2/day, blinding those within 20 ft |
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| Blinking | 1/day blink for 1 minute |
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| Blueshine | Never tarnishes, armour immune to acid and rust, +2 to Hide checks |
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| Blurring | Blur spell 3/day for 5 rounds per use |
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| Blurring, Greater (S) | Blur spell unlimited times per day |
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| Buffering | Absorbs ability-draining and level-draining attacks, allows Fort saves against all energy-drain attacks |
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| Buoyant | No armour penalty on Swim checks, +2 bonus on Swim checks |
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| Called | Armour or shield can be summoned to appear on the owner |
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| Charming | Opponents who strikes wearer is charmed |
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| Cold Resistance | Resist cold 10 | +18,000 | DMG |
| Cold Resistance, Greater | Resist cold 30 | +66,000 | DMG |
| Cold Resistance, Improved | Resist cold 20 | +42,000 | DMG |
| Cold Warding (E) | Resist cold 50 |
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| Commander | +2 to Diplomacy checks, allies within 30 ft gain +1 to Will saves, -5 penalty to Hide checks |
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| Cool | Armour does not give wearer -4 penalty on Fort saves to resist effects of hot weather |
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| Cooling | Resist fire 5 |
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| Dancing | Shield dances and protects wielder on its own |
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| Dark | Except in bright light, +5 bonus to Hide checks vs darkvision and concealment against darkvision |
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| Darksoul Protection | 1/2 damage vs bonuses vs evil | +1 | BoVD |
| Daylight | Daylight 30 minutes/day |
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| Death Ward | Death ward 1/day as an immediate action |
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| Deepdweller | Armour wearer gains ability to breathe water, immunity to cold water damage and pressure in depths, no armour check penalty to Swim checks, converse with intelligent water-breathing creatures, see twice as far underwater |
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| Demonmight Ward | Bonus to AC and saves vs good | +2 | BoVD |
| Dessication Resistance | Armour absorbs 10 points of dessication damage |
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| Displacement | Displacement spell 1/day for 5 rounds |
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| Distracting | Daze effect on all attackers, hypnotic pattern 1/day |
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| Dragondodger | Gain evasion ability against breath weapons |
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| Drowcraft | +2 to AC within earth node or faerzress, dissolves in sunlight |
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| Durable | Armour is immune to special attacks that cause it to dissolve or rust |
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| Ease | May sleep in armour and easier to don and remove |
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| Easy Travel | Medium load treated as light load and may walk for 10 hours/day |
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| Ectoplasmic (P) | Ectoplasmic form 5 minutes/day, DR 10/psionics |
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| Ectoplasmic Feedback | 1D6 damage to incorporeal attackers |
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| Ectoplasmic Wall (MP) | Shield dropped at feet becomes an ectoplasmic wall 1/day for up to 7 rounds |
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| Electricity Resistance | Resist electricity 10 | +18,000 | DMG |
| Electricity Resistance, Greater | Resist electricity 30 | +66,000 | DMG |
| Electricity Resistance, Improved | Resist electricity 20 | +42,000 | DMG |
| Empyreal | Enhancement bonus may be transferred to save bonus |
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| Energy Defense (S) | In addition to greater energy resistance, user wreathed in energy 3/day and those striking user duffer 1D6+10 energy damage |
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| Energy Drain | Enervation on touch or bash attack |
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| Energy Immunity | Immunity to a choice of energy type 1/day for 1 minute |
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| Etherealness | Ethereal jaunt 1/day |
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| Everbright | Never tarnishes, armour immune to acid and rust, acid resistance 5 |
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| Exalted | Half bonus damage from unholy weapon, protection from evil, negates vile damage |
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| Fearsome | Radiate aura of fear 3/day |
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| Fearsome, Deep | Has armour spikes, +5 to Intimidate checks, demoralize as a move action |
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| Feathered | Fly 5 minutes/day |
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| Fire Resistance | Resist fire 10 | +18,000 | DMG |
| Fire Resistance, Greater | Resist fire 30 | +66,000 | DMG |
| Fire Resistance, Improved | Resist fire 20 | +42,000 | DMG |
| Fire Warding | Negates wearer's vulnerability to fire |
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| Fire Warding, Epic (E) | Resist fire 50 |
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| Floating (P) | +4 to Swim, negates armour penalty swimming |
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| Focused | Shield provides +10 bonus on Sense Motive checks against feints, +1 to AC if threatened by 1 opponent |
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| Fortification | Negates chance of critical hit |
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| Fortifying Defense (S) | When extra damage negated, foe loses ability to do extra damage for 1D4 rounds |
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| Freedom | Freedom of movement effect |
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| Frost Warding | Negates wearer's vulnerability to frost |
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| Ghost Touch | Effective against and usable by incorporeal creatures |
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| Ghost Ward | Add enhancement bonus of armour or shield to AC against incorporeal touch attacks |
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| Gilled | Armour wearer can breathe and speak freely in air |
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| Glamered | Appears as normal clothing |
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| Gleaming (P) | Wearer gains concealment |
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| Halfweight | Weighs half as much and treated as light armour |
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| Hamatula Barbs | Attacker with natural or handheld non-reach weapon takes 1D8 damage |
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| Hammerblock | DR 5/piercing or slashing |
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| Healing | Heal 2D8+5 damage 1/day, automatically if user is at negative hp |
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| Healing, Greater (S) | Heal 3D8+15 damage 1/day, automatically if user is at negative hp |
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| Heartening (MP) | +5 temporary hp 2/day |
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| Heraldic Crest, Courage | +1 bonus to initiative, aid on bearer 1/day |
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| Heraldic Crest, Ferocity | +1 round to rage ability, rage on bearer 1/day |
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| Heraldic Crest, Glory | +1 to weapon damage rolls, heroism on bearer 1/day |
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| Heraldic Crest, Honour | +1 to saves vs chaotic spells, order's wrath 1/day |
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| Heraldic Crest, Insight | +2 bonus to Spot checks, see invisibility on bearer 1/day |
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| Heraldic Crest, Valiant Defense | +1 bonus to AC, shield other 1/day |
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| Ice | Slow effect, ray of frost 5/day |
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| Illithidwrought | +1 to AC, +2 if worn by psionic |
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| Invulnerability | DR 5/magic |
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| Invulnerability, Great (E) | DR 10-15/magic or DR 5-10/epic |
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| Landing (MP) | Ignores 60 ft of fall and always lands on feet |
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| Lightning Warding (E) | Resist electricity 50 |
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| Linked (MP) | Communicate telepathically with other wearers of linked armour 3/day |
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| Magic-Eating | Heal 1 hp/level of spell targetted on user if successfully saved against |
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| Malleable | Allows wearer to squeeze through hampered spaces and retain Dex bonus in them |
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| Manifester (P) | Generates 3 power points 1/day |
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| Masking | Nondetection effect |
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| Menacing | Cause a weaker creature within 30 ft to be panicked 3/day |
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| Mindarmour (MP) | +5 Will saves vs mind-affecting effects 3/day |
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| Mobility | Gain Mobility feat with light armour |
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| Nacreous | +2 bonus to AC against piercing attacks |
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| Negating (E) | Weapon hitting wearer targetted with greater dispel magic |
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| Negative Energy Protection | Negative energy protection 5 rounds/day |
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| Nimbleness | Max Dex +1, armour check penalty lowered by 2 |
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| Paired | +1 to AC for each additional paired shield adjacent to wielder |
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| Phasing (P) | Move through wood, plaster, or stone 60 f/day |
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| Planar Tolerance | Planar tolerance effect |
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| Poison Spike | Retractable spikes with poison | +1 | BoVD |
| Power Resistance (P) | Grants PR of 13-19 |
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| Presence | +2 to Cha |
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| Proof against Transmutation | Impervious to transmutation effects that alter form (including petrification and disintegrate) |
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| Quickness (MP) | Spd +5 ft |
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| Radiant (MP) | Resistance 10 to all energy and radiates light when energy absorbed |
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| Ranged (MP) | Shield may be thrown as ranged weapon and returns to thrower |
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| Reflecting | Spell turning 1/day |
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| Reflecting, Great (E) | Spell turning effect |
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| Restful | No penalty for sleeping in armour, and Listen checks while asleep are only at -5 |
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| Retaliation | Deal 1D6 damage to foe who does 10 or more points of damage to wearer, 3D6 if wearer brought to 0 hp or less |
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| Roaring | Reflect nonmagical projectile back on attacker if it does 10 points or less damage, +4 to initiative checks |
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| Sacred | +2 to effective level to turn or rebuke undead |
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| Scorpion Carapace | Armour grants Scorpion's Resolve and Scorpion's Sense feats |
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| Seeing (P) | +1 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls |
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| Shadow | +5 to Hide checks |
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| Shadow, Greater | +15 to Hide checks |
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| Shadow, Improved | +10 to Hide checks |
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| Shapeshifting | +2 to AC when shape changed |
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| Signaling | Whispering wind 3/day |
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| Silent Moves | +5 to Move Silently checks | +3,750 | DMG |
| Silent Moves, Greater | +15 to Move Silently checks | +33,750 | DMG |
| Silent Moves, Improved | +10 to Move Silently checks | +15,000 | DMG |
| Slick | +5 to Escape Artist checks | +3,750 | DMG |
| Slick, Greater | +15 to Escape Artist checks | +33,750 | DMG |
| Slick, Improved | +10 to Escape Artist checks | +15,000 | DMG |
| Slimy | Babau slime 3/day on wearer |
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| Slippery Aura (S) | Grants slippery mind ability to allies within 10 ft 1/day for 10 minutes |
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| Slippery Mind | Wearer may make another save vs enchantment 1 round after failing such a save |
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| Sonic Resistance | Resist sound 10 | +18,000 | DMG |
| Sonic Resistance, Greater | Resist sound 30 | +66,000 | DMG |
| Sonic Resistance, Improved | Resist sound 20 | +42,000 | DMG |
| Sonic Warding (E) | Resist sound 50 |
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| Soulbound | Increases AC bonus with invested essentia and may be bound to chakra |
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| Soulbound, Greater (S) | Increases AC bonus with invested essentia and may be bound to chakra |
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| Soulfire | Immune to death effects, energy drain, and negative energy effects |
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| Spearblock | DR 5/bludgeoning or slashing |
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| Speed | Haste effect for 1 round 3/day |
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| Spell Resistance | SR 13-19 |
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| Spell Resistance, Greater (E) | SR 21-27 |
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| Spell Trapping (S) | Increases spell resistance by 2, traps 1 spell of 5th level or lower to be released as wished by wearer |
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| Spider Boon | +4 bonus to Climb and Escape Artist checks, unaffected by webs from spiders, 3/day double bonus to +8 and gain climb speed |
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| Spider Bound | Shield transforms into fiendish spider 1/day |
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| Stamina | +1 to Fort saves |
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| Stamina, Greater | +5 to Fort saves |
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| Stamina, Improved | +3 to Fort saves |
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| Strength | +2 or +4 to Str |
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| Styptic | Wearer does not bleed and stabilizes if dying, 25% unaffected by blood draining attack that depelets Con or wounding weapon |
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| Swarmguard | Armour grants you DR 5/- against swarm damage, gain bonus on checks and saves against distraction equal to enhancement bonus of armour |
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| Time Buttress (MP) | 1/day user invulnerable to attacks, spells, and powers for 1 full round |
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| Twilight | -10% arcane spell failure |
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| Undead Controlling | Control undead each day |
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| Undead Disrupting | Disrupt undead 4/day |
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| Vanishing (MP) | User becomes imperceptible to others 2/day |
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| Wall (P) | 1/day creates wall of ectoplasm |
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| Warming | Resist cold 5 |
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| Wild | Preserves armour bonus while in wild shape |
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| Woodwalk | Tree stride 3/day |
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| Wrapping | Shield wraps around target of shield bash, hinders target and wielder with -5 to AC and -2 to attacks |
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| Xorn Movement | Xorn movement 9 rounds/day |
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| Absorbing Shield | +1 heavy steel shield, disintegrates object it touches 1/2 days |
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| Adamantine Breastplate | Nonmagical DR 2/- |
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| Antimagic Armour (E) | +1 adamantine negating full plate of invulnerability, -5 penalty on dispel checks against it or its wearer |
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| Armour of the Abyssal Horde (E) | +6 full plate, +4 keen gauntlets with energy drain |
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| Armour of the Beast | +1 wild studded leather, grants 1 extra use of wild shape, part of the set trappings of the beast |
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| Armour of the Celestial Battalion (E) | +7 chainmail, max Dex +10, armour check 0, spell failure 10%, light armour, fly at will, magic circle against evil effect |
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| Armour of Dragonshape | +3 dragoncraft hide armour, resist energy type 5, may use wild shape to transform into a dragon |
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| Armour of the Dread Emperor | +1 full plate, chained captives protect wearer |
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| Armour of Mobility | +2 leather, grants Mobility feat |
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| Armour of Transport | +2 mithral breastplate, dimension door 1/day |
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| Armour of the Unending Hunt | +2 mithral chainmail, immunity to fatigue and exhaustion |
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| Armour of Weapon Creation | +1 spiked half-plate with spiked gauntlets, wearer can produce some simple melee weapons | 42,305 | AEG |
| Asura Shield | +2 bashing heavy spiked steel shield, +1D6 fire damage, +1D6 divine damage vs evil |
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| Bale Eye | +2 half-plate, +4 Will save vs fear, fear 3/day |
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| Banded Mail of Luck | +3 banded mail, reroll attack roll made against wearer 1/week |
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| Barricade Buckler | +1 buckler, turns into 5 ft square wall of force 3/day |
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| Bastion of Righteous War | +1 heavy steel shield, spend turn or rebuke attempts to negate critical threat, part of the set regalia of righteous war |
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| Bearskin Armour | +1 breastplate, +4 to Con 1/day, +2 bonus on grapple checks, scent ability 2/day, sprout bear claws 3/day |
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| Blue Armour of the Grashtilim Mountains | +3 scale, electricity resistance 15 |
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| Breastplate of Command | +2 breastplate, +2 to Cha checks, +2 Leadership score, allied troops become braver |
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| Breastplate of Kaltar | +1 undead controlling breastplate |
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| Bulwark of Antimagic | +1 tower shield, antimagic field 1/day |
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| Bulwark of the Great Dragon (E) | +6 heavy shield, 3/day breathe based on dragon type, resistance 50 to energy type based on dragon type |
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| Bulwark of the Living | +1 blinding heavy wooden shield, good sligned user can expend 4th level or higher divine spell to cast death ward on himself |
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| Captain Aerad's Shield | +3 heavy steel shield |
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| Caster's Shield | +1 light wooden shield, scroll scribable on back |
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| Celestial Armour | +3 chainmail, max Dex +8, check penalty -2, spell failure 15%, light armour, fly 1/day |
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| Celestial Tessen | +1 tessen of blinding, searing light 1/day |
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| Cortical Armour | +1 halfweight illithidwrought full plate, mind blank effect |
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| Crimson Coat of Ilpharzz | +4 leather armour, ignites 3/day for 1 minute granting +4 to AC, fire resistance 15, and damages attackers with natural or melee weapons |
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| Darkwood Buckler | Nonmagical, 2.5 lbs and no check penalty |
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| Death Armour | +3 glamered shadow slick silent drowcraft spiked leather, greater invisibility 1/day |
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| Demon Armour | +4 full plate, claw attacks 1D10 damage as +1 weapons that cause contagion |
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| Devata Armour | +1 chainmail, fly 1/day, worn with chahar-aina or dastana, max Dex +8, -2 armour check, light armour, spell failure 15% |
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| Devilhusk | +5 hide armour, 3D8 +1.5 Str bonus to grabbed foe |
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| Disarmour | +2 scale, 3/day armour attempts to disarm successful melee attacker at +5 bonus to attempt |
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| Dragonheart Armour | +1 red dragonhide scale, resist fire 10 |
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| Dragonhide Plate | Nonmagical and nonmetallic |
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| Dragonrider Armour | +1 dragonhide full plate, resist energy type 10, +5 Ride when riding dragons, feather fall |
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| Dragonskin Armour (E) | +5 full plate, sprout dragon wings 4 hours/day, immunity to energy type based on dragon type, -4 to Diplomacy checks vs dragons, +4 to Intimidate checks vs dragons |
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| Dwarven Plate | Nonmagical adamantine, DR 3/- |
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| Earthplate Armour | +1 full plate, stoneskin and tremorsense 1/day |
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| Earthskin | +1 dendritic armour |
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| Electric Eeel Hide | +1 buoyant slick hide armour, electricity shield 3/day causes attacks with natural or metal weapons cause attacker to suffer 1D6 electricity damage and allows one use of electrical melee touch attack (5D6) or underwater a 5 ft burst (2D6) |
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| Elven Chain | Nonmagical, Spd as light armour, max Dex +4, check penalty -2, spell failure 20% |
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| Equerry's Armour | +2 full plate, +1 to Ride checks, mount gains +2 Dex and +10 spd |
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| Exoarmour | +2 illithidwrought full plate, +4 Str and Con |
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| Exoskeleton Armour | +1 breastplate, DR 5/bludgeoning |
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| Fleshshifter Armour | +1 leather, alter self at will | 13,160 | BoVD |
| Foxhide Armour | +1 leather, +4 to Int 1/day, +2 bonus on Hide and Move Silently checks, scent ability 2/day, pass without trace and woodland stride ability 3/day |
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| Gazebane | +1 chain shirt, 3/day ignore effects of gaze attack |
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| Ghoul Shell Armour | +1 leather, ghoul touch 3/day |
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| Ghost Shroud | +4 deflection bonus to AC, all weapons wielded are as if with ghost touch ability. |
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| Golden Apron | +2 AC, gnome gains DR 5/magic and +2 saves vs fire and heat |
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| Gray Ironwood Suit | +2 full plate made of ironwood |
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| Grim Defender | +1 breastplate, transfers damage to another | 11,350 | BoVD |
| Hawkfeather Armour | +1 studded leather, +4 to Cha 1/day, +5 bonus to Spot checks, sprout wings and fly 3/day |
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| Holoran's Chainmail | +2 negative energy protection undead disrupting chainmail |
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| Iligoran Greatshield | +1 arrow deflection heavy steel shield |
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| Kyton Armour | +1 mithral shirt, animates and fights as +1 weapons |
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| Laeral's Spell Shield | +1 heavy steel shield, SR 17 vs force spells |
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| Laeral's Storm Armour | +2 fire and lightning resistance nonmetallic full plate, never hindered or moved in strong winds |
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| Lion's Shield | +2 heavy steel shield, bite 3/day for 2D6 damage |
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| Lunistra, the Heartstar | +4 soulfire breastplate, intelligent, cure moderate wounds 3/day |
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| Mithral Full Plate of Speed | +1 mithral full plate, haste 10 rounds/day, max Dex +3, check penalty -3, spell failure 25% |
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| Mithral Heavy Shield | Nonmagical, spell failure 5%, check penalty 0, 5 lbs |
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| Mithralmist Shirt | +1 mithral shirt, mist grants concealment 7/day, gaseous form 1/day |
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| Mithral Shirt | Nonmagical, Spd as light armour, max Dex +6, check penalty 0, spell failure 10% |
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| Oni Armour | +4 great armour, claw attacks deal 1D10 as +1 weapon and +1 taint |
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| Overhead Shield | +1 heavy steel shield, horizontal wall of force overhead 1/day |
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| Owlfeather Armour | +1 leathe+4 to Wis 1/day, +5 on Spot checks in shadows, 2 bonus on Listen and Move Silently checks, sprout wings and fly 3/day |
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| Plantbane | +1 leather, diminish plants effect, antiplant shell 1/day |
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| Plate Armour of the Deep | +1 full plate, treated as unarmoured for Swim checks, breathe underwater, converse with any water breathing creature |
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| Razor Armour | +2 scale, grapple damage and shoots razors | 5,600 | BoVD |
| Red Dragon Armour | +3 scale, fire resistance 15 |
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| Rhino Hide | +2 hide armour, check penalty -1, +2D6 damage on charge |
|
|
| Roaring Armour of Ammarindar | +2 breastplate, nonmagic missile doing 10 or fewer hp of damage strike back at attacker, gain uncanny dodge ability and cannot be flanked |
|
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| Serpent Armour | +1 leather, +1 Ref saves, wearer gains Combat Reflexes feat |
|
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| Shadow Veil | +2 deflection bonus to AC, concealment against creatures with normal sight while in shadows |
|
|
| Shaman's Bones | +2 bone armour, +2 to saves |
|
|
| Shapeshifter's Armour (E) | +6 hide armour, grants armour bonus in any form |
|
|
| Shield of Mercy | +1 heavy steel shield, smite attempt heals by touch (augmented by any bonuses to Wis from magic items) |
|
|
| Shield of Vigilance | +1 bashing shock heavy steel shield |
|
|
| Shield of the Winged Crusade | +1 heavy steel shield, wearer may move 10 ft instantly if in an area of effect allowing a Ref save |
|
|
| Skin Paint | +5 to AC |
|
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| Spider Shield | +2 spiked light steel shield, spike always poisoned, shield turns into Small monstrous spider 1/day |
|
|
| Spined Shield | +1 heavy steel spiked shield, fire spines 3/day |
|
|
| Spiteful Imp | +4 animated buckler, spit burning venom 1/day |
|
|
| Splint Mail of Stability | +2 splint mail and +2 saves only for neutral wearers |
|
|
| Stonecunning | +1 full plate, humans gain stonecunning ability, dwarves gain +4 to stonecunning and stone shape and stone tell 1/day |
|
|
| Storm Armour of the Earth's Children | +1 cold, fire, and lightning resistance full plate, resizes to fit only dwarves, gnomes, or halflings |
|
|
| Swarm Shield | Bracers can summon insects to form +1 light shield, summon swarm 1/day |
|
|
| Tessellated Armour | Box activates into +2 full plate, medium armour, check penalty -4, spell failure 25%, hypnotic pattern 1/day |
|
|
| Tigerskin Armour | +1 mithril chain shirt, +4 to Dex 1/day, +2 bonus to Climb, Hide, Jump, and Move Silently checks, scent ability 2/day, sprout tiger claws 3/day |
|
|
| Torvion, the Fifth Shield | +4 angelic light steel shield, intelligent, may be restored if sundered, bless 3/day, eyes of the avoral |
|
|
| Useful Buckler | +1 buckler, transforms into a variety of tools |
|
|
| Vampire Hide Armour | +1 studded leather, DR 5/silver or magic |
|
|
| Vampire Hunter | +3 banded mail, daylight, protection from evil, 1/day sunburst and holy smite, +4 Will saves vs domination, energy drain from vampires halved, grow wooden stakes |
|
|
| Variable Shield | +1 light steel shield, change size from buckler to tower shield |
|
|
| Vassal Armour | +3 exalted half-plate, +2 to AC against confirming a critical hit |
|
|
| Warlord's Breastplate (E) | +6 mithral breastplate, max Dex +5, armour check -1, spell failure 10%, light armour, +4 Cha, gain followers |
|
|
| Wight Armour | +1 shadow studded leather, hide from undead and darkvision 60 ft on self or touch 3/day |
|
|
| Wight Hide Shield | +1 light steel shield, successful shield bash causes victim to gain negative level 3/day |
|
|
| Windrunner's Shirt | +1 mithral shirt, sail along surface water 1 hr/day |
|
|
| Winged Shield | +3 heavy wooden shield, fly 1/day |
|
|
| Wrapped Tower | +1 tower shield, paralyze viewers 1/day when using total cover |
|
|
| Wylag Mail | +1 cooling chainmail |
|
|
| Zombie Hide Armour | +1 hide armour, DR 5/slashing |
|
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|
|
| Acererak's Robe | As robe of the archmagi, death ward at will, finger of death at touch 3/day and slain rise as zombie, may slay others inadvertantly. |
|
|
| Angelwing Razor | +5 vorpal longsword ignores DR and hardness | n/a | BoVD |
| Annulus (P) | Catapsi, +4 saves vs ability damage, ultrablast 1/day, psionic dimensional anchor 3/day, disintegrate psionic targets 1/year |
|
|
| Axe of the Dwarvish Lords | +6 keen throwing goblinoid bane dwarven waraxe, dwarf wielder doubles darkvision range, nondwarf loses 2 Cha, +10 to various Craft checks, summon elder earth elemental 1/week |
|
|
| Blade of Fiery Might | Large +5 unholy keen flaming burst falchion, intelligent, fire shield effect, triple strength true seeing, rebuke or command fire creatures 10/day, 1D6 fire damage to wielder/round |
|
|
| Blade of Valgyr | +4 keen unholy wounding bastard sword, intelligent, detect magic at will, darkness 3/day, tainted. |
|
|
| Book of True Binds | Truename binding on 20 creatures of CR 15 to 20. |
|
|
| Cloak of the Consort | +6 bonus to AC, +4 to saves, negate weakness to light, concealment for 10 rounds at will, -4 saves vs spells cast by female drow |
|
|
| Codex of the Infinite Planes | Astral projection, banishment, elemental swarm, gate, greater planar ally, greater planar binding, plane shift, soul bind at will with risks |
|
|
| Crown of Horns | Fear aura, rebuke or command undead, greater teleport 1/week, cone of undeath, Mergurr's hand |
|
|
| Crystal of the Ebon Flame | Symbol of persuasion or symbol of insanity, discern location 1/day, greater scrying 1/day, vision 1/day, mind blank or protection from spells 1/day, +10 to DC of scrying |
|
|
| Cup of Al'Akbar | Cure critical wounds or neutralize poison |
|
|
| Daoud's Wondrous Lantern | Cure light wounds, halt and remove effects of disease and poison, abates need for sustenance and sleep, hold monster, flame strike, lightning bolt, haste, colour spray, fear, rage, confusion, prismatic spray, prismatic sphere |
|
|
| Death Rock | Gain sorcerer level equal to character level but only Necromantic spells known, turns companions or loved ones into zombies | n/a | BoVD |
| Despoiler of Flesh | Polymorph victim into any organic form | n/a | BoVD |
| Dragonhammer | +5 holy evil dragon bane greatsword, +7 AC and acid, electricity, fire, and cold resistance 20 vs dragons |
|
|
| Ebon Rod of Ill Will | Large +3 vicious heavy mace, bane ability against target struck, may not be disarmed, phantasmal killer against enemies who grasp it |
|
|
| Egg of Lolth | Releases a series of finedish spiders and fiendish spider swarms |
|
|
| Eye of Gruumsh | +6 Str and Cha for orc, double orc's darkvision range, nonorcs gain +2 Str and -2 Int and Cha, all weapons are elf bane, true seeing 1/day |
|
|
| Golem Armour | +10 full plate, increases size of wearer by one category, +10 Str, immune to mind-affecting effects, poison, and disease, immune to critical hits, nonlethal damage, energy drain, and death from massive damage, immune to rust attacks, DR 15/adamantine, cannot regain hp |
|
|
| Hand and Eye of the Maug - Eye | -2 Cha, darkvision, true seeing, destruction 1/day, unhallow 1/day |
|
|
| Hand and Eye of the Maug - Hand | -2 Dex, 1D10 cold damage on touch, drain 1 ability score 3/day on touch, blasphemy 1/day, unholy aura 1/day |
|
|
| Helltongue | +5 mighty whip (+4 Str bonus), damage as if Colossal whip, imparts negative levels depending on number of strands hitting |
|
|
| Invulnerable Coat of Arnd | +5 chain shirt of heavy fortification, DR 10/epic, resistance 20 vs cold, acid, electricity, fire, and sonic, +4 levels to turn undead, smiting evil, and laying on hands |
|
|
| Iron Flask of Tuerny the Merciless | Holds demons that may be called forth and commanded | n/a | BoVD |
| Iron Gauntlet of the Deceiver | Intelligent, +8 Str, double damage on any smite, +4 to Leadership score but no good or chaotic followers or cohorts, implosion 1/day |
|
|
| Jacinth of Inestimable Beauty | Sight of wielder blinds viewers, 1/day sight of wielder slays viewers |
|
|
| Johydee's Mask | Alter self spell, immune to gaze attacks and mind-affecting spells and effects |
|
|
| Mace of Meredros | +5 holy axiomatic disruption heavy mace, searing light |
|
|
| Marlspire of Najara | As naga crown, holds Guardian of Najara in thrall, wearer may command Guardian of Najara |
|
|
| Moaning Diamond | Stone shape 3/day, summon elder earth elemental |
|
|
| Naga Crown | See invisibility, repulsion, spell turning, double arcane spells per day, dominate unintelligent reptilians 1/day, unintelligent scaled ones may not attack wearer and intelligent scaled ones suffer -3 attack penalty vs wearer |
|
|
| Naja Fountain | Caster level of bather increases permanently by +3, heal on immersion, immortality while in contact with fountain waters |
|
|
| Orbs of Dragonkind | Immune to dragon of orb type, varying powers based on orb type |
|
|
| Psicrown of the Crystal Mind (P) | Burst, catfall, greater concealing amorpha, concussion blast, psionic daze, detect psionics, psionic dominate, far hand, float, mindlink, inertial barrier, telekinetic force, telekinetic maneuver, telekinetic thrust, psionic teleport, thicken skin, true metabolism, PR 10 + manifester level |
|
|
| Regalia of Evil - Crown | Immunity to fire, +4 Str, +4 AC, SR 20, unnerving gaze, create undead, hellfire, wall of fire | n/a | BoVD |
| Regalia of Evil - Orb | Rebuke undead, +4 Wis, absorb spells | n/a | BoVD |
| Regalia of Evil - Scepter | +4 Cha, fear, fireball, fester, power leech | n/a | BoVD |
| Regalia of Good - Crown | Immune to electricity, +4 Wis, +4 AC, SR 20, guidance, heroes' feast, sending, greater status, globe of invulnerability |
|
|
| Regalia of Good - Orb | Turn or destroy undead, +4 Int, scrying, detect thoughts, heal |
|
|
| Regalia of Good - Scepter | +4 Cha, immune to mind-affecting spells, rod of rulership, holy smite, searing light |
|
|
| Regalia of Neutrality - Crown | Immune to acid and cold, +4 Int, +4 AC, SR 20, identify lies and half-truths, geas/quest, detect thoughts, resilient sphere 3/day |
|
|
| Regalia of Neutrality - Orb | +4 Cha, see all directions as robe of eyes, darkvision 120 ft, see invisible or ethereal 120 ft, +15 to Spot and Search checks, cannot be flanked, retain Dex bonus when flat-footed |
|
|
| Regalia of Neutrality - Scepter | +4 Con, fast healing 2, tongues, shout, greater command 3/day |
|
|
| Ring of Gaxx | 10 random effects, changing 1/day with some user control to change effects |
|
|
| Rod of Seven Parts | Each of seven parts have separate abilities and multiple parts have increasingly powerful abilities |
|
|
| Ruby Rod of Asmodeus | +6 unholy greatclub, inflict critical wounds, line of lightning, line of acid, cone of cold, aura of might, reverie of Nessus | n/a | BoVD |
| Shadowstaff | +4 to AC and Ref saves, -2 to attacks and saves and checks in bright light or darkness, 3/day summon shadows, 1/month summon nightshade, 3/day shadow form, 3/day shadow bolt |
|
|
| Shield of Praetor | +5 heavy steel shield, cast spells as 20th level paladin, SR 15, resist energy 10 |
|
|
| Staff of Ancient Penumbra (P) | +5 quarterstaff, intelligent, reroll save 3/day, body adjustment 5/day, see 30 ft through darkness or vapours, see 6 inches through solid material for 3 rounds, true seeing 1/day |
|
|
| Sword of the Maug | +6 unholy keen vorpal longsword, +10 Str, intelligent, call lightning, blasphemy, unhallow 1/day, slay living 1/week |
|
|
| Talisman of Al'Akbar | +6 Cha, remove blindness/deafness, remove curse, remove disease |
|
|
| Underdark Map, Greater | Shows all tunnels and caverns, natural or artificial within 1 mile, reveals locations of portals and other anomalies |
|
|
| Wand of Orcus | +6 unholy chaotic heavy mace, +5 AC bonus, death touch, abyssal might, bodak birth, call nightmare, clutch of Orcus, summon monster VII, wrack, wretched blight | n/a | BoVD |
|
|
|
|
|
| Angel Blood | Acid damage vs noncelestials | n/a | BoVD |
| Angel Tears | Damages, exhausts, and drains Str from target | n/a | BoVD |
| Arbane's Sword of Agility | +2 longsword of speed, jump 1/day, immune to illusion (pattern) effects, freedom of movement, negates darkness |
|
|
| Azureedge | +5 throwing wounding disruption battleaxe, intelligent, detects outsiders or evil creatures, does not detect as magic |
|
|
| Blast Scepter | Immunity to fire and lightning, cannot be knocked down or moved by blast, half damage from horn of blasting or any other blast or detonation, stun on melee touch, blast con, powerstrike, destroy constructs |
|
|
| Book of Exalted Deeds | Good divine spellcaster gains +1 Wis and +1 level |
|
|
| Book of Infinite Spells | Spellbook allows casting of spells on pages by anyone |
|
|
| Book of Perfect Balance | Neutral divine spellcaster gains +1 Wis and +1 level |
|
|
| Book of Vile Darkness | Evil divine spellcaster gains +1 Wis and +1 level |
|
|
| Crystal Tear | Crushing despair or good hope, +4 to an ability score when consumed |
|
|
| Deck of Many Things | Deck of cards with variety of effects when drawn |
|
|
| Demon Blood | Area affected by unhallow | n/a | BoVD |
| Demonstone | +1 bonus to most rolls, but user corrupted to evil | n/a | BoVD |
| Devil Blood | Acts as weapon poison for 13 strikes | n/a | BoVD |
| Draco Mystere | +5 to Knowledge (arcana) checks regarding dragons, low-light vision, immune to sleep and paralysis, +1 Cha, +1 sorcerer level |
|
|
| Everfull Purse | Turns 1 gp into 25 gp overnight |
|
|
| Flupnir's Dice | Variety of good and bad effects, roll 1/day |
|
|
| Glowstone | Daylight effect, dispel darkness, power item using charges or uses per day, beam of power from divine spell casting dwarves or gnomes |
|
|
| Great Druid's Staff | +2 quarterstaff, summon animal carved on staff, dominate animals, pyrotechnics, quench, ice storm, sleet storm, dispel magic, pass without trace, tree shape, call lightning, cure serious wounds, plant growth, remove disease, speak with plants, insect plague 1/month, summon nature's ally V 1/month, transmute rock to mud 1/month, wall of fire 1/month, wall of thorns 1/month, SR 23 or as rod of absorption |
|
|
| Greenstone Amulet | Mind blank effect, +4 saves vs necromantic effects or transportation to other locale or dimension |
|
|
| Hammer of Thunderbolts | +3 Large returning warhammer, 4D6 damage on hit, if wielder wears belt of giant strength and gauntlets of ogre power then +5 Large returning warhammer and bonuses of belt and gauntlets stack and strikes any giant hit dead, stuns when hurled |
|
|
| Kython Armour | +3 full plate, wearer may use kython weapons, make claw attacks, and disguise as kython | n/a | BoVD |
| Libram of Gainful Conjuration | Good arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Libram of Ineffable Damnation | Evil arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Libram of Silver Magic | Neutral arcane caster gains +1 to ability related to spellcasting and one level of experience |
|
|
| Manual of Puissant Skill at Arms | Warrior classes gain +1 Str and one level of experience |
|
|
| Manual of Stealthy Pilfering | Rogue gains +1 Dex and one level of experience |
|
|
| Midnight Blade | +5 bastard sword gains unholy fleshgrinding marrowcrushing abilities at night | n/a | BoVD |
| Moonblade | +1-5 longsword or rapier, intelligent, good-aligned, variety of special abilities |
|
|
| Philosopher's Stone | Transmutes base metals for 24 hours, true resurrection if mixed with cure potion |
|
|
| Portal Demolisher | Destroys portals |
|
|
| Rhapsody of Pain | Wearer under effects of sadism and masochism spells and is immune to pain effects | n/a | BoVD |
| Ring of the Dread Emperor | Wearer immune to armour penalties and gains free action after killing a powerful victim | n/a | BoVD |
| Rod of Valmaxian | One extra spell slot at each spell level |
|
|
| Seven Crowns | As belt of giant strength +4, amulet of health +4, ring of minor elemental resistance (fire), ring of protection +5, major circlet of blasting |
|
|
| Shattering Swords of Coronal Ynloeth | +2 longswords, +5 holy speed longswords when dual-wielded, shatter blades into deadly razor storm 1/year |
|
|
| Shimmaryn | Automatically successful greater dispel magic on touch 3/day, immunity to all spells and spell-like effects and supernatural effects for 3 rounds 3/day |
|
|
| Sphere of Annihilation | Globe of nothingness destroys all it touches |
|
|
| Staff of the Magi | Detect magic, enlarge person, hold portal, light, mage armour, mage hand, dispel magic, fireball, ice storm, invisibility, knock, lightning bolt, passwall, pyrotechnics, wall of fire, web, monster summoning IX, plane shift, telekinesis, SR 23, absorb as rod of absorption, retributive strike |
|
|
| Staff of Malice | +3 unholy quarterstaff or +3 unholy spear, bestow greater curse, boneblast, destruction, pestilence, stop heart, wrack, wretched blight | n/a | BoVD |
| Starfire | +5 holy keen mighty cleaving defending adamantine longsword, daylight, daze foe struck |
|
|
| Sutra of Tranquil Thought (P) | +17 power points and +1 level in psionic class |
|
|
| Talisman of Flupnir | Strange item may grant wishes or act as a cursed stone of weight |
|
|
| Talisman of Pure Good | Earth swallows up an evil divine spellcaster | n/a | DMG |
| Talisman of Pure Neutrality | Earth swallows up a non-neutral divine spellcaster |
|
|
| Talisman of the Sphere | Increases control of sphere of annihilation | n/a | DMG |
| Talisman of Ultimate Evil | Earth swallows up a good divine spellcaster | n/a | DMG |
| Tome of Books | Each of 250 pages can hold an entire book |
|
|
| Tome of Truenaming | Reveals the reader's personal truename |
|
|
| Underdark Map, Lesser | Shows all natural passages and formations in 250 ft radius |
|
|
| Universal Key | Opens any mundane or magical lock, serves as key for any portal |
|
|
| Vasharan Crossbow | +4 heavy crossbow, reloads as light crossbow and all bolts fired are bolts of human slaying | n/a | BoVD |
|
|
|
|
|
| Clasp of Energy Protection | Shield, Lst: energy resistance 5, Lss: energy resistance 10, Grt: energy resistance 15 | varies | MIC |
| Crystal of Adamant Armour | Armour or shield, Lst: increase hardness 2, Lss: increase hardness 5, Grt: increase hardness 10 | varies | MIC |
| Crystal of Adamant Weaponry | Weapon, Lst: hardness +2, Lss: hardness +5, Grt: hardness +10 |
|
|
| Crystal of Adaption | Armour, Lst: endure elements, Lss: protect from alignment planar traits, Grt: protect from positive and negative planar traits | varies | MIC |
| Crystal of Aquatic Action | Armour, Lst: no armour penalty when swimming, Lss: gain swim speed, Grt: breathe water and freedom of movement |
|
|
| Crystal of Arcane Steel | Weapon (melee), Lst: +1 damage to spell or spell-like ability delivered through attack with weapon, Lss: as least and +1 to attack roll, Grt: as lesser and +1 to save DC |
|
|
| Crystal of Arrow Deflection | Shield, Lst: +2 AC vs ranged attacks, Lss: +5 AC vs ranged attacks, Grt: Deflect Arrow feat |
|
|
| Crystal of Bent Sight | Shield, avert eyes from gaze attack without suffering a miss chance |
|
|
| Crystal of Energy Assault | Weapon, Lst: +1 energy damage, Lss: +1D6 energy damage, Grt: +1D6 energy damage and secondary effect dependent on energy type |
|
|
| Crystal of Glancing Blows | Armour, Lst: +2 to resist grapple attempts, Lss: +5 to resist grapple attempts, Grt: +10 to resist grapple attempts |
|
|
| Crystal of Illumination | Weapon, Lst: light in 5 ft radius, Lss: light in 20 ft radius, Grt: light in 60 ft radius |
|
|
| Crystal of Life Drinking | Weapon, Lst: heal 1 hp when living creature struck, Lss: heal 3 hp when living creature struck, Grt: heal 5 hp when living creature struck |
|
|
| Crystal of Lifekeeping | Armour, Lst: +1 to saves vs negative energy and death, Lss: +3 to saves vs negative energy and death, Grt: +5 to saves vs negative energy and death plus reroll such a save 1/day |
|
|
| Crystal of Mind Cloaking | Armour, Lst: +1 to saves vs mind-affecting, Lss: +3 to saves vs mind-affecting, Grt: +5 to saves vs mind-affecting plus reroll such a save 1/day |
|
|
| Crystal of Return | Weapon, Lst: draw weapon as free action, Lss: as least and call weapon to hand within 30 ft, Grt: as lesser and return property |
|
|
| Crystal of Screening | Armour, Lst: -2 penalty to touch attacks against you by incorporeal creatures, Lss: -5 penalty to touch attacks against you by incorporeal creatures, grt: -10 penalty to touch attacks against you by incorporeal creatures |
|
|
| Crystal of Security | Weapon, Lst: +2 to draw or keep weapon in hand, Lss: +5 to draw or keep weapon in hand, Grt: +10 to draw or keep weapon in hand |
|
|
| Crystal of Stamina | Armour, Lst: +1 to saves vs disease and poison, Lss: +3 to saves vs disease and poison, Grt: +5 to saves vs disease and poison plus reroll such a save 1/day |
|
|
| Demolition Crystal | Weapon, Lst: +1D6 damage to constructs, Lss: +1D6 damage and admantine vs constructs, Grt: as lesser and can sneak attack and critical hit constructs |
|
|
| Fiendslayer Crystal | Weapon, Lst: +1D6 damage to evil outsiders, Lss: +1D6 damage to evil outsiders and good aligned, Grt: as lesser and fiend cannot teleport for 1 round on critical hit |
|
|
| Iron Ward Diamond | Armour, Lst: DR 1/- for 10 points per day, Lss: DR 3/- for 30 points per day, Grt: DR 5/- for 50 points per day |
|
|
| Phoenix Ash Threat | Weapon, Lst: 1 point of fire damage on foe struck on next round, Lss: 3 points of fire damage on foe struck on next round, Grt: 5 points of fire damage on foe struck on next round |
|
|
| Restful Crystal | Armour, sleeping in armour does not fatigue the wearer |
|
|
| Revelation Crystal | Weapon, Lst: invisible target struck glows for 1 round, Lss: invisible target struck glows and invisibility suppressed for 1 round, Grt: as lesser and concealment effects suppressed for 1 round |
|
|
| Rubicund Frenzy | Armour, Lst: +1 to weapon damage and vs fear if below half hp, Lss: +3 to weapon damage and vs fear if below half hp, Grt: +5 to weapon damage and vs fear if below half hp |
|
|
| Truedeath Crystal | Weapon, Lst: +1D6 damage to undead, Lss: +1D6 damage to undead an ghost touch property, Grt: as lesser and can delivery sneak attacks and critical hits vs undead |
|
|
| Witchlight Reservoir | Weapon, must expose 8 hours to certain substance, then usable 5 times before recharge, sunlight: +2 2D6 fire damage (+4D6 vs undead), moonlight: +2D6 electricity amage (+4D6 vs lycanthropes), blood: +2D6 damage to living target, wine: -2 to Will saves for 1 round |
|
|
|
|
|
|
|
| Cauldron of Zombie Spewing | Mass produces zombies that obey devils | n/a | BoVD |
| Demonic Graft Machine | Adds demonic graft to victim | n/a | BoVD |
| Pain Pit | Extracts liquid pain from victims | n/a | BoVD |
|
|
|
|
|
| Elixir Armour - Beetle | +2 natural armour and darkvision 60 ft |
|
|
| Elixir Armour - Electric Eel | +1 natural armour, electrical touch |
|
|
| Elixir Armour - Porcupine | +1 natural armour, piercing damage when grappling |
|
|
| Elixir Armour - Rhino | +3 natural armour, vision limited to 30 ft |
|
|
| Oil of Animate Dead | Animates corpse or skeleton |
|
|
| Ointment of Barkskin | Barkskin effect |
|
|
| Potion of Animal Logic | +10 to Handle Animal checks, +10 to Cha checks when using wild empathy ability |
|
|
| Potion of Animal Senses | Low-light vision, Scent ability, +2 to Listen checks |
|
|
| Potion of False Life | Gain 1D10+3 temporary hp |
|
|
| Potion of Flaming Fists | +1D6 fire damage to unarmed attacks |
|
|
| Potion of Infertility | Imbiber sterile for 1 month |
|
|
| Potion of Natural Clarity | +10 to Survival checks |
|
|
| Potion of Unerring Direction | Imbiber always knows direction and depth or altitude |
|
|
| Potion of Watery Breath | Breathe geyser of water from mouth |
|
|
| Queen Pheremone Mixture | Causes 1D4 giant ants within 60 ft to follow imbiber |
|
|
| Vial of the Last Gasp | 1D8 temporary hp, +2 Str, +1 caster level, +4 bonus to a Craft or Knowledge or Profession skill | 6,200 | SaS |
|
|
|
|
|
| Astral Legion (P) | Astral construct | 47,250 | PsHB |
| Beast (P) | Claw of energy, duodimensional claws, prevenom, psionic lion's charge, truevenom |
|
|
| Cautious Warrior (P) | Adapt body, body adjustment, precognition, defensive, inertial barrier |
|
|
| Discerning Watcher (P) | Aura sight, clairtangent hand, clairvoyant sense, psionic darkvision, remote viewing, psionic true seeing |
|
|
| Dominator (P) | Psionic charm, psionic dominate, psionic suggestion |
|
|
| Evader (P) | Catfall, hustle, psionic fly, psionic freedom of movement, wall walker |
|
|
| Fiery Ruin (P) | Energy ball, energy cone, energy missile, energy stun, fiery discorporation |
|
|
| Gossamer Assailant (P) | Catapsi, etoplasmic cocoon, ectoplasmic swarm, entangling ectoplasm |
|
|
| Great Dominator (P) | Psionic charm, psionic suggestion, psionic dominate |
|
|
| Stygian Diabolist (P) | Stygian bolt, stygian dominion, stygian ray |
|
|
| Temporal Juggler (P) | Temporal acceleration, time hop, timeless body |
|
|
| Traveler (P) | Astral traveler, psionic dimension door, psionic greater teleport, psionic teleport |
|
|
|
|
|
|
|
| Armour of the Fallen Leaves | +1 wild breastplate, gaseous form | 17,350 | MIC |
| Axe of Ancestral Virtue | +1 adamantine keen dwarven waraxe, intelligent, bless, cure moderate wounds, faerie fire, haste 3/day |
|
|
| Belt of the Champion | +2 Str, +5 on Str checks, +4 bonus to saves vs fear |
|
|
| Boots of the Unending Journey | +10 ft to speed, pass without trace, immune to effects of fatigue and exhaustion |
|
|
| Bow of the Wintermoon | +1 composite longbow (+ full Str bonus), drow bane and frost properties |
|
|
| Censer of the Last Breath | Generates a cloud with powers depending on type of gem dust burnt |
|
|
| Chain of Obeisance | +1 unholy spiked chain, wield weapon in a grapple, dominate monster against pinned foe |
|
|
| Chromatic Rod | +1 morningstar, corrosive or frost, or flaming, or shock property, insect plague, dominate person, find the path, wall of ice 1/day |
|
|
| Cornucopia of the Needful | 2D4 fruits each morning with various powers when eaten |
|
|
| Cudgel that Never Forgets | +1 axiomatic heavy mace, intelligent, cure moderate wounds 3/day, +2 enhancement bonus and +2D6 damage against anyone who has ever struck the wielder |
|
|
| Dagger of Denial | +1 unholy dagger, intelligent, detect magic at will, greater dispel magic 1/day, detect scrying at will, arcane eye 1/day |
|
|
| Dawnstar | +2 morningstar, brilliant energy property, explodes if broken |
|
|
| Dragonscale Cloak | Resistance 5 to energy type of choice, transform into dragon wings on command 2 hrs/day, increase energy resistance to 20 |
|
|
| Enveloping Pit | Portable hole 50 ft deep |
|
|
| Executioner's Hood | Coup de grace as a standard action, +1 to attack and damage and 1 temporary hp per level after coup de grace for 5 minutes (stackable to +5 and 5 hp/lvl) |
|
|
| Gauntlets of the Blood-Lord | +1 spiked gauntlets grant +2 luck bonus on melee attacks |
|
|
| Gauntlets of the Talon | Gain 2 claw attacks for 1d6 damage treated as +1 weapons, if monk +5 lvls for AC, unarmed dmg and ki strike and choose bludgeoning or slashing damage |
|
|
| Gem of the Glitterdepth | +2 Wis, blindsense 30 ft, and instinctive knowledge of cavern dimensions |
|
|
| Helm of the Purple Plume | +2 Cha, =5 save vs fear, heroism for 10 rounds when save vs fear effect |
|
|
| Helm, Platinum | Immune to frightful presence from evil dragons, 3/day make attack to create frightful presence within 60 ft |
|
|
| Hooked Hammer of the Heartfire | +1/+1 gnome hooked hammer, flaming property or flaming burst property |
|
|
| Map of Unseen Lands | 1/day map will draw the surrounding land |
|
|
| Millennial Chainmail | +1 chainmail, max Dex +8, armour check -2, spell failure 15%, fast healing 3 in illumination, light armour |
|
|
| Morningstar of the Many | +1 morningstar, overcomes alignment DR, changes properties each round for 6 rounds 5/day |
|
|
| Pipes of Frenzied Revelry | Causes confusion, but attack become an amorous advance |
|
|
| Rapier of Desperate Measures | +2 rapier, keen property if wielder has less than full hit points, speed property if wielder has less than half hit points |
|
|
| Rapier of Unerring Direction | +1 ghost touch rapier, ignore all miss chances |
|
|
| Raptor Arrow | +1 arrow, modified returning property, bane property against foe targetted |
|
|
| Robe of Ebonsilk | +8 armour bonus, +4 saves, spider climb, freedom of movement |
|
|
| Rod of Reversal | Spell turning, grants Improved Counterspell feat |
|
|
| Rod of the Recluse | +2 light mace, 5/day injects poison |
|
|
| Ruby Blade | +1 axiomatic dagger, status 1/day, turn or command undead +4 levels |
|
|
| Scrolls of Uncertain Provenance | Hazardous scrolls grant renewal pact or death pact or true resurrection |
|
|
| Seed Pouch | Six acorns per day can create a treant or a wall of thorns or act as a grenade |
|
|
| Shard of the Sun | Daylight, emits damaging beams of light 3/day |
|
|
| Shield of the Resolute | +1 mithral light fortification heavy steel shield, causes goblinoids and giants to become shaken |
|
|
| Shield of the Severed Hand | +2 heavy wooden shield, immediate bullrush at +4 against adjacent foe who attacks you in melee |
|
|
| Skewer-of-Gnomes | Small +1 gnome bane spear, always ready vs charge, unholy property |
|
|
| Spear of Retribution | +1 returning spear, +2 attack and damage against foe who damaged wielder in previous round, keen property if foe made a critical hit in previous round |
|
|
| Staff of the Unyielding Oak | +1/+1 quarterstaff, changestaff for 12 hours per day |
|
|
| Sword of Mighty Thews | +1 dragonbane greatsword, immune to dragon's frightful presence, +5 bonus on Ref saves vs dragon breath weapons |
|
|
| Sword of Virtue Beyond Reproach | +1 holy longsword, frees wielder from charms or compulsions for 1D4 rounds |
|
|
| Tabard of the Disembodied | Ethereal jaunt, spells affect the material plane |
|
|
| Tabard of the Great Crusade | DR 5/evil, +2 saves to all within 20 ft, heal 1/day |
|
|
| Tome of Ancient Lore | Spellbook containing almost any spell |
|
|
| Tome of the Stilled Tongue | Instructions for becoming a lich, 2D4 high level wizard spells, and functions as a blessed book |
|
|
|
|
|
|
|
| Akhabar's Battleblade Ring | Blade barrier 1/day |
|
|
| Annalus Conflagros | Fire resistance 10, pyrotechnics, burning hands, fireball, wall of fire |
|
|
| Aribeth's Ring | SR 17 |
|
|
| Bone Ring | Immune to energy and ability drain 3/day |
|
|
| Brute Ring | 2/day blast of force performs bull rush against creature within 30 ft |
|
|
| Commander's Ring | +2 AC, +2 saves, feather fall, knock, wall of force, daylight 3/day, knows location of purple dragon rings |
|
|
| Deadwalker's Ring | 3/day undead created gain +2 hp per HD |
|
|
| Enslavement Rings | Master ring can detect thoughts on servant rings and dominate person 1/week |
|
|
| Filcher's Friend | +5 to Sleight of Hand checks involving metal objects, draws loose metal objects towards it |
|
|
| Lockpicking Ring | +5 Open Lock, knock 1/day |
|
|
| Master Ring | Damages and communicates with slave ring wearers | 40,600 | BoVD |
| Purple Dragon Ring | Light, detect poison |
|
|
| Ring of Adamantine Touch | Melee attacks treated as adamantine |
|
|
| Ring of Adamant Law (E) | Shield of law effect |
|
|
| Ring of Affliction | Natural or unarmed attack causes affliction |
|
|
| Ring of Alignment Command - Chaotic | Wards chaotic outsiders, charm chaotic outsiders, chaotic outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack chaotic outsiders and bypasses DR, converse with chaotic outsiders, -2 saves vs lawful spells, random action, shatter, chaos hammer, dispel law, animate objects |
|
|
| Ring of Alignment Command - Evil | Wards evil outsiders, charm evil outsiders, evil outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack evil outsiders and bypasses DR, converse with evil outsiders, -2 saves vs good spells, bane, desecrate, unholy blight, dispel good, create undead |
|
|
| Ring of Alignment Command - Good | Wards good outsiders, charm good outsiders, good outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack good outsiders and bypasses DR, converse with good outsiders, -2 saves vs evil spells, bless, aid, holy smite, dispel evil, blade barrier |
|
|
| Ring of Alignment Command - Lawful | Wards lawful outsiders, charm lawful outsiders, lawful outsiders suffer -1 to attack and give +2 to saves, +4 bonus to attack lawful outsiders and bypasses DR, converse with lawful outsiders, -2 saves vs chaotic spells, command, calm emotions, order's wrath, dispel chaos, hold monster |
|
|
| Ring of Animal Friendship | Charm animal spell |
|
|
| Ring of Anticipation | +2 bonus to Listen and Spot checks, roll initiative twice |
|
|
| Ring of Antivenom | Immunity to natural poisons, +5 saves vs magical poisons |
|
|
| Ring of Antivenom, Frugal | Neutralize poison on self 1/day |
|
|
| Ring of Arcane Might | +1 caster level to arcane spells cast |
|
|
| Ring of the Beast | Summon nature's ally spell is cast as 1 spell level higher (but not more than caster could normally cast), part of set trappings of the beast |
|
|
| Ring of the Blazing Sun | Wearer gains fire subtype. |
|
|
| Ring of Blinking | Blink spell |
|
|
| Ring of Chameleon Power | +10 to Hide checks, disguise self spell |
|
|
| Ring of Chaotic Fury (E) | Cloak of chaos effect |
|
|
| Ring of Climbing | +5 to Climb checks |
|
|
| Ring of Climbing, Improved | +10 to Climb checks |
|
|
| Ring of Counterspells | Counters whichever spell is cast into it |
|
|
| Ring of Counterspells, Greater | Counters whichever spell is cast into it, and 1/day gain an immediate counterspell |
|
|
| Ring of Communication | Hear wearer of attuned ring of communication within 1 mile |
|
|
| Ring of the Darkhidden | Wearer invisible to darkvision |
|
|
| Ring of Detect Thoughts | Detect thoughts spell |
|
|
| Ring of the Diamond Mind | Grants wearer the use of a single Diamond Mind maneuver |
|
|
| Ring of Disease Immunity | Immune to disease, heal +1 hp per day of rest |
|
|
| Ring of Djinni Calling | Calls a djinni to serve 1 hour/day |
|
|
| Ring of Draconic Zeal | 1/day attack 3 or 6 enemies within reach |
|
|
| Ring of Dragon Friendship | +5 Diplomacy with dragons, no dragon will harm the wearer, suggestion on dragon 1/month |
|
|
| Ring of Dragons | Communicate with any dragon, silent image of dragon 1/day, call to named dracolich or evil dragon |
|
|
| Ring of Dragonshape | Polymorph wearer into a young red or gold dragon 1/day |
|
|
| Ring of Drow Blood | Gain one additional (or 1/day if none) use of dancing lights, darkness, and faerie fire |
|
|
| Ring of Elemental Adaption | Wearer can ignore many dangers of element-dominant planes and gains +5 to Spellcraft checks to overcome elemental impedance of spells |
|
|
| Ring of Elemental Command - Air | Wards air elementals, charm air elementals, air elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack air elementals and bypasses DR, converse with air creatures, -2 saves vs earth effects, feather fall, resist energy (electricity), gust of wind, wind wall, air walk, chain lightning |
|
|
| Ring of Elemental Command - Earth | Wards earth elementals, charm earth elementals, earth elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack earth elementals and bypasses DR, converse with earth creatures, -2 saves vs air or electricity effects, meld into stone, soften earth or stone, stone shape, stoneskin, passwall, wall of stone |
|
|
| Ring of Elemental Command - Fire | Wards fire elementals, charm fire elementals, fire elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack fire elementals and bypasses DR, converse with fire creatures, -2 saves vs water or cold effects, resist energy (fire), burning hands, flaming sphere, pyrotechnics, wall of fire, flame strike |
|
|
| Ring of Elemental Command - Water | Wards water elementals, charm water elementals, water elementals suffer -1 to attack and give +2 to saves, +4 bonus to attack water elementals and bypasses DR, converse with water creatures, -2 saves vs fire effects, water walk, create water, water breathing, wall of ice, ice storm, control water |
|
|
| Ring of Elemental Immunity (E) | Immunity to a single energy type |
|
|
| Ring of Elemental Immunity, Universal (E) | As ring of elemental immunity for all energy types |
|
|
| Ring of Elusive Escape | 1/day may dimension door instantly to avoid a save that allows a Ref save, wearer turn invisible and leaves behind a major image that looks like it took damage |
|
|
| Ring of Enduring Arcana | +4 caster levels when your spells are dispelled or countered |
|
|
| Ring of Energy Resistance, Greater | Resist specific energy type 30 | 44,000 | DMG |
| Ring of Energy Resistance, Greater Universal (E) | Resist all energy types 30 |
|
|
| Ring of Energy Resistance, Major | Resist specific energy type 20 | 28,000 | DMG |
| Ring of Energy Resistance, Minor | Resist specific energy type 10 | 12,000 | DMG |
| Ring of Energy Resistance, Minor Universal | Resist all energy types 10 |
|
|
| Ring of Epic Psionics (P) (E) | Increases power points per day by 43-147 |
|
|
| Ring of Escaping | +5 bonus to Escape Artist checks, 1/day gain fly speed of 60 ft for 1 round |
|
|
| Ring of Essentia | Stores essentia |
|
|
| Ring of Ethereal Travel | Transfers wearer to Ethereal Plane |
|
|
| Ring of Evasion | Wearer gains evasion ability |
|
|
| Ring of Feather Falling | Feather fall if wearer falls more than 5 ft |
|
|
| Ring of Floating | Wearer always floats on surface of liquids |
|
|
| Ring of Force Armour | +4 to AC, touch has +1 enhancement and does 1D4 damage |
|
|
| Ring of Force Shield | +2 shield bonus to AC |
|
|
| Ring of Four Winds | +2 deflection bonus to AC, feather fall on wearer, stormrunner's ward 3/day |
|
|
| Ring of Freedom of Movement | Freedom of movement effect |
|
|
| Ring of Free Magic | Wearer may ignore limited magic trait |
|
|
| Ring of Friend Shield | Cast shield other with mate ring wearer as recipient, price is for pair |
|
|
| Ring of Growth | Wearer doubles in size |
|
|
| Ring of Hive Mind | All wearers of these rings within 1 mile communicate telepathically and are only flat-footed or flanked if all are |
|
|
| Ring of the Icy Soul | Wearer gains cold subtype |
|
|
| Ring of Ineffable Evil (E) | Unholy aura effect |
|
|
| Ring of Instant Escape | 1/day may dimension door instantly to avoid a save that allows a Ref save |
|
|
| Ring of Invisibility | Invisibility spell |
|
|
| Ring of Ironskin (E) | DR 15/adamantine |
|
|
| Ring of Jumping | +5 to Jump checks |
|
|
| Ring of Jumping, Improved | +10 to Jump checks |
|
|
| Ring of Landwalking | Air breathing on wielder, aquatic humanoid or aquatic monstrous humanoid gains legs and feet |
|
|
| Ring of Lightning Flashes | 3/day 5D6 electricity damage within 5 ft , no save if grappling or touching wearer |
|
|
| Ring of Limbo Control | Wearer may establish control over raw chaos |
|
|
| Ring of Lockpicking | +5 to Open Lock checks, knock 1/day |
|
|
| Ring of Lore | Legend lore, stone tell 1/week, search for magic traps as a rogue |
|
|
| Ring of Mage Armour | Mage armour effect |
|
|
| Ring of Magic Fang | +1 enhancement to attack and damage for one natural attack |
|
|
| Ring of Manifesting | Ghost touch item that causes incorporeal wearer to become corporeal |
|
|
| Ring of Mental Fortitude | Wearer immune to all nind-affecting spells and abilities |
|
|
| Ring of Might | Wearer treated as armed, unarmed attack does 1D8 damage |
|
|
| Ring of Mighty Summons | 3/ay any creature summoned has maximum hp but the duration is halved |
|
|
| Ring of Mind Shielding | Immune to detect thoughts, discern lies, or alignment reading |
|
|
| Ring of Misdirection | Misdirection effect |
|
|
| Ring of Negative Protection | Wearer ignores damage dealt by negative- dominant planes and cannot gain negative levels |
|
|
| Ring of Nine Lives | Heal when wearer drops to 0 or lower hp or reroll save 9 times |
|
|
| Ring of Nullification | Neagtes a specified type of attack or damage, 1/day for up to 20 hit points of damage or 2 points of ability damage |
|
|
| Ring of Positive Protection | Wearer ignores blinding effect of positive- dominant planes, wearer does not gain fast healing or additional hp from such planes, spells that channel positive energy (like healing spells) cannot affect wearer |
|
|
| Ring of Protection | +1-5 bonus to AC |
|
|
| Ring of Protection, Epic (E) | +6-10 bonus to AC |
|
|
| Ring of the Ram | Blast of force does 1-3D6 damage and bullrush or opens doors |
|
|
| Ring of Rapid Healing (E) | Fast healing 3 |
|
|
| Ring of Reduction | Reduce person on any intelligent creature wearing it |
|
|
| Ring of Regeneration | Heal 1 point of damage per level per hour or 1 point of nonlethal damage per 5 minute, regrow limbs |
|
|
| Ring of Resolve | +4 bonus vs fear, 1/day turn back fear effect on caster |
|
|
| Ring of Sandform | Sandform 10 minutes/day |
|
|
| Ring of Sandstriding | Wearer gains Sandskimmer feat |
|
|
| Ring of Sequestering (E) | Sequester spell (without comatose effect) |
|
|
| Ring of Shocking Blows | 1D8+3 electrical damage on touch attack 1/round |
|
|
| Ring of Shooting Stars | Outdoors at night: dancing lights, light, ball lightning, shooting stars, indoors at night or underground: faerie fire, spark shower |
|
|
| Ring of Shrinking | Wearer halves in size |
|
|
| Ring of Solar Wings | Wearer grows wings like that of a solar |
|
|
| Ring of Soulbound Protection | Wearer gains +1 deflection bonus to AC and may incease bonus by investing essentia |
|
|
| Ring of Spell-Battle | Wearer knows all spellcasting nearby, dispel magic as counterspell or redirect spell 1/day |
|
|
| Ring of Spell Storing | Holds five levels of spells | 50,000 | DMG |
| Ring of Spell Storing, Minor | Holds three levels of spells | 18,000 | DMG |
| Ring of Spell Storing, Major | Holds ten levels of spells | 200,000 | DMG |
| Ring of Spell Turning | Spell turning 3/day |
|
|
| Ring of Sustenance | Provides nourishment and wearer needs 2 hours of sleep per day |
|
|
| Ring of Swimming | +5 to Swim checks | 2,500 | DMG |
| Ring of Swimming, Improved | +10 to Swim checks | 10,000 | DMG |
| Ring of Telekinesis | Telekinesis spell |
|
|
| Ring of Theurgy | Stores spells that are instantly preparable for arcane casters who prepare spells or as spells known for arcane casters who cast spontaneously |
|
|
| Ring of Three Wishes | Three wishes |
|
|
| Ring of Thunderclaps | Shocking grasp 3/day, shout 1/day |
|
|
| Ring of Universal Energy Resistance, Minor | As minor ring of energy resistance, but effective against all energy types |
|
|
| Ring of Vengeance | Ring deals 15D6 damage to slayer of the wearer |
|
|
| Ring of the Viper | Unarmed attack causes ring to bite foe with poisonous bite |
|
|
| Ring of Virtuous Good (E) | Holy aura effect |
|
|
| Ring of Vortex | Wearer may take the form of a Huge vortex 10 rounds/day |
|
|
| Ring of Water Breathing | Wearer can freely breathe water |
|
|
| Ring of Water Walking | Water walk spell |
|
|
| Ring of Weaponbreaking (E) | As ring of ironskin, but any weapon striking wearer may shatter |
|
|
| Ring of Weeping | Bestows crippling sadness by touch | 3,000 | BoVD |
| Ring of the White Wyrm | Icewalking at will (spider climb on ice), freezing fog 2/day, wall of ice 1/day, speak and understand Draconic, cold resistance 10, transform into half dragon 1/day |
|
|
| Ring of Wizardry | Doubles arcane spells per day |
|
|
| Ring of Wizardry, Epic (E) | As ring of wizardry, but 5th-9th level spells |
|
|
| Ring of Wordtwisting | +2 to Bluff, Diplomacy, and Sense Motive checks, +4 if worn by orc, tongues if worn by orc |
|
|
| Ring of X-Ray Vision | See into and through solid matter |
|
|
| Serpent Ring | Immune to serpent venom, +3 saves vs poison or acid, never attack by viper weapon |
|
|
| Slave Ring | Wearer may be damaged and communicated to by master ring wearer | 500 | BoVD |
| Spellguard Rings | 3/day, wearer of bronze ring immune to any spell cast by wearer of gold ring |
|
|
| Velsharoon's Binding | +3 bonus to saves vs Necromancy, protection from evil against any undead |
|
|
| Vile Weapon Ring | Melee attacks do +1 vile damage | 20,000 | BoVD |
| Vile Spell Ring | 1 point/level from spells are vile damage | 15,000 | BoVD |
|
|
|
|
|
| Arachnid Rod | 3/day may shoot webs |
|
|
| Celestial Bane Rod | Celestials suffer -4 penalty to most rolls | 56,000 | BoVD |
| Conduit Rod | 3/day wielder lowers his and all adjacent creatures' resistance to a chosen energy type by 20 |
|
|
| Demon Rod | +1 morningstar, good creatures are shaken, 3/day panic target struck, chaotic evil outsiders summoned gain +2 attack and damage and +2 hp per HD, 1/day summon a vrock |
|
|
| Dowsing Rod | Locates nearest potable water within 520 ft |
|
|
| Flaying Rod | +1 scourge of speed, cowers foes on critical hit, +1 CL when casting fear spells |
|
|
| Flesheater | Target's flesh is eaten away |
|
|
| Ghost Rod | Touch attack vs incorporeal creatures, 1/day wielder may become incorporeal |
|
|
| Harrow Rod | Sprays cone of acid 3/day | 54,000 | BoVD |
| Icicle Rod | Grants resistance to cold 10, wielded as +1 frost short sword, fire cold spreading icicle 3/day, entomb, maximized ice storm 1/day |
|
|
| Immovable Rod | Stays in place on command |
|
|
| Magic Siphon | 1/day greater dispel magic on adjacent creatures |
|
|
| Metamagic Rod - Chaining | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Cooperation | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Empower | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Enlarge | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Extend | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Maximize | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Quicken | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Sculpting | Cast 3 spells per day with metamagic feat |
|
|
| Metamagic Rod - Silent | Cast 3 spells per day with metamagic feat | varies | DMG |
| Metamagic Rod - Substitution | Cast 3 spells per day with metamagic feat |
|
|
| Metashadow Rod - Empower | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Enlarge | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Extend | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Line of Shadow | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Maximize | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Quicken | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Reach | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Metashadow Rod - Still | Cast 3 mysteries per day with metashadow feat | varies | ToM |
| Nightstick | 4 more uses per day to turn or rebuke undead |
|
|
| Rod of Absorption | Absorbs spells and uses the energy to cast prepared spells |
|
|
| Rod of Absorption, Epic (E) | As rod of absorption, but spells of any level |
|
|
| Rod of Alertness | +1 light mace, +1 to initiative, detect evil, detect good, detect chaos, detect law, detect magic, discern lies, light, see invisibility, animate objects, alert wielder and cover area with prayer |
|
|
| Rod of Arming | Stores and recalls upon wearer a set of battle regalia |
|
|
| Rod of Authority | Command 3/day, channel divine energy at +4 levels |
|
|
| Rod of Avoidance | +20 deflection bonus to AC until beginning of next action 3/day |
|
|
| Rod of Besiegement (E) | +3 light mace, +6 light mace when charging, battering ram 2/day, 1/day generate siege engines, 3/day transmute rock to mud |
|
|
| Rod of Cancellation | Touch drains magic items of all properties |
|
|
| Rod of Cancellation, Epic (E) | Drain even epic magic items 3 times |
|
|
| Rod of Cats | +1/masterwork quarterstaff, low-light vision, 5 to Hide and Move Silently checks, 1/day darkness that wielder can see through or spider climb, secret compartment |
|
|
| Rod of Celestial Might | +1/+1 quarterstaff, holy smite on evil outsider by touch 3/day, summon avoral guardinal within 60 ft of evil outsider 1/day |
|
|
| Rod of Construct Control | Wielder may impart instructions on constructs |
|
|
| Rod of Defiance | +1 heavy mace, -4 turn resistance to all undead within 30 ft |
|
|
| Rod of the Dead | Animate dead 20 HD of undead/day, +4 levels to rebuke or command undead |
|
|
| Rod of Displacement | As minor cloak of displacement, jump, knock 2/day, repel water or liquids and generate globe of air 1/day |
|
|
| Rod of Divergence | Faerie fire, redirect specific energy type |
|
|
| Rod of the Dragon Heart | Causes enemies to become shaken |
|
|
| Rod of Dragon Mastery | Rod of rulership affecting only dragons |
|
|
| Rod of Dragon's Blood | Recast a spell or, if a dragon, reuse a spell-like ability |
|
|
| Rod of Eldritch Power | 5/day applies a specific blast shape or eldritch essence invocation to any eldritch blast fired by the wielder |
|
|
| Rod of Elemental Might | Gain elemental mastery class feature (if you have that class feature) for a specific element |
|
|
| Rod of Embassy | Allows creature of proper plane to treat the rod as his home plane |
|
|
| Rod of Enemy Detection | Detects hostile intent 3/day |
|
|
| Rod of Enervating Strike | +1 heavy mace, inflict light wounds on strike (inflict serious wounds on critical hit), Empowered inflicts on minor negative-dominant planes, Maximized inflicts on major negative-dominant planes |
|
|
| Rod of Epic Might (E) | Dominate person by touch, power word stun, 10D8 damage on touch and cure wielder same, +6 heavy mace or +3 longsword of fiery blasting or +8 battleaxe or +10 shortspear or +10 longspear, climbing pole/ladder, force doors, know direction and depth |
|
|
| Rod of the Epic Spellcaster (E) | +10 to Spellcraft checks to cast epic spells |
|
|
| Rod of Excellent Magic (E) | Supplies 2,000 XP 1/day to cast spell |
|
|
| Rod of Faerzress Negation | Negates effects of faerzress 1 hour/day |
|
|
| Rod of Flailing | +3 dire flail, 1/day +4 to AC and saves |
|
|
| Rod of Flame Extinguishing | Extinguishes flames and fire, harms fire creatures |
|
|
| Rod of Force | 5/day blast of force or wall of force or blade of force |
|
|
| Rod of Fortification (E) | +3 light mace, cover grants +10 to AC and +4 to Ref saves and half or no damage from Ref save spells, 3/day create food and water for 24, create stone wall 4/day, generate siege engines 4/day |
|
|
| Rod of Freedom | +1 silver heavy mace, +4 save vs charm or compulsion, may dispel charm or compulsion effects 5/day on strike, may do non-lethal damage at no penalty |
|
|
| Rod of Fury | +1-5 to AC, Empower 6th level or lower spell 1/day |
|
|
| Rod of Grievous Wounds | 5/day any adjacent creature wounded suffers 1D8 damage |
|
|
| Rod of Impenetrable Darkness | Darkvision +30 ft, 3/day deeper darkness, +2 CL when casting darkness spells, dispel light spell on touch |
|
|
| Rod of Interference | Suppresses all magic items on target 3/day |
|
|
| Rod of Invulnerability (E) | +5 natural AC, +5 to saves, DR 15/adamantine, immune to criticals, SR 32 |
|
|
| Rod of Leadership | +2 to Leadership score, +5 to rally attempt 1/day, creates command tent 1/week |
|
|
| Rod of the Legendary Mariner | +5 bonus on Profession (sailor) checks, purify food and drink and create water 3/day, detect ship 1/day |
|
|
| Rod of Lordly Might | Hold person on touch, 2D4 damage on touch and cure wielder same, +2 mace, +1 flaming longsword, +4 battleaxe, +3 spear or +3 longspear, climbing ladder, force open doors, find north and depth |
|
|
| Rod of Magical Precision | Any ranged attack with a spell or spell-like ability against an opponent in melee suffers no attack penalty, 3/day may ignore miss chance from concealment for spell or spell-like ability |
|
|
| Rod of Many Wands | Load and simultaneously fire up to three wands at once |
|
|
| Rod of the Matriarch | +1 light mace, +2 bonus on Bluff, Diplomacy, and Intimidate checks (+5 vs drow), 1/day cast clairaudience/clairvoyance, discern lies, dispel magic, or suggestion. Rebuke vermin if cleric of Lolth |
|
|
| Rod of Metal and Mineral Detection | Detects metal and minerals |
|
|
| Rod of Mimicry | Wielder can mimic any voice or sound, +10 to Disguise, Forgery, and Use Magic Item checks, ventriloquism spell |
|
|
| Rod of Mirrors | True seeing, immune to gaze attacks and illusion (pattern) effects from one direction |
|
|
| Rod of Negation | Negates spell or spell-like functions of magic items as greater dispel magic 3/day |
|
|
| Rod of Negation, Epic (E) | Negates even epic magic items as ray attack 3/day |
|
|
| Rod of Nightmares (E) | Wail of banshee 3/day, nightmare on any within 20 ft |
|
|
| Rod of Paradise (E) | As rod of security, but more people and longer and natural healing is at x5 rate |
|
|
| Rod of Paralysis | Paralyzing poison on target struck, hold person and hold animal 2/day, hold monster 1/day |
|
|
| Rod of the Path (E) | +30 to Survival checks while tracking, telescope, true seeing, map of surrounding area 3/day, move through plants or water 3/day, create bridge 1/day, pass without trace 1/day |
|
|
| Rod of Piercing Cold | +2 frost dagger, cast spells 3 times per day with Piercing Cold metamagic feat |
|
|
| Rod of Portal Finder | Points to nearest portal within 60 ft, know destination of portal |
|
|
| Rod of Possession | Wielder possessed by nearest spirit | 20,000 | BoVD |
| Rod of the Python | +1/+1 quarterstaff, turns into giant constrictor snake |
|
|
| Rod of Restless Death (E) | +4 levels to rebuke or command undead, animate dead 42 HD, heightened slay living |
|
|
| Rod of Ropes | Extrude or draw back up to 300 ft of rope, fire a grappling rope or knock back a foe, create a rope slide |
|
|
| Rod of Rulership | Commands obedience and fealty in all nearby |
|
|
| Rod of Rulership, Epic (E) | As rod of rulership, but more powerful |
|
|
| Rod of Sanctity | +2 bane light mace against tainted creatures (masterwork light mace otherwise), +2 bonus to saves to resist taint, extra bonus when wielded by Purifiers of tthe Hallowed Doctrine |
|
|
| Rod of Sand Repelling | Clears away sand, dust, and ash |
|
|
| Rod of Security | 1/week may create a pocket dimensional paradise for many people |
|
|
| Rod of Shadowblending | 3/day transform minor image or major image into shadow conjuration or major image into shadow evocation |
|
|
| Rod of Silence | +4 saves vs sonic, field of silence 1/day, shout 1/day |
|
|
| Rod of Sliding | Push or pull target 5 ft 1/day |
|
|
| Rod of Spell Channeling | 3/day cast any spell wit a range greater than touch or 0 ft with your familiar as its source |
|
|
| Rod of Spellholding | Stores a touch spell for 6 minutes |
|
|
| Rod of Spheres | Creates glowing bubbles that can carry objects |
|
|
| Rod of Splendor | +4 Cha, 1/day creates and garbs wielder in fine clothing, 1/week creates a palatial tent full of food and drink |
|
|
| Rod of Splendor, Epic (E) | +8 Cha, 3/day creates and garbs wielder in fine clothing, 1/week creates a palatial mansion full of food and drink |
|
|
| Rod of Sure Striking | 3/day, adjacent creatures gain +10 bonus on next attack roll (if before wielder's next action) |
|
|
| Rod of Surprises | +1 spear, +1 javelin, +1 kama, +1 longspear, +1 quarterstaff, +1 scythe, +1 shortsword, 1 shortspear, lengthen to 60 ft, magic mouth |
|
|
| Rod of Thunder and Lightning | +2 light mace, thunder 1/day, lightning 1/day, thunderclap 1/day, lightning stroke 1/day, thunder and lightning 1/week |
|
|
| Rod of Tracking | Determine location and status of other half of pair of rods |
|
|
| Rod of Transposition | Bearer exchanges positions with target 1/day |
|
|
| Rod of Trees | Wield as cudgel with shillelagh on it, animate trees into treants |
|
|
| Rod of Tuning | Focus for sonic or song-based spell, banishment, holy word 1/day |
|
|
| Rod of Undead Mastery | Wielder may control twice the normal HD of undead |
|
|
| Rod of the Viper | +2 heavy mace, 1/day head becomes poison viper |
|
|
| Rod of Viscous Globs | Fires a sphere of sticky material |
|
|
| Rod of Warning | Alarm and detect scrying effects |
|
|
| Rod of Webspinning | Spiderskin effect, web 3/day, freedom of movement effect in webs |
|
|
| Rod of Whips | +1 dancing whip and strikes incorporeal creatures as a force weapon 3/day |
|
|
| Rod of Withering | +1 light mace, does no hp damage but does 1D4 Str and Con damage, drain on critical |
|
|
| Rod of Wonder | Has unpredictable results |
|
|
| Rod of the Wyrm (E) | +5 quarterstaff, transforms into a dragon |
|
|
| Scepter of the Netherworld | +3 levels to turn or rebuke attempts |
|
|
| Soul Anchor | 3/day, adjacent creatures are prevented from voluntarily moving out of their space |
|
|
| Spider Rod | Poison melee touch attack, shoot entangling strand of silk 3/day |
|
|
| Tentacle Rod | 3 attacks at +12 attack, slow if all 3 attacks hit |
|
|
| Tentacle Rod, Greater | 6 attacks at +18 attack, fatigued if 3 attacks hit, exhasted if all 6 attack hit |
|
|
| Warbringer's Rod | +1 heavy mace, all weapon specific feats can apply to the rod, casts bear's endurance and bull's strength when activated and these spells can be recharged by casting an arcane spell of level 3 or higher into the rod |
|
|
| Warlock's Scepter | +1 light mace, +1 profane bonus on ranged touch attacks with it, 5 charges/day and warlock may spend charges to increase eldritch blast damage |
|
|
Siege Engines, Special Abilities:
|
|
|
|
|
| Disrupting | Disrupts undead within 60 ft of impact |
|
|
| Necromantic | Animates dead within 60 ft of impact |
|
|
| Self-Loading | Engine may be reloaded as a full round action |
|
|
| Starburst | Deals damage to all within 20 ft of impact |
|
|
Siege Engines and Ammunition, Specific:
|
|
|
|
|
| Acid Stone | Acid damage to target and adjacent squares |
|
|
| Alchemist's Stone | Fire damage to target and adjacent squares |
|
|
| Battering Ram, Adamantine | Ignores hardness of less than 20 |
|
|
| Ballista Bolt, Adamantine | Ignores hardness of less than 20 |
|
|
| Catapult Stone, Adamantine | Ignores hardness of less than 20 |
|
|
| Dragonfire Ram | +1D6 fire damage to wooden target, breathes cone of fire on breakthrough |
|
|
| Dragonshot Catapult | Gemstone shot of engine bursts for energy damage based on type |
|
|
| Elemental Rockshot | Transforms into Small earth elemental for 5 rounds |
|
|
| Hellwasp Shot | Emits a hellwasp swarm |
|
|
| Holy/Unholy Stone | Deals extra damage to target and adjacent squares to undead or evil outsiders/good outsiders |
|
|
| Lightning Ballista | Fires a line of lightning for 5D6 damage |
|
|
| Scorching Ballista | Fires a ray of fire for 4D6 damage |
|
|
| Self-Launching Stone | Fires without a siege engine |
|
|
| Spider Shot | Emits spider swarm | 300 | HoB |
| Tanglefoot Shot | Tanglefoot bag effect in 5 ft radius | 250 | HoB |
|
|
|
|
|
| Assassin's Staff, Lesser | Obscuring mist, pass without trace, greater invisibility, poison |
|
|
| Assassin's Staff, Greater | pall of twilight, vital strike, deathsight, unseen strike |
|
|
| Caduceus | Staff of healing, intelligent, ease pain 1/day, vision of heaven 3/day |
|
|
| Diviner's Staff | Identify, locate object, locate creatures, analyze dweomer, vision, +1 to Knowledge checks |
|
|
| Domain Staff | Runestaff allows wielder to cast spells from a specific domain by expending prepared spell slots of the same or higher level |
|
|
| Dream Staff | Deep slumber, endless slumber, dream, nightmare |
|
|
| Magebane Staff | Arcane turmoil, magic aura, break enchantment, suppressing field |
|
|
| Magebane Staff, Greater | Arcane turmoil, magic aura, break enchantment, suppressing field, mage's disjunction |
|
|
| Staff of Abjuration | Shield, resist energy, dispel magic, lesser globe of invulnerability, dismissal, repulsion |
|
|
| Staff of Abyssal Iron | Protection from good, protection from law, magic circle against good, magic circle against law, blasphemy, word of chaos, wall of iron |
|
|
| Staff of the Artisan | Minor creation, major creation, fabricate, mending |
|
|
| Staff of the Beatific, Greater | Cloak of chaos, holy aura, word of chaos, holy word |
|
|
| Staff of the Beatific, Lesser | Dispel evil, dispel law, chaos hammer, holy smite |
|
|
| Staff of Bonefriend | Disguise undead, inflict light wounds, stone bones, summon undead II |
|
|
| Staff of Building | Animate objects, wall of stone, major creation |
|
|
| Staff of Cacophony | Shatter, sound burst, hideous laughter, sculpt sound, shout |
|
|
| Staff of Charming | Charm person, charm monster |
|
|
| Staff of Conjuration | Unseen servant, summon swarm, stinking cloud, minor creation, cloudkill, summon monster VI |
|
|
| Staff of Corruption | Befoul, despoil, morality undone, shriveling, wither limb | 192,000 | BoVD |
| Staff of the Cosmos (E) | Chain lightning (intensified), meteor swarm (intensified), sunburst (intensified) |
|
|
| Staff of Creation | Create food and water, minor creation, major creation |
|
|
| Staff of Darkness | Damning darkness, darkbolt, darkness, deeper darkness |
|
|
| Staff of Defense | Shield, shield of faith, shield other, shield of law |
|
|
| Staff of Destruction | Shatter, disintegrate, earthquake |
|
|
| Staff of the Diabolical, Greater | Shield of law, unholy aura, dictum, blasphemy | 78,750 | CD |
| Staff of the Diabolical, Lesser | Dispel good, dispel chaos, order's wrath, unholy blight | 28,266 | CD |
| Staff of Divination | Detect secret doors, locate object, tongues, locate creature, prying eyes, true seeing |
|
|
| Staff of Domination (E) | Dominate monster, demand, mass charm, geas (heightened) |
|
|
| Staff of Draconic Power | Dragon breath, dragonskin, draconic might |
|
|
| Staff of the Dragonslayer | Scale weakening, suppress breath weapon, lower spell resistance, vulnerability |
|
|
| Staff of Earth and Stone | Passwall, move earth |
|
|
| Staff of Ectoplasm | Ectoplasmic decay, ectoplasmic web, hail of ectoplasm |
|
|
| Staff of Enchantment | Sleep, hideous laughter, suggestion, crushing despair, mind fog, mass suggestion |
|
|
| Staff of Entrapment | Dimensional anchor, resilient sphere |
|
|
| Staff of Ethereal Action | +1 ghost touch quarterstaff, blink, ethereal jaunt |
|
|
| Staff of Etherealness | Ethereal jaunt, etherealness, teleport object |
|
|
| Staff of Evocation | Magic missile, shatter, fireball, ice storm, wall of force, chain lightning |
|
|
| Staff of Eyes | Arcane eye, remove blindness, see invisibility |
|
|
| Staff of the Fallen | Doom, shatter, contagion, summon monster IV (evil only) |
|
|
| Staff of Fauna | Animal growth, barkskin, greater magic fang |
|
|
| Staff of Fellowship | Calm emotions, shield other, status, telepathic bond, heroes' feast |
|
|
| Staff of Fiendish Darkness | Darkness, summon monster IX (nightmare only), dispel magic, animate dead |
|
|
| Staff of Fiery Power (E) | +5 flaming quarterstaff, wall of fire (extended), delayed blast fireball (intensified), meteor swarm (heightened), summon monster IX (elder fire elemental only) (extended) |
|
|
| Staff of Fire | Burning hands, fireball, wall of fire |
|
|
| Staff of Frost | Ice storm, wall of ice, cone of cold |
|
|
| Staff of the Gaol | Hold monster, blade barrier, dimensional anchor |
|
|
| Staff of Glory | Daylight, searing light, holy smite, sunbeam |
|
|
| Staff of the Glutton | +2/+2 quarterstaff, +1D8 damage on critical hit, acid fog, summon swarm |
|
|
| Staff of the Goblin Lord | +2 Cha wielded by orc or goblin, protection from law, confusion, unholy blight |
|
|
| Staff of Healing | Lesser restoration, cure serious wounds, remove blindness/deafness, remove disease |
|
|
| Staff of the Hierophants (E) | Creeping doom (enlarged and extended), control plants (enlarged and extended), elemental swarm (intensified), shambler (intensified) |
|
|
| Staff of Homeland | Find the path, commune with nature, forestfold |
|
|
| Staff of Hunting Spirits | Phantom bear, phantom wolf |
|
|
| Staff of the Iceberg | +2 icy burst quarterstaff, move across ice without slipping, snow walk, entomb, ice ship, ice castle, iceberg |
|
|
| Staff of Illumination | Dancing lights, flare, daylight, sunburst |
|
|
| Staff of Illusion | Disguise self, mirror image, major image, rainbow pattern, persistent image, mislead |
|
|
| Staff of Incarnation | Greater incarnation, incarnation, lesser incarnation |
|
|
| Staff of the Jetstream | Greater whirlwind, wind walk, whirlwind |
|
|
| Staff of Liberation | Remove fear, remove paralysis, remove curse, freedom of movement, break enchantment |
|
|
| Staff of the Lich | +2/+1 unholy quarterstaff, negative energy wave, negative energy burst, negative energy ray |
|
|
| Staff of Life | Heal, raise dead |
|
|
| Staff of Lifeless Touch | Ghoul touch, spectral hand, vampiric touch, cryptwarden's grasp, touch of the lich |
|
|
| Staff of Madness | Random action, confusion, insanity, weird |
|
|
| Staff of Malediction | Death's call, suggestion, malevolent whisper, wail of the banshee |
|
|
| Staff of Mastery | +4 axiomatic staff of clouting/+1 staff, hold person, dimensional anchor, repulsion, dominate monster |
|
|
| Staff of Mighty Force (E) | Shield (quickened), forcecage, crushing hand |
|
|
| Staff of Miracles | Heal, holy aura, rosemantle |
|
|
| Staff of Nature's Fury (E) | +5 aberration bane quarterstaff, earthquake, whirlwind (heightened), fire storm (heightened) |
|
|
| Staff of Necromancy | Cause fear, ghoul touch, halt undead, enervation, waves of fatigue, circle of death |
|
|
| Staff of Necromancy, Epic (E) | Circle of death (intensified), create greater undead, finger of death (improved heightened), soul bind (improved heightened) |
|
|
| Staff of Night | Immune to gaze of umber hulks, darkvision, low-light vision, darkness (dispels any light spells), summon monster VI (one umber hulk 1/week) |
|
|
| Staff of Nomads | Cloak of shade, locate water, hydrate, find the path |
|
|
| Staff of Oaken Battle | Shillelagh, spikes |
|
|
| Staff of Ooze | Grease, incendiary slime, resinous tar, caustic mire |
|
|
| Staff of Opening | Knock, open/close, passwall, shatter |
|
|
| Staff of Pain | Eyebite, wrack, inflict serious wounds |
|
|
| Staff of Passage | Dimension door, passwall, phase door, greater teleport, astral projection |
|
|
| Staff of Peace | Sanctuary (heightened), hold person (heightened), calm emotions (heightened), greater command, +10 to Diplomacy checks |
|
|
| Staff of Pestilence | Contagion, insect plague, pox | 70,000 | BoVD |
| Staff of the Pharaoh | Cause fear, summon monster IV (celestial or fiendish huge viper), lightning bolt, control weather |
|
|
| Staff of Planar Defense | Banishment, subvert planar essence, dismissal, dimensional anchor |
|
|
| Staff of Planar Might (E) | +5 (random alignment) outsider bane quarterstaff, immune to effects of planar alignment traits and positive and dominant traits, greater planar ally, greater planar binding, gate |
|
|
| Staff of Planes | Analyze portal, gate, summon monster VI |
|
|
| Staff of Portals | Analyze portal, portal view, dimension door, portal barricade, portal-to-portal redirect, etherealness, portal reformat |
|
|
| Staff of Power | +2 quarterstaff, +2 to AC and saves, double damage for 1 charge, retributive strike, magic missile, ray of enfeeblement (heightened), continual flame, levitate, lightning bolt (heightened), fireball (heightened), cone of cold, hold monster, wall of force, globe of invulnerability |
|
|
| Staff of the Prism (E) | Prismatic sphere (extended), prismatic spray (extended), prismatic wall (extended) |
|
|
| Staff of Rapid Barrage (E) | Magic missile (intensified and quickened), fireball (heightened, enhanced, and quickened) |
|
|
| Staff of Rapture | Atonement, divination, elation, sword of conscience, vision of heaven |
|
|
| Staff of Righteousness | Divine favour, prayer, dispel evil, holy sword |
|
|
| Staff of Sacred Fire | Flame strike, fire storm |
|
|
| Staff of the Saintly, Greater | Shield of law, holy aura, dictum, holy word |
|
|
| Staff of the Saintly, Lesser | Dispel evil, dispel chaos, order's wrath, holy smite |
|
|
| Staff of the Sands | Blast of sand, haboob, flaywind burst, sandstorm |
|
|
| Staff of Scrivening | Comprehend languages, erase, suppress glyph, amanuensis, read magic |
|
|
| Staff of Shadow, Greater | Shadow walk, greater shadow conjuration, shadow image, greater shadow evocation |
|
|
| Staff of Shadow, Lesser | Shadow conjuration, shadow evocation, shadow walk |
|
|
| Staff of Size Alteration | Enlarge person, reduce person, shrink item, mass enlarge person, mass reduce person |
|
|
| Staff of Skulls | Animate dead, mass inflict light wounds, cure light wounds, inflict light wounds |
|
|
| Staff of Soul-Ward | Greater restoration, death ward, restoration |
|
|
| Staff of Spheres (E) | Freezing sphere, resilient sphere, telekinetic sphere |
|
|
| Staff of the Spider | Spider climb, summon swarm, spiderskin |
|
|
| Staff of the Spider, Greater | Spider climb, web, summon swarm (spiders), poison, insect plague |
|
|
| Staff of Stone | Stone shape, stone metamorphosis, wall of stone, greater stone shape, greater stone metamorphosis |
|
|
| Staff of Storms | Storm tower, stormrage, storm of elemental fury, control weather |
|
|
| Staff of Transmutation | Expeditious retreat, alter self, blink, polymorph, baleful polymorph, disintegrate |
|
|
| Staff of Transportation | Blink, dimension door, teleport |
|
|
| Staff of Tricks | Summon component, summon instrument, unseen servant, summon weapon |
|
|
| Staff of True Belief | Righteous wrath of the faithful, castigate |
|
|
| Staff of Undead Slaying | Bonerattle, undead bane weapon, undeath to death |
|
|
| Staff of the Underdark | Amorphous form, passwall, find the path |
|
|
| Staff of Vaporous Menace | Acid fog, miasma, murderous mist |
|
|
| Staff of Vision | See invisibility, darkvision, remove blindness/deafness, true seeing |
|
|
| Staff of Vitalization | Mass cure light wounds, mass cure moderate wounds, mass cure serious wounds, mass cure critical wounds, mass heal |
|
|
| Staff of Walks (E) | Wall of iron, wall of stone, wall of force |
|
|
| Staff of the Wanton, Greater | Cloak of chaos, unholy aura, word of chaos, blasphemy | 78,750 | CD |
| Staff of the Wanton, Lesser | Dispel good, dispel law, chaos hammer, unholy blight | 28,266 | CD |
| Staff of the Watery Grave | Dehydrate, rushing waters, drown, contagious fog |
|
|
| Staff of the Waves | Create water, wind wall, control water, control winds, control currents |
|
|
| Staff of Waves and Depths | Water walk, control water |
|
|
| Staff of Winds | Binding winds, control winds, summon nature's ally V |
|
|
| Staff of Winds and Sky | Air walk, control winds |
|
|
| Staff of Winter | Boreal wind, obscuring snow, winter's embrace, whiteout |
|
|
| Staff of Winter, Epic (E) | Cone of cold (intensified), ice storm (intensified), freezing sphere (intensified), wall of ice |
|
|
| Staff of Withering Thirst | Desiccate, wither, dispel water, mass desiccate, horrid wilting |
|
|
| Staff of Woodlands | Charm animal, speak with animals, barkskin, wall of thorns, summon nature's ally VI, animate plants |
|
|
| Sunstaff | +3 brilliant energy quarterstaff, bless, crown of flame, searing light, shield other |
|
|
| Thunderstaff | Shocking grasp, electric loop, lightning bolt, thunderlance, ball lightning, chain lightning, great thunderclap, lightning ring, shapechange [blue dragon] |
|
|
| Undying Staff | Animate dead, create undead |
|
|
|
|
|
|
|
| Black Fan | +1 to Diplomacy checks for 1 hour | 150 | OA |
| Brooch of Plenty | Provides 1 day sustenance and 2 hours of rest count as 8 hours |
|
|
| Incense of Concentration | Prepare or ready one extra 1st level spell |
|
|
Templates (Armour and Weapons):
|
|
|
|
|
|
|
|
|
|
| Feycraft Armour |
|
|
|
|
Glamered, silent moves, improved silent moves, greater silent moves, winged shield | +1 on Bluff checks to deceive with words | +500 | DMG2 |
| Feycraft Weapon |
|
|
|
|
Dancing, sylvan scimitar | Damage as if 1 size smaller but if 1H may be treated as light or if light may use Dex bonus to attack |
|
|
| Fireshaped Armour |
|
|
|
|
Fire resistance, improved fire resistance, greater fire resistance | +2 saves vs fire and heat |
|
|
| Fireshaped Weapon |
|
|
|
|
Flaming burst, flame tongue | +1 damag to cold creatures |
|
|
| Githcraft Armour |
|
|
|
|
Mindarmour, mithral full plate of speed | +1 on Concentration checks |
|
|
| Githcraft Weapon |
|
- |
|
|
Mindcrusher, silver sword | +1 damage vs psionic creatures |
|
|
| Gloryborn Armour | - | - | - | - | Bashing, rhino hide | +1 AC when charging | +150 | DMG2 |
| Gloryborn Weapon | - | - | - | - | Thundering, luck blade | +1 damage when charging | +600 | DMG2 |
| Hellforged Armour | - | +1 | +5 | +5% | Fortification, breastplate of command | +1 AC when adjacent to ally (not for shields), -1 max Dex bonus, AC check penalty improved by 1 | +1,000 | DMG2 |
| Hellforged Weapon | - | +1 | +5 | - | Speed, sword of subtlety | +1 damage to flanked foe | +1,500 | DMG2 |
| Pitspawned Armour | - | - | - | - | Shadow, improved shadow, greater shadow, demon armour | 1 point of damage to anyone striking wearer or wielder | +600 | DMG2 |
| Pitspawned Weapon | - | - | - | - | Keen, sword of life stealing | +2 bonus to confirm criticals | +1,000 | DMG2 |
| Soulforged Armour | - | +1 | +5 | - | Invulnerability, celestial armour | +2 vs bull rush and trip attempts | +400 | DMG2 |
| Soulforged Weapon | - | +1 | +5 | - | Defending, holy avenger | +2 damage against charging foe | +800 | DMG2 |
|
|
|
|
|
| Amulet of Catapsi (MP) | All within 30 ft must pay for power to manifest for 9 rouns 1/day | 16,200 | MIC |
| Boots of Landing (MP) | Always land on feet and take -2D6 damage from fall |
|
|
| Boots of Skating (MP) | Slide along ground as if ice, +10 ft to speed | 7,000 | MIC |
| Boots of Stomping (MP) | 3/day cone of force along the ground topples creatures and causes 1D4 nonlethal damage |
|
|
| Boots of Temporal Acceleration (MP) | Enter another time frame for 2 rounds (much as a time stop) 1/day, user shaken for 1 round when effect ends |
|
|
| Circlet of Wild Surging (P) | +1 to manifester level when wild surging, +5% chance of psychic enervation and +1 round to surging euphoria |
|
|
| Crawling Tattoos (P) | Psionic tattoo that can attack and affect target | varies | PsHB |
| Crystal Anchor (P) | Causes brain lock in anyone manifesting a power from a selected discipline |
|
|
| Crystal Anchor of Alertness (P) | +5 on Spot and Listen checks |
|
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| Crystalline Spider Bead (P) | Calls an ectoplasmic swarm for 7 rounds |
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| Crystal Mask of Deluded Perception (P) | Cerebral phantasm on wearer |
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| Crystal Mask of Detection (P) | +10 to Search checks |
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| Crystal Mask of Discernment (P) | +10 to Sense Motive |
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| Crystal Mask of Dread (P) | +10 to Intimidate checks |
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| Crystal Mask of Entrenched Psyche (P) | Psychic containment on wearer |
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| Crystal Mask of Insight (P) | +9 to Search and Spot checks |
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| Crystal Mask of Knowledge (P) | +5 to specific Knowledge check |
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| Crystal Mask of Languages (P) | Speak and write 5 languages |
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| Crystal Mask of Mindarmour (P) | +4 to Will saves |
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| Crystal Mask of Otherworldly Gaze (P) | Ethereal agent 1/day |
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| Crystal Mask of Psionic Craft (P) | +10 to Psicraft checks |
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| Crystal Mask of Psychometry (MP) | Psychometry 1/day |
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| Crystal Mask of Terror (P) | Cerebral phantasm 1/day |
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| Crystal Mask of Visual Insight (P) | Ignore effects of concealment on creatures within 30 ft for 1 round |
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| Elemental Effigy (P) | Grows into an elemental steward 12 hours/day |
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| Eyes of Expanded Vision (MP) | +2 to Spot checks, -2 penalty vs gaze attacks, flankers gain only +1 to attack rolls |
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| Eyes of Power Leech (MP) | 1/day drain power points with gaze |
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| Eyes of Vampiric Power Leech (MP) | As eyes of power leech except wearer can gain power points over his maximum |
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| Gloves of Object Reading (P) | Object reading power |
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| Gloves of Titan's Grip (P) | +8 on grapple checks for 7 rounds 3/day |
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| Mirror of Mind Switch (P) | Mind switch 1/day as a gaze attack |
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| Mirror of Suggestion (P) | Suggestion 2/day as a gaze attack |
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| Mirror of Time Hop (P) | Time hop 2/day as a gaze attack |
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| Pearl, Brain Lock (P) | Brain lock on target |
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| Pearl, Breath Crisis (P) | Crisis of breath on target |
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| Pearl, Mind Seed (P) | Mind seed on target |
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| Pearl, Personality Parasite (P) | Personality parasite on target |
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| Psionatrix (P) | +1 on save DC for a specific discipline |
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| Psionatrix of Air Control (P) | Control air 1/day | 1,620 | CP |
| Psionatrix of Animal Affinity (P) | Animal affinity 1/day | 1,620 | CP |
| Psionatrix of the Chameleon (P) | Chameleon 1/day | 1,620 | CP |
| Psionatrix of Clairvoyant Sense (P) | Clairvoyant sense 1/day | 1,620 | CP |
| Psionatrix of Concealing Amorpha (P) | Greater concealing amorpha 1/day | 4,050 | CP |
| Psionatrix of Damage Repair (P) | Psionic repair damage 1/day | 1,620 | CP |
| Psionatrix of Dimension Swap (P) | Dimension swap 1/day | 1,620 | CP |
| Psionatrix of False Sensory Input (P) | False sensory imput 1/day | 4,050 | CP |
| Psionatrix of Levitation (P) | Psionic levitate /day | 1,620 | CP |
| Psionatrix of Psychic Sensitivity (P) | Sensitivity to psychic impressions 1/day | 1,620 | CP |
| Psionatrix of Stunning Energy (P) | Energy stun 1/day | 1,620 | CP |
| Psionatrix of Thought Reading (P) | Read thoughts 1/day | 1,620 | CP |
| Psionic Bands of the Blazing Arc (P) | 15 ft cone of flame causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Electric Arc (P) | 15 ft cone of electricity causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Frozen Arc (P) | 15 ft cone of cold causes 4D4+4 damage 3/day | 6,300 | CP |
| Psionic Bands of the Thundering Arc (P) | 15 ft cone of sound causes 4D4-4 damage 3/day | 6,300 | CP |
| Psionic Bands of Ethereal Abduction (P) | Cone sends subjects into the Ethereal Plane 1/day |
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| Psionic Bands of Extended Rage (P) | Extend range on thrown weapons |
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| Psionic Bands of Mindfire (P) | Cone infects subjects with mindfire disease 1/day |
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| Psionic Restraints (P) | Restricts power points wearer can use in 1 round |
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| Psychoactive Skin of the Celestial (P) | Celestial template 1/day |
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| Psychoactive Skin of Celestial Embrace (P) | Half-Celestial template 1/day |
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| Psychoactive Skin of the Chameleon (P) | +10 to Hide checks |
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| Psychoactive Skin of the Claw (P) | Psychic warrior may activate claws of the beast |
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| Psychoactive Skin of the Defender (P) | +4 natural armour |
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| Psychoactive Skin of Ectoplasmic Armour (P) | +8 armour bonus to AC, +2 maxDex, -6 armour check penalty, 25% arcane spell failure |
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| Psychoactive Skin of the Fiend (P) | Fiendish template 1/day |
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| Psychoactive Skin of Fiendish Embrace (P) | Half-Celestial template 1/day |
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| Psychoactive Skin of Fiery Response (P) | Energy retort (fire) against the first successful attack in a round |
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| Psychoactive Skin of the Hero (P) | +3 to AC, +3 to saves, +3 to attack rolls |
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| Psychoactive Skin of Iron (P) | Psionic iron body 3/day |
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| Psychoactive Skin of Nimbleness (P) | +10 to Tumble checks |
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| Psychoactive Skin of Power Damping (P) | Powers and spells minimized for 1 round 3/day |
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| Psychoactive Skin of Proteus (P) | Metamorphosis power |
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| Psychoactive Skin of the Psion (P) | PR 21 and +7 power points per day |
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| Psychoactive Skin of the Spider (P) | +20 to Climb checks, body equilibrium, entangling ectoplasm 3/day |
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| Psychoactive Skin of the Troll (P) | True metabolism except heals 5 points per minute |
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| Quiver of Energy (P) | Nonmagical arrows and bolts do +1D6 energy damage of a specific energy type |
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| Quiver of Etherealness (P) | Arrows and bolts can strike Ethereal creatures and gain the ghost touch ability |
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| Ring of Self-Sufficiency (P) | +10 to Autohypnosis checks |
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| Saddle of the Inspired Mount (P) | +20 ft to mount speed and treat rider as if having Mounted Combat feat (or +10 to Ride check with the feat) 3/day |
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| Sandals of Springing (P) | +15 bonus on Jump checks |
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| Shards (P) | Grants +1 to 10 on a skill check |
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| Shroud of Oblivion (P) | Stygian veil effect for 4 power points |
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| Third Eye Aware (P) | +10 to Spot checks |
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| Third Eye Conceal (P) | Psionic mind blank power |
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| Third Eye Concentrate (P) | +10 to Concentration checks |
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| Third Eye Dominate (P) | Psionic dominate 1/day |
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| Third Eye Expose (P) | Wearer always know when some lies directly to him |
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| Third Eye Gather (P) | +10 to Gather Information checks |
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| Third Eye Penetrate (P) | +2 manifester level to overcome PR |
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| Third Eye Powerthieve (P) | Borrows on power from target |
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| Third Eye Repudiate (P) | Dispel psionics 1/day with +20 modifier instead of level modifier |
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| Third Eye Sense (P) | Clairvoyant sense power |
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| Third Eye View (P) | Remote viewing 1/day |
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| Torc of Free Will (P) | Immune to brain lock |
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| Torc of Leech Freedom (P) | Resists power leech 2/day |
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| Torc of Power Preservation (P) | Powers cost -1 power point (min. 1) |
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| Accurate | +2 bonus to attack roll after a miss |
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| Acidic Blast (E) | +3D6 acid damage |
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| Acidic Burst (S) | As corrosive, does extra acid damage on critical hit |
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| Agility | +2-6 to Ref saves |
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| Air Elemental Power (S) | Summon an air elemental 1/day |
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| Anarchic | +2D6 damage to lawful, chaos-aligned |
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| Anarchic Power (E) | +3D6 damage and 1 negative level vs lawful opponents, chaos-aligned |
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| Aptitude | Wielder may apply weapon -specific feats to this weapon, and if already applicable gains +1 to attack and damage rolls |
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| Aquan | +2D6 damage to and overcome DR of any fire creature |
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| Aquatic | Wielder treated as if under freedom of movement spell for purposes of using this weapon |
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| Arcane Might | Damage from bow increased by level of arcane spell or spell slot sacrificed |
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| Auran | +2D6 damage to and overcome DR of any earth creature |
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| Axiomatic | +2D6 damage to chaotic, law-aligned |
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| Axiomatic Power (E) | +3D6 damage and 1 negative level vs chaotic opponents, lawful-aligned |
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| Balance | +8 to Balance checks |
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| Balanced | Creature one size smaller can wield weapon normally |
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| Bane | +2 additional enhancement bonus and +2D6 damage vs selected foe |
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| Banishing | Extraplanar creature struck is banished 3/day |
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| Berserker | +1D8 damage when raging |
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| Binding | Dimensional anchor on target struck 2/day |
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| Blessed | Good aligned, automatically confirm critical vs evil creature 3/day |
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| Blindsighted | Blindsight 30 ft when wielded 3/day |
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| Bloodfeeding | Stores blood to cause extra damage to foe struck | +1 | MIC |
| Blood Seeking | Ranged weapon negates bonus to AC for cover, even full cover against creatures with blood in their veins |
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| Bloodstone | Stores vampiric touch spell, which is Empowered when cast against creature it strikes |
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| Bloodthirsty | +2 to attacks if weapon sated with blood |
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| Blurring | Blur spell |
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| Blurstrike | First attack each round treats foe as flat-footed 10/day |
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| Bodyfeeder (MP) | Temporary hit points gained on critical hit |
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| Brash | Rage lasts for 3 rounds extra and immune to fear while wielding |
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| Brilliant Energy | Ignores nonliving matter and protection |
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| Brutal Surge | Weapon can initiate bull rush attack on successful hit 1+Con bonus/day |
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| Changeling | Change spear to shortspear or longspear on command |
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| Chargebreaker | Charging creature struck may be knocked prone |
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| Charging | +2D6 damage when mounted and making charge attack |
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| Clouting | Knocks foes back and possibly stuns them |
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| Collision (MP) | +5 damage |
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| Commanding | +2 to Bluff, Diplomacy, and Intimidate checks while sheathed, +4 to Intimidate checks when drawn, suggestion 1/day |
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| Consumptive | +1D8 negative energy damage to living creature struck |
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| Consumptive Burst | As consumptive, bestows negative energy level on critical hit |
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| Corrosive | +1D6 acid damage |
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| Coup de Grace (P) | Paralyzes on a critical hit |
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| Crazed | Rage 1/day for 3 rounds |
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| Cursespewing | Inflicts curse on target on critical hit | +3 | MIC |
| Dancing | Weapon attacks on its own for 4 rounds |
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| Deadly Precision | +1D6 damage on sneak attack or sudden strike |
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| Defending | May transfer some of enhancement bonus to AC |
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| Defensive Surge | +2 bonus to AC when using Combat Expertise or fighting defensively 1+Int bonus/day |
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| Deflecting | Melee weapon can deflect 1 ranged weapon /round |
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| Desiccating | +1D4 dessication damage (+1D8 against plants and elemental creatures with the water subtype) |
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| Desiccating Burst (S) | As desiccating, does extra damage on critical hit (double vs plants and elementals with the water subtype) and fatigues on critical hit |
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| Disarming | +2 bonus to disarm attempts and wielder cannot be disarmed of this weapon |
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| Dislocator (MP) | Teleport foe struck 10 ft 3/day |
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| Dislocator, Greater (MP) (S) | Teleport foe struck 30 ft 3/day |
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| Dispelling | Dispel magic 3/day on target struck |
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| Dispelling, Greater (S) | Greater dispel magic 3/day on target struck |
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| Displacement | Displacement spell |
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| Disruption | Bludgeoning weapon destroys undead |
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| Disruption, Mighty (E) | As disruption, but DC 21 |
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| Dissipater (P) | Ignores DR and hardness of ectoplasm and all hits are critical hits against them |
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| Distance | Doubles range increment of ranged weapon |
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| Distant Shot (E) | Any target in sight with no range penalty |
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| Divine Wrath | +1D6 damage per Cha bonus to undead struck when turn undead attempt expended |
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| Domineering | Target becomes shaken for 1 minute |
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| Doom Burst | Target shaken for 5 rounds on critical hit |
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| Doomwarding | Charge used to make extra attack or reroll die |
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| Dragondoom | Deliver smite attack doing extra damage to Large or larger dragons 3/day |
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| Dragonhunter | Projectile does 1 Str damage to dragon and critical multiplier increases by 1 |
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| Dread (E) | +4 additional enhancement bonus and +4D6 damage vs chosen opponent type, destroys chosen type on critical hit |
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| Drowcraft | +2 to attack and damage within earth node or faerzress, dissolves in sunlight |
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| Duststorm | Cast haboob 3/day |
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| Eager | +2 to initiative checks, drawn as free action, +2 to damage in surprise round and first round of combat |
|
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| Earth Elemental Power (S) | Summon an earth elemental 1/day |
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| Energy Aura | +1D6 damage of any elemental type |
|
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| Energy Surge (S) | +1D6 damage of specific energy type, +3D6 damage of same energy type 1+Con bonus/day |
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| Enervating | Negative level on foe struck on critical hit which returns after 1 hour |
|
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| Enfeebling | 1D6+2 Str damage on critical hit |
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| Ethereal Reaver | Ghost touch property, see invisibility |
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| Everbright | Never tarnish and weapon immune to acid and rust, blinds with a flash of light 2/day |
|
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| Everdancing (E) | As dancing, but for unlimited duration |
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| Exhausting | +1D6 nonlethal damage |
|
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| Exit Wound | +1D6 damage to ranged weapon attack and continues in straight line attacking further targets |
|
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| Explosive | 1D6 damage to all within 10 ft of target |
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| Fear Burst | Target suffers fear on critical hit |
|
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| Fierce | Transfer some of Dex bonus to damage |
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| Fiercebane (S) | As bane weapon, but glows within 60 ft of foe and deals extra damage on a critical hit |
|
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| Fiery Blast (E) | +3D6 fire damage |
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| Finder | +4 to Search, Spot, and Survival checks underground |
|
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| Fire Elemental Power (S) | Summon a fire elemental 1/day |
|
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| Flaming | +1D6 fire damage |
|
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| Flaming Burst | As flaming, does +1D10 fire damage on critical hit |
|
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| Fleshgrinding | Animates and grinds into target's flesh, returns to wielder's hand thereafter | +2 | MIC |
| Flyer | Wielder may fly 3/day |
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| Flying | Weapon can fly and is animate |
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| Focus | +4 to Iaijutsu Focus checks with katana |
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| Force | projectile overcomes DR and ignores miss chance for incorporeal creatures |
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| Fortunate | +1 to saves |
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| Frost | +1D6 cold damage |
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| Furious | Enhances wielder's rage ability |
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| Fury | +1D6 damage while raging |
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| Ghost Bane | Bane quality against ghosts |
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| Ghost Strike (S) | As ghost touch weapon, and can deliver sneak attacks and critical hits to undead |
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| Ghost Touch | Deals damage normally to and may be wielded by incorporeal creatures |
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| Grasping | +2 to trip and disarm attempts, disarm attempts do not provoke AoO |
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| Harmonizing | +2 on Performance (sing) checks when drawn, continues bardic song for wielder |
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| Harmony | +4 attack bonus vs flanked opponents |
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| Heartfinder | +1D6 damage when a sneak attack would apply |
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| Heavenly Burst | +3D6 damage and blinds evil foe on critical hit |
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| Hideaway | Weapon folds up into small bundle, +2 on Sleight of Hand checks to conceal weapon |
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| Holy | +2D6 damage to evil, good-aligned |
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| Holy Power (E) | +3D6 damage and 1 negative level vs evil opponents, good-aligned |
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| Holy Surge (S) | Holy weapon, +3D6 damage to evil creature struck 1+Cha bonus/day |
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| Honourable | +2D6 damage against dishonourable opponents |
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| Hornblade | In hands of gnome or halfling, weapon treated as 1 size category smaller |
|
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| Hunting | +4 damage to favoured enemies |
|
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| Icy Blast (E) | +3D6 cold damage |
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| Icy Burst | As frost, does +1D10 cold damage on critical hit |
|
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| Ignan | +2D6 damage to and overcome DR of any water creature |
|
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| Illithidwrought | +1 to attack and damage, +2 is wielder psionic |
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| Illuminating | Illuminates area as a torch when drawn |
|
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| Illusion Bane | No miss chance against any illusion effects, dispels illusions on target hit or by touch |
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| Illusion Theft (S) | As illusion bane weapon, stores any single illusion dispelled and can reactivate it later |
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| Impact | Doubles threat range of bludgeoning weapon |
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| Impaling | Piercing melee weapon attack treated as touch attack 3/day |
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| Impedance | Impedes spellcasting in foe struck for 1D6 rounds |
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| Implacable | Counts as adamantine for overcoming aberration DR, living creature struck bleeds 2 hp/round for 5 rounds |
|
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| Incorporeal Binding (S) | Ghost touch weapon, incorporeal creature struck loses its incorporeal miss chance for 1 round |
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| Initiative | +2 to initiative |
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| Jumping | As ring of feather falling, +30 to Jump checks every other round |
|
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| Keen | Doubles threat range of slashing or piercing weapons |
|
|
| Ki Focus | Ki powers may be focused through weapon |
|
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| Knockback | Attacks can drive targets back 3/day |
|
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| Kuni Crystal | Ignores DR of shadowland and oni cannot regenerate damage, +2D6 damage to shadowland, daylight in presence of shadowland and keeps shadowland at bay |
|
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| Last Resort | No penalty to attack during grapple, +1D6 damage for every size larger grappler is than wielder |
|
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| Light Burst | On critical hit, target dazzled |
|
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| Lightning Blast (E) | +3D6 electricity damage |
|
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| Lucky (MP) | Reroll failed attack roll 1/day |
|
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| Magebane | +2 enhancement bonus and +2D6 damage against spellcasters capable of casting arcane spells or using invocations |
|
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| Maiming | Additional damage dice done on a critical hit |
|
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| Manifester (P) | Generates 5 power points 1/day |
|
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| Marrowcrushing | Deals 1 Con damage | +3 | BoVD |
| Martial Discipline | Wielder who knows maneuver from a specific discipline gains +1 to attack rolls, +3 if using that maneuver. |
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| Masterslaying | Attacks current wielder at command of owner | +1 | BoVD |
| Merciful | +1D6 damage and all damage is subdual |
|
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| Metalline | Alter weapon from one metal type to another |
|
|
| Mighty Cleaving | Wielder with Cleave feat makes an extra cleave in a round |
|
|
| Mighty Smiting | Smite 1 extra time/day and gain +2 attack and damage bonus on all smite attacks |
|
|
| Mindcrusher (MP) | Target struck loses power points equal to half weapon damage |
|
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| Mindfeeder (MP) | Temporary power points gained on critical hit |
|
|
| Morphing | Wielder may transform weapon into any other of the same type (light, 1H or 2H) |
|
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| Mouthpick | May be wielded by creature with natural bite attack |
|
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| Necrotic Focus | Melee weapon allows wielder's energy or ability drain to function on a successful attack and adds enhancement bonus to save DC |
|
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| Opposable | Allows weapon to be wielded by being without opposable thumbs |
|
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| Paralytic Burst | Target paralyzed for 1 round on critical hit |
|
|
| Paralyzing | 1/day paralyzes target when struck for 10 rounds or until a save is made |
|
|
| Parrying (MP) | +1 to AC and saves |
|
|
| Passage | Opens a planar rift 1/day |
|
|
| Power Storing (P) | Stores a single power of up to 5 power points |
|
|
| Precise | Grants wielder benefits of the Precise Shot feat |
|
|
| Prismatic Burst | Target subject to prismatic spray on critical hit |
|
|
| Profane | 1 Con damage per round wielded by living creature, +1D6 damage to living creatures or +2D6 damage to good outsiders, evil aligned |
|
|
| Profane Burst (S) | As profane, but does on critical hit does1D4 Con damage to living wielder and extra damage to target (doubled against good outsiders) |
|
|
| Psibane (MP) | +2 additional enhancement bonus and +2D6 damage against psionic beings |
|
|
| Psychic (MP) | Gains enhancement bonus based on wielder's power point reserve |
|
|
| Psychokinetic (MP) | +1D4 ectoplasmic damage |
|
|
| Psychokinetic Burst (MP) (S) | As psychokinetic plus extra damage on critical hit |
|
|
| Quick-Loading | Crossbow holds 100 bolts in extradimensional space and reloads faster |
|
|
| Radiant | Daylight at will |
|
|
| Radiant Holding | Ammunition does 1 damage and hold monster on ranged touch attack |
|
|
| Resounding | Allies within 30 ft of successful melee strike gain +1 to attack and saves vs fear for 1 round |
|
|
| Returning | Thrown weapon returns to wielder |
|
|
| Revealing | Target struck is affected by faerie fire effect for 1 round |
|
|
| Righteous | Detect evil, +2 attack and damage against strong or overwhelming aura of evil |
|
|
| Roaring | Evil foes struck are shaken, +2D6 sonic damage on critical hit |
|
|
| Sacred | 1 Cha damage per round wielded by undead creature, +1D6 damage to undead creatures or +2D6 damage to evil outsiders, good aligned |
|
|
| Sacred Burst (S) | As sacred, but does on critical hit does 1D4 Cha damage to undead wielder and extra damage to target (doubled against evil outsiders) |
|
|
| Screaming | +1D4 sonic damage |
|
|
| Screaming Burst (S) | As screaming, does extra sonic damage on critical hit |
|
|
| Seeking | Ranged weapon negates miss chance |
|
|
| Shadowstrike | Add 5 ft to reach and target denied Dex bonus to AC 1/day |
|
|
| Shadow Striking | Adjusts to emulate any alignment or substance to overcome DR |
|
|
| Shattermantle | Reduces the SR of a foe struck by 2 for 1 round each time it strikes |
|
|
| Shielding | Transforms into a magical heavy steel shield |
|
|
| Shock | +1D6 electricity damage |
|
|
| Shocking Burst | As shock, +1D10 electricity damage on critical hit |
|
|
| Shrinking | Shrink as if by shrink item on command |
|
|
| Silent Moves | +10 to Move Silently checks |
|
|
| Sizing | Weapon may change size category |
|
|
| Skillful | Melee weapon wielded as if proficient and with a minimum BAB of 3/4 level |
|
|
| Slow Burst | Target is slowed for 3 rounds on critical hit |
|
|
| Snakebiter | Bane quality against yuan-ti |
|
|
| Sonic Blast (E) | +3D6 sonic damage |
|
|
| Soulbound | Increases enhancement bonus with invested essentia and may be bound to chakra |
|
|
| Soulbound, Greater (S) | As soulbound but with greater essentia capacity |
|
|
| Soulbreaker (S) | As enervating, but negative level does not automatically return |
|
|
| Souldrinking (S) | As enervating, but on a critical hit vs living creature grants temporary hp and +2 to melee damage for 10 rounds | +1 | MIC |
| Sparkling | Affects target with faerie fire effect |
|
|
| Speed | Extra attack with full attack action |
|
|
| Spellblade | Absorbs a selected spell and may redirect it |
|
|
| Spellstrike | Enhancement bonus may be allocated to bonus on saves against spells and spell-like abilities |
|
|
| Spell Storing | Stores a single spell cast on struck foe |
|
|
| Spiderkissed | Entangle target on a critical hit |
|
|
| Stalactite | Target turned to stone on critical hit |
|
|
| Strength Sapping | Exhausts target | +2 | BoVD |
| Stunning (S) | As screaming and stuns target for 1 round on a critical hit |
|
|
| Stunning Surge | Target stunned for 1 round when hit a nujber ao times/day equal to 1+Cha bonus |
|
|
| Stygian | 3/day attack bestows a negative level for 10 rounds |
|
|
| Subjugating | Struck foe may become shaken or frightened |
|
|
| Sundering (MP) | Wielder attacks as if he had the Improved Sundering feat and deals +1D6 damage on a sundering attempt |
|
|
| Suppression (P) | Foe struck subject to dispel psionics |
|
|
| Sure Striking | Overcomes DR as though aligned |
|
|
| Swarmstrike | +2 to enhancement bonus against swarms and damage is always lethal damage to swarms |
|
|
| Sweeping | +2 to Str when making trip attack |
|
|
| Tainted | +1D6 damage to honourable targets or LG, LN or NG targets |
|
|
| Taint Resistance | +4 to Fort saves vs taint |
|
|
| Teleporting (P) | Weapon returns to wielder's hand |
|
|
| Tentacle | Tentacles bull forth target's brain on critical hit |
|
|
| Terran | +2D6 damage to and overcome DR of air creatures |
|
|
| Throwing | Weapon gains range increment of 10 ft |
|
|
| Thundering | +1D8 sonic damage on critical hit and may deafen victim |
|
|
| Torturous | Target struck may be stunned |
|
|
| Toxic | Retain poison potency for two hits instead of one |
|
|
| Transmuting | When striking a creature with DR, weapon takes on properties to overcome that DR for 10 rounds or until another DR creature is struck |
|
|
| Triple-Throw (E) | Thrown weapon creates two duplicates in flight |
|
|
| Truesilver | Overcomes DR/silver and may sneak attacks and critical ghosts |
|
|
| Unerring Accuracy (E) | Negates cover (except total) and concealment of target |
|
|
| Unholy | +2D6 damage to good, evil-aligned |
|
|
| Unholy Power (E) | +3D6 damage and 1 negative level vs good opponents, evil-aligned |
|
|
| Unholy Surge (S) | Unholy weapon, +3D6 damage to good creature struck 1+Cha bonus/day |
|
|
| Vampiric | +1D6 damage to living creature struck and wielder healed the same amount |
|
|
| Vanishing | 1/day after striking a foe in melee wielder can dimension door to any spot wiithin 60 ft. |
|
|
| Venomous | 3/day weapon coats itself with poison for 1 minute or until next successful attack |
|
|
| Vicious | +2D6 damage to target struck and 1D6 damage to wielder |
|
|
| Vile | +1 point of vile damage | +1 | BoVD |
| Viper | Blade or whip becomes poisonous viper head |
|
|
| Virulent | Poison on weapon requires second save 5 rounds after first |
|
|
| Vorpal | On roll of 20 followed by confirmed critical, severs head of target |
|
|
| Warning | +5 bonus to initiative checks while held |
|
|
| Water Elemental Power (S) | Summon a water elemental 1/day |
|
|
| Weakening | -4 to Str of target for 10 minutes on a critical hit |
|
|
| Whirling | 3/day may attack all enemies within reach |
|
|
| Wounding | Deals 1 Con damage |
|
|
| Wounding, Greater | Deals 2 Con damage |
|
|
|
|
|
|
|
| Abbot's Staff | +3/+1 quarterstaff, +1 caster level to shaman spells |
|
|
| Acid Fang Dagger | +1 corrosive dagger, 1/day may charm animals (reptiles), may speak with animals (reptiles) |
|
|
| Adamantine Battleaxe | Nonmagical +1 on attack rolls |
|
|
| Adamantine Dagger | Nonmagical +1 on attack rolls |
|
|
| Afterlife | +2 consumptive burst unholy greatsword, death knell by touch 1/day |
|
|
| Angelkiller | +3 unholy greatsword, slays celestials | 110,350 | BoVD |
| Arrow of Biting | +1 arrow injects poison into its target |
|
|
| Arrow of Curing Wounds | +1 arrow heals when it hits |
|
|
| Arrowdeath Flail | +2/+1 dire flail, wielder gains Deflect Arrow feat, additional +2 to AC when full defense vs ranged weapons |
|
|
| Arrow of Disintegration | Disintegrates target |
|
|
| Arrow of Eyes | +1 arrow, arcane eye effect on fletching |
|
|
| Arrow of Farsight | +1 arrow, clairvoyance on arrows |
|
|
| Assassin's Dagger | +2 dagger, +1 bonus to DC of assassin death attack |
|
|
| Assassin Whip | +1 whip, cause vines to entangle and constrict 2/day |
|
|
| Axe of Anger | +2 greataxe, +2 rounds to rage, when raging Jump not limited by height |
|
|
| Axe of Falls | +2 returning throwing axe of distance, may make ranged trip attack |
|
|
| Axe of the Joyous Dance | +3 dancing handaxe, hideous laughter 1/day |
|
|
| Axe of Pairs | +2 handaxe, may make an additional offhand attack at -5 attack |
|
|
| Axe of the Sea Reavers | +1 greataxe, wielder floats on water, 1/day +2 to allies attack, saves, checks, and damage, 1/day panic foes |
|
|
| Axe of Shards | +3 dwarven waraxe, spikes act as masterwork throwing daggers |
|
|
| Axe of Storms | Thundering/shock orc double axe, +4 enhancement bonus allocable between the two heads |
|
|
| Axe of the Winds | +3 battleaxe, gust of wind 3/day, wind wall 1/day, immune to wind gusts |
|
|
| Backstabber (E) | +6 shortsword, +2D6 to sneak attack damage |
|
|
| Badgerclaw | +2 light pick, stone shape 3/day, meld into stone 1/day |
|
|
| Bag of Boulders | Sling bullets grow into boulders during flight |
|
|
| Balor's Sword of Flame | Large +1 vorpal bastard sword, detect good spell |
|
|
| Balor's Sword of Lightning | Large +1 brilliant energy shock bastard sword, detect law spell |
|
|
| Balor's Sword of Smiting | Large +5 unholy bastard sword, smite good 1/day |
|
|
| Balor's Sword of Soul Stealing | Large +3 vorpal bastard sword, soul bind when head severed |
|
|
| Baneblades of Demron - Dragathil | +4 holy outsider (evil) bane undead bane rapier, hold person 1/day |
|
|
| Baneblades of Demron - Evaelathil | +4 holy outsider (evil) bane undead bane short sword, fire resistance 10, charm person and locate creature 1/day |
|
|
| Baneblades of Demron - Faervian | +4 holy spell storing outsider (evil) bane undead bane longsword, Still Spell feat 3/day |
|
|
| Baneblades of Demron - Keryvian | +4 keen holy outsider (evil) bane undead bane short sword, jump, feather fall, alarm, bestow negative level on critical |
|
|
| Baneblades of Demron - Mhaorathil | +4 holy outsider (evil) bane undead bane short sword, cure light wounds, disrupting weapon and remove disease 1/day |
|
|
| Baneblades of Demron - Morvian | +4 axiomatic holy outsider (evil) bane undead bane greatsword, daylight 1/day |
|
|
| Banesword | +1 axiomatic longsword |
|
|
| Banisher of Nightmares | +1 undead bane short sword |
|
|
| Barsolidor, the Tyrant Bane | +3 longsword, intelligent, cure moderate wounds, zone of truth 3/day, detect lawful evil |
|
|
| Battleaxe of the Bull | +2 battleaxe, grants Improved Bull Rush feat, knock back foes when wielded 2H |
|
|
| Battle Rod | +1 heavy mace, +2 to attack rolls to allies, whispering wind spell |
|
|
| Beast Claws | +1 spiked gauntlets, when worn by clawed creature enhancement bonus is +2 and does +1D6 claw damage |
|
|
| Berserker Blade | +1 or +2 bastard sword, extra +1 bonus when wielder raging |
|
|
| Blackguard's Blade | +2 longsword, +10 to smite good damage | 9,515 | BoVD |
| Black Sword | +3 bastard sword, intelligent, darkness, silence, dispel magic 3/day, +2 bonus on attacks, saves, and checks, purpose is to overthrow tyrants |
|
|
| Bladed Crossbow | +1 heavy crossbow, may be used as a +1 battleaxe |
|
|
| Blade of Deception | +3 rapier, +2 to Bluff checks when feinting, feinted for may not AoO wielder |
|
|
| Blade of Dragondoom | +3 greatsword, smite dragons |
|
|
| Blade of the Duelist | +2 rapier, +2 to AC and +2 to disarm against lone foe, |
|
|
| Blade of Righteous War | +1 longsword, sacrifice turn/rebuke undead attempt to gain +4 bonus to confirm a critical, part of the set regalia of righteous war |
|
|
| Blade of Wind | +2 dancing short sword, fly, changes size for air subtype, +4 Dex for air subtype, improved threat and multiplier vs earth subtype |
|
|
| Blazing Skylance | +1 lance, fire 15 ft cone of flame 3/day |
|
|
| Bolt of Freedom | +1 bolt, target gains +10 to Escape Artist and escaping grapple checks and -10 to make grapple checks |
|
|
| Bolt of Voices | +2 bolt, target must make Concentration checks to cast spells |
|
|
| Bonebreaker Hammer | +2 warhammer, light spell, 1D6 Dex damage on critical hit |
|
|
| Bonecrushers | +1 undead bane arrows or bolts |
|
|
| Bone Sword | +1 ghost bane longsword |
|
|
| Bolt of Battering | Masterwork bolt usable in heavy crossbow, 3D6 damage, bull rush on living target, ignore 5 hardness on object, Str 29 to open doors |
|
|
| Bow of Arcane Might | +1 composite longbow (+2 Str bonus), sacrifice spell to add damage equal to spell level |
|
|
| Bow of Elvenkind | +1 composite longbow (+0 Str bonus), matches the pull of any elf wielding it, seeking weapon in hands of cleric of Galasiria and when so wielded target is shaken for 5 rounds, if used by elven cleric of Galasiria with quiver of elvenkind, gains Far Shot feat benefit |
|
|
| Bow of Force | +2 composite longbow (+3 Str bonus), arrows become force weapons |
|
|
| Bow of the Mighty Dragonhunter | +2 dragonbone dragon bane composite longbow (+4 Str bonus), causes 1 Str damage to dragons, x5 critical multiplier vs dragons |
|
|
| Bow of Mighty Pulling | +3 composite shortbow, may use full Str bonus to damage |
|
|
| Bow of Radiance | +2 longbow, daylight spell, arrows shed light |
|
|
| Bow of the Solars | Large +2 composite longbow (+4 Str bonus) turns arrow fired into slaying arrow against target |
|
|
| Bow of Songs | +1 shortbow, add Cha bonus to attack and damage if bardic music usage is expende |
|
|
| Bow of the Steppes | +2 composite shortbow (+2 Str bonus), mounted firing penalties halved |
|
|
| Bow of Sympathetic Enhancement | +2 shortbow, allows magic arrow enhancements to stack with it |
|
|
| Bowstaff | +1/masterwork quarterstaff switches to or from +1 longbow |
|
|
| Bow of True Arrows | +1 composite longbow (+1 Str bonus), true strike on arrows |
|
|
| Breaking Blade | +2 halberd, double damage to simple and martial reach weapons |
|
|
| Brimstone Hammer | +2 unholy warhammer, smite good extra time/day |
|
|
| Brutal Axe | +1 keen battleaxe, free trip attack on critical hit |
|
|
| Bullet of Sound | +1 sling bullet, 1D8 damage and stun within 10 ft |
|
|
| Burning Battle Gauntlets | +1 flaming battle gauntlets, fire damage when grappling, wearer suffers 1D6 fire damage/round |
|
|
| Burrowing Arrow | +1 arrow, 1D8 damage when removed to allow healing |
|
|
| Calathangus | +1 rapier, wielder and targets contract lycanthropy, summon rats |
|
|
| Celestial Blade | Large +3 bastard sword |
|
|
| Celestial Mace | +3 disruption heavy mace |
|
|
| Chain of Barriers | +1 spiked chain, becomes wall of chains | 29,325 | BoVD |
| Chain of Convolution (P) | +2 spiked chain, telekinetic maneuver (bull rush, disarm, and trip only) |
|
|
| Chain of Entangling | +2 spiked chain, may grapple and hold foes |
|
|
| Changeling Spear | +2 shortspear may change to and from +2 spear and +2 longspear |
|
|
| Chaosbringer (E) | +6 greataxe of chaotic power, rage 1/day, grants Incite Rage epic feat if wielder has greater rage |
|
|
| Chargebreaker | +1 keen longspear, x3 damage when set vs charge |
|
|
| Charnel Reaver | +3 dwarven waraxe, slain foes difficult to raise | 108,330 | BoVD |
| Cheldaorn Katar | +1 punch dagger of venom |
|
|
| Claws of the Leopard | +2 spiked gauntlets, low-light vision, +10 to Climb checks, pounce |
|
|
| Closing Blade | +3/+2 two-bladed sword, may attack grapplers as if Tiny weapon |
|
|
| Conflagrant | +1 ignan flaming burst longspear, may be thrown, fireball 1/day |
|
|
| Craemmol's Hammer | +3 warhammer, detects drow |
|
|
| Crash | +1 frost trident, +2 Wis |
|
|
| Crossbow, Deathwand | +2 light crossbow, holds two wands which are considered wielded |
|
|
| Crossbow, Dwarven Mauler | Large +2 heavy crossbow, x4 critical vs giants and goblinoids |
|
|
| Crossbow, Inevitable | +1 light crossbow, increasing insight bonus after each miss |
|
|
| Crossbow of Reloading | +1 light crossbow, reloading is a free action |
|
|
| Crossbow of Retrieving | +2 hand crossbow, mage hand on object targetted |
|
|
| Crossbow of Trailing Flame | +1 flaming repeating light crossbow, each bolt fired in a round does +1 cumulative fire damage |
|
|
| Crystal Echoblade | +1 longsword, sonic damage equal to half bardic level if a bardic music use is expended |
|
|
| Cutlass of Surety | +2 shortsword, may not be disarmed |
|
|
| Dagger of Chaos | +5 dagger, wielder polymorphs randomly on a hit |
|
|
| Dagger of Defense | +4 defending dagger, cannot be flanked |
|
|
| Dagger of Defiance | +1 dagger, +3 saves vs enchantments and fear effects |
|
|
| Dagger of Entry | +1 dagger, knock, find traps, detect secret doors 1/day |
|
|
| Dagger of Lifekeeping | +1 defending dagger, +2 resistance bonus on all saves, 1D10+10 hp once/24 hours |
|
|
| Dagger of Venom | +1 dagger, poison effect on hit 1/day |
|
|
| Dart of the Phoenix | +1 returning dart, slays target which is reborn in 2D6 rounds |
|
|
| Dart of Pinning | +2 dart, target paralyzed |
|
|
| Death Spike | +1 cold iron spear, grants temporary hp and +2 to damage rolls if spear reduces foe to negative hp |
|
|
| Deep Gnome Warpick | +1 corrosive heavy pick |
|
|
| Demondoom | +2 cold iron holy demon bane warhammer, blinding strike vs demon 1/day |
|
|
| Demonward | +1 cold iron holy greatsword |
|
|
| Desert's Heart | +2 flaming falchion, wielder immune to fire but x2 damage from cold |
|
|
| Devilward | +1 silver holy greatsword |
|
|
| Disarming Flail | +2 heavy flail, +2 to disarm attempts and gain Improved Disarm feat |
|
|
| Doorbreaker | +1 battleaxe, double damage to plants and wooden objects |
|
|
| Dragontooth | +2 shock rapier, fear aura |
|
|
| Drow Mission Blade | +1 drowcraft finder short sword, blindsight 1/day |
|
|
| Due Process | +2 lawful longsword, protection from chaos 1/day |
|
|
| Dwarf Crusher | +1 adamantine greatclub, 3/day if wielded by creature with Str 21 and Power Attack feat taking a -5 penalty to attack roll using Power Attack feat against dwarf or construct or earth creature may make touch attack against foe |
|
|
| Dwarven Thrower | +2 warhammer, +3 returning warhammer when wielded by dwarves, +1D8 damage when hurled, +2D8 damage when hurled against giants |
|
|
| Dyerwaen | +2 anarchic good bastard sword, +5 Hide in forests, pass without trace, intuit direction, +2 Survival, hide from animals, speak with plants 1/day, +2 Diplomacy vs fey |
|
|
| Earth Hammer (P) | +1 thundering warhammer, stomp power |
|
|
| Electric Lash | +2 shock whip, 3/day +2D6 electric damage that arcs to another within 5 ft |
|
|
| Elf Breaker | +1 morningstar, +2 morningstar wielded by goblinoids, +4 morningstar when wielded by goblinoid against group with elves |
|
|
| Elf Edge | +1 longsword, +4 Dex when wielded by elves |
|
|
| Elqillar | +1 scimitar, change into dagger or kukri or sword, disguise self, immune to detect thoughts, discern lies or alignment reading, reverts shapechangers to natural form on hit |
|
|
| Elven Greatbow (E) | +2 composite longbow for nonelf, +5 composite longbow of unerring accuracy (unlimited Str bonus) and arrows gain keen quality for elf |
|
|
| Elven Leaf Arrow | +2 arrow, may do nonlethal damage and when in temperate woodlands acts as charm monster |
|
|
| Elven Protector | +2 longbow, +1D6 damage per Cha bonus to evil humanoid on expended turn undead attempt |
|
|
| Emerald Caltrops | +1D6 acid damage |
|
|
| Equestrian's Spear | +2 longspear, treated as +2 lance when mounted |
|
|
| Ethereal Bolt | +1 bolt, may affect ethereal creatures and pass through solid objects |
|
|
| Ethereal Reaver (P) | +2 longsword, see and attack creatures on the Ethereal Plane |
|
|
| Everburning Chain | +2 flaming spiked chain, sweep 1D6 fire damage in 10 ft radius, ignite flammable clothing |
|
|
| Everchanging Blade | +1 metalline morphing sizing longsword, may become any +1 weapon desired |
|
|
| Everwhirling Chain (E) | +4 defending everdancing spiked chain of speed, gain Improved Combat Reflexes feat |
|
|
| Evithyan's Blade | +3 longsword, +5 longsword vs drow, 2D4 Con damage vs drow |
|
|
| Explosive Sling | +1 sling, stones launched explode in flames |
|
|
| Ezrylon | +2 demon bane short sword, intelligent, +4 ring of protection, +1 bonus to confirm critical hit, daze monster 3/day |
|
|
| Fate of the Undevoured | +1 undead bane scimitar |
|
|
| Fellstone | +3 heavy pick, daze earth creatures, +1 attack and damage if wielder and foe on ground, -4 attack and damage vs air or waterbourne foe, bull rush w/o AoO |
|
|
| Fey Arrow | +1 arrow, faerie fire on target |
|
|
| Fiendhunter Two-Bladed Sword | +1/+1 sure striking two-bladed sword, dismissal 3/day vs evil outsiders, dimensional anchor 3/day vs evil outsiders |
|
|
| Finaldeath (E) | +5 undead dread ghost touch morningstar, immune to energy drain, gain Positive Energy Aura feat if capable of turning undead |
|
|
| Final Rest | +1 morphing undead bane longsword, hide from undead 3/day |
|
|
| First Thaw | +1 frost quarterstaff, endure elements |
|
|
| Fishgutter | +2 scimitar, freedom of movement |
|
|
| Fist, The | +1 spiked adamantine gauntlet, wearer immune to chill metal and heat metal, +2D6 damage and stun and knock prone 1/day |
|
|
| Flail of Shadows | +2 shadowstrike heavy flail, dimension door |
|
|
| Flame Reaver | +1 flaming glaive, ignite on critical when wielded by fire subtype, objects struck have half hardness |
|
|
| Flameshroud Axe | +3 flaming battleaxe, fire shield 1/day |
|
|
| Flame Tongue | +1 flaming burst longsword, shoot fiery ray 1/day |
|
|
| Flayer (P) | +2 heavy flail, draws out the brain of a foe on a natural 20 confirmed critical |
|
|
| Flint Basher | +2 greatclub, stone shape 1/day, +4 Con for earth subtype, increased threat and multiplier vs air subtype |
|
|
| Flying Phoenix Sword | +2 throwing and returning longsword, +4 to Str |
|
|
| Foe Reaper | +2 mighty cleaving scythe, double threat range on Cleave attacks |
|
|
| Foe Reaver | +1 greataxe, resist fire 20 when wielded by frost giant |
|
|
| Foesplitter Axe | +1 keen battleaxe with steel haft |
|
|
| Forceful Skylance | +1 lance, 3/day produce 3 magic missiles |
|
|
| Force Web | +4 net, force effect |
|
|
| Foretelling Blade | +2 longsword, may replace an attack roll 1/day |
|
|
| Fountainhead Arrow | Arrow emits a burst of acid for 3 rounds |
|
|
| Frost Brand | +3 frost greatsword, absorbs 10 fire damage/round, extinguishes and dispels fires |
|
|
| Frost Shard Dagger | +1 dagger, explodes in burst of cold damage |
|
|
| Galeb Duhr Hammer | +1 warhammer, if wielder has stonecunning ability then on a critical against a foe on the ground surface slows foe for 5 rounds and foe suffers -2 penalty to attack and AC |
|
|
| Gauntlet of Gruumsh | +1 gauntlet, blind foe on touch |
|
|
| Gauntlets of the Valourous | +3 gauntlets, pair has variety of extra abilities |
|
|
| Ghost Gauntlet | Weapon gripped gains ghost touched ability, +5 bonus to Disable Device and Open Locks checks, transport an object touched to Ethereal Plane as teleport object spell. |
|
|
| Ghost Hands | +1 ghost touch gauntlets, immune to magic jar and ghostly malevolence, considered unarmed |
|
|
| Ghost Net | Net forces incorporeal creatures to lose benefits of incorporeality for purposes of combat |
|
|
| Glaive of Torment | +1 wounding glaive, if wielder has wounding ability, target wracked by pain |
|
|
| Gnome Steam Bow | +1 shortbow, negate low Str penalty, add Int bonus to attack, or double range increment |
|
|
| Gnome's Toolkit | +2 light crossbow, holds small items that are magically bonded to the crossbow |
|
|
| Goad of Mastery | +1 heavy mace when mounted, speak with animals, +2 saves to mount |
|
|
| Golden Axe of the Great Rift | +1 aberration bane battleaxe |
|
|
| Grasping Dagger | +3 keen punching dagger, grapple on critical hit |
|
|
| Gray Snare | +1 net, 1/day transforms into gray ooze |
|
|
| Gripsoul (E) | +6 keen longsword, binding into gem on critical hit or felling blow |
|
|
| Gruumsh's Revenge | +3 longspear, +1D6 damage vs elf per point of Cha bonus if rebuke undead attempt is expended |
|
|
| Guardian Bow | +2 composite longbow (+3 Str bonus), no AoO unless from target |
|
|
| Guerrilla Spear | +2 shortspear, +2D6 damage vs foe denied Dex |
|
|
| Guisarme of the Long Falls | +2 guisarme, stun target on successful trip attack |
|
|
| Halberd of Vaulting | +2 halberd, +30 to Jump checks, vaulting charge (x2 damage) |
|
|
| Halfling's Exit | +2 sling bullet, fog cloud on impact |
|
|
| Hammer of the Magesmith | +1 warhammer, -5% to gp and XP cost of magic weapons, magic weapon 1/day |
|
|
| Hammer of Sacrifice | +2 warhammer, -1-5 hp for +1-5 damage |
|
|
| Hand of Meredros | +3 longsword, +1D6 damage per Cha bonus on expended turn undead attempt |
|
|
| Hand Spinneret | +3 drowcraft unholy hand crossbow, web 3/day |
|
|
| Harrowheart | +2 rapier, x3 damage on critical vs good | 15,320 | BoVD |
| Havoc Blade | +3 keen anarchic greataxe, confusion on critical hit |
|
|
| Heartcleaver | +2 vorpal battleaxe, wounds inhibit magical healing |
|
|
| Hellpiercer | +3 shocking burst arrow or bolt, treated as silvered to overcome DR, contains purified couatl venom |
|
|
| Hell's Heart Arrow | +1 arrow, passes through evil creatures | 60 | BoVD |
| Hindarri Spear | +1 flaming shock shortspear |
|
|
| Holy Avenger | +2 cold iron longsword, +5 holy cold iron longsword when wielded by paladins, SR 5 + paladin level in 5 ft radius, dispel magic |
|
|
| Holy Devastator (E) | +3 holy longsword, for paladin +7 longsword of holy power and +5 to saves vs evil spells or evil casters and smite does x2 level damage |
|
|
| Iasalas, the Watershod | +1/+1 ki focus quarterstaff, intelligent, water walk 3/day |
|
|
| Ice Scythe | +1 frost scythe, slow on critical when wielded by cold subtype, objects have half hardness |
|
|
| Ice Talon | +2 frost greataxe, endure elements (vs cold), movement never reduces by snow or ice, always keep feet on ice |
|
|
| Ilbrattha, Mistress of Battle | +1 longsword, jump 3/day, blink, mirror image 1/day, detects magic and spell effects |
|
|
| Iligoran Guardblade | +1 defending rapier |
|
|
| Incandescent Sword | +4 holy greatsword, glows when held by CG wielder |
|
|
| Ioun Blade | +1 dagger, holds 1 ioun stone that functions for wielder |
|
|
| Javelin of Chain Lightning | Becomes a bolt of chain lightning when thrown |
|
|
| Javelin of Lightning | Becomes a lightning bolt when thrown |
|
|
| Javelin of Lightning, Greater | Becomes a lightning bolt when thrown |
|
|
| Javelin of Obliteration | Ranged touch attack disintegrates target |
|
|
| Javelin of Precision | +3 javelin, ignores AC bonus for cover and never takes attack penalty |
|
|
| Justice Blade | +1 holy mighty cleaving longsword |
|
|
| Kakita Katana | nonmagical, but with a +2 enhancement bonus |
|
|
| Kama of Pure Aim | +2 kama, ignore miss chance with DC 20 Wis check |
|
|
| Kerrenderit Arrow | +1 wounding arrow, range increment +25 ft, melt in warm weather |
|
|
| Khopesh of the Loyal Minion | +1 khopesh, merges with and provides magic claw attack when wielder changes shape |
|
|
| Kihanam's Mace | +2 torturous heavy mace |
|
|
| Kisses of Traagash | +1 ghost bane arrows |
|
|
| Knight's Sword | +2 bastard sword, x2 damage with mounted charge |
|
|
| Krakentooth | +2 wounding shocking burst trident |
|
|
| Kukri of Crippling | +2 kukri, halves spd of foe on critical hit |
|
|
| Lance of Bravery | +2 lance, rider and mount immune to fear |
|
|
| Lance of Jousting | +3 lance, 10 ft reach when wielded by Small wielder |
|
|
| Lance of the Last Rider | +1 lance, mounted charge vs mounted foe allows bullrush on rider and not steed |
|
|
| Lance of Mangling | +2 lance, destroys foe's shield on critical hit |
|
|
| Lance of Therra | +2 holy lance, wielder gains Spirited Charge feat, bane against evil outsiders when wielded by worshiper of Meredros |
|
|
| Lance of the Unending Charge | +2 mighty cleaving lance, may continue to ride on a charge between cleave attacks |
|
|
| Lash of Sands | +1 desiccating burst whip, weighs twice as much and does lethal damage (even against armoured foes), 1/day entangle foe and does 1D4 damage per round for 3 rounds |
|
|
| Lashing Sword of Samos the Skullreaver | +1 short sword, energy whip destroys undead |
|
|
| Lethe's Lash | +1 whip, foe struck loses spell or spell slot |
|
|
| Life-Drinker | +1 greataxe, bestows 2 negative levels on target but wielder suffers 1 negative level |
|
|
| Lifequencher (P) | +1 sundering bastard sword, stygian weapon 3/day, sunder as if Improved Sunder feat |
|
|
| Lightning Lance | Deals 3D6 electricity damage with ranged touch attack | 3,800 | LoM |
| Lightning Lance, Greater | Deals 5D6 electricity damage with ranged touch attack and arcs to second target | 18,000 | LoM |
| Lit with Danger | +1 shortspear, casts faerie fire on invisible attacker 1/day |
|
|
| Living Chain | +1 spiked chain, +2 to Str check to trip |
|
|
| Living Net | +2 net, free trip attack |
|
|
| Longspear of Piercing | +3 longspear, ignores natural armour 3/day |
|
|
| Luck Blade | +2 short sword, +1 on saves, reroll one roll/day, variable wishes |
|
|
| Mace of the Dark Children | +1 adamantine heavy mace, +3 to rebuke or control undead, +2 levels to determine how many undead can be controlled |
|
|
| Mace of Form | +2 shapechanger bane light mace, hit forces creature to natural shape, wielder immune to shape changing effects |
|
|
| Mace of Ruin (E) | +7 heavy mace, ignores hardness and DR, criticals objects and constructs |
|
|
| Mace of Smiting | +3 adamantine heavy mace, +5 enhancement bonus vs constructs, destroys constructs on critical hit, x4 multiplier on critical vs outsider |
|
|
| Mace of the Snail | +2 heavy mace, +2 to AC on total defense, slow 3/day |
|
|
| Mace of Terror | +2 heavy mace, fear cone 3/day |
|
|
| Mace of Undead Prowess | +1 heavy mace, +2 levels to rebuke or command undead |
|
|
| Mace of Unlife | +3 heavy mace, foe slain animates as zombie |
|
|
| Mace of Voices | +2 thundering heavy mace, enthrall 1/day with expended turn undead attempt, +2 to Diplomacy checks to adjust attitude |
|
|
| Mageblade | +2 longsword of spell storing, sacrifice arcane spell to gain proficiency and if energy spell to gain energy damage |
|
|
| Maladur's Warhammer | +2 disruption warhammer, detect undead 1/day |
|
|
| Manticore Greatsword | +1 greatsword, spikes shoot from sword (6/day) |
|
|
| Manyfang Dagger | +1 dagger, deals quadruple damage on hit, quintuple on critical hit |
|
|
| Masterwork Cold Iron Longsword | Nonmagical, +1 to attack rolls |
|
|
| Maul of Construction | Large +2 warhammer, stone shape and wall of stone 1/day |
|
|
| Meteoric Knife | +1 dagger, 3 charges per day (returning property 1 charge, flaming and returning property 2 charges, flaming and returning property and explosion 3 charges) |
|
|
| Mirror Blade | +2 longsword, dazzles creatures within 5 ft |
|
|
| Moonsilver Shard | Acts as a magic missile when thrown |
|
|
| Morningstar of Exhilaration | +2 morningstar, +6 hp and +1 to attacks and saves when foe brought to 0 hp |
|
|
| Namarra | +2 keen longsword, floats on water, silence on itself |
|
|
| Nature's Wrath | +2 aberration, construct, and undead bane club |
|
|
| Nekode of Spider Climbing | +1 nekodes, move along vertical or upside down surfaces even when slippery |
|
|
| Nightblade | +1 dagger, +2 dagger vs good, good target takes 1 point of random ability damage |
|
|
| Nightblade of Arvandor | +2 longsword, shoots stars of arvandor |
|
|
| Nightwatcher | +3 adamantium longsword, low-light vision, disperses darkness, detects hostile approaches |
|
|
| Nine Lives Stealer | +2 longsword, slays on a critical hit |
|
|
| Nunchaku of Mastery | +2 nunchaku, true strike after full round action |
|
|
| Nychyaella's Healing Spear | +2 spear, vampiric touch 3/day |
|
|
| Oathbow | +2 composite longbow (+2 Str bonus), may choose sworn enemy 1/day for 7 days for +5 enhancement bonus and +2D6 damage and x4 criticals but penalties against others |
|
|
| Oathkeeper | +1 thundering warhammer, discern lies 1/day |
|
|
| Oglien's Final Answer | +2 spiked chain, persistent nondetection, +5 to Perform (weapon drill) checks |
|
|
| One Thousand Broken Dreams | +3 holy drow bane longsword |
|
|
| Onloran Shortbow | +1 seeking shortbow |
|
|
| Orc Razor | +1 falchion, +2 Dex and Con when wielded by orcs |
|
|
| Packmaster Flail | +2 gnoll bane light flail, +10 to Intimidate and Diplomacy checks on gnolls, summon 1D3 fiendish gnolls |
|
|
| Paladincutter | +1 keen unholy greataxe |
|
|
| Patient Lesson | +1 merciful quarterstaff, cure light wounds 1/day |
|
|
| Pearl Trident | +3 returning pearlsteel trident, wielder gains Aquatic Shot feat with the trident (or increases the effect if already has Aquatic Shot or Far Shot) |
|
|
| Pick of Iceparting | +2 cold bane heavy pick, 1/day may cause three ice explosions when struck into ice |
|
|
| Pick of Piercing | +1 heavy pick, 3/day touch attack disintegrate on force effect or force object |
|
|
| Piercing Tongue of Kath Kadan | Huge +3 longspear, +1D8 fire damage |
|
|
| Pixie Arrows - Memory Loss | No damage, target loses memories |
|
|
| Pixie Arrows - Sleep | No damage, target sleeps as from sleep spell |
|
|
| Plague Spreader | +3 heavy flail, infects target with filth fever |
|
|
| Prayer of Anger | +2 greatsword, immune to fear, rage lasts 1 round longer |
|
|
| Quarterstaff of Alacrity (E) | +5 quarterstaff of speed on both ends, +5 to Ref saves, gain Deflect Arrows and Infinite Deflection feats |
|
|
| Quarterstaff of Battle | +1/+1 quarterstaff, wielder gains Improved Disarm feat, 3/day deflect ranged weapons from Medium or smaller and absorb ranged spell attacks of 2nd level or less at wielder or adjacent ally, speed property for 5 rounds 1/day, 1/day battlestrike (+2D6 damage, knock prone, stun) |
|
|
| Queen's Scourge | +2 drowcraft scourge, inflict critical wounds 1/day |
|
|
| Quencher | +1 aquan fire outsiders bane warhammer, quench by touch 1/day |
|
|
| Quietus Siletto (P) | +1 keen kukri, detects undead, disrupt undead on a critical hit |
|
|
| Raking Blade | +4/+3 two-bladed sword, extra attack at -5 vs target hit by first onhand and offhand attacks |
|
|
| Rankbreaker Glaive | +2 glaive, +1D6 damage on charge, gain Cleave feat |
|
|
| Ranseur of Readiness | +2 eager ranseur, AoO vs charging foe treated as set vs charge |
|
|
| Rapid Wrath | +1 mighty cleaving shortspear, doubles Spd |
|
|
| Rapier of Puncturing | +2 wounding rapier, touch attack for 1D6 Con 3/day |
|
|
| Reaver's Cutlass | +1 wounding cutlass, attaches to opponent and continues to wound |
|
|
| Ricochet Sling | +2 sling, denies Dex bonus if wall within 5 ft |
|
|
| Ringsword | +3 longsword, magic ring set into hilt acts as if worn |
|
|
| Rogue Blade | +1 rapier, blink 2/day |
|
|
| Runehammer | +1 darksteel warhammer stores a spell usable 1/day (usually heat metal, burning hands, or baleful polymorph on target) |
|
|
| Rustblade | +1 dagger, rusting grasp on touch |
|
|
| Rusting Club | +1 greatclub, rusting grasp on touch 3/day |
|
|
| Sacrificial Knife | +1 dagger, +3 bonus on sacrifice checks | 3,305 | BoVD |
| Sapling Club | +1 club, transforms into treant 12 rounds/day |
|
|
| Sap of Stunning | +2 sap, stun attack vs target denied Dex bonus |
|
|
| Scaled Javelin | +2 javelin, distance and returning abilities when wielded by reptilian subtype |
|
|
| Scimitar of Colours | +3 scimitar, target suffers random prismatic effect |
|
|
| Scimitar of Exertion | +2 scimitar, 1/day gain +2-4 Str bonus for 6 rounds, followed by 10 rounds of 2 Str damage |
|
|
| Scimitar of the Fool | +1 scimitar, -3 penalty to Will saves |
|
|
| Scimitar of the Sirocco | +1 keen scimitar, doubles spd of any equine mount |
|
|
| Scourge of the Dark Men | +2 monstrous humanoid bane/+2 goblinoid bane dire flail, wielder comprehends Orcish and Goblin |
|
|
| Scourge of Fangs | +2 scourge, 5 lashes can animate and attack as magical serpent constructs |
|
|
| Scourge of Pain | +1 scourge, +1D8 non-lethal damage and target suffers -4 penalty to attacks, saves, and checks for 1D4 rounds |
|
|
| Scourge of Tiamat | +1 corrosive viper scourge, viper head can spit corrosive venom |
|
|
| Screaming Bolt | +2 bolt, enemies near path become shaken |
|
|
| Self-Loading Crossbow | +1 heavy crossbow, move action to load |
|
|
| Serpent's Tooth | +2 initiative yari, may make extra attack for -2 attack penalty |
|
|
| Serrated Terror | +1 greatsword, cold resistance 20 when wielded by fire giant |
|
|
| Seryl, the Laughing Bow | +2 merciful ghost touch composite longbow (+4 Str bonus), intelligent, faerie fire 3/day |
|
|
| Shadow's Hand | +2 wounding shuriken, 1/day blindness on target |
|
|
| Sharkdoom Spear | +2 keen thundering spear, sink spell on aquatic targets |
|
|
| Sharkjaw | +1 wounding heavy mace |
|
|
| Shatterspike | +1 longsword, wielder with Improved Sunder gain +4 bonus to strike foe's weapon and does extra sundering damage |
|
|
| Shazzellim | +1 keen scimitar, intelligent, detect magic, locate object 3/day, fireball, purpose is to slay good bards |
|
|
| Shield Blade | +2 short sword, transforms into heavy steel shield (retains +2 enhancement on shield bash) |
|
|
| Shifter's Sorrow | +1/+1 silvered two-bladed sword, +2D6 damage against shapechangers, returns creatures to natural form |
|
|
| Shuriken of Tremendous Shock | +1 shuriken, +1D6 cumulative electrical damage when 1-3 hit target |
|
|
| Siangham of Focus | +3 siangham, +2 to Deflect Arrows attempts, may use Stunning Fist feat with this weapon |
|
|
| Sickle of Talons | +2 keen sickle, grants +2 enhancement bonus to claw and bite attacks when wielder changes form |
|
|
| Silver Dagger, Masterwork | Nonmagical, +1 to attack rolls |
|
|
| Silvermane's Axe | +3 evil outsider bane battleaxe |
|
|
| Silverspear | +2 silvered shortspear usable by grell |
|
|
| Silver Sword, Githyanki | +1 silvered greatsword, disrupts psionics in target struck, can attack silver cord |
|
|
| Singing Greatsword | +1 greatsword, +2 to attack and damage, +3 save vs mind-affecting spells and effects |
|
|
| Singing Sword | +2 dancing longsword, intelligent, +6 to Perform (singing), detect law, grants Blind-Fighting feat, haste 1/day |
|
|
| Skullshaker Hammer | +2 warhammer, +1D6 Wis damage 3/day |
|
|
| Skybow | +2 earth bane longbow, 1/day imbues seeker ability to an arrow fired under open sky |
|
|
| Skyspear | +2 holy longspear, smite evil extra time/day |
|
|
| Slaughter | +3 unholy morningstar, cleric gains access to War Domain spells |
|
|
| Slaying Arrow | +1 arrow, slays a designated creature type |
|
|
| Slaying Arrow, Greater | +1 arrow, slays a designated creature type |
|
|
| Sleep Arrow | +1 arrow, deals nonlethal damage and causes sleep |
|
|
| Sling of Misdirection | +1 construct bane sling, construct suffers random action effect |
|
|
| Soldier's Rest | +1 glaive, ignore effects of fatigue but not exhaustion |
|
|
| Songblade | +1 rapier, +2 bonus to Perform checks, +1 use/day bardic music |
|
|
| Sorcerer's Hand | +2 light crossbow, +1 caster level and +2 attack for ray spells using crossbow as focus |
|
|
| Souldrinker (E) | +5 bastard sword, 2D4 negative levels on hit |
|
|
| Soul in Iron (P) | +2 collision undead bane greatsword, stygian erasure 1/day |
|
|
| Spear of the Hunt | +1 animal bane shortspear, gain Track feat |
|
|
| Spear of Impaling | +2 longspear, grapple and pin on critical hit |
|
|
| Spear of Impaling, Elf and Dwarf | +1 wounding shortspear, extra automatic attack on elf or dwarf |
|
|
| Spear of Skirmishing | +2 returning shortspear, +10 spd during round spear thrown |
|
|
| Spear of the Wild | +1 spear, +2 bonus to Knowledge (nature) and Survival checks, if druid or ranger or cleric with animal domain casts baleful polymorph on a critical hit 3/day |
|
|
| Spectral Arrow | +1 invisible brilliant energy arrow, bestows two negative levels | 2,560 | BoVD |
| Spectral Dagger | Does no damage, touch attack, chill touch |
|
|
| Spell Shield Falchion | +2 falchion, spell turning with total defense action |
|
|
| Spiderbane | +2 spiderkind bane spiked chain |
|
|
| Spider Fang | +1 dagger, cuts through web, move through web at half speed, curtain of webs 1/day |
|
|
| Spider's Nest Bullet | Creates web on impact |
|
|
| Spinning Blade | +2 returning throwing scimitar, make ranged disarm attack |
|
|
| Spirit Sword | +1 passage scimitar, +3 passage scimitar in shadowlands, on another plane or vs elementals, outsiders or spirits |
|
|
| Spiritwarder | +1 short sword, protection from possession 1/day |
|
|
| Staff of Balance | +2 quarterstaff, +10 to Balance checks, full move without Balance penalties, +4 Str to resist trip attacks |
|
|
| Staff of Discipline | +2 axiomatic quarterstaff, monk uses unarmed attack rate |
|
|
| Staff of Memory | +1 quarterstaff, 1/day lose prepared spell to recall one of lower level |
|
|
| Staff of Mighty Sweeping | +2 sweeping quarterstaff, wielder gains Improved Trip feat |
|
|
| Staff of the Vagabond | masterwork/masterwork quarterstaff, +1/+1 quarterstaff if no other weapons carried, part of the set garb of the vagabond |
|
|
| Staff of the Whip | +1 pincer staff, shocking grasp against grappled foe when wielded by kuo-toa |
|
|
| Standard of the Grum | +2 mithral dwarven waraxe, allied dwarves gain +1 to attack rolls within 10 ft |
|
|
| Stirge Bolt | +3 bolt, drains blood from target (1D4 Con/round) |
|
|
| Stonereaver | +1 greataxe, when wielded by dwarf gains earth elemental bane and construct (earth, stone, or metal only) bane abilities |
|
|
| Stone Spear | +2 shortspear, double damage vs Air, x3 damage readied vs charge if wielder on ground |
|
|
| Stormbrand (E) | +4 thundering shocking burst greatsword, fly at will, ignore strong winds, electricity and sonic resistance 30 |
|
|
| Storm Gauntlets | +1 spiked gauntlets, electricity resistance 10, shocking grasp, lightning bolt, ball lightning |
|
|
| Stunshot Sling | +1 sling, stun foe struck 3/day |
|
|
| Summoning Arrow | Changes into an eagle and attacks target |
|
|
| Sun Blade | +2 bastard sword, wieldable as a short sword, +4 enhancement bonus vs evil, double damage and x4 criticals vs negative energy plane creatures or undead, good-aligned, sunlight power 1/day |
|
|
| Sword of Avoidance | +3 longsword, +4 to saves when in total defense |
|
|
| Swordbow | Transforms between a +1 bow and a +1 sword as a free action, may be enchanted as normal weapons |
|
|
| Sword of Countering | +1 longsword, 3/day dispel magic as counterspell |
|
|
| Sword of Crypts | +2 holy longsword, +1 turn undead attempt/day, cleric of Meredros gains +2 to turn damage |
|
|
| Sword of the Diplomat | +3 defending short sword, mage armour effect |
|
|
| Sword of Escape | +2 short sword, +1 attack and damage vs foe holding wielder, may always be used to attack grappler, freedom of movement 10 rounds/day |
|
|
| Sword of the Glorious Pearl | +3 aquatic holy pearlsteel bastard sword, Extra Turning feat |
|
|
| Sword of Graceful Strikes | +3 short sword, Dex bonus adds to damage instead of Str, wielder may not be disarmed on unsuccessful disarm attempt |
|
|
| Sword of the Great Harrowing | +1 dragonbane longsword, intelligent, resist energy 3/day, remove fear 3/day, increases enhancement bonus as dragon foe is damaged |
|
|
| Sword of Judgment | +2 axiomatic longsword, zone of truth 3/day |
|
|
| Sword of Life Stealing | +2 longsword, bestows negative level on a critical hit |
|
|
| Sword of the Mammoth | +2 greatsword, +6 hp |
|
|
| Sword of Opportunity | +2 longsword, +1 AoO/round |
|
|
| Sword of Readiness | +2/+2 two-bladed sword, may ready a full attack action |
|
|
| Sword of Retribution | +3 bastard sword, +2 attack and damage against last foe to strike wielder |
|
|
| Sword of Sanctuary | +2 longsword, heightened sanctuary 1/day, sanctuary obscuring mist 1/day |
|
|
| Sword of Subtlety | +1 short sword, +4 to attack and damage on sneak attacks |
|
|
| Sword of the Planes | +1 enhancement bonus on material plane, +2 on elemental plane or natives, +3 on astral or ethereal plane or natives, +4 on demi plane or natives |
|
|
| Sword of the Schemer | +2 greatsword, +4 Int, +2 Wis and Cha |
|
|
| Sword of the Solars | Large +5 dancing vorpal bastard sword |
|
|
| Sword of Versatility | +2/+2 two-bladed sword can transform into two +1 longswords |
|
|
| Sword of Zeal | +2 holy bastard sword, ignore's outsider DR, paladins may transfer lay on hands healing into extra damage vs evil outsiders and undead |
|
|
| Sylvan Scimitar | +3 scimitar, +1D6 damage and Cleave feat outdoors in temperate environment |
|
|
| Taragarth, the Bloodbrand | +1 short sword, resistance to fire 10, immune to detect thoughts, discern lies or alignment reading |
|
|
| Taragarth's Bastard | +3 mighty cleaving bastard sword, resist energy (fire), feather fall, nondetection |
|
|
| Thirsting Blade | +4 longsword, +1D6 nonlethal damage and fatigue on critical hit |
|
|
| Tourney Lance | +2 axiomatic lance, no penalty to strike nonlethally |
|
|
| Trespasser | +2 illithidwrought keen tentacle greatsword, death knell 3/day on extracted brains |
|
|
| Trident of the Depths | +1 trident, swim spd 30 ft, +1 attack and damage in water (doubled in salt water) |
|
|
| Trident of Fish Command | +1 trident, charm aquatic animals, speak with aquatic animals 3/day |
|
|
| Trident of Serenity | +1 trident, calm emotions 3/day |
|
|
| Trident of Warning | +2 trident, detects aquatic predators |
|
|
| Truestone Hammer | +2/+1 gnome hooked hammer, 3/day dispel magic on illusions, stone shape 1/day |
|
|
| Twin Blade | +3 guisarme, 2/day spiritual weapon |
|
|
| Twinblades Alight | +2 cold iron and adamantium battleaxe, becomes axiomatic and holy with LG dwarf |
|
|
| Tyranny's Knell | Dwarven thrower, earthquake 1/week, reduce person on giants |
|
|
| Unholy Despoiler (E) | +3 unholy longsword, for blackguard +7 longsword of unholy power and +5 to saves vs good spells or good casters and smite does x2 level damage |
|
|
| Vanishing Blade | +3 rapier, 1/day dimension door on successful attack |
|
|
| Vigilant Halberd | +4 defending halberd, paladin smite deals 2 damage/level |
|
|
| Viperblade | +1 dagger, 5 charges/day and spending 1 or more charges coats blade with venom (more charges for more powerful venom) |
|
|
| Viper Whip | +2 whip, tip becomes poison viper head 10 rounds/day |
|
|
| Warpsword | +2 greatsword, infects target with warp touch | 78,350 | BoVD |
| Warrenguard | +2 short sword, Small wielders underground gain +1 to damage for every ally within 5 ft, +4 flanking bonus |
|
|
| War's Armour | +1 battleaxe, +1 natural armour |
|
|
| War's Craft | +2 defending light flail, all wielders proficient with the weapon |
|
|
| Water Whip | +1 whip, deals lethal damage and affects armoured foes, disarmed whip returns to hand, free action to draw whip, emanate flaming or frost properties |
|
|
| Wave Piercer | +2 trident, freedom of movement if wielded by aquatic subtype, increased threat and multiplier when wielded by aquatic subtype vs fire subtype |
|
|
| Weaponeater | +3 club, rusts any metal weapon it sunders |
|
|
| Weapon of Transmutation | +1 longsword, changes to overcome DR of any target struck |
|
|
| Whip of Webs | +1 whip, 3/day target entangled if struck |
|
|
| Whirling Axe | +2 greataxe, 1/day gain Whirlwind Attack feat |
|
|
| Whisperblade | +4 greataxe, 3/day silence on foe struck |
|
|
| Wyran Elfblade | +1 keen longsword |
|
|
| Wyran Goblinthrasher | +1 goblinoid bane longsword |
|
|
| Zaethwar, the Sinflayer | +5 adamantium holy spiked chain, intelligent, ease pain, refreshment 3/day, detect chaotic evil |
|
|
|
|
|
|
|
| Acrobat Boots | +2 to Tumble checks, 3 charges/day +10-20 ft to speed for 1 round for various charge costs |
|
|
| Adamantine Mind Blade Gauntlets | Allows your mindblade to choose adamantine as an enhancement |
|
|
| Admiral's Bicorne | +5 to Profession (sailor) checks and Cha-based checks, magnifies voice, +2 morale bonus to attacks, saves, and skill checks to allies within sound of voice |
|
|
| Amber Amulet of Vermin | Summons a giant vermin 1/ay |
|
|
| Amulet of Aberrant Empathy | Wearer may use Handle Animal instead of Diplomacy against aberrations with Int of 9 or less |
|
|
| Amulet of Aid | Aid, dimension door |
|
|
| Amulet of Aquatic Salvation | Breathe water for 5 rounds 1/day |
|
|
| Amulet of Death's Calling | Death knell 1/day |
|
|
| Amulet of Emergency Healing | Heal 1D4+5 hp as an immediate action (and even to prevent death) 3/day |
|
|
| Amulet of Fearsome Might | +2 to save DC of fear spells and frightful presence, double radius of frightful presence |
|
|
| Amulet of Fortune Prevailing | Reroll save 1/day |
|
|
| Amulet, Gate | Wearer returns to home plane |
|
|
| Amulet of Health | +2-6 to Con |
|
|
| Amulet of Incarnum Shielding | Wearer is immune to incarnum drain or unshaping of soulmelds 7 times |
|
|
| Amulet of Inviolate Form | Negates changes to bodily composition 7 times |
|
|
| Amulet of Laeral's Tears | Bestows 24 temporary hp |
|
|
| Amulet of Memory | Recall 6 levels of divine spells 1/day |
|
|
| Amulet of Mighty Fists | +1-5 to unarmed or natural attack and damage |
|
|
| Amulet of Natural Armour | +1-5 natural AC |
|
|
| Amulet of Natural Armour, Epic (E) | +6-10 natural AC |
|
|
| Amulet of Ooze Riding | Wearer immune to harmful touch or oozes and cannot be directly attacked by them |
|
|
| Amulet of the Planes | Plane shift spell |
|
|
| Amulet of Proof against Detection and Location | Nondetection effect |
|
|
| Amulet of Retributive Healing | 3/day any healing effect you cast on another affects you as well |
|
|
| Amulet of Second Chances | 1/day take your current turn over again |
|
|
| Amulet of the Silver Tongue, Greater | +10 bonus on Truespeak checks |
|
|
| Amulet of the Silver Tongue, Lesser | +5 bonus on Truespeak checks |
|
|
| Amulet Spell Conversion | 1/day convert a prepared spell to one of equal or lower level in your spellbook. |
|
|
| Amulet of Teamwork | +3 bonus when aiding another, allies flanking with you receive +2 damage bonus, 1/day you an adjacent ally gain +5 AC |
|
|
| Amulet of Tears | 3 charges/day, charges spent grant temporary hp |
|
|
| Amulet of Toxin Delay | 1/day delay poison with duration of only 2 rounds |
|
|
| Amulet of Warmth | Protects wearer and equipment from cold and heat |
|
|
| Amulet of Wordtwisting | +2 bonus to Bluff, Diplomacy, Intimiate, and Sense Motive checks, orcs gain +4 bonus on those skills and tongues 1/day |
|
|
| Angelhelm | Good wearer's attacks treated as good aligned and may use each of cure critical wounds, ispel evil, and resist energy (acid or cold) 1/day |
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| Angriz's Chest | Preserves dead flesh contained within |
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| Ankh of Ascension | Cast divine spells at +4 caster level |
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| Anklet of Translocation | 2/day teleport 10 ft in line of sight |
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| Antimagic Shackles | Antimagic field in 5 ft radius when fastened |
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| Antimagic Torc | Antimagic field on wearer 1/day |
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| Apparatus of the Crab | Device for conveyance and underwater travel |
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| Aquamarine of Spell Extending | Extend spell of 6th level or less 1/day |
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| Arcanist's Gloves | 2/day add 2 to caster level to the next 1st level arcane spell you cast |
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| Armband of Elusive Action | 1/day avoid provoking an attack of opportunity |
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| Armband of Maximized Healing | 3/day Maximize healing spell of 6th level or lower |
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| Armbands of Might | +2 to Str checks and Str-based skill checks, +2 damage when Power Attack used with -2 or more attack penalty |
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| Armband of Reduction | 1/day reduces wearer to half size for 2 hours |
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| Arm of Nyr | Mithral arm replaces lost arm for good creature, +2 Str and Dex, +2 AC |
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| Arms of the Naga | Arms grant use of extra limbs |
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| Aroma of Curdled Death | Creates a poison cloud that does not affect wearer |
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| Aroma of Dreams | Creates a sleep poison cloud that does not affect wearer |
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| Ashworm Pellet | Grows into an ashworm |
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| Aspect Mirror | Allows user to see, hear, and speak through another attuned aspect mirror |
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| Aspergillum of Perpetual Benediction | Refills with holy (or unholy) water every dawn |
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| Assassin's Cloak | 3/day gain +10 bonus to Hide checks and foes must make a Will save to attack you |
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| Azlaer's Harp | Calm emotions, suppress charm effects, light |
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| Babbling Wheel | Hypnotism in 30 ft radius |
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| Badge of the Svirfneblin | Darkvision 30 ft, blur 1/day, +5 to Hide checks |
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| Badge of Valour | +2 bonus vs fear, +4 bonus on level checks vs Intimidate |
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| Bag of Endless Caltrops | Produces limitless caltrops that last for 1 hour |
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| Bag of Holding | Holds items in extradimensional space |
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| Bag of Teeth | Creates piranha swarm for 10 minutes |
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| Bag of Tricks | Animals may be drawn from the bag to serve the drawer |
|
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| Bagpipes of the Damned | +4 turn resistance to all undead within 60 ft for 10 rounds on DC 15 Perform check |
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| Bands of Fortune | Expend luck feat reroll to gain +2 bonus on attack and damage for 1 round, +2 to AC for 1 round, or +2 saves for 1 round |
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| Banner of Valour | Remove fear at will, mass cure light wounds 3/day |
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| Battle Bridle | +10 to Ride checks, gain Mounted Combat feat or Ride-By Attack |
|
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| Bead of Force | Resilient sphere when thrown |
|
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| Bear Helm | 1/day when raging halve damage of a sneak attack or critical hit |
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| Beholder Crown | 1 use each of charm person, charm monster, disintegrate, deep slumber, fear, finger of death, flesh to stone, inflict moderate wounds, slow, telekinesis (violent thrust) |
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| Belt of Battle | +2 to initiative, 3 charges/day charges grant extra action (move, standard, full round) |
|
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| Belt of the Dread Emperor | Draws energy from chained creatures to power spells | 120,000 | BoVD |
| Belt of Dwarvenkind | +4 to Cha checks with dwarves, +2 Cha checks with halflings and gnomes, -2 Cha checks to others, speak Dwarvish, non-dwarves gain darkvision, dwarven stonecunning, +2 Con, +2 save vs spells, poisons, and spell-like effects |
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| Belt of Endurance | +2 Con and Great Fortitude feat |
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| Belt of Giant Strength | +4 or +6 Str |
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| Belt of Growth | Increase size 1/day |
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| Belt of Hidden Pouches | Holds small items in extra-dimensional pouches, including two hidden pouches, items stored weigh less |
|
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| Belt of Lions | Speak with animals (felines), low-light vision, +4 Cha and Cha checks with felines, +10 to Move Silently and Tumble checks |
|
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| Belt of Magnificence | +2-6 to Str, Dex, Con, Int, Wis, Cha |
|
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| Belt of Many Pockets | Belt holds many extra-dimensional pockets |
|
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| Belt of Mighty Prowess | +6 Str and Con |
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| Belt, Monk's | AC and unarmed damage of monk +5 levels, +1 Stunning Fist attack/day, non-monks gain AC and unarmed attack of 5th level monk |
|
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| Belt of One Mighty Blow | 1/day light weapon gains +1D8 damage, 1H weapon gains +2D6 damage, 2H weapon gains +3D6 damage |
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| Belt of Priestly Might | +1 to natural armour, +2 Str |
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| Belt of Priestly Might - Holy Might | +2 to AC, +4 Str, magic circle against good or evil, word of recall 1/day |
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| Belt of Priestly Might and Warding | +2 to AC, +4 Str, magic circle against good or evil 1/day |
|
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| Belt of the Reinforced Form | +4 bonus to saves vs transmutation or transformative effects, 2/day cast transmutation spell on yourself as a swift action |
|
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| Belt of Spell Resistance | SR 21 |
|
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| Belt of Strength, Epic (E) | +8-12 Str |
|
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| Belt of Theft-Healing | 3/day heal damage equal to level of a spell stolen by a spell thief |
|
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| Belt of Ultimate Athleticism | Take 10 on all Balance, Climb, Jump, Swim, and Tumble checks, 1/day treat next Balance, Climb, Jump, Swim, or Tumble check as if you had rolled a 20 |
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| Bird Feather Headdress | Feathers turn into hawks, eagles, giant eagles or giant owls |
|
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| Biwa of Calm | Calm emotions when played |
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| Biwa of Kakita | +2 enhancement bonus on Perform checks |
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| Black Patch | Orc gains +2 to ranged attacks and +2 to saves vs illusion |
|
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| Bladeshimmer | Renders an object invisible, allowing an attacker to gain surprise benefits |
|
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| Blankets of Security | When command spken, person in blankets automatically awaken (price is for set of 5) |
|
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| Blast Disk | Explodes for 5d6 damage in 10 ft radius, may be set for proximity or timing |
|
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| Blast Globes | Globes disintegrate target and blast, deafen, and knockback nearby victims |
|
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| Blessed Bandage | Stabilizes target as standard action |
|
|
| Blessed Book | 1,000 page spellbook with no cost to transcribe |
|
|
| Blighter's Hex-Eye | 3/day (but not in consecutive rounds) +2D6 damage vs elves and plants |
|
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| Blindfold of True Darkness | Gain blindsight 30 ft ability and immunity to gaze and sight attacks |
|
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| Blindhelm | Blind sense 5 ft, +5 bonus to saves vs gaze attacks |
|
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| Blood of Orcus | Imbiber dies and rises as a ghoul |
|
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| Bloodsweets | Inflict light wounds when swallowed |
|
|
| Boat, Folding | Changes from box to small boat to ship |
|
|
| Bolt Shirt | 1/day teleport 60 ft within line of sight |
|
|
| Bone Bracers of the Death Deity | Bracers of armour +3, death ward, desecrate, unholy blight 1/day |
|
|
| Book of All Knowledge | +10 bonus to single Knowledge check 1/day after studying for 2D4 hours (1D4 hours if worshipper of Cotrunal) |
|
|
| Book of Blood | Summon yeth hound 1/day, finger of death 1/day, spellbook holding up to 45 spells |
|
|
| Boots of Agile Leaping | Dex modifier to Jump checks, with 5 ranks of Balance may stand from prone as swift action with no attack of opportunity |
|
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| Boots of the Battle Charger | 2/day make a charge attack as a standard action, if you also have an item granting enhancement to Dex charge may be over difficult terrain and through allies |
|
|
| Boots of Big Stepping | Caster level for all teleportation spells increased by 2, teleport 60 ft 3/ay |
|
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| Boots of Charging | Gain Powerful Charge feat |
|
|
| Boots of Desperation | +30 ft to speed and +5 dodge bonus to AC vs attacks of opportunity 3/ay if hp total half or less of full hp |
|
|
| Boots of Dragonstriding | +2 to Climb and Jump checks, 1/day gain climb speed for 10 rouns |
|
|
| Boots of Elvenkind | +5 to Move Silently checks |
|
|
| Boots of Endurance | Grants +4 to extended physical checks, to Fort saves vs exposure, +4 Con vs thirst or starvation |
|
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| Boots of Gravity | Wearer chooses point of gravity |
|
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| Boots of Jumping | 10 ft needed to get a running jump, 3 charges/day to gain +10-20 bonus to Jump checks |
|
|
| Boots of Levitation | Levitate self |
|
|
| Boots of the Mountain King | Full movement in rocky or rugged terrain and up and down stairs and slopes |
|
|
| Boots of the Mountain King, Greater | Stoneskin 1/day, full movement in rocky or rugged terrain and up and down stairs and slopes |
|
|
| Boots of the Sea | Water walk and water breathing at will, +10 to Swim checks |
|
|
| Boots of Sidestepping | 3/day may take an extra 5 ft step |
|
|
| Boots of Speed | Haste 10 rounds/day |
|
|
| Boots, Steadfast | Wearer cannot be tripped or pushed back and non-light weapon considered set against charge |
|
|
| Boots of Striding and Springing | +10 ft Spd, +5 to Jump checks |
|
|
| Boots of Swiftness (E) | +6 Dex, double spd, +20 to Balance, Climb, Jump, and Tumble checks, haste 3/day |
|
|
| Boots of Swift Passage | 5/day teleport 20 ft in line of sight |
|
|
| Boots of Teleportation | Teleport 3/day |
|
|
| Boots of Tracklessness | Pass without trace effect, greater invisibility 1/day |
|
|
| Boots of Tremorsense | Tremorsense 30 ft for 5 rounds 3/day |
|
|
| Boots of the Wanderer | Succeed on any Con check for running or forced march, +5 ft bonus to land speed if worshipper of deity with travel domain |
|
|
| Boots, Winged | Fly 3/day |
|
|
| Boots of the Winterlands | Travel across snow at normal speed with no tracks, travel across ice without slipping, warm as if with endure elements |
|
|
| Boots of Woodland Striding | Tree stride 3/day, detect snares and pits, full movement in forest or jungle |
|
|
| Bottle of Air | Continually filled with breathable air |
|
|
| Bottle of Endless Sand | Endless sand emerges from bottle |
|
|
| Bottled Night | On impact creates darkness |
|
|
| Bowl of Commanding Water Elementals | Summons a Large or Huge water elemental |
|
|
| Bowl of Contemplation | Divinations have 100% chance of accuracy |
|
|
| Bracelet of Friends | Teleports keyed and willing friends to the wearer |
|
|
| Bracelets of Spell Sharing | Share any personal spell between wearers within 60 ft but duration is halved |
|
|
| Bracers of Accuracy | 3 charges/day, ignore AC from cover, ignore concealment, or ignore both |
|
|
| Bracers of Arcane Freedom | 2/day omit somatic component from next spell cast |
|
|
| Bracers of Archery, Greater | Gain proficiency in bows, or +2 to attack and +1 damage with bows |
|
|
| Bracers of Archery, Lesser | Gain proficiency in bows, or +1 to attack rolls with bows |
|
|
| Bracers of Armour | +1-8 to AC |
|
|
| Bracers of Armour, Epic (E) | +11-15 to AC |
|
|
| Bracers of Binding | Join together to form shackles on command |
|
|
| Bracers of the Blast Barrier | 3/day a spell or spell-like ability cast manifests as a 10 ft square wall that causes damage (per the spell or 1 point per spell level) |
|
|
| Bracers of the Blinding Strike | Bracers of armour +6, gain Improved Initiative feat, extra attack as if using a speed weapon |
|
|
| Bracers of Dawn | As bullseye lantern, 4/day searing light |
|
|
| Bracers of Divine Luck | +1 bonus on attacks, saves, or AC when divine spell is cast, if worshipper of god with Luck domain, then all bonuses are applied simultaneously |
|
|
| Bracers of the Entangling Blast | 3/day a spell or spell-like ability that causes damage does half damage but entangles foe and constricts for additional damage for 1D3 rounds |
|
|
| Bracers of Exit | Negate dimensional anchor effect 1/day |
|
|
| Bracers of Great Collision | 2/day when you critically hit with bludgeoning weapon do +2D6 damage (+3D6 with 2H weapon) |
|
|
| Bracers of Health, Epic (E) | +8-12 Con |
|
|
| Bracers of Murder | +2 bonus to attack and damage rolls against flat-footed foes, +2 to DC of death attack, reroll any 1 on sneak attack dice |
|
|
| Bracers of Opportunity | If you have Combat Reflexes gain +2 to attacks of opportunity, 2/day take attack of opportunity against opponent even if you have reached your limit in the round |
|
|
| Bracers of Quick Strike | 1/day extra attack when taking full attack action |
|
|
| Bracers of Relentless Might (E) | +12 Str and Con, wearer two sizes larger for combat opposed checks |
|
|
| Bracers of Repulsion | 3/day wave of force pushes back enemies |
|
|
| Bracers of Retaliation | +1 bonus to AC, 3/day when damaged by melee attack may expend arcane spell or slot of level 1+ to daze opponent |
|
|
| Bracers of Striking | Wearer armed even when unarmed, may be modified with special weapon abilities |
|
|
| Bracers of Wind | -2 penalty on ranged attacks against you, +1 to ranged attack rolls you make |
|
|
| Brain Canister | Stores the brain removed from a living being |
|
|
| Brainmate | Telepathic wearer may access two Knowledge skills and records memories imparted to it |
|
|
| Brawler's Gauntlets | 3/day grant +2 bonus on grapple checks and on damage rolls when making unarmed attacks for 1 round |
|
|
| Brazier of Commanding Fire Elementals | Summons a Large or Huge fire elemental |
|
|
| Breaker Bottle | Breaks on command |
|
|
| Bridle of Ease | +5 to Handle Animal checks |
|
|
| Brooch of Avoidance | +4 dodge bonus vs attacks of opportunity 3/day |
|
|
| Brooch of Shielding | Absorbs magic missiles |
|
|
| Brooch of Stability | 1/day when reduced to -1 or fewer hp you automatically stabilize |
|
|
| Broom of Flying | Overland flight spell 9 hours/day or travel alone to any location |
|
|
| Brute Gauntlets | 3 charges/day, gain +2-+4 bonus to Str checks or Str based skill checks and melee weapon damage for 1 round |
|
|
| Burnoose of 1001 Thorns | +1 to natural armour, +4 on saves vs dehydration from heat or exposure, 1/day sprouts thorns for 5 rounds causing 1D6 damage to anyone striking or grappling you |
|
|
| Burnoose of Moonless Nights | Gain total concealment in darkness or shadow 3/day, even while attacking |
|
|
| Cabinet of Feasting (E) | Heroes' feast 3/day for 40 persons |
|
|
| Caduceus Bracers | Sacrifice 5 points of innate healing to remove 1 point of ability damage or azed, fatigued, or sickened condition |
|
|
| Camouflage Paint | +5 bonus to Hide checks while stationary |
|
|
| Candle of Icy Death | Prevents all healing and lowers temperature |
|
|
| Candle of Invocation | +2 to attacks and saves, clerics gain +2 levels for spells per day, gate |
|
|
| Candle of Truth | Zone of truth spell |
|
|
| Cape of the Fire Bath | Cloak of resistance +2, endure elements against warmth |
|
|
| Cape of the Mountebank | Dimension door 1/day |
|
|
| Cape of the Viper | 3 charges/day, transform into a viper of various sizes for 7 rounds |
|
|
| Cape of the Wastes | Endure elements effect, wearer gains Sand Camouflage feat |
|
|
| Cape of Winter | Cloak of resistance +2, endure elements against cold |
|
|
| Captain's Lantern | Creates alarm effect for a ship |
|
|
| Carpet of Flying | Overland flight effect |
|
|
| Casting Glove | As glove of storing, but may also activate or consume magic items directly from within the glove |
|
|
| Cats-Eye Brooch | +1 luck bonus to saves, +4 to saves vs disease |
|
|
| Censor of Controlling Air Elementals | Summon Large or elder air elemental |
|
|
| Cephalometer | Dominate person and feeblemind 1/day on willing or subdued victim, mind probe 1/day |
|
|
| Cerulean Sign | Provides +1 bonus to Will saves vs aberrations if carried, if worn provides +1-5 bonus to AC and saves and caster level checks against aberrations |
|
|
| Chain of Tephaneron | Magic weapon and keen edge on weapon 1/day |
|
|
| Chains of Shield Other | Wearer of one protected by shield other cast by wearer of other |
|
|
| Chaos Diamond | Lesser confusion, magic circle against law, word of chaos, cloak of chaos 1D4/day |
|
|
| Charm of Countersong | 1/day activate countersong ability as an immediate action |
|
|
| Charm of Protection from Disease | Occupants of structure are immune to disease |
|
|
| Charm of Protection from Spirits | Prevents spirits from entering structure |
|
|
| Charm of Protection from Theft | -10 to Hide, Move Silently, and Open Lock checks in building |
|
|
| Chasuble of Fell Power | +1D6 damage to eldritch blast or to Chaotic spell that causes damage |
|
|
| Chasuble of Fell Power, Greater | +2D6 damage to eldritch blast or to Chaotic spell that causes damage |
|
|
| Chime of Interruption | Verbal casters require Concentration check when rung |
|
|
| Chime of Opening | Opens locked portals and lids, dispels magical locks |
|
|
| Chime of Suppression | Temporarily stifles one of your bound vestiges |
|
|
| Choker of Eloquence | +5 or +10 to Diplomacy, Bluff, and Perform (sing) checks |
|
|
| Chronocharm of the Celestial Wanderer | 1/day reroll Listen or Spot check |
|
|
| Chronocharm of the Fateweaver | 1/day reroll Balance, Climb, or Tumble check |
|
|
| Chronocharm of the Grand Master | 1/day +5 dodge bonus to AC vs a single ranged attack |
|
|
| Chronocharm of the Horizon Walker | 1/day move up to half speed as a swift action and do not provoke attacks of opportunity from this movement |
|
|
| Chronocharm of the Laughing Rogue | 1/day reroll Disable Device check |
|
|
| Chronocharm of the Uncaring Archmage | 1/day the next spell of 3rd level or lower with a casting time of 1 full round casts as a standard action |
|
|
| Chuulface Mask | Wearer may breathe water and gains darkvision and may make paralyzing attacks on grappled foe |
|
|
| Cinders of the Inferno | Summons 1D4+1 uncontrolled Small fire elementals |
|
|
| Circlet of Blasting, Major | Searing light (maximized 5D8) 1/day |
|
|
| Circlet of Blasting, Minor | Searing light (3D8) 1/day |
|
|
| Circlet of Mages | +2 to Concentration checks, 3 charges/day retain a spell of 1st-3rd level |
|
|
| Circlet of Persuasion | +3 to Cha checks |
|
|
| Circlet of Rapid Casting | 3 charges/day cast a spell of 2nd-4th level as a swift action if it has a casting time of 1 standard action |
|
|
| Circlet of Rest | +10 save vs nightmare and dream casting, immune to dream |
|
|
| Circlet of Seven Serpents | Mage hand and open/close spells, charm monster and true strike 1/day |
|
|
| Circlet of Solace | 3/day next healing spell on living ally grants +5 bonus on saves vs disease, fear, and poison for 1 minute |
|
|
| Circlet of Spiderkind Command | 3/day issue psychic commands to spiderkind creature or cast giant vermin on a spider |
|
|
| Clasp of the Elder | Nondwarf gains +1 to Diplomacy checks, dwarf gains +2 Wis and +5 to Diplomacy and Intimidate checks |
|
|
| Clasp of Safeguarding | No exposed items are harmed by a rolled 1 on a save, but clasp burns out |
|
|
| Clever Bridle | +3-9 tricks learnable by horse |
|
|
| Cloaker Flute | Fear, nausea, stupor, or unnerve effects when played |
|
|
| Cloak of Arachnida | Spider climb, immune to webs (move at half speed), web 1/day, +2 Fort saves vs spider poison |
|
|
| Cloak of the Bat | +5 to Hide checks, fly at night for 7 minutes, polymorph into bat at night for 7 minutes |
|
|
| Cloak of Battle | +4 AC, transforms into iron +1/+1 quarterstaff, disarm attack against adjacent opponent (+4 bonus) 3/day |
|
|
| Cloak of Blackflame | Absorbs energy drain attacks |
|
|
| Cloak of Charisma | +2-6 to Cha |
|
|
| Cloak of Charisma, Epic (E) | +8-12 Cha |
|
|
| Cloak of Charms | Animal trance, charm person or animal, command plants 1/day |
|
|
| Cloak of Comfort | Endure elements on wearer and all within 30 ft, resistance bonus to saves |
|
|
| Cloak of Displacement, Major | Displacement 15 rounds/day |
|
|
| Cloak of Displacement, Minor | Displacement with only 20% miss chance |
|
|
| Cloak of the Dragon | +1 bonus to natural AC, if worshipper of a draconic entity, may grow wings and gain a breath weapon 1/day |
|
|
| Cloak of Elemental Protection | 1/day resistance 10 against chosen energy type until start of next turn |
|
|
| Cloak of Elvenkind | +5 to Hide checks |
|
|
| Cloak of Etherealness | Ethereal jaunt 10 minutes/day |
|
|
| Cloak of the Forest | Elf wearer gains +4 to Climb and Balance checks and tree stride 3/day |
|
|
| Cloak of Garden Shade | Wearer gains cloak of shade effect |
|
|
| Cloak of the Manta Ray | Polymorphs wearer into a manta ray in salt water |
|
|
| Cloak of Mysterious Emergence | Dimension door 3/day or teleport 1/day |
|
|
| Cloak of Predatory Vigour | 2/day while in rage or frenzy heal damage equal to your HD |
|
|
| Cloak of Quills | Quills cause damage when grappling 5/day |
|
|
| Cloak of Resistance | +1-5 to saves |
|
|
| Cloak of Resistance, Epic (E) | +6-10 to saves |
|
|
| Cloak of the Salamander | Foe striking wearer with natural or melee weapons suffers 1D6+7 fire damage 3/day |
|
|
| Cloak of the Salamander, Greater | Foe striking wearer with natural or melee weapons suffers 1D6+7 fire damage |
|
|
| Cloak of Sandswimming | +2 bonus to AC and may use sandswim ability |
|
|
| Cloak of Shadow | +5 to Hide checks in shadows, -5 to Hide checks in brightness, incorporeal 1/day in darkness, summon forth greater shadow 1/day |
|
|
| Cloak of Shelter | Turns into tent with alarm, 1/day becomes secure shelter |
|
|
| Cloak of Soulbound Resistance | +1 resistance bonus to saves and bonus may be increased by investing essentia (max +3) and by binding chakra |
|
|
| Cloak of Soulbound Resistance, Greater | +1 resistance bonus to saves and bonus may be increased by investing essentia (max +5) and by binding chakra |
|
|
| Cloak of Stone | +5 to Hide and Move Silently checks, meld into stone 1/day |
|
|
| Cloak of Thorns | +2 natural armour, foe striking wearer with natural or melee weapons suffers 1D4+3 damage |
|
|
| Cloak of Turn Resistance | +4 to wearer's turn resistance |
|
|
| Cloak of the Vagabond | Resistance 5 to cold and fire, part of the set garb of the vagabond |
|
|
| Cloak of Weaponry | Extradimensional space holds a single weapon |
|
|
| Codex Anathema | +2 Int, -2 Wis, +5 ranks Knowledge (dungeoneering), +2 ranks Knowledge (arcana), +2 ranks Knowledge (planes) |
|
|
| Coin of Eternal Rest | Prevents corpse from being animated or revived |
|
|
| Collar of Cleverness | Animal learns +1-3 additional tricks |
|
|
| Collar of Command | Dominate animal on animal wearing collar |
|
|
| Collar of Healing | Animal companion, familiar, or special mount is healed 50 hp of damage 1/day |
|
|
| Collar of Material Entrapment | Creature wearing the collar is barred from extradimensional travel. |
|
|
| Collar of Obedience | DC to Handle Animal checks lowered by 5 |
|
|
| Collar of Resistance | Animal gains +1-5 to saves |
|
|
| Collar of Slavery | -10 save vs fear effects, -10 on checks to oppose Intimidate, wearer belongs to any mass battle faction |
|
|
| Collar of Umbral Metamorphosis | Transforms a creature, bestowing the dark creature template 10 minutes/day | 10,800 | ToM |
| Collar of Umbral Metamorphosis, Continuous | Transforms a creature, bestowing the dark creature template | 22,000 | ToM |
| Collar of Venom | Natural attacks are poisonous | 50,000 | BoVD |
| Collar of Virulent Venom | As collar of venom, but poison is stronger | 138,000 | BoVD |
| Contact Medallion | 3/day forge telepathic bond with 1 creature within 1 mile who is known to you |
|
|
| Contract of Nepthas | Curses any party who voids the terms written on the item |
|
|
| Corsair's Eyepatch | 3/day can be worn over either eye, left eye grants see invisibility for 1 round, right eye grants Blind-Fight feat for 1 minute |
|
|
| Counterstrike Bracers | 2/day make an attack of opportunity against a foe who misses you with a melee attack |
|
|
| Courtier's Obi | +10 to Diplomacy checks |
|
|
| Cowl of Warding | Mind blank, freedom of movement, spell turning |
|
|
| Crest of Bravery | 3 charges/day increases radius and effect of aura of courage |
|
|
| Crest of Valour | +2 to melee damage rolls when hp equal to or less than half normal, part of set raiment of valour |
|
|
| Crimson Dragonhide Bracers | +1 natural armour and resistance to fire 5 |
|
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| Crown of Steady Rulership | +5 to Sense Motive checks, +5 to Spot checks to see through disguises |
|
|
| Crown of the White Ravens | Grants wearer the use of a single White Raven maneuver |
|
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| Crystal Ball | Allows scrying, possibly other powers |
|
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| Crystal Sphere of Singing Waters | Faerie fire, purify food and drink, neutralize poison 1/day, scrying 1/day |
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| Cube of Force | Creates wall of force hedging out various effects |
|
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| Cube of Frost Resistance | Creates cubic field that absorbs cold attacks |
|
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| Cubic Gate | Opens a gate to various planes |
|
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| Daazzix's Vest | +5 SR |
|
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| Daern's Instant Fortress | Cube turns into a fortress |
|
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| Daern's Instant Tent | Strip of canvas turns into a large tent |
|
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| Dancing Lantern | Consumes no oil and can remain aloft and move as you direct |
|
|
| Dancing Lantern, Intelligent | As dancing lantern but intelligent and acts on its own volition |
|
|
| Dark Altar Stone | Traps souls | 150,000 | BoVD |
| Dark Lantern | Modifies existing lighting conditions to shadowy illumination |
|
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| Darkskull | Unhallow effect |
|
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| Daylight Pellet | Daylight spell on impact |
|
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| Deathguardian Bracers | Sacrifice arcane spell or spell slot and gain DR equal to twice spell level sacrificed until your next turn |
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| Deathstrike Bracers | 3/day sneak attack and inflict critical hits upon constructs, elementals, oozes, plants, and undead |
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| Decanter of Endless Water | Endless water emerges from decanter |
|
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| Deck of Illusions | Card drawn and thrown creates a major image |
|
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| Deck of Illusions, Planar | Card drawn and thrown creates a major image, of extraplanar creatures |
|
|
| Desert Wind Cloak | Grants wearer the use of a single Desert Wind maneuver |
|
|
| Desperation Chain | 1/day you may use an immediate action to cast an arcane spell of 3rd level or lower with full round casting time or shorter with no somatic or verbal components when being renered helpless or dropped to -1 or fewer hp |
|
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| Devastation Gauntlets | 3 charges/day adds +2D6-4D6 on a critical hit in melee |
|
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| Devoted Spirit Amulet | Grants wearer the use of a single Devoted Spirit maneuver |
|
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| Diamond Eye Circlet | Detect undead |
|
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| Diamond Rod | Discharges lightning bolt |
|
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| Dimensional Chalk Holder | Draws circular gates |
|
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| Dimensional Prism | See invisibility, forces other planar creatures to manifest when shattered |
|
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| Dimensional Sextant | Directs to nearest portal and determines where it leads |
|
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| Dimensional Shackles | Dimensional anchor on any creature bound within |
|
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| Dimension Stride Boots | +2 on Jump checks, 5 charges/day teleport 20-60 ft with line of sight |
|
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| Dispelling Cord | 5/day +2 bonus on dispel checks until the end of your turn |
|
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| Domain Draught | Drinker gains access to associated cleric domain for 24 hours |
|
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| Dove's Harp | Cure insanity, calm emotions, cure light wounds, light |
|
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| Dracanite Helm | +2 to AC and immune to possession |
|
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| Dracolich Brew | Poison turns dragon into a dracolich |
|
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| Dracolich Phylactery | Houses a dracolich's soul |
|
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| Dragonfang Gauntlets | Masterwork spiked gauntlets, +2 Str, overcome DR/magic if Improved Unarmed Strike, Improved Sunder 3/day |
|
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| Dragonfly Medallion | Grants Improved Initiative feat (or +1 to Initiative), transforms into monstrous dragonfly 1/day |
|
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| Dragon Mask | See invisibility for 5 minutes 2/day |
|
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| Dragon's Draught | 1 use breath weapon as appropriate dragon |
|
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| Dragon's-Eye Amulet | +10 to Search and Spot checks, blindsense 30 ft |
|
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| Dragonskill Talisman | Hide from undead spell |
|
|
| Dragonslayer Claws | +1D6 damage to claw attack, +3D6 and magic weapon against dragonblood or dragons |
|
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| Dragon Spirit Amulet | 3/day expand draconic aura to 60 ft radius for 1 round |
|
|
| Dragon Spirit Cincture | Breath weapon damage increased by 1 die (or 1 point if doesn't do dice of damage), if holding a magic weapon that deals same type of damage as breath weapon then save DC increases by 1 |
|
|
| Dreaming Blindfold | 1/day, while blindfolded, can send a dream or nightmare to a sleeping creature, 1/7 days if wearing psicrown may target recipient with a psionic power |
|
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| Driftdisc | Disc lifts 300 lbs and moves at spd 30 ft animates 1/day |
|
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| Driftwood Amulet | Cold resistance 5, speak Aquan, chill metal 1/day |
|
|
| Droplets of the Storm | Summons 1D4+1 uncontrolled Small water elements |
|
|
| Drow House Insignia (Spell) | 1st-3rd level ability usable 1/day |
|
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| Drow House Insignia (Transmitting) | 3/day transmits a short message to another wearing an insignia of the same house |
|
|
| Drums of Marching | +4 bonus to Con checks on forced march |
|
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| Drums of Panic | Fear 1/day |
|
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| Drums of Thunder | Fly, cloud chariot, fear, control weather, lightning bolt |
|
|
| Durann's Vestment | Cold resistance 5, zone of truth, cure critical wounds 1/day |
|
|
| Dust of Appearance | Makes objects visible, negates blur, displacement, figments, mirror images and projected images, -30 penalty to Hide checks |
|
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| Dust of Disappearance | Greater invisibility not foiled by see invisibility or invisibility purge |
|
|
| Dust of Dispersion | Ranged attacks passing into or through have a 50% miss chance |
|
|
| Dust of Dryness | Dries 100 gallons of water, slays water creatures |
|
|
| Dust of Illusion | Disguise self effect |
|
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| Dust of Immobility | Hold person effect |
|
|
| Dust of Tracelessness | Makes space look abandoned or covers tracks |
|
|
| Dust of the Zephyr | Summons 1D4+1 uncontrolled Small air elementals |
|
|
| Dweomered Dragon Scales - Amber Pinwheel | Invisible dome of force stops nonmagical objects 1/day, illusion of a sand dune 1/day |
|
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| Dweomered Dragon Scales - Azure Skullcap | Lightning bolt 1/day, +1 natural armour, resistance to electricity 5 |
|
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| Dweomered Dragon Scales - Beruto of the Carp Dragon | Breathe water but not air, swim at land speed |
|
|
| Dweomered Dragon Scales - Brassy Bracers | Heat shield provides concealment and causes 2D6 fire damage to foes striking the wearer |
|
|
| Dweomered Dragon Scales - Bronzed Cuff | +1 brilliant energy shock whip appears in hand for 5 rounds |
|
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| Dweomered Dragon Scales - Crimson Claw | Burning hands 1/day, +1 natural armour, resistance to fire 5 |
|
|
| Dweomered Dragon Scales - Cupric Brooch | Move and breath through stone and earth 3/day |
|
|
| Dweomered Dragon Scales - Dark Clasp | 3/day wearer can extend reach of an attack by 5 ft or reach of a move or standard action by 5 ft |
|
|
| Dweomered Dragon Scales - Ebon Mask | Breathe water, +1 natural armour, resistance to acid 5, 20% chance of spell failure for verbal components |
|
|
| Dweomered Dragon Scales - Emerald Eye Patch | Rebuke or command plant creatures 3/day, detect plants at will |
|
|
| Dweomered Dragon Scales - Fanged Ring | Improved Unarmed Strike feat, Improved Natural Attack (unarmed strike) feat, 1 Con damage if unarmed strike deals critical hit |
|
|
| Dweomered Dragon Scales - Fiery Kabuto of the Celestial Dragon | 1/day for 10 rounds wearer immune to fire and cold and attackers suffer 1D6 fire damage when striking the wearer or 2D6 fire damage in 20 ft radius |
|
|
| Dweomered Dragon Scales - Golden Visor | Darkvision 60 ft, dragon's low-light vision (4 times normal), blindsense 30 ft 1/day, aura of menace 1/day |
|
|
| Dweomered Dragon Scales - Iyaringu of the Earth Dragon | Gain sure footing, move normally through difficult or magical terrain |
|
|
| Dweomered Dragon Scales - Kodate of the Spirit Dragon | +1 buckler, speak Spirit Tongue, become ethereal 2/day |
|
|
| Dweomered Dragon Scales - Kuribune of the River Dragon | Enlarges into a rowboat |
|
|
| Dweomered Dragon Scales - Opalescent Amulet | Icewalking ability, +1 natural armour, resistance to cold 5 |
|
|
| Dweomered Dragon Scales - Pearly Okimono of the Sea Dragon | +5 bonus to Profession (sailor) checks, +5 to vessel's hardness, halves chance of capsizing when attached to a ship |
|
|
| Dweomered Dragon Scales - Shadowy Diadem | Provides concealment and immunity to energy drain 3/day |
|
|
| Dweomered Dragon Scales - Sonorous Scale | Changes into jewelry, 3D8 damage and loud noise if someone attempts to steal scale |
|
|
| Dweomered Dragon Scales - Sterling Collar | Walk on clouds 1/day, +1 natural armour, resistance to cold 5 |
|
|
| Dweomered Dragon Scales - Tarekazari of the Coiled Dragon | Speak with dead or render corpse inert 1/day |
|
|
| Dweomered Dragon Scales - Watery Hachinaki of the Typhoon Dragon | Control weather 1/day, control winds 1/day |
|
|
| Dyrr's Impervious Vestment | +9 armour bonus, blade barrier 1/day |
|
|
| Eagle Claw Talisman | 3/day +5 on Str check to burst an item |
|
|
| Ectoplasmic Ichor | Allows incorporeal creatures to interact with corporeal object coated with this for 1 hour |
|
|
| Efreeti Bottle | Holds an efreeti that may serve the opener |
|
|
| Elemental Gem | When crushed summons a Large elemental |
|
|
| Eight Diagram Coins | Augury or divination 1/day |
|
|
| Elixir of Blindsight | Converts blindsense to blindsight for 10 minutes |
|
|
| Elixir of the Dark Speech | May speak and understand Dark Speech | 750 | BoVD |
| Elixir of Fire Breath | Breathe fire 3 times |
|
|
| Elixir of Hiding | +10 to Hide checks |
|
|
| Elixir of Love | Imbiber charmed by first person he sees |
|
|
| Elixir of Reckoning | If imbiber dies within 1 hour its body explodes |
|
|
| Elixir of Sneaking | +10 to Move Silently checks |
|
|
| Elixir of Swimming | +10 to Swim checks |
|
|
| Elixir of Truth | Compels imbiber to answer truthfully |
|
|
| Elixir of Ularinn | Daylight, sunbeam |
|
|
| Elixir of the Unfailing Servant | When hp reduced to 0, imbiber dies and rises as a zombie |
|
|
| Elixir of Vision | +10 to Search check |
|
|
| Empowered Spellshard | 3/day specific spell of 1st-3rd level or lower is empowered when used as a focus |
|
|
| Enduring Amulet | Endure elements, 3 charges/day resistance to cold and fire 10-20 for 1 round |
|
|
| Enemy Spirit Pouch | +1 attack vs enemy type, rangers increase favoured enemy bonus against enemy type by 2 |
|
|
| Equestrian's Saddle | +10 to Ride checks |
|
|
| Esheen's Harp | +5 to Listen checks against targets carrying metal or glass, shatter 3/day |
|
|
| Essentia Helm | 3 charges/day maximizes essentia in 1-3 receptacles for 1 round |
|
|
| Essentia Jewel | Adds 1 point of essentia for 1 round |
|
|
| Ethereal Tapestry | Portable gateway to Ethereal Plane |
|
|
| Everfresh Bottle | Any water, including poison or holy/unholy, is changed and kept pure within |
|
|
| Everfull Mug | 3/day fills with water or ale or wine |
|
|
| Everfull Sails | Sails are always filled with a strong wind |
|
|
| Everlasting Feedbag | Produces unlimited feed for mounts |
|
|
| Everlasting Rations | Produces unlimited trail rations for a single person |
|
|
| Everproducing Rice Mortar | Creates food, some also grant wishes |
|
|
| Eversmoking Bottle | Emits continuous stream of smoke when unstoppered |
|
|
| Eversoaking Sponge | Absorbs tremendous volume of water (225,000 gallons/day) |
|
|
| Excruciating Ring | 2D6 nonlethal damage to anyone striking you with melee attack 5/day |
|
|
| Exploding Spike | Invisible spike explodes in fireball when approached |
|
|
| Eyes of Charming | Charm person by gaze |
|
|
| Eyes of Dark Aura | Reveals state of health of nearby creatures |
|
|
| Eyes of Doom | Doom by gaze, deathwatch effect, fear 1/week |
|
|
| Eye of Druuthbane | Detects doppelgangers, mind flayers, +4 to Will saves, ray forces doppelganger into true shape 1/day |
|
|
| Eyes of the Eagle | +5 to Spot checks |
|
|
| Eyes of Expanded Vision | Foes gain only +1 for flanking you, you gain +2 to Spot, -2 saves vs gaze attacks |
|
|
| Eyes of Petrification | Petrification gaze |
|
|
| Eyes of Power Leech | Drain power points from psionic target with gaze 1/day up to maximum power point reserve |
|
|
| Eyes of Power Leech, Vampiric | Drain power points from psionic target with gaze 1/day beyond maximum power point reserve |
|
|
| Eye of Snakes | Poisons non scaled ones and allows yuan-ti to know location of non scaled one who first touched it |
|
|
| Eyes of Truth | +5 to Spot, true seeing for 1 round 1/day |
|
|
| Eye of Winking | Immune to detect thoughts and mind reading, charms and compulsions are turned back on caster, wink 1/week (daylight and antimagic field 1 round) |
|
|
| Fairy Gold | Bag of leaves appears to hold coins for 8 hours |
|
|
| Familiar's Belt | 3/day a Tiny or smaller familiar can appear in the pouch from anywhere on the same plane |
|
|
| Fanatic's Collar | Wearer may choose another to dominate it | 30,000 | BoVD |
| Fan of Furious Flame | 3/day causes open flames to burst |
|
|
| Fang Bead | Bursts on impact into 8 Tiny vipers |
|
|
| Fanged Mask | Bite attack as +1 weapon for 1d6 damage, 3/day bitten foe must save or be stunned |
|
|
| Farspeaking Amulet | Wearer of amulet may communicate with up to 4 persons who have a crystal from the amulet and may Listen through them |
|
|
| Feather Mask | As ring of feather falling, summon giant raven 1/day |
|
|
| Field Provisions Box | 1/day provides day's sustenance for 15 humans or 5 horses |
|
|
| Fiendhelm | Melee attacks are evil-aligned, dispel good and inflict critical wounds and resist energy (electricity or fire) 1/day, only usable by evil |
|
|
| Fiery Tunic | Resist fire 5, 1/day fire shield for 5 rounds and any weapon held during this time is flaming |
|
|
| Figurine of Illusory Escort | Produces major image of guard or slave 1/day |
|
|
| Figuring of Wondrous Power - Blue Quartz Eagle | Becomes eagle with +5 to Spot checks that owner can see through 24 hours/week |
|
|
| Figurine of Wondrous Power - Bone Ape | Becomes an ape 1/week |
|
|
| Figurine of Wondrous Power - Bronze Griffon | Becomes griffon 2/week |
|
|
| Figurine of Wondrous Power - Coral Dolphin | Becomes an intelligent dolphin 2/week |
|
|
| Figurine of Wondrous Power - Ebony Fly | Becomes large fly that can serve as a steed but has no attacks |
|
|
| Figurine of Wondrous Power - Gold Beetle | Becomes a giant stag beetle for 24 hours/week |
|
|
| Figurine of Wondrous Power - Golden Lions | Become two adult male lions 1/day |
|
|
| Figurine of Wondrous Power - Ivory Camel | Becomes an intelligent dromedary camel 12 hours/week |
|
|
| Figurine of Wondrous Power - Ivory Goats | Becomes goat of traveling (a speedy mount) 1/week, goat of travail (as a nightmare) 1/month, and goat of terror (fear and horns as weapons) 1/2 weeks |
|
|
| Figurine of Wondrous Power - Jade Spider | Becomes large spider that may be ridden but does not attack |
|
|
| Figurine of Wondrous Power - Jet Serpent | Becomes Medium constrictor snake with +1 attack and damage vs undead 2/week |
|
|
| Figurine of Wondrous Power - Marble Elephant | Becomes an elephant 4/month |
|
|
| Figurine of Wondrous Power - Obsidian Steed | Becomes steed 1/week with overland flight, plane shift, ethereal jaunt |
|
|
| Figurine of Wondrous Power - Onyx Dog | Becomes riding dog 1/week with darkvision and see invisibility |
|
|
| Figurine of Wondrous Power - Pearl Octopus | Becomes Small octopus 3/week |
|
|
| Figurine of Wondrous Power - Pearlsteel Turtle | Becomes giant sea turtle 3/week |
|
|
| Figurine of Wondrous Power - Sardonyx Stone Flyer | Becomes stone flyer that makes no attacks but may be ridden 1/day |
|
|
| Figurine of Wondrous Power - Serpentine Owl | Becomes normal owl 1/day or giant owl 3 times |
|
|
| Figurine of Wondrous Power - Silver Raven | Becomes metallic raven that can function as animal messenger 24 hours/week |
|
|
| Fingerbone Necklace | +2 to Handle Animal and Ride checks and gain Mounted Combat feat when worn by goblinoid |
|
|
| Finned Gauntlets | Gain natural swim speed of 30 ft and +8 on Swim checks, can always take 10 on Swim checks and can run while swimming |
|
|
| Fireflower Pendant | Resist fire 10, immunity to fire for 1 round but then inactive for 1 hour |
|
|
| Flesh of Orcus | Eater dies and rises as a vampire |
|
|
| Flesh Ring of Scorn | 3/day automatically confirm a critical but suffer damage based on critical multiplier | 8,000 | MIC |
| Flute of the Snake | Charm animal against snakes 3/day, summon 1D4+1 medium vipers 1/day |
|
|
| Folding Sand Vessel | Changes from box to sand schooner to sand skiff |
|
|
| Folding Trap | Various trap type contained within a ball and able to deploy or undeploy with a command word |
|
|
| Formless Vest | 1/day as immediate action become amorphous and take half damage from a critical or sneak attack |
|
|
| Fortifying Bedroll | 1/day gain benefits of 8 hours of rest after 1 hour |
|
|
| Frostfell Figurine of Wondrous Power - Basalt Glyptodon | Becomes glyptodon with DR 5/- 6 hours/week, bearer gains resistance to cold 10 |
|
|
| Frostfell Figurine of Wondrous Power - Coral Zeuglodon | Becomes zeuglodon 2/week, bearer gains resistance to cold 10 |
|
|
| Frostfell Figurine of Wondrous Power - Diamond Ice | Becomes transparent ice toad 2/week, bearer gains resistance to cold 10 |
|
|
| Frostfell Figurine of Wondrous Power - Iron Megaloceros | Becomes iron megaloceros with construct properties and DR 5/adamantine 2/week, bearer gains resistance to cold 10 |
|
|
| Frostfell Figurine of Wondrous Power - Malachite Smilodon | Becomes a smilodon with keen fangs 1/day, bearer gains resistance to cold 10. |
|
|
| Fruit Blossom Spike | Causes fruit tree to grow, bear fruit, and die in 1 round, producing food and goodberries |
|
|
| Gate Compass | Points to area or portal to area visualized, with chance of failure |
|
|
| Gate Compass, Greater | As gate compass, but no chance of failure |
|
|
| Gate Key | Creates up to 60 extra-planar portals |
|
|
| Gauntlets of Arrow Reflection | 3/day use your Deflect Arrows feat to redirect a thrown or projectile weapon back on attacker |
|
|
| Gauntlets of the Blazing Arc | 3/day create a 15 ft cone of fire dealing 4d4+4 damage |
|
|
| Gauntlet of Disintegration | +2 saves vs disintegrate, 1/day disintegrate |
|
|
| Gauntlet of the Dwarven Forge | Heated touch for 1D6+10 damage, half damage from fire attacks (no damage if Ref save allowed and made) |
|
|
| Gauntlets of Eldritch Energy | 3/day apply an energy type to your eldritch blast, each pair of gauntlets applies a specified energy type (cold, electricity, fire, or sonic) |
|
|
| Gauntlets of Energy Transformation | 3/day transform energy damage for weapon you hold into another type of your choice (acid, cold, electricity or fire) for 1 rd |
|
|
| Gauntlets of Extended Range | Double range of any thrown weapon or object |
|
|
| Gauntlet of Fury | +2 AC, magic missile 1/3 days, 1/3 days battlebow (2D8+2 damage touch attack, knockdown, stun) |
|
|
| Gauntlets of Giantfelling | 3/day as swift action gain damage bonus against a larger creature on next attack that round |
|
|
| Gauntlet of Gruumsh | +1 gauntlet, 3/day blind target for 1 hour with melee touch attack (elves save at -4) |
|
|
| Gauntlet of Infinite Blades | Dagger appears in hand as swift action and lasts for 3 rounds, 5 charges per day to create a more powerful dagger |
|
|
| Gauntlet of Lassitude | 3/day, slow target on touch attack for 5 rounds |
|
|
| Gauntlets of Mindfire | 1/day 15 ft cone inflicting mindfire disease (1d4 Int damage imediately and each day thereafter) |
|
|
| Gauntlets of Ogre Power | +2 Str |
|
|
| Gauntlet of Rust | Rusting grasp 1/day, protects wearer from rust |
|
|
| Gauntlets of Throwing | 3/day grant any held weapon throwing and returning properties for 1 round |
|
|
| Gauntlet of Utterdeath | 3/day touch attack reduces foe to pile of cinders |
|
|
| Gauntlets of War | +1 melee weapon damage, +3 with favoured weapon of deity if you worship deity with war domain |
|
|
| Gauntlets of Weaponry Arcane | Weapon held overcomes DR as if silver and +1 magic weapon |
|
|
| Gazeblind Goggles | Blocks wearer's gaze attacks |
|
|
| Geas Acorn | Lesser geas on anyone picking it up |
|
|
| Gem of Brightness | Sheds light, shoots blinding ray, shoots blinding cone |
|
|
| Gem of Night | When crushed summons a Large shadow elemental |
|
|
| Gem of Psychic Poison | Protects bearer with psychic poison | 28,000 | BoVD |
| Gem of Seeing | True seeing 30 minutes/day |
|
|
| Gem of Wishes | Four wishes |
|
|
| Ghost Net | Incorporeal creature entrapped by the net treated as corporeal for purposes of being attacked and cannot turn ethereal |
|
|
| Ghost Shroud | +1 deflection bonus to AC, all melee attacks affect incorporeal creatures as if wielding ghost touch weapon |
|
|
| Ghoul Gauntlets | Living creature may make a paralyzing touch attack 1/round |
|
|
| Githborn Talisman | 3/day gain +2 attack and damage vs aberrations and +2 bonus on Will saves against aberration abilities for 1 round, double these bonuses for githyanki and githzerai |
|
|
| Glass of Distance | May see ten times distance and may transport viewer or adjacent creature to spot sighted 1/day |
|
|
| Globe of Sunlight | Detonates as a sunburst spell with 40 ft radius when thrown |
|
|
| Gloom Mask | 3/day see through darkness, 3/day any darkness spell is widened |
|
|
| Gloves of Agile Striking | 2/day deal +1d6 damage with ranged weapons and those subject to Weapon Finesse feat (+2d6 damage if skirmish attack) |
|
|
| Gloves of Arrow Snatching | Snatch Arrows feat 2/day |
|
|
| Gloves of the Balanced Hands | Gain Two-Weapon Fighting feat (or Improved Two-Weapon Fighting feat if already have) |
|
|
| Gloves of Brachiation | +10 to Jump checks above ground, may move at full along tree canopy |
|
|
| Gloves of Burrowing | Burrow 10 minutes/day |
|
|
| Glove of Choking Sand | Choking sands 1/day |
|
|
| Gloves of Dexterity | +2-6 to Dex |
|
|
| Gloves of Dexterity, Epic (E) | +8-12 Dex |
|
|
| Gloves of Eldritch Admixture | 3 ch/day, add choice of acid, cold, or fire to eldritch blast, +2d6 to +4d6 |
|
|
| Gloves of Fearsome Grip | +5 to Climb checks, grapple checks, and opposed disarm rolls |
|
|
| Gloves of Flame | Endure elements vs cold, resist cold 5, 5/day create torch-like flame for 10 min or until used to make 15 ft cone 5d4 dmg or melee touch 1d5+5 dmg |
|
|
| Gloves of Fortunate Striking | Reroll attack roll 1/day |
|
|
| Gloves of Incarnum Theft | Melee touch attack steals essentia from target that may be invested, may be bound to hands chakra four double effect |
|
|
| Gloves of Lightning | Electrical ranged touch attack 3/day for 1d8+5 dmg (+3 attack bonus if target wearing metal armour or carrying a lot of metal) |
|
|
| Gloves of Man | Provides fingers and thumbs when worn on tentacles or paws |
|
|
| Gloves of Manual Prowess | 3 ch/day, provides +5 to +10 bonus on Disable Device, Forgery, Open Lock, Sleight of Hand, or Use Rope |
|
|
| Glove of the Master Strategist | As glove of storing, true strike 1/day |
|
|
| Gloves of Object Reading | Learn details about previous owners of item held |
|
|
| Gloves of Sand Shaping | Confer sand shaping ability |
|
|
| Gloves of Spell Disruption | +5 to the Concentration DC of a spellcasting foe you hit with a melee attack |
|
|
| Glove of Storing | Stores one item that is retrieved with a snap |
|
|
| Gloves of Swimming and Climbing | +5 to Swim and Climb checks |
|
|
| Glove of Taarnahm the Vigilant | Hurl melee weapon as if it had throwing and returning abilities |
|
|
| Gloves of the Titan's Grip | 3/day +8 bonus on grapple checks for 7 rounds |
|
|
| Gloves of the Uldra Savant | Ray of frost at will, imbue held weapon with frost property for 5 rounds 3/day |
|
|
| Glove of Venom | 3/day poison by touch |
|
|
| Goggles of Day | Protects wearer from effects of bright light |
|
|
| Goggles of the Desert | Protects wearer from glare and +4 bonus vs dazzling effects, see 60 ft in duststorm |
|
|
| Goggles of Draconic Vision | +5 to Spot checks, low-light vision, darkvision 60 ft, immune to blinding cloud of hovering dragon, blindsense 30 ft for 1 minute 1/day |
|
|
| Goggles of the Ebon Hunter | Darkvision 30 ft, +1 attack and damage with ranged weapons |
|
|
| Goggles of Foefinding | Ignore cover bonus of foes (but not total cover) |
|
|
| Goggles of Following | +10 to Survival checks while tracking |
|
|
| Goggles of Lifesight | 3/day, wearer knows if a visible creature within 30 ft is alive, undead, or neither |
|
|
| Goggles of Minute Seeing | +5 to Search checks to find secret doors or traps or concealed objects |
|
|
| Goggles of Night | Darkvision 60 ft |
|
|
| Gogondy | Wine may give imbiber prescient visions |
|
|
| Golden Chalice of Ularinn | Daylight, mass cure light wounds 3 times |
|
|
| Golem Manual - Clay Golem | Aids construction of clay golems | 12,000 | DMG |
| Golem Manual - Dragonbone Golem | Aids construction of dragonbone golems | 28,000 | Drac |
| Golem Manual - Drakestone Golem | Aids construction of drakestone golems | 40,000 | Drac |
| Golem Manual - Flesh Golem | Aids construction of flesh golems | 8,000 | DMG |
| Golem Manual - Iron Golem | Aids construction of iron golems | 35,000 | DMG |
| Golem Manual - Ironwyrm Golem | Aids construction of ironwyrm golems | 50,000 | Drac |
| Golem Manual - Stone Golem | Aids construction of stone golems | 22,000 | DMG |
| Golem Manual - Stone Golem, Greater | Aids construction of greater stone golems | 44,000 | DMG |
| Gong of Dispelling | Dispel evil and dispel magic |
|
|
| Goodberry Bracelet | 5 goodberries appear on bracelet each day, berries heal 1 plus half Wis bonus provided by magic items |
|
|
| Grasping Hook | Silk and mithral grappling hook can animate to aid in hooking onto an object |
|
|
| Greatreach Bracers | Arms stretch 3/day extending reach by 10 ft for 1 round |
|
|
| Green-Eyed Gauntlet | Darkvision 60 ft, light 2/day, phantasmal killer once |
|
|
| Green Tooth Necklace | Resist acid 15, speak Draconic, +3 Will saves, +10 Diplomacy with dragons |
|
|
| Grig Fiddle | Irresistible dance when played by diminutive creature |
|
|
| Gwaeron's Belt | Wind walk 1/day only on wearer, weapon becomes flaming 1/day |
|
|
| Gwaeron's Boots | Pass without trace, leaves no scent |
|
|
| Hag Eye | Hags who created it can see through the eye |
|
|
| Hair Shirt of Suffering | +1 natural AC, 1/day cure serious wounds |
|
|
| Hammersphere | 1/day summons a giant spiritual weapon hammer |
|
|
| Hammer of the Weaponsmith | +10 to Craft (weaponsmithing) checks |
|
|
| Handharp | Dancing lights, undead -2 to attack and damage, +2 saves vs necromantic and compulsion effects, immune to charm effects or charmed creatures dazed, dimension door 1/day |
|
|
| Hand of Glory | Daylight and see invisibility 1/day, may wear a magical ring for wearer |
|
|
| Hand of the Mage | Mage hand spell |
|
|
| Hand of the Oak Father | Barkskin, entangle, goodberry, plant growth, speak with plants, and tree shape 1/day, item has hardness 10 and resist 10 to all energy types |
|
|
| Handy Haversack | Backpack holds material in extradimensional space |
|
|
| Harp of Charming | Suggestion spell |
|
|
| Harp of the Immortal Maestro | Cure critical wounds, displacement, summon monster V, magic circle against evil, levitate 1/day |
|
|
| Hat of Anonymity | +5 to Hide checks and nondetection effect |
|
|
| Hat of Disguise | Disguise self spell |
|
|
| Headband of the Binder | Read magic 3/day, +4 bardic knowledge |
|
|
| Headband of Conscious Effort | Concentration check instead of Fort save 1/day |
|
|
| Headband of Ferocity | Wearer may act normally at 0 to -9 hp, and is not staggered by nonlethal damage and only falls unconscious when nonlethal damage exceeds hp by 10 |
|
|
| Headband of Intellect | +2-6 to Int |
|
|
| Headband of Intellect, Epic (E) | +8-12 Int |
|
|
| Headband of the Lorebinder | +4 to bardic knowledge and loremaster lore checks, 2/day read magic for 30 minutes |
|
|
| Headband of Perfect Excellence | +6 Str, Dex, and Wis |
|
|
| Healing Belt | +2 to Heal, 3 ch/day heal 2d8 to 4d8 damage |
|
|
| Healing Salve | Heals from 1D8+1 to 3D8+5 damage upon application |
|
|
| Heart of the Beast | Divine power, +1 to attack if BAB +10 or more |
|
|
| Heartseeking Amulet | 3/day next melee attack that turn is melee touch attack |
|
|
| Heartstone | Cures disease, +2 to saves, night hangs may use etherealness |
|
|
| Heaven's Thorn | Stuns good outsiders | 4,550 | BoVD |
| Hellcat Gauntlets | 3/day (but not in consecutive rounds) next spell cast that turn against single creature does +1d6 slashing dmg per spell level |
|
|
| Helm of Battle | 3/day gain +2 on next attack or on next check to bullr ush, disarm, overrun, sunder, or trip during your turn |
|
|
| Helm of Bonding | 1/day wearer telepathically bonds with animal and gains speak with animals with it |
|
|
| Helm of Brilliance | Prismatic spray, wall of fire, daylight, detects undead, turns weapon wielded into flaming weapon, resist fire 30 |
|
|
| Helm of Comprehend Languages and Read Magic | Understand and read any language or magical writing, +5 to Decipher Script checks |
|
|
| Helm of Darkness | Deeper darkness, negates death effects and energy drain, absorb 30 cold damage/round, immune to fear, see through darkness, speak with dead 1/day, chill metal 3/day, pass without trace |
|
|
| Helm of Gazes | 3/day absorb gaze attack |
|
|
| Helm of Glorious Recovery | 1/day cures 4D8+7 damage on wearer |
|
|
| Helm of Heroes | Instead of granting a move action a marshal may grant a single melee attack 1/day |
|
|
| Helm of Righteous War | +2 to initiative and Spot checks, sacrifice daily turn or rebuke undead attempt to pinpoint all enemies within 10 ft and immune to being flanked 5/day, part of set regalia of righteous war |
|
|
| Helm of Telepathy | Detect thoughts, telepathic communication, suggestion 1/day |
|
|
| Helm of Teleportation | Teleport 3/day |
|
|
| Helm of Underwater Action | See underwater 5 times farther, create globe of air |
|
|
| Helm of Vision | True seeing, +1 AC |
|
|
| Hexbands | +1 to DC of hexblade curse, 5/day add Cha bonus on weapon dmg rolls for 1 rd vs foes affected by your hexblade curse |
|
|
| Holy Symbol, Greater | Gain Empower Turning feat |
|
|
| Hook of Dissolution | Disintegrates helpless opponents | 14,400 | BoVD |
| Horizon Goggles | Wearer gains Far Shot feat and increases range of spells and spell-like abilities that require ranged attack rolls by 50% |
|
|
| Horn of Blasting | Sonic damage and deafness in cone |
|
|
| Horn of Blasting, Greater | Sonic damage, deafness, and stun in cone |
|
|
| Horn of Dragons | Summons an adult dragon |
|
|
| Horned Helm | Antlers grant secondary gore attack for 1d8 + 1/2 Str bonus |
|
|
| Horn of Fog | Obscuring mist effect |
|
|
| Horn of Goodness/Evil | Magic circle against alignment opposite blower 1/day |
|
|
| Horn of Plenty | Heroes' feast 1/week |
|
|
| Horn of Rallying | +10 to rally check 2/day |
|
|
| Horn of the Rider | Summon 1-3 spiritual horsemen 3/day |
|
|
| Horn of the Tritons | Calm rough waters, attract sharks, panic unintelligent aquatic creatures 1/day, 3/day by tritons |
|
|
| Horn of Triumph | Allies receive +2 bonus to most rolls, +2 Str and Con, -1 to AC 2/day |
|
|
| Horn of Valhalla | Summons barbarian constructs |
|
|
| Horn of Volume | User heard twice as far when speaking or singing, command range doubled |
|
|
| Horseless Saddle | Phantom steed spell |
|
|
| Horseshoes of Flame | Horse transforms into nightmare-like being 3/day |
|
|
| Horseshoes of the Peerless Steed (E) | Rider gains +10 to Ride checks, grants rider and mount Trample, Ride-By Attack, and Spirited Charge feats, double mount's spd, mount gains SR 32 vs enchantments |
|
|
| Horseshoes of Speed | +30 ft to Spd |
|
|
| Horseshoes of Thunder | Shout 1/day |
|
|
| Horseshoes of a Zephyr | Steed travels 4 inches above the ground |
|
|
| Howling Helm | Voice can be heard 6 miles away, greater shout 1/day |
|
|
| Husk Globe | Preserves and displays a corpse which can be asked 10 questions/week |
|
|
| Hwyrr, the Clarion Harp | Harp of charming, intelligent, elation, fear 3/day, dismissal 1/day, Faerinaal's hymn |
|
|
| Iceheart, Major | Ray of frost at will, cone of cold, fog cloud, ice storm, sleet storm 3/day, polar ray 1/day, fimbulwinter 1/day |
|
|
| Iceheart, Minor | Ray of frost at will, fog cloud and sleet storm 3/day |
|
|
| Ice Necklace of the Wild Lands | Crystals thrown explode as ice storm or sleet storm |
|
|
| Iconic Guardian | Transforms into a spiritual guardian |
|
|
| Idol of the Dragon | Grants energy resistance and 1/week may be turned into a dragon |
|
|
| Idol of False Vision | Detects scrying attempts and 3/day reacts with false vision |
|
|
| Impervious Vestment | +5 armour bonus to AC, 1/day ringed blade barrier for 18 minutes, may walk through own blade barrier |
|
|
| Implements of Binding | +2 bonus on binding checks |
|
|
| Incarnum Focus | Adds 1 to essentia capacity of a specific chakra and may be bound to a chakra to protect soulmeld from unshaping or losing essentia |
|
|
| Incense of Consecration | Consecrate in 20 ft radius |
|
|
| Incense of the Gorgon | Flesh to stone on all who breathe fumes |
|
|
| Incense of Meditation | Spells prepared by divine spellcaster are Maximized |
|
|
| Inquisitor Bracers | 3/day next melee attack you make this turn includes a cure moderate wounds effect on foe |
|
|
| Insatiable Locust | Animates and consumes crops for 7 days |
|
|
| Instant Igloo | Tiny igloo for 16 hours |
|
|
| Instrument of the Bards - Anstruth Harp | Control weather, mass cure light wounds, mind fog 1/day, +6 on certain bardic music checks |
|
|
| Instrument of the Bards - Canaith Mandolin | Cure serious wounds, dispel magic, summon monster III 1/day, +4 on bardic music checks |
|
|
| Instrument of the Bards - Cli Lyre | Break enchantment, dimension door, shout 1/day, +5 on certain bardic music checks |
|
|
| Instrument of the Bards - Doss Lute | Delay poison, hold person, mirror image 1/day, +3 on certain bardic music checks |
|
|
| Instrument of the Bards - Fochluchan Bandore | Light, flare, mending, message 1/day, +1 on some bardic music checks |
|
|
| Instrument of the Bards - Mac-Fuirmidh Cithern | Cure light wounds, mage armour, sleep 1/day, +2 on some bardic music checks |
|
|
| Instrument of the Bards - Ollamh Harp | Control weather, eyebite, repulsion 1/day, +7 on certain bardic music checks |
|
|
| Instrument of the Winds | Summons large air elemental |
|
|
| Ioun Stone - Burnt Orange | +1 to +5 resistance bonus to all saves |
|
|
| Ioun Stone - Clear Spindle | Sustains creature without food or water | 4,000 | DMG |
| Ioun Stone - Clear Teardrop | Detect undead | 4,000 | GW |
| Ioun Stone - Dark Blue Rhomboid | Alertness feat | 10,000 | DMG |
| Ioun Stone - Deep Red Sphere | +2 Dex | 8,000 | DMG |
| Ioun Stone - Dusty Rose Prism | +1 to AC | 5,000 | DMG |
| Ioun Stone - Incandescent Blue Sphere | +2 Wis | 8,000 | DMG |
| Ioun Stone - Iridescent Spindle | Sustains creature without air | 18,000 | DMG |
| Ioun Stone - Lavender and Green Ellipsoid | Absorbs spells of 8th level or lower | 40,000 | DMG |
| Ioun Stone - Orange Prism | +1 caster level | 30,000 | DMG |
| Ioun Stone - Pale Blue Rhomboid | +2 Str | 8,000 | DMG |
| Ioun Stone - Pale Green Prism | +1 to attacks, saves, and checks | 30,000 | DMG |
| Ioun Stone - Pale Lavender Ellipsoid | Absorbs spells of 4th level or lower | 20,000 | DMG |
| Ioun Stone - Pearly White Spindle | Regenerate 1 point of damage/hour | 20,000 | DMG |
| Ioun Stone - Pink Rhomboid | +2 Con | 8,000 | DMG |
| Ioun Stone - Pink and Green Sphere | +2 Cha | 8,000 | DMG |
| Ioun Stone - Scarlet and Blue Sphere | +2 Int |
|
|
| Ioun Stone - Vibrant Purple Prism | Stores three levels of spells | 36,000 | DMG |
| Ioun Stone of Resistance | As ioun stone, but also grants +1-5 to saves |
|
|
| Iron Bands of Bilarro | Entraps a single creature when thrown at it |
|
|
| Iron Flask | Entrap and free and extraplanar creature and cause it to serve |
|
|
| Iron Heart Vest | Grants wearer the use of a single Iron Heart maneuver |
|
|
| Iron Maiden of Preservation | Victim is damaged and healed simultaneously | 7,000 | BoVD |
| Janthra's Harp | Invisibility sphere, pass without trace 1 hour/day |
|
|
| Joyous Star Song | Bardic song extra time per day at +5 to Perform check |
|
|
| Jug of Whirlwinds | Whirlwind 1/day |
|
|
| Jumping Caltrops | Animated caltrops attack those who move through the area |
|
|
| Keoghtom's Ointment | Neutralize poison, remove disease, cure light wounds |
|
|
| Kiira N'Vaelhar | Records memories, detect thoughts, +2 Will saves, major image, overland flight |
|
|
| Kiira Stone | +2 to Knowledge checks, spellbook holding 30 levels |
|
|
| Kimono of Storing | Items stored in extradimensional space |
|
|
| Ki Straps | +2 to DC to Stunning Fist attack from monk |
|
|
| Knife of the Bowyer | +10 to Craft (bowmaking) checks |
|
|
| Lamp of Stars | Replaces lamp flame with magical starlight 1/day |
|
|
| Lancer's Spurs | Mount ridden gains +1 to attack and damage rolls, +2 if special mount and mount's weapons are good or evil aligned |
|
|
| Lantern of Brightness | Sunbeam 2/day, permanent light |
|
|
| Lantern of Revealing | Invisibility purge effect |
|
|
| Lawkeeper's Lock | Protection from chaos, order's wrath, summon hound archon or achaierai |
|
|
| Lenses of Bright Vision | 3/day creates a 15 ft cone of bright light for 10 minutes |
|
|
| Lenses of Clarity | +4 save vs charms, glamers and compulsions, -10% from miss chance from glamers |
|
|
| Lenses of Darkness | +4 saves vs light, blindness from light, and illusion (pattern) spells |
|
|
| Lens of the Desert | Sunbeam 3/day |
|
|
| Lens of Detection | +5 to Search checks, +5 to Survival checks when tracking |
|
|
| Lenses of Pain | Gaze attack causes 2D6 damage and sickens |
|
|
| Lens of Ray Chaining | Ray may be cast to affect two targets within range |
|
|
| Lens of Ray Doubling | Splits ray into two beams |
|
|
| Lens of Ray Extending | Doubles range of any ray |
|
|
| Lens of Ray Widening | Widens ray into cone shaped effect |
|
|
| Lenses of True Form | +10 to Spot checks to see through disguise, 1/day force shapeshifted creature within 30 ft to resume natural form for 2d4 rounds |
|
|
| Libram of Flesh | Allows creation of special flesh golems |
|
|
| Lightning Gauntlets | 3 ch/day, deal from 2d6 to 4d6 electricity dmg to adjacent target |
|
|
| Lightning Tunic | 3 ch/day, for 3 rounds deal 2d6 to 4d6 electricity dmg to anyone striking you with natural or nonreach melee weapon |
|
|
| Liquid Vortex | Creates a whirlpool like a Large water elemental |
|
|
| Living Figurehead - Dragon Head | Animates and has a breath weapon 1/week for 10 minutes |
|
|
| Living Figurehead - Ebony Porpoise | Doubles ship's movement and clears hazards 3/week |
|
|
| Living Figurehead - Golden Shedu | Ship can fly 2/week and shift to the Ethereal Plane 10 minutes/week |
|
|
| Living Figurehead - Purpleheart Kraken | Control winds, animates and grapples/ constricts 1/week |
|
|
| Living Mask | Wearer appears alive to senses and magic even if undead |
|
|
| Lore Gem | +2 on Knowledge checks, holds 30 spells as a wizard's spellbook |
|
|
| Lucky Charm | Each charm expended allows use of a luck feat reroll without expending a luck reroll |
|
|
| Lurker Cloak | Polymorph into a lurker 2/day |
|
|
| Lute of the Wandering Minstrel | Levitate, magic circle against evil, expeditious retreat, haste, phantom steed 1/day |
|
|
| Lyre of Building | Negates any attacks against inanimate objects, 1/week may construct structures |
|
|
| Lyre of the Restless Soul | -4 turn resistance for 10 rounds to all undead within 60 ft on a DC 15 Perform check |
|
|
| Magebane Manacles | Antimagic field on anyone held within |
|
|
| Maggot Harvester | Wielder may speak and understand Dark Speech | 10,000 | BoVD |
| Magic Sleeping Bag | Endure elements, +1 hp/level recovered with night's rest |
|
|
| Magic Spoon | Creates gruel to feed 4 humans/day |
|
|
| Magnificent Captain's Coat | Wearer does not become wet, endure elements against cold, reduces powerful wind effects, +5 to Profession (sailor) and Balance checks |
|
|
| Mandolin of the Inspiring Muse | Levitate, magic circle against evil, crushing despair, dominate person, good hope |
|
|
| Mantle of the Beast | Use wild shape as swift action, +1 attack and damage to natural weapons while wild shaped, part of set trappings of the beast |
|
|
| Mantle of Energy Resistance | Energy resistance 10 against 1 or more energy types |
|
|
| Mantle of Faith | DR 5/evil |
|
|
| Mantle of Great Stealth (E) | +30 to Hide and Move Silently checks, blur effect, nondetection effect |
|
|
| Mantle of Hidden Faith | Shields wearer's faith, alignment, and patron deity from magical detection |
|
|
| Mantle of Second Chances | Reroll a die roll 1/day |
|
|
| Mantle of the Silver Wyrm | +2 Cha and resist cold 10, fly 1/day |
|
|
| Mantle of Spell Resistance | SR 21 |
|
|
| Mantle of Spell Resistance, Epic (E) | SR 40 |
|
|
| Mantle Stone of Vhyridaan | Absorbs spells and may be imbued with spells |
|
|
| Manual of Bodily Health | +1-5 Con | varies | DMG |
| Manual of Gainful Exercise | +1-5 Str | varies | DMG |
| Manual of Quickness of Action | +1-5 Dex | varies | DMG |
| Mark of Apostasy | Gain Maximize Turning feat to rebuke undead, fear 3/day |
|
|
| Mask of Blood | +1 round to rage or frenzy, 2/day spit blood as 30 ft ranged touch attack causing 4d6 acid damage |
|
|
| Mask of the Dead | Speak with dead 3/day |
|
|
| Mask of Fangs | Wearer may dominate and direct animals |
|
|
| Mask of the Feather Queen | Levitate spell, charm animals (birds) spell, 1/day fly |
|
|
| Mask of the Implacable | Fast healing 3, +4 attack and damage vs foe who causes 50% or more hp damage |
|
|
| Mask of Lies | Disguise self 3/day, undetectable alignment effect, +5 to Bluff checks |
|
|
| Mask of the Matriarch | 3/day make a gaze attack to cower those within 30 ft |
|
|
| Mask of Mental Armour | +3 saves vs mind-affecting effects |
|
|
| Mask of Silent Trickery | 2/day apply Silent Spell feat to next enchantment or illusion spell cast before end of your turn |
|
|
| Mask of the Skull | Flies from face to attack with death attack 1/day |
|
|
| Mask of Sweet Air | +5 to saves vs airborne stench attacks and inhaled poisons, breathe normally in smoky or dusty air |
|
|
| Master Fiddle | When played by a grig, allows use of bardic songs |
|
|
| Mattock of the Titans | Gargantuan +3 adamantine warhammer, Huge creature may dig earth or smash rocks |
|
|
| Maul of the Titans | +3 greatclub, x3 damage vs inanimate objects, 18 Str to wield without penalty |
|
|
| Medallion of Contact | Telepathic bond 1/day |
|
|
| Medallions of Dragons | Each medallion povides energy resistance and a skill bonus based on its colour |
|
|
| Medallion of the Lycanthrope | Melee weapons count as silver vs lycanthropes, 1/day antipathy vs lycanthropes |
|
|
| Medallion of Thoughts | Detect thoughts spell |
|
|
| Medal of Gallantry | +2 to Diplomacy, -2 to Bluff, sanctuary 3/day |
|
|
| Memento Magica | Regain a spontaneous spell slot 1/day |
|
|
| Mempo of Pure Thought | Discern lies 3/day |
|
|
| Mesmerist's Gloves | Enchantement spell of 3rd lvl or lower vs single target affects another target within 10 ft |
|
|
| Messenger Medallion | Sending 1/day |
|
|
| Metamagic Wandgrip | 3/day wielder may apply a metamagic feat he knows to a wand in the wandgrip, using extra charges |
|
|
| Methild's Harp | Opens locks and portals and lids or dispels magic locks |
|
|
| Mierests Starlit Sphere | Negates dancing lights, darkness, faerie fire, gust of wind, light, and wind wall by contact, true seeing 10 minutes/day, quiets shriekers |
|
|
| Mind Blade Gauntlet | Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +2 |
|
|
| Mind Blade Gauntlet, Greater | Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +3 |
|
|
| Mind Blade Gauntlet, Lesser | Expend psionic focus to imbue mind blade with a specified weapon property with price modifier of +1 |
|
|
| Mindvault | 1/day immune to mind affecting effects for 1 rd but dazed during this time |
|
|
| Mirror of Curing | Heal on creature reflected |
|
|
| Mirror of Enlightenment | Detect chaos, detect evil, detect good, detect law, know motivation on creature reflected |
|
|
| Mirror of Fear | Panics creature reflected |
|
|
| Mirror of Life Trapping | Traps those reflcted bodily within the mirror |
|
|
| Mirror Mask | +5 save vs gaze attacks, spells and effects that work by sight |
|
|
| Mirror of Mental Prowess | Read thoughts of creature reflected, clairvoyance, planar portal, answer question regarding reflected creature 1/week |
|
|
| Mirror of Opposition | Duplicate of creature reflcted attacks original |
|
|
| Mirror of Revelation | Dispels illusions on or other effects that conceal nature of evil outsider reflected |
|
|
| Mirror of Secrets Revealed | Analyze dweomer 1/day, true seeing 2/day on reflections |
|
|
| Mirror of Spirit Seeing | Spirits reflected are revealed in true form |
|
|
| Mithral Bells | +2 to Perform checks, thrown bell acts as sound burst |
|
|
| Monk's Tattoo | Improves monk's unarmed strike damage, AC, and speed by 4 levels |
|
|
| Monocle of Perusal | +5 to Appraise checks, identify 3/day |
|
|
| Moon Bracers | As bracers of armour, dimension door 1/day |
|
|
| Mooncloak | Cloak of resistance, levitate, water walk 1/day |
|
|
| Moondraught | Cure light wounds, Maximized for lycanthropes |
|
|
| Moonfire Salve | Dispel magic or fly or darkvision or greater mage hand or cure serious wounds |
|
|
| Moon Mote | Dancing lights 1/day |
|
|
| Moonstone Mask | Darkvision 30 ft, +5 to Listen and Spot checks |
|
|
| Mother's Corset | Sprout spider legs and gain climb speed and Climb bonus 20 minutes/day |
|
|
| Murderer's Glove | 3/day wearer turns invisible for 1 round after making sneak attack, skirmish attack, or sudden strike |
|
|
| Najjar's Cloak of Weaponry | Holds weapons in exttradimensional space |
|
|
| Necklace of Acid Pearls | Pearls create acid storm when thrown |
|
|
| Necklace of Adaption | Wearer immune to harmful vapours and can breathe in any environment |
|
|
| Necklace of Copper Dragon Scales | Resist acid 5 for 1 hour six times |
|
|
| Necklace of Demons | Spheres tossed on the ground become demons | 28,500 | BoVD |
| Necklace of Dragon's Teeth | Fangs grows into a draconic myrmidon for 10 rounds |
|
|
| Necklace of Favoured Enemy Detection | Detects and determine direction of favoured enemies |
|
|
| Necklace of Fireballs | Necklace of spheres each of which can be hurled as fireballs |
|
|
| Necklace of Lightning | Coils tossed explode as scintillating sphere |
|
|
| Necklace of the Marauding Beast - Raging Bear | +2 Str, +1 round of rage |
|
|
| Necklace of the Marauding Beast - Rampaging Boar | Gain Improved Sunder feat (or Great Sunder), +1 Con, +1 round of rage |
|
|
| Necklace of the Marauding Beast - Shark | +2 Str, +4 to Swim checks, +1 round of rage |
|
|
| Necklace of Natural Weapons | Enchancement bonus and weapon abilities of necklace apply to one or more natural attacks |
|
|
| Necklace of Nature's Teeth | Wild shape ability may be used to assume a form on the necklace |
|
|
| Necklace of Skulljewels | Summon undead III |
|
|
| Necklace of Warning | +2 to flat-footed AC up to your normal AC |
|
|
| Necklace of the Wild Beast | Necklace contains varying numbers and types of beads that produce magic effects |
|
|
| Nessek's Crown | As ring of minor elemental resistance, burning hands 1/day |
|
|
| Night Caller | 1/week may animate a zombie from a grave to serve as if animate dead spell were cast, maximum 2 zombies at any time |
|
|
| Nipple Clamp of Exquisite Pain | Wearer immune to pain effects | 8,000 | BoVD |
| Nithanalor's Harp | Stoneskin 1/day |
|
|
| Nolzur's Marvelous Pigments | Creates permanent objects from drawings |
|
|
| Nondescript Box | Box is difficult to notice in most surroundings |
|
|
| Nycoptic Manuscripts | +5 bonus to Knowledge (arcana) checks dealing with necromancy when scrolls are available for reference |
|
|
| Oars of Speed | +10 ft to vessel's speed |
|
|
| Oil of the Lamia | Increases DC of save vs item by +2 for good | 2,000 | BoVD |
| Onlora's Wagon Wheel | Amulet grows into a wagon, secure shelter 1/day |
|
|
| Opal of Tunneling | Tunnels into ground with hot magma and may damage those nearby |
|
|
| Oracle Beads | Divination 1/day (2/day if divine caster), +2 to wearer's DC for scrying |
|
|
| Orb of Holiness | Prayer effect, counter and dispel fear, touch attack vs undead, hold monster, purify food and drink 1/day, worshippers of god of orb gain cure serious wounds 3/day and regenerate 1/day |
|
|
| Orb of Shadows | Allows a single extra use of a mystery, like a pearl of power but for shadowcasters |
|
|
| Orb of Showers | Rain shower in 2 mile radius 1/week |
|
|
| Orb of Storms | Endure elements effect, control weather, storm of vengeance 1/day |
|
|
| Orbakh's Glass Skull | Disrupt undead 3/day, enervation, shroud of undeath 1/day |
|
|
| Pain Extractor | Extracts liquid pain from victims | 64,000 | BoVD |
| Panic Button | Small buttons or items on clothing produce various effects when dropped or thrown |
|
|
| Paper of Forms | Turns origami creature into a real creature |
|
|
| Papyrus of Deception | +5 to Forgery checks |
|
|
| Pearl of Power | 1/day spellcaster may recall any one spell |
|
|
| Pearl of Protection from Fire | Resist fire 15 or 30 |
|
|
| Pearl of the Sirines | Breathe water, swim speed 60 ft, act underwater without hindrance |
|
|
| Pearl of Speech | Speak specified language, command effect 1/day |
|
|
| Pearl of the Tides | Control water spell |
|
|
| Pegasus Helm of Kloeth Ironstar | Summon celestial pegasus 2/day |
|
|
| Pelt of Animal Senses | Low-light vision, scent ability, +2 to Listen checks |
|
|
| Pendant of Draconic Empathy | Wearer may use Handle Animal instead of Diplomacy when dealing with dragons with Int 11 or lower |
|
|
| Pendant of Joy | When worn by wearer with at least 1 power point provides +2 bonus to Diplomacy to all within 30 ft |
|
|
| Pendant of Redemption | Good aligned cleric may use as divine focus, +5 to Diplomacy vs any being that can be redeemed and +5 to Intimidate vs unredeemable being, paladin may use detect evil to guage redeemability and gains +10 to Diplomacy to redeem |
|
|
| Periapt of Health | Wearer immune to diseases |
|
|
| Periapt of Proof against Poison | Wearer immune to poisons |
|
|
| Periapt of Valour | +2 to AC ans saves while hit points equal to or less than half normal, part of set raiment of valour |
|
|
| Periapt of Wisdom | +2-6 to Wis |
|
|
| Periapt of Wisdom, Epic (E) | +8-12 Wis |
|
|
| Periapt of Wound Closure | Wearer automatically becomes stable, doubles healing rate, allows healing of normally unhealable wounds |
|
|
| Personal Oasis | Tiny hut effect 1/day |
|
|
| Phaant's Luckstone | Reroll one roll |
|
|
| Philosopher's Wool | Application protects against environmental heat effects and provides fire resistance |
|
|
| Phoenix Helm | Feather fall, resist energy, speak with animals (birds only) 1/day, low-light vision |
|
|
| Phylactery of Change | Polymorph of indefinite duration, new shape may be assumed 1/day |
|
|
| Phylactery of Faithfulness | Wearer aware of any action that could affect his alignment |
|
|
| Phylactery of the Priesthood | Maximize 3 divine spells/day of 3rd or 6th level or lower |
|
|
| Phylactery of Undead Turning | +4 levels higher for purposes of turning undead |
|
|
| Piercer Cloak | 3/day attacks on foes from higher ground deal +1d6 dmg and charge from 10 ft above doubles the extra dmg |
|
|
| Piercing Needles of Pain | Wrack effect on touch |
|
|
| Piwafwi, Greater | As cloak of elvenkind, and resist fire 5 |
|
|
| Pipe of Grief | Cloud causes -4 penalty to most rolls | 3,000 | BoVD |
| Pipes of Haunting | Frightens creatures under 6 HD 2/day |
|
|
| Pipes of Pain | Curses listeners with hypersensitivity to sound |
|
|
| Pipes of the Sewers | Attracts rat swarms |
|
|
| Pipes of Sounding | Ghost sound spell |
|
|
| Pitons, Burrowing | Burrow into stone, +2 to Climb checks, damage earth or stone creatures |
|
|
| Pixie Dust | Victims shrink to Tiny and are charmed |
|
|
| Planar Helm | Planar navigation on ship 2/day |
|
|
| Porcelain Mask | Animates corpse |
|
|
| Portable Bridge | 1/day grows into a bridge |
|
|
| Portable Fountain | Forms a fountain producing 10 gallons of water per day |
|
|
| Portable Foxhole | Creates a small pit, cannot store items when closed |
|
|
| Portable Hole | Extradimensional hole in form of a circle of cloth |
|
|
| Portable Shade | Provides benefits of a parasol without taking up user's hand |
|
|
| Possum Pouch | Pouch blends with humanoid's abdomen | 1,800 | CAdv |
| Pouch of Purest Earth | Antiplant shell, entangle, plant growth |
|
|
| Powder of the Black Veil | Cloud blinds those within and for 1D4 rounds after emerging |
|
|
| Preserving Jar | Objects within never age or rot |
|
|
| Psionatrix | +1 DC to powers of a specific discipline |
|
|
| Psychic Poison Oil | Protects those sprinkled with psychic poison | varies | BoVD |
| Quaal's Feather Token - Anchor | Render watercraft immobile | 50 | DMG |
| Quaal's Feather Token - Bird | Deliver small written message | 300 | DMG |
| Quaal's Feather Token - Fan | Creates a wind or lessens winds | 200 | DMG |
| Quaal's Feather Token - Swan Boat | Creates a boat | 450 | DMG |
| Quaal's Feather Token - Tree | Creates an oak tree | 400 | DMG |
| Quaal's Feather Token - Whip | Creates a +1 dancing whip | 500 | DMG |
| Quicksilver Boots | 2/day gain an extra move action to move up to your land speed and can use this to move across liquids, gain concealment from AoO while taking this extra move |
|
|
| Quill of Rapid Scrivening | +10 bonus on Forgery checks to make forged documents, copies an already understood spell to spellbook in 10 minutes |
|
|
| Quill of Scribing | Quill animates and scribes a scroll for you 1/day |
|
|
| Quiver of Elvenkind | nonmagical arrow functions as +1 arrow, if elf or worshipper of Galasiria, arrow is +1 orc bane arrow and blinds any living target on a critical hit, additional benefit if used with bow of elvenkind |
|
|
| Quiver of Galasiria | Extradimensional spaces hold arrows, large throwing weapons, and bows |
|
|
| Quiver of Lies | Produces bolts or arrows when lie is spoken | 12,000 | BoVD |
| Rack of Irresistible Torture | Provides +10 bonus to torture checks | 3,000 | BoVD |
| Rags of Restraint | Spend Stunning Fist or ki power use to heal damage equal to monk and/or ninja level |
|
|
| Rapidstrike Bracers | 3/day +2 bonus to attacks made as flurry of blows until end of turn |
|
|
| Reach Gauntlets | 3/day spend 1 power point to extend normal reach by 5 ft for all melee attack until end of your turn |
|
|
| Rearguard's Cape | 1/day if foes within 60 ft outnumber allies within 60 ft (including wearer) then +2 to minor and major aura bonuses for 10 rds or until not outnumbered |
|
|
| Reciprocal Bracers | 2/day if you hit with a melee attack against a foe who critical hit or sneak attacked you since last turn, your attack is a critical threat |
|
|
| Reins of Ascension | 3 ch/day affects your mount: 1 ch = +10 Jump for 10 rds, 2 ch = fly at land speed for 5 rds, 3 ch = fly double speed for 1 rd |
|
|
| Reliquary Holy Symbol | Crafted for specific deity, +1 turn or rebuke attempt per day for each of: 5 ranks Knowledge (religion), Improved Turning feat, any divine feat |
|
|
| Render Bait | Causes gray render to be friendly to wearer and bring him meat |
|
|
| Rending Gaunlets | 3/day if you damage foe with two different weapons or natural attacks on your turn deal +2d6 damage with 2nd attack |
|
|
| Repelling Gauntlets | 1/day as immediate action repel foe who moves adjacent to you back 5 ft |
|
|
| Replenishing Skin | Refills with pure water every 1D4 hours |
|
|
| Resonance Stone of Delirium | Nauseates and blinds those who approach | 45,000 | LoM |
| Resonance Stone of Despair | Crushing despair against all who approach | 56,000 | LoM |
| Resonance Stone of Fear | Fear against all who approach | 56,000 | LoM |
| Restricting Band | Shrinks and grows on command, binding target |
|
|
| Retributive Amulet | 3/day as immediate action foe who damages you in melee suffers half that damage |
|
|
| Rhingalade's Harp | Simultaneous blink and mirror image 1/day |
|
|
| Riding Boots | +5 bonus on Ride checks in combat, Ride-By Attack feat, charge with lance does x4 damage on critical hit with Spirited Charge feat |
|
|
| Ring Gates | Objects and spells may pass through one ring gate to another |
|
|
| Ring Gates, Planar | As ring gates, but on different planes |
|
|
| Robe of the Archmagi | +5 to AC, SR 18, +4 to saves, +2 caster level to overcome SR |
|
|
| Robe of Blending | +10 to Hide checks, disguise self spell |
|
|
| Robe of Bones | Wearer may detach figures which become zombies or skeletons |
|
|
| Robe of Eyes | See all directions at once, darkvision 120 ft, see all invisible and ethereal things, +10 to Search and Spot checks, retain Dex to AC when flat-footed, cannot be flanked, unable to avert gaze from gaze attack |
|
|
| Robe of the Inferno | +4 armour bonus to AC, fire resistance 10, torch light, faerie fire against invisible creatures, 2/day may send an orb of fire that does 8D6 damage, dazzles, and has faerie fire effect |
|
|
| Robe of Scintillating Colours | Daze viewers, 10%-50% concealment, illuminate 30 ft |
|
|
| Robe of Stars | Travel to Astral Plane, +1 to saves, hurl six +5 shuriken |
|
|
| Robe of Useful Items | Patches on robe become useful items |
|
|
| Robe of the Vagabond | +1 to AC and saves, part of the set garb of the vagabond |
|
|
| Rogue's Vest | +2 bonus to Hide and Move Silently checks and Ref saves, +1D6 sneak attack |
|
|
| Rope of Climbing | Rope can move 10 ft/round and tie and untie itself |
|
|
| Rope of Climbing, Superior | As rope of climbing, +5 to Climb checks |
|
|
| Rope of Entanglement | Rope entangles target on command |
|
|
| Rope of Stone | Rope can become hard as stone |
|
|
| Ruehar's Flute | Light, dispels clouds, spellbook for 20 spells |
|
|
| Rug of Welcome | Rug animates and holds creature standing on it unless password is given |
|
|
| Sacred Ofuda | Halt undead on undead touched |
|
|
| Sacred Scabbard | Scabbard morphs to carry any weapon, 3/day bless weapon on weapon inside |
|
|
| Saddlebags of Holding | As bag of holding |
|
|
| Saddlebags of Providing | One side always has provisions for mount, other side has grooming tools and extradimensional space for rider's effects |
|
|
| Saddle of Growth | 3/day mount grows one size category |
|
|
| Saddle of the Pegasus | Allows steed and rider to fly |
|
|
| Saddle of Weather Protection | Rider and steed immune to normal temperature ranges, protection from energy 1/day |
|
|
| Safe Box | Keeps contents safe from most outside forces |
|
|
| Safewing Emblem | Feather fall on owner if more than 5 ft fall, usable once |
|
|
| Sails of Displacement, Minor | 20% miss chance from ship-to-ship attacks |
|
|
| Salve of Minor Spell Resistance | SR 17 for 5 minutes |
|
|
| Salve of Slipperiness | +20 to Escape Artist checks. webs and other obstructions do not affect wearer, grease |
|
|
| Sandals of Harmonious Balance | +10 to Balance checks, may Balance on vertical surfaces, if 10 ranks of Balance, may balance on liquids and semisolid surfaces |
|
|
| Sandals of the Shifting Sands | Travel across sand and sand crust at normal speed leaving no tracks, endure elements against heat |
|
|
| Sandals of Sprinting | 1/day +30 ft to spd |
|
|
| Sandals of the Tiger's Leap | Double damage to unarmed attack on a charge |
|
|
| Sandals of the Vagabond | +2 to initiative and immune to exhaustion, part of set garb of the vagabond |
|
|
| Sand Painting - Mandala of Peace | Lesser globe of invulnerability for 12 rounds and silence for 12 minutes |
|
|
| Sand Painting - Travelers' Oasis | Forms an oasis for 24 hours complete with food and water |
|
|
| Satyr Pipes | Charm person or sleep or fear when played by a satyr |
|
|
| Saw of Prodigious Cutting | Cuts wood and plants ignoring hardness |
|
|
| Scabbard of Keen Edges | Keen edge 3/day |
|
|
| Scarab, Golembane | Detect golems, overcome DR of any golem |
|
|
| Scarab of Protection | SR 20, absorb energy draining attacks, death effects, negative energy effects |
|
|
| Scarab of Scintillating Auras | Blocks attempts to detect magic or alignment, invisibility 1/day |
|
|
| Scarab of Stabilization | Wearer automatically stabilizes, if wearer is brought to -10 hp or more is instead at -9 and stabilized but scarab crumbles |
|
|
| Scarf of Spellcatching | +2 luck bonus on saves vs spells and spell-like abilities, absorbs a single spell that can be cast within 1 hour |
|
|
| Scarf of Warmth | +4 on Fort saves to resist cold weather |
|
|
| Scentblinder | +30 to DC to track wearer by scent, masks effects of other scents |
|
|
| Scepter of Obedience | +5 to Cha checks, +1 Commander Rating |
|
|
| Scrying Beacon | Clairaudience/clairvoyance can center on beacon attuned to caster |
|
|
| Seal of the Spirit | Reduces the time it takes to summon a vestige |
|
|
| Sea-Steed's Bridle | Transform and revert mount as steed of the seas spell |
|
|
| Secure Lines | +5 bonus on Climb and Balance checks for crew and rope will prevent crew from falling from rigging |
|
|
| Seeds of the Treant | Summons a treant that is uncontrolled |
|
|
| Sending Stones | Send message to other sending stone 1/day |
|
|
| Sextant of the Planes | Determines characteristics of a plane, detects portals within 60 ft |
|
|
| Shackles of Silence | Exudes silence on shackled victim |
|
|
| Shadow Cloak | +1 bonus to AC, 3/day if attacked can gain concealment for 1 round or teleport 10 ft away |
|
|
| Shadow Hands | Grants wearer the use of a single Shadow Hand maneuver |
|
|
| Shards of the Fissure | Summons 1D4+1 uncontrolled Small earth elementals |
|
|
| Shaundakul's Boots | Spd +10, find the path 1/week, double Spd 1/day |
|
|
| Shawl of Bewitching | +5 to Bluff checks to conceal truth, +1 caster level when casting enchantment (charm) spells |
|
|
| Shielding Blinders | Horse immune to gaze attacks |
|
|
| Shirt of the Angels | DR 5/evil |
|
|
| Shirt of Bones | DR 5/bludgeoning |
|
|
| Shirt of Chain | DR 5/piercing | 58,000 | MHB |
| Shirt of Demonskin | DR 5/good | 76,000 | MHB |
| Shirt of the Fey | DR 5/cold iron | 76,000 | MHB |
| Shirt of the Inevitable | DR 5/chaos | 76,000 | MHB |
| Shirt of Ironskin | DR 5/adamantine | 90,000 | MHB |
| Shirt of the Moon | DR 5/silver | 76,000 | MHB |
| Shirt of Resilience | DR 5/magic | 58,000 | MHB |
| Shirt of Slaadskin | DR 5/lawful | 76,000 | MHB |
| Shirt of the Treant | DR 5/slashing | 58,000 | MHB |
| Shrink Collar | Wearer shrinks to Small size |
|
|
| Shroudcrown | Turn undead, +2 saves against undead |
|
|
| Shrouds of Disintegration | Turns body to dust |
|
|
| Shroud of Night | +2 deflection bonus to AC, dancing shadows and shadow skin 1/day on wearer |
|
|
| Shroud of Night, Greater | +3 deflecion bonus to AC, voyage into shadow 1/day on wearer |
|
|
| Shrunken Fiendshrieker | Shrunken fiend head attached to weapon or armour yells if used by non-owner, causes user to be shaken |
|
|
| Shrunken Shrieker | Shrunken head attached to weapon or armour yells if used by non-owner |
|
|
| Silent Portal Disk | Silent portal 1/day |
|
|
| Silversheen | Replaces special material of weapon with silver property |
|
|
| Simulacrum Elixir | Creates a simulacrum |
|
|
| Singing Bowl | Shatter and blindness/deafness (deafness only) 1/day, negates verbal casting |
|
|
| Skullcap of Eyes | +5 bonus on Spot checks, opponents gain no bonus from flank attacks, +2 to level required to beat improved uncanny dodge |
|
|
| Skull of Fear | Generates an aura of fear |
|
|
| Skullmarble | Causes 1D6 positive energy damage to undead |
|
|
| Skull Plaque | Death knell, detect undead 1/day, undead -2 to attack wearer |
|
|
| Skyship | Ship levitates and flies through the air |
|
|
| Slashing Sand | Spike stones for 10 hours |
|
|
| Sleeping Spike | Invisible spike emanates sleep effect |
|
|
| Slime Pot | Grows a patch of green slime | 11,200 | BoVD |
| Slippers of Battledancing | +10 to land speed, +5 to Tumble checks, if Perform 5 ranks then +2 to initiative and may use Cha instead of Str or Dex for attack and damage rolls with 1H or light weapons if move at least 10 ft |
|
|
| Slippers of the Setting Sun | Grants wearer the use of a single Setting Sun maneuver |
|
|
| Slippers of Spider Climbing | Wearer may move on vertical or upside down surfaces for 10 minutes/day |
|
|
| Smokepowder | Used to power firearms |
|
|
| Softhand Gloves | You lose any draconic features and appear as a normal member of your nondraconic race |
|
|
| Soul Lens | +1 DC to spuernatural abilities bestoed by a vestige |
|
|
| Soulvoid Orb | Divest essentia spell in a 10 ft radius burst |
|
|
| Sovereign Glue | Permanently bonds objects |
|
|
| Sovreign Sealant | Wooden objects gain +2 hardness and are waterproof, ship can lose extra hull section before sinking |
|
|
| Sparring Dummy of the Master | After training period, monk may take 10 ft step instead of 5 ft step |
|
|
| Spellflinging Spear | Small +1 returning spell storing spear, can be commanded to turn into a longspear. |
|
|
| Spellsight Spectacles | +5 to Spellcraft checks to decipher scrolls, +5 to Use Magic Device checks to use scrolls |
|
|
| Sphere Mirror | Perfectly reflects image of beholder, beholder rays are reflected and amplified |
|
|
| Spice Jar | Purify food and drink, cures 1 hp, +4 saves vs disease |
|
|
| Spider Box | +4 bonus on saves vs spiderkind poison, 2/day releases a swarm of spiders |
|
|
| Spider Mask | Darkvision 60 ft, +5 save vs spiderkind poison, immune to webs (move through at 1/2 spd) |
|
|
| Spiralburst Bottle | Opens a tiny rift to Ethereal Plane | 19,000 | BoVD |
| Spool of Endless Rope | Unlimited amount of rope on a spool weighs only 1 lb and may be unspooled 500 ft at a time |
|
|
| Stalwart Eye | Caster may see through Tiny item's eyes |
|
|
| Standard, Banner of the Bane | Allies gain +2 damage against designated foe |
|
|
| Standard, Banner of Chaos/Evil/ Good/Law | Allies within 30 ft protected by a protection from chaos/evil/good/law spell as appropriate |
|
|
| Standard, Banner of the Unliving | +2 turn resistance to undead allies |
|
|
| Standard, Forgehome Standard | Allies gain +2 dodge bonus to AC and +2 bonus to morale checks vs giants |
|
|
| Standard, Healer's Standard | Allies gain sanctuary effect |
|
|
| Standard, Sign of the Favoured | +1 bonus to attack rolls, damage, saves, and skills to allies 3/day |
|
|
| Standard, Standard of the Galloping Steed | Allies gain +2 to attack rolls when charging |
|
|
| Standard of Courage | +4 save vs fear to bearer and allies |
|
|
| Standard of Heroism | As standard of courage, allies gain +2 on attack rolls, saves, and checks |
|
|
| Standard of No Retreat | As standard of courage, dimensional anchor on all within 30 ft |
|
|
| Standing Stone | Druids casts specific spell with Empower, Enlarge, and Extend metamagic feats when touching stone |
|
|
| Starmantle Cloak | Immune to and destroys nonmagical weapons, half damage from magical weapons with Ref save |
|
|
| Steadfast Stone | Forms into wall of stone 2/day |
|
|
| Steadying Robe | +2 bonus on Balance checks, negates the unsteadying effect of vigourous, violent, or extremely violent motion on spellcasting |
|
|
| Stone of Alarm | Gives a screech if object attached to it is touched |
|
|
| Stone of Controlling Earth Elementals | Summons Large or Huge earth elemental |
|
|
| Stone Dragon Belt | Grants wearer the use of a single Stone Dragon maneuver |
|
|
| Stone of Good Luck | +1 saves and checks |
|
|
| Stone Horse | Horse of stone acts as tireless mount and can fight |
|
|
| Stone Salve | Stone to flesh, stoneskin |
|
|
| Stormrider Cloak | Fly 3/day, resistance to electricity 10 |
|
|
| Stormstrider Boots | +5 ft bonus to land speed, 1/day as part of a spring attack you become pure lightning, causing 9D6 damage to all you pass through |
|
|
| Stove of Everlasting Flame | Everlasting camp stove to cook food |
|
|
| Strand of Prayer Beads | Strand contains varying numbers and types of beads that produce magic effects |
|
|
| Striator | Reads thoughts of holder and records them in Qualith on a proper medium |
|
|
| Strings of Spell Storing | Stores spells and activates them |
|
|
| Stylus of the Masterful Hand | +5 to Forgery checks, may remember 3 handwritings |
|
|
| Stunning Spike | Invisible spike emanates stunning effect |
|
|
| Sun Flash Pellet | Sunburst on impact |
|
|
| Sunite Sash | +2 Cha, +2 AC, handfire 1/day |
|
|
| Survival Pouch | Produce various survival items 5/day, including rations, water, tent, rope, campfire, shortbow, mule |
|
|
| Symbol of Demogorgon | +2 to Wis and cast rotting curse of Urfestra | 10,000 | BoVD |
| Symrustar's Choker | Acts as a spellbook for 36 spells |
|
|
| Tabard of Valour | Gain mettle ability if hit points equal to or less than half normal, part of set raiment of valour |
|
|
| Tailbands of Impact | Tail attack treated as adamantine and magic and increases strength bonus added |
|
|
| Tanglepatch | Entangle on point of impact |
|
|
| Tasmia's Heart | Helm of underwater action and ring of freedom of movement and doubles lifespan |
|
|
| Teeth of Dahlver-Nar | Each tooth grants a special magical ability but also binds user to a vestige |
|
|
| Tentacle Extension | Tentacle gains 5 ft of reach, +2 enhancement to attack and damage, and does greater die of damage |
|
|
| Testing Chalice | Discerns property of liquids poured within |
|
|
| Thief Catcher | Closed book sucks opener into its pages |
|
|
| Thirsty Sand | Sand absorbs water, to be released later |
|
|
| Thought Bottle | Stores thoughts, memories, experience, or spells |
|
|
| Thought Extruder | Forces wearer to tell the truth and may drive him insane |
|
|
| Thurible of Consecration | Increases potency of incense of consecration |
|
|
| Thurible of Divining | Prayer effect, 3/day detect good or law or magic, 1/day augury or locate object, 1/wk divination or true seeing, 1/mo commune |
|
|
| Thurible of Retribution | Prayer effect, 3/day command or doom or inflict light wounds, 1/day spiritual weapon or searing light, 1/wk inflict critical hits or circle of doom, 1/mo geas/quest |
|
|
| Thurible of Warding | Prayer effect, 3/day entropic shield or endure elements or sanctuary, 1/day silence or dispel magic, 1/wk spell immunity or spell resistance, 1/mo blade barrier |
|
|
| Tiger Claw Bracers | Grants wearer the use of a single Tiger Claw maneuver |
|
|
| Tome of Clear Thought | +1-5 to Int | varies | DMG |
| Tome of Leadership and Influence | +1-5 to Cha | varies | DMG |
| Tome of Understanding | +1-5 to Wis | varies | DMG |
| Tome of the Wyrm | +1 bonus to caster level on spells against dragons, increasing as consecutive spells are cast |
|
|
| Tongs of the Armourer | +10 to Craft (armoursmithing) checks |
|
|
| Tongue Studs of Hell Breath | Breathe hellfire 3/day | 35,000 | BoVD |
| Topaz Diadem | Only usable by Topaz Guardian PrC, +1 bonus to AC and saves against evil creatures, protects from possession and mental control, increases in effect for higher level Topaz Guardian |
|
|
| Torc of Animal Speech | Speak with animals effect |
|
|
| Torque of the Deity | Immune to lycanthropy, +2 attack and damage vs lycanthropes, +1-2 saves and AC |
|
|
| Torque of the Titans | +10 Str for 1 round 5/day |
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| Tovar's Instant Well | Portable tube forms a well when stuuck into the ground and may be removed |
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| Trackless Boots | -5 penalty to Survival checks to track wearer, foils scent ability to detect wearer |
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| Travel Cloak | Endure elements (vs cold), trail rations 3/day, 2 gallons water/day, expands into tent 1/day |
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| Trinket of Trickery | Gives wearer the knowledge of a single skill trick |
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| Triton Shell | Protects contents from water and pressure, some allow breathing inside |
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| Troll Gut Rope | Rope can grow to 350 ft |
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| Trumpet of Doom | Causes evil creatures to be shaken 3/day |
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| Trumpeter's Gift | +5 to Perform (wind instruments) checks, shout 1/day |
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| Trumpet of Healing | Heal 1/day, remove blindness/deafness, remove disease, cure serious wounds, or neutralize poison 3/day |
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| Tunic of Steady Spellcasting | +5 to Concentration checks |
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| Twilight Lantern | Brightens or dims on command and difficult to extinguish |
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| Unguent of Timelessness | Object gains +1 saves, each year passing counts as 1 day |
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| Unholy Shrouds | Body wrapped returns as undead |
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| Unicorn Pendant | Cure moderate wounds, neutralize poison 1/day, +4 Cha to paladin for lay on hands |
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| Universal Solvent | Dissolves sovereign glue and kuo-toa adhesive |
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| Valarde's Harp | Gust of wind or wind wall 3/day |
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| Vambraces of Evil's Warding | -4 to ranged attacks by evil foes |
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| Vasharan Offal Bag | Summons giant cockroach 1/day | 3,000 | BoVD |
| Vasharan Worm Pod | Host may spit burrowing worms at targets | 35,000 | BoVD |
| Veil of Allure | +2 to DC to resist wearer's enchantment spells and Cha-based supernatural abilities |
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| Vest of Escape | +6 to Escape Artist checks, secret pockets hold lockpicks providing +4 to Open Lock checks |
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| Vest of False Life | Wearer gains +10 hp |
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| Vestige Phylactery | Binds a vestige within it for recall and use later |
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| Vest of Legends | +5 to Diplomacy and Perform checks, +5 bard levels to inspire courage, fascinate, inspire greatness, and inspire heroics abilities |
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| Vestments of Divinity | Good aligned wearer gains access to Good Domain and evil aligned access to Evil Domain, gaining domain power and access to domain spells, if already has access, then casts aligned spells at +2 levels |
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| Vestment, Druid's | Wild shape +1/day |
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| Vestments of Power - Greater | +3 AC, +4 saves, protection from arrows, fire resistance 15, feather fall, dimension door, true seeing |
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| Vestments of Power - Lesser | +3 AC, +4 saves, protection from arrows, fire resistance 15, feather fall |
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| Vestments of Steadfast Spellcasting | Wearer ignores magic trait of plane and casts normally |
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| Vestment of Verminshape | May assume shape of monstrous vermin with wildshape ability |
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| Vest of Resistance | +1-5 to saves |
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| Vial of Explosive Breath | Energy damage in 20 ft radius when hurled |
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| Vial of Icy Sheets | Creates sheet of slippery ice on ground or around object |
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| Vial of the Last Gasp | +1D8 hp, +2 to Str, +4 bonus to one Craft or Profession or Knowledge skill, +1 caster level |
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| Wanderer's Boots | +3 Fort saves, expeditious retreat 1/day |
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| War Wizard Cloak | Endure elements (vs cold), darkvision, feather fall, dimension door 1/day, lesser ironguard 1/day, protection from arrows 1/day, sending 1/day |
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| Waterskin of Deluge | Flashflood 1/week |
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| Water Wheels | Allows wheeled vehicle to float |
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| Web Choker | Spheres detached and thrown impact as web spells |
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| Weirdstone | Blocks within 6 miles astral and ethereal travel, scrying, and teleportation |
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| Weightless Scabbard | Fits any bladed weapon and makes it weightless |
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| Well of Many Worlds | As portable hole, but leads to other planes or worlds, randomly determined when moved |
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| Wheel of Fortune | Gain an effect (possibly bad) for 24 hours |
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| Whip of Obeyance | +10 to Handle Animal checks against unintelligent creatures |
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| White Cloak of the Spider | Spider climb at will, hold person 1/day, +2 Fort saves vs poison from spiders and drow sleep poison |
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| White Robe of the Ghostwarden | As cloak of resistance +1, prayer 1/day |
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| White Skull Mask | +4 save vs disease, fear, and paralysis, immune to energy drain, recognize creature's life status |
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| Wilding Clasp | Prevents neck item or vest from merging into wild form |
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| Wild Shape Amulet | Druid may wild shape as if +4 levels, or as 5th level if no such ability yet |
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| Wind Fan | Gust of wind 1/day (more with risk) |
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| Wind Pipe | Provides a moderate air flow |
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| Winged Mask | Fly and light simultaneously |
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| Wings of Flying | Cloaks turns into pair of wings, wearer can fly |
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| Wings of Pain | Doom or ray of enfeeblement 3/day, as ring of feather falling |
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| Wondrous Writing Set | +2 to Craft (calligraphy) and +10 to Forgery checks |
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| Word of Chaos' Power | Word acts as rod of wonder, but drains Wis |
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| Wyrmfang Amulet | Natural attacks overcome DR/magic |
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| Yeth Horn | Replicates yeth hound bay |
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| Ynloeth's Bracer | Bracers of armour +8 and immune to death effect of shattering swords of Coronal Ynloeth |
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| Yornar's Crescent | Detect poison, faerie fire at will, greater magic fang, tree stride 1/day |
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