Return to the Therra Riverine NPC Page

Halavarn Ingerrion - Foe Hunter of Orcs


* Halavarn Ingerrion: Male human Ranger 5/Cleric (Firlott) 3/Foe Hunter 2; CR 10; Medium humanoid (human); HD 5D8+10 plus 3D8+6 plus 2D10+4; hp 72; Init +7; Spd 40 ft; Space 5 ft; Reach 5 ft; AC 19 (touch 14, flat-footed 16); Atk +11/+6 melee (1D8+2, +1 keen orc bane longsword) or +9/+4 melee (1D8+2, +1 keen orc bane longsword) and +8 melee (1D6, masterwork shortsword) or +11/+6 ranged (1D8+1, long composite bow); SA favoured enemies (orcs +4, giants +2), hated enemy (orcs), rancor +2D6; SQ hated enemy DR 3/-, wild empathy (+2 bonus), turn undead (3/day); AL CG; SV Fort +13, Ref +12, Will +6; Str 13, Dex 17, Con 14, Int 12, Wis 12, Cha 10. Height 6 ft 1 in.

Skills and Feats: Climb +3, Concentration +4, Heal +5, Hide +6, Intimidate +6, Jump +6, Knowledge (nature) +6, Knowledge (geography) +3, Knowledge (religion) +4, Listen +11, Move Silently +6, Ride +4, Spellcraft +4, Spot +13, Survival +12, Swim +3, Use Rope +4; Alertness, Blooded, Endurance, Favoured Critical (orcs), Track, Twin Sword Style, Two-Weapon Fighting, Weapon Focus (longsword)

Special Attacks: Rancor (Su): The foe hunter can deliver a powerful blow to his hated enemy. Once per round, on his action, he can designate one of his attacks against a hated enemy as a rancor attack before the attack roll is made. A successful rancor attack does +2D6 extra damage. This damage is not multiplied by a critical hit, though the rancor damage applies even to hated enemies that are immune to critical hits.

Special Qualities: Hated Enemy Damage Reduction (Ex): The foe hunter can shrug off 3 points of damager from each successful attack by his hated enemy. This DR does not stack with any other DR.

Possessions: Orcbane (+1 keen orc bane longsword), +1 chain shirt, masterwork shortsword, ring of protection +1, cloak of resistance +1, composite longbow (+1 Str bonus), arrows (20), silver arrows (6), +1 arrows (6), explorer's outfit, belt pouch, spell component pouch, potion of Cure Moderate Wounds at 3rd level, tanglefoot bags (3), backpack, bedroll, flint and steel, whetstone, hooded lantern, oil (3), silver holy symbol to Firlott, holy water (2), 10 gems worth 100 gp each, 160 gp in coins.

Cleric Spells Prepared (4/3/1): 0 - detect magic, light, purify food and drink, resistance; 1 - divine favour, entropic shield, obscuring mist; 2 - aid. Deity: Firlott; Domains: Travel (3 rounds/day may act normally regardless of effects that impede movement), Celerity (+2 to Dex, +10 ft movement in light armour, +2 to initiative); Domain Spells (1/1): 1 - longstrider; 2 - cat's grace. Base DC = 11 + spell level.

Ranger Spells Prepared (2): 1 - entangle, guided arrow. Base DC = 11 + spell level.

Languages: Common, Orcish.

Animal Companion:

* Eagle: CR 1/2; Small animal; HD 1D8+1; hp 5; Init +2; Spd 10 ft, fly 80 ft (average); Space 5 ft; Reach 5 ft; AC 14 (touch 13, flat-footed 12); Atk +3 melee (1D4 [x2], talons) and -2 melee (1D4, bite); SQ low-light vision; SQ link, share spells; AL N; SV Fort +3, Ref +4, Will +2; Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6. Length 3 ft.

Skills and Feats: Listen +2, Spot +14; Weapon Finesse.

Tricks Learned: Attack, Come, Defend, Down, Heel, Seek, Stay

Halavarn Ingerrion is a ranger-priest of Firlott who has dedicated his life to fighting orcs. In the process he has become a member of the foe hunter prestige class. Halavarn dwelt in a frontier area of northeastern Jaggarth and his village was always exposed to danger from marauding orc tribes of the Aynayjor Mountains. Taught the ways of hunting by his father, Halavarn was with his father on a hunting trip when a band of orcs waylaid them. halavarn's father sold his life so that his son could escape, and that incident drove Halavarn to learn the ways of fighting and to hunt orcs.

Eventually, Halavarn befriended an elderly priest of Firlott, who thought Halavarn's simmering rage could be better focused in worship of the God of the Hunt. Halavarn learned to deal with his hatred of orcs and settled into the priesthood and back into the hunting ways of his father. After a time he married and fathered twins.

It was upon returning from a hunt that Halavarn came upon the burnt-out remains of his cabin. He read the signs correctly and knew that orcs had ranged far from their normal hunting lands and had attacked his home. He tracked the orcs to their lair and slaughtered them all, but not before seeing his children dead upon an altar to Gruumsh and his wife dying, having been ravaged repeatedly by the orcs. To his dying wife he swore that as long as he drew breath, he would hunt orcs and would never rest until he died and rejoined his family int he afterlife.

Since then, Halavarn has hunted orcs ceaselessly. Some of the orc tribes of the northwestern Aynayjor Mountains call him "The Shadow of Death", and many orcs in those tribes know of him and fear him.

In one such raid, Halavarn came upon a human male whom he at first thought was a slave of an orc band the male was accompanying, but to his surprise, the human seemed to actually be a member of the tribe. This betrayal of race was unbearable to Halavarn, for his human family had been slaughtered by orcs and the only thing that proved to be more hated in Halavarn's mind than an orc was a human who had joined the orcs and lived as an orc.

Halavarn attacked the human's orc tribe and advanced on the human. But in a freak turn of fate, the human slashed him a wicked cut across the face and managed to escape. Most of the rest of the orc tribe fell to Halavarn and his band of warriors, but Halavarn was determined to avenge his family and his face upon the human.

Questioning of the few orcish survivors determined that the human's name was Pike. For several years Halavarn searched for Pike, eventually finding him taking refuge in a druid's grove. Halavarn demanded that the druids turn over Pike, and when they refused, he stormed the grove. Pike fled, this time across the mountains, until he was picked up by a Riverine caravan and adopted into the employ of House Riverine.

Now, Halavarn as heard tales of the orc uprising in the eastern Aynayjors. Further, he knows Pike fled in that direction. To Halavarn's one-track mind, there can only be one answer...Pike has roused the orcs and caused the current disturbance. He must be stopped. He must be slain. For the good of humanity. For the souls of his wife and his children.