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Introduction:
The purpose of this page is to list out the various usages for skills outlines in the various books.
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| BoNS = Book of Nine
Swords CAdv = Complete Adventurer CW = Complete Warrior DoU = Drow of the Underdark Epic = Epic Level Handbook ExPH = Expanded Psionics Handbook HoB = Heroes of Battle MoI = Magic of Incarnum OA = Oriental Adventures PHB = Player's Handbook RoD = Races of Destiny RoDR = Races of the Dragon RoS = Races of Stone RoW = Races of the Wild SandS = Spells and Spellcraft SW = Stormwrack ToM = Tome of Magic |
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| Appraise | Antique Bluff | You can use this skill and minor creation or major creation to create fake merchandise and antiques. |
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| Appraise | Appraise Performance | You can evaluate the quality of a performance. |
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| Appraise | Detect Magic | You can sense magical auras in objects. |
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| Appraise | Evaluate an Item | You can estimate the value of an item. |
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| Appraise | Fast Appraise | You can appraise an item quickly at +5 DC. |
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| Appraise | Identify Dwarven Craftwork | You can identify whether an item is dwarvencraft or made by dwarves. |
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| Appraise | Sense Magic Auras | You can sense if an item has a magical aura. |
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| Autohypnosis | Damage Reduction | Gain DR 2/-. |
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| Autohypnosis | Gain Hit Points | You can grant yourself temporary hit points. |
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| Autohypnosis | Ignore Caltrop Wound | You can ignore the movement penalty for stepping on caltrops. |
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| Autohypnosis | Ignore Dying | You can continue taking actions when at negative hit points. |
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| Autohypnosis | Ignore Poison | You can avoid making a secondary save for poison. |
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| Autohypnosis | Memorize | Memorize a long string of numbers or long passage or verse. |
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| Autohypnosis | Resist Dying | You can stop yourself from dying. |
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| Autohypnosis | Resist Fear | You can shrug off a fear effect. |
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| Autohypnosis | Shrug Off Mind Effects | You can reroll a save against mind-affecting effects. |
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| Autohypnosis | Tolerate Poison | You can substitute your Autohypnosis check for your poison save. |
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| Autohypnosis | Willpower | You can take a normal action at 0 hit points and not lose a hit point. |
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| Balance | Accelerated Movement | You can walk across a precarious surface more quickly at a -5 penalty. |
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| Balance | Epic Balance | You can balance on very small surfaces, including hair-thin. You can eventually balance on liquids or clouds. |
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| Balance | Improved Concentration | You gain a +2 bonus to Concentration checks with 5 ranks of Balance if an uneven or narrow floor is causing the check. |
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| Balance | Improved Grease | You gain a +2 bonus to save DC of any grease spell you cast. |
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| Balance | Move along unstable Surfaces | You can move along a pitching or unstable surface. |
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| Balance | Move through Trees | You can move horizontally along a branch or tree trunk. |
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| Balance | Negotiate a Precarious Surface | You can walk on a precarious surface. |
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| Balance | Negotiate a Precarious Surface | You can walk on a precarious surface. |
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| Balance | Resist Trip | You can make a Balance check at -10 to resist a trip attempt if you have 10+ ranks in Balance. |
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| Balance | Sprinting Balance | You can run across a narrow surface at a -20 penalty. |
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| Bluff | Create a Diversion to Hide | You can distract observers to allow you to hide. |
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| Bluff | Deliver Secret Message | Get message across without third parties understanding. |
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| Bluff | Deliver Secret Message | Substitute Dex for Cha if you and recipient know Drow Sign Language |
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| Bluff | Disguise Surface Thoughts | You can fool spells by displaying false surface thoughts. |
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| Bluff | Display False Alignment | You can fool alignment-sensing effects. |
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| Bluff | Feint in Combat | You can make an opponent flat-footed. |
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| Bluff | Heckle | You can hinder the Performance checks of a performer. |
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| Bluff | Influence Target | You can get the target to act as you wish for a short time. |
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| Bluff | Instill Confidence in Troops | You can grant troops a +2 bonus on their next morale check in exchange for a -2 penalty on all subsequent morale checks. |
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| Bluff | Instill Suggestion | You can instill a suggestion in a target. |
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| Bluff | Lie | You can successfully lie or convince someone of something not true or unbelievable. |
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| Climb | Accelerated Climbing | You can climb more quickly at a -5 penalty. |
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| Climb | Catch Characters Falling out of Trees | You can catch yourself or others falling out of trees. |
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| Climb | Catch a Falling Character | You can catch a falling character within reach while you are climbing. |
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| Climb | Catch Yourself when Falling | You can catch yourself when you fall. |
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| Climb | Climb on Ships | You can climb up parts of a ship. |
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| Climb | Climb Trees | You can climb trees. |
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| Climb | Climb Unclimbable Surfaces | You can climb perfectly smooth flat vertical surface or overhangs. |
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| Climb | Combat Climb | You can retain your Dex bonus to AC while climbing with a -20 penalty to Climb checks. |
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| Climb | Negotiate Inclines | You can climb walls and other inclines. |
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| Climb | Rapid Climb | You can climb at your full speed at a -20 penalty. |
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| Climb | Rappel | You can use a rope to rappel down inclines. |
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| Concentration | Cast while Grappled | You can cast spells with somatic components while grappled. |
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| Concentration | Gain Psionic Focus | You can regain your psionic focus. |
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| Concentration | Ignore Heckling | You can ignore hecklers during your performance. |
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| Concentration | Maintain Concentration | You can maintain concentration or cast spells under adverse conditions. |
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| Concentration | Maintain Concentration | You can maintain concentration or manifest powers under adverse conditions. |
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| Concentration | Maintain Concentration | You can maintain concentration or shape a soulmeld or bind a chakra under adverse conditions. |
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| Craft | Alchemy | You can craft various new alchemical items such as ditherbombs, bitterleaf oil, fire beetle lamps, and sundark goggles. |
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| Craft | Alchemy | You can craft various new alchemical items. |
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| Craft | Blacksmithing | You can repair or construct siege weapons at a -5 penalty. |
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| Craft | Boatbuilding | You can build boats. |
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| Craft | Create Augmented Substance | You can create alchemical items with greater potency or areas of effect. |
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| Craft | Poisonmaking | You can refine raw materials into poisons. |
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| Craft | Poisonmaking | You can refine raw materials into poisons and magic-infused poison. |
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| Craft | Quick Creation | You can voluntarily increase the DC of crafting an item by any multiple of 10. |
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| Craft | Quick Identification | You can identify a substance more quickly. |
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| Craft | Siege Engine | You can repair or construct siege weapons. |
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| Craft | Various | You can construct or fashion certain items. |
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| Craft | Various | You can author books, plays, and other works of art. |
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| Craft | Weaponsmithing | You can repair or construct siege weapons at a -5 penalty. |
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| Decipher Script | Decipher Scroll | You can decipher a scroll without using read magic. |
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| Decipher Script | Read Script | You can glean the meaning of unknown or esoteric scripts. |
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| Decipher Script | Write in Code | You can create a secret code. |
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| Diplomacy | Change Attitude | You can influence reactions by changing the attitude of others. |
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| Diplomacy | Gain Fanatic Follower | You can turn a person into a fanatic follower. |
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| Dilomacy | Haggle | You can try to convince someone to lower his prices. |
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| Diplomacy | Lead Troops in Battle | You gain a +2 bonus on rally checks with 5 or more ranks. |
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| Diplomacy | Mediate | You can mediate disputes between two parties. |
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| Disable Device | Bypass Trap | You can incorporate a bypass element into a trap you encounter. |
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| Disable Device | Disable a Trap | You can render a trap harmless. |
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| Disable Device | Quick Disable | You can render a trap harmless more quickly, but with +20 to the DC. |
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| Disable Device | Quicker Disable | You can render a trap harmless even more quickly with even greater penalties. |
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| Disable Device | Rig Simple Devices | You can rig simple devices to fail after a time. |
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| Disable Device | Sabotage Siege Engine | You can sabotage siege engines. |
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| Disguise | Change Appearance | You can change your appearance. |
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| Disguise | Change Appearance More | You can change your apparent height and weight more than normal. |
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| Disguise | Create Fake Corpses | You can attempt to appear to be dead. |
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| Disguise | Disguise Object | You can change the appearance of an object. |
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| Escape Artist | Escape from Bindings | You can wriggle out of bindings, including manacles. |
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| Escape Artist | Extremely Tight Space | You can squeeze through extremely tight spaces. |
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| Escape Artist | Grappling | You can escape from a grapple. |
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| Escape Artist | Pass Wall of Force | You can pass through a wall of force. |
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| Escape Artist | Quick Escape | You can escape from manacles, bindings, and grapples faster than normal or squeeze through tight spaces more quickly at +10 to the DC. |
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| Escape Artist | Tight Space | You can squeeze through tight spaces. |
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| Forgery | Detect Forgeries | You can detect forgeries. |
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| Forgery | Fake Documents | You can forge documents so that they look authentic. |
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| Forgery | Forge Credentials | You can forge credentials, granting a bonus on specific Bluff, Diplomacy, or Intimidate checks. |
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| Forgery | Forge Document without Sample | You can forge a document without seeing a sample. |
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| Forgery | Forge Nautical Documents | You can forge various nautical documents. |
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| Gather Information | Avoid Suspicion | You can avoid suspicions caused by your Gather Information check by accepting a -20 penalty. |
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| Gather Information | Gather Information | You can gather information. |
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| Gather Information | Learn about Battlefield | You can scout a battlefied to grant a strategic advantage to your forces. |
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| Gather Information | Understand Organization | You can understand an organization's structure. |
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| Handle Animal | Handle an Animal | You can command an animal to perform a task it knows. |
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| Handle Animal | Handle Other Creatures | You can handle creatures other than animals. |
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| Handle Animal | New Uses for Existing Tricks | You can have an animal that knows PHB tricks use them in new ways. |
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| Handle Animal | Push an Animal | You can command an animal to perform a task it does not know. |
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| Handle Animal | Rear a Wild Animal | You can raise a wild animal so that it becomes domesticated and can be taught tricks. |
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| Handle Animal | Reduce Teaching/Training | You can accelerate the process of teaching or training a creature by adding to the DC. |
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| Handle Animal | Teach an Animal a Trick | You can teach an animal useful tricks. |
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| Handle Animal | Train an Animal for a Purpose | You can train an animal for a specific purpose. |
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| Handle Animal | Train Draconic Animals | You can train draconic animals just like other magical beasts. |
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| Handle Animal | Train Vermin | You can train vermin a limited number of tricks with the Vermin Trainer feat. |
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| Heal | Extended Aid | You can help an unconscious creature return to consciousness more quickly. |
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| Heal | First Aid | You can save a dying creature. |
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| Heal | Investigate Death | You can determine what killed a dead creature. |
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| Heal | Long-Term Care | You can help recovery of hit points and ability scores. |
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| Heal | Makeshift Badages | You can apply makeshift bandages to stabilize a creature 2 rounds later. |
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| Heal | Perfect Recovery | You can allow a subject to regain hp in a single hour instead of a full week. |
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| Heal | Quicken Recovery | You can allow a subject to regain hp in a single hour instead of a full day. |
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| Heal | Treat Disease | You can allow a disease victim to use your Heal check as its save. |
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| Heal | Treat Poison | You can allow a poison victim to use your Heal check as its save. |
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| Heal | Treat Wound | You can mitigate the effects of certain specific wounds. |
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| Hide | Blend into a Crowd | You can blend into a crowd. |
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| Hide | Camouflage Netting | You can use camouflage netting to hide in terrain having neither cover nor concealment or to hide objects. |
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| Hide | Hide | You can remain unseen. |
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| Hide | Hide Another | You can hide an adjacent subject. |
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| Hide | Move between Cover | You can try to dash from cover to cover without being seen. |
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| Hide | Sneak Up | You can try to sneak up on someone. |
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| Hide | Snipe | You can make one ranged attack and attempt to Hide. |
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| Hide | Tail Someone | You can try to follow someone while remaining unseen. |
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| Iaijutsu Focus | Iaijutsu Duel | You can attempt to prevail in a iaijustu duel to do extra damage when you initiate melee. |
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| Intimidate | Boss Lower-Ranking Soldiers | You can add the difference in commander ratings to your Intimidate checks. |
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| Intimidate | Demoralize Opponent | You can make an opponent shaken. |
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| Intimidate | Duel of Wills | You can confront a potential enemy in the moments before a fight breaks out and attempt to crush his will, while he does the same to you. | BoNS |
| Intimidate | Fear Effect | If you have 5 ranks in Intimidate you gain a +2 bonus to save DC of fear-based spells. |
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| Intimidate | Influence Others | You can influence the attitude of others. |
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| Intimidate | Rally Checks | You gain a +2 bonus on rally checks with 5 or more ranks. |
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| Jump | High Jump | You can make a vertical leap. |
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| Jump | Hop Up | You can jump up onto an object as tall as your waist. |
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| Jump | Jump Down | You can ignore the first 10 ft of falling damage. |
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| Jump | Launch into Air | If your high jump out of water clears the water you can begin flying. |
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| Jump | Long Jump | You can make a horizontal leap. |
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| Jump | Water Jump | You can jump out of the water using your swim speed (long jump, high jump). |
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| Knowledge | Arcana | Identify ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, magical beasts. | PHB |
| Knowledge | Arcana | Identify answers about incarnum. |
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| Knowledge | Architecture and Engineering | Reveal weak spots in a fortress defense. |
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| Knowledge | Architecture and Engineering | Identify buildings, aqueducts, bridges, fortifications. | PHB |
| Knowledge | Architecture and Engineering | You know the sicence of naval architecture and can design large vessels. |
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| Knowledge | Dungeoneering | Identify aberrations, caverns, oozes, spelunking. | PHB |
| Knowledge | Geography | Identify lands, terrain, climate, people. | PHB |
| Knowledge | Geography | You can set a course. |
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| Knowledge | Geography | You can pilot a naval craft. |
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| Knowledge | History | Recall details of historic battle when on or near the battlefield. |
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| Knowledge | History | Understand how a particular army organizes itself. |
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| Knowledge | History | Gain strategic advantage in battle. |
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| Knowledge | History | Identify royalty, wars, colonies, migrations, founding of cities. | PHB |
| Knowledge | Local | Identify martial practitioners and traditions. |
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| Knowledge | Local | Idenfity a military unit or noble family by heraldry if it hails from the local area. |
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| Knowledge | Local | Identify legends, personalities, inhabitants, laws, customs, traditions, humanoids. | PHB |
| Knowledge | Nature | Identify animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin. | PHB |
| Knowledge | Nobility and Royalty | Learn something about heraldry of far-off lands. |
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| Knowledge | Nobility and Royalty | Identify lineages, heraldry, family trees, mottoes, personalities. | PHB |
| Knowledge | Nobility and Royalty | Discover details of bureaucracy. |
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| Knowledge | Planes | Identify Inner Planes, Astral Plane, Ethereal Plane, outsiders, elementals, magic related to the planes. | PHB |
| Knowledge | Planes | Identify spirits. |
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| Knowledge | Planes | Identify answers about incarnum. |
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| Knowledge | Psionics | Identify ancient mysteries, psionic traditions, psychic symbols, cryptic phrases, astral constructs, psionic races. |
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| Knowledge | Religion | Identify gods and goddesses, mythic history, ecclesiastic traditions, holy symbols, undead. | PHB |
| Knowledge | Religion | Discover details of religious institutions. |
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| Listen | Defeat Illusion | You can detect an illusion with an auditory component. |
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| Listen | Determine Distance | You can determine how far away a noise is. |
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| Listen | Hear at Sea | You can hear over the noise of the seas or underwater. |
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| Listen | Hear in Crowd | You can make out a conversation in a crowd. |
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| Listen | Hear Noises | You can hear noises. |
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| Listen | Pinpoint Location | You can pinpoint the location of an invisible creature. |
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| Martial Lore | Identify Maneuvers and Disciplines | Identify maneuvers and disciplines used by a combatant. | BoNS |
| Move Silently | Move Quietly | You can move without making noise. | PHB |
| Open Lock | Open Locks | You can open locks without a key. | PHB |
| Open Lock | Quick Lockpick | You can try to open a lock more quickly than normal at +20 to the DC. |
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| Open Lock | Quicker Lockpick | You can try to open a lock as a free action at +50 DC. |
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| Perform | Act | You can perform comedy, drama, mime. | PHB |
| Perform | Comedy | You can perform buffoonery, limericks, joke-telling. | PHB |
| Perform | Dance | You can perform ballet, waltz, jig, other dances. | PHB |
| Perform | Keyboard Instruments | You can play harpsichord, piano, pipe organ, other key instruments. | PHB |
| Perform | Oratory | You can perform epic, ode, storytelling. |
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| Perform | Percussion | You can play bells, chimes, drums, gong, other percussion instruments. |
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| Perform | String Instruments | You can play fiddle, harp, lute, mandolin, other string instruments. |
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| Perform | Weapon Drill | You are skilled in quick, flashy movements of a weapon and can put on a display that shows off your prowess in combat. |
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| Perform | Wind Instruments | You can play flute, pan pipes, recorder, sawm, trumpet, other wind instruments. |
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| Perform | Sing | You can perform ballad, chant, melody. |
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| Perform | Sway Attitude | You can sway an audience's attitude with your performance. |
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| Profession | Mining | You can excavate mines and tunnels. |
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| Profession | Sailor | You can serve on a ship. | SW |
| Profession | Sailor | You can steer a ship. | SW |
| Profession | Sailor | You can keep a vessel from foundering. | SW |
| Profession | Sailor | You can sail in high winds. | SW |
| Profession | Sailor | You can steer in fast currents. | SW |
| Profession | Siege Engineer | You can aim indirect-fire siege engines. |
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| Profession | Various | You can ply a trade. |
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| Psicraft | Address Power Stone | You can address a power stone to see what powers it contains. |
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| Psicraft | Determine Discipline | You may determine the psionic discipline while using detect psionics. |
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| Psicraft | Identify Powers | You can identify powers as they are being manifest or are in effect. |
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| Psicraft | Identify Psionic Tattoo | You can identify a psionic tattoo. |
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| Ride | Attack from Cover | You can attack and cast spells while using your mount as cover. |
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| Ride | Control Mount in Battle | You can attempt to control in battle a mount not trained for battle. |
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| Ride | Cover | You can use your mount as cover while riding. |
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| Ride | Fast Mount or Dismount | You can mount or dismount as a free action. |
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| Ride | Fight with Warhorse | You can make your own attacks when your horse attacks. |
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| Ride | Guide with Knees | You can steer your mount with no hands. |
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| Ride | Leap | You can get your mount to leap obstacles. |
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| Ride | Leap into Water | You and your mount can leap into water. |
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| Ride | Ride Aquatic Mount Underwater | You can stay on a fast-swimming mount underwater. |
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| Ride | Soft Fall | You can try to take no damage when falling from your mount. |
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| Ride | Spur Mount | You can make your mount move faster. |
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| Ride | Stand on Mount | You may stand on your mount while moving and fighting. |
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| Ride | Stay in Saddle | You can stay mounted under adverse conditions. |
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| Ride | Swim a Horse | You can ride your horse into water and stay mounted as it swims. |
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| Ride | Unconscious Control | You can control your mount in battle as a free action. |
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| Search | Search | You can find hidden objects and traps. |
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| Search | Sense Magic | You can sense the presence of any active magical effects in the area being searched. |
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| Sense Motive | Assess Opponent | You can ascertain how tough a challenge an opponent poses for you. |
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| Sense Motive | Discern Alignment | You can discern alignments. |
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| Sense Motive | Discern Secret Message | You can detect a hidden message being transmitted via the Bluff skill. | PHB |
| Sense Motive | Detect Surface Thoughts | You can read the surface thoughts of a subject. |
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| Sense Motive | Hunch | You can make a gut assessment of a social situation. | PHB |
| Sense Motive | Iaijustu Duel | You can attempt to win an iaijutsu duel. |
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| Sense Motive | Identify a Bluff | You can determine when someone is bluffing you. | PHB |
| Sense Motive | Judge of Character | If you have 5 ranks in Sense Motive you gain +2 to the save DC of any lie-detecting or truth-inducing spell. |
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| Sense Motive | Sense Enchantment | You can tell if someone is being influenced by an enchantment effect. | PHB |
| Sleight of Hand | Avoid Notice | You can cast spells with verbal or somatic components without being noticed. |
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| Sleight of Hand | Disappear | You can make a willing creature or an object that is adjacent "disappear" while in plain view. |
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| Sleight of Hand | Hide Object | You can conceal an object on your person. | PHB |
| Sleight of Hand | Lift Weapon | You can lift a sheathed weapon from another and hide it on your person. |
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| Sleight of Hand | Palm Dagger | You can surprise an opponent who thinks your off hand is empty to gain a flat-footed attack during melee. |
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| Sleight of Hand | Perform | You can perform tricks of legerdemain, juggling, and the like. | PHB |
| Sleight of Hand | Pick Pockets | You may steal an item from someone. | PHB |
| Speak Language | Battle Signals | You may use hand signals or semaphore to communicate in battle (each is a separate language). |
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| Speak Language | Drow Sign Language | You gain a +2 to Spellcraft attempts to ID spells being cast with somatic components, your spells are harder to ID (+2 DC), may communicate using dancing lights |
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| Spellcraft | Decipher Spell | You may decipher a spell on a scroll. | PHB |
| Spellcraft | Determine School | You may determine the school of magic while using detect magic. | PHB |
| Spellcraft | Draw Diagram | You may draw a magical diagram. | PHB |
| Spellcraft | Identify Glyphs and Symbols | You may identify glyphs and symbols when using read magic. | PHB |
| Spellcraft | Identify Magic Items | You may inspect and identify the properties of a magic item. |
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| Spellcraft | Identify Potions | You may identify a potion. | PHB |
| Spellcraft | Identify Rune Circle | You may identify the effects of a rune circle when using read magic. |
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| Spellcraft | Identify Shaped Soulmelds | You may identify shaped soulmelds. |
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| Spellcraft | Identify Spells | You can identify spells as they are being cast or are in effect. | PHB |
| Spellcraft | Learn Spells | You can learn a spell from a spellbook or scroll. | PHB |
| Spellcraft | Prepare Spells | You can prepare a spell from a borrowed spellbook. | PHB |
| Spot | Count Troops | You can make a rough estimate of the number of creatures in a formation. |
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| Spot | Defeat Illusion | You can detect an illusion with a visual component. |
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| Spot | Locate Waterbourne | You can see things on or over the water. |
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| Spot | Notice Invisible | You can notice the presence of invisible creatures or objects. |
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| Spot | Pronounce Unfamiliar Language | You can parrot the speech of an observed creature. |
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| Spot | Read Lips | You can read lips. |
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| Spot | Read Lips while Moving | You can read lips while moving |
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| Spot | See Things | You can see objects or creatures. |
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| Spot | Locate Artillery | You can guage the approximate range to any sort of artillery firing into the battlefield. |
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| Spot | Locate Commander | You can pick out an officer or commander. |
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| Survival | Create Trail Signs | You can leave brief messages for anyone following your route. |
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| Survival | Discern Direction | You can always locate north. | PHB |
| Survival | Find Trail Signs | You can find trail signs left by another. |
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| Survival | Find Way in City | You can keep from getting lost in the streets. |
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| Survival | Follow Tracks | You can follow tracks with the Track feat. | PHB |
| Survival | Follow Tracks in Urban Environment | You can follow tracks in urban environments. |
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| Survival | Get Along on the Sea | You can survive at sea without provisions. |
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| Survival | Get Along in Urban Environment | You can find food and water in an urban environment without paying. |
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| Survival | Get Along in the Wild | You can hunt and forage in the wild, avoid getting lost, and avoid natural hazards. | PHB |
| Survival | Get Along in the Wild at Full Speed | You can hunt and forage in the wild, avoid getting lost, and avoid natural hazards while moving at full speed. |
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| Survival | Identify Tracks | You can identify the race/kind of creatures by tracks with the Track feat. |
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| Survival | Ignore Terrain Penalties | You travel at full overland speed regardless of terrain. |
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| Survival | Locate Shelter | You can find a relatively warm and dry place to stay in an urban setting. |
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| Survival | Predict Weather | You can predict the weather. | PHB |
| Survival | Read Trail Signs | You can accurately read trail signs that you have found. |
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| Survival | Severe Weather | You automatically succeed on all Fort saves against severe weather and can extend this to others. |
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| Survival | Survive Underground Hazards | You gain a +2 bonus to Fort saves agaist natural underground hazards if you move at one-half overland speed, +4 if you are stationary. You can grant this bonus to others depending on the check result. |
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| Survival | Trailblazing | You can attempt to hasten your group's progress in difficult terrain. |
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| Swim | Accelerated Swimming | You can try to swim more quickly at a -10 penalty. |
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| Swim | Dive | You can dive from a height without taking damage. |
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| Swim | Speed Swimming | You can try to swim even faster at a -20 penalty. |
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| Swim | Swim | You can navigate in and under the water. | PHB |
| Swim | Swim up Waterfall | You can swim up an angled or vertical surface. |
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| Truespeak | Speak Truename | You can speak truenames to evoke the power of truename magic. |
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| Tumble | Accelerated Tumbling | You can try to tumble past or through enemies quicker than normal at a -10 penalty. |
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| Tumble | Climb Vertical Surface | You can climb up a short vertical surface. |
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| Tumble | Extreme Tumbling | You can move 10 ft as a "5 ft step" with a DC 40 Tumble check. |
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| Tumble | Fall | You can treat a fall as if it were shorter. | PHB |
| Tumble | Free Stand | You can stand up from prone as a free action. |
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| Tumble | Increased Dodge Bonuses | You gain increased AC bonuses when fighting defensively or using total defense. |
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| Tumble | Ignore Falling Damage | You can treat a fall as 10 ft shorter for every 15 points of a Tumble check. |
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| Tumble | Move Past Foes | You can move past or through foes without incurring attacks of opportunity. | PHB |
| Tumble | Sprinting Tumble | You can tumble while running at a -20 penalty. |
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| Use Magic Device | Activate Blindly | You can activate an item without knowing the command phrase. |
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| Use Magic Device | Decipher Written Spell | You may decipher a spell on a scroll. | PHB |
| Use Magic Device | Emulate an Ability | You may emulate an ability score requirement. | PHB |
| Use Magic Device | Emulate an Alignment | You may emulate an alignment requirement. | PHB |
| Use Magic Device | Emulate a Class Feature | You may emulate a class feature requirement. | PHB |
| Use Magic Device | Emulate a Race | You may emulate a race requirement. | PHB |
| Use Magic Device | Use a Scroll | You may use a scroll. | PHB |
| Use Magic Device | Use a Wand | You may use a wand. |
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| Use Psionic Device | Activate Blindly | You can activate an item without knowing the command phrase. |
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| Use Psionic Device | Address a Power Stone | You may address a power stone. |
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| Use Psionic Device | Emulate an Ability | You may emulate an ability score requirement. |
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| Use Psionic Device | Emulate an Alignment | You may emulate an alignment requirement. |
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| Use Psionic Device | Emulate a Class Feature | You may emulate a class feature requirement. |
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| Use Psionic Device | Emulate a Race | You may emulate a race requirement. |
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| Use Psionic Device | Use a Dorje | You may use a dorje. |
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| Use Psionic Device | Use a Power Stone | You may use a power stone. |
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| Use Rope | Animate Held Rope | You can command a rope you hold as the animate rope spell. |
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| Use Rope | Bind a Creature | You may attempt to securely bind a creature. |
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| Use Rope | Quick Knot-Tying | You can try to tie a knot more quickly at a -10 penalty. |
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| Use Rope | Quick Splicing | You can splice two ropes together as a move action. |
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| Use Rope | Rappel | You can use a rope to rappel down inclines. |
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| Use Rope | Secure a Grappling Hook | You may secure a grappling hook to an object. |
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| Use Rope | Splice Ropes | You can splice two ropes together. |
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| Use Rope | Tie Knot | You can tie a firm knot or various special knots. |
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| Use Rope | Tie Unique Knot | You can tie a know that only you know how to untie. |
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