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ARGUS CR 13 Hagistre's Book contains: 9th - black blade of disaster,
foresight, gate, mage's disjunction, summon
monster IX, time stop * Argus does not usually wear these items and they are not included in his statistics ** in waterproof scroll case hidden under Argus' clothing |
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Amulet of the Favoured Gaze Price (Item Level): 9,000 gp (12th) This amulet is fashioned by adepts of Gruumsh and given to favoured chieftains and warleaders. It is usually set in a thong of braided dwarf or elf hair and is made of agate polished and etched with an eye design surrounded by orcish runes. The wearer of the amulet gains a +1 luck bonus to AC and saves. These amulets are known and hated by most dwarves and elves, and those wearing them are similarly regarded. Presrequisites: Craft Wondrous Item, bless, protection
from good |
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Belt of Invigouration Price (Item Level): 10,000 gp (12th) This belt is fahsioned from the skins of various exceptionally strong and hardy creatures, braided and intertwined and dyed various shades of red and mauve. The belt provides its wearer with a +2 enhancement bonus to Strength and Constitution. Presrequisites: Craft Wondrous Item, bull's strength,
bear's endurance |
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Laboratory of the Mystics Price (Item Level): 5,000 gp (9th) This alchemist's lab has been enchanted to provide a +7 competance bonus to any Craft (alchemy) skill used in conjuction with the lab. This bonus is in lieu of the normal bonus provided by an alchemist's lab, and if this magical bonus is somehow dispelled or negated, then the lab functions like a normal alchemist's lab (per Player's Handbook). Presrequisites: Craft Wondrous Item, wieldskill |
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Third Eye Spellcraft Price (Item Level): 7,350 gp (11th) This small crystal will affix itself to the space between a creature's two eyes (or any two eyes if the creature has more than two). While so attached, the creature gains a +7 competance bonus to Spellcraft checks. Presrequisites: Craft Wondrous Item, detect magic |
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Medallion of Celteri Price (Item Level): 1,000 gp (4th) This medallion is of a silver chain with a small green stone in the shape of a crescent moon. The stone is made from a piece of the moon Celteri which fell to Therra. Anyone wearing the medallion for 24 hours will be subject to a -1 penalty to Will saves and a +1 resistance bonus to Fortitude saves. Presrequisites: Craft Wondrous Item, bless, curse |
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Mass Teleport, Greater This spell functions like mass teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you and the subjects of the spell disappear and simply reappear in your original location. Interplanar travel is not possible. |
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Extended Peripety Abjuration Ranged attacks targeted against the character rebound on the original attacker. Any time during the duration, five attacks are automatically reflected back on the original attacker; the character decides which attacks before damage is rolled. The reflected attack rebounds on the attacker using the same attack roll. Once five attacks are so reflected, the spell ends. |
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Hagistre's Refuge Conjuration (Teleportation) This spell is an epic version of the refuge spell. You create powerful magic in a small silver rod. This rod contains the power to instantly transport its attuned possessor any others attuned to it across any distance within the same plane to your abode. Once the rod is transmuted, you must give it willingly to a creature or creatures who must attune themselves to the rod by spilling a drop of blood upon it. To make use of the item, one of those attuned to the item speaks the command word at the same time that it rends or breaks the item (a standard action). When this is done, the individual and all objects it is wearing and carrying (to a maximum of the characters heavy load) are instantly transported to your abode. Any other attuned creatures within 20 ft of the rod, and their possessions, are also transported. No other creatures are affected (aside from a familiar that is touching the subject). A maximum of 10 creatures may be attuned to the rod. The caster may, at the time of transmutation, also cast a geas/quest spell into the rod, thereby setting a condition only upon which the rod may be activated. Such condition can include completion of a task, possession of a certain item, etc. Material Component: A silver rod intricately carved with runes and studded with gems worth 3,000 gp. |
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Shroud of Protection Conjuration (Creation, Force) A translucent shroud of force surrounds the subject of shroud of protection, providing a +13 armor bonus to Armour Class. Unlike mundane armour, shroud of protection entails no armour check penalty, arcane spell failure chance, or speed reduction. Because shroud of protection is made of force, incorporeal creatures can't bypass it the way they do normal armour. |
| AVOCATO CR - Male raven familiar N Tiny animal Init +2; Senses darkvision 60 ft, low-light vision, see invisibility; Listen +5, Spot +7 Languages Common, speak with birds, speak with master AC 21, touch 14, flat-footed 19 hp 29 (13 HD) SR 18 Fort +4, Ref +6, Will +12; improved evasion Spd 10 ft (2 squares), fly 40 ft (average) (8 squares) Melee claws +10 (1D2-5) Space 2.5 ft; Reach 0 ft Base Atk +6; Grp -7 Abilities Str 1, Dex 15, Con 10, Int 12, Wis 14, Cha 6 SQ familiar (deliver touch spells, empathic link, share spells), invisibility Feats Alertness, Weapon Finesse Skills Listen +5, Spot +7 Invisbility (Su) Avocato may become invisible (as the spell) for 13 minutes/day. |
Experience Points: 83.054.
Argus (he prefers to be known by his middle name) was the born in 5513 as the third son of a minor noble of the Imperial Heartland in Antoria. While his elder brothers were groomed to lead the household and run the family business, the third son was usually sent abroad to earn his way as a soldier. However, Argus contracted a disease in his childhood that, while not crippling him, did weaken him significantly. As such, with a martial career out of the question, Argus was given to the tutelage of his mother. She taught him to read and he took quickly to his studies. Eventually, his mother had to decide between sending Argus to a temple to train as a priest, or to enroll him in a wizard college. With input from Fedaric himself, she decided to enroll him into the College of Transmutation. Argus showed great promise, but after his first year of coursework, his family's mercantile fortunes fell abruptly. His teachers, noting his potential and not wanting to lose a possibly gifted student, arranged for a loan from House Riverine to pay for the remainder of Argus' schooling. In 5535 he graduated and was indentured to House Riverine to pay his debt. He was sent north to the Far Coast to serve under the House Mage there named Curinax.
Argus studied hard and served well, eventually paying off his debt and becoming a full member of House Riverine, eventually passing Curinax in terms of power and learning. In 5544 he opened an alchemist shop in Dwillingir and continues to run the shop to this day.