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| RAYGON CR 12 Male human Fighter 12 LN Medium humanoid (human) Init +2; Senses Blind-Fight; Listen +0, Spot +0 Languages Common, Dwarvish AC 26, touch 15, flat-footed 24 hp 101 (12 HD) Resist fire 10 Fort +11, Ref +6, Will +4; +3 bonus vs mind-affecting if singing sword wielded Spd 20 ft (4 squares) Melee +1 silver greatsword +21/+16/+8 (2D6+12/17) Melee +1 jade ghost touch dagger +17/+12/+7 (1D4+5) Melee +1 halberd +17/+12/+7 (1D8+7) Ranged +1 returning javelin +17 (1D6+5) Ranged mwk composite longbow +15/+10/+5 (1D8+4) Space 5 ft; Reach 5 ft Base Atk +12; Grp +16 Atk Options Cleave, Great Cleave, Power Attack, Vexing Flanker Special Actions Combat Reflexes, Improved Grapple, Improved Unarmed Strike Combat Gear singing sword (+1 silver greatsword +2 morale bonus on attack and damage, +3 saves vs mind-affecting), masterwork composite longbow (+4 Str bonus), +1 jade ghost touch dagger, +1 halberd, +1 returning javelins (2), potions of cure moderate wounds (4) (CL 3), potion of resist energy (fire) (CL 3), potion of gaseous form (CL 5), potion of haste (CL 5), talisman of bull's strength (CL 3), talisman of cure serious wounds (CL 5), jade water ravage Abilities Str 19, Dex 14, Con 16, Int 12, Wis 11, Cha 6 Feats Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Greater Weapon Focus (greatsword), Greater Weapon Specialization (greatsword), Improved Critical (greatsword), Improved Grapple, Improved Unarmed Strike, Power Attack, Vexing Flanker, Weapon Focus (greatsword), Weapon Specialization (greatsword) Skills Balance +10, Climb +16, Hide +7, Jump +18, Ride +4, Survival +1, Swim +12, Tumble +10 Possessions combat gear, +2 shadow full plate, eight diagram coins (minor), ring of protection +3, torque of natural armour +1 (as amulet of natural armour), cape of flying, ring of minor energy resistance (fire), masterwork potion belt |
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Cape of Flying Price (Item Level): 4,800 gp (9th) This cape allows its wearer to fly as the fly spell for up to 10 rounds per day. Usage of the cape can be on a round by round basis. Presrequisites: Craft Wondrous Item, fly |
Experience Points: 79,282.
Raygon was born to Rufus and Margo LeBayne in a small village in northern Jaggarth in 5517. He was an only child, as his mother died during childbirth; it is said because of Raygon's abnormally large head. Rufus sent the babe to live with his sister and her husband in southern Jaggarth to be raised on their farm, as Rufus was anything but a family man and felt the young babe needed a mother. Raygon's aunt and uncle were very strict with him, but raised him healthy and gave him a reasonable education. he returned to live with his father at the age of 9 and lived with Rufus for a short time. However, Rufus is ill-suited to raising a child, and he tried to apprentice Raygon to a local craftsman, but the apprenticeship didn't last, as Raygon was not adept at craftwork.
Now in his teens, Raygon left his home village and found his way to a local monastery of Meredros run by the order of the Way of Truth. He worked there for several years as a page boy and servant and finally joined as a devotee at the age of 16. Shortly thereafter, the deacon of the order advised Raygon to go forth and seek his destiny, for he felt the lad was aimless and not suited for a monastic life and would only learn the way of truth by living at large in the world.
Raygon did indeed head out into the world, but instead of questing fervently for truth and upholding the other tenets of Meredros, he became a mercenary and guard for hire, travelling around Jaggarth, Imtorr, and the Empire of Antoria. He served for a while in the wars between Imtorr and the Wolf Riders, as well as fighting in Vilgum against the hordes that spilled out of the Death Marches. As that situation stabilized, he headed eastward, mainly acting as a caravan guard. Once in the Empire, he took up steady work as leader of a group of bodyguards hired out to the wealthy of Antoria, and in this fashion, became associated with House Riverine, having been hired by several nobles allied to that Merchant House. On one bodyguard and caravan mission north to the Far Coast, he became fascinated with the frontier and its combination of civilization and untamed rawness, and it seemed to suit him. In Dwillingir, he used the recommendation of his last Imperial client to join with House Riverine as an associate in Dwillingir and to serve as a warrior under Lord Marco du Coppi, the House Enforcer to Barnabus the Trade Lord.
Raygon continues to serve Lord Marco, now as Trade Lord of House Riverine in Dwillingir.