| Category |
|
Name |
|
Slots |
|
Characteristic |
|
Modifier |
|
Notes |
| GENERAL |
|
Acting |
|
1 |
|
Charisma |
|
-1 |
|
Bonus of +1 if disguise proficiency known |
| GENERAL, Dw Cr |
|
Agriculture |
|
1 |
|
Intelligence |
|
0 |
|
Ha +1 |
| GENERAL, Dw Wr, Dw Rg |
|
Alertness ++ |
|
1 |
|
Wisdom |
|
1 |
|
El +1, Ha +1 |
| Pr, Rg, Wz, Dw Pr |
|
Ancient History |
|
1 |
|
Intelligence |
|
-1 |
|
Dw +1, El +1, Gn +1 |
| GENERAL, Dw Gen |
|
Animal Handling * |
|
1 |
|
Wisdom |
|
-1 |
|
Rangers gain special benefit, El +1 |
| Wr, Dw Wr |
|
Animal Lore * |
|
1 |
|
Intelligence |
|
0 |
|
El +1 |
| Rg @, Hu Gen |
|
Animal Noise |
|
1 |
|
Wisdom |
|
-1 |
|
El +1, Gn +1, Ha +1 |
| GENERAL, Dw Cr |
|
Animal Training * |
|
1 |
|
Wisdom |
|
0 |
|
Rangers gain special benefit |
| Rg, Dw Gen |
|
Appraising |
|
1 |
|
Intelligence |
|
0 |
|
Dw +3, Gn +1 |
| Wr, Dw Cr |
|
Armorer * |
|
1 |
|
Intelligence |
|
-2, 0 |
|
See Complete Fighter for more details |
| GENERAL, Dw Gen |
|
Artistic Ability |
|
1 |
|
Wisdom |
|
0 |
|
Dw +1, El +1, Gn +1 |
| Pr, Wz, Dw Pr |
|
Astrology |
|
2 |
|
Intelligence |
|
0 |
|
El +1 |
| Rg @, Hu Gen |
|
Begging |
|
1 |
|
Charisma |
|
Special |
|
Ha +1 |
| GENERAL, Dw Cr |
|
Blacksmithing |
|
1 |
|
Strength |
|
0 |
|
Dw +1, Gn +1 |
| Rg, Wr, Dw Wr, Dw Rg |
|
Blind-fighting |
|
2 |
|
N/A |
|
N/A |
|
Dw 1 slot |
| GENERAL, Dw Sp |
|
Boating |
|
1 |
|
Wisdom |
|
1 |
|
Dw -1 |
| Dw Sp |
|
Boatwright |
|
1 |
|
Intelligence |
|
-2 |
|
|
| Wr, Dw Cr |
|
Bowyer/Fletcher |
|
1 |
|
Dexterity |
|
-1 |
|
Dw +2, El +1, Ha +1 |
| GENERAL, Dw Cr |
|
Brewing * |
|
1 |
|
Intelligence |
|
0 |
|
Dw +1, Gn +1, Ha +1 |
| Pr, Rg |
|
Bureaucracy |
|
2 |
|
Intelligence |
|
0 |
|
|
| Rg, Wr |
|
Camouflage |
|
1 |
|
Wisdom |
|
0 |
|
|
| GENERAL, Dw Cr |
|
Carpentry |
|
1 |
|
Strength |
|
0 |
|
Gn +1, Ha +1 |
| GENERAL |
|
Cartography |
|
1 |
|
Intelligence |
|
-2 |
|
|
| GENERAL |
|
Chanting |
|
1 |
|
Charisma |
|
2 |
|
|
| Wr |
|
Charioteering |
|
1 |
|
Dexterity |
|
2 |
|
|
| GENERAL |
|
Cheesemaking |
|
1 |
|
Intelligence |
|
0 |
|
|
| GENERAL, Dw Cr |
|
Cobbling |
|
1 |
|
Dexterity |
|
0 |
|
Gn +1, Ha +1 |
| GENERAL, Dw Cr |
|
Cooking |
|
1 |
|
Intelligence |
|
0 |
|
Ha +1 |
| Rg, Wr, Dw Wr, Dw Rg |
|
Close Quarter Fighting |
|
2 |
|
Dexterity |
|
0 |
|
|
| GENERAL, Dw Cr |
|
Craft Instrument |
|
2 |
|
Dexterity |
|
-2 |
|
|
| GENERAL |
|
Crowd Working |
|
1 |
|
Charisma |
|
0 |
|
|
| GENERAL, Dw Gen |
|
Dancing |
|
1 |
|
Dexterity |
|
0 |
|
El +1 |
| Hu Gen |
|
Danger Sense |
|
2 |
|
Wisdom |
|
1 |
|
|
| Pr |
|
Diagnostics |
|
1 |
|
Wisdom |
|
-1 |
|
Gives +1 with Healing Proficiency |
| GENERAL, Dw Gen |
|
Direction Sense |
|
1 |
|
Wisdom |
|
1 |
|
Dw +1 indoors, El +1 outdoors |
| GENERAL |
|
Distance Sense |
|
1 |
|
Wisdom |
|
0 |
|
|
| Rg, Dw Rg |
|
Disguise |
|
1 |
|
Charisma |
|
-1 |
|
Dw -1, Gn +1 |
| GENERAL |
|
Drinking |
|
1 |
|
Constitution |
|
0 |
|
For non Hu, only works vs alcohol |
| GENERAL, Dw Gen |
|
Dwarf Runes |
|
1 |
|
Intelligence |
|
2 |
|
Dw 0 slots |
| Hu Gen |
|
Eating |
|
1 |
|
Constitution |
|
0 |
|
|
| Wr, Rg @, Dw Gen |
|
Endurance |
|
2 |
|
Constitution |
|
0 |
|
Dw 0 slots |
| Pr, Wz, Dw Cr |
|
Engineering |
|
2 |
|
Intelligence |
|
-3 |
|
Dw +3, Gn +1 |
| GENERAL, Dw Gen |
|
Etiquette |
|
1 |
|
Charisma |
|
0 |
|
El +1 |
| GENERAL |
|
Falconry |
|
1 |
|
Wisdom |
|
-1 |
|
|
| Rg @, Hu Gen |
|
Fast-talking |
|
1 |
|
Charisma |
|
Special |
|
Ha +1 |
| GENERAL, Dw Gen |
|
Fire-building |
|
1 |
|
Wisdom |
|
-1 |
|
Dw +1 |
| GENERAL, Dw Sp |
|
Fishing * |
|
1 |
|
Wisdom |
|
-1 |
|
|
| Rg, Wr |
|
Foraging |
|
1 |
|
Intelligence |
|
-2 |
|
|
| Rg, Dw Rg |
|
Forgery |
|
1 |
|
Dexterity |
|
-1 |
|
Dw 2 slots, Gn +1, Ha +1 |
| Rg @, Hu Gen |
|
Fortune Telling |
|
2 |
|
Charisma |
|
2 |
|
Ha +1 |
| Dw Gen |
|
Fungi Recognition |
|
1 |
|
Intelligence |
|
3 |
|
|
| Rg, Wr, Dw Wr, Dw Rg |
|
Gaming * |
|
1 |
|
Charisma |
|
0 |
|
El +1, Gn +1, Ha +1 |
| Rg, Wz, Dw Cr |
|
Gem Cutting |
|
2 |
|
Dexterity |
|
-2 |
|
Dw +2 Dw 1 slot, Gn +1 |
| Pr, Dw Pr |
|
Healing * |
|
2 |
|
Wisdom |
|
-2 |
|
El +1, Ha +1 |
| GENERAL, Dw Gen |
|
Heraldry |
|
1 |
|
Intelligence |
|
0 |
|
|
| Pr, Rg @, Wz, Dw Cr, Dw Pr |
|
Herbalism + |
|
2 |
|
Intelligence |
|
-2 |
|
El +1, Gn +1, Ha +1 |
| GENERAL |
|
Hiding |
|
2 |
|
Intelligence |
|
-1 |
|
El +1, Ha +2 |
| Wr, Rg @, Dw Wr |
|
Hunting * |
|
1 |
|
Wisdom |
|
-1 |
|
Dw -1, El +1 |
| Rg @ |
|
Information Gathering |
|
1 |
|
Intelligence |
|
Special |
|
|
| Rg @, Dw Wr, Hu Wr |
|
Intimidation |
|
1 |
|
Strength/Charisma |
|
0 |
|
Dw +1 |
| Wr |
|
Jousting |
|
1 |
|
Desterity |
|
2 |
|
|
| Rg, Dw Rg |
|
Juggling |
|
1 |
|
Dexterity |
|
-1 |
|
Dw -1, Gn +1, Ha +1 |
| Rg |
|
Jumping |
|
1 |
|
Strength |
|
0 |
|
El +1 |
| Pr, Wz, Dw Pr |
|
Languages, Ancient |
|
1 |
|
Intelligence |
|
0 |
|
El +1, Gn +1 |
| GENERAL, Dw Gen |
|
Languages, Modern |
|
1 |
|
Intelligence |
|
0 |
|
|
| Pr, Wr |
|
Law |
|
1 |
|
Wisdom |
|
0 |
|
|
| GENERAL, Dw Cr |
|
Leatherworking |
|
1 |
|
Intelligence |
|
0 |
|
El +1, Ha +1 |
| Pr, Rg, Dw Rg, Dw Pr |
|
Local History |
|
1 |
|
Charisma |
|
0 |
|
El +1, Gn +1, Ha +1 |
| Dw Gen |
|
Local Dwarf History |
|
1 |
|
Charisma |
|
2 |
|
|
| Rg @, Dw Cr |
|
Locksmithing |
|
1 |
|
Dexterity |
|
0 |
|
Dw +1, Gn +1 |
| Rg @, Hu Gen |
|
Looting |
|
1 |
|
Dexterity |
|
0 |
|
|
| GENERAL, Dw Cr |
|
Mining |
|
2 |
|
Wisdom |
|
-3 |
|
Dw +2 Dw 1 slot, Gn +1 |
| Wr, Dw Wr, Dw Sp |
|
Mountaineering |
|
1 |
|
N/A |
|
N/A |
|
|
| Pr, Rg (Bards), Dw Rg, Dw Pr |
|
Musical Instrument |
|
1 (1/3) |
|
Dexterity |
|
-1 |
|
Dw -1, El +1, Ha +1 |
| Hu Wr |
|
Natural Fighting |
|
2 |
|
Strength |
|
1 |
|
|
| Pr, Rg @, Wr, Wz, Dw Sp |
|
Navigation |
|
1 |
|
Intelligence |
|
-2 |
|
Dw -1 |
| Dw Gen |
|
Navigation, Underground |
|
1 |
|
Intelligence |
|
0 |
|
|
| GENERAL |
|
Observation |
|
1 |
|
Intelligence |
|
0 |
|
El +1, Ha +1 |
| Pr, Wr |
|
Oratory |
|
1 |
|
Charisma |
|
0 |
|
|
| GENERAL |
|
Persuasion |
|
1 |
|
Charisma |
|
0 |
|
|
| Dw Rg |
|
Pest Control |
|
1 |
|
Wisdom |
|
0 |
|
|
| GENERAL |
|
Poetry |
|
1 |
|
Intelligence |
|
-2 |
|
|
| GENERAL, Dw Cr |
|
Pottery |
|
1 |
|
Dexterity |
|
-2 |
|
Dw -1, Gn +1, Ha +1 |
| Rg, Dw RG |
|
Reading Lips |
|
2 |
|
Intelligence |
|
-2 |
|
Dw 1 slot |
| Pr, Rg @, Wz, Dw Pr |
|
Reading/Writing |
|
1 |
|
Intelligence |
|
1 |
|
El +1 |
| Pr, Wz, Dw Pr |
|
Religion |
|
1 |
|
Wisdom |
|
0 |
|
|
| GENERAL, Dw Sp |
|
Riding, Airborne * |
|
2 |
|
Wisdom |
|
-2 |
|
Rangers gain special benefit |
| GENERAL, Dw Gen |
|
Riding, Land-based * |
|
1 |
|
Wisdom |
|
3 |
|
Rangers gain special benefit, Dw -5 |
| GENERAL |
|
Riding, Sea-based |
|
2 |
|
Dexterity |
|
-2 |
|
|
| GENERAL, Dw Gen |
|
Rope Use |
|
1 |
|
Dexterity |
|
0 |
|
Dw +1, El +1, Gn +1 |
| Wr |
|
Running |
|
1 |
|
Constitution |
|
-6 |
|
|
| GENERAL |
|
Seamanship |
|
1 |
|
Dexterity |
|
1 |
|
|
| GENERAL, Dw Cr |
|
Seamstress/Tailor |
|
1 |
|
Dexterity |
|
-1 |
|
Dw -1, El +1, Ha +1 |
| Rg, Wr, Dw Rg |
|
Set Snares |
|
1 |
|
Dexterity |
|
-1 |
|
Dw +1, El +1, Gn +1, Ha +1 |
| Dw Gen |
|
Sign Language |
|
1 |
|
Intelligence |
|
2 |
|
|
| GENERAL, Dw Gen |
|
Signaling |
|
1 |
|
Intelligence |
|
-2 |
|
Dw +4 |
| GENERAL, Dw Gen |
|
Singing |
|
1 |
|
Charisma |
|
0 |
|
Dw +2, El +1 |
| Dw Gen |
|
Slow Respiration |
|
1 |
|
N/A |
|
N/A |
|
|
| Dw Cr |
|
Smelting |
|
1 |
|
Intelligence |
|
0 |
|
|
| Dw Gen |
|
Sound Analysis |
|
1 |
|
Wisdom |
|
0 |
|
|
| Pr, Wz, Dw Pr |
|
Spellcraft |
|
1 |
|
Intelligence |
|
-2 |
|
El +1, Gn +1 |
| Wr |
|
Spelunking |
|
1 |
|
Intelligence |
|
-2 |
|
|
| GENERAL, Dw Cr |
|
Stonemasonry |
|
1 |
|
Strength |
|
-2 |
|
Dw +2, Gn +1 |
| Rg @, Wr, Dw Sp |
|
Survival |
|
2 |
|
Intelligence |
|
0 |
|
Rangers gain special benefit |
| Gn Rg @, Gn Wr |
|
Survival, Hills, Woods |
|
2 |
|
Intelligence |
|
1 |
|
|
| El Rg @, El Wr |
|
Survival, Woodland |
|
2 |
|
Intelligence |
|
1 |
|
|
| Dw Wr |
|
Survival, Hills, Mtns |
|
1 |
|
Intelligence |
|
0 |
|
|
| Dw Gen |
|
Survival, Underground |
|
1 |
|
Intelligence |
|
0 |
|
|
| GENERAL, Dw Sp |
|
Swimming |
|
1 |
|
Strength |
|
0 |
|
Dw -1 |
| Rg, Dw Rg |
|
Tightrope Walking |
|
1 |
|
Dexterity |
|
0 |
|
El +1 |
| Rg @, Wr |
|
Tracking |
|
2 |
|
Wisdom |
|
Special |
|
Rangers gain special benefit, El +1 |
| Wr |
|
Trail Marking |
|
1 |
|
Wisdom |
|
0 |
|
|
| Rg, Wr |
|
Trail Signs |
|
1 |
|
Intelligence |
|
-1 |
|
|
| Rg @ |
|
Trailing |
|
1 |
|
Dexterity |
|
Special |
|
Ha +1 |
| Rg, Dw Rg |
|
Tumbling |
|
1 |
|
Dexterity |
|
0 |
|
El +1, Ha +1 |
| Rg, Dw Rg |
|
Ventriloquism |
|
1 |
|
Intelligence |
|
-2 |
|
Gn +1 |
| Pr, Rangers |
|
Veterinary Healing |
|
1 |
|
Wisdom |
|
-3 |
|
|
| Rg @, Hu Gen |
|
Voice Mimicry |
|
2 |
|
Charisma |
|
Special |
|
|
| Wr, Dw Cr |
|
Weaponsmithing |
|
3 |
|
Intelligence |
|
-3 |
|
Dw +2 Dw 2 slots |
| Wr |
|
Weaponsmithing, Crude |
|
1 |
|
Wisdom |
|
-3 |
|
|
| GENERAL, Dw Sp |
|
Weather Sense |
|
1 |
|
Wisdom |
|
-1 |
|
El +1 |
| GENERAL, Dw Cr |
|
Weaving |
|
1 |
|
Intelligence |
|
-1 |
|
Dw -1, El +1, Ha +1 |
| GENERAL |
|
Whistling/Humming |
|
1 |
|
Dexterity |
|
2 |
|
|
| Wr, Dw Wr |
|
Wild Fighting |
|
2 |
|
Constitution |
|
0 |
|
|
| GENERAL |
|
Winemaking |
|
1 |
|
Intelligence |
|
0 |
|
El +1, Ha +1 |
| |
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
|
|
|
|
|
|
|
| All proficiencies not marked
with a Dw cost dwarves 2 extra proficiency slots. |
| Italics mean that the skill
requires that a single facet be specified. |
| Bold means dwarves gain special
abilities in that skill above and beyond a modifier bonus...see
Complete Dwarves for details |
| A Dwarf may choose one Dwarven
Craft Proficiency (Dw Cr) at no cost |
| All plusses are
cumulative. Thus, if a proficieny has a standard -1 modifer,
but the notes give Dwarves a +2, then for a Dwarf, the net modifier
becomes +1 |
| Skills listed only as Dw
types may not be learnt by anyone but Dwarves |
| Skills listed only as Gn
types may not be learnt by anyone but Gnomes |
| Skills listed only as El
types may not be learnt by anyone but Elves |
| Skills listed only as Hu
types may not be learnt by anyone but Humanoids |
| Dwarves have differnet numbers
of proficiencies for each class...see Complete Dwarves for details |
| Elves start with 2-3 extra
proficiencies at first level |
| * = special benefits or application
for Paladins |
| @ = Some Thief Kits (and
all normal Thieves) must pay an extra slot...see Complete Thief |
| + = For a total of 3 or more
slots, Druids may learn herbal magic...see Complete Druid |
| ++ = Alertness description
is as per Complete Humanoid (-1 to surprise chance) not per the
Complete Thief |