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TRICKS USAGE LISTING

 

Introduction:

The purpose of this page is to list out the various tricks and special purposes that can be taught to an animal.

Source Books:
AEG = Arms and Equipment Guide
CAdv = Complete Adventurer
DoU = Drow of the Underdark
PHB = Player's Handbook
RoS = Races of Stone
RoW = Races of the Wild
SW = Stormwrack

Trick Name
DC

Description

Source
Ambush

20
Animal will hide and attack the first foe to come close.

RoW
Assist Attack

20
Animal will aid your attack or the attacks of another.

CAdv
Assist Defend

20
Animal will aid your defense or that of another.

CAdv
Assist Track

20
Animal will aid your attempt to track.

CAdv
Attack 20 Animal will attack apparent enemies. PHB
Bestow Venom

15
Vermin will give up some of its venom.

DoU
Bull Rush

20
Animal will attempt to bull rush a designated creature.

RoW
Come 15 Animal will come to you. PHB
Come 15 Animal will move through a tight space if commanded to do so. RoS
Defend 20 Animal defends you. PHB
Disable

20
Animal will back off once its foe has been disabled.

AEG
Disarm 

20
Animal attempts to disarm a designated creature.

RoW
Dive

15
Animal will dive into water as you direct and swim underwater.

SW
Don't Attack

20
Animal will not attack a specific person.

AEG
Down 15 Animal breaks off from combat or otherwise backs down. PHB
Fetch 15 Animal goes and gets something. PHB
Guard 20 Animal stays in place and prevents others from approaching. PHB
Heel 15 Animal follows you closely. PHB
Heel 15 Animal will move through a tight space if commanded to do so. RoS
Hold

20
Animal initiates a grapple attack and attempts to hold an enemy.

CAdv
Home

20
Animal will return to the location where it was trained.

CAdv
Hunt

15
Animal will attempt to hunt and forage for food and return with it.

CAdv
Jump

15
Animal will perform a jump as you direct.

SW
Mark

20
Animal moves near a designated creature and endeavours to stay as close to it as possible.

RoW
Overrun

20
Animal will attempt to overrun a designated creature.

RoW
Perform 15 Animal performs a variety of simple tricks. PHB
Scent Fighting 20 Animal is trained to help its rider or handler fight against a creature it cannot see.  RoS
Seek 15 Animal moves into an area and looks around for anything animate. PHB
Seek 15 Animal with scent ability will use that ability when it seeks. RoS
Special Ability

20
Animal will use one of its special abilities to the exclusion of other options.

AEG
Special Movement 20 Animal will use one specific special movement mode it does not normally possess. RoS
Stalk

20
Animal will follow a target, doing its best to remain undetected, until the target is wounded or resting, whereupon it will attack.

CAdv
Stay 15 Animal stays in place, waiting for you to return. PHB
Steal

20
Animal will grab an object in possession of a target, wrest it away, and bring it to you.

CAdv
Subdue

20
Animal deals nonlethal damage.

CAdv
Swim

15
Animal will enter water and swim.

SW
Track 20 Animal tracks the scent presented to it. PHB
Trip

20
Animal attempts to trip foes.

AEG
Warn

20
Animal makes warning sound when it detects new creatures coming near.

CAdv
Web

15
Vermin shoots web at closest hostile creatures.

DoU
Work 15 Animal pulls or pushes a medium or heavy load. PHB

Purpose Name
DC

Description

Source
Acquatic Rescue

20
Animal is trained to conduct acquatic rescues (come, defend, dive, fetch, seek, work).

SW
Advanced Fighting

20
Animal is trained for advanced fighting (assist attack, attack, down, hold, stay, subdue).

CAdv
Combat Riding 20 Animal is trained to bear a rider into combat (attack, come, defend, down, guard, heel). PHB
Defensive Guarding

20
Animal is trained to guard defensively (defend, down, guard, hold, subdue, warn).

CAdv
Fighting 20 Animal is trained to engage in combat (attack, down, stay). PHB
Fishing

20
Animal is trained to catch fish (attack, come, dive, down, fetch, seek).

SW
Guarding 20 Animal is trained to guard (attack, defend, down, guard). PHB
Heavy Labour 15 Animal is trained for heavy labour (come, work). PHB
Helpmate

20
Animal acts as companion, guardian, and assistant (come, down, fetch, guard, heel, stay).

RoW
Herding

20
Animal knows how to drive groups of other animals from place to place (come, down, gard, heel, mark, seek)

RoW
Hunting 20 Animal is trained to hunt (attack, down, fetch, heel, seek, track). PHB
Messenger

15
Animal is trained to carry messages (coome, fetch, seek, track).

SW
Performance 15 Animal is trained for performance (come, fetch, heel, perform, stay). PHB
Rescue

15
Animal knows how to find and retrieve hurt or incapacitated creatures (fetch, mark, seek, track, work).

RoW
Riding 15 Animal is trained to bear a rider (come, heel, stay). PHB
Thievery

20
Animal is trained to steal and aid theft (fetch, heel, home, seek, steal, work).

CAdv
Underground Fighting 20 Animal is trained to fight underground (attack, defend, down, scent fighting, seek, heel). RoS

 

 

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