![]() |
||
|
1.2.5.1 ASW Values ASW
values for aircraft are determined as per WIF, as modified below.
ASW values for non-ASW surface units are modified as follows:
At the start of the Global War Campaign:
In 1942, for CW, Free French, and US units:
In 1943, for CW, Free French, and US units:
ASW values are not affected by weather, even if they result
from aircraft. In addition, aircraft may provide ASW value even
during Storm or Blizzard. 1.2.5.2 Naval Air Combat
Naval air combat is conducted normally, except that the naval
air (which will always be solely from the convoy player's side)
may only target those subs that took part in the SSW attack.
Naval air factors are calculated normally during naval air combat
in SSW. 1.3 Interaction with Naval Combat
Subs that have conducted an SSW attack during the impulse may
not participate in naval combat and may not be included in such
combats in any fashion. Subs that were in the Convoy Section
and took part in defending convoys against an SSW attack may
be included in naval combat. Players are encouraged to create
SSW counters to place on subs to signify which ones have conducted
SSW during a given impulse. 1.3.1 Surface Combat Units
in the Convoy Section count as a new section of the seabox for
purposes of surface combat. This means that units in the Convoy
Section can be included in surface combat just as can any other
section of the seabox. Remember, units in the Convoy Section
can never successfully search, but they can be included by the
enemy in naval combat. 1.3.2 Naval Air Combat
Units in the Convoy Section count as a new section of the seabox
for purposes of naval air combat. This means that units in the
Convoy Section can be included in naval air combat just as can
any other section of the seabox. Remember, units in the Convoy
Section can never successfully search, but they can be included
by the enemy in naval air combat. 1.3.3 Sub Combat Sub combat
is changed from WIF 11.5.10. Instead of targeting all
CP, sub combat now targets damaged surface naval units, CP in
the zero section of the seabox, or ASW units in the zero section
of the seabox. It is conducted exactly like in WiF, except that
only damaged surface naval units and CP in the zero section of
the seabox count in the number of ships for the non-sub side
and it costs 3 surprise points to target each non-damaged surface
naval unit that is not a CP or ASW unit. 1.3.4 In the Presence of the Enemy
Units in the Convoy Section do not cause enemy surface naval
units to pay 2 movement points to enter a sea area under WIF
Option 19. 1.4 Return to Base Face up
surface naval units (excluding TRS and AMPHS) that are not carrying
cargo and face up aircraft in the Convoy Section may remain in
the Convoy Section and are not required to return to base in
the Return to Base Phase. However, any such units that elect
to remain in the Convoy Section are turned face down.
CP, ASW, and Sub-hunting aircraft units are exempt from this
requirement. They may remain in the Convoy Section indefinitely
without turning face down. Units in the seabox of a sea zone may not elect to drop down into the Convoy Section during the Return to Base Phase. 1.5 Historic Bases If not playing
with Chorus of Nations, the politcal add-on for WiF-H, then the
following options should be available to the Axis and to the
Allies: Axis Options: Germans
use Cadiz as a sub base (USE effect +5):During any Declaration of War Phase that Spain is neutral and France is conquered or Vichy France is installed, Germany can gain the use of Cadiz as a sub base. Only German subs may base there, and these cannot be attacked in any way while in port unless war is declared on Spain by the Allies. German subs based in Cadiz treat Cadiz as a secondary supply source and may trace supply through Spain. If a US land unit enters France or if France is liberated, this basing privilege is revoked and may not be reestablished. If Spain joins the war on the Allied side, then any German subs in Cadiz are treated as overrun. If Spain becomes aligned with a neutral Axis major power other than Germany, then German subs in Cadiz are immediately rebased to the nearest eligible port. If the basing privilege is revoked (see above), then German subs in Cadiz are immediately rebased to a port within range. If no port exists, the subs are destroyed. Allied Options: Allies
use Azores as an air base:This is not a USE option. Once the US is at war with Germany, while Spain and Portugal are neutral, roll a die at the start of the Production Phase. On a roll of 10, the Portuguese grant the Allies use of the Azores as an airbase. CW or US aircraft may base in the Azores. If Spain is controlled or conquered by the Axis, this basing privilege is revoked. If Portugal joins the war on the Axis side, then any CW or US aircraft in the Azores are treated as overrun. If Portual becomes aligned with a neutral Allied major power other than the CW, Free French, or US, then CW or US aircraft in the Azores are immediately placed on the Production Spiral to arrive in the next turn. If the basing privilege is revoked (see above), then CW or US aircraft subs in the Azores are immediately placed on the Production Spiral to arrive in the next turn. 1.6 Milchcow Subs Milchow subs
form a separate forcepool and are built separately from other
subs. They are treated like the Milchow rules in WIF 22.4.19
in all respects with regard to movement and combat except as
noted here. When a Milchow and a sub are docked together, it
costs 10 surprise points to include the Milchow (and sub) in
a naval combat. A Milchow cannot be docked with a sub unit while
in the Convoy Section of a sea zone. 1.7 US Sub Production The US
had only 211 subs operational through the entirety of WW2. At
its operational peak it had 185 subs in 1945. At Pearl Harbor
it had 113 subs in its fleet. This compares with Germany's 1162
subs built during the war and an operational peak of 240. This
rule seeks to limit the production of US subs in the build up
to war to something resembling history. The US can only build one sub per year until it is at war with a major power. A build occurs whenever a sub counter is placed on the Production Spiral from the force pool. Placing a sub onto the Production Spiral from the Construction Pool is not counted as a build. This means, at best, by N/D 41, the US can have 3 subs on the map, in addition to any it starts the game with and any it begins the game with in the Construction and Repair Pools. 1.8 US Torpedoes US torpedoes
were famously ineffective for the first 21 months of the war,
due to faulty design. For the first 10 turns that the US is at
war with a major power, US subs suffer a -1 to their attack values
for purposes of sub combat and SSW. Furthermore, in SSW if this
reduces the sub to zero factors, then that sub cannot participate
in that SSW combat. For example, under these conditions no US sub can engage in SSW from the zero section of any seabox. A US sub with an attack value of 3 in the 2 section of a seabox in Rain would be reduced to an attack value of 0 and may not participate in the SSW combat. A US sub with an attack value of 4 in the 3 section of a seabox in Fine weather would have an attack value of 3.
|
||
| Click here to return to the previous page. | ||